Advertisement
MegaBossMan

Sunday Night Chatroom 2015/03/25

Mar 24th, 2015
499
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 73.11 KB | None | 0 0
  1. [17:57] <MegaBossMan> Welp, fantastic turnout!
  2.  
  3. [17:58] <@AdrianMarceau> Haha
  4.  
  5. [17:59] == MetaKirbSter [ad50f552@gateway/web/freenode/ip.173.80.245.82] has joined #mmrpg
  6.  
  7. [17:59] <MetaKirbSter> So yeah...
  8.  
  9. [17:59] <MetaKirbSter> Only 4 people, (Really 3)
  10.  
  11. [17:59] <MegaBossMan> Yeah, could be better.
  12.  
  13. [17:59] <MegaBossMan> Dunno what discussion we're going to get out of this.
  14.  
  15. [18:00] <MetaKirbSter> May have a delay
  16.  
  17. [18:00] <MetaKirbSter> I dont see anyone else,
  18.  
  19. [18:00] <MetaKirbSter> Zero's not gonna come most likely
  20.  
  21. [18:00] <MegaBossMan> Tails has informed me he'll be coming in late.
  22.  
  23. [18:00] == TheDoc [d8a2332c@gateway/web/freenode/ip.216.162.51.44] has joined #mmrpg
  24.  
  25. [18:00] <MegaBossMan> As for everyone else....I guess they're winded out from yesterday?
  26.  
  27. [18:01] <MegaBossMan> Except for Doc.
  28.  
  29. [18:01] <TheDoc> WOOOOOOT I AM SO READYYYYY
  30.  
  31. [18:01] * TheDoc =/= winded
  32.  
  33. [18:01] <@AdrianMarceau> @Meta I'm glad your mom is looking at the form, thank you.
  34.  
  35. [18:01] <MegaBossMan> Wonder where Mike could be?
  36.  
  37. [18:02] <@AdrianMarceau> @Meta However, you MUST behave or I will personally kick you
  38.  
  39. [18:02] <TheDoc> Yea I"m surprised he'd miss SNC
  40.  
  41. [18:02] <MegaBossMan> Is this...A first?
  42.  
  43. [18:02] <@AdrianMarceau> That means no interrupting, no saying "anyway" when people are talking, and waiting your turn to share your thoughts. Understood?
  44.  
  45. [18:02] <TheDoc> Altho he probably doesn't know about the update yet. Hasn't been online
  46.  
  47. [18:02] <MegaBossMan> [He has quite a bit of catching up to do :)]
  48.  
  49. [18:03] <@AdrianMarceau> He does, hope he doesn't explode. :P
  50.  
  51. [18:03] <MegaBossMan> Nah, all I could imagine he'd do is go "Nooooo!"
  52.  
  53. [18:03] <TheDoc> I wonder how he deals with being unprepared? Seeing as how he's used to having everything in order. I'm interested in his reaction
  54.  
  55. [18:03] <@AdrianMarceau> Two more links to review before we get started, I've updated the Cache robots in the database since I posted yesterday:
  56.  
  57. [18:04] <@AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/previews/ideas-not-final/cache-robot-masters.txt
  58.  
  59. [18:04] <MegaBossMan> Alright.
  60.  
  61. [18:04] <@AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20150322-01.png
  62.  
  63. [18:04] <MegaBossMan> Interesting.
  64.  
  65. [18:04] <MegaBossMan> Seems Number Man has gone RIP
  66.  
  67. [18:04] <@AdrianMarceau> Also, Doc, I agree with the post you made earlier in the week about the state of chats. Let's keep the lists on the community and the actual chat here in the chat
  68.  
  69. [18:04] == MetaKirbSter [ad50f552@gateway/web/freenode/ip.173.80.245.82] has quit [Ping timeout: 246 seconds]
  70.  
  71. [18:05] <MegaBossMan> I agree.
  72.  
  73. [18:05] <MegaBossMan> Even sent a message going "You're a genius"
  74.  
  75. [18:05] <@AdrianMarceau> For now - I think he just makes more sense as a Neutral robot and all the Cache bots need to be elemental (so their fields work with starforce)
  76.  
  77. [18:05] <@AdrianMarceau> Maybe he'll be a bonus character
  78.  
  79. [18:05] <MegaBossMan> Ah.
  80.  
  81. [18:05] <TheDoc> Uh, he who?
  82.  
  83. [18:05] <MegaBossMan> Through some sort of password unlock?
  84.  
  85. [18:05] <MegaBossMan> Number Man.
  86.  
  87. [18:05] <TheDoc> Oh yea. Sorry
  88.  
  89. [18:05] <@AdrianMarceau> By the way, I was thinking about changing the way robots are unlocked in the future. Maybe for this update, maybe after.
  90.  
  91. [18:06] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  92.  
  93. [18:06] <MegaBossMan> I understand.
  94.  
  95. [18:06] <MegaBossMan> Haha
  96.  
  97. [18:06] <TheDoc> Well, well, well
  98.  
  99. [18:06] <MegaBossMan> I knew it!
  100.  
  101. [18:06] <TheDoc> Hi Mikey :)
  102.  
  103. [18:06] <ThatGuyNamedMike> NO!
  104.  
  105. [18:06] <TheDoc> LOL
  106.  
  107. [18:06] <@AdrianMarceau> You still need to defeat with Neutral abilities, but I don't think the home field requirement is necessary
  108.  
  109. [18:06] <MegaBossMan> Called that one too!
  110.  
  111. [18:06] <MegaBossMan> Hahaha!
  112.  
  113. [18:06] <MegaBossMan> Can I get a high-five for that?
  114.  
  115. [18:06] <ThatGuyNamedMike> ...showoff. :P
  116.  
  117. [18:07] <TheDoc> @Adrian will you make this exception to robots whose abilities haven't been developed yet?
  118.  
  119. [18:07] <TheDoc> i.e Crystalman
  120.  
  121. [18:07] <ThatGuyNamedMike> I guess it had to happen one of these days; First time in 6.5 months that I've been late for one of these.
  122.  
  123. [18:07] <@AdrianMarceau> If you see a robot master with their original colour in the wild (as in, without the alpha/beta symbol) you can unlock them. Even bonus field. I'll just make it so robots that aren't done yet only appear in alt colours.
  124.  
  125. [18:07] <MegaBossMan> Nice.
  126.  
  127. [18:07] <TheDoc> I c
  128.  
  129. [18:07] <MegaBossMan> Such as the MM5 robots, or are we only talking 1-4?
  130.  
  131. [18:07] <TheDoc> Any reason for this change?
  132.  
  133. [18:08] <MegaBossMan> I'd assume the latter.
  134.  
  135. [18:08] <@AdrianMarceau> Yeah those ones too
  136.  
  137. [18:08] <TheDoc> Not that I dislike it
  138.  
  139. [18:08] <MegaBossMan> Even....MM7?
  140.  
  141. [18:08] <@AdrianMarceau> I'll just add an additional flag to the robot data - "is_unlockable"
  142.  
  143. [18:08] <MegaBossMan> [Freeze Freeze Freeze Freeze]
  144.  
  145. [18:08] <ThatGuyNamedMike> @ Doc: I'd assume it's to prevent Level 100 captures.
  146.  
  147. [18:08] <ThatGuyNamedMike> That would suck in the diff department.
  148.  
  149. [18:08] <ThatGuyNamedMike> diff = difficulty
  150.  
  151. [18:09] <TheDoc> Prevent how? It would be opening up opportunities for captures, not limiting them
  152.  
  153. [18:09] <ThatGuyNamedMike> Yeah, to capture them at Level 8,
  154.  
  155. [18:09] <@AdrianMarceau> If they are, they appear normally colours and unlockable in battle(s) so long as you haven't unlocked them yet. And once you have, they only appear as alpha and beta alts in the wild. Then we'd change Kalinka to requiring an unlocked master for the field to purchasable rather than a scan.
  156.  
  157. [18:09] <ThatGuyNamedMike> and 20,
  158.  
  159. [18:09] <ThatGuyNamedMike> and 45,
  160.  
  161. [18:09] <ThatGuyNamedMike> and, 62,
  162.  
  163. [18:09] <MegaBossMan> I see.
  164.  
  165. [18:09] <ThatGuyNamedMike> etc.
  166.  
  167. [18:09] <MegaBossMan> [Freeze Freeze Freeze Freeze]
  168.  
  169. [18:10] <@AdrianMarceau> Well under normal circumstances you would see all the MM1, MM2, and MM4 robot masters in their original colours FIRST
  170.  
  171. [18:10] <@AdrianMarceau> The only way you'd see a normal-colours Cut Man in a later mission, for example, is if you never unlocked him in Chapter One
  172.  
  173. [18:10] <MegaBossMan> Alrighty.
  174.  
  175. [18:10] <TheDoc> @Mikey ......I still don't get how this is a limitation but I don't want to hold us up, so nvm :P
  176.  
  177. [18:11] <ThatGuyNamedMike> Because then, you have to raise all captured robots on your own instead of the game doing it for you by HANDING you high-level bots.
  178.  
  179. [18:11] <@AdrianMarceau> This change will also allow us to make MM5+ robots unlockable WITHOUT having to complete their fields first
  180.  
  181. [18:11] <MegaBossMan> [Freeze Freeze]
  182.  
  183. [18:12] <TheDoc> Is he not making the bots go up in level after defeating them anymore?
  184.  
  185. [18:12] <MegaBossMan> Isn't that still how it's going?
  186.  
  187. [18:12] <ThatGuyNamedMike> Of course, he is.
  188.  
  189. [18:12] <TheDoc> So......you could still just do that
  190.  
  191. [18:12] <@AdrianMarceau> Ah, something else I forgot to document regarding target robot levels.
  192.  
  193. [18:12] <MegaBossMan> Ooh.
  194.  
  195. [18:12] <ThatGuyNamedMike> He's just not making it possible for you to capture at level 35, anymore/
  196.  
  197. [18:12] <ThatGuyNamedMike> :P
  198.  
  199. [18:13] <TheDoc> He's not? I missed that. I thought he said you could capture them any mission
  200.  
  201. [18:13] <@AdrianMarceau> My idea is this - event-related missions will have hard-coded levels. These are the battles in Chapter One, Three, Five, etc.
  202.  
  203. [18:13] <MegaBossMan> The amount of mechas will still go up, or?
  204.  
  205. [18:13] <@AdrianMarceau> But all the dynamic missions will have target levels adjusted to your doctor's total mission complete counter
  206.  
  207. [18:14] <MegaBossMan> Hmm. Interesting.
  208.  
  209. [18:14] <TheDoc> Sounds interestintg
  210.  
  211. [18:14] <TheDoc> *interesting
  212.  
  213. [18:14] <MegaBossMan> I like it when things connect.
  214.  
  215. [18:14] <TheDoc> Unless I'm winning in connect four
  216.  
  217. [18:14] <TheDoc> *rimshot*
  218.  
  219. [18:14] <@AdrianMarceau> You know on the players tab how it shows the total victories for a given player? That would be used ot determine target levels in any of the omega fields (base fields and their fusion counterparts)
  220.  
  221. [18:15] <MegaBossMan> Is there a cap?
  222.  
  223. [18:15] <MegaBossMan> You know what, NVM.
  224.  
  225. [18:17] <@AdrianMarceau> Chapter Two missions (base fields) would be equal to that doctor's total victories plus one, and Chapter Two fights would be total victories plus two, Chapter Four would be total victories plus three, etc. etc.
  226.  
  227. [18:17] <MegaBossMan> Alright.
  228.  
  229. [18:17] <@AdrianMarceau> There probably should be a cap, of course
  230.  
  231. [18:17] <TheDoc> Diff between missions and fights?
  232.  
  233. [18:18] <ThatGuyNamedMike> Better idea:
  234.  
  235. [18:18] <@AdrianMarceau> I'm thinking of maybe capping Chapter Two at 20, Chapter Four at 40, Chapter Six at 60, etc.
  236.  
  237. [18:18] <@AdrianMarceau> Yeah?
  238.  
  239. [18:18] <ThatGuyNamedMike> why not just give less experience [and BP, for that matter] for battles that you repeat, instead of making them harder [thereby making them EXP magnets]?
  240.  
  241. [18:19] <@AdrianMarceau> Well, think of it this way. Start the game off in Chapter One and you fight a Level 1 Met in the first mission. Then you fight a Level 2 Sniper Joe in the next mission. And finally a Level 3 Trill in the final mission.
  242.  
  243. [18:20] <ThatGuyNamedMike> That's......the way it is....now? In the CURRENT Prototype?
  244.  
  245. [18:20] <ThatGuyNamedMike> :P
  246.  
  247. [18:20] <@AdrianMarceau> In Chapter Two your first target robot master (whoever you select) will be victories plus one (or in this case Level 4). Next one you challenge will be Level 5, etc.
  248.  
  249. [18:20] <MegaBossMan> Ooh, it works out!
  250.  
  251. [18:20] <MegaBossMan> Smart thinking!
  252.  
  253. [18:20] <ThatGuyNamedMike> Flaw:
  254.  
  255. [18:20] <@AdrianMarceau> Mike, BP already does work like that. I'm not sure what your idea or problem with it is.
  256.  
  257. [18:20] <TheDoc> Would PB victories be included in this?
  258.  
  259. [18:20] <ThatGuyNamedMike> You put in Field Support as a prize for repeating Met battle until you beat 8 Mets.
  260.  
  261. [18:21] <MegaBossMan> I think that's being changed, correct me if I'm wrong.
  262.  
  263. [18:21] <@AdrianMarceau> No, player battles have the "does_not_count" flag so it doesn't add into your total victor ycount
  264.  
  265. [18:21] <@AdrianMarceau> Yeah, forget that
  266.  
  267. [18:21] <TheDoc> Whew
  268.  
  269. [18:21] <@AdrianMarceau> It's unlikely field support or vs 8 Met battles will be part of the new version
  270.  
  271. [18:22] <ThatGuyNamedMike> See? Taking things away isn't always bad. :P
  272.  
  273. [18:22] <MegaBossMan> But that's a small removal.
  274.  
  275. [18:22] <MegaBossMan> It's like Copy Shot.
  276.  
  277. [18:22] <ThatGuyNamedMike> You're right; there needs to be bigger ones. :P
  278.  
  279. [18:22] <TheDoc> *sigh*
  280.  
  281. [18:23] <MegaBossMan> Here it goes
  282.  
  283. [18:23] <@AdrianMarceau> You have to understand that I try to make sure as much finished content is unlockable in some way until the next update is released, even if the method is silly or does not make sense. The 8xMet thing was just a bonus for users anxious to get that ability - the method to obtain will likely change later.
  284.  
  285. [18:23] <ThatGuyNamedMike> Nah, not the time. Don't worry, that's what the Xat is for. :P
  286.  
  287. [18:24] <TheDoc> I didn't understand that statement at all
  288.  
  289. [18:24] * TheDoc is slow :P
  290.  
  291. [18:24] <@AdrianMarceau> In case you didn't see the links, Mike, changes to the Cache Bots have been made: http://rpg.megamanpoweredup.net/images/gallery/previews/ideas-not-final/cache-robot-masters.txt
  292.  
  293. [18:24] <MegaBossMan> Which statement?
  294.  
  295. [18:24] <@AdrianMarceau> Just an FYI
  296.  
  297. [18:24] <TheDoc> Mikey's
  298.  
  299. [18:24] <MegaBossMan> Be in the Xat a bit more often.
  300.  
  301. [18:24] <MegaBossMan> You'll see.
  302.  
  303. [18:24] <MegaBossMan> We've had DEBATES over Staforce in there, but I digress.
  304.  
  305. [18:25] <@AdrianMarceau> I changed the Chrono Trigger thing - you're right about Square. Absolute last company you want catching wind of your fangame. :P
  306.  
  307. [18:25] <ThatGuyNamedMike> xDDDD
  308.  
  309. [18:25] <MegaBossMan> If only I could count the amount of fan-games they took down.
  310.  
  311. [18:25] <ThatGuyNamedMike> No one can. :P
  312.  
  313. [18:26] <ThatGuyNamedMike> Also,
  314.  
  315. [18:26] <@AdrianMarceau> The new starforce model will stay in place for the foreseeable future, btw. I've been playing with it and testing for the last few weeks and it feels MUCH better than what was there before. Still powerful, but not ungodly, and completely evenly matched in player battles.
  316.  
  317. [18:26] <MegaBossMan> I, myself, LOOOOVE the core-throwing idea.
  318.  
  319. [18:26] <TheDoc> I audibly laughed when I read that. Didn't see that coming :P
  320.  
  321. [18:26] <ThatGuyNamedMike> NEW model?
  322.  
  323. [18:26] <TheDoc> Mikey did you read the update?
  324.  
  325. [18:27] <ThatGuyNamedMike> This is what I get for being late. :P
  326.  
  327. [18:27] <MegaBossMan> I read about it a few weeks ago, but I didn't expect it to come along so soon.
  328.  
  329. [18:27] <@AdrianMarceau> It's also a pretty different experience when you go into a battle only to realize that Dark Elements are killing your mojo in the background. Makes neutral abilities much more necessary and especially Bass Baroque for taking care of elements out of range.
  330.  
  331. [18:27] <TheDoc> Question: are Dark Frags/Spires necessary to kill in order to complete the mission?
  332.  
  333. [18:27] <MegaBossMan> No.
  334.  
  335. [18:27] <@AdrianMarceau> Yes, they are.
  336.  
  337. [18:28] <MegaBossMan> Oh?
  338.  
  339. [18:28] <MegaBossMan> Geez, I screwed that one up.
  340.  
  341. [18:28] <@AdrianMarceau> Their effects on the battlefield are different than most targets, to be sure, but they still count as enemies and must be defeated to collect the reward.
  342.  
  343. [18:28] <@AdrianMarceau> The only dark elements you don't have to destroy are the ones you can't - the towers.
  344.  
  345. [18:29] <MegaBossMan> Oh, those were the ones I was thinking about.
  346.  
  347. [18:29] <@AdrianMarceau> They are a background object on the field and are destroyed only after you complete the mission.
  348.  
  349. [18:29] <TheDoc> Can I throw Neutral cores? :)
  350.  
  351. [18:30] <@AdrianMarceau> Yes you can, for Neutral damage (naturally). Which, of course, is also a useful strategy against the Dark Elements. :P
  352.  
  353. [18:30] <TheDoc> Totally stockpiling those
  354.  
  355. [18:30] <@AdrianMarceau> Finally useful for more than just a few Zenny
  356.  
  357. [18:31] <MegaBossMan> I already prepared with my Cutter-cores.
  358.  
  359. [18:31] <@AdrianMarceau> Oh, and after thinking about it I agree with your idea on holding the cores.
  360.  
  361. [18:31] <MegaBossMan> No Elec Men would dare touch me.
  362.  
  363. [18:31] <TheDoc> @Adrian that's good to hear. What's your verdict?
  364.  
  365. [18:32] <@AdrianMarceau> I think it would make sense that holding installing this secondary core would redirect some power from the primary core and reduce it's power somehow.
  366.  
  367. [18:32] <@AdrianMarceau> So how about this - when you equip a secondary core, the weapon energy reduction and boost in damage/recovery is SPLIT between the two.
  368.  
  369. [18:33] <TheDoc> Hmmmm.......what say you guys?
  370.  
  371. [18:33] <MegaBossMan> I'm fine with the change.
  372.  
  373. [18:33] <MegaBossMan> I already made it clear that core-holding gives me concerns, and this fixes it a bit for me.
  374.  
  375. [18:34] <@AdrianMarceau> So, a robot ONLY a primary core would get a 50% reduction in WE and a 50% boost in damage/recovery (just like normal) but if you install a secondary core (or rather, have them hold one), then the effect is split between the two for 25% each.
  376.  
  377. [18:34] <TheDoc> I think that works
  378.  
  379. [18:34] <MegaBossMan> Yeah, I like it.
  380.  
  381. [18:35] <@AdrianMarceau> So Elec Man holding a Nature core would allow him to equip Nature type abilities, but both his Electric and Nature type abilities would only benefit from a 25% bonus instead of 50% one
  382.  
  383. [18:36] <@AdrianMarceau> Does that make sense?
  384.  
  385. [18:36] <ThatGuyNamedMike> 25% more damage?
  386.  
  387. [18:36] <MegaBossMan> It is making some sort of sense, yes.
  388.  
  389. [18:36] <@AdrianMarceau> As opposed to 50% mor
  390.  
  391. [18:36] <TheDoc> @Mikey For both, yes
  392.  
  393. [18:36] <@AdrianMarceau> Yes
  394.  
  395. [18:36] <ThatGuyNamedMike> Oh, geez.
  396.  
  397. [18:36] <TheDoc> Any concerns, Mikey? :)
  398.  
  399. [18:36] <MegaBossMan> [Percents spiel]
  400.  
  401. [18:36] <ThatGuyNamedMike> ^
  402.  
  403. [18:37] <@AdrianMarceau> Elec Man WITHOUT a secondary core gets a 50% reduction in WE and also benefits from a 50% boost in Electric damage or recovery
  404.  
  405. [18:37] <MegaBossMan> [I know the guy like a book]
  406.  
  407. [18:37] <ThatGuyNamedMike> He's right. The game and percentages don't mix. ESPECIALLY when Star Force gets involved.
  408.  
  409. [18:37] <@AdrianMarceau> Mike please read the post, starforce no longer works on or with percentages
  410.  
  411. [18:37] <MegaBossMan> This is one thing I think needs a percent.
  412.  
  413. [18:38] <MegaBossMan> Having a secondary core not use percents just wouldn't make sense to me.
  414.  
  415. [18:38] <@AdrianMarceau> Elec Man WITH a secondary core, however, only get a 25% reduction in WE and only benefits from a 25% boost in Electric damage or recovery
  416.  
  417. [18:39] <@AdrianMarceau> Because power is being diverted to the second core
  418.  
  419. [18:39] <@AdrianMarceau> Or rather, it's being siphoned by the second core
  420.  
  421. [18:39] <ThatGuyNamedMike> Does it have to be 50 and 25, though? It sounds like overkill even for the late game bosses.
  422.  
  423. [18:39] <@AdrianMarceau> Trust me, the +10 Attack and +10 Defense thing for the new starforce system works very, very well.\
  424.  
  425. [18:40] <MegaBossMan> Can't you only equip the cores at Level 100, or is that canned?
  426.  
  427. [18:40] <@AdrianMarceau> It's always been +50% and has worked out well
  428.  
  429. [18:40] <@AdrianMarceau> Just like Pokémon's STAB
  430.  
  431. [18:40] <@AdrianMarceau> That's canned
  432.  
  433. [18:40] <MegaBossMan> Ah.
  434.  
  435. [18:40] <@AdrianMarceau> I want the feature available early on
  436.  
  437. [18:40] <ThatGuyNamedMike> Yaaaay! :)
  438.  
  439. [18:40] <@AdrianMarceau> Not super early
  440.  
  441. [18:41] <@AdrianMarceau> I mean someone has to actually find a core first
  442.  
  443. [18:41] <@AdrianMarceau> Which don't appear until Chapter Two at the earliest
  444.  
  445. [18:41] <@AdrianMarceau> Though I guess they could grind on Sniper Joe over and over to form a Shield Core :P
  446.  
  447. [18:41] <MegaBossMan> And not until after your first Robot Master.
  448.  
  449. [18:41] <@AdrianMarceau> But they'd have no abilities to equip, so I guess it will still be blocked off in a way
  450.  
  451. [18:42] <@AdrianMarceau> (because there are no shield abilities in MM1)
  452.  
  453. [18:42] <TheDoc> Should.....should there be added effects to 2nd core users? like weak/res and stuff. I haven't taken a side myself, just wanted to hear opinions
  454.  
  455. [18:42] <ThatGuyNamedMike> It's like you're embracing the dark side, finally. That'll help this game be more not easy.....but, it's still starting to look pretty overcomplicated on the mechanics front, what with Star Force AND the new CoreFore AND the all the Dark Force [that's the new name for them, "DARK FORCE". MAKE IT SO] being intro'd at almost the same time.
  456.  
  457. [18:43] <@AdrianMarceau> I want the player to get used to the consumable nature of certain items early so pellets have some use before the player is too high a level to care about them
  458.  
  459. [18:43] <@AdrianMarceau> Mike, the post! Coreguard is DEAD!
  460.  
  461. [18:43] <MegaBossMan> Remember the post!
  462.  
  463. [18:43] <MegaBossMan> Core-throwing, however, is all the rage.
  464.  
  465. [18:43] <ThatGuyNamedMike> I know, I'm calling this NEW system the 'core force'. Bad idea? :P
  466.  
  467. [18:44] <TheDoc> I'm going to go into battle with nothing but armfulls of cores
  468.  
  469. [18:44] <MegaBossMan> "Use the force, Rock, use the force!"
  470.  
  471. [18:44] <TheDoc> and just chuck them
  472.  
  473. [18:44] <@AdrianMarceau> Well the cores don't have a combined power or mechanics anything like the starforce, so please don't confuse them. Totally unrelated.
  474.  
  475. [18:44] <@AdrianMarceau> Though I understand how you might, I was going to do that exact thing at one point.
  476.  
  477. [18:44] <ThatGuyNamedMike> Ahhhh, but, you save them in nearly unlimited numbers and they power you up. :P
  478.  
  479. [18:45] <TheDoc> I wanted to talk about that
  480.  
  481. [18:45] <ThatGuyNamedMike> ['specially Star Force]
  482.  
  483. [18:45] <TheDoc> How will items work in battles now?
  484.  
  485. [18:45] <MegaBossMan> But they bring drawbacks as well, at least cores.
  486.  
  487. [18:45] <TheDoc> I was under the assumption that you were lijmited to what was equipped, which is an excellent idea imo
  488.  
  489. [18:45] <@AdrianMarceau> Cores have three uses only - sell in the shop (for new abilities), throw at a target in battle (for elemental damage), give to a robot to hold onto (to allow equipping other ability types)
  490.  
  491. [18:45] <TheDoc> *limited
  492.  
  493. [18:46] <ThatGuyNamedMike> THAT, I love: Cores as currency for new Abilities. THAT'S genius.
  494.  
  495. [18:46] <@AdrianMarceau> No Mike, cores do not have a combined effect anymore. They do not power you up. They gave been stripped of that mechanic entirely. They are just items now. No "force" involved.
  496.  
  497. [18:46] <@AdrianMarceau> The boosting mechanics were discussed earlier are no different than the EXISTING boost/STAB that robots get from their native/internal core.
  498.  
  499. [18:47] <ThatGuyNamedMike> ...and Star Force. :P
  500.  
  501. [18:47] <@AdrianMarceau> No\
  502.  
  503. [18:47] <@AdrianMarceau> Please tell me Mike is the only one confused about this - I think I laid out the new rules very clearly in the 2015 post.
  504.  
  505. [18:47] <MegaBossMan> I think so.
  506.  
  507. [18:48] <MegaBossMan> But it is a lot of information to take in.
  508.  
  509. [18:48] <@AdrianMarceau> Starforce is a totally different, separte beast now.
  510.  
  511. [18:48] <ThatGuyNamedMike> No, I'm not confused. Promise. You're sying that this is a new system completely separate from the coreforce [more]
  512.  
  513. [18:48] <@AdrianMarceau> \http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20150317-01.png
  514.  
  515. [18:48] <@AdrianMarceau> It's separate because coreforce doesn't exist
  516.  
  517. [18:49] <ThatGuyNamedMike> where you EQUIP cores, which are now just equippable items to bots so that they can use certain attacks, albeit at an increased WE cost.
  518.  
  519. [18:49] <ThatGuyNamedMike> I got it. I promise. I just called it 'coreforce' because this is only a 2-hour chat. :P
  520.  
  521. [18:49] <@AdrianMarceau> the WE reduction you get from a core and the boost in same-type-attack-damage are not "force", they are just the natural mechanic of a robot core (like they have always been)
  522.  
  523. [18:50] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has joined #mmrpg
  524.  
  525. [18:50] <TheDoc> Hi
  526.  
  527. [18:50] <MegaBossMan> Hi Zero, feel free to join the discussion.
  528.  
  529. [18:51] <ThatGuyNamedMike> Hey, DXZ.
  530.  
  531. [18:51] <ZeroDXZ> *appeared and bowed*
  532.  
  533. [18:51] <ZeroDXZ> pleasure to be here
  534.  
  535. [18:51] <@AdrianMarceau> The primary purpose of holding onto a core instead of some other item is to grant the ability to equip other elemental types - the energy and damage/recovery mods are secondary.
  536.  
  537. [18:51] <ZeroDXZ> now let's get down to business and hello Mr. Marceau
  538.  
  539. [18:51] <TheDoc> I do have something I wanted to talk about (and mentioned, but I kinda threw it in the middle of the discussion)
  540.  
  541. [18:51] <@AdrianMarceau> Hello Zero :)
  542.  
  543. [18:51] <ZeroDXZ> pleasure to see you on a fine evening
  544.  
  545. [18:51] <@AdrianMarceau> Oh, then please go on TheDoc
  546.  
  547. [18:52] <MegaBossMan> Go ahead, Doc.
  548.  
  549. [18:52] <TheDoc> How will items work in-battle now? Are you limited to only the one item you equip? Because I'd love that. That would also work in PB
  550.  
  551. [18:52] <TheDoc> Also, how will you throw Cores? Is is that you have the option of throwing your 2nd core?
  552.  
  553. [18:52] <MegaBossMan> I believe you can hold it, or use it as an item like you do now.
  554.  
  555. [18:53] <MegaBossMan> Only specific items can be held, though, like Screws.
  556.  
  557. [18:53] <MegaBossMan> [Correct me if I'm wrong]
  558.  
  559. [18:53] <TheDoc> No, all items can be held
  560.  
  561. [18:53] <TheDoc> But, uh, held screws do nothing :/
  562.  
  563. [18:53] <MegaBossMan> But not all of them have effects.
  564.  
  565. [18:53] <MegaBossMan> And thus would be a waste to hold.
  566.  
  567. [18:54] <@AdrianMarceau> No, items that you equip to a robot are removed from your inventory and stay attached unless removed by an attack or unequipped outside of battle.
  568.  
  569. [18:54] <TheDoc> Most do
  570.  
  571. [18:54] <@AdrianMarceau> If you have OTHER cores in your inventory than the one equipped, you can throw those.
  572.  
  573. [18:54] <@AdrianMarceau> And they're selected from the Item menu just like recovery ones are now.
  574.  
  575. [18:55] <@AdrianMarceau> If you have x99 Laser Cores and you equip one to Roll, you are left with x98 in your inventory to throw in battle.
  576.  
  577. [18:55] <TheDoc> I c.
  578.  
  579. [18:55] <ThatGuyNamedMike> MAN, that's so overkill. 99?
  580.  
  581. [18:55] <ZeroDXZ> Hold It!
  582.  
  583. [18:55] <ZeroDXZ> i have one question
  584.  
  585. [18:55] <TheDoc> Wouldn't there be more strategy (and a much-needed limiting of items) if you just went in with what you equipped? Or maybe you can take 3 extra items along
  586.  
  587. [18:56] <MegaBossMan> Like item limits, mentioned last week by Mike?
  588.  
  589. [18:56] <ZeroDXZ> how in heaven and almighty jesus's name could a Support Bot possibly Equip an Element Core?
  590.  
  591. [18:56] <@AdrianMarceau> And because I know someone will ask, if you - in the meantime - collect another Laser Core and have x99 plus the one equipped to Roll, you will NOT roll over to x100 when you remove it from her. Your quantity will still be capped at x99 and you'll loose that core.
  592.  
  593. [18:56] <@AdrianMarceau> Remember that you can only use/throw one item per term, and these things are used up once thrown. Calm down. Lol.
  594.  
  595. [18:56] <ThatGuyNamedMike> It should roll to 0 to punish you for your greediness. xDDDDDD
  596.  
  597. [18:57] <@AdrianMarceau> Lol
  598.  
  599. [18:57] <MegaBossMan> Haha.
  600.  
  601. [18:57] <ThatGuyNamedMike> I'm kidding, of course.........mostly. :P
  602.  
  603. [18:57] <ZeroDXZ> my question hasn't been answered,...but i shall wait,...just incase
  604.  
  605. [18:57] <MegaBossMan> It's a new mechanic.
  606.  
  607. [18:58] <TheDoc> But with this mad stockpiling of items, battles just become that much easier, especially with the current drop-rate of items. You also don't spend a turn consuming one.
  608.  
  609. [18:58] <ThatGuyNamedMike> ^
  610.  
  611. [18:58] <@AdrianMarceau> While I understand why you'd want to limit in-battle use of items or having caps other than x99, I'm not a fan. You can only use one item per turn and most of these items are fairly rare or expensive for normal users. If you want to waste all 99 cores in one battle (therefore taking 99 turns to win and reducing your BP reward to almost nothing), that's on you.
  612.  
  613. [18:58] <ZeroDXZ> welp,..i'm saying it again
  614.  
  615. [18:58] <MegaBossMan> It's a new mechanic.
  616.  
  617. [18:58] <TheDoc> Oh, I'm talking specifically about recovery items
  618.  
  619. [18:59] <MegaBossMan> You can equip a Cutter-core to Roll, and she'll be able to use Metal Blade.
  620.  
  621. [18:59] <TheDoc> @Zero he answered your question
  622.  
  623. [18:59] <ZeroDXZ> i didn't see the answer
  624.  
  625. [18:59] <ThatGuyNamedMike> And Rolling Cutter.
  626.  
  627. [19:00] <MegaBossMan> Yes, any Cutter-core attacks.
  628.  
  629. [19:00] <TheDoc> @Zero Tbh, I don't understand the origin of the question. Roll can equip 2nd cores and that's that
  630.  
  631. [19:00] <ThatGuyNamedMike> ANY? I just thought it'd be the ones that are SOLELY Cutter-type?
  632.  
  633. [19:00] <ZeroDXZ> but,...seriously i don't understand this
  634.  
  635. [19:00] <MegaBossMan> How could a Support Bot possibly Equip an Element Core?
  636.  
  637. [19:00] <ZeroDXZ> exactly
  638.  
  639. [19:00] <MegaBossMan> You'll find out when the Update comes out.
  640.  
  641. [19:01] <MegaBossMan> Trust me, it'll make sense, it'll just take some time.
  642.  
  643. [19:01] <ThatGuyNamedMike> .....IF the update comes out and we haven't all made Adrian die of exhaustion by then. :P
  644.  
  645. [19:01] <ZeroDXZ> in the past they weren't able to at all,...you could use them with a support bot,..but it would just increase or decrease certain element multipliers
  646.  
  647. [19:01] <MegaBossMan> But in the Update, you can.
  648.  
  649. [19:01] <TheDoc> Back to the topic at hand
  650.  
  651. [19:01] <MegaBossMan> Yes, please.
  652.  
  653. [19:02] <TheDoc> Question for the audience: on a scale of 1 to 10 (10 being ridiculously easy) how easy is it to get, say, E-Tanks?
  654.  
  655. [19:02] <ZeroDXZ> right
  656.  
  657. [19:02] <ZeroDXZ> 10
  658.  
  659. [19:02] <MegaBossMan> Depends on the mission.
  660.  
  661. [19:02] <MegaBossMan> I have 99x E-Tanks, as of now.
  662.  
  663. [19:02] <ThatGuyNamedMike> Speaking of, I feel as though it needs to be addressed: How've you been feeling, Adrian?
  664.  
  665. [19:02] <ZeroDXZ> i have 95+ish Weapon Tanks
  666.  
  667. [19:03] <@AdrianMarceau> @Zero In the update you'll be able to let any robot HOLD an item in battle, just like Pokemon. Different items have different effects, like Energy Pellets granting +20% max LE and robot cores allowing the holder to equip abilities of the same type even if it doesn't match their internal core.
  668.  
  669. [19:03] <ZeroDXZ> i mean W-Tanks aren't that hard to get
  670.  
  671. [19:03] <@AdrianMarceau> Energy and Weapon Tanks have a low drop rate in event missions and appear in the shop
  672.  
  673. [19:03] <ZeroDXZ> @Adrian ....thanks,...but even though it still doesn't answer my line of questioning,..it does explain ALOT, on the Support Bots case
  674.  
  675. [19:03] <@AdrianMarceau> I don't remember if they appear anywhere else
  676.  
  677. [19:04] <ThatGuyNamedMike> Do that for Bosses, too, and you've basically granted a mechanic that'll make 2nd, 3rd, 4th appearances harder in ways other than just stats. Item holding, that is.
  678.  
  679. [19:04] <MegaBossMan> Bonus Field? Or is that an Event Mission?
  680.  
  681. [19:04] <TheDoc> Where I'm going with this is that, even though they're hard to come by very early in the game, high recovery items aren't hard to get (especially on the Bouns Field), and because of this, missions aren't as tough as they could be.
  682.  
  683. [19:04] <MegaBossMan> I don't think Bosses can hold items.
  684.  
  685. [19:04] <ZeroDXZ> MBM
  686.  
  687. [19:04] <MegaBossMan> Yes?
  688.  
  689. [19:04] <TheDoc> On top of this, items don't take a turn to use. You can use an E-Tank and still attack just fine. There's no limitation on items, and I personally think there should be one
  690.  
  691. [19:05] <ThatGuyNamedMike> Not yet, no, but, think of how creative Boss battles late game will be with them? :P
  692.  
  693. [19:05] <ZeroDXZ> RPG-Wise i've played multiple RPG Games,..where the bosses held TONS of item/weapon drops
  694.  
  695. [19:05] <@AdrianMarceau> Luckily, all these robots are just digital versions of themselves and their program in pretty flexible in certain circumstances. A support robot like Roll wont be very good at using elemental abilities, but with the help of a secondary core she can at least try.
  696.  
  697. [19:05] <@AdrianMarceau> There is a limti on items though, one per turn before your attack. I think that's enough.
  698.  
  699. [19:05] <MegaBossMan> Maybe items like E-tanks could take a turn and pellets don't?
  700.  
  701. [19:05] <@AdrianMarceau> If Energy Tanks and the like were infinit I could see a problem, but you have to work for them to get them in the first place.
  702.  
  703. [19:05] <ThatGuyNamedMike> Except with Extra Lives and Yashichis, it isn't.
  704.  
  705. [19:05] <MegaBossMan> Just spouting out an idea that I know won't make it in.
  706.  
  707. [19:06] <TheDoc> @MBM Don't be like that. It makes me sad :'(
  708.  
  709. [19:06] <ZeroDXZ> i have an idea,...but i'd rather wait my turn to make the idea public
  710.  
  711. [19:06] <ZeroDXZ> and NO,..it doesn't involve the 'FUTURE' Mega-Man Games
  712.  
  713. [19:07] <MegaBossMan> @Doc The truth hurts.
  714.  
  715. [19:08] <ZeroDXZ> ....
  716.  
  717. [19:08] <TheDoc> @Adrian I agree that we find it very easy to come by these items because we're so high up (thereby making them "infinite" if you will), but if you limit a battle to, say 3 extra items, then even item tycoons like us will be more challenged to complete a mission.
  718.  
  719. [19:08] <@AdrianMarceau> No, I like the one item before your turn limit as it is. Even if it's an E Tank that's your prerogative.
  720.  
  721. [19:09] <TheDoc> Okay
  722.  
  723. [19:09] <@AdrianMarceau> However
  724.  
  725. [19:09] <@AdrianMarceau> I have been wanting to expand the mission complete screen a bit more
  726.  
  727. [19:09] <MegaBossMan> ?
  728.  
  729. [19:09] <@AdrianMarceau> You'll see have your base points rewarded based on turns, but then OTHER things could add or subtract points at the end of the mission
  730.  
  731. [19:10] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has quit [Quit: Page closed]
  732.  
  733. [19:10] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61]
  734.  
  735. [19:10] == realname : 99.226.238.61 - http://webchat.freenode.net
  736.  
  737. [19:10] == channels : @#mmrpg
  738.  
  739. [19:10] == server : herbert.freenode.net [DE]
  740.  
  741. [19:10] == idle : 0 days 0 hours 0 minutes 29 seconds [connected: Sun Mar 22 17:56:22 2015]
  742.  
  743. [19:10] == End of WHOIS
  744.  
  745. [19:10] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has joined #mmrpg
  746.  
  747. [19:10] <ZeroDXZ> Sounds pretty descriptive
  748.  
  749. [19:10] <ZeroDXZ> and i like it!
  750.  
  751. [19:11] <@AdrianMarceau> As an example, you'll complete a mission and see the typical 3 / 10 Turns | 230,000 Reward | +WHATEVER% Points
  752.  
  753. [19:11] <@AdrianMarceau> BUT
  754.  
  755. [19:12] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Ping timeout: 246 seconds]
  756.  
  757. [19:12] <@AdrianMarceau> You'll also see little extra under that, like bonuses for landing super effective hits (+1000 points!) or penalites for using items (-1000 points!) and more
  758.  
  759. [19:12] <MegaBossMan> As well as score balls, I suppose.
  760.  
  761. [19:13] <@AdrianMarceau> These are added/subtracted AFTER the base reward is calculated
  762.  
  763. [19:13] <@AdrianMarceau> Yes, exactly
  764.  
  765. [19:13] <ZeroDXZ> !
  766.  
  767. [19:13] <ZeroDXZ> Hold It!
  768.  
  769. [19:13] <@AdrianMarceau> @Zero what was your idea?
  770.  
  771. [19:13] <ZeroDXZ> i see how the further additions of the 'Mission Complete' is effective,...given your description,...HOWEVER!
  772.  
  773. [19:14] <ZeroDXZ> -and yes the effects of Score Balls and Penalties too-
  774.  
  775. [19:14] <ZeroDXZ> again HOWEVER!
  776.  
  777. [19:14] <ZeroDXZ> what if,...and stay with me here,...what if your one of the Newbies?
  778.  
  779. [19:14] == qwebirc21851 [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  780.  
  781. [19:14] <qwebirc21851> DANG IT!
  782.  
  783. [19:14] <ZeroDXZ> you don't understand the penalties and extra bonuses given
  784.  
  785. [19:14] <qwebirc21851> *siiiiiiiiiiiiiiiiiiiiigh*
  786.  
  787. [19:15] <MegaBossMan> Then you'll learn.
  788.  
  789. [19:15] <@AdrianMarceau> Sorry Mike
  790.  
  791. [19:15] <ZeroDXZ> hold on
  792.  
  793. [19:15] * TheDoc pats Mikey
  794.  
  795. [19:15] <MegaBossMan> Hey, Mike.
  796.  
  797. [19:15] <ZeroDXZ> i'm not done
  798.  
  799. [19:15] <MegaBossMan> *Gives him a hug*
  800.  
  801. [19:15] <@AdrianMarceau> I'll try to make them easy to understand
  802.  
  803. [19:15] == TailsMK4 [48b1a658@gateway/web/freenode/ip.72.177.166.88] has joined #mmrpg
  804.  
  805. [19:15] <TheDoc> Hey Tails
  806.  
  807. [19:15] <ZeroDXZ> how much times would the score/BP be multiplied by if Score Balls were added up with the BP at the end of the Mission?
  808.  
  809. [19:15] <qwebirc21851> This is the 5th time this has happened, and the 2nd straight Chat that this has happened. Dx
  810.  
  811. [19:16] <MegaBossMan> Hey, Tails.
  812.  
  813. [19:16] <TailsMK4> Well, took a little longer going out than expected, but I did say I would probably catch the tail end.
  814.  
  815. [19:16] <@AdrianMarceau> "Item Penalty -2500 Points", "Super Effective Bonus +3000 Points", ?
  816.  
  817. [19:16] <TheDoc> @Tails *rinshot*
  818.  
  819. [19:16] <MegaBossMan> Makes sense to me.
  820.  
  821. [19:16] <TheDoc> *rimshot
  822.  
  823. [19:16] <ZeroDXZ> that explains some
  824.  
  825. [19:16] <ZeroDXZ> but not all
  826.  
  827. [19:16] <ZeroDXZ> i mean
  828.  
  829. [19:16] <ZeroDXZ> what if you hold the score balls without actually using them?
  830.  
  831. [19:16] <qwebirc21851> NO. No Super Effective bonus. That inflates already inflated BP. :P
  832.  
  833. [19:16] <TheDoc> Read the post
  834.  
  835. [19:16] <MegaBossMan> They don't do...Anything?
  836.  
  837. [19:17] <@AdrianMarceau> No Mike, these are added after the other calculations
  838.  
  839. [19:17] <qwebirc21851> The score balls will suffice. :P
  840.  
  841. [19:17] <TailsMK4> Rain Flush inflated the BP.
  842.  
  843. [19:17] <TheDoc> @Mikey the score balls are expensive
  844.  
  845. [19:17] <@AdrianMarceau> That +3000 bonus points can and will not be multiplied by anything else
  846.  
  847. [19:17] <TheDoc> Like, on purple is 10k
  848.  
  849. [19:17] <@AdrianMarceau> 3000 is incredibly low anyway
  850.  
  851. [19:17] <TheDoc> *one
  852.  
  853. [19:18] <@AdrianMarceau> And the score balls are also added after the turn calculation, so they do not affect the base reward
  854.  
  855. [19:18] <@AdrianMarceau> Let's say the mission is 10 Turns for 100,000 Points
  856.  
  857. [19:19] <@AdrianMarceau> During the mission you land 3 super effective hits and as a result get the +3000 Super Effective bonus points
  858.  
  859. [19:19] <@AdrianMarceau> You complete the mission in exactly 10 turns. Your final reward would be 100,300 and no higher.
  860.  
  861. [19:19] <@AdrianMarceau> >_>
  862.  
  863. [19:19] <qwebirc21851> *103,000.
  864.  
  865. [19:19] <@AdrianMarceau> 103,000
  866.  
  867. [19:19] <qwebirc21851> You and numbers, man. :P
  868.  
  869. [19:20] <@AdrianMarceau> I'm trying to type fast enough to keep up with you and I always mess up
  870.  
  871. [19:20] <MegaBossMan> Don't worry, it's fine.
  872.  
  873. [19:20] * TheDoc apts Adrian
  874.  
  875. [19:20] <@AdrianMarceau> I don't know why you intimidate me so much. It's frustrating...
  876.  
  877. [19:20] <TheDoc> *pats
  878.  
  879. [19:20] <qwebirc21851> Only with numbers, it seems. :P
  880.  
  881. [19:20] <qwebirc21851> I know why:
  882.  
  883. [19:21] <qwebirc21851> because I'm that annoying ************ that has the gravitas to challenge your ideas and make sure they work or don't work.
  884.  
  885. [19:21] <qwebirc21851> Someone has to.
  886.  
  887. [19:22] <@AdrianMarceau> You have to understand Mike, I can't "trick" the computer into being as stupid as I am with digits. If I tell the computer to add 3,000 to 100,000 it will not and can not pull an Adrian and return 100,300. It's just not possible. I may typo in the chat room but when I actually program the math into the game it will be incredibly clear if there are any logic errors. :|
  888.  
  889. [19:22] * TheDoc puts his face in his hands
  890.  
  891. [19:22] * MegaBossMan puts his hand on his face
  892.  
  893. [19:23] <@AdrianMarceau> $base_points + $reward_points cannot fall victim to mind farts
  894.  
  895. [19:23] <qwebirc21851> I know people hate me and despise me and even wish death on me [not really.....I think], but, I feel as though that even though Adrian is one heckuva programmer, crap still happens. Things go wrong, sometimes, and if it can be prevented, it should be, no?
  896.  
  897. [19:23] <TheDoc> But nobody likes it when you constantly correct them, even on their examples
  898.  
  899. [19:24] <MegaBossMan> Exactly. I know I wouldn't.
  900.  
  901. [19:24] <@AdrianMarceau> I'm planning on adding the code for the game to a public repository someday soon so you and everyone else can comb over it themselves.
  902.  
  903. [19:25] <@AdrianMarceau> And then you can point out actual problems and/or types on the math in the game rather than just my verbal mis-quoting of them. :P
  904.  
  905. [19:25] <qwebirc21851> @ Doc: Again, someone has to. I know I don't exactly have the greatest track record against challenging Adrian's ideas and mechanics, but, I think we can all agree that said record is nowhere CLOSE to being abysmal, no?
  906.  
  907. [19:25] <@AdrianMarceau> Anyway, back to what we were talking about. What were we talking about?
  908.  
  909. [19:25] <MegaBossMan> ......I don't know.
  910.  
  911. [19:25] <TheDoc> Their EXAMPLES, Mikey.
  912.  
  913. [19:25] <MegaBossMan> ^
  914.  
  915. [19:26] <TailsMK4> I just joined you guys, so I only saw the score balls being mentioned.
  916.  
  917. [19:26] <TheDoc> Oh yea, btw Tails
  918.  
  919. [19:26] <TheDoc> Items can be used apart from equipped ones
  920.  
  921. [19:26] <qwebirc21851> Examples become reality if left to it's own devices; ask any scientist about hypotheses.
  922.  
  923. [19:26] <TailsMK4> But, I will say the new changes have inspired me to come back to be among the most dedicated.
  924.  
  925. [19:27] <TailsMK4> I feel pretty good about defending my teams once the update comes around.
  926.  
  927. [19:27] <qwebirc21851> Only flawless ones--or at the very least, well-put together ones with no glaring flaws--should be slipping through the cracks.
  928.  
  929. [19:27] <qwebirc21851> As Adrian can't do that all himself, I help.
  930.  
  931. [19:27] <TheDoc> Okay
  932.  
  933. [19:28] <@AdrianMarceau> Oh yeah, bonus battle points for missions. Mike helped me realize that playing with the BASE point reward value for a mission was a bad idea and could have exponentially powerful results (good and bad).
  934.  
  935. [19:28] <ZeroDXZ> .....
  936.  
  937. [19:28] <qwebirc21851> @ Doc: See? Someone has to. :P
  938.  
  939. [19:29] <@AdrianMarceau> So we'll add bonuses after that's calculated. Simple.
  940.  
  941. [19:29] <TailsMK4> Making suggestions is not a bad thing, even encouraged to do so. Still pushing suggestions even though people have said the opposite of what you want several times? That's when it goes too far.
  942.  
  943. [19:29] <qwebirc21851> But, it's worked......sometimes. :P
  944.  
  945. [19:29] <MegaBossMan> ^
  946.  
  947. [19:30] <MegaBossMan> But wouldn't it still be solved?
  948.  
  949. [19:30] <MegaBossMan> I mean, if Adrian sees something that doesn't work, he would fix it.
  950.  
  951. [19:30] <@AdrianMarceau> I'll keep the bonus points awarded for stuff relatively low ~100 - 1000 range so it doesn't get too crazy, but I think it'll be fun and no where near as bad as you're letting on.
  952.  
  953. [19:30] <qwebirc21851> Maybe so, but, better to save Adrian any extra work he can, NOW. He has enough on his plate already. :P
  954.  
  955. [19:30] <@AdrianMarceau> It's not like I just typing furiously for months and then upload without first playing the game myself. :P
  956.  
  957. [19:31] <@AdrianMarceau> I wish my playtime was recorded somewhere, and how many times I've reset my account. >_>
  958.  
  959. [19:31] <@AdrianMarceau> *I'm just
  960.  
  961. [19:31] <TheDoc> Speaking of reset accounts.....
  962.  
  963. [19:31] <MegaBossMan> It's a new trend?
  964.  
  965. [19:31] <@AdrianMarceau> Yeah, why is everyone doing that?
  966.  
  967. [19:31] <TheDoc> Are your Starforce supposed to go away when you reset?
  968.  
  969. [19:32] <qwebirc21851> Oh, yeah. Tails.
  970.  
  971. [19:32] <@AdrianMarceau> I mean I understand Tails, but him keeping stuff after a reset is clearly a bug. Others trying to copy his fluke was a bad idea.
  972.  
  973. [19:32] <TheDoc> Because they don't, which singlehandedly defeats the joy of resetting
  974.  
  975. [19:32] <TailsMK4> Yeah, I was surprised to see the Starforce still there. Not as happy was my PB record staying the same.
  976.  
  977. [19:32] <TheDoc> ALtho I agree with that @Adrian
  978.  
  979. [19:32] <qwebirc21851> His Vs. Record and his stars and symbols on his profile appearing before they should.
  980.  
  981. [19:32] <@AdrianMarceau> The reset is supposed to reset everything but your battle points. I think I might have added an exception for a few flags like the prototype_complete flag, but I don't remember coding anything for the starforce...
  982.  
  983. [19:32] <TailsMK4> Not to mention other little bugs occuring as well.
  984.  
  985. [19:33] <TailsMK4> Like how you can finish Light's story before even touching Wily;s.
  986.  
  987. [19:33] == Tobyjoey [4770c31c@gateway/web/freenode/ip.71.112.195.28] has joined #mmrpg
  988.  
  989. [19:33] <TheDoc> Hiya ToB
  990.  
  991. [19:33] <MegaBossMan> Hey, Toby.
  992.  
  993. [19:33] <qwebirc21851> Hey, T.J.
  994.  
  995. [19:33] <MegaBossMan> Discussing resets and various bugs from resets.
  996.  
  997. [19:33] <Tobyjoey> Yay, didn't miss all of it!
  998.  
  999. [19:33] <TailsMK4> But, I ended up proposing Shadow do the same to fix his broken Bubble Man, so I think he benefited the most from this.
  1000.  
  1001. [19:34] <MegaBossMan> Everyone else....Just felt like it.
  1002.  
  1003. [19:34] <TailsMK4> ^
  1004.  
  1005. [19:34] <TailsMK4> I was even wondering why they did it...they only doubled the work they had to do.
  1006.  
  1007. [19:34] <@AdrianMarceau> Yeah the event triggers are all messed up when you reset - I didn't think anyone would actually try it! Most of those reset options were programmed for ME in my testing but I left them in the public version so I could debug other user's accounts if it came to that.
  1008.  
  1009. [19:34] <TailsMK4> I did it so I wouldn't get taken advantage of by others.
  1010.  
  1011. [19:35] <TailsMK4> But then news about better defense convinced me to return to being dedicated.
  1012.  
  1013. [19:35] <qwebirc21851> Well, the reason TAILS reset was because of being such a huge BP magnet.
  1014.  
  1015. [19:35] <qwebirc21851> I was gonna adress that with my 3 ideas, today, actually. :P
  1016.  
  1017. [19:35] <TailsMK4> I suppose you got to test everything in the game, though...so that was a test. lol
  1018.  
  1019. [19:35] <MegaBossMan> Shadow for his Bubble, and everyone else because they thought it was the new trend?
  1020.  
  1021. [19:35] <@AdrianMarceau> Yeah, I understand your reasoning. I'm sorry about the battle record but it kind of has to be that way. If I were to delete your player battle records, I would simultaneously be deleting the win records of oh-so-many other users and dropping their scores as a result. Not totally fair...
  1022.  
  1023. [19:36] <TailsMK4> Yeah, I understand.
  1024.  
  1025. [19:36] <TailsMK4> But your upcoming changes I think are a good alternate.
  1026.  
  1027. [19:36] <@AdrianMarceau> Yeah, I really don't feel like player battles are going to be AS one-sided anymore.
  1028.  
  1029. [19:37] <TailsMK4> Mikey will have to beef up his bots some (wishful thinking lol).
  1030.  
  1031. [19:37] <MegaBossMan> Hope so.
  1032.  
  1033. [19:37] <TheDoc> Will equippable items be usable in PBs?
  1034.  
  1035. [19:37] <MegaBossMan> I'd also like to see my losses somehow, I like getting my revenge.
  1036.  
  1037. [19:37] <@AdrianMarceau> You cannot see your opponent's robots before the battle, so you're forced to select a team that can handle an unknown target.
  1038.  
  1039. [19:37] <MegaBossMan> No equippable items in PBs......I think?
  1040.  
  1041. [19:37] <ZeroDXZ> tip
  1042.  
  1043. [19:37] <ZeroDXZ> equip E-Tanks
  1044.  
  1045. [19:37] <MegaBossMan> Or would it?
  1046.  
  1047. [19:38] <TheDoc> Idk. Adrian?
  1048.  
  1049. [19:38] <TailsMK4> I wouldn't mind if messages showing who you lost to make a return as long as it doesn't force you to go through all of them in order to play the game.
  1050.  
  1051. [19:38] <MegaBossMan> ^
  1052.  
  1053. [19:38] <@AdrianMarceau> @TheDoc yes, they will take effect in battle. They cannot be "used" in battle like inventory items, but their effects are absolutely including in player battles.
  1054.  
  1055. [19:38] <TailsMK4> I've had times where I had to go through 20+ messages before I can even do anything else on my file.
  1056.  
  1057. [19:38] <@AdrianMarceau> I think maybe I should just have a setting in your edit profile page - "show victories" and "show defeats" with checkboxes
  1058.  
  1059. [19:39] <MegaBossMan> Yeah, I'd be fine with that.
  1060.  
  1061. [19:39] <TheDoc> What if there was a list of win/losses, and there was a little notification symbol every time it was updated?
  1062.  
  1063. [19:39] <qwebirc21851> Brilliant, actually.
  1064.  
  1065. [19:39] <TheDoc> You wouldn't HAVE to check it, but it's there if you want
  1066.  
  1067. [19:40] <@AdrianMarceau> Luckily, all past victories and defeates are still technically saved in the database. I could theoretically add a new tab or page that shows your entire history for scrolling through and/or filtering.
  1068.  
  1069. [19:40] <TailsMK4> That would be nice.
  1070.  
  1071. [19:40] <TheDoc> And you wouldn't have victories/defeats flashing on your screen everytime you log in
  1072.  
  1073. [19:40] <@AdrianMarceau> So yeah, I think you're idea would work well. A player battle history icon that has a notification symbol when new entries are added. :P
  1074.  
  1075. [19:40] <MegaBossMan> I remember suggesting something like that, long ago.
  1076.  
  1077. [19:40] <TailsMK4> I still have an image of one time darkzonechaos needed like 128 turns to beat me at one point... lol
  1078.  
  1079. [19:41] <TheDoc> @MBM Great minds think alike!
  1080.  
  1081. [19:41] <TheDoc> Well like minds at least :D
  1082.  
  1083. [19:41] <@AdrianMarceau> Yeah, and I liked the idea then too - it's just been so long since I've been able to focus on anything but starforce. >_>
  1084.  
  1085. [19:41] <MegaBossMan> [Mike comment coming]
  1086.  
  1087. [19:41] <TheDoc> @Adrian Lol I understand
  1088.  
  1089. [19:41] <qwebirc21851> I hate you, Boss. :P
  1090.  
  1091. [19:41] <@AdrianMarceau> Oh, and I know some people wont be thrilled at this idea but I REALLY want to implement a gifting system.
  1092.  
  1093. [19:41] <TheDoc> DON'T ENCOURAGE HIM!!!!!
  1094.  
  1095. [19:42] <MegaBossMan> Yeah, sure!
  1096.  
  1097. [19:42] <TailsMK4> How's life been for you, Adrian? Is it calming down somewhat or still hectic as usual?
  1098.  
  1099. [19:42] <MegaBossMan> I suggested something like that in a "Trading system", but I realized trading wouldn't mean much
  1100.  
  1101. [19:43] <@AdrianMarceau> For items and/or zenny I mean, so you can send stuff to other users. I've been meaning to add something like it for a while (it would help a great deal with testing) but I nearly forgot about it.
  1102.  
  1103. [19:43] <TheDoc> Would there be a limit to the number per day or something?
  1104.  
  1105. [19:43] <ZeroDXZ> ...
  1106.  
  1107. [19:43] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has quit [Quit: Page closed]
  1108.  
  1109. [19:43] <MegaBossMan> [Give a player all my points]
  1110.  
  1111. [19:43] * MegaBossMan shivers
  1112.  
  1113. [19:43] <qwebirc21851> Well, thanks, Boss. :P
  1114.  
  1115. [19:44] <MegaBossMan> Ah geez, if someone somehow took over my account and did that.....
  1116.  
  1117. [19:44] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has joined #mmrpg
  1118.  
  1119. [19:44] <ZeroDXZ> i am back
  1120.  
  1121. [19:44] * MegaBossMan shivers incredibly more
  1122.  
  1123. [19:44] <TheDoc> Then I'LL be the fairest of them all! >:)
  1124.  
  1125. [19:44] <ZeroDXZ> I:I
  1126.  
  1127. [19:44] <ZeroDXZ> now
  1128.  
  1129. [19:44] <qwebirc21851> oh, crap. Nice observation, Boss. DX
  1130.  
  1131. [19:44] <MegaBossMan> You never had that thought before?
  1132.  
  1133. [19:44] <TheDoc> Yea a limit would be nice then
  1134.  
  1135. [19:44] <MegaBossMan> I guess I'm just paranoid.
  1136.  
  1137. [19:44] <ZeroDXZ> i have an idea
  1138.  
  1139. [19:44] <TheDoc> Which goes back to my question
  1140.  
  1141. [19:44] <qwebirc21851> BP transferral shouldn't be a thing, though, obviously.
  1142.  
  1143. [19:44] <ZeroDXZ> but i think it may have been addressed already
  1144.  
  1145. [19:45] <@AdrianMarceau> @Tails : It's still pretty hectic, honestly. The small little company I've been working at for the last several years was bought out by YellowPages (much bigger company) right before Christmas and I'm still dealing with and getting used to all the changes. Just moved into a new office last week and have to start a massive new project tomorrow with a co-worker I've previously never actually worked with. It's... kind of insane.
  1146.  
  1147. [19:45] <MegaBossMan> Oof.
  1148.  
  1149. [19:45] <MegaBossMan> Well, hang in there!
  1150.  
  1151. [19:45] <TailsMK4> Ouch. Good luck with that.
  1152.  
  1153. [19:45] <MegaBossMan> [Cat picture here]
  1154.  
  1155. [19:45] <qwebirc21851> So, life IS trying to murder you! I KNEW IT!
  1156.  
  1157. [19:45] <qwebirc21851> DDDDDDx
  1158.  
  1159. [19:45] <ZeroDXZ> ....
  1160.  
  1161. [19:45] <@AdrianMarceau> haha
  1162.  
  1163. [19:46] <@AdrianMarceau> Before you go Zero, one thing
  1164.  
  1165. [19:46] <ZeroDXZ> @Adrian,... I Phoenix Wright, SUPPORT YOU!
  1166.  
  1167. [19:46] <TheDoc> Well, take you time, Adrian. Life comes first
  1168.  
  1169. [19:46] <MegaBossMan> Don't worry, take your time with the Update. We can wait.
  1170.  
  1171. [19:46] <@AdrianMarceau> I agree that BP gifting should NOT be a thing, and will not
  1172.  
  1173. [19:46] <@AdrianMarceau> I think you should only be able to gift zenny and items
  1174.  
  1175. [19:46] <ZeroDXZ> ....
  1176.  
  1177. [19:47] <@AdrianMarceau> Now, Zero, what were you going to suggest?
  1178.  
  1179. [19:47] <ZeroDXZ> ok then,....*pulls up a piece of paper* first thing i'd like to address is the Tron Shop Idea
  1180.  
  1181. [19:47] <MegaBossMan> Already cut.
  1182.  
  1183. [19:47] <TheDoc> That's not a thing tho
  1184.  
  1185. [19:47] <ZeroDXZ> yeaaahhh
  1186.  
  1187. [19:47] <MegaBossMan> Scrapped.
  1188.  
  1189. [19:47] <@AdrianMarceau> Oh, okay. You know it's been axed, right?
  1190.  
  1191. [19:47] <ZeroDXZ> ...ok
  1192.  
  1193. [19:47] <ZeroDXZ> nvm then
  1194.  
  1195. [19:48] <ZeroDXZ> 2nd idea
  1196.  
  1197. [19:48] <TailsMK4> :/
  1198.  
  1199. [19:48] <@AdrianMarceau> Sorry, bud.
  1200.  
  1201. [19:48] <ZeroDXZ> The Alt. Costumes
  1202.  
  1203. [19:48] <@AdrianMarceau> Actually, let's hear it anyway.
  1204.  
  1205. [19:48] <ZeroDXZ> ok
  1206.  
  1207. [19:48] <MegaBossMan> Go ahead.
  1208.  
  1209. [19:48] <ZeroDXZ> back to that
  1210.  
  1211. [19:48] <ZeroDXZ> i was gonna say
  1212.  
  1213. [19:48] <@AdrianMarceau> Maybe we could use it in some other way.
  1214.  
  1215. [19:48] <ZeroDXZ> have the costumes for certain robots be a set number
  1216.  
  1217. [19:48] <ZeroDXZ> like x-robot would have y-outfit
  1218.  
  1219. [19:48] <TailsMK4> About the items, while Zero is thinking...would there be any limit as to who can be sent a gift? Would BP count matter?
  1220.  
  1221. [19:49] <ZeroDXZ> for a set amount such as z-amount of Zennyy
  1222.  
  1223. [19:49] <ZeroDXZ> *Zenny
  1224.  
  1225. [19:49] <ZeroDXZ> like
  1226.  
  1227. [19:49] <ZeroDXZ> have it be a decent ammount
  1228.  
  1229. [19:49] <ZeroDXZ> not TOO expensive but decent
  1230.  
  1231. [19:49] <ZeroDXZ> say for an outfit for a Support Bot
  1232.  
  1233. [19:50] <ZeroDXZ> it should be about 5,000 - 6,500 Zenny
  1234.  
  1235. [19:50] <TheDoc> Well, the shop doesn't exist, so I don't understand how this would work into the update... :/
  1236.  
  1237. [19:50] <MegaBossMan> Yeah, same here.
  1238.  
  1239. [19:50] <MegaBossMan> It's based on summons now.
  1240.  
  1241. [19:50] <ZeroDXZ> being people only use Support Bots i say as ....rarely
  1242.  
  1243. [19:51] <ZeroDXZ> and for the regular bots
  1244.  
  1245. [19:51] <ZeroDXZ> Mega-Man or Cut-Man for example
  1246.  
  1247. [19:51] <ZeroDXZ> would be 10,000 Zenny
  1248.  
  1249. [19:51] <ZeroDXZ> or about 15,000
  1250.  
  1251. [19:51] <ZeroDXZ> cus we use them bots alot,..right?
  1252.  
  1253. [19:51] <ZeroDXZ> am i right?
  1254.  
  1255. [19:51] <MegaBossMan> [Gold Alts, we will always remember]
  1256.  
  1257. [19:51] <TheDoc> ^
  1258.  
  1259. [19:52] <ZeroDXZ> and that's something i wanna go on too
  1260.  
  1261. [19:52] <ZeroDXZ> the Gold Alts
  1262.  
  1263. [19:52] <qwebirc21851> [most of us x) ]
  1264.  
  1265. [19:52] <MegaBossMan> Remember, no gold alts.
  1266.  
  1267. [19:52] <@AdrianMarceau> Alright, I get where you're going with this, but the others are right. Doesn't really factor in anymore. :| Sorry.
  1268.  
  1269. [19:52] <MegaBossMan> [RIP Gold Alts]
  1270.  
  1271. [19:52] <ZeroDXZ> they SHOULD be a LITTLE expensiv
  1272.  
  1273. [19:52] <@AdrianMarceau> What was the second idea?
  1274.  
  1275. [19:52] <ZeroDXZ> *e
  1276.  
  1277. [19:52] <MegaBossMan> Go ahead to the next idea, Zero.
  1278.  
  1279. [19:52] <ZeroDXZ> nvm then
  1280.  
  1281. [19:52] <ZeroDXZ> ok
  1282.  
  1283. [19:52] <TailsMK4> With held items, I think Roll, Disco, and Rhythm could actually become useful.
  1284.  
  1285. [19:52] <MegaBossMan> Same.
  1286.  
  1287. [19:52] <ZeroDXZ> anyways the 2nd idea was that Equp/Throw thing
  1288.  
  1289. [19:52] <TailsMK4> I'm interested in having extra WE...
  1290.  
  1291. [19:53] <ZeroDXZ> i...i don't get it
  1292.  
  1293. [19:53] <ZeroDXZ> Equip i get
  1294.  
  1295. [19:53] <@AdrianMarceau> Yes, and that's what I've always wanted. I wanted to give them SOME kind of option for an alternate strategy.
  1296.  
  1297. [19:53] <TheDoc> ToB are you there? You've been very quiet :/
  1298.  
  1299. [19:53] <ZeroDXZ> the Throw thing however i utterly don't
  1300.  
  1301. [19:53] <TailsMK4> I might model my Support Robots to be shifters, in a sense.
  1302.  
  1303. [19:53] <MegaBossMan> Just throw it.
  1304.  
  1305. [19:53] <MegaBossMan> If you don't have Laser attacks, Laser cores are your thing.
  1306.  
  1307. [19:53] <TheDoc> Ya just CHUCKIT :D
  1308.  
  1309. [19:53] <MegaBossMan> It's simple. Throw it for elemental damage.
  1310.  
  1311. [19:53] <ZeroDXZ> actually
  1312.  
  1313. [19:53] <Tobyjoey> Just git nothing to say, Doc
  1314.  
  1315. [19:53] <TheDoc> I see. Cuukee?
  1316.  
  1317. [19:53] <ZeroDXZ> i had a good idea
  1318.  
  1319. [19:54] <TailsMK4> Oh, while MBM speaks about Laser, I got a question regarding held cores.
  1320.  
  1321. [19:54] <Tobyjoey> Although, how would Fire or Crash Man throw?
  1322.  
  1323. [19:54] <ZeroDXZ> for E-Tanks
  1324.  
  1325. [19:54] <MegaBossMan> With their...Hand-Wait, never mind.
  1326.  
  1327. [19:54] <TailsMK4> Does having a core reduce WE for the new attacks?
  1328.  
  1329. [19:54] <TailsMK4> *WE cost
  1330.  
  1331. [19:54] <ZeroDXZ> on the enemy it takes away a set amount of Energy depending on what type of energy and amount it gives and is for
  1332.  
  1333. [19:54] <TheDoc> @ToB that is a very good point. It remains to be answered in the Mega Man univserse
  1334.  
  1335. [19:55] <ZeroDXZ> and for you the player it gives a benched Robot the given amount
  1336.  
  1337. [19:55] <ZeroDXZ> however this is already given in the Items Menu
  1338.  
  1339. [19:55] <MegaBossMan> ?
  1340.  
  1341. [19:55] <TheDoc> Why change E-Tanks? I think they're fine as is
  1342.  
  1343. [19:55] <@AdrianMarceau> Holding a Weapon Tank, for example, would grant +100WE at the start of battle, so yes - it would give that character 20 WE for one battle (unless it's a player battle, as stated, which does not consume the consumable items)
  1344.  
  1345. [19:55] <ZeroDXZ> *facedesk*
  1346.  
  1347. [19:56] <qwebirc21851> The same way the Mettaurs in the BN series hold pickaxes, oc course. :P
  1348.  
  1349. [19:56] <qwebirc21851> *of course
  1350.  
  1351. [19:56] <@AdrianMarceau> E-Tanks aren't changing.
  1352.  
  1353. [19:56] <ZeroDXZ> ...
  1354.  
  1355. [19:56] <MegaBossMan> Yeah, I agree.
  1356.  
  1357. [19:56] <MegaBossMan> Move on?
  1358.  
  1359. [19:56] <ZeroDXZ> um
  1360.  
  1361. [19:57] <TheDoc> So meeting adjourned?
  1362.  
  1363. [19:57] <ZeroDXZ> my 2nd idea hasn't even been covered
  1364.  
  1365. [19:57] <TheDoc> E-Tanks was your second idea right?
  1366.  
  1367. [19:57] <ZeroDXZ> by any of you,....only i seem concerned
  1368.  
  1369. [19:57] <qwebirc21851> And there's still me. :P
  1370.  
  1371. [19:57] <ZeroDXZ> no
  1372.  
  1373. [19:57] <TailsMK4> And my last question wasn't answered.
  1374.  
  1375. [19:57] <ZeroDXZ> it was the throwing of items
  1376.  
  1377. [19:57] <@AdrianMarceau> None of the standard items are changing their normal use when selected from the Item menu in-battle except for the cores (which can now be thrown). The idea here is that all those items have secondary uses and effects if HELD instead of used from the inventory.
  1378.  
  1379. [19:57] <TheDoc> Was it your 1 1/2 idea?
  1380.  
  1381. [19:57] * TheDoc is bufuzzling himself
  1382.  
  1383. [19:57] <ZeroDXZ> anyways
  1384.  
  1385. [19:57] <ZeroDXZ> 3rd and last idea
  1386.  
  1387. [19:57] <qwebirc21851> Not even the Yashichi?
  1388.  
  1389. [19:57] <@AdrianMarceau> E-Tanks will still do the thing mid-battle, but if held for the battle they'll have a different effect.
  1390.  
  1391. [19:57] <TheDoc> So it was your 2nd idea. I win :)
  1392.  
  1393. [19:57] <ZeroDXZ> the Mechas
  1394.  
  1395. [19:58] <ZeroDXZ> i mean,...what's the use for Mechas really?
  1396.  
  1397. [19:58] <@AdrianMarceau> Though about the extra life and yashichi, they are tweaked.
  1398.  
  1399. [19:58] <@AdrianMarceau> Extra Life revives with 50% LE and WE instead of 100%
  1400.  
  1401. [19:58] <MegaBossMan> To be a distraction, and to be better in the future.
  1402.  
  1403. [19:58] <ZeroDXZ> just for more annoying grinding?
  1404.  
  1405. [19:58] <MegaBossMan> Yes.
  1406.  
  1407. [19:58] <ZeroDXZ> taking up your WE?
  1408.  
  1409. [19:58] <TheDoc> My Mikey senses are tingling
  1410.  
  1411. [19:58] <MegaBossMan> Mine too.
  1412.  
  1413. [19:58] <@AdrianMarceau> and the Yashichi will recovery 100% LE and WE but will no longer grant protection to damage for one turn
  1414.  
  1415. [19:59] <MegaBossMan> I'm fine with that.
  1416.  
  1417. [19:59] <ZeroDXZ> and
  1418.  
  1419. [19:59] <ZeroDXZ> what still bothers me
  1420.  
  1421. [19:59] <ZeroDXZ> is that,...the differation in colors gets me
  1422.  
  1423. [19:59] <ZeroDXZ> alt Mechas,...cool
  1424.  
  1425. [19:59] <TailsMK4> Wasn't the Yashichi granting double LE and WE at the start of battle?
  1426.  
  1427. [19:59] <ZeroDXZ> that's awesome
  1428.  
  1429. [19:59] <TheDoc> When held
  1430.  
  1431. [19:59] <TailsMK4> Nvm
  1432.  
  1433. [19:59] <ZeroDXZ> but weren't we supposed to have alts for robots too?
  1434.  
  1435. [19:59] <MegaBossMan> We are.
  1436.  
  1437. [19:59] <TailsMK4> I misread the conversation.
  1438.  
  1439. [19:59] <ZeroDXZ> seeing as it is JUST NOW for them?
  1440.  
  1441. [19:59] <TheDoc> @Tails Yea there's diff effects was used as opposed to held
  1442.  
  1443. [20:00] <TheDoc> when
  1444.  
  1445. [20:00] <MegaBossMan> When the Update comes, you can use the Alts.
  1446.  
  1447. [20:00] <MegaBossMan> So, Zero, is that all your ideas?
  1448.  
  1449. [20:01] <ZeroDXZ> *shook head*
  1450.  
  1451. [20:01] <ZeroDXZ> i honestly still question this
  1452.  
  1453. [20:01] <ZeroDXZ> the alts for the mechas being on here first
  1454.  
  1455. [20:01] <TheDoc> So what's the suggestion
  1456.  
  1457. [20:01] <ZeroDXZ> yet the robot-master alts come so late for the game
  1458.  
  1459. [20:01] <TheDoc> So what's the suggestion
  1460.  
  1461. [20:01] == ThatOneEnderMan [49cbca64@gateway/web/freenode/ip.73.203.202.100] has joined #mmrpg
  1462.  
  1463. [20:02] <TheDoc> Hey Ender
  1464.  
  1465. [20:02] <ThatOneEnderMan> Uh...what did I miss
  1466.  
  1467. [20:02] <@AdrianMarceau> No, the alts are unlocked by summon in the update so you might end up unlocking your first fairly early in the game.
  1468.  
  1469. [20:03] <TailsMK4> Especially if you train Roll.
  1470.  
  1471. [20:03] <@AdrianMarceau> So, given what we all know about items in the update now (I hope I've made it clear) so very interesting strategies are possible.
  1472.  
  1473. [20:03] <@AdrianMarceau> OH, and the mechas, as mentioned in the 2015 post there will not be any more grinding required to use them.
  1474.  
  1475. [20:03] <@AdrianMarceau> And they will be more useful.
  1476.  
  1477. [20:03] <TailsMK4> I had one more question regarding held items...namely cores, if I may ask one more question before we to Mikey.
  1478.  
  1479. [20:03] <TailsMK4> *we go to
  1480.  
  1481. [20:03] == MegaBossMan_ [46c2c8e1@gateway/web/freenode/ip.70.194.200.225] has joined #mmrpg
  1482.  
  1483. [20:03] <@AdrianMarceau> Mechas levels and stats will be based on their summoner going forward. No more summon-based grinding.
  1484.  
  1485. [20:04] <@AdrianMarceau> Of course, go ahead
  1486.  
  1487. [20:04] <TailsMK4> Having a held core reduces the WE cost of the new attacks?
  1488.  
  1489. [20:04] <@AdrianMarceau> (except for alts, as mentioned, but they're cosmetic)
  1490.  
  1491. [20:04] <ZeroDXZ> woo-hoo!
  1492.  
  1493. [20:04] <@AdrianMarceau> Yes, but only by a bit.
  1494.  
  1495. [20:04] <ZeroDXZ> no more grinding for Mechas~
  1496.  
  1497. [20:04] <TailsMK4> I was just curious about scenarios regarding moves that some robots can already use...
  1498.  
  1499. [20:05] <@AdrianMarceau> @Tails, you know how - currently - an Earth Core robot requires 50% less WE to use an Earth attack?
  1500.  
  1501. [20:05] <TailsMK4> What if, say, Heat Man, equips a Swift Core. Would Fire Chaser cost less WE to use?
  1502.  
  1503. [20:06] <@AdrianMarceau> No, he would not, actually. The damage and WE would work out to be the same.
  1504.  
  1505. [20:06] <@AdrianMarceau> Follow me here.
  1506.  
  1507. [20:07] <@AdrianMarceau> Under normal circumstances, Heat Man only has one core - the Flame Core - which grants a 50% reduction in WE costs and a 50% boost in damage for Flame type abilities.
  1508.  
  1509. [20:07] <@AdrianMarceau> This how things are in the game right now, even before the update, so this should already be common knowlege.
  1510.  
  1511. [20:07] <TailsMK4> Yeah, but I was just curious what happens if a Core that matches a secondary element of a common attack is held.
  1512.  
  1513. [20:07] <TheDoc> Tails missed your announcement on 2nd Core power splitting
  1514.  
  1515. [20:08] <TheDoc> When you equip a 2nd Core, your WE reduction and power boost is split between the two elements
  1516.  
  1517. [20:08] <TailsMK4> I know about the 25% increase in attack power for the second Core...
  1518.  
  1519. [20:08] <TailsMK4> Huh?
  1520.  
  1521. [20:08] <TailsMK4> I see...
  1522.  
  1523. [20:08] <MegaBossMan_> Anyway, should we move on?
  1524.  
  1525. [20:08] <MegaBossMan_> Or?
  1526.  
  1527. [20:08] <TailsMK4> I thought the original power was kept the same, but the Core added 25% to a new element...
  1528.  
  1529. [20:09] <TheDoc> Yea, Adrian just decided this in the chat :P
  1530.  
  1531. [20:09] <TailsMK4> Well, of course, I missed it.
  1532.  
  1533. [20:09] <@AdrianMarceau> Now, when you give that Heat Man a secondary Swift Core to hold things get interesting. Heat Man will benefit from the WE and damage mods granted by the Swift Core, but because of the strain on his system the effect would only be +/-25% for both cores (instead of the normal 50%).
  1534.  
  1535. [20:09] <ZeroDXZ> ....
  1536.  
  1537. [20:09] <TailsMK4> And because of Flame being more common than Swift, Fire Chaser would actually lose power...
  1538.  
  1539. [20:10] <TheDoc> Wouldn't it stay the same? 25% + 25% = 50%
  1540.  
  1541. [20:10] <ThatOneEnderMan> Well then. This has already got insane fast.
  1542.  
  1543. [20:10] <TailsMK4> But the reverse would happen with a robot like Quick Man getting Flame as his second Core.
  1544.  
  1545. [20:10] <TheDoc> How so? It's still 25 + 25
  1546.  
  1547. [20:10] <@AdrianMarceau> That means that his Flame Core would grant 20% less of an effect than before, but it would be evened out by the additional 20% effect added by the Swift Core.
  1548.  
  1549. [20:11] <TailsMK4> What is more common in Starforce, Doc, Flame or Swift?
  1550.  
  1551. [20:11] <@AdrianMarceau> *25%!!!!!!
  1552.  
  1553. [20:11] <@AdrianMarceau> Sorry MIKE!
  1554.  
  1555. [20:11] <TheDoc> Flame
  1556.  
  1557. [20:11] <qwebirc21851> You were right before, actually. :P
  1558.  
  1559. [20:11] <qwebirc21851> 2 quarters make a half. :P
  1560.  
  1561. [20:12] <TailsMK4> 25% based on the original strength of said element.
  1562.  
  1563. [20:12] <TheDoc> and 25% of the 2nd core
  1564.  
  1565. [20:12] <TailsMK4> There's more Flame Starforce then Swift, so Flame has more power.
  1566.  
  1567. [20:12] <@AdrianMarceau> Tails does have a point in this respect, but if we start considering outside forces like starforce and field multipliers we loose focus on the individual parts.
  1568.  
  1569. [20:12] <qwebirc21851> See? game's getting to overcomplicated.
  1570.  
  1571. [20:12] <qwebirc21851> *too
  1572.  
  1573. [20:12] <@AdrianMarceau> No, it's not.
  1574.  
  1575. [20:13] <TheDoc> But how would the primary have an advantage if the power is split?
  1576.  
  1577. [20:13] <TailsMK4> ...I do suppose I am going off-track, but I can't help thinking about that since I took a lot of CS courses.
  1578.  
  1579. [20:13] <Tobyjoey> Overcomplicated, or strategic?
  1580.  
  1581. [20:13] <TheDoc> Flame starforce would have the same effect in both cases bcuz there's a Flame core in both cases
  1582.  
  1583. [20:13] <@AdrianMarceau> This effect already exists - it's just being split between two types instead of one. No one is being forced to equip their robots with cores - let them hold Attack Capsules and/or Yashichis if it's too much to handle.
  1584.  
  1585. [20:13] <TailsMK4> I might opt for Yashichis...the increased WE is appealing to me.
  1586.  
  1587. [20:14] <qwebirc21851> Game is ALREADY strategic.....once you nix the Star Force and OVerkills.
  1588.  
  1589. [20:14] <@AdrianMarceau> The primary would NOT have an advantage if the power is split - which is why you have to carefully consider if you want to do that.
  1590.  
  1591. [20:14] <TailsMK4> And...well, they just sit in my inventory.
  1592.  
  1593. [20:14] <TheDoc> @Adrian Exactly. Whether or not it was Quick or Heat, the power would be split
  1594.  
  1595. [20:14] <TheDoc> *evenly
  1596.  
  1597. [20:14] <TailsMK4> I'm done, btw. I am content with the answer given.
  1598.  
  1599. [20:15] <TheDoc> Okay :)
  1600.  
  1601. [20:15] <MegaBossMan> Alright. Move on?
  1602.  
  1603. [20:15] <@AdrianMarceau> :P
  1604.  
  1605. [20:15] <TheDoc> qwebirc?
  1606.  
  1607. [20:15] == MegaBossMan_ [46c2c8e1@gateway/web/freenode/ip.70.194.200.225] has quit [Ping timeout: 246 seconds]
  1608.  
  1609. [20:15] <TailsMK4> I think it's time for Mikey to do his...stuff.
  1610.  
  1611. [20:15] <TheDoc> I'm totally calling you that from now on
  1612.  
  1613. [20:15] <qwebirc21851> -_-
  1614.  
  1615. [20:15] <TheDoc> :D
  1616.  
  1617. [20:15] <MegaBossMan> Go ahead, Mike.
  1618.  
  1619. [20:15] <MegaBossMan> *Qwebirc
  1620.  
  1621. [20:15] <@AdrianMarceau> So we've established that the robot gets the exact same benefit either way, it's just a matter of if that benefit is +50% to one type or +25% to two different types.
  1622.  
  1623. [20:16] <TheDoc> yes
  1624.  
  1625. [20:16] <MegaBossMan> Yes.
  1626.  
  1627. [20:16] <@AdrianMarceau> Good.
  1628.  
  1629. [20:16] <@AdrianMarceau> You have no idea how much I'm excited to use this mechanic in my team formations.
  1630.  
  1631. [20:17] <MegaBossMan> Me as well.
  1632.  
  1633. [20:17] <@AdrianMarceau> Will I opt for more stats or for more variety in my move pool?
  1634.  
  1635. [20:18] <qwebirc21851> Idea #1: I'm SICK OF BEING QWEBIRC. Doc had nothing to do with this; this is completely from last week, and today, as it turns out. It's worth mentioning that I end up freezing up, the chat completely halts, and then, I have to find out the hard way, after waiting for 5-10 minutes, that I've been booted and must reenter. For some reason though, I'm not Mikey when I get back. I'm......Qwebirc. -_-
  1636.  
  1637. [20:18] <@AdrianMarceau> Do I want to boost my base Attack/Defense/Speed at the start of the battle? Maybe my life and weapon energy? Or maybe I just want access to all the Shield type moves in the game? What will I choooooose?
  1638.  
  1639. [20:18] <TheDoc> Give me a moment
  1640.  
  1641. [20:18] <TheDoc> I'm dying
  1642.  
  1643. [20:18] <qwebirc21851> This doesn't happen in the Xat. EVER.
  1644.  
  1645. [20:18] <MegaBossMan> I already sent him the Chat link.
  1646.  
  1647. [20:18] <@AdrianMarceau> Yes and I'll likely switch over for the new update.
  1648.  
  1649. [20:19] <@AdrianMarceau> Brb, keep talking.
  1650.  
  1651. [20:19] <qwebirc21851> Oh, cool, so, I can announce?
  1652.  
  1653. [20:19] <MegaBossMan> Go ahead.
  1654.  
  1655. [20:19] <qwebirc21851> Seeing as how I brought it to attention to start with? :P
  1656.  
  1657. [20:20] <qwebirc21851> Those of you who've been to Sprites Inc., and used THEIR chat, and liked it, will be glad to know that come the next update, thanks to the efforts of yours truly, Boss and Adrian, This Legacy will be done away with in favor of one identical to the one that Sprites uses. The same one, in fact.
  1658.  
  1659. [20:20] <@AdrianMarceau> I'm sold on the idea but I haven't programmed it in yet so hold off on officially announcing, you can talk about it though.
  1660.  
  1661. [20:20] <qwebirc21851> Oh, wow.
  1662.  
  1663. [20:21] <qwebirc21851> *facedesk.
  1664.  
  1665. [20:21] <MegaBossMan> I bet Adrian's tired of changing Chats lol
  1666.  
  1667. [20:22] <qwebirc21851> Bet you that he's also tired of me giving ideas, so, I better move along. #2:
  1668.  
  1669. [20:23] <MegaBossMan> Quickly now, it's starting to get a bit late.
  1670.  
  1671. [20:24] * TheDoc eats his last cuukee
  1672.  
  1673. [20:24] <qwebirc21851> This concerns Player Battles, and if I'm honest, it's....controversial. I was wondering if it might be possible NOT to base BP from a Player Battle on stats. As Tails found out, this basically is a catalyst for people to gang up on you and make your PB record look like more crap than it's supposed to.
  1674.  
  1675. [20:24] <TheDoc> What dy suggest it be based off?
  1676.  
  1677. [20:25] <qwebirc21851> Bear with me, here.......CONSECUTIVE victories.
  1678.  
  1679. [20:26] <qwebirc21851> You don't get massive amounts of BP unless you can win battles IN A ROW, WITHOUT losing once.
  1680.  
  1681. [20:26] <@AdrianMarceau> I think you might be right in this regard. I added it to offset the higher difficulty of 9999 robots, but I think post-update it wont be necessary. Consider the idea accepted.
  1682.  
  1683. [20:26] <TailsMK4> Easily abused, though.
  1684.  
  1685. [20:26] <TheDoc> I don't like it. That makes the system dependent on the PB activity of others
  1686.  
  1687. [20:27] <TailsMK4> Unless you remove the ability to restart Player Battles or count leaving a Player Battle as losing.
  1688.  
  1689. [20:27] <@AdrianMarceau> I mean I agree with removing the stat-based BP amounts
  1690.  
  1691. [20:27] <qwebirc21851> PB is dependent on other just to be a thing, Doc. That's unavoidable.
  1692.  
  1693. [20:27] <@AdrianMarceau> It should be calculated like every other mission.
  1694.  
  1695. [20:27] <qwebirc21851> You don't wanna know what I think of it. :P
  1696.  
  1697. [20:27] <MegaBossMan> I don't like it much myself.
  1698.  
  1699. [20:27] <TheDoc> But not on the everyday activity of others
  1700.  
  1701. [20:27] <TheDoc> Stats is a much more foundational thing to base value off of than consecutive wins
  1702.  
  1703. [20:28] <TheDoc> I'm not saying I strongly advocate stat-based value tho. I'm saying it's more stable than cons. wins
  1704.  
  1705. [20:28] <@AdrianMarceau> No, I only agree on removing the extra points added into the mix because of target player bonus stats. It should be based on the amount of robots and their levels, that's it. Same forumla as the rest of the game but double BP because they're player battles.
  1706.  
  1707. [20:29] <qwebirc21851> #3: I'm wondering if there's been any confirmations as to the new identites of the Galaxy Council, 'cause I have an idea if there's an opening.
  1708.  
  1709. [20:29] <qwebirc21851> *Identities
  1710.  
  1711. [20:29] <TailsMK4> Well, the max is kind of easy to reach, then...
  1712.  
  1713. [20:29] <MegaBossMan> That also means the gap in the leaderboard won't be fixed anytime soon.
  1714.  
  1715. [20:29] <TheDoc> Right now we talking PB
  1716.  
  1717. [20:30] <TailsMK4> Means people like Mikey would be more preferable for grinding, then.
  1718.  
  1719. [20:30] <TheDoc> Altho getting you ideas out first might be a good idea...but I feel like we never revisit ideas once we get past them
  1720.  
  1721. [20:32] <TheDoc> I do agree with Tails. If you're doing it just based on levels, then people will go for the "weakest link" because they give just as much BP as someone like Tails (did)
  1722.  
  1723. [20:32] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  1724.  
  1725. [20:32] <TheDoc> Heyyyyy Mikey's back
  1726.  
  1727. [20:32] <ThatGuyNamedMike> Yeah.
  1728.  
  1729. [20:32] <TheDoc> Hi Mikey
  1730.  
  1731. [20:33] <ThatGuyNamedMike> Suggestion: http://www.youtube.com/watch?v=vh1t9GzJhSM [Beware: MMBN3 Spoilers]
  1732.  
  1733. [20:33] <@AdrianMarceau> I opt for using the same forumla as normal missions - whatever that is - times two.
  1734.  
  1735. [20:33] <@AdrianMarceau> Let's try to wrap this up though. Very hungry and haven't even started dinner.
  1736.  
  1737. [20:33] == qwebirc21851 [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Ping timeout: 246 seconds]
  1738.  
  1739. [20:34] <ThatGuyNamedMike> And finally, I'm wondering why the Star Force doesn't boost actual STATS by 10, instead of ATTACKS. 'cause, you know. Attacks have percentages. :P
  1740.  
  1741. [20:34] <TheDoc> I think that will be taken advantage of, but we should move on anyways. Mike has a 3rd idea
  1742.  
  1743. [20:34] <TheDoc> @Adrian
  1744.  
  1745. [20:34] <MegaBossMan> Quickly.
  1746.  
  1747. [20:34] <ThatGuyNamedMike> #3: http://www.youtube.com/watch?v=vh1t9GzJhSM
  1748.  
  1749. [20:34] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has quit [Ping timeout: 246 seconds]
  1750.  
  1751. [20:35] <ThatGuyNamedMike> for a Galaxy Council suggestion.
  1752.  
  1753. [20:35] <ThatGuyNamedMike> And #4 was the above, concerning star Force.
  1754.  
  1755. [20:35] <MegaBossMan> Alright, is that it?
  1756.  
  1757. [20:36] <ThatGuyNamedMike> Yep.
  1758.  
  1759. [20:36] <TheDoc> Starforce has always affect abilities. You're asking that it affect individual robots?
  1760.  
  1761. [20:36] <ThatGuyNamedMike> JUST the robots, yes.
  1762.  
  1763. [20:36] <@AdrianMarceau> Yes, I agree with Doc.
  1764.  
  1765. [20:36] <TheDoc> That would SERIOUSLY unbalance the elemental roster
  1766.  
  1767. [20:36] <@AdrianMarceau> I have it this way so that other robots can benefit.
  1768.  
  1769. [20:36] <MegaBossMan> Not a big fan.
  1770.  
  1771. [20:37] <ThatGuyNamedMike> Attacks deal with percentages, after all, and they get beefed as Star Force gets beefed.
  1772.  
  1773. [20:37] <TheDoc> Fire Man vs Gemini Man. weaknesses aside, who would win Starforce wise
  1774.  
  1775. [20:37] <ThatGuyNamedMike> Fire.
  1776.  
  1777. [20:37] <@AdrianMarceau> If we did it that way, Fire Man and Flame Man would benefit from Starforce, but Mega/Proto/Bass would not.
  1778.  
  1779. [20:37] <ThatGuyNamedMike> It's that way, NOW.
  1780.  
  1781. [20:37] <@AdrianMarceau> I know, and I like it that way.
  1782.  
  1783. [20:38] <ThatGuyNamedMike> Same way, isn't it?
  1784.  
  1785. [20:38] <@AdrianMarceau> As in, I like that Mega/Proto/Bass can benefit too.
  1786.  
  1787. [20:38] <@AdrianMarceau> The only difference is that it's currently percent based while in the future it will be a simple +10 to Attack and/or Defense
  1788.  
  1789. [20:38] <TheDoc> I was going somewhere with my example, but my example definitely did not reflect my point. Please ignore my comment :s
  1790.  
  1791. [20:38] <ThatGuyNamedMike> Can't they change types post-update?
  1792.  
  1793. [20:39] <@AdrianMarceau> :P
  1794.  
  1795. [20:39] <@AdrianMarceau> No, they cannot. That whole thing where a robot core would change Mega/Bass/Proto's colour is no more.
  1796.  
  1797. [20:39] <@AdrianMarceau> Replaced by the throwing mechanic.
  1798.  
  1799. [20:40] <@AdrianMarceau> With the way I have it now, even a robot like Roll could benefit from starforce under the right circumstances.
  1800.  
  1801. [20:40] <@AdrianMarceau> (now being now on my computer, not now in the live version, sorry for the confusion)
  1802.  
  1803. [20:40] <@AdrianMarceau> "With the new way"
  1804.  
  1805. [20:41] <@AdrianMarceau> If you have all the Flame Stars, for example, even Roll benefits from the +1890 Defense against Flame type damage
  1806.  
  1807. [20:41] <@AdrianMarceau> And for abilities like the Rain Flush that deal in percentages? NO STAR FORCE FOR THEM!
  1808.  
  1809. [20:42] <@AdrianMarceau> Because they eschew the standard Attack/Defense formula for their damage.
  1810.  
  1811. [20:42] <ThatGuyNamedMike> What about attacks that up or down stats by a percentage?
  1812.  
  1813. [20:43] <ThatGuyNamedMike> Just to remind you, 99,999 stat limit incoming.
  1814.  
  1815. [20:46] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Quit: Page closed]
  1816.  
  1817. [20:46] <@AdrianMarceau> They are also except from the effects of starforce, because they do not deal in Attack/Defense values
  1818.  
  1819. [20:46] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  1820.  
  1821. [20:46] <@AdrianMarceau> @Mike They are also except from the effects of starforce, because they do not deal in Attack/Defense values
  1822.  
  1823. [20:47] <@AdrianMarceau> The only things affecting percent-based abilities in the future will be field multipliers
  1824.  
  1825. [20:47] <@AdrianMarceau> *exempt
  1826.  
  1827. [20:47] <ThatGuyNamedMike> .......I'm done, then. =)
  1828.  
  1829. [20:48] * TheDoc yawns
  1830.  
  1831. [20:48] <TheDoc> Meeting adjourned then?
  1832.  
  1833. [20:48] <MegaBossMan> I'll PB.
  1834.  
  1835. [20:48] <MegaBossMan> Meeting adjourned.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement