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- --IN A SCRIPT, name doesn't matter:
- if not enemies then enemies = {} end
- enemies.names = {}
- enemies.trigs = {}
- enemies.colorthis = function (q)
- selectString(q,1)
- fg("SkyBlue")
- bg("dark_slate_grey")
- end--if
- -----------------------------------------------------------
- Triggers (regex): ^(\w+)$
- Script:
- table.insert(enemies.names,matches[2])
- deleteLine()
- ----------------------------------------------------------------------
- Triggers (Begin line substring): You have currently used
- Script:
- svo.deleteLineP()
- disableTrigger("enemy cap")
- disableTrigger("enemy cap off")
- if enemyRelay == "none" then
- echo("\nYour enemies are: "..svo.concatand(enemies.names))
- else
- send(enemyRelay.." my enemies are: "..svo.concatand(enemies.names),false)
- end
- for _,v in ipairs(enemies.names) do
- enemies.trigs[v] = tempRegexTrigger("\\b"..v.."\\b", [[enemies.colorthis("]]..v..[[")]])
- end
- ---------------------------------------------------------------------
- Aliases: ^re ?(\w+)?$
- Script:
- enemies.names = {}
- for _,v in pairs(enemies.trigs) do
- killTrigger(v)
- end
- enemies.trigs = {}
- send("enemies",false)
- enableTrigger("enemy cap")
- enableTrigger("enemy cap off")
- if matches[2] then
- enemyRelay = matches[2]
- else
- enemyRelay = "none"
- end
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