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#golemquest log Dec. 11

Dec 12th, 2011
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  1. [2011-12-11 00:00:15] <Ironybot> Assuming that she actually can, of course, but I don't see why she wouldn't be able to.
  2. [2011-12-11 00:01:47] <Ironybot> Speaking of Hillevi being stupidly powerful, just how stupidly powerful is she? Could she, say, drop the air temperature in a target building to around -50C and hold it there for ten or twenty minutes? Could make a lot of jobs trivially easy if she can.
  3. [2011-12-11 00:03:41] <Ironybot> On the Reaper charms, I don't think that Einrik will be able to offer any new insights. If Lo Fang actually put billions into researching them, then thinking that Einrik will be able to run an analysis and come up with something new is likely laughably optimistic.
  4. [2011-12-11 00:04:00] <Falconis> well then
  5. [2011-12-11 00:04:36] <Falconis> man do you remember when she was angry with us
  6. [2011-12-11 00:04:42] <Falconis> and ice was forming everywhere
  7. [2011-12-11 00:04:49] <A_Mad_Oyster> she was mad as hell
  8. [2011-12-11 00:04:51] <TMIoverload> Not really sure. Einrik has LOTS of magic sensing
  9. [2011-12-11 00:04:56] <TheBeardiestBob> Ironybot: how big of a building are you thinking, and what time frame for the temp drop, and how visible would the magical effect be?
  10. [2011-12-11 00:04:59] <Falconis> and flippin Tartolo was getting knocked over
  11. [2011-12-11 00:05:02] <TheBeardiestBob> For the Hillevi freeze thing
  12. [2011-12-11 00:05:34] <Falconis> also Bob, any chance of Dual updates?
  13. [2011-12-11 00:07:01] <TheBeardiestBob> nope
  14. [2011-12-11 00:07:53] <Ironybot> The scenario I'm thinking of involves us surrounding a building and pinning the enemy there, then using Hillevi to soften them up through dropping the temperature and freezing them out in order to make the assault easier for us- so preferably a fast temp drop, over no more than a few minutes, visibility isn't too much of an issue as long as she doesn't pinpoint her own position, and building...
  15. [2011-12-11 00:07:53] <Ironybot> ...size could vary.
  16. [2011-12-11 00:09:07] <Ironybot> We do that and whoever's inside would basically have to produce a strong heat source of their own, freeze into death/unconsciousness, or come charging out into the teeth of our fire.
  17. [2011-12-11 00:09:17] <Abeo> Lo Fang did spend quite a lot on research but he also didn't tell us everything he knew about the charms.
  18. [2011-12-11 00:09:41] <Abeo> Einrik could easily detect something relevant to our own efforts with the charms
  19. [2011-12-11 00:10:31] <Abeo> Or maybe not. Doesn't hurt us to ask, and he might be happy to examine such a unique set of charms.
  20. [2011-12-11 00:12:58] <Abeo> Ironybot: I suppose another benefit to that tactic is that Armas could operate within the building with no problem
  21. [2011-12-11 00:13:13] <Ironybot> As could Hillevi herself, yes.
  22. [2011-12-11 00:14:10] <Ironybot> If it's just the two of them together at any point in a hostile area we should remember to consider having Hillevi just project a massive "everything is lethally cold" field around us.
  23. [2011-12-11 00:14:17] <Falconis> more Canadians
  24. [2011-12-11 00:14:18] <TheBeardiestBob> Well Ironybot, if you're talking something smaller than a five story building-yeah, she could do that.
  25. [2011-12-11 00:14:55] <TheBeardiestBob> Please do recall you are only protected from mundane cold.
  26. [2011-12-11 00:15:19] <Abeo> We still got reistance to supernatural cold though, right?
  27. [2011-12-11 00:15:34] <Guile> depending on how cold she can make it how quick, we could get a downburst
  28. [2011-12-11 00:15:39] <TheBeardiestBob> Yeah, but that's not the same as being fully protected from it. It's just lessened negative effect.
  29. [2011-12-11 00:15:44] <Ironybot> ...what? I thought that our cold resistance "matches our perceptual resistance", meaning that if we can't feel it then it can't hurt us- and we never felt Hillevi's very first supernatural cold attack.
  30. [2011-12-11 00:16:11] <Grail> That was prior to the Ogrimmir deal
  31. [2011-12-11 00:16:15] <Guile> cold turns into wind, so Hillevi is basically feeding power to Sake
  32. [2011-12-11 00:16:18] <Abeo> We did get punched by one of the brothers without getting frozen.
  33. [2011-12-11 00:16:28] <Ironybot> Yes, but it was definitely a supernatural cold effect and we definitely didn't feel it.
  34. [2011-12-11 00:16:34] <Abeo> Though it was sparring strength only
  35. [2011-12-11 00:16:45] <Grail> Though Ogrimmir described us as being difficult to deal with for cold manipulators
  36. [2011-12-11 00:16:50] <Guile> Irony- we didnt feel Hillevi's first attack, but it turned out guts to ice. we were definitely hurt
  37. [2011-12-11 00:17:05] <Grail> And I'd argue if HE is saying we'd be difficult to deal with it must be at least a substantial resistance.
  38. [2011-12-11 00:17:08] <Ironybot> Hillevi freezing the air+Sake making the cold air move around quickly could freeze people much faster than Hillevi's efforts alone.
  39. [2011-12-11 00:17:32] <TheBeardiestBob> Ironybot: You didn't feel it because it froze your nerves before the pain signal could be sent.
  40. [2011-12-11 00:17:39] <Abeo> Sake+SB could do that after Og's training maybe
  41. [2011-12-11 00:17:42] <Falconis> wow
  42. [2011-12-11 00:17:45] <Ironybot> Ah. So no one ever feels that attack?
  43. [2011-12-11 00:17:45] <Guile> I doubt we'd get a true downburst just from those two; although if we did, its basically a tornado on demand
  44. [2011-12-11 00:17:46] <Falconis> sh eis a beast
  45. [2011-12-11 00:17:50] <Falconis> she is a beast
  46. [2011-12-11 00:18:04] <TheBeardiestBob> You could feel it if you were the size of a house
  47. [2011-12-11 00:18:09] <TheBeardiestBob> or as hot as molten metal
  48. [2011-12-11 00:18:20] <Grail> Maybe we can't resist Hillevi going all out with her power
  49. [2011-12-11 00:18:22] <Ironybot> Okay, "no one ever" was sloppy wording, my apologies.
  50. [2011-12-11 00:18:57] <Grail> But if Ogrimmir's estimation holds any weight we should be able to ablate people like the twins to some effect
  51. [2011-12-11 00:19:24] <Guile> we dont do very well against magical cold. 10% cut is what I seem to remember bob saying
  52. [2011-12-11 00:19:33] <TheBeardiestBob> Also-Hillevi spent the majority of her time watching tv watching drama flicks-when she's lived a sheltered life. They have not helped her disposition to Camella, as they actively encouraged cattiness.
  53. [2011-12-11 00:19:37] <TheBeardiestBob> An FYI
  54. [2011-12-11 00:19:44] <Abeo> oh god
  55. [2011-12-11 00:19:48] <Ironybot> So the obvious question here is, how good is our cold resistance right now when we face supernatural cold attacks?
  56. [2011-12-11 00:19:55] <Guile> Good lord. We need to act fast! "Hillevi! Life is not like daytime soaps!"
  57. [2011-12-11 00:20:01] <TheBeardiestBob> Depends on the source
  58. [2011-12-11 00:20:12] <Grail> Well maybe the twins is generous
  59. [2011-12-11 00:20:20] <Abeo> quick, show her anime so that she feels the only valid approach to romantic rivalries is to be a doormat and just do your best for them!
  60. [2011-12-11 00:20:30] <Guile> on the other hand... wow, we could mold her into something totally bizarre
  61. [2011-12-11 00:20:34] <Grail> Anyone NOT from one of the top tier ice manipulation families should be fair game.
  62. [2011-12-11 00:20:35] <Abeo> avoid the ones where they go crazy and kill everyone obviously
  63. [2011-12-11 00:20:45] <Grail> For at least partial resistance.
  64. [2011-12-11 00:20:47] <Ironybot> And speaking of this cold resistance... it's supernatural, right? But it's not tied to our bloodline. Nor is our Einherjar sensing. What part of us are those magical abilities anchored in?
  65. [2011-12-11 00:20:47] <Guile> where she thinks real life is like daytime tv
  66. [2011-12-11 00:21:18] <Guile> if its a gift from Og, maybe our soul like a wizard contract?
  67. [2011-12-11 00:21:42] <TheBeardiestBob> The cold resistance was tied to your Summer line and your flesh manipulation, interestingly enough. A passive effect of your bloodline is that it now warps cells to better suit reduced temperatures when encountered.
  68. [2011-12-11 00:21:50] <Guile> then we send her to tvtropes.org and convince her some wizard wrote down all the rules by which life happens
  69. [2011-12-11 00:21:53] <Abeo> It would be neat if at some point we got the resistance hooked up to our einhar killing as well
  70. [2011-12-11 00:22:23] <Abeo> probably impossible though
  71. [2011-12-11 00:24:20] <Shot__> >tvtropes
  72. [2011-12-11 00:24:38] <Shot__> I searched for Golem Quest. I'm not sure if I should be happy or sad at the lack of an entry.
  73. [2011-12-11 00:25:25] <Abeo> That... would be an interesting entry, considering how much of the shenanagins were deliberate trope use
  74. [2011-12-11 00:25:26] <Guile> Golemquest would basically include EVERY trope
  75. [2011-12-11 00:25:36] <Ironybot> So our cold resistance is at this point an effect reactively produced by our physical body?
  76. [2011-12-11 00:25:45] <TheBeardiestBob> that is correct Ironybot
  77. [2011-12-11 00:26:08] <TheBeardiestBob> in the broadest sense, like how the Veyron somewhat shifts body configeration based on speed
  78. [2011-12-11 00:26:24] <Ironybot> I believe I have missed some information or a reference there.
  79. [2011-12-11 00:26:27] <Abeo> Hey Bob, do powerful souls naturally ablate magical attacks?
  80. [2011-12-11 00:26:58] <Abeo> To the body I mean, without specific soul-based body enhancment
  81. [2011-12-11 00:27:28] <Abeo> Like, a physical being has a really powerful soul, are magical attacks on their body less effective? (I suck at phrasing things)
  82. [2011-12-11 00:27:46] <Ironybot> Anyway, if our cold resistance is a reactive power rather than a fully passive one- does it drain our Summer powers when we use it? If we encounter seriously cold temperature and it has to warp all our cells for maxed out cold resistance in order to protect us, how much power will we burn to accomplish and maintain that- and will the effect reverse itself later, and if so, will that take...
  83. [2011-12-11 00:27:46] <Ironybot> ...power as well?
  84. [2011-12-11 00:28:03] <Ironybot> Sorry to stack questions all on top of one another like that.
  85. [2011-12-11 00:30:53] <Grail> Reactive magic is more powerful than active magic, I recall that much.
  86. [2011-12-11 00:31:30] <TheBeardiestBob> It only takes power to convert, and it's only got three variants, including neutral
  87. [2011-12-11 00:31:35] <TheBeardiestBob> and converting back takes power
  88. [2011-12-11 00:31:53] <TheBeardiestBob> but the conversion's about as energy consuming as healing the missing skin on one hand
  89. [2011-12-11 00:34:43] <Ironybot> Three variants- that it can tune our cells to? Neutral, cold resisting, but what is the third? I'd guess heat resisting but we don't actually have a heat resistance power right now... unless our inability to perceive heat properly is an actual power, bound up with this one?
  90. [2011-12-11 00:35:06] <Abeo> Maybe neutral, mundane, magic?
  91. [2011-12-11 00:37:02] <Grail> Isn't Armas resistant to heat on the mundane level?
  92. [2011-12-11 00:37:29] <Abeo> It'd be cool if his summer flesh "ate" heat
  93. [2011-12-11 00:37:58] <Ironybot> That was my impression, but it's a pretty fucked up thing to have on the mundane level, not being able to perceive being heated or frozen even up to the point of injury. Magic is a simpler explanation.
  94. [2011-12-11 00:38:59] <Abeo> In fact, we need to learn to eat fire
  95. [2011-12-11 00:40:02] <Grail> I bet Armin picked up a lot of circus tricks for shits and giggles
  96. [2011-12-11 00:40:12] <Grail> Crazy juggling
  97. [2011-12-11 00:47:09] <Falconis> Wutenheimer
  98. [2011-12-11 00:47:15] <Falconis> listen to me dammit
  99. [2011-12-11 00:47:39] <A_Mad_Oyster> WUTENHEIMER
  100. [2011-12-11 00:47:45] <A_Mad_Oyster> WRONG MOTHERFUCKING SCREEN
  101. [2011-12-11 00:48:25] <Wutenheimer> WHAT
  102. [2011-12-11 00:48:40] <Falconis> WRONG
  103. [2011-12-11 00:48:42] <Falconis> SCREEEEEN
  104. [2011-12-11 00:48:43] <A_Mad_Oyster> HEY LOOK I CAN SEE MY OWN MESSAGE LOL
  105. [2011-12-11 00:48:49] <Falconis> INCEPTION
  106. [2011-12-11 00:49:03] <Wutenheimer> NO, BOTH NFS AND LIVESTREAM WERE ON THE SAME SCREEN
  107. [2011-12-11 00:49:04] <Abeo> We are terrible people
  108. [2011-12-11 00:49:07] <TMIoverload> Show us the Bob tab
  109. [2011-12-11 00:49:11] <Falconis> we could not see
  110. [2011-12-11 00:49:14] <Falconis> wuten
  111. [2011-12-11 00:49:20] <Wutenheimer> PENISES
  112. [2011-12-11 00:49:21] <Falconis> only desktop
  113. [2011-12-11 00:49:23] <A_Mad_Oyster> yes yes, show us the bob tab
  114. [2011-12-11 00:49:37] <Wutenheimer> I HATE CHEERIOS
  115. [2011-12-11 00:49:44] <Grail> What's on the live stream anyway?
  116. [2011-12-11 00:49:48] <A_Mad_Oyster> FUCK YOU
  117. [2011-12-11 00:49:50] <Falconis> IRC
  118. [2011-12-11 00:49:53] <TMIoverload> Wut's IRC
  119. [2011-12-11 00:49:58] <Grail> Linkie
  120. [2011-12-11 00:50:01] <Wutenheimer> ACTUALLY I LOVE CHEERIOS
  121. [2011-12-11 00:50:06] <A_Mad_Oyster> http://www.livestream.com/wuten
  122. [2011-12-11 00:50:07] <Classhole> A_Mad_Oyster: Wutenheimer linked that 1 hour, 30 minutes ago.
  123. [2011-12-11 00:50:11] <Wutenheimer> BUT THAT IS A QUOTE FROM BOB
  124. [2011-12-11 00:50:15] <Wutenheimer> WITHOUT CONTEXT
  125. [2011-12-11 00:50:22] <Falconis> WUTEN
  126. [2011-12-11 00:50:27] <Falconis> YOU ARE LOSING VIEWERS
  127. [2011-12-11 00:50:36] <A_Mad_Oyster> You mean...gaining.
  128. [2011-12-11 00:50:39] <Falconis> oh ya got some back
  129. [2011-12-11 00:51:05] <Grail> I'm vain enough to want to watch myself talk
  130. [2011-12-11 00:51:11] <TMIoverload> NO
  131. [2011-12-11 00:51:19] <Abeo> Nope
  132. [2011-12-11 00:51:22] <A_Mad_Oyster> no
  133. [2011-12-11 00:51:28] <A_Mad_Oyster> NO
  134. [2011-12-11 00:52:33] <Falconis> I may or may not be back
  135. [2011-12-11 00:52:35] <Falconis> peace out
  136. [2011-12-11 00:52:38] |<-- Falconis has left irc.rizon.net (Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243])
  137. [2011-12-11 00:53:17] <A_Mad_Oyster> ?discthread
  138. [2011-12-11 00:53:18] <Classhole> http://tgchan.org/kusaba/questdis/res/347115+50.html
  139. [2011-12-11 01:04:57] <TheBeardiestBob> Ironybot: to the three states question, it's two varying forms of cold resistant, depending on severity. And the Summer line would need a more practiced Flesh manipulator commanding it to 'eat' the cold-but it's possible in the future.
  140. [2011-12-11 01:05:59] <Ironybot> Ah. The more severe cold resistant state requires more energy to assume, or has some other disadvantage to make it an undesirable default, I presume?
  141. [2011-12-11 01:10:24] <TMIoverload> Bob, Mad whatever is back to Amen is useful
  142. [2011-12-11 01:10:32] <TMIoverload> Just thought you should know
  143. [2011-12-11 01:11:29] <Abeo> Can't we just agree that Amen is "useful"?
  144. [2011-12-11 01:11:51] <Grail> We can never agree on anything
  145. [2011-12-11 01:11:55] <Grail> No matter how reasonable
  146. [2011-12-11 01:11:57] <Grail> So no
  147. [2011-12-11 01:12:00] <A_Mad_Oyster> But Amen IS useful :<
  148. [2011-12-11 01:12:00] <Grail> No we cannot
  149. [2011-12-11 01:13:08] <Abeo> Like I said, "useful"
  150. [2011-12-11 01:13:21] <Abeo> Technically, yes, we can use him to our benefit
  151. [2011-12-11 01:13:29] <Abeo> But generally I would advise against it
  152. [2011-12-11 01:13:40] <Abeo> Not because it is too risky, though.
  153. [2011-12-11 01:14:10] <Abeo> No, I would LOVE to be able to make that claim. The real reason is that we don't KNOW how dangerous any use of him is to us
  154. [2011-12-11 01:14:25] <Abeo> We can't make reasonable risk/reward choices when it comes to Amen
  155. [2011-12-11 01:14:55] * A_Mad_Oyster stabs Wuten
  156. [2011-12-11 01:14:56] <A_Mad_Oyster> >:c
  157. [2011-12-11 01:15:29] <A_Mad_Oyster> HEY WUTEN, A DISTRACTION
  158. [2011-12-11 01:18:51] <Abeo> Honestly, if we were handed a guaranteed "destroy Amen utterly" button in the quest, I'd vote for pressing it. Probably
  159. [2011-12-11 01:18:56] <Guile> We arent dead yet! That's... LIKE winning, right?
  160. [2011-12-11 01:19:01] <Abeo> save for that vamp clan, I'd totally press it
  161. [2011-12-11 01:19:24] <Abeo> don't we have like, 8 people who want to kill us that are more powerful than ourselves?
  162. [2011-12-11 01:19:53] <Ironybot> Only eight?
  163. [2011-12-11 01:19:57] <Abeo> rather, agencies that either want to, or will if we don't do what they say
  164. [2011-12-11 01:20:01] <Abeo> heh
  165. [2011-12-11 01:20:21] <Abeo> I meant that we'd pissed off directly
  166. [2011-12-11 01:20:22] <Ironybot> As Shadowbro so aptly noted, to seek power is to make enemies.
  167. [2011-12-11 01:21:26] <Guile> sometimes it feels like living Armas's life is to make enemies
  168. [2011-12-11 01:22:07] <A_Mad_Oyster> Make enemies? You mean 'piss everyone off'
  169. [2011-12-11 01:22:44] <Abeo> I want Big Crazy to come back
  170. [2011-12-11 01:22:57] <Abeo> Cause he'll be all showing off his regeneration (he gets that from the hydra right?)
  171. [2011-12-11 01:23:12] <Abeo> And then we'll be all "Oh yeah, we figured that our AGES ago"
  172. [2011-12-11 01:24:27] <TMIoverload> How good is Big's Regen? Lammy level or is it better?
  173. [2011-12-11 01:24:39] <Guile> Better than ours, I'd bet that much
  174. [2011-12-11 01:24:56] <Guile> although the Rom trick is on a whole other level
  175. [2011-12-11 01:25:41] <Abeo> Didn't we regrow, like, half our torso and an arm in under a second?
  176. [2011-12-11 01:25:46] <Ironybot> Yes.
  177. [2011-12-11 01:25:57] <A_Mad_Oyster> Cost us alot though
  178. [2011-12-11 01:26:04] <A_Mad_Oyster> We went to the negatives
  179. [2011-12-11 01:26:47] <Guile> and that was when we were presumably 'full' on regen juice from gorging ourselves at the Valkonens'
  180. [2011-12-11 01:26:49] -->| BUTTZ (~BuBuBear@Rizon-6FFA5EE7.hsd1.ca.comcast.net) has joined #golemquest
  181. [2011-12-11 01:27:17] <BUTTZ> Duuudes
  182. [2011-12-11 01:27:18] <BUTTZ> http://www.youtube.com/watch?v=t1lrqgALlEU
  183. [2011-12-11 01:27:18] <Grail> Bob stated Big didn't actually get physical regen from his recent acquisition.
  184. [2011-12-11 01:27:19] <Classhole> BUTTZ: MonoTracer - informative report with eng. subtitles - length 8m 8s - rated 4.73/5.0 (15) - 7577 views - BobLee911 on 2011.02.26
  185. [2011-12-11 01:27:23] <Grail> So terrible
  186. [2011-12-11 01:27:28] <Abeo> We went into the negatives from that? I thought we only went negative from the building
  187. [2011-12-11 01:27:37] <TMIoverload> I thought that's what he restricted the Hyrda to
  188. [2011-12-11 01:27:51] <Grail> Nope.
  189. [2011-12-11 01:28:00] <Guile> so something with multiple attacks, maybe?
  190. [2011-12-11 01:28:08] <BUTTZ> I wonder what the price of going into negatives is
  191. [2011-12-11 01:28:17] <Grail> We went into the negatives from the building
  192. [2011-12-11 01:28:27] <Guile> we devour our muscles and any fats we have left?
  193. [2011-12-11 01:28:29] <Grail> Not the mostly deflected dragon fireball
  194. [2011-12-11 01:28:34] <Grail> Massive hunger
  195. [2011-12-11 01:28:45] <Arknap> morning
  196. [2011-12-11 01:29:04] <Guile> ah, the 'so hungry I could eat a hobo' feeling is back
  197. [2011-12-11 01:31:32] <Abeo> I could eat a hobo
  198. [2011-12-11 01:32:06] <A_Mad_Oyster> ..
  199. [2011-12-11 01:32:08] <A_Mad_Oyster> ...
  200. [2011-12-11 01:32:22] <TMIoverload> You mean you could eat a hobo out Abeo
  201. [2011-12-11 01:32:26] <Ironybot> Armas can really only eat about half a hobo in one sitting, as I understand it.
  202. [2011-12-11 01:32:36] <Abeo> I could! I live in the hoboiest area of my city. Could get a hobo in 10 minutes, easy
  203. [2011-12-11 01:32:38] <A_Mad_Oyster> This is so wrong
  204. [2011-12-11 01:32:42] <A_Mad_Oyster> Yet so right at the same time
  205. [2011-12-11 01:32:52] <Grail> We could work our way up to eating a full hobo
  206. [2011-12-11 01:32:58] <Grail> Armas just needs to train
  207. [2011-12-11 01:33:02] <Guile> he could before, irony. Now he has that super-slimming advanced Whaitiri diet
  208. [2011-12-11 01:33:08] <Grail> Cue a rocky montage of cannibalism.
  209. [2011-12-11 01:33:14] <Guile> man, THATs the way to bring Whaitiri into mainstream
  210. [2011-12-11 01:33:15] <Abeo> With better mastery of flesh manipulation, we might be able to eat people liek Alex Mercer
  211. [2011-12-11 01:33:16] <Guile> diet pills
  212. [2011-12-11 01:33:21] <Guile> with human flesh inside
  213. [2011-12-11 01:33:23] <A_Mad_Oyster> I wonder if there's an Eat-A-Hobo Contest
  214. [2011-12-11 01:33:29] <TheBeardiestBob> Ironybot is... again, correct.
  215. [2011-12-11 01:33:41] <Abeo> Just punch some dude through the chest and absorb their delivious fleshstuffs
  216. [2011-12-11 01:33:55] =-= Arknap is now known as Arkeus
  217. [2011-12-11 01:33:59] <A_Mad_Oyster> IRONYBOT
  218. [2011-12-11 01:34:03] <A_Mad_Oyster> HE IS FROM THE FUTURE
  219. [2011-12-11 01:34:10] <Grail> Bakbak could probably help us with that
  220. [2011-12-11 01:34:12] <A_Mad_Oyster> AND HAS A LEVEL 9 R TRAIT
  221. [2011-12-11 01:34:16] <Grail> The god is literally all mouths
  222. [2011-12-11 01:34:25] <Abeo> Even the lips?
  223. [2011-12-11 01:34:38] <Grail> Mouthception
  224. [2011-12-11 01:35:19] <Grail> Mouths within mouths, like a moray eel.
  225. [2011-12-11 01:35:38] <Grail> Or an Alien
  226. [2011-12-11 01:37:57] <Ironybot> Mahuika being brought up earlier makes me wonder... could Armas have ended up with any of the Maori deities being his patron, or none of them, instead of becoming a Whaitiri-souled cannibal man?
  227. [2011-12-11 01:38:24] <Ironybot> How different might our path have been?
  228. [2011-12-11 01:38:37] <Grail> I could see many different paths for Armas
  229. [2011-12-11 01:38:47] <Grail> I originally saw him a lot differently honestly
  230. [2011-12-11 01:38:49] <TheBeardiestBob> Yeah actually, it was dependent on who you bested, and the previous update post id. I had arbitrarily made up a little sheet.
  231. [2011-12-11 01:39:12] <Grail> He seemed to be aiming for the archetypal hunter.
  232. [2011-12-11 01:39:30] <Abeo> So basically whichever diety was most interested in us plus a bit of randomness?
  233. [2011-12-11 01:39:37] <TheBeardiestBob> Yeah
  234. [2011-12-11 01:39:56] <Abeo> I'm interested in what would have happened if we'd gone with that Summer court representative instead of Og
  235. [2011-12-11 01:40:09] <TheBeardiestBob> ...Haha.
  236. [2011-12-11 01:40:45] <Guile> it just occurred to me - either the Summer rep couldnt have saved us, or Og is one of the gods that can lie
  237. [2011-12-11 01:41:09] <A_Mad_Oyster> http://www.livestream.com/wuten
  238. [2011-12-11 01:41:13] <TheBeardiestBob> Long story short, I'm about 70% sure you'd be working for the Fire Giants and actively trying to bring about Ragnarok now, half-convinced it was also the Rapture and thus 'for the greater good' because of a whole mess of trickery on Loki's part.
  239. [2011-12-11 01:41:13] <A_Mad_Oyster> WUTEN;'S SINGING
  240. [2011-12-11 01:41:16] <A_Mad_Oyster> WINTER WRAP UP
  241. [2011-12-11 01:41:18] <TheBeardiestBob> I was... kinda ready for that.
  242. [2011-12-11 01:41:19] <A_Mad_Oyster> GET IN HERE
  243. [2011-12-11 01:41:32] <Abeo> That would have been amazing
  244. [2011-12-11 01:41:46] <TMIoverload> I doubt the posters would think we were working for the greater good
  245. [2011-12-11 01:41:47] <Grail> Instead Armas is faffing about
  246. [2011-12-11 01:41:48] <Grail> Being a dick
  247. [2011-12-11 01:41:58] <Abeo> A win for us, right guys?
  248. [2011-12-11 01:42:08] <Grail> PreYeah.
  249. [2011-12-11 01:42:33] <Grail> Eh didn't delete that entirely, eh whatever.
  250. [2011-12-11 01:42:35] <Abeo> Funny how we ended up killing Odin's champions anyway
  251. [2011-12-11 01:43:05] <Guile> no matter what we do, Odin loses
  252. [2011-12-11 01:43:11] <Guile> or wins
  253. [2011-12-11 01:43:18] <Grail> It doesn't really seem like he's losing
  254. [2011-12-11 01:43:23] <Guile> mortal einher -> spirit einher
  255. [2011-12-11 01:43:30] <Grail> Yep
  256. [2011-12-11 01:43:48] <TMIoverload> Pretty sure Odin's side is supposed to come out barely winning ragnarok
  257. [2011-12-11 01:43:48] <Guile> and I still havent entirely given up the idea of working for Odin despite killing his dudes
  258. [2011-12-11 01:44:07] <Guile> That mightve been before he worked that trick with mercs who love war
  259. [2011-12-11 01:44:12] <Grail> I don't see how we're messing with him really
  260. [2011-12-11 01:44:14] <Guile> and rocked the face off the Finnish pantheon
  261. [2011-12-11 01:44:16] <Abeo> Sure, supposed to, doesn't mean they would
  262. [2011-12-11 01:44:39] <Grail> Aside from working for someone who doesn't like his dudes we're ultimately helping him
  263. [2011-12-11 01:44:47] <Grail> Contributing to his son's belief source
  264. [2011-12-11 01:45:11] <Grail> And inadvertently helping his dudes sometimes
  265. [2011-12-11 01:45:24] <Guile> mercurial, thats Armas
  266. [2011-12-11 01:45:57] |<-- Dart666 has left irc.rizon.net (Remote host closed the connection)
  267. [2011-12-11 01:46:46] <A_Mad_Oyster> niight everyone
  268. [2011-12-11 01:47:18] |<-- A_Mad_Oyster has left irc.rizon.net (Quit: Containing mah G.reed)
  269. [2011-12-11 01:49:04] <Abeo> Obviously we must warp our perception to no longer relish conflict itself
  270. [2011-12-11 01:49:18] <Abeo> We are no only begrudginly participating in combat to achieve our goals
  271. [2011-12-11 01:50:31] <Guile> I think its important to enjoy what you do
  272. [2011-12-11 01:50:32] <Abeo> *now
  273. [2011-12-11 01:50:50] =-= TMIoverload is now known as TMIoverloadaway
  274. [2011-12-11 01:53:23] <Arkeus> ] <TMIoverloadaway> ...I'm kinda with irony on this. Buncha EInher questions would be incredibly usefull <= ahhaahahhah
  275. [2011-12-11 01:53:28] <Arkeus> awesome Ironybot
  276. [2011-12-11 01:53:37] <Ironybot> Thank you.
  277. [2011-12-11 01:54:32] <Wutenheimer> http://www.livestream.com/wuten MY LITTLE PONY EP 10
  278. [2011-12-11 01:54:41] <Guile> have everyone bring an einher head like they're bribing the bouncer to let them into a fancy club
  279. [2011-12-11 01:55:06] <Abeo> But then, if we had a shitload of Og questions all at once we'd probably use them for stupid shit
  280. [2011-12-11 01:55:35] <Grail> I don't know I think we have one or two stored questions.
  281. [2011-12-11 01:55:46] <Abeo> do we?
  282. [2011-12-11 01:55:58] <Guile> No, only important questions allowed. Og... boxers or briefs?
  283. [2011-12-11 01:56:11] <Ironybot> He won't answer questions about himself.
  284. [2011-12-11 01:56:20] <Ironybot> That is much too personal.
  285. [2011-12-11 01:56:34] <Guile> true, all too true
  286. [2011-12-11 01:56:34] <Wutenheimer> ask og what the best pony is
  287. [2011-12-11 01:56:36] <Grail> How to get the special bullet for IT, and how to fix our eye and acquire the world eye ( can probably get them both in one go).
  288. [2011-12-11 01:56:41] <Wutenheimer> it'll be fluttershy, every time
  289. [2011-12-11 01:56:59] <Ironybot> I thought we could get the world eye from the Laib Olmai?
  290. [2011-12-11 01:57:11] <Grail> We totally can
  291. [2011-12-11 01:57:33] <Grail> It depends on if you'd prefer them and Laib to handle it or Ogrimmir
  292. [2011-12-11 01:57:33] <Ironybot> We could ask him how to rewrite Amen's personality with a copy of us.
  293. [2011-12-11 01:57:55] <Grail> And in the hypothetical situation where we have a bunch of Og questions I'm inclined to save their favor
  294. [2011-12-11 01:58:28] <Grail> They could probably help us acquire a massively powerful spirit animal with unique effects or something.
  295. [2011-12-11 01:59:37] <Grail> Other questions would perhaps be how to improve our ability to learn.
  296. [2011-12-11 02:00:17] <Ironybot> Lo Fang should be able to teach us chakra techniques for that.
  297. [2011-12-11 02:00:34] <Ironybot> Chakra should be able to enhance any of the mind, body, and soul.
  298. [2011-12-11 02:01:10] <Grail> What else would you propose?
  299. [2011-12-11 02:01:40] <Grail> How to use a Darkening bloodline in a way that would get us a mainline to Soullessness and avoid locking out the option?
  300. [2011-12-11 02:02:00] <Ironybot> I'm... not sure. How to get the soul bomb out of us is tempting, but could backfire lethally.
  301. [2011-12-11 02:02:12] <BUTTZ> I still want to ask for the Dictator in a Crate Kit
  302. [2011-12-11 02:03:08] <Ironybot> I don't understand the mechanics of the three routes to immortality well enough to pursue them, at the moment. The titles "soulless" and "mindless" seem terribly ominous.
  303. [2011-12-11 02:03:26] <Grail> Deathless does sound much better doesn't it?
  304. [2011-12-11 02:03:32] <Guile> theres always 'how to die and still keep Amen bound', even if I think SB should be able to keep control of the Eye (and thus Sisuthros's blood) for the few seconds we're gone
  305. [2011-12-11 02:03:54] <Grail> Well I can try to explain, but first how much do you know?
  306. [2011-12-11 02:04:04] <Ironybot> Yes, deathless sounds far better. With soulless immortality I have to wonder... but so much of our power is based in our soul! Where would all that go?
  307. [2011-12-11 02:04:17] <BUTTZ> Wherever we keep the soul
  308. [2011-12-11 02:04:36] <BUTTZ> What's Tartalo's method?
  309. [2011-12-11 02:04:43] <Guile> einrik is working on soullessness, isnt he?
  310. [2011-12-11 02:04:46] <Grail> Deathless I believe
  311. [2011-12-11 02:04:51] <BUTTZ> Souless because he bet it or something?
  312. [2011-12-11 02:04:52] <Guile> Tartalo's soul got stuffed in the Dark somehow
  313. [2011-12-11 02:05:12] <Arkeus> Einrik is soulless
  314. [2011-12-11 02:05:14] <Grail> His soul is stored in the Dark, preventing it from harm, but for some reason I recall him as being Deathless
  315. [2011-12-11 02:05:14] <BUTTZ> Deathless because he's too stubborn, and his soul isn't in his body
  316. [2011-12-11 02:05:22] <Arkeus> At leas,t latest iu heard from bob was that
  317. [2011-12-11 02:05:42] <Arkeus> And my understanding is the 'less' only means the part in question can't be killed
  318. [2011-12-11 02:05:44] <Grail> Einrik could, a while ago, render himself temporarily Deathless
  319. [2011-12-11 02:05:53] <Arkeus> Grail: he was fucking with us
  320. [2011-12-11 02:06:11] <Grail> Who the what now?
  321. [2011-12-11 02:06:30] <Arkeus> Einrik was hiding he actually was going soulless in a way that could look like deathless
  322. [2011-12-11 02:06:38] <Arkeus> as being soulless is REALLY rare
  323. [2011-12-11 02:07:13] <TheBeardiestBob> Einrik calls it Deathless. He knows it's Soulless. He doesn't want to spread the info about.
  324. [2011-12-11 02:07:24] <Arkeus> ^
  325. [2011-12-11 02:07:37] <Ironybot> Oh, human ability to lie, what can't you do?
  326. [2011-12-11 02:07:42] <Grail> So is it permanent Soullessness?
  327. [2011-12-11 02:07:42] <Arkeus> <Ironybot> I don't understand the mechanics of the three routes to immortality well enough to pursue them, at the moment. The titles "soulless" and "mindless" seem terribly ominous. <= can you explain it to Ironybot?
  328. [2011-12-11 02:07:46] <Grail> Or temporary?
  329. [2011-12-11 02:07:49] <Arkeus> i am always worried i interpret it badly
  330. [2011-12-11 02:08:09] <TheBeardiestBob> No, because I'm going to sleep. Night all
  331. [2011-12-11 02:08:14] <Guile> gnite
  332. [2011-12-11 02:08:14] |<-- TheBeardiestBob has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  333. [2011-12-11 02:08:37] <Abeo> So yeah, what were people thinking of asking for from Lo Fang, in terms of training?
  334. [2011-12-11 02:08:54] <Ironybot> How to learn faster is my very first question.
  335. [2011-12-11 02:08:59] <Arkeus> Well, the thing is, we need to get normal lessons first
  336. [2011-12-11 02:09:05] <Arkeus> Ironybot: for Ogrimmir?
  337. [2011-12-11 02:09:09] <Arkeus> Ogrimir?
  338. [2011-12-11 02:09:11] <Ironybot> No, for Lo Fang.
  339. [2011-12-11 02:09:19] <Abeo> I was thinking along the same lines
  340. [2011-12-11 02:09:21] <Grail> That would make sense
  341. [2011-12-11 02:09:32] <Arkeus> He cna teach that?
  342. [2011-12-11 02:09:37] <Arkeus> that would be VERY good
  343. [2011-12-11 02:09:38] <Ironybot> He should be able to teach us mental improvement chakra techniques, for memory, comprehension, and so forth.
  344. [2011-12-11 02:09:50] <Abeo> He seems to be able to process information way faster than a normal human should be able to
  345. [2011-12-11 02:10:00] <Arkeus> though i honestly would prefer something like 'learning to protect our mind from thinking too swiftly'
  346. [2011-12-11 02:10:12] <Ironybot> After that, I want to get a lot of lecture on soul and chakra theory, which we'll be able to understand a lot better with our new technique- and hopefully be able to use as a springboard for our own personal experimentation with non-chakra soul powers.
  347. [2011-12-11 02:10:36] <Abeo> I'd rather not mention anything soul-related to Lo Fang
  348. [2011-12-11 02:10:39] <Arkeus> Also, don't forget we should try to maximize what we learn from lo fang with Einrik's guy
  349. [2011-12-11 02:10:48] <Arkeus> learn more basic things with ito and him first
  350. [2011-12-11 02:10:57] <Arkeus> as Lo fang is very limited in time
  351. [2011-12-11 02:11:04] <Abeo> Currently he seems to have suspicions about us, and I'd rather not confirm them
  352. [2011-12-11 02:11:22] <Ironybot> His suspicions will be confirmed as soon as he sees us in person, I suspect.
  353. [2011-12-11 02:11:39] <Arkeus> unless we have super lurk by then
  354. [2011-12-11 02:11:46] <Grail> We do have a week
  355. [2011-12-11 02:11:48] <Arkeus> just a normal human here
  356. [2011-12-11 02:11:55] <Abeo> That'd be hilarious
  357. [2011-12-11 02:12:17] <Grail> Though he knows us to be a soul binder of some sort
  358. [2011-12-11 02:12:27] <Arkeus> he suspects us
  359. [2011-12-11 02:12:30] <Grail> So there's not point in going full on human disguised soul
  360. [2011-12-11 02:12:32] <Abeo> I'm still in favour of borders, but if super lurk comes up first, I wont complain if we get it
  361. [2011-12-11 02:12:41] <Grail> Then he'll know something entirely different
  362. [2011-12-11 02:13:15] <Abeo> Yeah, that we're awesome
  363. [2011-12-11 02:13:47] <Grail> The sheer trickery you can pull with Darkening is pretty amazing
  364. [2011-12-11 02:14:04] <Grail> Manipulating your soul to appear as something entirely different.
  365. [2011-12-11 02:14:21] <Abeo> Actually I am surprised he didn't push further when we claimed to have deactivated the Reaper death-bomb thingy. Cause we weren't anywhere nearby he should have asked "how" but he didn't
  366. [2011-12-11 02:15:01] <Abeo> So yeah, he probably does think us some variety of soul-binder
  367. [2011-12-11 02:15:50] <Grail> Irony did you ever ask Bob about the benefits of spirit animals to a Soul Manipulator?
  368. [2011-12-11 02:16:11] <Abeo> We could use a wind/water/shadow manipulator soul disguise. Would fit our story for how we blew up the dock
  369. [2011-12-11 02:16:37] <Wutenheimer> >yfw the new mlp is about giving
  370. [2011-12-11 02:16:40] <Grail> That would be beneficial
  371. [2011-12-11 02:16:46] <Wutenheimer> >just before christmas
  372. [2011-12-11 02:16:53] <Ironybot> I did not, so far as I recall. I do remember that the Laib Olmai use their soul sculpting to modify their own spirit animals and gain additional power thereby.
  373. [2011-12-11 02:16:54] <Grail> And we could hide Shadowbro's existence
  374. [2011-12-11 02:17:03] <Grail> I asked a bit
  375. [2011-12-11 02:17:19] <Grail> The straight answer is they can, but never learned specifically how.
  376. [2011-12-11 02:18:26] |<-- Guile has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  377. [2011-12-11 02:19:04] <Abeo> Weren't we told that with lurk we could hide the existence of any spirit animals we had?
  378. [2011-12-11 02:19:27] <Arkeus> <Grail> The straight answer is they can, but never learned specifically how. <= what?
  379. [2011-12-11 02:19:34] <Arkeus> i am not sure i understand
  380. [2011-12-11 02:19:43] <Wutenheimer> so, in all that fail
  381. [2011-12-11 02:19:51] <Wutenheimer> i got 1 achievement
  382. [2011-12-11 02:19:52] <Arkeus> Abeo: we would also be able to hid at least two other people with us
  383. [2011-12-11 02:19:54] <Ironybot> I believe we could hide spirit animals, yes. As well as concealing Shadowbro and any other facets of our own soul that we consider undesirable
  384. [2011-12-11 02:20:03] <Wutenheimer> OF 57
  385. [2011-12-11 02:20:10] <Arkeus> and with super-lurk, it would be MUCH easier
  386. [2011-12-11 02:20:16] <Arkeus> than with lurk
  387. [2011-12-11 02:20:18] <Arkeus> oh right
  388. [2011-12-11 02:20:21] <Grail> Irony was asking at some point whether or not spirit animals were viable to a soul manipulator
  389. [2011-12-11 02:20:22] <Abeo> that is awesome. we'd be able to hide evidence of our illegal soul tampering
  390. [2011-12-11 02:20:44] <Grail> As our soul manipulation allows us to acquire spirit animal level powers without actually using one
  391. [2011-12-11 02:20:52] <Arkeus> [10-12 | 23:46:49] <TheBeardiestBob> The Darkening Bloodline derivative would give you the most potent defenses for keeping any potential soul consumption and self-soul grafting hidden.
  392. [2011-12-11 02:20:58] <Arkeus> [10-12 | 23:46:53] <TheBeardiestBob> That much is accurate
  393. [2011-12-11 02:21:07] <Arkeus> [10-12 | 23:47:15] <MrTT> the most potent, yes... my question is, would it potent ENOUGH
  394. [2011-12-11 02:21:13] <Arkeus> [10-12 | 23:47:49] <TheBeardiestBob> MrT: Enough relative to what? If you're talking about absolutes, nothing's absolute.
  395. [2011-12-11 02:21:19] <Arkeus> [10-12 | 23:48:12] <MrTT> @bob: Enough to prevent us being caught eating souls and being executed by ruling dragons for it
  396. [2011-12-11 02:21:21] <Grail> At least I think that was the gist of the question
  397. [2011-12-11 02:21:25] <Abeo> I'm guessing we'd be tricking the majority of gods at that point
  398. [2011-12-11 02:21:27] <Arkeus> [10-12 | 23:48:35] <TheBeardiestBob> MrTT: If you had enough stored soul you could sufficiently power it when 'called' on it: Yes
  399. [2011-12-11 02:21:33] <Arkeus> [10-12 | 23:48:54] <TheBeardiestBob> so actually being MORE evil would make it sufficiently powerful to hide you even from ruling dragons directly looking at you
  400. [2011-12-11 02:21:36] <Arkeus> [10-12 | 23:49:05] <TheBeardiestBob> and TRYING to pierce your disguise
  401. [2011-12-11 02:21:43] <Ironybot> Ah, I believe I have an answer to whether spirit animals are worthwhile given our soul manipulation powers, although not a direct one. The answer is "yes, they are".
  402. [2011-12-11 02:21:45] <Abeo> but then "gods" aren't exactly a homogenous bunch
  403. [2011-12-11 02:22:18] <Arkeus> Ironybot: oh?
  404. [2011-12-11 02:22:31] <Ironybot> See, even if we can make our own soul look like whatever we want, we're still limited by its soul volume. Getting spirit animals is effectively additional soul volume to play with, as far as I can tell, meaning that we could stack more abilities onto ourselves.
  405. [2011-12-11 02:23:00] <Arkeus> not sure what you mean
  406. [2011-12-11 02:23:02] <Abeo> plus if we figure out that "soul engine" trick....
  407. [2011-12-11 02:23:11] <Arkeus> you mean we'd have to hide our osul volume?
  408. [2011-12-11 02:23:12] <Ironybot> Also, if we sculpt our soul to be optimized at one thing, then unless we're a grandmaster-tier soul sculptor we'd be risking de-optimizing ourselves in other areas.
  409. [2011-12-11 02:23:17] <Arkeus> or we'd need bigger soul volume.?
  410. [2011-12-11 02:23:26] <Abeo> might also be able to graft souls directly into ourselves with enough tinkering
  411. [2011-12-11 02:23:27] <Arkeus> Ironybot: indeed
  412. [2011-12-11 02:23:47] <Arkeus> Also, laib olmai use spirit animal work around as they can't self soul sculpt
  413. [2011-12-11 02:23:59] <Arkeus> so they use spirit animals to have work arounds effects
  414. [2011-12-11 02:24:06] <Grail> We're aware
  415. [2011-12-11 02:24:13] <Ironybot> Yes, we brought that up already in this very conversation.
  416. [2011-12-11 02:24:15] <Arkeus> Grail: not everyone is
  417. [2011-12-11 02:24:18] <Arkeus> oh?
  418. [2011-12-11 02:24:19] <Arkeus> huh
  419. [2011-12-11 02:24:22] <Grail> Everyone in this conversation is
  420. [2011-12-11 02:24:26] <Arkeus> Sorry then
  421. [2011-12-11 02:24:58] <Arkeus> Btw, if we do the engine in our eye
  422. [2011-12-11 02:25:03] <Grail> In short I think you pretty much have the right idea and I was suspecting as much myself.
  423. [2011-12-11 02:25:09] <Arkeus> we could feed power to whaitiri if we want
  424. [2011-12-11 02:25:11] <BUTTZ> I'm not aware!
  425. [2011-12-11 02:25:19] <Arkeus> you are high?
  426. [2011-12-11 02:25:20] <Ironybot> Anyway, basically spirit animals are good because even if we can sculpt ourselves, it's not always a good idea to do so and additional soul volume to play with is good.
  427. [2011-12-11 02:25:20] <BUTTZ> (actually I'm not in the conversation either)
  428. [2011-12-11 02:25:31] <Abeo> I love how feding power to Whaitiri empowers ourself as well
  429. [2011-12-11 02:25:46] <Arkeus> Ironybot: the first part is at least true i think
  430. [2011-12-11 02:25:52] <Arkeus> second part, i am unsure
  431. [2011-12-11 02:26:00] <Abeo> why would more soul be bad?
  432. [2011-12-11 02:26:04] <Ironybot> What, "additional soul volume to play with is good"?
  433. [2011-12-11 02:26:04] <Arkeus> (the it counts as additional soul volume)
  434. [2011-12-11 02:26:11] <Abeo> especially if we go super lurk and can hide it
  435. [2011-12-11 02:26:14] <Arkeus> that it counts as additional
  436. [2011-12-11 02:26:21] <Grail> I'm mostly intrigued at Bob's mention of what mythical level spirit animals do.
  437. [2011-12-11 02:26:30] <Arkeus> he made a mention?
  438. [2011-12-11 02:26:31] <Ironybot> It doesn't count as OUR soul volume, as far as I know, but it's soul volume which will be dedicated to enhancing us- which is still good.
  439. [2011-12-11 02:26:32] <Arkeus> where?
  440. [2011-12-11 02:26:38] <Grail> Some time ago
  441. [2011-12-11 02:26:46] <Arkeus> oh, not today
  442. [2011-12-11 02:26:49] <Grail> As in weeks ago, so far my memory doesn't stretch that far.
  443. [2011-12-11 02:27:06] <Arkeus> as far as i know, he only talked about the limits, not their powers
  444. [2011-12-11 02:27:13] <Grail> At least with the clarity to accurately quote or paraphrase.
  445. [2011-12-11 02:27:47] <Grail> But I believe the gist of it was they provided something like multiple effects or special tricks inherit to them.
  446. [2011-12-11 02:28:18] <Ironybot> Hey, a thought. If we get soulless immortality, Shadowbro logically gets it too since he's part of our soul, right? But... the big reason he's vulnerable is that he's made of soul. How can someone attack his body, after all?
  447. [2011-12-11 02:28:33] <Ironybot> So he'd be virtually invincible except to mental assaults.
  448. [2011-12-11 02:28:37] <Arkeus> someone could attack his 'shadow' i think
  449. [2011-12-11 02:28:47] <Arkeus> but, yes, that was one reason i wanted to go four soulless
  450. [2011-12-11 02:28:53] <Arkeus> for
  451. [2011-12-11 02:29:15] <Arkeus> I also thought that if we go for soulless, SB could try for Mindless
  452. [2011-12-11 02:29:16] <Grail> I'd hope it work that way, otherwise I'm at a loss for how he could attain immortality himself.
  453. [2011-12-11 02:29:19] <Arkeus> but he has no 'blood'
  454. [2011-12-11 02:29:20] <Arkeus> :-(
  455. [2011-12-11 02:29:35] <Wutenheimer> bout damn time larro figured out some way being bad wouldnt be UNGODLY better then being good
  456. [2011-12-11 02:29:40] <Grail> Deathless seems like it'd be a bit difficult for a shadow.
  457. [2011-12-11 02:30:12] <Abeo> I dunno, when was the last time you saw a shadow die?
  458. [2011-12-11 02:30:21] <Wutenheimer> seriously, up to this point it's been BE GOOD AND GET GOOD SHIT or BE BAD AND GET FUCKED
  459. [2011-12-11 02:30:36] <Arkeus> larro?
  460. [2011-12-11 02:30:59] <Grail> Quest author
  461. [2011-12-11 02:31:04] <Wutenheimer> not a text quest author so you wouldnt give a fuck
  462. [2011-12-11 02:31:06] <Grail> I recall he started on /tg/
  463. [2011-12-11 02:31:18] <Grail> Then left because lack of interest or trolling or something
  464. [2011-12-11 02:31:19] <Arkeus> You know, it's actually possible us being deathless also means sb is
  465. [2011-12-11 02:31:26] <Arkeus> as sb is a reflection of our body
  466. [2011-12-11 02:31:26] <Grail> Then someone posted about it on /tg/
  467. [2011-12-11 02:31:28] <Arkeus> of sort
  468. [2011-12-11 02:31:29] <Ironybot> Larro does... Guardian Quest, Esper Quest, How to be an Overlord, and... something else, I think.
  469. [2011-12-11 02:31:43] <Grail> Essentially gloating over how tgchan acquired him
  470. [2011-12-11 02:31:44] <Ironybot> The wiki probably knows.
  471. [2011-12-11 02:31:44] <Wutenheimer> he's usually running 4 quests at a time
  472. [2011-12-11 02:31:49] <Grail> And no one cared
  473. [2011-12-11 02:32:14] <Ironybot> Not caring is something the internet is pretty good at.
  474. [2011-12-11 02:32:21] <Grail> Yep.
  475. [2011-12-11 02:32:28] <Wutenheimer> i dont even care, and i follow most of his quests...
  476. [2011-12-11 02:32:35] <Abeo> ditto
  477. [2011-12-11 02:32:39] <Wutenheimer> up to the end of the first thread at least
  478. [2011-12-11 02:32:52] <Wutenheimer> then i cease to give a fuck
  479. [2011-12-11 02:32:57] <Abeo> Except he jumps around too much for me to follow more than the one he updates teh most anymore
  480. [2011-12-11 02:33:00] <Wutenheimer> because they're all the goddamn same
  481. [2011-12-11 02:33:14] <Abeo> well, 3 of them are bsed in the same world
  482. [2011-12-11 02:33:24] <Wutenheimer> which is EVEN MORE ANNOYING
  483. [2011-12-11 02:33:33] <Abeo> one of which seems to have been completely abandoned
  484. [2011-12-11 02:33:47] <Wutenheimer> meh
  485. [2011-12-11 02:33:54] <Wutenheimer> dont even know which
  486. [2011-12-11 02:33:57] <Abeo> the first was given a somewhat hasty conclusionm which segued into the incomplete one
  487. [2011-12-11 02:33:59] <Wutenheimer> dont care
  488. [2011-12-11 02:34:36] <Abeo> shoujen=done, item=dropped, guardian= almost never updates, overlord=I currently follow
  489. [2011-12-11 02:34:42] <Grail> Anyway yeah, Irony any mythical spirit animals in mind?
  490. [2011-12-11 02:35:04] <Grail> Or anyone who has input really
  491. [2011-12-11 02:35:24] <Wutenheimer> overlord is probably the longest i've followed one of larros quests
  492. [2011-12-11 02:35:27] <Ironybot> I'm afraid not. I have very little background in mythology aside from the usual nerd absorption and would want to do some looking before setting on an appropriate mythic animal.
  493. [2011-12-11 02:35:32] <Arkeus> Well, if we get super lurk, Doony is obvious
  494. [2011-12-11 02:35:36] <Wutenheimer> and i'm still not impressed
  495. [2011-12-11 02:35:54] <Grail> I think I'm forever going to be the research mule.
  496. [2011-12-11 02:36:11] <Arkeus> mrTT was thinking about lynx, i think?
  497. [2011-12-11 02:36:27] <Grail> I was leaning towards mythical.
  498. [2011-12-11 02:36:29] <Arkeus> something to do with a 'finding things'
  499. [2011-12-11 02:36:32] <Abeo> Sphynx
  500. [2011-12-11 02:36:43] <Grail> That's interesting.
  501. [2011-12-11 02:36:49] <Ironybot> In this particular matter it may not be that relevant- all we really need to do is get an animal with as large a soul as we can; we can subsequently sculpt it into having whatever powers we wish, at least in theory.
  502. [2011-12-11 02:36:51] <Grail> Man eater if I recall
  503. [2011-12-11 02:36:52] <Grail> Riddles
  504. [2011-12-11 02:36:59] <Grail> Not exactly our strong suit
  505. [2011-12-11 02:37:06] <Abeo> Wordplay is though
  506. [2011-12-11 02:37:11] <Arkeus> Grail: i was meaning a mythical one
  507. [2011-12-11 02:37:12] <Grail> True enough
  508. [2011-12-11 02:37:17] <Wutenheimer> so
  509. [2011-12-11 02:37:17] <Arkeus> not the common one
  510. [2011-12-11 02:37:22] <Wutenheimer> does anyone else
  511. [2011-12-11 02:37:27] <Arkeus> a animal that looks for stuff, iirc
  512. [2011-12-11 02:37:27] <Wutenheimer> pee off their porch?
  513. [2011-12-11 02:37:37] <Arkeus> 'catching one get you an answer' animal, irc
  514. [2011-12-11 02:37:42] <Ironybot> I do not have a porch, as I live in an apartment complex.
  515. [2011-12-11 02:37:43] <Arkeus> iirc
  516. [2011-12-11 02:37:43] <Wutenheimer> because fuck if i'm gunna walk all the way accross the house
  517. [2011-12-11 02:37:56] <Grail> I don't have a porch.
  518. [2011-12-11 02:38:06] <Abeo> aren't you currently somewhat intoxicated?
  519. [2011-12-11 02:38:12] <Wutenheimer> slightly
  520. [2011-12-11 02:38:28] <Wutenheimer> and it's like a 15 second walk across my house
  521. [2011-12-11 02:38:30] <Abeo> then peeing off your porch is comletely acceptable
  522. [2011-12-11 02:38:45] <Wutenheimer> 2 seconds to the porch/deck
  523. [2011-12-11 02:38:48] <Abeo> a balcony would be classier imho
  524. [2011-12-11 02:38:49] <Grail> If we want to sculpt the animal itself it might be best to pick something with an innately malleable soul.
  525. [2011-12-11 02:39:00] <Wutenheimer> meh, just piss out the window
  526. [2011-12-11 02:39:14] <Ironybot> Ah, another potential bonus to spirit animals as opposed to using our Winter powers- they may not be inherently Winter aligned, as they're not part of our own soul, so they might be able to provide direct physical enhancement simultaneously with the use of Summer powers.
  527. [2011-12-11 02:39:15] <Abeo> I can only think of a ditto
  528. [2011-12-11 02:39:16] <Arkeus> Grail: urgh, hyndras :-(
  529. [2011-12-11 02:39:18] <Abeo> ....
  530. [2011-12-11 02:39:27] <Arkeus> Ironybot: ooooooooh
  531. [2011-12-11 02:39:37] <Arkeus> also, this is another reason to get super-lurk
  532. [2011-12-11 02:39:37] <Grail> Hydras don't seem innately malleable.
  533. [2011-12-11 02:39:43] <Arkeus> as it owuld make us less winter aligned
  534. [2011-12-11 02:39:48] <Wutenheimer> >I just realized she has our logo on her undies...
  535. [2011-12-11 02:39:54] <Wutenheimer> MrTT; really?
  536. [2011-12-11 02:40:05] <Wutenheimer> it WASNT the first thing you noticed?
  537. [2011-12-11 02:40:45] <Ironybot> As far as innately malleable souls- I don't think it's worth the bother. We'll be able to sculpt it regardless.
  538. [2011-12-11 02:41:32] <Grail> Oh one thing I'd love to get for Shadowbro is an Enera
  539. [2011-12-11 02:41:40] <Grail> It's a Japanese smoke spirit.
  540. [2011-12-11 02:41:44] <Arkeus> oooooooooh
  541. [2011-12-11 02:42:05] <Ironybot> The possibility of changing our sculpt constantly on short notice is a present one, but I suspect it would involve a lot more understanding of soul sculpting than we'll have for a very long time.
  542. [2011-12-11 02:42:08] <Grail> I recall him wanting some means of foggy/smokey/obscuring manipulation.
  543. [2011-12-11 02:42:25] <Wutenheimer> http://www.youtube.com/watch?v=_0UJk4EUzB0 fuck yes sunshine
  544. [2011-12-11 02:42:26] <Classhole> Wutenheimer: Sunshine Soundtrack ~ Surface of the Sun ~ Film Version ~ High Definition Audio - length 4m 53s - rated 4.97/5.0 (122) - 16697 views - xJusteBx on 2011.03.18
  545. [2011-12-11 02:42:26] <Arkeus> yeah
  546. [2011-12-11 02:42:31] <Wutenheimer> one of the best movies ever
  547. [2011-12-11 02:42:36] <Ironybot> Ah, that's right, we can get shadowbro spirit animals as well, can't we? He's got a soul and that's all that's required, really.
  548. [2011-12-11 02:42:47] <Arkeus> nah
  549. [2011-12-11 02:42:50] <Arkeus> a body is, too
  550. [2011-12-11 02:42:55] <Ironybot> He has a body.
  551. [2011-12-11 02:42:58] <Abeo> yeah, need the body
  552. [2011-12-11 02:43:03] <Abeo> does he?
  553. [2011-12-11 02:43:04] <Ironybot> It's made of shadow, but he has one.
  554. [2011-12-11 02:43:08] <Grail> Sake can or at least we intend for him to.
  555. [2011-12-11 02:43:13] <Abeo> Don't think that counts...
  556. [2011-12-11 02:43:16] <Arkeus> not for the specifi purposes
  557. [2011-12-11 02:43:22] <Abeo> Sake said he MIGHT be able to get one
  558. [2011-12-11 02:43:24] <Ironybot> We can ask Bob if we can make this work.
  559. [2011-12-11 02:43:38] <BUTTZ> SB has chakra
  560. [2011-12-11 02:43:39] <Grail> I'm assuming he can
  561. [2011-12-11 02:43:50] <BUTTZ> Chakra are the soul-body interface
  562. [2011-12-11 02:43:56] <BUTTZ> So he's got something there
  563. [2011-12-11 02:44:08] <Ironybot> I'm betting yes, he can in fact bind spirit animals- though the usual techniques for doing so probably won't work terribly well for him.
  564. [2011-12-11 02:44:24] <Ironybot> I mean, he's not going to go hunting while naked and high on some kind of crazy tribal drug.
  565. [2011-12-11 02:44:27] <Arkeus> last time that came up, bob told us he couldn't
  566. [2011-12-11 02:44:46] <Abeo> He doesn't really need to though
  567. [2011-12-11 02:44:52] <Arkeus> but maybe our soul abilitiesm eans we can GIVE him one
  568. [2011-12-11 02:44:53] <Ironybot> Ah, this specific question has come up before? Damn.
  569. [2011-12-11 02:45:01] <BUTTZ> We need to tell Camella "Hey get got a drug that'll let you bind a spirit to yourself."
  570. [2011-12-11 02:45:03] <Abeo> he can just go beat teh shit out of weaker shadow-fiends until they do what he wants
  571. [2011-12-11 02:45:11] <Grail> I'm fairly certain it's possible for Shadowbro
  572. [2011-12-11 02:45:14] <BUTTZ> "Wanna try it? We can find you a honey badger or something"
  573. [2011-12-11 02:45:25] <Abeo> ...perfect fit.
  574. [2011-12-11 02:45:25] <Ironybot> Camella can murder her cat for its power.
  575. [2011-12-11 02:45:27] <BUTTZ> "I'm going to get a humminbird. Because I'm delicate like that"
  576. [2011-12-11 02:45:29] <Grail> At least it's implied.
  577. [2011-12-11 02:45:36] <Shifter29> And then camella goes downstairs...
  578. [2011-12-11 02:45:41] <Ironybot> As a bonus, then we don't have to deal with her cat anymore.
  579. [2011-12-11 02:45:49] <Abeo> She has a cat?
  580. [2011-12-11 02:45:54] <BUTTZ> Armas hasn't yet dealt with it at all
  581. [2011-12-11 02:45:59] <Ironybot> So much the better!
  582. [2011-12-11 02:46:06] <Grail> It saw something shiny in her room
  583. [2011-12-11 02:46:08] <Grail> It wanted it
  584. [2011-12-11 02:46:13] <Abeo> wut
  585. [2011-12-11 02:46:18] <Grail> Somewhere along the line it claimed Camella as it's owner
  586. [2011-12-11 02:46:25] <Grail> It's a pretty odd cat
  587. [2011-12-11 02:46:31] <Abeo> I'm so confused
  588. [2011-12-11 02:46:37] <Grail> I think it brought her a monsters finger
  589. [2011-12-11 02:46:53] <Abeo> So I'll just revert to my base suggestion: eat it.
  590. [2011-12-11 02:47:20] <Ironybot> ....we could murder and eat Camella's cat. She wouldn't ever have to know.
  591. [2011-12-11 02:47:30] <Ironybot> But that would be spectacularly dickish.
  592. [2011-12-11 02:47:47] <Grail> I'm going to say no just because someone is going to make the obvious joke
  593. [2011-12-11 02:47:50] <Grail> Most likely TT
  594. [2011-12-11 02:48:29] <Ironybot> If his comments in Larro's discussion thread are any indication, there would be a time-delay of about two updates before he made it, though.
  595. [2011-12-11 02:49:41] <Abeo> Grail: I hadn't even thought of that until you mentioned it
  596. [2011-12-11 02:50:23] <Grail> I apologize then
  597. [2011-12-11 02:51:19] <Grail> But those are the kind of obvious puns that instantly come into your head after playing characters focusing on word play.
  598. [2011-12-11 02:56:53] <Grail> Something slightly related, but how do you all think magical armor would compare against soul manipulation or spirit animals focused in that direction?
  599. [2011-12-11 02:57:15] <Arkeus> with super-lurk?
  600. [2011-12-11 02:57:16] <Grail> We've seen what a bear does in terms of protection frankly it is rather obscene in terms of potency.
  601. [2011-12-11 02:57:17] <Arkeus> unfavorably
  602. [2011-12-11 02:57:27] <Shifter29> Armour's most useful feature is that it's not a piece of you.
  603. [2011-12-11 02:57:40] <Arkeus> i expect it would stack, however
  604. [2011-12-11 02:58:02] <Arkeus> but i also think magical armor would compare unfavorably
  605. [2011-12-11 02:58:12] <Grail> I don't know
  606. [2011-12-11 02:58:27] <Grail> We've seen Artifact armor that essentially makes someone untouchable.
  607. [2011-12-11 02:58:30] <Arkeus> because we would have a thrice compounded soul manipulation bloodline specializing on soul clupting
  608. [2011-12-11 02:58:44] <Arkeus> I was kind of excluding Artifact ones
  609. [2011-12-11 02:58:54] <Grail> I have to imagine something that literally embodies protection when amplified with magic would be better
  610. [2011-12-11 02:59:09] <Arkeus> But even then, i think a mythical spirit aniam that has been 'enhanced' would be better
  611. [2011-12-11 02:59:12] <Grail> But we've seen no other evidence to support that
  612. [2011-12-11 02:59:51] <Grail> Then again we've seen no magical armor beyond the artifact so the scope of our experiences with it is rather small
  613. [2011-12-11 03:01:33] <Arkeus> Yeah, our scope with either is really small
  614. [2011-12-11 03:02:05] <Arkeus> As i expect a powerful spirit animal based on defense enhanced by soul sculpting >>>>>> baby bear
  615. [2011-12-11 03:02:49] <Grail> I'm going to sleep now
  616. [2011-12-11 03:03:11] |<-- Grail has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  617. [2011-12-11 03:03:13] <Arkeus> night then grail
  618. [2011-12-11 03:03:14] <Arkeus> huh
  619. [2011-12-11 03:03:30] <Arkeus> oh, Ironybot. we might be getting more updates now
  620. [2011-12-11 03:03:35] <BUTTZ> I wonder if it'd be possible to find a coral colony with a collective soul?
  621. [2011-12-11 03:03:48] <Ironybot> More updates? How so?
  622. [2011-12-11 03:04:45] <Arkeus> He has been let go, if i understand correctly
  623. [2011-12-11 03:05:01] <Arkeus> so he might go back to fully an update a day, if not sometimes more on WE
  624. [2011-12-11 03:07:11] <Ironybot> I see. Hmm. I may have to make an effort to post my suggestions more promptly.
  625. [2011-12-11 03:08:10] <Arkeus> that's why i said that
  626. [2011-12-11 03:11:58] <Ironybot> Hey, what do you think Shadowbro needs to do to claim another shadow as his?
  627. [2011-12-11 03:12:10] <Ironybot> I wonder if we could con random people into selling us their shadows.
  628. [2011-12-11 03:12:44] <Ironybot> Go to a bar and I bet we could fast talk a hell of a lot of half-drunk people into selling us their shadows in exchange for being bought a round of beer.
  629. [2011-12-11 03:13:05] <Arkeus> ...That could actually work
  630. [2011-12-11 03:13:25] <Arkeus> But i think for him to be ABLE to take it would need SB to be much stronger
  631. [2011-12-11 03:13:37] <Arkeus> For now, i think your heart plan is the best bet for quick power up for SB
  632. [2011-12-11 03:13:57] <Ironybot> Something to speak to him about. More shadows were on his wishlist.
  633. [2011-12-11 03:14:20] <Arkeus> What do you think of my idea to sell the magic pistols to get Rabbit giving us darkening and helping us with the finalization of the bloodine?
  634. [2011-12-11 03:14:50] <Ironybot> The heart plan is definitely going to be great for him, yes. And consider that with the teleportation upgrade, we'll be able to teleport anyone in the net to anywhere that Shadowbro is... and combine that with his movement abilities.
  635. [2011-12-11 03:15:06] <Arkeus> <Ironybot> The heart plan is definitely going to be great for him, yes. And consider that with the teleportation upgrade, we'll be able to teleport anyone in the net to anywhere that Shadowbro is... and combine that with his movement abilities. <= i told you about that
  636. [2011-12-11 03:15:14] <Arkeus> like, the moment you talked abou teleport in disc
  637. [2011-12-11 03:15:18] <Arkeus> 1 or 2 weeks agio
  638. [2011-12-11 03:15:20] <Arkeus> ago
  639. [2011-12-11 03:16:37] <Ironybot> Your comment was not entirely explicit as to what you meant.
  640. [2011-12-11 03:16:47] <Arkeus> huh, ok
  641. [2011-12-11 03:17:46] <Ironybot> I interpreted it as saying that Shadowbro might be able to use his powers to teleport us around, rather than that we would be able to use the heart's powers to teleport to Shadowbro.
  642. [2011-12-11 03:18:02] <Ironybot> Although both might be true.
  643. [2011-12-11 03:18:08] <Arkeus> interestingly enough, this means SB could go in a building kilomoters away from us, and as he hs more than one shadow, he could still teleport all of us there
  644. [2011-12-11 03:18:42] <BUTTZ> As it is we could rob an armored truck and no mundane authority would be able to figure it out
  645. [2011-12-11 03:18:48] <Arkeus> <Ironybot> I interpreted it as saying that Shadowbro might be able to use his powers to teleport us around, rather than that we would be able to use the heart's powers to teleport to Shadowbro. <= it's more that he would use the multi-shadows of his being to teleport us around
  646. [2011-12-11 03:19:08] <Arkeus> BUTTZ: yeah
  647. [2011-12-11 03:19:08] <Ironybot> Well, yes. Even if he was just the one shadow we could still teleport to him kilometers away, if we built the heart for teleportation spec, since anyone in the net could teleport to his body.
  648. [2011-12-11 03:19:34] <Ironybot> The distinction matters mostly because it changes where the power draw comes from and the mechanics involved.
  649. [2011-12-11 03:19:43] <Arkeus> Ironybot: with the heart plan, he will be at least 25bodies
  650. [2011-12-11 03:19:47] <Ironybot> I am aware.
  651. [2011-12-11 03:19:50] <Arkeus> one for each russians+hafaz&co
  652. [2011-12-11 03:19:58] <Arkeus> irhgt, yes
  653. [2011-12-11 03:20:00] <BUTTZ> You think Hafaz will let you?
  654. [2011-12-11 03:20:04] <BUTTZ> Because I don't
  655. [2011-12-11 03:20:07] <Ironybot> We can probably talk him into it.
  656. [2011-12-11 03:20:09] <Arkeus> putting teleport in it means it drains SB MUCH less
  657. [2011-12-11 03:20:23] <Arkeus> Yeah, we can probably talk Hafaz int oit
  658. [2011-12-11 03:20:26] <Arkeus> into it
  659. [2011-12-11 03:21:04] <Ironybot> Nigh-immortality is a huge draw for anyone. Being able to draw on a variety of magical powers, have reliable escape routes, and communicate flawlessly with backup are just icing on the cake.
  660. [2011-12-11 03:21:21] <BUTTZ> The downsides are pretty big though
  661. [2011-12-11 03:21:38] <Arkeus> what are they?
  662. [2011-12-11 03:21:48] <Ironybot> If Armas can't spin those out of consideration he doesn't deserve those M and D traits of his.
  663. [2011-12-11 03:23:00] <BUTTZ> A single point of failure for your entire team. Your (crazy) employer (literally) holds your life in his sock drawer or whatever, he's going to use a chained hate entity that can lie to do the work, and you go from being human to being a weird magic colony organism
  664. [2011-12-11 03:23:33] <Arkeus> BUTTZ: we can add them later on
  665. [2011-12-11 03:23:41] <Arkeus> so they could see it if fails first
  666. [2011-12-11 03:24:14] <Arkeus> and 'single point of failure' means 'not hundreds of critical ones', in this case
  667. [2011-12-11 03:24:17] <Ironybot> I don't think this plan will actually have a significant impact on the level of humanity of those involved. It's externalizing the power rather than internalizing it, so it should function mostly like a magic item rather than like gaining crazy mutating magical powers.
  668. [2011-12-11 03:24:28] <Arkeus> Yeah
  669. [2011-12-11 03:24:41] <Arkeus> It should change them a bit, but no more than them having a bloodline
  670. [2011-12-11 03:24:42] <Ironybot> That's another reason I like it. Armas keeps modding himself.
  671. [2011-12-11 03:24:43] <Arkeus> if even that
  672. [2011-12-11 03:24:50] <BUTTZ> You give up your heart!
  673. [2011-12-11 03:24:56] <Ironybot> It grows back.
  674. [2011-12-11 03:25:19] <BUTTZ> The thing that grows back is an aspect of the group heart!
  675. [2011-12-11 03:25:21] <Ironybot> Technically the plan only requires a little heartsblood and a sliver of soul. We're talking a syringeful, here.
  676. [2011-12-11 03:25:27] <Arkeus> they don't give it up entirely unless we maange to spin that off
  677. [2011-12-11 03:25:35] <Arkeus> iirc, it was just taking a bith of heartflesh
  678. [2011-12-11 03:25:53] <BUTTZ> Isn't it best with the heart being given up entirely?
  679. [2011-12-11 03:25:56] <Arkeus> yes
  680. [2011-12-11 03:26:01] <Ironybot> The original proposal used heartblood. Tearing out heart flesh and later full hearts was a proposal to strengthen it.
  681. [2011-12-11 03:26:02] <Arkeus> But it would be harder to spin
  682. [2011-12-11 03:26:06] <Arkeus> and wecould still make it grow back
  683. [2011-12-11 03:26:51] <Arkeus> Also, about flesh magic, while the ucrrent powers are not that useful, i expect it to be the baby training wheels
  684. [2011-12-11 03:26:55] <Arkeus> first steps!
  685. [2011-12-11 03:28:24] <Ironybot> I am concerned a bit about flesh magic and our level of humanity. Seems like a quick way to discard lots of it if we mod our body heavily, particularly if we start doing things that cause cosmetic changes to our external appearance..
  686. [2011-12-11 03:28:45] <Ironybot> You know someone's going to want to grow claws or similar.
  687. [2011-12-11 03:29:15] <BUTTZ> Claws are too obvious. Subdermal armor is where it's at.
  688. [2011-12-11 03:29:54] <Arkeus> i think what we will get is stronger bones etc
  689. [2011-12-11 03:30:11] <Ironybot> I'm kind of hoping for more efficient and stronger muscles, keener and larger-spectrum eyesight, that sort of thing.
  690. [2011-12-11 03:30:14] <Ralith> stronger bones
  691. [2011-12-11 03:30:21] <Ralith> maybe a tozol-style ribcage if that's not too extreme
  692. [2011-12-11 03:30:34] <Ironybot> When we can see in infrared that will be a good day.
  693. [2011-12-11 03:30:45] <Arkeus> Also, about Red Caps footwork, i get the feeling that it not only givces you top speed in one step, but it also makes us much more resistant to damage while speeding us up
  694. [2011-12-11 03:31:04] <Arkeus> as the problem with having too much speed is breaking our ankles/etc, it's really good
  695. [2011-12-11 03:31:38] <Ironybot> It does apparently involve a lot of training on how to rapidly stop and start, yes.
  696. [2011-12-11 03:32:03] <BUTTZ> Tozol-style is what?
  697. [2011-12-11 03:32:40] <Arkeus> Ironybot: it also involves making the body more resistant to shock
  698. [2011-12-11 03:32:55] <Ironybot> Without magical modification?
  699. [2011-12-11 03:33:15] <Arkeus> with ones similars to what we can do to our ogans
  700. [2011-12-11 03:33:19] <Arkeus> organs
  701. [2011-12-11 03:33:20] <Ironybot> I thought we were only learning the mundane aspects of the style. Shock resistant seems magical.
  702. [2011-12-11 03:33:44] <Shot__> >Make armas a human/tozol abomination'
  703. [2011-12-11 03:33:46] <Shot__> oh god
  704. [2011-12-11 03:34:00] <Arkeus> Iirc, sellign them charms+ punt gun/doony's blood give us more than just punt gun/doony's blood
  705. [2011-12-11 03:34:10] <Ironybot> The flesh manipulation bits would have to wait until we get the whole lifelong friendship with horrific man-eating monstrosities thing going.
  706. [2011-12-11 03:34:28] <Ironybot> I thought that just got us teaching from both of them. I'd have to check, admittedly.
  707. [2011-12-11 03:34:50] <Ralith> BUTTZ: plate armor, basically
  708. [2011-12-11 03:35:02] <Ralith> the idea is you can't get shot in any critical organs without it having to go through the bone
  709. [2011-12-11 03:35:06] <Ralith> which is extremely strong
  710. [2011-12-11 03:35:06] <Arkeus> Well, keep in mind that when SB talked about the footwork, he did talk about magical quality to it
  711. [2011-12-11 03:35:34] <Ironybot> Speaking of lifelong friendship with horrific man-eating monstrosities, it would be awesome to have them in the heart net but I'm not sure that we actually want freaking Redcaps to have a telepathic heart-to-heart link with our almost-mundane minions. Seems like it might, ah, go over very poorly.
  712. [2011-12-11 03:35:46] <Arkeus> indeed
  713. [2011-12-11 03:36:15] <Ironybot> Making all that happen would be an epic-tier feat of diplomacy. More so if we have Camella involved.
  714. [2011-12-11 03:37:42] <Ironybot> I suppose we could just not tell anyone, then let them realize to their horror what they've signed up for and that there is no escape.
  715. [2011-12-11 03:38:32] <Ironybot> Would not be the more elegant of ploys, though.
  716. [2011-12-11 03:43:09] <Ralith> BUTTZ: assuming sufficiently strong bone, it makes it more or less impossible to be fatally wounded short of being shot through the eye or something
  717. [2011-12-11 03:43:26] <Arkeus> silly Ralith
  718. [2011-12-11 03:43:33] <Ralith> not sure if that's all that important to Armas given how easily he can regenerate, but we can probably use that energy for plenty of other things too
  719. [2011-12-11 03:43:47] <Arkeus> It's also utterly useless considering his enemies
  720. [2011-12-11 03:43:52] <Arkeus> it won't help with them
  721. [2011-12-11 03:43:58] <Wutenheimer> i just noticed how long my list of steam games is
  722. [2011-12-11 03:44:04] <Wutenheimer> it's actually kinda impressive
  723. [2011-12-11 03:44:17] <Ralith> Arkeus: being harder to kill doesn't help?
  724. [2011-12-11 03:44:29] <Ralith> harder to kill by physical trauma, anyway
  725. [2011-12-11 03:44:51] <BUTTZ> You'd give up a huge amount of flexibility yould need a serous membrane or something like it between each plate
  726. [2011-12-11 03:45:14] <Ralith> BUTTZ: it's basically that dragon (or w/e) body armor stuff, except biological
  727. [2011-12-11 03:45:20] =-= TMIoverloadaway is now known as TMIoverload
  728. [2011-12-11 03:45:22] <Ralith> and plus all the magic bonuses we can apply due to it being made of us
  729. [2011-12-11 03:45:27] <BUTTZ> Anything that causes connective tissue damage would leave you a complete cripple
  730. [2011-12-11 03:45:39] <TMIoverload> I find it unlikely such a system would actually work, and GfH tends a bit more towards realism
  731. [2011-12-11 03:45:46] <Arkeus> <Ralith> BUTTZ: it's basically that dragon (or w/e) body armor stuff, except biological <= and that armor is bad for us now
  732. [2011-12-11 03:45:56] <Arkeus> as flexibility > some lesser armor right now
  733. [2011-12-11 03:45:58] <Ralith> Arkeus: that armor doesn't have aforementioned magical bonuses
  734. [2011-12-11 03:46:10] <Ralith> if subdermal armor is worth it at all, then this is reasonable
  735. [2011-12-11 03:46:36] <TMIoverload> Ral, can you offer up a link to a pseudo-science explanation of how it works?
  736. [2011-12-11 03:46:37] <Arkeus> I don't think subdermal armor that is permanent is any good, honestly
  737. [2011-12-11 03:46:53] <Ralith> I'm not particularly convinced it is either!
  738. [2011-12-11 03:46:55] <Arkeus> Because our enemy would tend to melt our whole body in one strike
  739. [2011-12-11 03:47:10] <Ralith> Armas is way more about stealth and manipulation and *not being where the hit landed* than absorbing damage
  740. [2011-12-11 03:47:15] <Arkeus> and our best hope is usually to not be where the hit is, not to weather it
  741. [2011-12-11 03:47:20] <Ralith> way ahead of you
  742. [2011-12-11 03:47:30] <Arkeus> so more def in exchange for AG seems like a poor trade
  743. [2011-12-11 03:47:31] <Ralith> I was just commenting on the proposal of subdermal body armor
  744. [2011-12-11 03:47:39] <Arkeus> Ok
  745. [2011-12-11 03:48:01] <Ralith> probably a better investment would be (learning to make) defensive charms
  746. [2011-12-11 03:48:17] <Ralith> as far as surviving big hits goes
  747. [2011-12-11 03:48:42] -->| AlratanMobile (~alratan@FB93FF76.71D4971C.36443E58.IP) has joined #golemquest
  748. [2011-12-11 03:49:18] <Wutenheimer> probably be a good idea to learn from einrik and lo fang
  749. [2011-12-11 03:49:27] <Arkeus> Learning to make defensive charms, making on the fly flesh manipulation, making soul magic manipulation, spirit animals
  750. [2011-12-11 03:49:36] <Arkeus> all of those are better, i feel
  751. [2011-12-11 03:49:56] <Arkeus> I also think that, like the Valkonens use runes in their ices for some stuff, we could do the same in our flesh magic
  752. [2011-12-11 03:50:13] <Arkeus> Wutenheimer: Einrik's contact is probably a better idea i feel
  753. [2011-12-11 03:50:20] <Arkeus> (than einrik)
  754. [2011-12-11 03:50:22] <Wutenheimer> for charms
  755. [2011-12-11 03:50:23] <AlratanMobile> Magical tattoos of some kind
  756. [2011-12-11 03:50:27] <Wutenheimer> not chakras
  757. [2011-12-11 03:50:37] <Arkeus> I think Einrik's charms are chakra based
  758. [2011-12-11 03:50:41] <AlratanMobile> Those Maori ones we were considering before
  759. [2011-12-11 03:50:42] <Arkeus> can't be sure it's explciit, though
  760. [2011-12-11 03:50:57] <AlratanMobile> In think Einrik's charms are eldritch based
  761. [2011-12-11 03:51:41] <TMIoverload> I wonder what combining Lo Fang's lessons with Goblin Expendable charm lessons would give us
  762. [2011-12-11 03:51:59] <AlratanMobile> Before we go to Einrik's contact, what are we going to pay them with for teaching us?
  763. [2011-12-11 03:51:59] <Arkeus> TMIoverload: and comining it with soul manipulation
  764. [2011-12-11 03:52:04] <Arkeus> As all three use soul
  765. [2011-12-11 03:53:24] <AlratanMobile> How do we know the principles behind the goblin charms?
  766. [2011-12-11 03:53:28] <TMIoverload> Though honestly I want the trap-making/setup lessons, combined with Lo Fang expendable charm lessons.
  767. [2011-12-11 03:54:09] <Arkeus> Bob did say that increasing our soul manipulation ability would also increase the max we could learn of item crafting from goblins
  768. [2011-12-11 03:54:16] <AlratanMobile> Trap making is yet another competency we'd have to start from scratch
  769. [2011-12-11 03:54:26] <Arkeus> Trap making is based on charms
  770. [2011-12-11 03:54:38] <AlratanMobile> I strongly doubt that
  771. [2011-12-11 03:54:44] <Arkeus> It's actually no good for SB as he would have trouble powering them
  772. [2011-12-11 03:54:47] <AlratanMobile> Given the relative exchange rates
  773. [2011-12-11 03:54:48] <Arkeus> gimme a sec
  774. [2011-12-11 03:54:59] <AlratanMobile> As trap making is 1:1
  775. [2011-12-11 03:55:07] <AlratanMobile> And charm making is 1:5
  776. [2011-12-11 03:55:26] <Arkeus> 12[04-12-2011 | 08:47:52] <Arkeus> What kind of things would we learn by buying trap making lessons from goblins?
  777. [2011-12-11 03:55:26] <Arkeus> 12[04-12-2011 | 08:47:52] <Arkeus> for SB, i mean
  778. [2011-12-11 03:55:26] <Arkeus> [04-12-2011 | 08:48:43] <TheBeardiestBob> not much that's useful for him, since they rely on being able to make charms, and Dark residents have real trouble imbuing permanent objects of any sort-meaning the power drain of sustaining traps would suck.
  779. [2011-12-11 03:55:26] <Arkeus> 12[04-12-2011 | 08:49:00] <Arkeus> Damn
  780. [2011-12-11 03:55:26] <Arkeus> 12[04-12-2011 | 08:49:23] <Arkeus> Would SB be able to teleport charms now?
  781. [2011-12-11 03:55:28] <Arkeus> 12[04-12-2011 | 08:49:29] <Arkeus> Especially if they are of Armas make?
  782. [2011-12-11 03:55:28] <Arkeus> [04-12-2011 | 08:50:13] <TheBeardiestBob> Yeah, but no for long
  783. [2011-12-11 03:55:29] <Arkeus> [04-12-2011 | 08:50:16] <TheBeardiestBob> not for long
  784. [2011-12-11 03:55:39] <Ralith> can we get lessons on *non*-expendable charmgs?
  785. [2011-12-11 03:55:40] <Ralith> charms
  786. [2011-12-11 03:55:49] <AlratanMobile> I'd much prefer we focus our goblin training on the tactical aspects of their archery
  787. [2011-12-11 03:55:53] <Arkeus> passive charming seems to be it, Ralith
  788. [2011-12-11 03:56:02] <Arkeus> Alratan: we can't right now
  789. [2011-12-11 03:56:04] <Ralith> that seems more worthwhile
  790. [2011-12-11 03:56:04] <Arkeus> gimme a sec
  791. [2011-12-11 03:56:16] <AlratanMobile> Arkeus: why not?
  792. [2011-12-11 03:56:18] <Ralith> also man we need a wiki to index all our knowledge
  793. [2011-12-11 03:56:50] <Arkeus> 12[09-12-2011 | 04:44:52] <Arkeus> I was thinking about asking the Goblins some kind of Archery/hunting training mix, which isn't archery at all but visualization stuff we could use with our buntline, and asking this trainng to include a lot of real combat
  794. [2011-12-11 03:56:50] <Arkeus> 12[09-12-2011 | 04:45:12] <Arkeus> TheBeardiestBob: whihc is why that lone goblin couldn't sell shit
  795. [2011-12-11 03:56:50] <Arkeus> [09-12-2011 | 04:45:44] <TheBeardiestBob> Visualization is a crapshoot in real life unless you're already sufficiently masterful to begin with, you know that right?
  796. [2011-12-11 03:56:50] <Arkeus> [09-12-2011 | 04:45:50] <TheBeardiestBob> Be a huge waste of time and resources.
  797. [2011-12-11 03:56:50] <Arkeus> 12[09-12-2011 | 04:45:58] <Arkeus> This 'training' was partly in order ot learn more about iron trick, partly because i think the goblins know how to use their attentio nsense to great effects in range
  798. [2011-12-11 03:56:51] <Arkeus> 12[09-12-2011 | 04:46:06] <Arkeus> mmh
  799. [2011-12-11 03:56:51] <Arkeus> 12[09-12-2011 | 04:46:58] <Arkeus> So there isn't a way to ask for training that include attention sense use at range where we could use our buntline for hours of shooting?
  800. [2011-12-11 03:56:54] <Arkeus> 12[09-12-2011 | 04:47:08] <Arkeus> which wouldn't be a huge waste...
  801. [2011-12-11 03:56:54] <Arkeus> 12[09-12-2011 | 04:47:09] <Arkeus> huh
  802. [2011-12-11 03:56:55] <Arkeus> [09-12-2011 | 04:47:47] <TheBeardiestBob> Arkeus
  803. [2011-12-11 03:56:55] <Arkeus> [09-12-2011 | 04:47:55] <TheBeardiestBob> Can Armas shoot 'masterfully'?
  804. [2011-12-11 03:56:57] <Arkeus> 12[09-12-2011 | 04:48:00] <Arkeus> Far from it
  805. [2011-12-11 03:56:57] <Arkeus> [09-12-2011 | 04:48:03] <TheBeardiestBob> Can Armas spirit sense 'masterfully'?
  806. [2011-12-11 03:56:59] <Arkeus> [09-12-2011 | 04:48:12] <TheBeardiestBob> Then it's worthless, like I just said.
  807. [2011-12-11 03:57:46] <AlratanMobile> Well, as that's not what I want to learn from the goblins about archery
  808. [2011-12-11 03:57:53] <AlratanMobile> It's not a problem
  809. [2011-12-11 03:57:59] <Arkeus> what do yo uwant to learn?
  810. [2011-12-11 03:58:37] <AlratanMobile> When to shoot from ambush for best effect, where to aim so it will hit we're someone will be
  811. [2011-12-11 03:58:48] <AlratanMobile> *where someone
  812. [2011-12-11 03:58:56] <Arkeus> yeah, no
  813. [2011-12-11 03:59:02] <Arkeus> that's what i was talking about
  814. [2011-12-11 03:59:07] <Arkeus> it relies on spirit perception
  815. [2011-12-11 03:59:12] <AlratanMobile> It's not what you asked about
  816. [2011-12-11 03:59:13] <Arkeus> and we need to increase that first
  817. [2011-12-11 03:59:21] <Arkeus> that was a follow up to a talk in main
  818. [2011-12-11 03:59:29] <Wutenheimer> >learning from the goblins how to lead a shot
  819. [2011-12-11 03:59:34] <Wutenheimer> nigga what
  820. [2011-12-11 03:59:54] <Wutenheimer> just do it normally, LIKE EVERY OTHER GODDAMN HUMAN BEING IN EXISTANCE
  821. [2011-12-11 04:00:07] <Wutenheimer> HELL I DUNNO GO SHOOT SOME TRAP OR SOMETHING
  822. [2011-12-11 04:00:20] <Arkeus> SHOOT CAMELLA's CAT
  823. [2011-12-11 04:00:23] <Wutenheimer> seriously, that's the dumbest thing i think you've suggested
  824. [2011-12-11 04:00:26] <Arkeus> THAT SHOULD BE ENOUGH OF A TRAP
  825. [2011-12-11 04:00:31] <AlratanMobile> Lead a shot in a way impossible for people who can't sense the Intention of other people
  826. [2011-12-11 04:00:44] <AlratanMobile> As we know what people are going to do
  827. [2011-12-11 04:00:45] <Wutenheimer> sence the future
  828. [2011-12-11 04:00:54] <Wutenheimer> so, become a seer?
  829. [2011-12-11 04:00:56] <AlratanMobile> Not the future
  830. [2011-12-11 04:00:57] <Arkeus> It relies on having still better spirit sensing *and* shooting skills
  831. [2011-12-11 04:01:00] <AlratanMobile> No
  832. [2011-12-11 04:01:06] <Arkeus> we'lll have to wait for that
  833. [2011-12-11 04:01:09] <AlratanMobile> We know what people will do next
  834. [2011-12-11 04:01:21] <Arkeus> we have some kind of dim sense
  835. [2011-12-11 04:01:22] <AlratanMobile> That's the whole point of how our stealth works
  836. [2011-12-11 04:01:28] <Wutenheimer> then just suggest you apply our sencing shit to shooting
  837. [2011-12-11 04:01:32] <Arkeus> where they will look at, and, if we know the person, what they will do
  838. [2011-12-11 04:01:34] <Arkeus> not 'people'
  839. [2011-12-11 04:01:39] <AlratanMobile> We know where they will look next in precise detail
  840. [2011-12-11 04:01:51] <AlratanMobile> For hundreds of complete strangers at a time
  841. [2011-12-11 04:02:07] <Arkeus> Yes, where they will look
  842. [2011-12-11 04:02:19] <Arkeus> not where they will move unless we know the person really well
  843. [2011-12-11 04:02:20] <AlratanMobile> We know exactly where to move so not one of them will be looking at that spot when we get there
  844. [2011-12-11 04:02:24] <Arkeus> we need better senses first
  845. [2011-12-11 04:03:09] <AlratanMobile> The whole point of asking for the goblins to train us in this as part of archery is to get them to teach us those better senses
  846. [2011-12-11 04:03:37] <Arkeus> lol
  847. [2011-12-11 04:03:43] <AlratanMobile> As we're never going to get them on our own
  848. [2011-12-11 04:03:48] <AlratanMobile> Ever
  849. [2011-12-11 04:03:49] <Arkeus> Of course we are
  850. [2011-12-11 04:03:55] <AlratanMobile> How?
  851. [2011-12-11 04:04:02] <Arkeus> Spiritual sensing is one of our main thing
  852. [2011-12-11 04:04:07] <AlratanMobile> How?
  853. [2011-12-11 04:04:19] <Arkeus> We already have a way we have to increase them
  854. [2011-12-11 04:04:19] <TMIoverload> By actually taking the time to practice?
  855. [2011-12-11 04:04:23] <AlratanMobile> Describe the process
  856. [2011-12-11 04:04:31] <Arkeus> once we hit a plateau, we'll have another way
  857. [2011-12-11 04:04:43] <AlratanMobile> What should Armas do when practicing?
  858. [2011-12-11 04:04:47] <TMIoverload> You realize we've spent fuck-all time practicing anything but melee, which we have seen increases to
  859. [2011-12-11 04:04:48] <Arkeus> but currently sparring with russains help our psirit senses a lot
  860. [2011-12-11 04:05:00] <Arkeus> spirit senses a lot
  861. [2011-12-11 04:05:10] <Arkeus> Russians
  862. [2011-12-11 04:05:11] <AlratanMobile> We need to drop melee training, I agree
  863. [2011-12-11 04:05:26] <Arkeus> lol, Melee trraining IS for spirit sense
  864. [2011-12-11 04:05:30] <TMIoverload> Yep Al, I've been saying that since the beginning
  865. [2011-12-11 04:05:50] <Arkeus> What did you think we were doing?
  866. [2011-12-11 04:05:54] <TMIoverload> Never wanted to start
  867. [2011-12-11 04:06:18] <Arkeus> The whole point of the melee training with a bunch of russians is to increase spirit sense and gyaketsuote
  868. [2011-12-11 04:06:35] <Arkeus> It certainly doesn't truly increase our melee skills
  869. [2011-12-11 04:06:46] <AlratanMobile> The reason I suggested Jukenjitsu was because people wanted to do martial arts, and I hoped that a martial art based around a gun would be least bad
  870. [2011-12-11 04:06:50] <TMIoverload> But people are all "LOL, there's magic we can fight stuff up close, we'll have to do it eventually" Not like we stopped both the Elf and Doony from ever closing with us when we didn't want them to
  871. [2011-12-11 04:07:31] <Arkeus> TMIoverload: we stopped the elf because he was an idiot, and doony because we had back up and artifact
  872. [2011-12-11 04:07:32] <TMIoverload> Really Ark? Those gyms and Jukenhitsu were all about our spirit senses?
  873. [2011-12-11 04:07:42] <Arkeus> The gyms were stupid shit
  874. [2011-12-11 04:07:48] <AlratanMobile> Have to admit that the plan failed, and Jutentitsu has turned out to have nothing to do with actually using the weapon for its main purpose
  875. [2011-12-11 04:07:53] <Arkeus> Jikentsu was because of chakra, iirc
  876. [2011-12-11 04:08:05] |<-- MrTT has left irc.rizon.net (Quit: Leaving)
  877. [2011-12-11 04:08:10] <TMIoverload> No, we didn't know shit about chakra when we started learning Juke.
  878. [2011-12-11 04:08:17] <AlratanMobile> Jukenjitsu became about chakra later
  879. [2011-12-11 04:08:23] <TMIoverload> We only learned the Chakra stuff like the last few days before we left
  880. [2011-12-11 04:08:25] <Arkeus> TMIoverload: read how we looked for Jijukentsu
  881. [2011-12-11 04:08:34] <Arkeus> we were looking for a "magical style martial art"
  882. [2011-12-11 04:08:39] <Ironybot> We did get some contacts out of the whole gym thing, so it wasn't a total loss.
  883. [2011-12-11 04:08:45] <AlratanMobile> People wanted to waste our time with Krav Magra
  884. [2011-12-11 04:08:50] -->| EvilP-m (~AndChat@Rizon-3F181EAB.dynamic.dsl.as9105.com) has joined #golemquest
  885. [2011-12-11 04:08:56] <AlratanMobile> And I was determined not to do that
  886. [2011-12-11 04:09:25] <TMIoverload> Which was stupid as hell. Magic martial art? Why the hell would we go with that when we can shoot things in the head?
  887. [2011-12-11 04:09:33] <Ironybot> Hopefully if we get Shadowbro more memory manipulation we'll be able to run around blatantly stealing skills from everyone and their cousin.
  888. [2011-12-11 04:09:44] <Arkeus> lol Ironybot
  889. [2011-12-11 04:09:54] <Arkeus> Yeah, that's the downside of not having memory manip
  890. [2011-12-11 04:09:55] <AlratanMobile> But we do need to finish with gyaketsuote
  891. [2011-12-11 04:10:08] <Arkeus> We need gyaketsuote and spirit senes
  892. [2011-12-11 04:10:13] <Arkeus> as both stakc with everything
  893. [2011-12-11 04:10:14] <AlratanMobile> But that's so we can try to use it at range and socially
  894. [2011-12-11 04:10:30] <Arkeus> and the only way we have tfound to train for this is sparring with russians
  895. [2011-12-11 04:10:34] <Arkeus> and it's a free way
  896. [2011-12-11 04:10:37] <AlratanMobile> I think as soon as we can, we should start using paintballs
  897. [2011-12-11 04:10:46] <TMIoverload> Al, here's a problem with that. There's always going to be more neat tricks we can learn as we go deeper in the martial arts. Bob feeds us hooks. We need to learn which ones not to take
  898. [2011-12-11 04:10:51] <Ironybot> And with accelerated learning speed through chakras, once we get trained with that, our ability to learn both melee and ranged combat should massively increase, giving us a great multiplier to the effectiveness of time spent.
  899. [2011-12-11 04:10:53] <AlratanMobile> Rather than fists when practicing
  900. [2011-12-11 04:11:14] <AlratanMobile> There was a reason I said to buy 20 paintball guns
  901. [2011-12-11 04:11:18] <Arkeus> Ironybot: also the ability to not have our brain melt by speed thinking
  902. [2011-12-11 04:11:30] <Ironybot> We can probably buy that from Sometimes Merchant in the morning.
  903. [2011-12-11 04:11:35] <AlratanMobile> As the tricks in gyaketsuote don't seem to be based on melee combat
  904. [2011-12-11 04:11:43] <Arkeus> Yes, that's what i want to buy from him
  905. [2011-12-11 04:11:48] <AlratanMobile> We simply need to stop speed thinking
  906. [2011-12-11 04:11:53] <Ironybot> Why?
  907. [2011-12-11 04:11:55] <Arkeus> Yeah, hyaketsuote tricks are much more than melee
  908. [2011-12-11 04:12:00] <Arkeus> Same for spirit sensing
  909. [2011-12-11 04:12:20] <Arkeus> Speed thinking is GREAT if we can do it without harm
  910. [2011-12-11 04:12:22] <AlratanMobile> So we need to start practicing them in a way that helps things like shooting we need to practice with
  911. [2011-12-11 04:12:28] <Ironybot> That is, why would we stop speed thinking when we could take steps to make it safe? It has obvious and substantial benefits.
  912. [2011-12-11 04:12:46] <AlratanMobile> Even if you stop the organic damage
  913. [2011-12-11 04:13:02] <AlratanMobile> It still destroys your sense of time
  914. [2011-12-11 04:13:09] <AlratanMobile> Which is very dangerous
  915. [2011-12-11 04:13:14] <Arkeus> Again, there are ways to go against that
  916. [2011-12-11 04:13:24] <Arkeus> and putting Igor in the heartblood will help, too
  917. [2011-12-11 04:13:28] <Ironybot> Apples to donuts Sometimes Merchant can provide protections against virtually all damage.
  918. [2011-12-11 04:13:35] <Arkeus> Yeah
  919. [2011-12-11 04:13:38] <AlratanMobile> Heart blood is months or years off
  920. [2011-12-11 04:13:49] <Arkeus> lol, heartblood is short term
  921. [2011-12-11 04:13:52] <AlratanMobile> Not really a factor
  922. [2011-12-11 04:13:53] <Ironybot> Admittedly, he'll charge for it- but we have a lot to tell.
  923. [2011-12-11 04:14:00] <AlratanMobile> No, we don't
  924. [2011-12-11 04:14:03] <Arkeus> that's why Ironybot was wanting it
  925. [2011-12-11 04:14:10] <Ironybot> Sell. Excuse me.
  926. [2011-12-11 04:14:25] <Arkeus> It's a short term power up that will continue to stack and be a multiplying factor
  927. [2011-12-11 04:14:31] <AlratanMobile> We actually have quite little that's safe to sell
  928. [2011-12-11 04:14:35] <Ironybot> The heart plan is medium term. It cannot reasonably happen until after the doonongaes is dead.
  929. [2011-12-11 04:14:38] <Arkeus> We have quite a bit
  930. [2011-12-11 04:14:49] <Arkeus> Ironybot: Well, Einrik is here for Doony
  931. [2011-12-11 04:15:00] <AlratanMobile> Dooney is a month away
  932. [2011-12-11 04:15:04] <Arkeus> and if we want to use what little poison protection we have left, we shoukld try to kill him soon
  933. [2011-12-11 04:15:08] <AlratanMobile> If we can possible manage it
  934. [2011-12-11 04:15:11] <Arkeus> Doony is 'until a month' away
  935. [2011-12-11 04:15:16] <Arkeus> we can do it sooner
  936. [2011-12-11 04:15:18] <Ironybot> I'm pretty sure that poison protection is gone by now.
  937. [2011-12-11 04:15:22] <AlratanMobile> We should wait as long as possible
  938. [2011-12-11 04:15:46] <Arkeus> There is no reason to wait if we can NOT wait
  939. [2011-12-11 04:16:01] <TMIoverload> I'm thinking he's going to ambush the Russians on the Triad job
  940. [2011-12-11 04:16:12] <AlratanMobile> Then they die
  941. [2011-12-11 04:16:35] <Arkeus> TMIoverload: yeah, i think so, too
  942. [2011-12-11 04:16:40] <AlratanMobile> Easy come, easy go
  943. [2011-12-11 04:16:49] <Arkeus> which is why there is camella/einrik/hillevi with us
  944. [2011-12-11 04:17:22] <AlratanMobile> We're still no more capable of killing Dooney withour destroying his body than we were when we left
  945. [2011-12-11 04:17:34] <AlratanMobile> We're not ready to face him
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  947. [2011-12-11 04:18:06] <Ironybot> What do you think we should be doing to prepare to face him, then?
  948. [2011-12-11 04:18:06] <AlratanMobile> If he hits our allies to lure us out, then they'll have to look out for themselves
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  953. [2011-12-11 04:18:25] <AlratanMobile> Get Simo Heya's memories
  954. [2011-12-11 04:18:28] =-= TMIoverload is now known as TMIoverloadaway
  955. [2011-12-11 04:18:32] <AlratanMobile> Copy-pasted
  956. [2011-12-11 04:18:55] <Ironybot> Which will give us riflery skills, but little else.
  957. [2011-12-11 04:18:58] <AlratanMobile> Get the AA-12 upgraded so we can sustain a very high rate of fire from medium range
  958. [2011-12-11 04:19:18] <AlratanMobile> Not just rifles, sub machine gun as well
  959. [2011-12-11 04:19:26] <Ironybot> Can't we now? Or are you looking for an even higher "very high"?
  960. [2011-12-11 04:19:41] <AlratanMobile> We need the bottomless magasine
  961. [2011-12-11 04:19:53] <AlratanMobile> Otherwise we run dry after 6 seconds
  962. [2011-12-11 04:20:02] <Ironybot> Shadowbro's teleportation reloads might not be a bottomless magazine, but they're pretty good.
  963. [2011-12-11 04:20:24] <Arkeus> Shadowbro can also teleport us out
  964. [2011-12-11 04:20:25] <Ironybot> And besides, the way that Bob runs the dice here, guns jam all the damn time.
  965. [2011-12-11 04:20:26] <AlratanMobile> We can't carry hundreds or thousands of rounds
  966. [2011-12-11 04:20:32] <AlratanMobile> They're too heavy
  967. [2011-12-11 04:20:33] <Arkeus> for maneuvring h44X
  968. [2011-12-11 04:20:39] <Arkeus> Alratan: he can
  969. [2011-12-11 04:21:17] <AlratanMobile> SB can carry and teleport thousands of rounds into a style of magasine he's said he's bad at
  970. [2011-12-11 04:21:34] <AlratanMobile> We need SB to teleport to clear jams as they happen
  971. [2011-12-11 04:21:40] <Arkeus> If we take care of the mind?
  972. [2011-12-11 04:21:43] <Arkeus> sure
  973. [2011-12-11 04:22:22] <AlratanMobile> I doubt we can take care of the mind
  974. [2011-12-11 04:22:28] <Arkeus> Anyway, AA12 by itself won't do squat
  975. [2011-12-11 04:22:35] <AlratanMobile> Yes it will
  976. [2011-12-11 04:22:36] <Arkeus> we need the DOOM round
  977. [2011-12-11 04:22:39] <AlratanMobile> No
  978. [2011-12-11 04:22:44] <Arkeus> or another way to concel his immortality
  979. [2011-12-11 04:23:08] <AlratanMobile> Target is to subdue him anyway
  980. [2011-12-11 04:23:15] <Arkeus> Sure it is <_<
  981. [2011-12-11 04:23:21] <AlratanMobile> Exhaust his regeneration reserve
  982. [2011-12-11 04:23:31] <AlratanMobile> With sustained gunfire
  983. [2011-12-11 04:23:53] <Arkeus> He dEFINITELY won't have any way to counteract this, i am sure
  984. [2011-12-11 04:23:59] <AlratanMobile> Then we can approach close enough to put a doom round in him
  985. [2011-12-11 04:24:21] <AlratanMobile> We didn't have the upgraded Taste last time we fought
  986. [2011-12-11 04:24:36] <Arkeus> No, we had the matebas, and he didn't have his own gear
  987. [2011-12-11 04:24:43] <Arkeus> now he will have his gear
  988. [2011-12-11 04:25:29] <Arkeus> We can expect him to have a Artifact as well as quite a few magical items
  989. [2011-12-11 04:25:34] <AlratanMobile> Simply using his full abilities and expecting us to be a threat from the start is enough to kill us pretty trivially
  990. [2011-12-11 04:25:51] <AlratanMobile> If he gets anywhere close to us
  991. [2011-12-11 04:27:16] <AlratanMobile> A shapeshifting regenerating superfast superstrong opponent
  992. [2011-12-11 04:27:49] <AlratanMobile> Who can literally pop up in a crowd, tear us to shreds, and keep tearing until we stay dead
  993. [2011-12-11 04:28:14] <AlratanMobile> With pretty much no early warning possible
  994. [2011-12-11 04:28:44] <AlratanMobile> If Dooney tries at all, we're totally screwed
  995. [2011-12-11 04:44:19] <BUTTZ> We just need to shape the field
  996. [2011-12-11 04:44:41] <BUTTZ> Sonophones insulting him, to lure him to where we want him.
  997. [2011-12-11 04:44:55] <BUTTZ> Explosives to soften him up
  998. [2011-12-11 04:45:25] <BUTTZ> Cold weapons in the form of what the triads have come up with
  999. [2011-12-11 04:45:41] <BUTTZ> Our small arsenal of magic weapons
  1000. [2011-12-11 04:45:54] <BUTTZ> Our allies and followers
  1001. [2011-12-11 04:45:58] <BUTTZ> He's dead
  1002. [2011-12-11 04:47:29] [INFO] Disconnecting from IRC. Click close again to exit now.
  1003. [2011-12-11 04:47:29] [QUIT] Disconnected from irc://irc.rizon.net/ (irc://irc.rizon.net/). [[Reconnect][Reconnect to irc.rizon.net][reconnect]]
  1004. [2011-12-11 21:22:59] -->| YOU (Ironybot) have joined #golemquest
  1005. [2011-12-11 21:22:59] =-= Topic for #golemquest is ``Current thread: http://goo.gl/coZQj | Disc Thread: http://goo.gl/p0wsG | Wiki: http://goo.gl/LB2hZ | Guns: http://goo.gl/LEhh5 | Guns Disc: http://goo.gl/7Tq3r | Dreamer: http://goo.gl/PeLnk || http://goo.gl/U3JE3''
  1006. [2011-12-11 21:22:59] =-= Topic for #golemquest was set by ChicagoTed on Sunday, August 14, 2011 3:05:00 AM
  1007. [2011-12-11 21:23:00] <TMIoverload> Guile, I'm not sure you remember the shit supernatural stuff has put there for security
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  1010. [2011-12-11 21:23:02] <Arkeus> He can, yeah
  1011. [2011-12-11 21:23:08] <Guile> The trick would probably be abducting the curator, faking a change to the exhibit and an exchange to another museum, take it en-route, memory-wipe the curator and let him take the fall
  1012. [2011-12-11 21:23:24] <Guile> I thought it was a mundane museum?
  1013. [2011-12-11 21:23:27] <Arkeus> How do we memory wipe him, though?
  1014. [2011-12-11 21:23:30] <Arkeus> we have no mind magic
  1015. [2011-12-11 21:23:40] <Arkeus> Guile: it has magical defenses, iirc
  1016. [2011-12-11 21:24:00] |<-- Samar_ has left irc.rizon.net (Ping timeout: 240 seconds)
  1017. [2011-12-11 21:24:01] <Arkeus> Also, i am pretty sure using border anywhere in china = you are screwed
  1018. [2011-12-11 21:24:02] <TMIoverload> It is, but lots of supernaturals like it and have put up supernatural detecting stuff so they know if something happens
  1019. [2011-12-11 21:24:04] <Guile> I havent read the latest update. I assume we did not, in fact, watch Einrik wipe out Frank's human mind?
  1020. [2011-12-11 21:24:18] <Arkeus> Frank?
  1021. [2011-12-11 21:24:23] <Guile> Amenblood monster
  1022. [2011-12-11 21:24:23] <Arkeus> ah
  1023. [2011-12-11 21:24:26] <Arkeus> Einrik wiped it
  1024. [2011-12-11 21:24:26] <TMIoverload> No, we were awake for that
  1025. [2011-12-11 21:24:29] <Arkeus> we didn't watch
  1026. [2011-12-11 21:24:37] <TheBeardiestBob> SB watched though
  1027. [2011-12-11 21:24:40] <Arkeus> We saw SB getting HAPPY
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  1029. [2011-12-11 21:24:51] <TheBeardiestBob> And you got Einrik to NOT look at the super-taboo incriminating details while doing it
  1030. [2011-12-11 21:24:53] <TheBeardiestBob> so that's nice
  1031. [2011-12-11 21:25:01] <Arkeus> Yeah
  1032. [2011-12-11 21:25:03] <A_Greedy_Squid> ...what details?
  1033. [2011-12-11 21:25:09] <Guile> Okay, supernatural defenses. No illusion charm, just get a Curator-face mask. All tech.
  1034. [2011-12-11 21:25:13] <Guile> fools the cameras, too
  1035. [2011-12-11 21:25:26] <TheBeardiestBob> you mean the mask... UNDER a charm
  1036. [2011-12-11 21:25:29] <Arkeus> Guile: darkening would make it damn easy
  1037. [2011-12-11 21:25:41] <TheBeardiestBob> after all, the mask can fail if the voice doesn't match-and what if you're build's wrong?
  1038. [2011-12-11 21:25:41] <TMIoverload> I think it has magical detection shit, so they'd be tracking our soul or someshit
  1039. [2011-12-11 21:25:58] <TheBeardiestBob> I mean, 6'4" HUNGRY looking bodybuilder physique is not the norm for curators
  1040. [2011-12-11 21:26:06] <Arkeus> lol
  1041. [2011-12-11 21:26:17] <Guile> true, that
  1042. [2011-12-11 21:26:39] <Arkeus> Honestly, i expect that with Darkening we could use SB to switch it without anyone detecting anything
  1043. [2011-12-11 21:26:40] <TheBeardiestBob> And Amen is fully equipped to make magically undetectable charms-so long as you gave him what he needs
  1044. [2011-12-11 21:26:41] <Guile> can Sake controlling the wind alter our voice?
  1045. [2011-12-11 21:26:49] <TheBeardiestBob> that being one live person to bastardize the soul of
  1046. [2011-12-11 21:26:51] <Arkeus> and looking like a mundane being a normal tourist
  1047. [2011-12-11 21:26:56] <TheBeardiestBob> so one hobo per masked charm
  1048. [2011-12-11 21:26:59] <Guile> more murder, ahoy
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  1050. [2011-12-11 21:27:05] <A_Greedy_Squid> yay murder
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  1052. [2011-12-11 21:27:16] =-= Samar__ is now known as Samar
  1053. [2011-12-11 21:27:17] <Arkeus> Guile: SB can talk, iirc
  1054. [2011-12-11 21:27:28] <Arkeus> he might be able to change his voice as he wishes
  1055. [2011-12-11 21:27:31] <Arkeus> mmmh, bob
  1056. [2011-12-11 21:27:38] <Arkeus> Does SB has the same voice as Armas?
  1057. [2011-12-11 21:28:04] <Ironybot> Ah, speaking of horribly abusing innocents- Bob, what exactly does Shadowbro need in order to get another shadow? Obviously we could buy one, but to get the mere's shadow all he had to go was have us have it. If someone else willingly verbally agrees to give us their shadow, can he just take it and get a powerup?
  1058. [2011-12-11 21:28:20] <Arkeus> wait wait wait
  1059. [2011-12-11 21:28:24] <Arkeus> when did you arrive?
  1060. [2011-12-11 21:28:27] <Arkeus> oh, right
  1061. [2011-12-11 21:28:39] <Ironybot> It occurred to me yesterday that we could just go to a bar somewhere and get tipsy mundanes to sell us their shadows in exchange for a round of drinks.
  1062. [2011-12-11 21:28:44] <Guile> might work - goblins can steal wierd things in a Deal, like voices and Names and shadows and things
  1063. [2011-12-11 21:28:46] <Arkeus> Ironybot: btw, soul sculpting spirit animal = it's fine
  1064. [2011-12-11 21:29:02] <Ironybot> Ah... "it's fine"? Did we think it would not be fine?
  1065. [2011-12-11 21:29:10] <Arkeus> I think SB would have to LEARN to take it
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  1067. [2011-12-11 21:29:17] <Arkeus> Also, we would have to learn to make deals binding
  1068. [2011-12-11 21:29:42] <Arkeus> ALSO, there is a reason why deals are OBVIOUS- people don't like it when you make deals that aren't obvious (obvious as being deals)
  1069. [2011-12-11 21:29:46] <BUTTZ> Can you imagine the synchronized action bullshit we'll be able to do once we have the Heart of Clan Laine?
  1070. [2011-12-11 21:29:49] <Arkeus> we may get killed real fast that way
  1071. [2011-12-11 21:30:02] <TheBeardiestBob> Ironybot: you can actually have people 'sell' you their shadow now-but slight problem: completely mundane people lacking a shadow die due to health degradation as they become increasingly insomniatic and lose mental coherency. Death happens in about a month, usually.
  1072. [2011-12-11 21:30:03] <Arkeus> <Ironybot> Ah... "it's fine"? Did we think it would not be fine? <= we talked about wheter it was taboo
  1073. [2011-12-11 21:30:04] <Grail> I wonder how many children have sold their soul to another over a dollar or snack cake.
  1074. [2011-12-11 21:30:04] <Arkeus> iirc
  1075. [2011-12-11 21:30:12] <TheBeardiestBob> Having any magical capacity prevents this from occuring
  1076. [2011-12-11 21:30:35] <Arkeus> BUTTZ: yeah
  1077. [2011-12-11 21:30:41] <TMIoverload> Any magical capacity? That include any chakra capacity?
  1078. [2011-12-11 21:30:48] <TheBeardiestBob> that is does
  1079. [2011-12-11 21:30:51] <TheBeardiestBob> it does
  1080. [2011-12-11 21:31:15] <Ironybot> So I don't recall ever thinking that soul sculpting spirit animals was taboo, since obviously all the Sami do it all the time. They'd have collectively run into a hell of a lot of trouble a long time ago if they couldn't do that.
  1081. [2011-12-11 21:31:27] <TMIoverload> So if we used our SOul thingy to open and align others chakras, we could then buy someone's shadow without issue?
  1082. [2011-12-11 21:31:31] <Arkeus> We didn't think it was, but Alratan did
  1083. [2011-12-11 21:31:35] <Ironybot> Ah.
  1084. [2011-12-11 21:31:37] <Arkeus> so it' good to have confirmation
  1085. [2011-12-11 21:31:42] <Ironybot> He thinks a lot of things.
  1086. [2011-12-11 21:31:42] <A_Greedy_Squid> Fuck them
  1087. [2011-12-11 21:31:44] <A_Greedy_Squid> We dont care
  1088. [2011-12-11 21:31:52] <Arkeus> Ironybot: our eye :-(
  1089. [2011-12-11 21:32:21] <TheBeardiestBob> A new pain in Armas' repertoire. He's building quite an agony catalog.
  1090. [2011-12-11 21:32:23] <Arkeus> But, yes, Ironybot: ifyou go and Make deals with tipsy people about buying important stuff, i'll SUST
  1091. [2011-12-11 21:32:29] <Arkeus> it sounds extremely dangerous
  1092. [2011-12-11 21:32:44] <Arkeus> That he is
  1093. [2011-12-11 21:32:51] <Ironybot> It almost certainly is both dangerous and highly profitable.
  1094. [2011-12-11 21:32:51] <A_Greedy_Squid> Good good, we need to...familiarize ourselves with pain
  1095. [2011-12-11 21:33:00] <A_Greedy_Squid> And that almost everything can be regenerated
  1096. [2011-12-11 21:33:01] <TMIoverload> I think the first thing we should do is learn to open others chakras.
  1097. [2011-12-11 21:33:05] <TheBeardiestBob> get him some more diversity and Grim Gambler's Guts'll evolve
  1098. [2011-12-11 21:33:09] <Ironybot> If we can get Shadowbro to learn memory manipulation, we can make the deals and then wipe their memories of it.
  1099. [2011-12-11 21:33:12] <Guile> why, is our ultimate goal to be a nightmare chef assassin masochist?
  1100. [2011-12-11 21:33:12] <Arkeus> lol bob
  1101. [2011-12-11 21:33:16] <Arkeus> you are fun ;_;
  1102. [2011-12-11 21:33:19] <Ironybot> Cover our tracks a bit.
  1103. [2011-12-11 21:33:21] <TheBeardiestBob> and he'll have legitimately preternatural pain resistance.
  1104. [2011-12-11 21:33:41] <Arkeus> Ironybot: there is a reason why Devils and Goblins are explicit about 'this is a deal'
  1105. [2011-12-11 21:33:47] <Grail> Sadly this doesn't cover emotional pain
  1106. [2011-12-11 21:33:49] <Arkeus> they certainly have memory magic, too
  1107. [2011-12-11 21:33:49] <A_Greedy_Squid> But then again, with pain resistance, we won't even notice injuries...
  1108. [2011-12-11 21:33:49] <TheBeardiestBob> I think the first thing you should learn is how to manage your OWN chakras
  1109. [2011-12-11 21:34:01] <Arkeus> yep
  1110. [2011-12-11 21:34:06] <Arkeus> Get lessons :-(
  1111. [2011-12-11 21:34:18] <Arkeus> bob: Is camella still here?
  1112. [2011-12-11 21:34:22] <TheBeardiestBob> yah
  1113. [2011-12-11 21:34:35] <A_Greedy_Squid> Bob, is my Russian's injury serious?
  1114. [2011-12-11 21:34:37] <TMIoverload> I meant in relation to buying shadows
  1115. [2011-12-11 21:34:38] <A_Greedy_Squid> Is it grave, doctor?
  1116. [2011-12-11 21:34:46] <Arkeus> Will learning dunter footwork or teaching gobbos training decay our bloodline more, bob?
  1117. [2011-12-11 21:34:55] <TheBeardiestBob> Squid, he died thirty five minutes ago
  1118. [2011-12-11 21:35:00] <TheBeardiestBob> Ozymandius style
  1119. [2011-12-11 21:35:01] <Arkeus> YESSSS
  1120. [2011-12-11 21:35:05] <A_Greedy_Squid> Noooooooooooo
  1121. [2011-12-11 21:35:07] <TMIoverload> YES
  1122. [2011-12-11 21:35:10] <TheBeardiestBob> No but he's fine.
  1123. [2011-12-11 21:35:13] <Grail> Maybe?
  1124. [2011-12-11 21:35:19] <TMIoverload> Noooooooo
  1125. [2011-12-11 21:35:25] <A_Greedy_Squid> YESSSSSS
  1126. [2011-12-11 21:35:28] <Grail> Maybe.
  1127. [2011-12-11 21:35:30] <TheBeardiestBob> Lo Fang actually kicked the crap out of the GDG
  1128. [2011-12-11 21:35:31] <TheBeardiestBob> alone
  1129. [2011-12-11 21:35:34] <TheBeardiestBob> without any magic items
  1130. [2011-12-11 21:35:37] <Arkeus> yeah, that was funny
  1131. [2011-12-11 21:35:39] <Arkeus> CAMELLA'd
  1132. [2011-12-11 21:35:40] <A_Greedy_Squid> Pants has been soiled
  1133. [2011-12-11 21:35:43] <TheBeardiestBob> just a fucking brush, pot of ink, and a shit ton of papers
  1134. [2011-12-11 21:35:49] <TheBeardiestBob> and his GOD-GIVEN ARM AND LEG HAMMERS
  1135. [2011-12-11 21:35:52] <TheBeardiestBob> BOO YEA
  1136. [2011-12-11 21:35:54] <A_Greedy_Squid> Poet Warrior!
  1137. [2011-12-11 21:35:58] <Grail> Jackie Chan would be proud
  1138. [2011-12-11 21:36:19] <TheBeardiestBob> More 'nonchalantly doing calligraphy to make battle charms while fighting'
  1139. [2011-12-11 21:36:36] <TheBeardiestBob> And doing that in melee range
  1140. [2011-12-11 21:36:39] <Grail> GfH
  1141. [2011-12-11 21:36:43] <Arkeus> bob: will learning dunter footwork or teaching gobbos in nn decay our bloodline (winter) more?
  1142. [2011-12-11 21:36:44] <TheBeardiestBob> while still fighting back with kicks.
  1143. [2011-12-11 21:36:49] <Arkeus> or doesn't it count?
  1144. [2011-12-11 21:36:53] <A_Greedy_Squid> Good to see Rule of Cool still applies in GfH
  1145. [2011-12-11 21:36:58] <Grail> The only quest where calligraphy is a real battle skill
  1146. [2011-12-11 21:36:59] <TheBeardiestBob> it would count.
  1147. [2011-12-11 21:37:01] <Arkeus> Damnit lo fang
  1148. [2011-12-11 21:37:03] <Arkeus> you are awesome
  1149. [2011-12-11 21:37:15] <Arkeus> too bad (lol) we'll get our butt kicked by you
  1150. [2011-12-11 21:37:35] <Arkeus> mmmh ok, so no teaching gobbos/footwork before bloodline
  1151. [2011-12-11 21:37:54] <TheBeardiestBob> Well he's built his chakra use in a way Camella'd drool over-he's all about detection and proper analysis, as close to a natural sensor as possible. With all that battle experience-it's kinda 'I've seen that move before-and I've seen it done better, whelp!'
  1152. [2011-12-11 21:38:08] <Arkeus> lol
  1153. [2011-12-11 21:38:18] <A_Greedy_Squid> How much potential have we lost in our bloodline? We only know it's "slowly" degrading...
  1154. [2011-12-11 21:38:33] <TheBeardiestBob> Find out for yourself in quest somehow.
  1155. [2011-12-11 21:38:41] <Grail> I can't imagine we've lost much.
  1156. [2011-12-11 21:38:47] <Arkeus> bob, we talked last night about haggling for a bonus for whatever we take at the auction: for them to kill some einher for us
  1157. [2011-12-11 21:38:49] <Arkeus> feasible?
  1158. [2011-12-11 21:38:50] <TMIoverload> So, magic bullet for Darkening from the auction?
  1159. [2011-12-11 21:38:57] <TMIoverload> That possible?
  1160. [2011-12-11 21:38:58] <BUTTZ> Amen would be able to tell
  1161. [2011-12-11 21:39:12] <A_Greedy_Squid> Well yeah, Since Amen is MAD enough to see our soul...
  1162. [2011-12-11 21:39:17] <TheBeardiestBob> Yeah I guess, but you could also buy such a thing as a commission from Johann
  1163. [2011-12-11 21:39:29] <Arkeus> Don't we need a einher question first?
  1164. [2011-12-11 21:39:39] <Grail> Couple dozen thousand?
  1165. [2011-12-11 21:39:43] <A_Greedy_Squid> ...Johann can choose which ability to activate?
  1166. [2011-12-11 21:39:44] <Guile> Not really. We'd need an einher question to be SURE we'd get Darkening
  1167. [2011-12-11 21:40:00] <Guile> but we can fire a shot into our mouth at almost any time
  1168. [2011-12-11 21:40:03] <Arkeus> Guile: for johan making the bullet
  1169. [2011-12-11 21:40:31] <Grail> But yeah is Johan capable of making the bullet right now, if he was briefed with the situation?
  1170. [2011-12-11 21:40:42] <Grail> And if so how long would it take him to devise the correct bullet?
  1171. [2011-12-11 21:40:50] <TheBeardiestBob> Yes, but it'd cost around $100k
  1172. [2011-12-11 21:40:54] <Grail> Fund it
  1173. [2011-12-11 21:41:01] <Arkeus> yeah, let's do it
  1174. [2011-12-11 21:41:07] <Arkeus> how long would it take him?
  1175. [2011-12-11 21:41:16] <TheBeardiestBob> and two weeks, a week and two days if you pay an extra 30k to get him to put everything else aside.
  1176. [2011-12-11 21:41:29] <BUTTZ> Man's expensive
  1177. [2011-12-11 21:41:30] <Arkeus> Damnit :-(
  1178. [2011-12-11 21:41:44] <Guile> He pretty close to corners the market in his niche
  1179. [2011-12-11 21:41:45] <TheBeardiestBob> His is a well respected art.
  1180. [2011-12-11 21:41:50] <Arkeus> Anyone has a plan for getting it faster?
  1181. [2011-12-11 21:41:59] <Arkeus> yeah, what Guile said
  1182. [2011-12-11 21:42:04] <TheBeardiestBob> Only Demonologist Gunsmith in town that can actually do NON Demonic gunwork as well.
  1183. [2011-12-11 21:42:07] <TMIoverload> It's the time it'd take that I have a problem with
  1184. [2011-12-11 21:42:10] <Guile> we could gather the materials ourselves if we wanna be cheap. still 100k
  1185. [2011-12-11 21:42:18] <Ironybot> There are other demonologist gunsmiths in town?
  1186. [2011-12-11 21:42:21] <Arkeus> I think we could sell the pistols to Ogrimir
  1187. [2011-12-11 21:42:23] <Guile> or we could spend our favor from Lo Fang on smuggling
  1188. [2011-12-11 21:42:41] <BUTTZ> We could, you know, not be so quick to trade off these awesome magic guns
  1189. [2011-12-11 21:42:41] <TheBeardiestBob> There are two others at the moment-neither is as skilled or as respected as Johann
  1190. [2011-12-11 21:42:45] <Grail> Goblins to gold
  1191. [2011-12-11 21:42:50] <Arkeus> TheBeardiestBob: would sellign the pistols to ogrimir be enough for him to give us such a bullet + help us finalize the bloodline?.
  1192. [2011-12-11 21:42:51] <BUTTZ> You guys want to keep trading the Four Seasons and I think that's dumb
  1193. [2011-12-11 21:42:56] <Grail> So do I
  1194. [2011-12-11 21:42:57] <BUTTZ> These are guns with the magic in the METAL
  1195. [2011-12-11 21:43:07] <Grail> But that's pretty much Arkeus
  1196. [2011-12-11 21:43:08] <Guile> I never got the info on what those do?
  1197. [2011-12-11 21:43:10] <Grail> Who's suggesting it
  1198. [2011-12-11 21:43:12] <TheBeardiestBob> Ogrimir isn't interested in buying shit from you-he's got his contract, that's what he cares about.
  1199. [2011-12-11 21:43:13] <Grail> Over and over
  1200. [2011-12-11 21:43:30] <Grail> They negate an entire season of magic
  1201. [2011-12-11 21:43:31] <Arkeus> mmh ok
  1202. [2011-12-11 21:43:31] <TheBeardiestBob> just like Rabbit doesn't take solicitors-but GAMBLES with an interesting wager, that's a different thing.
  1203. [2011-12-11 21:43:41] <Arkeus> Interesting
  1204. [2011-12-11 21:43:44] <Grail> Shoot a guy using summer magic with the summer gun?
  1205. [2011-12-11 21:43:53] <Grail> Oh hey why aren't you regenerating or shooting fire at me?
  1206. [2011-12-11 21:44:12] <Guile> neat. so it wouldnt help against chakra-users, but bloodlines and fae... solid. Very solid.
  1207. [2011-12-11 21:44:23] <Arkeus> Yeah, they are really powerful
  1208. [2011-12-11 21:44:29] <Guile> Doony, say hello to my Summer gun
  1209. [2011-12-11 21:44:32] <Arkeus> i expect it would kill Armas to use the summer or winter one, though
  1210. [2011-12-11 21:44:46] <TheBeardiestBob> It's a similar 'three level' suppressor to the Taste.
  1211. [2011-12-11 21:44:57] <TheBeardiestBob> the four are, that is
  1212. [2011-12-11 21:45:02] <Guile> What happens if one person is shot with all four simultaneously? Considering how our winter and summer react to each other...
  1213. [2011-12-11 21:45:07] <TMIoverload> Only three levels? Does the summer one stack with taste for that?
  1214. [2011-12-11 21:45:20] <TheBeardiestBob> On Doony? Yes it would
  1215. [2011-12-11 21:45:22] <TheBeardiestBob> man
  1216. [2011-12-11 21:45:23] <A_Greedy_Squid> >TheBeardiestBob just like Rabbit doesn't take solicitors-but GAMBLES with an interesting wager, that's a different thing.
  1217. [2011-12-11 21:45:24] <A_Greedy_Squid> HEHEHEHEHE
  1218. [2011-12-11 21:45:25] <TheBeardiestBob> that would fuck him up
  1219. [2011-12-11 21:45:31] <Arkeus> hehe
  1220. [2011-12-11 21:45:33] <Arkeus> nice
  1221. [2011-12-11 21:45:46] <TheBeardiestBob> six total levels of regenerative suppression.
  1222. [2011-12-11 21:45:48] <Ironybot> Damn, we still haven't gotten any news on what Einrik told Camella and we were hanging out around here all night.
  1223. [2011-12-11 21:45:51] <Shifter29> It's lower than 6, his regen is?
  1224. [2011-12-11 21:45:56] <Guile> yeah, we got a solid plan for taking him on if we can get him to a location of our choice
  1225. [2011-12-11 21:46:03] <Arkeus> So, it seems if we go Darkening, it will take at least a week and a bit for the bloodline to be done
  1226. [2011-12-11 21:46:05] <TMIoverload> I think his was six or seven, but I could be wrong
  1227. [2011-12-11 21:46:07] <Ironybot> They seem to have immediately become fast friends, though.
  1228. [2011-12-11 21:46:10] <A_Greedy_Squid> So...let's go GAMBLIN' with Kyubey
  1229. [2011-12-11 21:46:21] <Arkeus> yeah, they seem to
  1230. [2011-12-11 21:46:22] <Ironybot> Diminutive names and all.
  1231. [2011-12-11 21:46:43] <TheBeardiestBob> 'Rik has become her platonic favorite non-familial uncle. It's an italian thing.
  1232. [2011-12-11 21:46:54] <Arkeus> TheBeardiestBob: if we had a question for Ogrimir, would johan be able to make the bullet faster?
  1233. [2011-12-11 21:46:59] <Arkeus> lol bob
  1234. [2011-12-11 21:47:00] <Arkeus> :D
  1235. [2011-12-11 21:47:02] <TheBeardiestBob> Or at least, very commonly found in italy
  1236. [2011-12-11 21:47:09] <Guile> Ark, that is a waste of a question
  1237. [2011-12-11 21:47:17] <Arkeus> Guile: yeah, i agree
  1238. [2011-12-11 21:47:19] <Guile> not that we have an einher on-hand
  1239. [2011-12-11 21:47:24] <Grail> Right well we need money
  1240. [2011-12-11 21:47:33] <Arkeus> I would much rather spend one on trying to maximize the finalization
  1241. [2011-12-11 21:47:34] <Grail> We need to sell things for goblin gold
  1242. [2011-12-11 21:47:39] <Arkeus> mayube get a bonus on those rolls
  1243. [2011-12-11 21:47:40] <Grail> Gunner's arrows
  1244. [2011-12-11 21:47:41] <TMIoverload> I disagree. Grabbing Draconic level soul stealth before our bloodline degrades too much would be good
  1245. [2011-12-11 21:48:04] <Grail> What else do we have to sell?
  1246. [2011-12-11 21:48:22] <Arkeus> The book, maybe
  1247. [2011-12-11 21:48:26] <TMIoverload> Hate gun I guess. i want the blunderbuss for Sake
  1248. [2011-12-11 21:48:27] <Arkeus> mmh
  1249. [2011-12-11 21:48:33] <Guile> punt gun
  1250. [2011-12-11 21:48:36] <Grail> Nah
  1251. [2011-12-11 21:48:37] <Arkeus> Hate gun is not for sale
  1252. [2011-12-11 21:48:44] <Grail> The Punt Gun is useful to the Redcaps
  1253. [2011-12-11 21:48:45] <Arkeus> it's Locke
  1254. [2011-12-11 21:48:48] <Grail> It's worth the training session
  1255. [2011-12-11 21:48:50] <A_Greedy_Squid> We should gift one of Gunner's arrow quivers to BC because racism
  1256. [2011-12-11 21:48:55] <A_Greedy_Squid> He's got 3 arrow quivers
  1257. [2011-12-11 21:48:59] <A_Greedy_Squid> I mean, WE
  1258. [2011-12-11 21:49:00] <Ironybot> He became Camella's uncle in the space of like three hours after meeting her? Damn. Man's more suave than we give him credit for.
  1259. [2011-12-11 21:49:20] <Guile> I think its time we face up to the fact that Einrik is just a better Armas than Armas is
  1260. [2011-12-11 21:49:22] <TMIoverload> Locke is dead and giving a hate gun to a kid is stupid
  1261. [2011-12-11 21:49:28] <Arkeus> We could sell info for money to SM, i think
  1262. [2011-12-11 21:49:38] <Arkeus> TMIoverload: for later on
  1263. [2011-12-11 21:49:42] <TheBeardiestBob> He has a way with the wild-eyed.
  1264. [2011-12-11 21:49:46] <Arkeus> unless we can make him something better
  1265. [2011-12-11 21:49:48] <Arkeus> ahhaha
  1266. [2011-12-11 21:49:51] <Arkeus> Oh, Einrik
  1267. [2011-12-11 21:49:54] <A_Greedy_Squid> Bob: D'ohohohoho
  1268. [2011-12-11 21:50:01] <TMIoverload> No, that's still stupid. A hate-gun is not some nice gift
  1269. [2011-12-11 21:50:08] <A_Greedy_Squid> >Hate-gun
  1270. [2011-12-11 21:50:09] <A_Greedy_Squid> >Child
  1271. [2011-12-11 21:50:10] <A_Greedy_Squid> WAT
  1272. [2011-12-11 21:50:16] <TheBeardiestBob> No but really Camella's player's all over him so what can I say?
  1273. [2011-12-11 21:50:19] <Ironybot> Children can hate very well.
  1274. [2011-12-11 21:50:20] <Guile> Sell the hate gun, use the money to make him the best toy the Svartelves can produce, tell him IT's an heirloom of his dad's?
  1275. [2011-12-11 21:50:24] <Ironybot> Just sayin'.
  1276. [2011-12-11 21:50:24] <A_Greedy_Squid> Child gets grumpy after being grounded, GOES ON RAMPAGE
  1277. [2011-12-11 21:50:44] <Guile> Uh, we'd be leaving it in trust with his guardians until age of majority
  1278. [2011-12-11 21:50:48] <Guile> Armas has SOME sense
  1279. [2011-12-11 21:50:49] <A_Greedy_Squid> 'No pudding, sir? WELL FUCK YOU!'
  1280. [2011-12-11 21:51:01] <Grail> I am a bit worried
  1281. [2011-12-11 21:51:03] <Guile> ... maybe. Unless he thought child-rampage would be funny.
  1282. [2011-12-11 21:51:05] <Ironybot> Anyway, ultimately it doesn't matter what it is, inherited items are important for other reasons.
  1283. [2011-12-11 21:51:06] <Grail> Tell a kid his father died for a gun
  1284. [2011-12-11 21:51:11] <Grail> Show him a gun that fires pure HATE
  1285. [2011-12-11 21:51:12] <TheBeardiestBob> A toy that would forcibly drain his chakras and tax his soul while he holds it-all while using that energy to fuel making him feel secure? A trollish, training security blanket toy?
  1286. [2011-12-11 21:51:28] <Grail> What does he think of his father?
  1287. [2011-12-11 21:51:29] <Arkeus> lol
  1288. [2011-12-11 21:51:37] <Ironybot> How heavily does it tax the soul?
  1289. [2011-12-11 21:51:52] <TheBeardiestBob> Well it'd depend on how you built it, wouldn't it.
  1290. [2011-12-11 21:51:54] <Guile> Did we just get that kid addicted to a blankie? I think we did
  1291. [2011-12-11 21:52:00] <Grail> Would the taxing make his soul weaker in the end?
  1292. [2011-12-11 21:52:01] <Ironybot> True.
  1293. [2011-12-11 21:52:03] <Grail> Or stronger?
  1294. [2011-12-11 21:52:04] <TMIoverload> Since he said training, just enough that you'll never die sounds best
  1295. [2011-12-11 21:52:06] <Grail> From the strain.
  1296. [2011-12-11 21:52:07] <A_Greedy_Squid> MY PRECIOUSSSSSSS
  1297. [2011-12-11 21:52:54] <TheBeardiestBob> IF you properly tailored the item to the child....
  1298. [2011-12-11 21:53:03] <Guile> So 15 years from now something tries to om nom him - a dozen years of slow protection magic buildup turns it into a crispy critter
  1299. [2011-12-11 21:53:12] <Arkeus> lol
  1300. [2011-12-11 21:53:19] <Guile> "Hey kid, come down into this sewer with me, it'll be fun!"
  1301. [2011-12-11 21:53:44] <A_Greedy_Squid> We should dress up as the IT clown
  1302. [2011-12-11 21:53:48] <TMIoverload> Who the hell posted the ingrown twin thing in Disc?
  1303. [2011-12-11 21:53:52] <A_Greedy_Squid> For the sewer scene
  1304. [2011-12-11 21:53:56] <Arkeus> but yeah, 130k for getting it in a week and 2 days
  1305. [2011-12-11 21:53:57] <Arkeus> mmh
  1306. [2011-12-11 21:54:03] <Arkeus> should be feasible
  1307. [2011-12-11 21:54:17] <A_Greedy_Squid> "Feasible"-one of Armas' favorite words
  1308. [2011-12-11 21:54:21] <Dart666> could we just buy enough luck to get the super-lurk?
  1309. [2011-12-11 21:54:21] <Guile> This may be the worst plan we've ever come up with. And that's including stealing sperm
  1310. [2011-12-11 21:54:29] <TheBeardiestBob> (Based off remeasuring at age 17, twelve years from now) You could be looking at a soul that's got an extra decade more weight than peers similarly coming of age, as well as chakra's as used to strain and abuse as a veteran, and as open as an apprentice' without any prior use. Their soul as a whole would be on average half again as large as it would have bee
  1311. [2011-12-11 21:54:30] <A_Greedy_Squid> nonono
  1312. [2011-12-11 21:54:32] <TheBeardiestBob> n.
  1313. [2011-12-11 21:54:37] <TMIoverload> Oh shit, one time luck for the gamble
  1314. [2011-12-11 21:54:38] <A_Greedy_Squid> Bob: What could SB do if we "purchased" some shadows? Does "owning" another person's shadow count as taboo already?
  1315. [2011-12-11 21:54:46] <A_Greedy_Squid> ...someone said Gamble?
  1316. [2011-12-11 21:54:55] <Arkeus> nice
  1317. [2011-12-11 21:55:14] <TMIoverload> How much would enough one shot luck for that be Bob?
  1318. [2011-12-11 21:56:02] <TheBeardiestBob> That would be singularly hard to acquire, with how hard Trick is to sense for any but it's owner.
  1319. [2011-12-11 21:56:48] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1320. [2011-12-11 21:57:08] <TMIoverload> Hmm, how about enough general luck rented out for the amount of time it'd take for us to shoot ourselves?
  1321. [2011-12-11 21:57:42] <BUTTZ> Stealing sperm?
  1322. [2011-12-11 21:57:56] <BUTTZ> Does this relate to the flesh titans?
  1323. [2011-12-11 21:57:59] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1324. [2011-12-11 21:58:00] <Guile> MrTT, Buttz
  1325. [2011-12-11 21:58:11] <Arkeus> TMIoverload: that's... not a bad idea
  1326. [2011-12-11 21:58:14] =-= Samar_ is now known as Samar
  1327. [2011-12-11 21:58:14] <A_Greedy_Squid> No, the best worst plan we ever came up with was MaidAmens. That's right, in PLURAL FORM
  1328. [2011-12-11 21:58:23] <Guile> Basically, wining and dining, then literally jacking a Border member of their vital fluid
  1329. [2011-12-11 21:58:27] <Guile> hopefully not personally
  1330. [2011-12-11 21:58:54] <A_Greedy_Squid> Or...you know, we could just cut him a bit while he's drunk/passed out
  1331. [2011-12-11 21:58:56] <BUTTZ> You're saying Armas is a prude?
  1332. [2011-12-11 22:00:15] <TMIoverload> ...I wonder how much permanent luck we could get at the auction...
  1333. [2011-12-11 22:00:53] <Arkeus> I am pretty sure Camella has a luck trait
  1334. [2011-12-11 22:00:54] <Arkeus> :-
  1335. [2011-12-11 22:00:59] <A_Greedy_Squid> ...
  1336. [2011-12-11 22:01:07] <A_Greedy_Squid> Then we need to Gamble with her
  1337. [2011-12-11 22:01:16] <Guile> No, just hopefully not a whore, Buttz
  1338. [2011-12-11 22:01:38] <BUTTZ> You have NO idea what Ogrimir is going to have Armas do
  1339. [2011-12-11 22:01:47] <Guile> Hence the 'hope'
  1340. [2011-12-11 22:01:49] <Arkeus> you do?
  1341. [2011-12-11 22:02:19] <TheBeardiestBob> I have been forced to give her a luck level three trait, as she's sustained such statistically unlikely high rolling averages
  1342. [2011-12-11 22:02:28] <Arkeus> :_:
  1343. [2011-12-11 22:02:32] <Arkeus> wow
  1344. [2011-12-11 22:02:34] <TheBeardiestBob> That's ON TOP of prodigal skills and such
  1345. [2011-12-11 22:02:37] <A_Greedy_Squid> ....
  1346. [2011-12-11 22:02:39] <A_Greedy_Squid> WE NEED THAT TRAIT
  1347. [2011-12-11 22:02:41] <A_Greedy_Squid> WE NEED THAT LUCK
  1348. [2011-12-11 22:02:42] <TheBeardiestBob> It's... a bit distressing
  1349. [2011-12-11 22:02:42] <Arkeus> That's... pretty great
  1350. [2011-12-11 22:02:52] <BUTTZ> We've got other things going for us
  1351. [2011-12-11 22:02:53] <Arkeus> Yeah, Camella is doing well
  1352. [2011-12-11 22:02:54] <Guile> simmer down, squid
  1353. [2011-12-11 22:03:05] <TMIoverload> How fast is that trait gaining XP?
  1354. [2011-12-11 22:03:06] <TheBeardiestBob> I'm not comparing her against Armas
  1355. [2011-12-11 22:03:07] <TheBeardiestBob> my issue
  1356. [2011-12-11 22:03:10] <BUTTZ> She's not going to eat that heart, is she?
  1357. [2011-12-11 22:03:22] <TheBeardiestBob> is that she's becoming more capable of pulling off unreasonable wins than any other character.
  1358. [2011-12-11 22:03:30] <Guile> The reponse of a NORMAL person to being given a beating heart is not to eat it, Buttz
  1359. [2011-12-11 22:03:35] <BUTTZ> So, cheat a little Bob
  1360. [2011-12-11 22:03:43] <Arkeus> I thought that was the point of her character?
  1361. [2011-12-11 22:03:48] <BUTTZ> You're the GM, that's your right. Your duty.
  1362. [2011-12-11 22:03:50] <Grail> Or use new dice rolling programs
  1363. [2011-12-11 22:03:53] <Grail> Seriously
  1364. [2011-12-11 22:03:56] <Grail> Just cycle through them
  1365. [2011-12-11 22:04:00] <TheBeardiestBob> I've had her switch three tiems
  1366. [2011-12-11 22:04:02] <Arkeus> I had gotten the impression you had given ther special abilities to make her able to win impossible wins
  1367. [2011-12-11 22:04:05] <TheBeardiestBob> and the luck stayed
  1368. [2011-12-11 22:04:11] <Arkeus> her
  1369. [2011-12-11 22:04:30] <TheBeardiestBob> no, she's just rolled well enough that it's become her thing, and she's PRACTICED at it
  1370. [2011-12-11 22:04:32] <TMIoverload> Force her into a riddle contest with something deathless
  1371. [2011-12-11 22:04:42] <TheBeardiestBob> different from having a special trait-this is flat experience accrual
  1372. [2011-12-11 22:04:59] <Grail> Eh at this point I'm just ignoring it.
  1373. [2011-12-11 22:05:00] <A_Greedy_Squid> She's so good at dice
  1374. [2011-12-11 22:05:04] <A_Greedy_Squid> I'm so jealous
  1375. [2011-12-11 22:05:14] <Grail> As at least in my mind Camella doesn't make sense
  1376. [2011-12-11 22:05:21] <Grail> At least in this type of setting.
  1377. [2011-12-11 22:05:23] <Arkeus> Neither in mine, actually
  1378. [2011-12-11 22:05:25] <Arkeus> yeah
  1379. [2011-12-11 22:05:51] <Arkeus> I had really gotten the impression you had chosen to give her reality-warping power as she is a 'outsider'
  1380. [2011-12-11 22:06:01] <Arkeus> so that she can compete as a human
  1381. [2011-12-11 22:06:49] <TheBeardiestBob> ....That's surprisingly close to the mark in a certain sense.
  1382. [2011-12-11 22:07:17] <Arkeus> Well, the whole 'they came from the east' is a enormous flafg
  1383. [2011-12-11 22:07:28] <TheBeardiestBob> She came from a magic-less setting, and has had rapid magic growth in her own way-without bloodlines and only limited chakra control, she's remolded her own soul. Think about that for a moment.
  1384. [2011-12-11 22:07:36] <Arkeus> The wya the only people who may have had her spirit sensing ability coming from mongolia?
  1385. [2011-12-11 22:07:44] <Arkeus> sure they weren't coming from another world ^^;
  1386. [2011-12-11 22:08:10] <TheBeardiestBob> I'm explaining her good luck as 'had her world not been magicless, she would have been a once in a generation prodigal magician or possibly wizard that seriously altered the magic world.'
  1387. [2011-12-11 22:08:18] <A_Greedy_Squid> Camella, you're so full of H4X
  1388. [2011-12-11 22:08:22] <TheBeardiestBob> And that way if her luck fails
  1389. [2011-12-11 22:08:42] <TheBeardiestBob> I can explain it as 'her connection to her old prowess fades in this new world, where her other self is much less talented.'
  1390. [2011-12-11 22:08:48] <Arkeus> mmmh, interesting
  1391. [2011-12-11 22:09:18] <BUTTZ> We should have gotten her that painting
  1392. [2011-12-11 22:09:20] <A_Greedy_Squid> I still don't see how she views us as someone full of H4X too
  1393. [2011-12-11 22:09:30] <A_Greedy_Squid> She's got even more herself
  1394. [2011-12-11 22:09:48] <Ironybot> So, completely different topic: Can we help Whaitiri eat all the other still-existing Maori gods so that she can gain their powers/portfolios and become the supreme god of the Maori people?
  1395. [2011-12-11 22:09:54] <Arkeus> Bah, the relationship between PC is really skewed
  1396. [2011-12-11 22:10:22] <Arkeus> with the way BC is calling us a freak of nature when he was the one with spirit animal, and is the one who chose a power that can kill him at any time
  1397. [2011-12-11 22:10:25] <TheBeardiestBob> Ironybot: I suppose, if you wanted to start a divine war that reached beyond the Maori pantheon
  1398. [2011-12-11 22:10:31] <Arkeus> and he doesn't know about our cannibalism
  1399. [2011-12-11 22:11:00] <Ironybot> Damn. Not terribly feasible, then, even as a long-term plan. Unless we can somehow rig the war to come out on top.
  1400. [2011-12-11 22:11:49] <Ironybot> I was hoping that the Maori were obscure enough that they could have some internal pantheon rearrangement without attracting too much external attention.
  1401. [2011-12-11 22:11:56] <Arkeus> heh
  1402. [2011-12-11 22:12:16] <Grail> It's not
  1403. [2011-12-11 22:12:20] <Arkeus> I am still amused by the idea of Lammy being less subtle than us
  1404. [2011-12-11 22:12:29] <Grail> And it's rather interconnected with other Polynesian pantheons
  1405. [2011-12-11 22:13:20] <TheBeardiestBob> Also, Armas isn't that far from $200k now
  1406. [2011-12-11 22:13:25] <TheBeardiestBob> he'd doing kinda sorta okay
  1407. [2011-12-11 22:13:28] <TheBeardiestBob> NOW MAKE MORE
  1408. [2011-12-11 22:13:41] <Arkeus> We just need to give 130k for bloodline
  1409. [2011-12-11 22:14:01] <Arkeus> Urgh, waiting another week, damn it
  1410. [2011-12-11 22:14:13] <Arkeus> Maytbe we could find a way to stop the decaying, but...
  1411. [2011-12-11 22:14:16] <Arkeus> So, bob
  1412. [2011-12-11 22:14:32] <Arkeus> TMI's idea of spiking our luck fo the time to shoot at ourself, feeasible?
  1413. [2011-12-11 22:14:37] <Arkeus> for
  1414. [2011-12-11 22:14:44] <Arkeus> feasible
  1415. [2011-12-11 22:15:12] <A_Greedy_Squid> We /are/ making more
  1416. [2011-12-11 22:15:14] <Ironybot> If we can buy one minute of being spectacularly fucking lucky in all things gun-related that would probably do it.
  1417. [2011-12-11 22:15:25] <Arkeus> oooh
  1418. [2011-12-11 22:15:26] <A_Greedy_Squid> With 4 million from Lo Fang...
  1419. [2011-12-11 22:15:31] <Arkeus> Gun related, nice
  1420. [2011-12-11 22:15:37] <Arkeus> Maybe even Buntline related
  1421. [2011-12-11 22:15:44] <Arkeus> restricted firther
  1422. [2011-12-11 22:15:59] <Ironybot> Dodges the problem of not being able to analyze Iron Trick if we buy for a full category which includes its essence.
  1423. [2011-12-11 22:16:00] <A_Greedy_Squid> Oh man
  1424. [2011-12-11 22:16:08] <A_Greedy_Squid> Every shot is a Primary Ability shot
  1425. [2011-12-11 22:16:15] <Arkeus> Ironybot: good idea
  1426. [2011-12-11 22:16:26] <A_Greedy_Squid> Darkening, Gravity, Darkening, Gravity, Darkening, SOUL-SCALE to finish him
  1427. [2011-12-11 22:16:45] <Arkeus> I think it could work well enough
  1428. [2011-12-11 22:17:01] <Arkeus> We might even have enough info for SM to give it to us this morning
  1429. [2011-12-11 22:17:27] <Ironybot> Side note, buying a charm or something which we can burn for a minute or thirty seconds of luck like that could be a battle-winner.
  1430. [2011-12-11 22:17:43] <Ironybot> Unfortunately it would be so expensive that we'd probably come out to a net loss on most battles.
  1431. [2011-12-11 22:17:50] <Arkeus> yeah
  1432. [2011-12-11 22:18:15] -->| Dart666_ (~chatzilla@AB8F8E16.58919EDA.AF628001.IP) has joined #golemquest
  1433. [2011-12-11 22:18:24] <Arkeus> OTOH, buying something that could do those '30 seconds of luck, one hour from now' could cost much less
  1434. [2011-12-11 22:18:39] <Dart666_> did i lose anything?
  1435. [2011-12-11 22:18:54] <Arkeus> pm me the last phrase you saw
  1436. [2011-12-11 22:19:41] <A_Greedy_Squid> ...if memory serves right, the gobbos have good-luck charms
  1437. [2011-12-11 22:19:53] <Ironybot> Yes, they do.
  1438. [2011-12-11 22:20:08] <Ironybot> There is some mention of this in the discussion thread.
  1439. [2011-12-11 22:20:10] <Arkeus> Yeah, this may be worth doing tomorrow morning
  1440. [2011-12-11 22:20:27] <Arkeus> And, going to try to sleep
  1441. [2011-12-11 22:20:28] <Arkeus> laters
  1442. [2011-12-11 22:20:44] |<-- Dart666 has left irc.rizon.net (Ping timeout: 240 seconds)
  1443. [2011-12-11 22:20:56] =-= Dart666_ is now known as Dart666
  1444. [2011-12-11 22:23:01] <Guile> There's good luck, and then there's 'make this Artifact do what I want' good luck
  1445. [2011-12-11 22:25:28] <Guile> man, giving up on Borders almost physically hurts. But we're just not responsible enough
  1446. [2011-12-11 22:25:50] <Guile> for the puppy - we get the tropical fish
  1447. [2011-12-11 22:29:06] <Arkeus> Borders is DAMN good, yeah :-(
  1448. [2011-12-11 22:29:38] <Ironybot> Don't sweat it, guys. Armas will be awesome with Darkening.
  1449. [2011-12-11 22:30:05] <Ironybot> And look, if we're so fucking clumsy with our Winter powers right now that we accidentally make our eyes explode, I shudder to think what we'd fuck up with Borders.
  1450. [2011-12-11 22:31:07] <Ironybot> Speaking of our eyes exploding, how bad was that? Did we take hits other than the power required to regenerate our eyes from that? Magical saturation in them now gone, or our powers on the fritz again, something like that?
  1451. [2011-12-11 22:31:08] <A_Greedy_Squid> Night.
  1452. [2011-12-11 22:31:28] |<-- A_Greedy_Squid has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1453. [2011-12-11 22:31:29] <TheBeardiestBob> nope, just the energy for the regen
  1454. [2011-12-11 22:32:32] <Shifter29> That may still be a fair bit...
  1455. [2011-12-11 22:32:47] <Guile> Summer was already only 20 to our Winter's 100
  1456. [2011-12-11 22:33:28] <Guile> and yeah, we can at least have some fun making up weird shit for our soul to look like whenever we're meeting someone who might be able to see us
  1457. [2011-12-11 22:33:33] <Arkeus> oj btw, of we want to go luck thing, we MUST talk to einrik/Sake/SB first
  1458. [2011-12-11 22:33:37] <Guile> make sure our soul looks totally open and defenseless
  1459. [2011-12-11 22:33:44] <Arkeus> Maybe gambler god don't like luck enhancement
  1460. [2011-12-11 22:33:52] <Arkeus> and he has a provision of 'fuck you' about them
  1461. [2011-12-11 22:34:06] <Grail> Sounds like the luck won't work
  1462. [2011-12-11 22:34:16] <Grail> Might as well just go with the surefire solution
  1463. [2011-12-11 22:34:19] <Arkeus> Grail: oh?
  1464. [2011-12-11 22:34:29] <Ironybot> One would think that gambler gods would think luck enhancement is hilarious. Every serious gambler believes in cheating their way to victory.
  1465. [2011-12-11 22:34:47] <Arkeus> That's what i think irony
  1466. [2011-12-11 22:34:49] <Guile> things can be hilarious when they happen to other people
  1467. [2011-12-11 22:34:52] <Arkeus> but some don't like OTHER vheating
  1468. [2011-12-11 22:34:53] <Shifter29> There is a difference between "luck" enhancement and fortune enhancement... so why not go for the latter?
  1469. [2011-12-11 22:35:09] <Ironybot> I don't think I fully grasp the distinction. Clarify?
  1470. [2011-12-11 22:35:14] <Arkeus> anyway, back to bed
  1471. [2011-12-11 22:35:35] <Guile> fortune is luck in the matter of, well, fortunes, yes? The gaining and losing thereof
  1472. [2011-12-11 22:35:43] <Shifter29> Luck is some weird-ass attribute based on your soul or whatever.
  1473. [2011-12-11 22:35:56] <Shifter29> Fortune is the odds of an event occuring.
  1474. [2011-12-11 22:36:42] <Shifter29> Though it is commonly referred to as a negative form of luck.
  1475. [2011-12-11 22:37:13] <Grail> I bet there are Irish luck bloodlines
  1476. [2011-12-11 22:37:23] <Guile> where are you getting this from, Shifter?
  1477. [2011-12-11 22:37:49] <Shifter29> The dark. :P
  1478. [2011-12-11 22:38:43] <Shifter29> But fortune is essentially the choices of people constrained by a situation interacting with each-other.
  1479. [2011-12-11 22:40:04] <Shifter29> There is a difference between having the misfortune to be mugged 3 times in a week and being unlucky enough to have the same thing happen.
  1480. [2011-12-11 22:40:54] <Guile> http://www.smbc-comics.com/index.php?db=comics&id=2454#comic
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  1483. [2011-12-11 22:44:00] =-= Samar_ is now known as Samar
  1484. [2011-12-11 22:44:10] <TheBeardiestBob> A South African monkey was once awarded a medal and promoted to the rank of corporal during World War I.
  1485. [2011-12-11 22:44:31] <TheBeardiestBob> Would you like to take a guess as to whether this monkey's soul is/was eligible to be a spirit animal?
  1486. [2011-12-11 22:44:41] <TheBeardiestBob> http://www.weirdosaurus.com/2011/08/south-african-served-as-corporal-in.html
  1487. [2011-12-11 22:46:25] <Shifter29> With the belief of an entire regiment: yes.
  1488. [2011-12-11 22:46:38] <Guile> And somewhere in Europe promoted a penguin similarly
  1489. [2011-12-11 22:47:42] <TheBeardiestBob> Military penguin versus military monkey... hm.
  1490. [2011-12-11 22:47:44] <Ironybot> They used to give messenger pigeons medals, too. Purple Hearts in particular, if they arrived wounded.
  1491. [2011-12-11 22:48:55] <Guile> We must breed an entire flock of souled pigeons
  1492. [2011-12-11 22:49:11] <TheBeardiestBob> weaponized pidgeonshit
  1493. [2011-12-11 22:49:43] <Ironybot> I'm pretty sure that our plans for the mass production of souled animals have been tabled until either we're rich or get an appropriately wealthy backer.
  1494. [2011-12-11 22:50:05] <Guile> "Amen... Release the Summer pigeons!" Flaming pigeonshit everywhere while Armas laughs and laughs and laughs
  1495. [2011-12-11 22:50:45] <Ironybot> Although now that you bring Amen into it, he'd probably get a kick out of torturing animals by putting them through usually-lethal hardships until some souls pop up.
  1496. [2011-12-11 22:51:05] <Ironybot> Could have him run a cottage industry in the basement.
  1497. [2011-12-11 22:51:36] <Shifter29> And some pigeons may gain his favour, not even god can help those ones...
  1498. [2011-12-11 22:52:14] <Guile> Of course, with Amen involved it all goes horribly wrong and Istanbul becomes overrun with blood-pigeons the size of cars or something
  1499. [2011-12-11 22:52:47] <Shifter29> And pigeon-mounted Russians.
  1500. [2011-12-11 22:54:07] <Ironybot> So if Camella comes from a dimension with no magic- if we sent her home somehow, or someone else from our dimension went to her place, would all their magic go away? Certainly they wouldn't be able to draw on the nevernever for power anymore.
  1501. [2011-12-11 22:54:42] <TheBeardiestBob> Good god http://www.computerandvideogames.com/329125/video-the-most-heroic-battlefield-3-kill-yet/
  1502. [2011-12-11 22:54:43] <Ironybot> Or would it be like being in space, where they can use magic but only until they run out of the power they brought with them?
  1503. [2011-12-11 22:55:06] <TheBeardiestBob> Well the worms were their first contact-magic has begun to contaminate their world.
  1504. [2011-12-11 22:56:07] <Ironybot> ...so there's an entire world over there with magic but no history of using it, just ripe for the taking by whoever moves in and starts setting themselves up as in charge?
  1505. [2011-12-11 22:56:31] <TheBeardiestBob> If you had a path to there, like someone from that plane, sure
  1506. [2011-12-11 22:56:36] <Ironybot> ...
  1507. [2011-12-11 22:56:47] <Grail> Oh man
  1508. [2011-12-11 22:56:48] <TheBeardiestBob> Yup
  1509. [2011-12-11 22:56:49] <Grail> That clip
  1510. [2011-12-11 22:56:52] <Ironybot> Friends, I have a new long-term plan for our future.
  1511. [2011-12-11 22:56:59] <Ironybot> It involves taking over a world.
  1512. [2011-12-11 22:57:58] <Guile> Camella might have something to say about that
  1513. [2011-12-11 22:58:15] <Guile> although if we promised to be the very best, most benevolent overlord we could be...
  1514. [2011-12-11 22:58:15] <Ironybot> What, if we don't take over someone else will.
  1515. [2011-12-11 22:58:34] <Shifter29> This clearly the next time Armin will appear...
  1516. [2011-12-11 22:58:42] <Ironybot> If she gets in on our heart plan, then she gets to be right near the top of our inevitable conquest as part of the boss network.
  1517. [2011-12-11 22:59:12] <TheBeardiestBob> http://farm7.static.flickr.com/6075/6033177214_c02385f663_b.jpg
  1518. [2011-12-11 22:59:28] <Ironybot> Can give all her old friends special treatment and all the usual awesome nepotism jazz.
  1519. [2011-12-11 23:01:56] |<-- Guile has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1520. [2011-12-11 23:02:55] <BUTTZ> What old friends?
  1521. [2011-12-11 23:03:05] <BUTTZ> All of Camella's friends have been made in the past month
  1522. [2011-12-11 23:03:14] <Ironybot> The friends in her old world, after we go back there to conquer it. Obviously.
  1523. [2011-12-11 23:03:30] <BUTTZ> She'll rightly say Armas is a nut
  1524. [2011-12-11 23:03:42] <BUTTZ> And then she'll tell on him to Einrik to talk some sense into him
  1525. [2011-12-11 23:04:13] <Ironybot> I wonder, if we have the heart plan going, maybe we could reinforce the connection enough that it would let us teleport across the dimensional barriers so long as we had another member of the net on the other side to home in on.
  1526. [2011-12-11 23:04:34] <Ironybot> Might work, might not. Would almost certainly require some very specialized tweaking.
  1527. [2011-12-11 23:09:57] <Ironybot> Hrm. If her world has new magic in it, does that mean that Belief is just starting to accrue from the whole populace right now, in the past couple months? Meaning that before long the whole world will start filling with newborn baby gods? Shit, they're going to have gigantic problems on their hands in very short order.
  1528. [2011-12-11 23:11:47] <Shifter29> Yes, even worse ones than the current magical world we live in...
  1529. [2011-12-11 23:12:16] <TheBeardiestBob> That is correct Irony
  1530. [2011-12-11 23:12:26] <TheBeardiestBob> I'm going to go play games now I think
  1531. [2011-12-11 23:12:27] <TheBeardiestBob> later
  1532. [2011-12-11 23:12:30] |<-- TheBeardiestBob has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1533. [2011-12-11 23:12:54] <Ironybot> There'll be no established interests to keep them down. And the modern world has some very nasty sensibilities compared to the old one in many ways, with a lot of rather ugly Belief flying around.
  1534. [2011-12-11 23:14:02] <Ironybot> We might honestly have a reasonable argument that the other world would be better off with us going there and trying to take over and keep the problems down than it would be otherwise.
  1535. [2011-12-11 23:15:03] <Shifter29> Everyone in this world would but altogether OR alone that would not happen.
  1536. [2011-12-11 23:15:58] <Ironybot> Hrm?
  1537. [2011-12-11 23:17:35] <Dart666> and the best way of doing it would be by eating baby gods
  1538. [2011-12-11 23:19:38] <Ironybot> Actually Armas would personally have serious problems in Camella's world, since he couldn't get constant deliveries of huge quantities of magical meat. His Hunger might rapidly grow unmanageable unless her shifts to regular cannibalism, which is obviously a PR nightmare.
  1539. [2011-12-11 23:20:00] <Ironybot> Eating baby gods might work, of course. Like delicious veal.
  1540. [2011-12-11 23:20:12] <Dart666> we could just eat souls
  1541. [2011-12-11 23:20:27] <Ironybot> That could work too, but it's basically eating people.
  1542. [2011-12-11 23:20:58] <Dart666> in fact we wouldn't have to worry about any rules
  1543. [2011-12-11 23:21:28] <Ironybot> Except the fact that we would be trying to establish a reputation as something other than a horrible man-eating monster.
  1544. [2011-12-11 23:21:41] <Dart666> since there wouldn't have anybody capable of stopping us
  1545. [2011-12-11 23:21:48] <Samar> good thing there's no one around who can see that we eat souls huh?
  1546. [2011-12-11 23:22:13] <Dart666> ^
  1547. [2011-12-11 23:22:38] <Ironybot> Well, any of the baby gods could probably pick up on it. Gods all have soul-o-vision, I'm pretty sure.
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  1550. [2011-12-11 23:26:02] <Dart666> the baby god's will be busy being babies and fighting each others
  1551. [2011-12-11 23:26:12] =-= Samar_ is now known as Samar
  1552. [2011-12-11 23:26:29] <Ironybot> I don't know about that. Some of them will likely be stupidly powerful, very quickly. The gods that billions believe in.
  1553. [2011-12-11 23:27:00] <Dart666> also the tabus about souls wouldn't be in place
  1554. [2011-12-11 23:27:05] <Ironybot> They might have no experience but sometimes power is all you need for success- or for hubris.
  1555. [2011-12-11 23:27:45] <Ironybot> The formal rules against soul manipulation might not be in place, but there would still be the mundanes' reaction to "he ate that guy's soul" which others would be able to exploit.
  1556. [2011-12-11 23:28:05] <Shifter29> GfH: Sueworld edition...
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  1558. [2011-12-11 23:39:20] <Samar> who knows, we might unravel the secret known as Ogrimir while there.
  1559. [2011-12-11 23:40:37] <Shifter29> As he's an Eldritch-type we probably would...
  1560. [2011-12-11 23:40:45] -->| Samar2 (~totallyno@Rizon-1F88CC7D.mycingular.net) has joined #golemquest
  1561. [2011-12-11 23:40:49] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1562. [2011-12-11 23:41:17] |<-- Samar_ has left irc.rizon.net ()
  1563. [2011-12-11 23:43:05] <MrTT> i... would like to have einrik and maybe amen inspect the russians who went to lo fang for signs of tampering
  1564. [2011-12-11 23:43:20] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1565. [2011-12-11 23:43:21] <MrTT> Since we deduced he must magically instill loyalty in his subordinates
  1566. [2011-12-11 23:43:30] <MrTT> although... no i am just being paranoid
  1567. [2011-12-11 23:43:45] <MrTT> he hasn't tried to do that to armas yet... or amen would have told us so
  1568. [2011-12-11 23:43:53] <MrTT> or maybe he has done it before we got amen
  1569. [2011-12-11 23:43:57] <MrTT> and hasn't bothered again
  1570. [2011-12-11 23:43:58] <MrTT> damn
  1571. [2011-12-11 23:45:14] <Samar2> so you mean like a "sleeper agent" type spell?
  1572. [2011-12-11 23:45:39] <MrTT> yes
  1573. [2011-12-11 23:46:13] <MrTT> in character we have our suspecions... out of character we were told lo fang uses subtle mind control
  1574. [2011-12-11 23:46:40] <MrTT> although that was more confirmation of our in character suspecions
  1575. [2011-12-11 23:47:03] <MrTT> then again, he probably doesn't have time to do so with every contractor
  1576. [2011-12-11 23:47:09] <BUTTZ> Has Armas used Te Reo in front of anyone to issue commands besides in front of Hillevi?
  1577. [2011-12-11 23:47:15] <MrTT> oh duh
  1578. [2011-12-11 23:47:22] <MrTT> we can just ask if they actually personally saw lo fang
  1579. [2011-12-11 23:47:24] <MrTT> most likely didn't
  1580. [2011-12-11 23:47:31] <Ironybot> We know they did.
  1581. [2011-12-11 23:47:44] <Ironybot> Hell, Matvey handed him the phone.
  1582. [2011-12-11 23:48:04] <Shifter29> And their reaction was... yep let's check them.
  1583. [2011-12-11 23:50:51] <Samar2> given bob's rather.. strange method of explaining away the Matvey third person typo, I am inclined to believe we may want to look into the possibility, but in a way that PARANOIA POWER LEVELING does not happen.
  1584. [2011-12-11 23:51:31] <Grail> Going to sleep
  1585. [2011-12-11 23:51:36] |<-- Grail has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1586. [2011-12-11 23:51:58] <Ironybot> How did he explain it away?
  1587. [2011-12-11 23:52:41] <MrTT> alright so... armas assigned his chakra (soul, winter) to soul sight and it blew up his eye... since his body is suffused with summer... some reason general suffusion as per ito does not do it... and that is good...
  1588. [2011-12-11 23:52:47] <MrTT> but... this gives me an idea for a death touch
  1589. [2011-12-11 23:53:05] <MrTT> push our winter chakra into a summer being in such a manner to make them burst
  1590. [2011-12-11 23:53:12] <MrTT> a touch of death attack
  1591. [2011-12-11 23:53:19] <MrTT> we will need to capture a summer creature to experiment on
  1592. [2011-12-11 23:53:23] <MrTT> or have amen clone one
  1593.  
  1594.  
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