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Dec 2nd, 2012
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Lua 1.26 KB | None | 0 0
  1. --IN A SCRIPT, name doesn't matter:
  2.  
  3. if not enemies then enemies = {} end
  4. enemies.names = {}
  5. enemies.trigs = {}
  6.  
  7. enemies.colorthis = function (q)
  8.  selectString(q,1)
  9.  fg("SkyBlue")
  10.  bg("dark_slate_grey")
  11. end--if
  12.  
  13. -----------------------------------------------------------
  14.  
  15.  
  16. Triggers (regex): ^(\w+)$
  17. Script:
  18. table.insert(enemies.names,matches[2])
  19. deleteLine()
  20.  
  21. ----------------------------------------------------------------------
  22.  
  23. Triggers (Begin line substring): You have currently used
  24. Script:
  25. svo.deleteLineP()
  26. disableTrigger("enemy cap")
  27. disableTrigger("enemy cap off")
  28.  
  29. if enemyRelay == "none" then
  30.  echo("\nYour enemies are: "..svo.concatand(enemies.names))
  31. else
  32.  send(enemyRelay.." my enemies are: "..svo.concatand(enemies.names),false)
  33. end
  34.  
  35. for _,v in ipairs(enemies.names) do
  36.  enemies.trigs[v] = tempRegexTrigger("\\b"..v.."\\b", [[enemies.colorthis("]]..v..[[")]])
  37. end
  38.  
  39. ---------------------------------------------------------------------
  40.  
  41. Aliases: ^re ?(\w+)?$
  42. Script:
  43. enemies.names = {}
  44. for _,v in pairs(enemies.trigs) do
  45.  killTrigger(v)
  46. end
  47. enemies.trigs = {}
  48. send("enemies",false)
  49. enableTrigger("enemy cap")
  50. enableTrigger("enemy cap off")
  51. if matches[2] then
  52.  enemyRelay = matches[2]
  53. else
  54.  enemyRelay = "none"
  55. end
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