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- if(BuyCloths[playerid] == 1)
- {
- if(newkeys & KEY_SPRINT)
- {
- if(GetPlayerMoney(playerid) >= SkinPrices[SkinID[playerid]])
- {
- new Kleider_String[126];
- GivePlayerMoney(playerid, SkinPrices[SkinID[playerid]]);
- SetPlayerSkin(playerid, AvailableSkins[SkinID[playerid]-1]);
- PlayerPlaySound(playerid, 1139, 181.7410,-87.4888,1002.023);
- TextDrawHideForPlayer(playerid, TextDraw[playerid]);
- TextdrawActive[playerid] = 0;
- TextDrawDestroy(TextDraw[playerid]);
- SetPlayerInterior(playerid,18);
- SetPlayerVirtualWorld(playerid, LastVW[playerid]);
- //PlayerInfo[playerid][pModel] = AvailableSkins[SkinID[playerid]-1];
- PlayerInfo[playerid][pChar] = AvailableSkins[SkinID[playerid]-1];
- SetPlayerPos(playerid, 162.5301, -83.6114, 1001.8047);
- SetPlayerFacingAngle(playerid, 4.3401);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid, 1);
- format(Kleider_String, sizeof(Kleider_String), "Verkäuferin: Danke für dein Kauf in Wert von $%d!", SkinPrices[SkinID[playerid]]);
- SendClientMessage(playerid, COLOR_GRAD2, Kleider_String);
- BuyCloths[playerid] = 0;
- SkinID[playerid] = 0;
- return 1;
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_KLEIDERSHOP, DIALOG_STYLE_LIST, "Wilkommen im Kleidergeschäft!", "Fraktion\nGang\nZivil", "Auswählen", "Abbrechen");
- GameTextForPlayer(playerid, "Du hast nicht genug geld bei dir!", 2000, 3);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
- return 1;
- }
- }
- }
- if((newkeys==KEY_ACTION)&&(IsPlayerInAnyVehicle(playerid))&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER))
- {
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
- {
- if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
- {
- new Abname[MAX_PLAYER_NAME];
- GetPlayerName(playerid, Abname, sizeof(Abname));
- format(string, sizeof(string), "*Ordnungsbeamter %s versucht ein Auto abzuschleppen", Abname);
- ProxDetector(7.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- new Float:pX,Float:pY,Float:pZ;
- GetPlayerPos(playerid,pX,pY,pZ);
- new Float:vX,Float:vY,Float:vZ;
- new Found=0;
- new vid=0;
- while((vid<MAX_VEHICLES)&&(!Found))
- {
- vid++;
- GetVehiclePos(vid,vX,vY,vZ);
- if((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid)))
- {
- Found=1;
- if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
- {
- DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
- }
- AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid));
- SendClientMessage(playerid,COLOR_GRAD2,"Du hast das Auto erfolgreich an den Hacken gehängt");
- }
- }
- if(!Found)
- {
- SendClientMessage(playerid,0xFFFF00AA,"Kein Auto in der Nähe.");
- }
- }
- }
- }
- if(newkeys == KEY_SUBMISSION && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- new engine,lights,alarm,doors,bonnet,boot,objective;
- new newcar = GetPlayerVehicleID(playerid);
- new vid = GetPlayerVehicleID(playerid);
- if(motor[vid] == false)
- {
- if(PlayerInfo[playerid][pRest] == 1)
- {
- new Bootcar = GetPlayerVehicleID(playerid);
- for(new X = 0; X < MaxVeh; X++)
- {
- if (Bootcar == PlayerCar[playerid][X][CarId])
- {
- if(PlayerCar[playerid][X][CarArrest] == 1)
- {
- SendClientMessage(playerid, COLOR_WHITE,"Du kannst nicht wegfahren, da an den Reifen eine Wegfahrsperre angebracht ist!");
- CarWarn[playerid] = 1;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = false;
- SendClientMessage(playerid,COLOR_GREY,"Motor abgeschaltet(Wegfahren fehlgeschlagen!)");
- FreezePlayer(playerid);
- GameTextForPlayer(playerid,"~g~/exit ~w~um auszusteigen",2000,1);
- }
- }
- }
- }
- if(vid == PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId])
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- if(IsADrugCar(newcar))
- {
- if(PlayerInfo[playerid][pJob] == 4)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY,"Du bist kein Drogendealer(/exit um das Fahrzeug zu verlassen!)");
- }
- }
- if(IsACopCar(newcar))
- {
- if(IsACop(playerid))
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY,"Du bist kein Mitglied des San Andreas Police Departments(/exit um das Fahrzeug zu verlassen!)");
- }
- }
- if(IsAFireCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY,"Du bist kein Mitglied des Fire Department(/exit um das Fahrzeug zu verlassen!)");
- }
- }
- if(IsATruck(newcar))
- {
- if(IsATruck(newcar))
- {
- if(PlayerInfo[playerid][pJob] == 16)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- //
- SendClientMessage(playerid, TEAM_GROVE_COLOR, "Bitte Fahr zu den Roten Punkt und hole dir dort Prods");
- SetPlayerCheckpoint(playerid, 1385.6671,1038.3048,10.8203, 15.0);
- format(string, sizeof(string), "Produkte: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- SendClientMessage(playerid, COLOR_WHITE, "Info: Du kannst mit diesem Fahrzeug Produkte ausliefern.");
- SendClientMessage(playerid, COLOR_WHITE, "Info: Die Befehle lauten: /load /buyprods /sellprods");
- //
- GetPlayerName(playerid, pname, sizeof(pname));
- format(string, sizeof(string), "* %s startet den Motor", pname);
- SetPlayerChatBubble(playerid, string,COLOR_PURPLE,40,2000);
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY,"Du bist kein Trucker(/exit um das Fahrzeug zu verlassen!)");
- }
- }
- }
- if(IsAVagosCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY,"Du bist kein Mitglied der Vagos(/exit um das Fahrzeug zu verlassen!)");
- }
- }
- if(IsAVIPCar(newcar))
- {
- if(PlayerInfo[playerid][pVIPClub] == 1)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY,"Du bist kein VIP Mitglied(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAIceCreamTruck(newcar))
- {
- if(IceDuty[playerid]==1)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Eis Verkäufer(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAMedicCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 4 ||PlayerInfo[playerid][pLeader] == 4)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied des San Andreas Medic Center(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsALCNCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 5 ||PlayerInfo[playerid][pLeader] == 5)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der La Cosa Nostra(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAShowCarEdel(newcar))
- {
- if(Adminmode[playerid]==1)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du kannst dieses Fahrzeug an der Kasse kaufen wenn du magst!");
- }
- }
- if(IsAHandelCar(newcar))
- {
- if(Adminmode[playerid]==1)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- }
- }
- if(IsATriadenCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 15 ||PlayerInfo[playerid][pLeader] == 15)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Triaden(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAYakuzaCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Yakuza(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAPraesiCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Regierung(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAHitmanCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Hitmans(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsANewsCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der San News(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAFahrschulCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || TakingLesson[playerid] == 1)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Fahrschule oder nimmt keine Fahrstunde(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsABikerCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Biker Boyz(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAGrooveCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Groove Street Family(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAMullCar(newcar))
- {
- if(Mullabfuhr[playerid] == 1 && PlayerInfo[playerid][pJob] == 17)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD2,"Du bist kein Müllmann oder nicht im Dienst!");
- }
- }
- if(IsABallasCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Rollen High Ballas(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsARifaCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der San Fierro Rifa(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsATerrorCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Terroristen(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAoAmtCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied des Los Santos Ordnungsamtes(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsATaxiCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied des Taxi & Co. Unternehmens(/exit um das Fahrzeug zu verlassen)");
- }
- }
- if(IsAFBICar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 21 ||PlayerInfo[playerid][pLeader] == 21)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = true;
- SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der FBI(/exit um das Fahrzeug zu verlassen)");
- }
- }
- }
- else if(motor[vid] == true)
- {
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
- motor[vid] = false;
- SendClientMessage(playerid,COLOR_GREY,"Motor abgeschaltet");
- }
- }
- if(newkeys == KEY_ANALOG_UP)
- {
- if(!IsPlayerInAnyVehicle(playerid)) { return 1; }
- if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) { return 1; }
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- if(vid != INVALID_VEHICLE_ID)
- {
- if(carlights[vid] == 0)
- {
- SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
- carlights[vid] = 1;
- return 1;
- }
- else if(carlights[vid] == 1)
- {
- SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
- carlights[vid] = 0;
- return 1;
- }
- }
- }
- if(newkeys == 16 || newkeys == 16)
- {
- for(new i = 0; i < sizeof(HouseInfo); i++)
- {
- if (IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
- {
- //printf("Found House :%d",i);
- if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
- {
- SetPlayerInterior(playerid,HouseInfo[i][hInt]);
- SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
- GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1);
- PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
- PlayerInfo[playerid][pLocal] = i;
- SetPlayerVirtualWorld(playerid,i);
- }
- else
- {
- GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
- }
- }
- }
- for(new i = 0; i < sizeof(BizzInfo); i++)
- {
- if (IsPlayerInRangeOfPoint(playerid,3.0,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
- {
- //printf("Found House :%d",i);
- /*if(!IsACop(playerid) && i == 3)
- {
- SendClientMessage(playerid, COLOR_GREY, " Nur für Beamte !");
- return 1;
- }*/
- if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
- {
- if(PlayerInfo[playerid][pPbiskey] != i)
- {
- if(BizzInfo[i][bLocked] == 1)
- {
- GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
- return 1;
- }
- if(BizzInfo[i][bProducts] == 0)
- {
- GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
- return 1;
- }
- GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
- format(string, sizeof(string), "~r~-$%d~n~~w~gib /exit ein~n~um das Gebeude zu verlassen.", BizzInfo[i][bEntranceCost]);
- BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
- ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
- BizzInfo[i][bProducts]--;
- OnPropUpdate();
- GameTextForPlayer(playerid, string, 5000, 3);
- }
- SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
- SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
- PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
- PlayerInfo[playerid][pLocal] = i+99;
- if(PlayerInfo[playerid][pLocal] == 102)
- {
- GameTextForPlayer(playerid, "~g~Willkommen~w~ In der ~b~Bank", 5000, 1);
- return 1;
- }
- new dood[MAX_PLAYER_NAME];
- GetPlayerName(playerid, dood, sizeof(dood));
- format(string, sizeof(string), "%s bezahlte $%d um das Gebeude zu betreten %d", dood, BizzInfo[i][bEntranceCost], i);
- printf("%s", string);
- PayLog(string);
- //PlayerInfo[playerid][pLocal] = i;
- }
- else
- {
- GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld", 5000, 1);
- }
- }
- }
- for(new i = 0; i < sizeof(SBizzInfo); i++)
- {
- if (IsPlayerInRangeOfPoint(playerid,3.0,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
- {
- if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
- {
- if(PlayerInfo[playerid][pPbiskey] != i)
- {
- if(SBizzInfo[i][sbLocked] == 1)
- {
- GameTextForPlayer(playerid, "~r~Geschlossen", 5000, 1);
- return 1;
- }
- if(SBizzInfo[i][sbProducts] == 0)
- {
- GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
- return 1;
- }
- GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
- gSpentCash[playerid] = GetPlayerMoney(playerid);
- SBizzInfo[i][sbProducts]--;
- SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
- ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
- new dood[MAX_PLAYER_NAME];
- GetPlayerName(playerid, dood, sizeof(dood));
- format(string, sizeof(string), "%s hat bezahlt $%d um das sbiz %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
- printf("%s", string);
- PayLog(string);
- OnPropUpdate();
- }
- }
- else
- {
- GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld", 5000, 1);
- }
- }
- }
- if (PlayerToPoint(3.0, playerid,-692.3111,939.5463,13.6328))//Haus 35, WO das man /enter macht
- {
- if(PlayerToPoint(3.0, playerid,-692.3111,939.5463,13.6328))
- {
- SetPlayerPos(playerid,1299.14,-794.77,1084.00);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 0);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 0);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1442.5719,-628.9805,95.7186))
- {
- if(PlayerToPoint(3.0, playerid,1442.5719,-628.9805,95.7186))
- {
- SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,12);//Interior
- PlayerInfo[playerid][pInt] = 12;//interior
- SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1094.9713,-647.8911,113.6484))
- {
- if(PlayerToPoint(3.0, playerid,1094.9713,-647.8911,113.6484))
- {
- SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,12);//Interior
- PlayerInfo[playerid][pInt] = 12;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,315.8470,-1769.4327,4.6223))
- {
- if(PlayerToPoint(3.0, playerid,315.8470,-1769.4327,4.6223))
- {
- SetPlayerPos(playerid,2807.619873,-1171.899902,1025.570312);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,8);//Interior
- PlayerInfo[playerid][pInt] = 8;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,910.1569,-1802.6758,13.7995))
- {
- if(PlayerToPoint(3.0, playerid,910.1569,-1802.6758,13.7995))
- {
- SetPlayerPos(playerid,271.884979,306.631988,999.148437);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,922.1036,-1803.8958,13.8371))
- {
- if(PlayerToPoint(3.0, playerid,922.1036,-1803.8958,13.8371))
- {
- SetPlayerPos(playerid,271.884979,306.631988,999.148437);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,933.8329,-1805.2236,13.8433))
- {
- if(PlayerToPoint(3.0, playerid,933.8329,-1805.2236,13.8433))
- {
- SetPlayerPos(playerid,271.884979,306.631988,999.148437);//Interior ID (Innen Koordianten)
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2018.2305,-1703.1455,14.2344))
- {
- if(PlayerToPoint(3.0, playerid,2018.2305,-1703.1455,14.2344))
- {
- SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,8);//Interior
- PlayerInfo[playerid][pInt] = 8;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2065.1030,-1703.5726,14.1484))
- {
- if(PlayerToPoint(3.0, playerid,2065.1030,-1703.5726,14.1484))
- {
- SetPlayerPos(playerid,2465.9121,-1698.3217,1013.5078);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2067.7080,-1628.8796,14.2066))
- {
- if(PlayerToPoint(3.0, playerid,2067.7080,-1628.8796,14.2066))
- {
- SetPlayerPos(playerid,-68.8491,1354.1497,1080.2109);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,6);//Interior
- PlayerInfo[playerid][pInt] = 6;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2257.0093,-1643.9324,15.8082))
- {
- if(PlayerToPoint(3.0, playerid,2257.0093,-1643.9324,15.8082))
- {
- SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,4);//Interior
- PlayerInfo[playerid][pInt] = 4;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2326.8826,-1682.0349,14.9297))
- {
- if(PlayerToPoint(3.0, playerid,2326.8826,-1682.0349,14.9297))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2388.4138,-1279.5397,25.1291))
- {
- if(PlayerToPoint(3.0, playerid,2388.4138,-1279.5397,25.1291))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2095.3564,-1145.0455,26.5929))
- {
- if(PlayerToPoint(3.0, playerid,2095.3564,-1145.0455,26.5929))
- {
- SetPlayerPos(playerid,447.0000,1400.3000,1084.3047);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1939.0479,-1114.4828,27.4523))
- {
- if(PlayerToPoint(3.0, playerid,1939.0479,-1114.4828,27.4523))
- {
- SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,10);//Interior
- PlayerInfo[playerid][pInt] = 10;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,852.2912,-1423.2693,14.1366))
- {
- if(PlayerToPoint(3.0, playerid,852.2912,-1423.2693,14.1366))
- {
- SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,652.6644,-1693.8662,14.5439))
- {
- if(PlayerToPoint(3.0, playerid,652.6644,-1693.8662,14.5439))
- {
- SetPlayerPos(playerid,260.7629,1238.3223,1084.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,9);//Interior
- PlayerInfo[playerid][pInt] = 9;//interior
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,298.7617,-1338.5542,53.4415))
- {
- if(PlayerToPoint(3.0, playerid,298.7617,-1338.5542,53.4415))
- {
- SetPlayerPos(playerid,234.2000,1064.9000,1084.2106);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,6);//Interior
- PlayerInfo[playerid][pInt] = 6;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1325.9512,-1067.3811,31.5547))
- {
- if(PlayerToPoint(3.0, playerid,1325.9512,-1067.3811,31.5547))
- {
- SetPlayerPos(playerid,260.7629,1238.3223,1084.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,9);//Interior
- PlayerInfo[playerid][pInt] = 9;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1411.1324,-920.8683,38.4219))
- {
- if(PlayerToPoint(3.0, playerid,1411.1324,-920.8683,38.4219))
- {
- SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1439.3691,-925.9455,39.6477))
- {
- if(PlayerToPoint(3.0, playerid,1439.3691,-925.9455,39.6477))
- {
- SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,10);//Interior
- PlayerInfo[playerid][pInt] = 10;//interior
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,168.3763,-1768.4071,4.4873))
- {
- if(PlayerToPoint(3.0, playerid,168.3763,-1768.4071,4.4873))
- {
- SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,8);
- PlayerInfo[playerid][pInt] = 8;
- SetPlayerVirtualWorld(playerid, 4);
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);
- }
- }
- if(PlayerToPoint(3.0, playerid,228.1174,-1744.9066,4.7277))
- {
- if(PlayerToPoint(3.0, playerid,228.1174,-1744.9066,4.7277))
- {
- SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,802.6550,-1795.7557,13.0234))
- {
- if(PlayerToPoint(3.0, playerid,802.6550,-1795.7557,13.0234))
- {
- SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,794.3857,-1795.7585,13.0234))
- {
- if(PlayerToPoint(3.0, playerid,794.3857,-1795.7585,13.0234))
- {
- SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,4);//Interior
- PlayerInfo[playerid][pInt] = 4;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,893.7580,-1635.7062,14.9297))
- {
- if(PlayerToPoint(3.0, playerid,893.7580,-1635.7062,14.9297))
- {
- SetPlayerPos(playerid,260.7629,1238.3223,1084.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,9);//Interior
- PlayerInfo[playerid][pInt] = 9;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,865.4091,-1633.8558,14.9297))
- {
- if(PlayerToPoint(3.0, playerid,865.4091,-1633.8558,14.9297))
- {
- SetPlayerPos(playerid,376.3000,1417.2000,1081.3281);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,900.1982,-1471.1298,14.3439))
- {
- if(PlayerToPoint(3.0, playerid,900.1982,-1471.1298,14.3439))
- {
- SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,985.7778,-1094.3877,27.6041))
- {
- if(PlayerToPoint(3.0, playerid,985.7778,-1094.3877,27.6041))
- {
- SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1103.4047,-1092.3674,28.4688))
- {
- if(PlayerToPoint(3.0, playerid,1103.4047,-1092.3674,28.4688))
- {
- SetPlayerPos(playerid,2496.049804,-1695.238159,1014.742187);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,3);//Interior
- PlayerInfo[playerid][pInt] = 3;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1103.3978,-1068.3617,31.8899))
- {
- if(PlayerToPoint(3.0, playerid,1103.3978,-1068.3617,31.8899))
- {
- SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,10);//Interior
- PlayerInfo[playerid][pInt] = 10;//interior
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1128.0514,-1021.1777,34.9922))
- {
- if(PlayerToPoint(3.0, playerid,1128.0514,-1021.1777,34.9922))
- {
- SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,4);//Interior
- PlayerInfo[playerid][pInt] = 4;//interior
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1118.2178,-1021.1719,34.9922))
- {
- if(PlayerToPoint(3.0, playerid,1118.2178,-1021.1719,34.9922))
- {
- SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,1980.3870,-1718.9355,17.0303))
- {
- if(PlayerToPoint(3.0, playerid,1980.3870,-1718.9355,17.0303))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2016.5397,-1641.7173,14.1129))
- {
- if(PlayerToPoint(3.0, playerid,2016.5397,-1641.7173,14.1129))
- {
- SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,8);//Interior
- PlayerInfo[playerid][pInt] = 8;//interior
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2308.7761,-1714.3440,14.9801))
- {
- if(PlayerToPoint(3.0, playerid,2308.7761,-1714.3440,14.9801))
- {
- SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,10);//Interior
- PlayerInfo[playerid][pInt] = 10;//interior
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2385.3745,-1711.6716,14.2422))
- {
- if(PlayerToPoint(3.0, playerid,2385.3745,-1711.6716,14.2422))
- {
- SetPlayerPos(playerid,-68.8491,1354.1497,1080.2109);
- SetPlayerFacingAngle(playerid, 0.00);//Drehung des Spielers
- SetPlayerInterior(playerid,6);//Interior
- PlayerInfo[playerid][pInt] = 6;//interior
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2469.1819,-1278.3518,30.3664))
- {
- if(PlayerToPoint(3.0, playerid,2469.1819,-1278.3518,30.3664))
- {
- SetPlayerPos(playerid,-68.8491,1354.1497,1080.2109);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,6);//Interior
- PlayerInfo[playerid][pInt] = 6;//interior
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2756.3027,-1182.8035,69.4034))
- {
- if(PlayerToPoint(3.0, playerid,2756.3027,-1182.8035,69.4034))
- {
- SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,10);//Interior
- PlayerInfo[playerid][pInt] = 10;//interior
- SetPlayerVirtualWorld(playerid, 7);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 7);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2842.1367,-1334.7922,14.7421))
- {
- if(PlayerToPoint(3.0, playerid,2842.1367,-1334.7922,14.7421))
- {
- SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2851.8567,-1365.9453,14.1708))
- {
- if(PlayerToPoint(3.0, playerid,2851.8567,-1365.9453,14.1708))
- {
- SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,4);//Interior
- PlayerInfo[playerid][pInt] = 4;//interior
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2808.0122,-1190.8759,25.3428))
- {
- if(PlayerToPoint(3.0, playerid,2808.0122,-1190.8759,25.3428))
- {
- SetPlayerPos(playerid,376.3000,1417.2000,1081.3281);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2808.0659,-1175.9188,25.3804))
- {
- if(PlayerToPoint(3.0, playerid,2808.0659,-1175.9188,25.3804))
- {
- SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-1872.0671,1146.7677,45.4453))//Wo man /enter macht
- {
- if(PlayerToPoint(3.0, playerid,-1872.0671,1146.7677,45.4453))
- {
- SetPlayerPos(playerid,260.6000,1238.8000,1084.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,9);//Interior // haus mittel
- PlayerInfo[playerid][pInt] = 9;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-1929.8848,1190.5452,45.4453))
- {
- if(PlayerToPoint(3.0, playerid,-1929.8848,1190.5452,45.4453))// haus mittel
- {
- SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,8);//Interior
- PlayerInfo[playerid][pInt] = 8;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2018.7615,1194.1716,45.4574))
- {
- if(PlayerToPoint(3.0, playerid,-2018.7615,1194.1716,45.4574))// haus mittel
- {
- SetPlayerPos(playerid,235.1907,1187.5522,1080.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,3);//Interior
- PlayerInfo[playerid][pInt] = 3;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2205.7410,1163.7480,55.7266))
- {
- if(PlayerToPoint(3.0, playerid,-2205.7410,1163.7480,55.7266))// haus mittel
- {
- SetPlayerPos(playerid,447.0040,1397.7914,1084.3047);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 222;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2282.4192,1046.7476,84.1206))// haus mittel
- {
- if(PlayerToPoint(3.0, playerid,-2282.4192,1046.7476,84.1206))
- {
- SetPlayerPos(playerid,267.1000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2321.6763,820.0281,45.3418))// haus mittel
- {
- if(PlayerToPoint(3.0, playerid,-2321.6763,820.0281,45.3418))
- {
- SetPlayerPos(playerid,223.1454,1287.1010,1082.14063);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2369.9177,847.0427,43.7891))// haus mittel
- {
- if(PlayerToPoint(3.0, playerid,-2369.9177,847.0427,43.7891))
- {
- SetPlayerPos(playerid,227.5507,1114.3870,1080.9994);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2402.4009,869.1920,44.2031))// haus mittel
- {
- if(PlayerToPoint(3.0, playerid,-2402.4009,869.1920,44.2031))
- {
- SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2438.3521,1141.0098,55.7266))// haus schlafraum
- {
- if(PlayerToPoint(3.0, playerid,-2438.3521,1141.0098,55.7266))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2493.2380,1141.9758,55.7266))// haus schlafraum
- {
- if(PlayerToPoint(3.0, playerid,-2493.2380,1141.9758,55.7266))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2534.6033,1143.7726,55.7266))// haus schlafraum
- {
- if(PlayerToPoint(3.0, playerid,-2534.6033,1143.7726,55.7266))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,2563.1460,1149.1028,55.7266))// haus schlafraum
- {
- if(PlayerToPoint(3.0, playerid,2563.1460,1149.1028,55.7266))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);//Interior ID (Innen Koordianten)
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 11);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 11);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2433.0833,1264.2380,28.2578))// haus schlafraum
- {
- if(PlayerToPoint(3.0, playerid,-2433.0833,1264.2380,28.2578))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 12);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 12);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2476.9526,1273.8912,25.3069))// haus schlafraum
- {
- if(PlayerToPoint(3.0, playerid,-2476.9526,1273.8912,25.3069))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2477.9009,1300.9834,18.3750))// haus schlafrau
- {
- if(PlayerToPoint(3.0, playerid,-2477.9009,1300.9834,18.3750))
- {
- SetPlayerPos(playerid,244.5000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 14);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 14);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2433.7708,1318.6154,13.8672))// haus naja
- {
- if(PlayerToPoint(3.0, playerid,-2433.7708,1318.6154,13.8672))
- {
- SetPlayerPos(playerid,344.3000,305.2000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,6);//Interior
- PlayerInfo[playerid][pInt] = 6;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2383.1394,1226.3936,33.0416))// haus naja
- {
- if(PlayerToPoint(3.0, playerid,-2383.1394,1226.3936,33.0416))
- {
- SetPlayerPos(playerid,223.1454,1287.1010,1082.1406);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2351.1572,1244.5934,29.6798))// mittl
- {
- if(PlayerToPoint(3.0, playerid,-2351.1572,1244.5934,29.6798))
- {
- SetPlayerPos(playerid,22.6102,1403.5743,1084.4297);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2383.1370,1281.3219,22.9631))// mittl
- {
- if(PlayerToPoint(3.0, playerid,-2383.1370,1281.3219,22.9631))
- {
- SetPlayerPos(playerid,22.6102,1403.5743,1084.4297);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2351.1392,1318.0743,16.2252))// mittl
- {
- if(PlayerToPoint(3.0, playerid,-2351.1392,1318.0743,16.2252))
- {
- SetPlayerPos(playerid,223.1454,1287.1010,1082.1406);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,1);//Interior
- PlayerInfo[playerid][pInt] = 1;//interior
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2383.1414,1336.3364,12.8068))// mittl
- {
- if(PlayerToPoint(3.0, playerid,-2383.1414,1336.3364,12.8068))
- {
- SetPlayerPos(playerid,447.0040,1397.7914,1084.3047);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2905.1470,1164.7603,13.6641))// mittl
- {
- if(PlayerToPoint(3.0, playerid,-2905.1470,1164.7603,13.6641))
- {
- SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2904.4712,1101.0685,27.0703))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2904.4712,1101.0685,27.0703))
- {
- SetPlayerPos(playerid,22.6102,1403.5743,1084.4297);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2901.6230,1033.5475,36.8281))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2901.6230,1033.5475,36.8281))
- {
- SetPlayerPos(playerid,261.0000,1286.0000,1080.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,4);//Interior
- PlayerInfo[playerid][pInt] = 4;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2895.5813,1016.9310,36.8281))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2895.5813,1016.9310,36.8281))
- {
- SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2857.6509,957.0751,44.0547))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2857.6509,957.0751,44.0547))
- {
- SetPlayerPos(playerid,222.0509,1140.5597,1082.6094);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,4);//Interior
- PlayerInfo[playerid][pInt] = 4;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2844.6938,921.2835,44.0547))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2844.6938,921.2835,44.0547))
- {
- SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2840.2214,884.6295,44.0547))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2840.2214,884.6295,44.0547))
- {
- SetPlayerPos(playerid,267.1000,305.0000,999.1484);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,2);//Interior
- PlayerInfo[playerid][pInt] = 2;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2840.2236,866.8121,44.0547))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2840.2236,866.8121,44.0547))
- {
- SetPlayerPos(playerid,260.6000,1238.8000,1084.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,9);//Interior
- PlayerInfo[playerid][pInt] = 9;//interior
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2863.6729,829.7798,39.5405))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2863.6729,829.7798,39.5405))
- {
- SetPlayerPos(playerid,260.6000,1238.8000,1084.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,9);//Interior
- PlayerInfo[playerid][pInt] = 9;//interior
- SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2882.2490,780.0726,35.0930))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2882.2490,780.0726,35.0930))
- {
- SetPlayerPos(playerid,222.0509,1140.5597,1082.6094);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,4);//Interior
- PlayerInfo[playerid][pInt] = 4;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2869.3049,690.7711,23.4652))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2869.3049,690.7711,23.4652))
- {
- SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,5);//Interior
- PlayerInfo[playerid][pInt] = 5;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2865.0171,681.5800,23.4611))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2865.0171,681.5800,23.4611))
- {
- SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,15);//Interior
- PlayerInfo[playerid][pInt] = 15;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2662.0945,876.3402,79.7738))// gut
- {
- if(PlayerToPoint(3.0, playerid,-2662.0945,876.3402,79.7738))
- {
- SetPlayerPos(playerid,235.1907,1187.5522,1080.2578);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,3);//Interior
- PlayerInfo[playerid][pInt] = 3;//interior
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
- }
- }
- if(PlayerToPoint(3.0, playerid,-2706.7136,864.4526,70.7031))// villa
- {
- if(PlayerToPoint(3.0, playerid,-2706.7136,864.4526,70.7031))
- {
- SetPlayerPos(playerid,234.2000,1064.9000,1084.2106);
- SetPlayerFacingAngle(playerid, 0.00);
- SetPlayerInterior(playerid,6);//Interior
- PlayerInfo[playerid][pInt] = 6;//interior
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
- else
- {
- SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
- }
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