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- Archeops @ Focus Sash
- Ability: Defeatist
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Taunt
- - Stealth Rock
- - Endeavor
- - Head Smash
- Swellow @ Toxic Orb
- Ability: Guts
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Brave Bird
- - Facade
- - U-turn
- - Quick Attack
- Gorebyss @ White Herb
- Ability: Swift Swim
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Shell Smash
- - Surf
- - Ice Beam
- - Baton Pass
- Vileplume @ Life Orb
- Ability: Effect Spore
- EVs: 240 HP / 252 SpA / 16 Spe
- Modest Nature
- - Giga Drain
- - Sludge Bomb
- - Hidden Power [Fire]
- - Moonlight
- Trapinch @ Focus Sash
- Ability: Arena Trap
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Earthquake
- - Crunch
- - Rock Slide
- - Superpower
- Hariyama @ Assault Vest
- Ability: Thick Fat
- EVs: 252 Atk / 4 Def / 252 SpD
- Adamant Nature
- - Close Combat
- - Knock Off
- - Ice Punch
- - Bullet Punch
- Lead Archeops is amazing right now, with this set hazards are rarely on the field for the team to deal with and it usually gets them up aswell or at the very least weakens an important poke on the opponent's team. Swellow is really only countered by bulky rock and steel types which you can typically lure and u-turn into trapinch on. Gorebyss has the ability to set up on a lot of physically oriented mons due to its good defense stat and can pass to literally any member of this team (Archeops is usually dead at this point) but it can also clean up late game without needing to pass. Vileplume was added for a few reasons; the overall great defensive typing and natural bulk is a huge plus, and it also happens that the best answer to life orb plume is Dragalge which also happens to get trapped by Trapinch more easily than you'd expect. Hariyama was pretty much tacked on at the end as glue for the team, it provides a pretty reliable switch in to offensive fire types and can also take advantage of being passed a shell smash. I've laddered quite a bit with this team the past day or so and it's outperformed my expectations (which to be fair were low for a team with a trapinch on it) plus it's really fun to use. Trapinch is a Lord.
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