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Dec 11th, 2012
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C++ 0.45 KB | None | 0 0
  1.     // TARGET_UNIT_MASTER gets blocked here for vehicles, because of a specific aura state that players get
  2.     if (!caster->IsVehicle())
  3.     {
  4.         if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster))
  5.             return SPELL_FAILED_TARGET_AURASTATE;
  6.  
  7.         if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster))
  8.             return SPELL_FAILED_TARGET_AURASTATE;
  9.     }
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