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Mar 19th, 2013
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  1. if(BuyCloths[playerid] == 1)
  2. {
  3. if(newkeys & KEY_SPRINT)
  4. {
  5. if(GetPlayerMoney(playerid) >= SkinPrices[SkinID[playerid]])
  6. {
  7. new Kleider_String[126];
  8. GivePlayerMoney(playerid, SkinPrices[SkinID[playerid]]);
  9. SetPlayerSkin(playerid, AvailableSkins[SkinID[playerid]-1]);
  10. PlayerPlaySound(playerid, 1139, 181.7410,-87.4888,1002.023);
  11. TextDrawHideForPlayer(playerid, TextDraw[playerid]);
  12. TextdrawActive[playerid] = 0;
  13. TextDrawDestroy(TextDraw[playerid]);
  14. SetPlayerInterior(playerid,18);
  15. SetPlayerVirtualWorld(playerid, LastVW[playerid]);
  16. //PlayerInfo[playerid][pModel] = AvailableSkins[SkinID[playerid]-1];
  17. PlayerInfo[playerid][pChar] = AvailableSkins[SkinID[playerid]-1];
  18. SetPlayerPos(playerid, 162.5301, -83.6114, 1001.8047);
  19. SetPlayerFacingAngle(playerid, 4.3401);
  20. SetCameraBehindPlayer(playerid);
  21. TogglePlayerControllable(playerid, 1);
  22. format(Kleider_String, sizeof(Kleider_String), "Verkäuferin: Danke für dein Kauf in Wert von $%d!", SkinPrices[SkinID[playerid]]);
  23. SendClientMessage(playerid, COLOR_GRAD2, Kleider_String);
  24. BuyCloths[playerid] = 0;
  25. SkinID[playerid] = 0;
  26. return 1;
  27. }
  28. else
  29. {
  30. ShowPlayerDialog(playerid, DIALOG_KLEIDERSHOP, DIALOG_STYLE_LIST, "Wilkommen im Kleidergeschäft!", "Fraktion\nGang\nZivil", "Auswählen", "Abbrechen");
  31. GameTextForPlayer(playerid, "Du hast nicht genug geld bei dir!", 2000, 3);
  32. SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
  33. return 1;
  34. }
  35. }
  36. }
  37. if((newkeys==KEY_ACTION)&&(IsPlayerInAnyVehicle(playerid))&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER))
  38. {
  39. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
  40. {
  41. if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
  42. {
  43. new Abname[MAX_PLAYER_NAME];
  44. GetPlayerName(playerid, Abname, sizeof(Abname));
  45. format(string, sizeof(string), "*Ordnungsbeamter %s versucht ein Auto abzuschleppen", Abname);
  46. ProxDetector(7.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  47. new Float:pX,Float:pY,Float:pZ;
  48. GetPlayerPos(playerid,pX,pY,pZ);
  49. new Float:vX,Float:vY,Float:vZ;
  50. new Found=0;
  51. new vid=0;
  52. while((vid<MAX_VEHICLES)&&(!Found))
  53. {
  54. vid++;
  55. GetVehiclePos(vid,vX,vY,vZ);
  56. if((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid)))
  57. {
  58. Found=1;
  59. if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
  60. {
  61. DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
  62. }
  63. AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid));
  64. SendClientMessage(playerid,COLOR_GRAD2,"Du hast das Auto erfolgreich an den Hacken gehängt");
  65. }
  66. }
  67. if(!Found)
  68. {
  69. SendClientMessage(playerid,0xFFFF00AA,"Kein Auto in der Nähe.");
  70. }
  71. }
  72. }
  73. }
  74. if(newkeys == KEY_SUBMISSION && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  75. {
  76. new engine,lights,alarm,doors,bonnet,boot,objective;
  77. new newcar = GetPlayerVehicleID(playerid);
  78. new vid = GetPlayerVehicleID(playerid);
  79. if(motor[vid] == false)
  80. {
  81. if(PlayerInfo[playerid][pRest] == 1)
  82. {
  83. new Bootcar = GetPlayerVehicleID(playerid);
  84. for(new X = 0; X < MaxVeh; X++)
  85. {
  86. if (Bootcar == PlayerCar[playerid][X][CarId])
  87. {
  88. if(PlayerCar[playerid][X][CarArrest] == 1)
  89. {
  90. SendClientMessage(playerid, COLOR_WHITE,"Du kannst nicht wegfahren, da an den Reifen eine Wegfahrsperre angebracht ist!");
  91. CarWarn[playerid] = 1;
  92. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  93. SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  94. motor[vid] = false;
  95. SendClientMessage(playerid,COLOR_GREY,"Motor abgeschaltet(Wegfahren fehlgeschlagen!)");
  96. FreezePlayer(playerid);
  97. GameTextForPlayer(playerid,"~g~/exit ~w~um auszusteigen",2000,1);
  98. }
  99. }
  100. }
  101. }
  102. if(vid == PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId])
  103. {
  104. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  105. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  106. motor[vid] = true;
  107. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  108. }
  109. if(IsADrugCar(newcar))
  110. {
  111. if(PlayerInfo[playerid][pJob] == 4)
  112. {
  113. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  114. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  115. motor[vid] = true;
  116. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  117. }
  118. else
  119. {
  120. SendClientMessage(playerid,COLOR_GREY,"Du bist kein Drogendealer(/exit um das Fahrzeug zu verlassen!)");
  121. }
  122. }
  123. if(IsACopCar(newcar))
  124. {
  125. if(IsACop(playerid))
  126. {
  127. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  128. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  129. motor[vid] = true;
  130. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  131. }
  132. else
  133. {
  134. SendClientMessage(playerid,COLOR_GREY,"Du bist kein Mitglied des San Andreas Police Departments(/exit um das Fahrzeug zu verlassen!)");
  135. }
  136. }
  137. if(IsAFireCar(newcar))
  138. {
  139. if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
  140. {
  141. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  142. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  143. motor[vid] = true;
  144. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  145. }
  146. else
  147. {
  148. SendClientMessage(playerid,COLOR_GREY,"Du bist kein Mitglied des Fire Department(/exit um das Fahrzeug zu verlassen!)");
  149. }
  150. }
  151. if(IsATruck(newcar))
  152. {
  153. if(IsATruck(newcar))
  154. {
  155. if(PlayerInfo[playerid][pJob] == 16)
  156. {
  157. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  158. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  159. motor[vid] = true;
  160. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  161. //
  162. SendClientMessage(playerid, TEAM_GROVE_COLOR, "Bitte Fahr zu den Roten Punkt und hole dir dort Prods");
  163. SetPlayerCheckpoint(playerid, 1385.6671,1038.3048,10.8203, 15.0);
  164. format(string, sizeof(string), "Produkte: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]);
  165. SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
  166. SendClientMessage(playerid, COLOR_WHITE, "Info: Du kannst mit diesem Fahrzeug Produkte ausliefern.");
  167. SendClientMessage(playerid, COLOR_WHITE, "Info: Die Befehle lauten: /load /buyprods /sellprods");
  168. //
  169. GetPlayerName(playerid, pname, sizeof(pname));
  170. format(string, sizeof(string), "* %s startet den Motor", pname);
  171. SetPlayerChatBubble(playerid, string,COLOR_PURPLE,40,2000);
  172. }
  173. else
  174. {
  175. SendClientMessage(playerid,COLOR_GREY,"Du bist kein Trucker(/exit um das Fahrzeug zu verlassen!)");
  176. }
  177. }
  178. }
  179. if(IsAVagosCar(newcar))
  180. {
  181. if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
  182. {
  183. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  184. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  185. motor[vid] = true;
  186. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  187. }
  188. else
  189. {
  190. SendClientMessage(playerid,COLOR_GREY,"Du bist kein Mitglied der Vagos(/exit um das Fahrzeug zu verlassen!)");
  191. }
  192. }
  193. if(IsAVIPCar(newcar))
  194. {
  195. if(PlayerInfo[playerid][pVIPClub] == 1)
  196. {
  197. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  198. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  199. motor[vid] = true;
  200. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  201. }
  202. else
  203. {
  204. SendClientMessage(playerid,COLOR_GREY,"Du bist kein VIP Mitglied(/exit um das Fahrzeug zu verlassen)");
  205. }
  206. }
  207. if(IsAIceCreamTruck(newcar))
  208. {
  209. if(IceDuty[playerid]==1)
  210. {
  211. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  212. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  213. motor[vid] = true;
  214. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  215. }
  216. else
  217. {
  218. SendClientMessage(playerid,COLOR_GREY," Du bist kein Eis Verkäufer(/exit um das Fahrzeug zu verlassen)");
  219. }
  220. }
  221. if(IsAMedicCar(newcar))
  222. {
  223. if(PlayerInfo[playerid][pMember] == 4 ||PlayerInfo[playerid][pLeader] == 4)
  224. {
  225. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  226. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  227. motor[vid] = true;
  228. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  229. }
  230. else
  231. {
  232. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied des San Andreas Medic Center(/exit um das Fahrzeug zu verlassen)");
  233. }
  234. }
  235. if(IsALCNCar(newcar))
  236. {
  237. if(PlayerInfo[playerid][pMember] == 5 ||PlayerInfo[playerid][pLeader] == 5)
  238. {
  239. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  240. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  241. motor[vid] = true;
  242. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  243. }
  244. else
  245. {
  246. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der La Cosa Nostra(/exit um das Fahrzeug zu verlassen)");
  247. }
  248. }
  249. if(IsAShowCarEdel(newcar))
  250. {
  251. if(Adminmode[playerid]==1)
  252. {
  253. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  254. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  255. motor[vid] = true;
  256. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  257. }
  258. else
  259. {
  260. SendClientMessage(playerid,COLOR_GREY," Du kannst dieses Fahrzeug an der Kasse kaufen wenn du magst!");
  261. }
  262. }
  263. if(IsAHandelCar(newcar))
  264. {
  265. if(Adminmode[playerid]==1)
  266. {
  267. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  268. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  269. motor[vid] = true;
  270. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  271. }
  272. else
  273. {
  274. }
  275. }
  276. if(IsATriadenCar(newcar))
  277. {
  278. if(PlayerInfo[playerid][pMember] == 15 ||PlayerInfo[playerid][pLeader] == 15)
  279. {
  280. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  281. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  282. motor[vid] = true;
  283. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  284. }
  285. else
  286. {
  287. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Triaden(/exit um das Fahrzeug zu verlassen)");
  288. }
  289. }
  290. if(IsAYakuzaCar(newcar))
  291. {
  292. if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
  293. {
  294. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  295. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  296. motor[vid] = true;
  297. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  298. }
  299. else
  300. {
  301. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Yakuza(/exit um das Fahrzeug zu verlassen)");
  302. }
  303. }
  304. if(IsAPraesiCar(newcar))
  305. {
  306. if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
  307. {
  308. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  309. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  310. motor[vid] = true;
  311. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  312. }
  313. else
  314. {
  315. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Regierung(/exit um das Fahrzeug zu verlassen)");
  316. }
  317. }
  318. if(IsAHitmanCar(newcar))
  319. {
  320. if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
  321. {
  322. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  323. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  324. motor[vid] = true;
  325. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  326. }
  327. else
  328. {
  329. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Hitmans(/exit um das Fahrzeug zu verlassen)");
  330. }
  331. }
  332. if(IsANewsCar(newcar))
  333. {
  334. if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
  335. {
  336. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  337. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  338. motor[vid] = true;
  339. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  340. }
  341. else
  342. {
  343. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der San News(/exit um das Fahrzeug zu verlassen)");
  344. }
  345. }
  346. if(IsAFahrschulCar(newcar))
  347. {
  348. if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || TakingLesson[playerid] == 1)
  349. {
  350. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  351. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  352. motor[vid] = true;
  353. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  354. }
  355. else
  356. {
  357. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Fahrschule oder nimmt keine Fahrstunde(/exit um das Fahrzeug zu verlassen)");
  358. }
  359. }
  360. if(IsABikerCar(newcar))
  361. {
  362. if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
  363. {
  364. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  365. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  366. motor[vid] = true;
  367. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  368. }
  369. else
  370. {
  371. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Biker Boyz(/exit um das Fahrzeug zu verlassen)");
  372. }
  373. }
  374. if(IsAGrooveCar(newcar))
  375. {
  376. if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
  377. {
  378. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  379. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  380. motor[vid] = true;
  381. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  382. }
  383. else
  384. {
  385. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Groove Street Family(/exit um das Fahrzeug zu verlassen)");
  386. }
  387. }
  388. if(IsAMullCar(newcar))
  389. {
  390. if(Mullabfuhr[playerid] == 1 && PlayerInfo[playerid][pJob] == 17)
  391. {
  392. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  393. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  394. motor[vid] = true;
  395. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  396. }
  397. else
  398. {
  399. SendClientMessage(playerid, COLOR_GRAD2,"Du bist kein Müllmann oder nicht im Dienst!");
  400. }
  401. }
  402. if(IsABallasCar(newcar))
  403. {
  404. if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
  405. {
  406. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  407. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  408. motor[vid] = true;
  409. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  410. }
  411. else
  412. {
  413. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Rollen High Ballas(/exit um das Fahrzeug zu verlassen)");
  414. }
  415. }
  416. if(IsARifaCar(newcar))
  417. {
  418. if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
  419. {
  420. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  421. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  422. motor[vid] = true;
  423. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  424. }
  425. else
  426. {
  427. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der San Fierro Rifa(/exit um das Fahrzeug zu verlassen)");
  428. }
  429. }
  430. if(IsATerrorCar(newcar))
  431. {
  432. if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
  433. {
  434. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  435. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  436. motor[vid] = true;
  437. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  438. }
  439. else
  440. {
  441. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der Terroristen(/exit um das Fahrzeug zu verlassen)");
  442. }
  443. }
  444. if(IsAoAmtCar(newcar))
  445. {
  446. if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
  447. {
  448. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  449. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  450. motor[vid] = true;
  451. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  452. }
  453. else
  454. {
  455. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied des Los Santos Ordnungsamtes(/exit um das Fahrzeug zu verlassen)");
  456. }
  457. }
  458. if(IsATaxiCar(newcar))
  459. {
  460. if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
  461. {
  462. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  463. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  464. motor[vid] = true;
  465. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  466. }
  467. else
  468. {
  469. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied des Taxi & Co. Unternehmens(/exit um das Fahrzeug zu verlassen)");
  470. }
  471. }
  472. if(IsAFBICar(newcar))
  473. {
  474. if(PlayerInfo[playerid][pMember] == 21 ||PlayerInfo[playerid][pLeader] == 21)
  475. {
  476. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  477. SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  478. motor[vid] = true;
  479. SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
  480. }
  481. else
  482. {
  483. SendClientMessage(playerid,COLOR_GREY," Du bist kein Mitglied der FBI(/exit um das Fahrzeug zu verlassen)");
  484. }
  485. }
  486. }
  487. else if(motor[vid] == true)
  488. {
  489. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  490. SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  491. motor[vid] = false;
  492. SendClientMessage(playerid,COLOR_GREY,"Motor abgeschaltet");
  493. }
  494. }
  495. if(newkeys == KEY_ANALOG_UP)
  496. {
  497. if(!IsPlayerInAnyVehicle(playerid)) { return 1; }
  498. if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) { return 1; }
  499. new vid = GetPlayerVehicleID(playerid);
  500. new engine,lights,alarm,doors,bonnet,boot,objective;
  501. GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  502. if(vid != INVALID_VEHICLE_ID)
  503. {
  504. if(carlights[vid] == 0)
  505. {
  506. SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  507. carlights[vid] = 1;
  508. return 1;
  509. }
  510. else if(carlights[vid] == 1)
  511. {
  512. SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  513. carlights[vid] = 0;
  514. return 1;
  515. }
  516. }
  517. }
  518. if(newkeys == 16 || newkeys == 16)
  519. {
  520. for(new i = 0; i < sizeof(HouseInfo); i++)
  521. {
  522. if (IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
  523. {
  524. //printf("Found House :%d",i);
  525. if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
  526. {
  527. SetPlayerInterior(playerid,HouseInfo[i][hInt]);
  528. SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
  529. GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1);
  530. PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
  531. PlayerInfo[playerid][pLocal] = i;
  532. SetPlayerVirtualWorld(playerid,i);
  533. }
  534. else
  535. {
  536. GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
  537. }
  538. }
  539. }
  540. for(new i = 0; i < sizeof(BizzInfo); i++)
  541. {
  542. if (IsPlayerInRangeOfPoint(playerid,3.0,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
  543. {
  544. //printf("Found House :%d",i);
  545. /*if(!IsACop(playerid) && i == 3)
  546. {
  547. SendClientMessage(playerid, COLOR_GREY, " Nur für Beamte !");
  548. return 1;
  549. }*/
  550. if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
  551. {
  552. if(PlayerInfo[playerid][pPbiskey] != i)
  553. {
  554. if(BizzInfo[i][bLocked] == 1)
  555. {
  556. GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
  557. return 1;
  558. }
  559. if(BizzInfo[i][bProducts] == 0)
  560. {
  561. GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
  562. return 1;
  563. }
  564. GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
  565. format(string, sizeof(string), "~r~-$%d~n~~w~gib /exit ein~n~um das Gebeude zu verlassen.", BizzInfo[i][bEntranceCost]);
  566. BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
  567. ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
  568. BizzInfo[i][bProducts]--;
  569. OnPropUpdate();
  570. GameTextForPlayer(playerid, string, 5000, 3);
  571. }
  572. SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
  573. SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
  574. PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
  575. PlayerInfo[playerid][pLocal] = i+99;
  576. if(PlayerInfo[playerid][pLocal] == 102)
  577. {
  578. GameTextForPlayer(playerid, "~g~Willkommen~w~ In der ~b~Bank", 5000, 1);
  579. return 1;
  580. }
  581. new dood[MAX_PLAYER_NAME];
  582. GetPlayerName(playerid, dood, sizeof(dood));
  583. format(string, sizeof(string), "%s bezahlte $%d um das Gebeude zu betreten %d", dood, BizzInfo[i][bEntranceCost], i);
  584. printf("%s", string);
  585. PayLog(string);
  586. //PlayerInfo[playerid][pLocal] = i;
  587. }
  588. else
  589. {
  590. GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld", 5000, 1);
  591. }
  592. }
  593. }
  594. for(new i = 0; i < sizeof(SBizzInfo); i++)
  595. {
  596. if (IsPlayerInRangeOfPoint(playerid,3.0,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
  597. {
  598. if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
  599. {
  600. if(PlayerInfo[playerid][pPbiskey] != i)
  601. {
  602. if(SBizzInfo[i][sbLocked] == 1)
  603. {
  604. GameTextForPlayer(playerid, "~r~Geschlossen", 5000, 1);
  605. return 1;
  606. }
  607. if(SBizzInfo[i][sbProducts] == 0)
  608. {
  609. GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
  610. return 1;
  611. }
  612. GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
  613. gSpentCash[playerid] = GetPlayerMoney(playerid);
  614. SBizzInfo[i][sbProducts]--;
  615. SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
  616. ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
  617. new dood[MAX_PLAYER_NAME];
  618. GetPlayerName(playerid, dood, sizeof(dood));
  619. format(string, sizeof(string), "%s hat bezahlt $%d um das sbiz %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
  620. printf("%s", string);
  621. PayLog(string);
  622. OnPropUpdate();
  623. }
  624. }
  625. else
  626. {
  627. GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld", 5000, 1);
  628. }
  629. }
  630. }
  631. if (PlayerToPoint(3.0, playerid,-692.3111,939.5463,13.6328))//Haus 35, WO das man /enter macht
  632. {
  633. if(PlayerToPoint(3.0, playerid,-692.3111,939.5463,13.6328))
  634. {
  635. SetPlayerPos(playerid,1299.14,-794.77,1084.00);
  636. SetPlayerFacingAngle(playerid, 0.00);
  637. SetPlayerInterior(playerid,5);//Interior
  638. PlayerInfo[playerid][pInt] = 5;//interior
  639. SetPlayerVirtualWorld(playerid, 0);//Virtuele Welt
  640. }
  641. else
  642. {
  643. SetPlayerVirtualWorld(playerid, 0);//Virtuele Welt
  644. }
  645. }
  646. if(PlayerToPoint(3.0, playerid,1442.5719,-628.9805,95.7186))
  647. {
  648. if(PlayerToPoint(3.0, playerid,1442.5719,-628.9805,95.7186))
  649. {
  650. SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
  651. SetPlayerFacingAngle(playerid, 0.00);
  652. SetPlayerInterior(playerid,12);//Interior
  653. PlayerInfo[playerid][pInt] = 12;//interior
  654. SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
  655. }
  656. else
  657. {
  658. SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
  659. }
  660. }
  661. if(PlayerToPoint(3.0, playerid,1094.9713,-647.8911,113.6484))
  662. {
  663. if(PlayerToPoint(3.0, playerid,1094.9713,-647.8911,113.6484))
  664. {
  665. SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
  666. SetPlayerFacingAngle(playerid, 0.00);
  667. SetPlayerInterior(playerid,12);//Interior
  668. PlayerInfo[playerid][pInt] = 12;//interior
  669. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  670. }
  671. else
  672. {
  673. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  674. }
  675. }
  676.  
  677. if(PlayerToPoint(3.0, playerid,315.8470,-1769.4327,4.6223))
  678. {
  679. if(PlayerToPoint(3.0, playerid,315.8470,-1769.4327,4.6223))
  680. {
  681. SetPlayerPos(playerid,2807.619873,-1171.899902,1025.570312);
  682. SetPlayerFacingAngle(playerid, 0.00);
  683. SetPlayerInterior(playerid,8);//Interior
  684. PlayerInfo[playerid][pInt] = 8;//interior
  685. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  686. }
  687. else
  688. {
  689. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  690. }
  691. }
  692. if(PlayerToPoint(3.0, playerid,910.1569,-1802.6758,13.7995))
  693. {
  694. if(PlayerToPoint(3.0, playerid,910.1569,-1802.6758,13.7995))
  695. {
  696. SetPlayerPos(playerid,271.884979,306.631988,999.148437);
  697. SetPlayerFacingAngle(playerid, 0.00);
  698. SetPlayerInterior(playerid,2);//Interior
  699. PlayerInfo[playerid][pInt] = 2;//interior
  700. SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
  701. }
  702. else
  703. {
  704. SetPlayerVirtualWorld(playerid, 1);//Virtuele Welt
  705. }
  706. }
  707. if(PlayerToPoint(3.0, playerid,922.1036,-1803.8958,13.8371))
  708. {
  709. if(PlayerToPoint(3.0, playerid,922.1036,-1803.8958,13.8371))
  710. {
  711. SetPlayerPos(playerid,271.884979,306.631988,999.148437);
  712. SetPlayerFacingAngle(playerid, 0.00);
  713. SetPlayerInterior(playerid,2);//Interior
  714. PlayerInfo[playerid][pInt] = 2;//interior
  715. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  716. }
  717. else
  718. {
  719. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  720. }
  721. }
  722. if(PlayerToPoint(3.0, playerid,933.8329,-1805.2236,13.8433))
  723. {
  724. if(PlayerToPoint(3.0, playerid,933.8329,-1805.2236,13.8433))
  725. {
  726. SetPlayerPos(playerid,271.884979,306.631988,999.148437);//Interior ID (Innen Koordianten)
  727. SetPlayerFacingAngle(playerid, 0.00);
  728. SetPlayerInterior(playerid,2);//Interior
  729. PlayerInfo[playerid][pInt] = 2;//interior
  730. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  731. }
  732. else
  733. {
  734. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  735. }
  736. }
  737. if(PlayerToPoint(3.0, playerid,2018.2305,-1703.1455,14.2344))
  738. {
  739. if(PlayerToPoint(3.0, playerid,2018.2305,-1703.1455,14.2344))
  740. {
  741. SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
  742. SetPlayerFacingAngle(playerid, 0.00);
  743. SetPlayerInterior(playerid,8);//Interior
  744. PlayerInfo[playerid][pInt] = 8;//interior
  745. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  746. }
  747. else
  748. {
  749. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  750. }
  751. }
  752. if(PlayerToPoint(3.0, playerid,2065.1030,-1703.5726,14.1484))
  753. {
  754. if(PlayerToPoint(3.0, playerid,2065.1030,-1703.5726,14.1484))
  755. {
  756. SetPlayerPos(playerid,2465.9121,-1698.3217,1013.5078);
  757. SetPlayerFacingAngle(playerid, 0.00);
  758. SetPlayerInterior(playerid,2);//Interior
  759. PlayerInfo[playerid][pInt] = 2;//interior
  760. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  761. }
  762. else
  763. {
  764. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  765. }
  766. }
  767. if(PlayerToPoint(3.0, playerid,2067.7080,-1628.8796,14.2066))
  768. {
  769. if(PlayerToPoint(3.0, playerid,2067.7080,-1628.8796,14.2066))
  770. {
  771. SetPlayerPos(playerid,-68.8491,1354.1497,1080.2109);
  772. SetPlayerFacingAngle(playerid, 0.00);
  773. SetPlayerInterior(playerid,6);//Interior
  774. PlayerInfo[playerid][pInt] = 6;//interior
  775. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  776. }
  777. else
  778. {
  779. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  780. }
  781. }
  782. if(PlayerToPoint(3.0, playerid,2257.0093,-1643.9324,15.8082))
  783. {
  784. if(PlayerToPoint(3.0, playerid,2257.0093,-1643.9324,15.8082))
  785. {
  786. SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
  787. SetPlayerFacingAngle(playerid, 0.00);
  788. SetPlayerInterior(playerid,4);//Interior
  789. PlayerInfo[playerid][pInt] = 4;//interior
  790. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  791. }
  792. else
  793. {
  794. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  795. }
  796. }
  797.  
  798. if(PlayerToPoint(3.0, playerid,2326.8826,-1682.0349,14.9297))
  799. {
  800. if(PlayerToPoint(3.0, playerid,2326.8826,-1682.0349,14.9297))
  801. {
  802. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  803. SetPlayerFacingAngle(playerid, 0.00);
  804. SetPlayerInterior(playerid,1);//Interior
  805. PlayerInfo[playerid][pInt] = 1;//interior
  806. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  807. }
  808. else
  809. {
  810. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  811. }
  812. }
  813.  
  814. if(PlayerToPoint(3.0, playerid,2388.4138,-1279.5397,25.1291))
  815. {
  816. if(PlayerToPoint(3.0, playerid,2388.4138,-1279.5397,25.1291))
  817. {
  818. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  819. SetPlayerFacingAngle(playerid, 0.00);
  820. SetPlayerInterior(playerid,1);//Interior
  821. PlayerInfo[playerid][pInt] = 1;//interior
  822. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  823. }
  824. else
  825. {
  826. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  827. }
  828. }
  829.  
  830. if(PlayerToPoint(3.0, playerid,2095.3564,-1145.0455,26.5929))
  831. {
  832. if(PlayerToPoint(3.0, playerid,2095.3564,-1145.0455,26.5929))
  833. {
  834. SetPlayerPos(playerid,447.0000,1400.3000,1084.3047);
  835. SetPlayerFacingAngle(playerid, 0.00);
  836. SetPlayerInterior(playerid,2);//Interior
  837. PlayerInfo[playerid][pInt] = 2;//interior
  838. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  839. }
  840. else
  841. {
  842. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  843. }
  844. }
  845.  
  846. if(PlayerToPoint(3.0, playerid,1939.0479,-1114.4828,27.4523))
  847. {
  848. if(PlayerToPoint(3.0, playerid,1939.0479,-1114.4828,27.4523))
  849. {
  850. SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
  851. SetPlayerFacingAngle(playerid, 0.00);
  852. SetPlayerInterior(playerid,10);//Interior
  853. PlayerInfo[playerid][pInt] = 10;//interior
  854. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  855. }
  856. else
  857. {
  858. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  859. }
  860. }
  861. if(PlayerToPoint(3.0, playerid,852.2912,-1423.2693,14.1366))
  862. {
  863. if(PlayerToPoint(3.0, playerid,852.2912,-1423.2693,14.1366))
  864. {
  865. SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
  866. SetPlayerFacingAngle(playerid, 0.00);
  867. SetPlayerInterior(playerid,15);//Interior
  868. PlayerInfo[playerid][pInt] = 15;//interior
  869. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  870. }
  871. else
  872. {
  873. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  874. }
  875. }
  876. if(PlayerToPoint(3.0, playerid,652.6644,-1693.8662,14.5439))
  877. {
  878. if(PlayerToPoint(3.0, playerid,652.6644,-1693.8662,14.5439))
  879. {
  880. SetPlayerPos(playerid,260.7629,1238.3223,1084.2578);
  881. SetPlayerFacingAngle(playerid, 0.00);
  882. SetPlayerInterior(playerid,9);//Interior
  883. PlayerInfo[playerid][pInt] = 9;//interior
  884. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  885. }
  886. else
  887. {
  888. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  889. }
  890. }
  891. if(PlayerToPoint(3.0, playerid,298.7617,-1338.5542,53.4415))
  892. {
  893. if(PlayerToPoint(3.0, playerid,298.7617,-1338.5542,53.4415))
  894. {
  895. SetPlayerPos(playerid,234.2000,1064.9000,1084.2106);
  896. SetPlayerFacingAngle(playerid, 0.00);
  897. SetPlayerInterior(playerid,6);//Interior
  898. PlayerInfo[playerid][pInt] = 6;//interior
  899. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  900. }
  901. else
  902. {
  903. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  904. }
  905. }
  906. if(PlayerToPoint(3.0, playerid,1325.9512,-1067.3811,31.5547))
  907. {
  908. if(PlayerToPoint(3.0, playerid,1325.9512,-1067.3811,31.5547))
  909. {
  910. SetPlayerPos(playerid,260.7629,1238.3223,1084.2578);
  911. SetPlayerFacingAngle(playerid, 0.00);
  912. SetPlayerInterior(playerid,9);//Interior
  913. PlayerInfo[playerid][pInt] = 9;//interior
  914. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  915. }
  916. else
  917. {
  918. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  919. }
  920. }
  921. if(PlayerToPoint(3.0, playerid,1411.1324,-920.8683,38.4219))
  922. {
  923. if(PlayerToPoint(3.0, playerid,1411.1324,-920.8683,38.4219))
  924. {
  925. SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
  926. SetPlayerFacingAngle(playerid, 0.00);
  927. SetPlayerInterior(playerid,5);//Interior
  928. PlayerInfo[playerid][pInt] = 5;//interior
  929. SetPlayerVirtualWorld(playerid, 2);//Virtuele Welt
  930. }
  931. else
  932. {
  933. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  934. }
  935. }
  936. if(PlayerToPoint(3.0, playerid,1439.3691,-925.9455,39.6477))
  937. {
  938. if(PlayerToPoint(3.0, playerid,1439.3691,-925.9455,39.6477))
  939. {
  940. SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
  941. SetPlayerFacingAngle(playerid, 0.00);
  942. SetPlayerInterior(playerid,10);//Interior
  943. PlayerInfo[playerid][pInt] = 10;//interior
  944. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  945. }
  946. else
  947. {
  948. SetPlayerVirtualWorld(playerid, 3);//Virtuele Welt
  949. }
  950. }
  951.  
  952. if(PlayerToPoint(3.0, playerid,168.3763,-1768.4071,4.4873))
  953. {
  954. if(PlayerToPoint(3.0, playerid,168.3763,-1768.4071,4.4873))
  955. {
  956. SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
  957. SetPlayerFacingAngle(playerid, 0.00);
  958. SetPlayerInterior(playerid,8);
  959. PlayerInfo[playerid][pInt] = 8;
  960. SetPlayerVirtualWorld(playerid, 4);
  961. }
  962. else
  963. {
  964. SetPlayerVirtualWorld(playerid, 4);
  965. }
  966. }
  967. if(PlayerToPoint(3.0, playerid,228.1174,-1744.9066,4.7277))
  968. {
  969. if(PlayerToPoint(3.0, playerid,228.1174,-1744.9066,4.7277))
  970. {
  971. SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
  972. SetPlayerFacingAngle(playerid, 0.00);
  973. SetPlayerInterior(playerid,2);//Interior
  974. PlayerInfo[playerid][pInt] = 2;//interior
  975. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  976. }
  977. else
  978. {
  979.  
  980. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  981. }
  982. }
  983. if(PlayerToPoint(3.0, playerid,802.6550,-1795.7557,13.0234))
  984. {
  985. if(PlayerToPoint(3.0, playerid,802.6550,-1795.7557,13.0234))
  986. {
  987. SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
  988. SetPlayerFacingAngle(playerid, 0.00);
  989. SetPlayerInterior(playerid,15);//Interior
  990. PlayerInfo[playerid][pInt] = 15;//interior
  991. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  992. }
  993. else
  994. {
  995. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  996. }
  997. }
  998. if(PlayerToPoint(3.0, playerid,794.3857,-1795.7585,13.0234))
  999. {
  1000. if(PlayerToPoint(3.0, playerid,794.3857,-1795.7585,13.0234))
  1001. {
  1002. SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
  1003. SetPlayerFacingAngle(playerid, 0.00);
  1004. SetPlayerInterior(playerid,4);//Interior
  1005. PlayerInfo[playerid][pInt] = 4;//interior
  1006. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1007. }
  1008. else
  1009. {
  1010. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1011. }
  1012. }
  1013. if(PlayerToPoint(3.0, playerid,893.7580,-1635.7062,14.9297))
  1014. {
  1015. if(PlayerToPoint(3.0, playerid,893.7580,-1635.7062,14.9297))
  1016. {
  1017. SetPlayerPos(playerid,260.7629,1238.3223,1084.2578);
  1018. SetPlayerFacingAngle(playerid, 0.00);
  1019. SetPlayerInterior(playerid,9);//Interior
  1020. PlayerInfo[playerid][pInt] = 9;//interior
  1021. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1022. }
  1023. else
  1024. {
  1025. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1026. }
  1027. }
  1028. if(PlayerToPoint(3.0, playerid,865.4091,-1633.8558,14.9297))
  1029. {
  1030. if(PlayerToPoint(3.0, playerid,865.4091,-1633.8558,14.9297))
  1031. {
  1032. SetPlayerPos(playerid,376.3000,1417.2000,1081.3281);
  1033. SetPlayerFacingAngle(playerid, 0.00);
  1034. SetPlayerInterior(playerid,15);//Interior
  1035. PlayerInfo[playerid][pInt] = 15;//interior
  1036. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1037. }
  1038. else
  1039. {
  1040. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1041. }
  1042. }
  1043. if(PlayerToPoint(3.0, playerid,900.1982,-1471.1298,14.3439))
  1044. {
  1045. if(PlayerToPoint(3.0, playerid,900.1982,-1471.1298,14.3439))
  1046. {
  1047. SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
  1048. SetPlayerFacingAngle(playerid, 0.00);
  1049. SetPlayerInterior(playerid,15);//Interior
  1050. PlayerInfo[playerid][pInt] = 15;//interior
  1051. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1052. }
  1053. else
  1054. {
  1055. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1056. }
  1057. }
  1058. if(PlayerToPoint(3.0, playerid,985.7778,-1094.3877,27.6041))
  1059. {
  1060. if(PlayerToPoint(3.0, playerid,985.7778,-1094.3877,27.6041))
  1061. {
  1062. SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
  1063. SetPlayerFacingAngle(playerid, 0.00);
  1064. SetPlayerInterior(playerid,5);//Interior
  1065. PlayerInfo[playerid][pInt] = 5;//interior
  1066. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1067. }
  1068. else
  1069. {
  1070. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1071. }
  1072. }
  1073. if(PlayerToPoint(3.0, playerid,1103.4047,-1092.3674,28.4688))
  1074. {
  1075. if(PlayerToPoint(3.0, playerid,1103.4047,-1092.3674,28.4688))
  1076. {
  1077. SetPlayerPos(playerid,2496.049804,-1695.238159,1014.742187);
  1078. SetPlayerFacingAngle(playerid, 0.00);
  1079. SetPlayerInterior(playerid,3);//Interior
  1080. PlayerInfo[playerid][pInt] = 3;//interior
  1081. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1082. }
  1083. else
  1084. {
  1085. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1086. }
  1087. }
  1088. if(PlayerToPoint(3.0, playerid,1103.3978,-1068.3617,31.8899))
  1089. {
  1090. if(PlayerToPoint(3.0, playerid,1103.3978,-1068.3617,31.8899))
  1091. {
  1092. SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
  1093. SetPlayerFacingAngle(playerid, 0.00);
  1094. SetPlayerInterior(playerid,10);//Interior
  1095. PlayerInfo[playerid][pInt] = 10;//interior
  1096. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1097. }
  1098. else
  1099. {
  1100. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1101. }
  1102. }
  1103. if(PlayerToPoint(3.0, playerid,1128.0514,-1021.1777,34.9922))
  1104. {
  1105. if(PlayerToPoint(3.0, playerid,1128.0514,-1021.1777,34.9922))
  1106. {
  1107. SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
  1108. SetPlayerFacingAngle(playerid, 0.00);
  1109. SetPlayerInterior(playerid,4);//Interior
  1110. PlayerInfo[playerid][pInt] = 4;//interior
  1111. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1112. }
  1113. else
  1114. {
  1115. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1116. }
  1117. }
  1118. if(PlayerToPoint(3.0, playerid,1118.2178,-1021.1719,34.9922))
  1119. {
  1120. if(PlayerToPoint(3.0, playerid,1118.2178,-1021.1719,34.9922))
  1121. {
  1122. SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
  1123. SetPlayerFacingAngle(playerid, 0.00);
  1124. SetPlayerInterior(playerid,15);//Interior
  1125. PlayerInfo[playerid][pInt] = 15;//interior
  1126. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1127. }
  1128. else
  1129. {
  1130. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1131. }
  1132. }
  1133. if(PlayerToPoint(3.0, playerid,1980.3870,-1718.9355,17.0303))
  1134. {
  1135. if(PlayerToPoint(3.0, playerid,1980.3870,-1718.9355,17.0303))
  1136. {
  1137. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  1138. SetPlayerFacingAngle(playerid, 0.00);
  1139. SetPlayerInterior(playerid,1);//Interior
  1140. PlayerInfo[playerid][pInt] = 1;//interior
  1141. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1142. }
  1143. else
  1144. {
  1145. SetPlayerVirtualWorld(playerid, 4);//Virtuele Welt
  1146. }
  1147. }
  1148. if(PlayerToPoint(3.0, playerid,2016.5397,-1641.7173,14.1129))
  1149. {
  1150. if(PlayerToPoint(3.0, playerid,2016.5397,-1641.7173,14.1129))
  1151. {
  1152. SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
  1153. SetPlayerFacingAngle(playerid, 0.00);
  1154. SetPlayerInterior(playerid,8);//Interior
  1155. PlayerInfo[playerid][pInt] = 8;//interior
  1156. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1157. }
  1158. else
  1159. {
  1160. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1161. }
  1162. }
  1163. if(PlayerToPoint(3.0, playerid,2308.7761,-1714.3440,14.9801))
  1164. {
  1165. if(PlayerToPoint(3.0, playerid,2308.7761,-1714.3440,14.9801))
  1166. {
  1167. SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
  1168. SetPlayerFacingAngle(playerid, 0.00);
  1169. SetPlayerInterior(playerid,10);//Interior
  1170. PlayerInfo[playerid][pInt] = 10;//interior
  1171. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1172. }
  1173. else
  1174. {
  1175. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1176. }
  1177. }
  1178. if(PlayerToPoint(3.0, playerid,2385.3745,-1711.6716,14.2422))
  1179. {
  1180. if(PlayerToPoint(3.0, playerid,2385.3745,-1711.6716,14.2422))
  1181. {
  1182. SetPlayerPos(playerid,-68.8491,1354.1497,1080.2109);
  1183. SetPlayerFacingAngle(playerid, 0.00);//Drehung des Spielers
  1184. SetPlayerInterior(playerid,6);//Interior
  1185. PlayerInfo[playerid][pInt] = 6;//interior
  1186. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1187. }
  1188. else
  1189. {
  1190. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1191. }
  1192.  
  1193. }
  1194. if(PlayerToPoint(3.0, playerid,2469.1819,-1278.3518,30.3664))
  1195. {
  1196. if(PlayerToPoint(3.0, playerid,2469.1819,-1278.3518,30.3664))
  1197. {
  1198. SetPlayerPos(playerid,-68.8491,1354.1497,1080.2109);
  1199. SetPlayerFacingAngle(playerid, 0.00);
  1200. SetPlayerInterior(playerid,6);//Interior
  1201. PlayerInfo[playerid][pInt] = 6;//interior
  1202. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1203. }
  1204. else
  1205. {
  1206. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1207. }
  1208.  
  1209. }
  1210.  
  1211. if(PlayerToPoint(3.0, playerid,2756.3027,-1182.8035,69.4034))
  1212. {
  1213. if(PlayerToPoint(3.0, playerid,2756.3027,-1182.8035,69.4034))
  1214. {
  1215. SetPlayerPos(playerid,26.6322,1341.1007,1084.3750);
  1216. SetPlayerFacingAngle(playerid, 0.00);
  1217. SetPlayerInterior(playerid,10);//Interior
  1218. PlayerInfo[playerid][pInt] = 10;//interior
  1219. SetPlayerVirtualWorld(playerid, 7);//Virtuele Welt
  1220. }
  1221. else
  1222. {
  1223. SetPlayerVirtualWorld(playerid, 7);//Virtuele Welt
  1224. }
  1225.  
  1226. }
  1227. if(PlayerToPoint(3.0, playerid,2842.1367,-1334.7922,14.7421))
  1228. {
  1229. if(PlayerToPoint(3.0, playerid,2842.1367,-1334.7922,14.7421))
  1230. {
  1231. SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
  1232. SetPlayerFacingAngle(playerid, 0.00);
  1233. SetPlayerInterior(playerid,15);//Interior
  1234. PlayerInfo[playerid][pInt] = 15;//interior
  1235. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1236. }
  1237. else
  1238. {
  1239. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1240. }
  1241.  
  1242. }
  1243. if(PlayerToPoint(3.0, playerid,2851.8567,-1365.9453,14.1708))
  1244. {
  1245. if(PlayerToPoint(3.0, playerid,2851.8567,-1365.9453,14.1708))
  1246. {
  1247. SetPlayerPos(playerid,221.6000,1143.6000,1082.6094);
  1248. SetPlayerFacingAngle(playerid, 0.00);
  1249. SetPlayerInterior(playerid,4);//Interior
  1250. PlayerInfo[playerid][pInt] = 4;//interior
  1251. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1252. }
  1253. else
  1254. {
  1255. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1256. }
  1257.  
  1258. }
  1259. if(PlayerToPoint(3.0, playerid,2808.0122,-1190.8759,25.3428))
  1260. {
  1261. if(PlayerToPoint(3.0, playerid,2808.0122,-1190.8759,25.3428))
  1262. {
  1263. SetPlayerPos(playerid,376.3000,1417.2000,1081.3281);
  1264. SetPlayerFacingAngle(playerid, 0.00);
  1265. SetPlayerInterior(playerid,15);//Interior
  1266. PlayerInfo[playerid][pInt] = 15;//interior
  1267. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1268. }
  1269. else
  1270. {
  1271. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1272. }
  1273.  
  1274. }
  1275. if(PlayerToPoint(3.0, playerid,2808.0659,-1175.9188,25.3804))
  1276. {
  1277. if(PlayerToPoint(3.0, playerid,2808.0659,-1175.9188,25.3804))
  1278. {
  1279. SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
  1280. SetPlayerFacingAngle(playerid, 0.00);
  1281. SetPlayerInterior(playerid,5);//Interior
  1282. PlayerInfo[playerid][pInt] = 5;//interior
  1283. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1284. }
  1285. else
  1286. {
  1287. SetPlayerVirtualWorld(playerid, 6);//Virtuele Welt
  1288. }
  1289.  
  1290. }
  1291. if(PlayerToPoint(3.0, playerid,-1872.0671,1146.7677,45.4453))//Wo man /enter macht
  1292. {
  1293. if(PlayerToPoint(3.0, playerid,-1872.0671,1146.7677,45.4453))
  1294. {
  1295. SetPlayerPos(playerid,260.6000,1238.8000,1084.2578);
  1296. SetPlayerFacingAngle(playerid, 0.00);
  1297. SetPlayerInterior(playerid,9);//Interior // haus mittel
  1298. PlayerInfo[playerid][pInt] = 9;//interior
  1299. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1300. }
  1301. else
  1302. {
  1303. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1304. }
  1305.  
  1306. }
  1307. if(PlayerToPoint(3.0, playerid,-1929.8848,1190.5452,45.4453))
  1308. {
  1309. if(PlayerToPoint(3.0, playerid,-1929.8848,1190.5452,45.4453))// haus mittel
  1310. {
  1311. SetPlayerPos(playerid,-42.4000,1408.2000,1084.4297);
  1312. SetPlayerFacingAngle(playerid, 0.00);
  1313. SetPlayerInterior(playerid,8);//Interior
  1314. PlayerInfo[playerid][pInt] = 8;//interior
  1315. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1316. }
  1317. else
  1318. {
  1319. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1320. }
  1321.  
  1322. }
  1323. if(PlayerToPoint(3.0, playerid,-2018.7615,1194.1716,45.4574))
  1324. {
  1325. if(PlayerToPoint(3.0, playerid,-2018.7615,1194.1716,45.4574))// haus mittel
  1326. {
  1327. SetPlayerPos(playerid,235.1907,1187.5522,1080.2578);
  1328. SetPlayerFacingAngle(playerid, 0.00);
  1329. SetPlayerInterior(playerid,3);//Interior
  1330. PlayerInfo[playerid][pInt] = 3;//interior
  1331. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1332. }
  1333. else
  1334. {
  1335. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1336. }
  1337.  
  1338. }
  1339. if(PlayerToPoint(3.0, playerid,-2205.7410,1163.7480,55.7266))
  1340. {
  1341. if(PlayerToPoint(3.0, playerid,-2205.7410,1163.7480,55.7266))// haus mittel
  1342. {
  1343. SetPlayerPos(playerid,447.0040,1397.7914,1084.3047);
  1344. SetPlayerFacingAngle(playerid, 0.00);
  1345. SetPlayerInterior(playerid,2);//Interior
  1346. PlayerInfo[playerid][pInt] = 222;//interior
  1347. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1348. }
  1349. else
  1350. {
  1351. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1352. }
  1353.  
  1354. }
  1355. if(PlayerToPoint(3.0, playerid,-2282.4192,1046.7476,84.1206))// haus mittel
  1356. {
  1357. if(PlayerToPoint(3.0, playerid,-2282.4192,1046.7476,84.1206))
  1358. {
  1359. SetPlayerPos(playerid,267.1000,305.0000,999.1484);
  1360. SetPlayerFacingAngle(playerid, 0.00);
  1361. SetPlayerInterior(playerid,2);//Interior
  1362. PlayerInfo[playerid][pInt] = 2;//interior
  1363. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1364. }
  1365. else
  1366. {
  1367. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1368. }
  1369.  
  1370. }
  1371. if(PlayerToPoint(3.0, playerid,-2321.6763,820.0281,45.3418))// haus mittel
  1372. {
  1373. if(PlayerToPoint(3.0, playerid,-2321.6763,820.0281,45.3418))
  1374. {
  1375. SetPlayerPos(playerid,223.1454,1287.1010,1082.14063);
  1376. SetPlayerFacingAngle(playerid, 0.00);
  1377. SetPlayerInterior(playerid,1);//Interior
  1378. PlayerInfo[playerid][pInt] = 1;//interior
  1379. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1380. }
  1381. else
  1382. {
  1383. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1384. }
  1385.  
  1386. }
  1387. if(PlayerToPoint(3.0, playerid,-2369.9177,847.0427,43.7891))// haus mittel
  1388. {
  1389. if(PlayerToPoint(3.0, playerid,-2369.9177,847.0427,43.7891))
  1390. {
  1391. SetPlayerPos(playerid,227.5507,1114.3870,1080.9994);
  1392. SetPlayerFacingAngle(playerid, 0.00);
  1393. SetPlayerInterior(playerid,5);//Interior
  1394. PlayerInfo[playerid][pInt] = 5;//interior
  1395. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1396. }
  1397. else
  1398. {
  1399. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1400. }
  1401.  
  1402. }
  1403. if(PlayerToPoint(3.0, playerid,-2402.4009,869.1920,44.2031))// haus mittel
  1404. {
  1405. if(PlayerToPoint(3.0, playerid,-2402.4009,869.1920,44.2031))
  1406. {
  1407. SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
  1408. SetPlayerFacingAngle(playerid, 0.00);
  1409. SetPlayerInterior(playerid,15);//Interior
  1410. PlayerInfo[playerid][pInt] = 15;//interior
  1411. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1412. }
  1413. else
  1414. {
  1415. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1416. }
  1417.  
  1418. }
  1419. if(PlayerToPoint(3.0, playerid,-2438.3521,1141.0098,55.7266))// haus schlafraum
  1420. {
  1421. if(PlayerToPoint(3.0, playerid,-2438.3521,1141.0098,55.7266))
  1422. {
  1423. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  1424. SetPlayerFacingAngle(playerid, 0.00);
  1425. SetPlayerInterior(playerid,1);//Interior
  1426. PlayerInfo[playerid][pInt] = 1;//interior
  1427. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1428. }
  1429. else
  1430. {
  1431. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1432. }
  1433.  
  1434. }
  1435. if(PlayerToPoint(3.0, playerid,-2493.2380,1141.9758,55.7266))// haus schlafraum
  1436. {
  1437. if(PlayerToPoint(3.0, playerid,-2493.2380,1141.9758,55.7266))
  1438. {
  1439. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  1440. SetPlayerFacingAngle(playerid, 0.00);
  1441. SetPlayerInterior(playerid,1);//Interior
  1442. PlayerInfo[playerid][pInt] = 1;//interior
  1443. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1444. }
  1445. else
  1446. {
  1447. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1448. }
  1449.  
  1450. }
  1451. if(PlayerToPoint(3.0, playerid,-2534.6033,1143.7726,55.7266))// haus schlafraum
  1452. {
  1453. if(PlayerToPoint(3.0, playerid,-2534.6033,1143.7726,55.7266))
  1454. {
  1455. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  1456. SetPlayerFacingAngle(playerid, 0.00);
  1457. SetPlayerInterior(playerid,1);//Interior
  1458. PlayerInfo[playerid][pInt] = 1;//interior
  1459. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1460. }
  1461. else
  1462. {
  1463. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1464. }
  1465.  
  1466. }
  1467. if(PlayerToPoint(3.0, playerid,2563.1460,1149.1028,55.7266))// haus schlafraum
  1468. {
  1469. if(PlayerToPoint(3.0, playerid,2563.1460,1149.1028,55.7266))
  1470. {
  1471. SetPlayerPos(playerid,244.5000,305.0000,999.1484);//Interior ID (Innen Koordianten)
  1472. SetPlayerFacingAngle(playerid, 0.00);
  1473. SetPlayerInterior(playerid,1);//Interior
  1474. PlayerInfo[playerid][pInt] = 1;//interior
  1475. SetPlayerVirtualWorld(playerid, 11);//Virtuele Welt
  1476. }
  1477. else
  1478. {
  1479. SetPlayerVirtualWorld(playerid, 11);//Virtuele Welt
  1480. }
  1481.  
  1482. }
  1483. if(PlayerToPoint(3.0, playerid,-2433.0833,1264.2380,28.2578))// haus schlafraum
  1484. {
  1485. if(PlayerToPoint(3.0, playerid,-2433.0833,1264.2380,28.2578))
  1486. {
  1487. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  1488. SetPlayerFacingAngle(playerid, 0.00);
  1489. SetPlayerInterior(playerid,1);//Interior
  1490. PlayerInfo[playerid][pInt] = 1;//interior
  1491. SetPlayerVirtualWorld(playerid, 12);//Virtuele Welt
  1492. }
  1493. else
  1494. {
  1495. SetPlayerVirtualWorld(playerid, 12);//Virtuele Welt
  1496. }
  1497.  
  1498. }
  1499. if(PlayerToPoint(3.0, playerid,-2476.9526,1273.8912,25.3069))// haus schlafraum
  1500. {
  1501. if(PlayerToPoint(3.0, playerid,-2476.9526,1273.8912,25.3069))
  1502. {
  1503. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  1504. SetPlayerFacingAngle(playerid, 0.00);
  1505. SetPlayerInterior(playerid,1);//Interior
  1506. PlayerInfo[playerid][pInt] = 1;//interior
  1507. SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
  1508. }
  1509. else
  1510. {
  1511. SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
  1512. }
  1513.  
  1514. }
  1515. if(PlayerToPoint(3.0, playerid,-2477.9009,1300.9834,18.3750))// haus schlafrau
  1516. {
  1517. if(PlayerToPoint(3.0, playerid,-2477.9009,1300.9834,18.3750))
  1518. {
  1519. SetPlayerPos(playerid,244.5000,305.0000,999.1484);
  1520. SetPlayerFacingAngle(playerid, 0.00);
  1521. SetPlayerInterior(playerid,1);//Interior
  1522. PlayerInfo[playerid][pInt] = 1;//interior
  1523. SetPlayerVirtualWorld(playerid, 14);//Virtuele Welt
  1524. }
  1525. else
  1526. {
  1527. SetPlayerVirtualWorld(playerid, 14);//Virtuele Welt
  1528. }
  1529.  
  1530. }
  1531. if(PlayerToPoint(3.0, playerid,-2433.7708,1318.6154,13.8672))// haus naja
  1532. {
  1533. if(PlayerToPoint(3.0, playerid,-2433.7708,1318.6154,13.8672))
  1534. {
  1535. SetPlayerPos(playerid,344.3000,305.2000,999.1484);
  1536. SetPlayerFacingAngle(playerid, 0.00);
  1537. SetPlayerInterior(playerid,6);//Interior
  1538. PlayerInfo[playerid][pInt] = 6;//interior
  1539. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1540. }
  1541. else
  1542. {
  1543. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1544. }
  1545.  
  1546. }
  1547. if(PlayerToPoint(3.0, playerid,-2383.1394,1226.3936,33.0416))// haus naja
  1548. {
  1549. if(PlayerToPoint(3.0, playerid,-2383.1394,1226.3936,33.0416))
  1550. {
  1551. SetPlayerPos(playerid,223.1454,1287.1010,1082.1406);
  1552. SetPlayerFacingAngle(playerid, 0.00);
  1553. SetPlayerInterior(playerid,1);//Interior
  1554. PlayerInfo[playerid][pInt] = 1;//interior
  1555. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1556. }
  1557. else
  1558. {
  1559. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1560. }
  1561.  
  1562. }
  1563. if(PlayerToPoint(3.0, playerid,-2351.1572,1244.5934,29.6798))// mittl
  1564. {
  1565. if(PlayerToPoint(3.0, playerid,-2351.1572,1244.5934,29.6798))
  1566. {
  1567. SetPlayerPos(playerid,22.6102,1403.5743,1084.4297);
  1568. SetPlayerFacingAngle(playerid, 0.00);
  1569. SetPlayerInterior(playerid,5);//Interior
  1570. PlayerInfo[playerid][pInt] = 5;//interior
  1571. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1572. }
  1573. else
  1574. {
  1575. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1576. }
  1577.  
  1578. }
  1579. if(PlayerToPoint(3.0, playerid,-2383.1370,1281.3219,22.9631))// mittl
  1580. {
  1581. if(PlayerToPoint(3.0, playerid,-2383.1370,1281.3219,22.9631))
  1582. {
  1583. SetPlayerPos(playerid,22.6102,1403.5743,1084.4297);
  1584. SetPlayerFacingAngle(playerid, 0.00);
  1585. SetPlayerInterior(playerid,5);//Interior
  1586. PlayerInfo[playerid][pInt] = 5;//interior
  1587. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1588. }
  1589. else
  1590. {
  1591. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1592. }
  1593.  
  1594. }
  1595. if(PlayerToPoint(3.0, playerid,-2351.1392,1318.0743,16.2252))// mittl
  1596. {
  1597. if(PlayerToPoint(3.0, playerid,-2351.1392,1318.0743,16.2252))
  1598. {
  1599. SetPlayerPos(playerid,223.1454,1287.1010,1082.1406);
  1600. SetPlayerFacingAngle(playerid, 0.00);
  1601. SetPlayerInterior(playerid,1);//Interior
  1602. PlayerInfo[playerid][pInt] = 1;//interior
  1603. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1604. }
  1605. else
  1606. {
  1607. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1608. }
  1609.  
  1610. }
  1611. if(PlayerToPoint(3.0, playerid,-2383.1414,1336.3364,12.8068))// mittl
  1612. {
  1613. if(PlayerToPoint(3.0, playerid,-2383.1414,1336.3364,12.8068))
  1614. {
  1615. SetPlayerPos(playerid,447.0040,1397.7914,1084.3047);
  1616. SetPlayerFacingAngle(playerid, 0.00);
  1617. SetPlayerInterior(playerid,2);//Interior
  1618. PlayerInfo[playerid][pInt] = 2;//interior
  1619. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1620. }
  1621. else
  1622. {
  1623. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1624. }
  1625.  
  1626. }
  1627. if(PlayerToPoint(3.0, playerid,-2905.1470,1164.7603,13.6641))// mittl
  1628. {
  1629. if(PlayerToPoint(3.0, playerid,-2905.1470,1164.7603,13.6641))
  1630. {
  1631. SetPlayerPos(playerid,295.4000,1473.2000,1080.2578);
  1632. SetPlayerFacingAngle(playerid, 0.00);
  1633. SetPlayerInterior(playerid,15);//Interior
  1634. PlayerInfo[playerid][pInt] = 15;//interior
  1635. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1636. }
  1637. else
  1638. {
  1639. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1640. }
  1641.  
  1642. }
  1643.  
  1644.  
  1645.  
  1646. if(PlayerToPoint(3.0, playerid,-2904.4712,1101.0685,27.0703))// gut
  1647. {
  1648. if(PlayerToPoint(3.0, playerid,-2904.4712,1101.0685,27.0703))
  1649. {
  1650. SetPlayerPos(playerid,22.6102,1403.5743,1084.4297);
  1651. SetPlayerFacingAngle(playerid, 0.00);
  1652. SetPlayerInterior(playerid,5);//Interior
  1653. PlayerInfo[playerid][pInt] = 5;//interior
  1654. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1655. }
  1656. else
  1657. {
  1658. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1659. }
  1660.  
  1661. }
  1662. if(PlayerToPoint(3.0, playerid,-2901.6230,1033.5475,36.8281))// gut
  1663. {
  1664. if(PlayerToPoint(3.0, playerid,-2901.6230,1033.5475,36.8281))
  1665. {
  1666. SetPlayerPos(playerid,261.0000,1286.0000,1080.2578);
  1667. SetPlayerFacingAngle(playerid, 0.00);
  1668. SetPlayerInterior(playerid,4);//Interior
  1669. PlayerInfo[playerid][pInt] = 4;//interior
  1670. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1671. }
  1672. else
  1673. {
  1674. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1675. }
  1676.  
  1677. }
  1678. if(PlayerToPoint(3.0, playerid,-2895.5813,1016.9310,36.8281))// gut
  1679. {
  1680. if(PlayerToPoint(3.0, playerid,-2895.5813,1016.9310,36.8281))
  1681. {
  1682. SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
  1683. SetPlayerFacingAngle(playerid, 0.00);
  1684. SetPlayerInterior(playerid,5);//Interior
  1685. PlayerInfo[playerid][pInt] = 5;//interior
  1686. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1687. }
  1688. else
  1689. {
  1690. SetPlayerVirtualWorld(playerid, 5);//Virtuele Welt
  1691. }
  1692.  
  1693. }
  1694. if(PlayerToPoint(3.0, playerid,-2857.6509,957.0751,44.0547))// gut
  1695. {
  1696. if(PlayerToPoint(3.0, playerid,-2857.6509,957.0751,44.0547))
  1697. {
  1698. SetPlayerPos(playerid,222.0509,1140.5597,1082.6094);
  1699. SetPlayerFacingAngle(playerid, 0.00);
  1700. SetPlayerInterior(playerid,4);//Interior
  1701. PlayerInfo[playerid][pInt] = 4;//interior
  1702. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1703. }
  1704. else
  1705. {
  1706. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1707. }
  1708.  
  1709. }
  1710. if(PlayerToPoint(3.0, playerid,-2844.6938,921.2835,44.0547))// gut
  1711. {
  1712. if(PlayerToPoint(3.0, playerid,-2844.6938,921.2835,44.0547))
  1713. {
  1714. SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
  1715. SetPlayerFacingAngle(playerid, 0.00);
  1716. SetPlayerInterior(playerid,15);//Interior
  1717. PlayerInfo[playerid][pInt] = 15;//interior
  1718. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1719. }
  1720. else
  1721. {
  1722. SetPlayerVirtualWorld(playerid, 8);//Virtuele Welt
  1723. }
  1724.  
  1725. }
  1726. if(PlayerToPoint(3.0, playerid,-2840.2214,884.6295,44.0547))// gut
  1727. {
  1728. if(PlayerToPoint(3.0, playerid,-2840.2214,884.6295,44.0547))
  1729. {
  1730. SetPlayerPos(playerid,267.1000,305.0000,999.1484);
  1731. SetPlayerFacingAngle(playerid, 0.00);
  1732. SetPlayerInterior(playerid,2);//Interior
  1733. PlayerInfo[playerid][pInt] = 2;//interior
  1734. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1735. }
  1736. else
  1737. {
  1738. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1739. }
  1740.  
  1741. }
  1742. if(PlayerToPoint(3.0, playerid,-2840.2236,866.8121,44.0547))// gut
  1743. {
  1744. if(PlayerToPoint(3.0, playerid,-2840.2236,866.8121,44.0547))
  1745. {
  1746. SetPlayerPos(playerid,260.6000,1238.8000,1084.2578);
  1747. SetPlayerFacingAngle(playerid, 0.00);
  1748. SetPlayerInterior(playerid,9);//Interior
  1749. PlayerInfo[playerid][pInt] = 9;//interior
  1750. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1751. }
  1752. else
  1753. {
  1754. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1755. }
  1756.  
  1757. }
  1758. if(PlayerToPoint(3.0, playerid,-2863.6729,829.7798,39.5405))// gut
  1759. {
  1760. if(PlayerToPoint(3.0, playerid,-2863.6729,829.7798,39.5405))
  1761. {
  1762. SetPlayerPos(playerid,260.6000,1238.8000,1084.2578);
  1763. SetPlayerFacingAngle(playerid, 0.00);
  1764. SetPlayerInterior(playerid,9);//Interior
  1765. PlayerInfo[playerid][pInt] = 9;//interior
  1766. SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
  1767. }
  1768. else
  1769. {
  1770. SetPlayerVirtualWorld(playerid, 13);//Virtuele Welt
  1771. }
  1772.  
  1773. }
  1774.  
  1775.  
  1776. if(PlayerToPoint(3.0, playerid,-2882.2490,780.0726,35.0930))// gut
  1777. {
  1778. if(PlayerToPoint(3.0, playerid,-2882.2490,780.0726,35.0930))
  1779. {
  1780. SetPlayerPos(playerid,222.0509,1140.5597,1082.6094);
  1781. SetPlayerFacingAngle(playerid, 0.00);
  1782. SetPlayerInterior(playerid,4);//Interior
  1783. PlayerInfo[playerid][pInt] = 4;//interior
  1784. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1785. }
  1786. else
  1787. {
  1788. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1789. }
  1790.  
  1791. }
  1792. if(PlayerToPoint(3.0, playerid,-2869.3049,690.7711,23.4652))// gut
  1793. {
  1794. if(PlayerToPoint(3.0, playerid,-2869.3049,690.7711,23.4652))
  1795. {
  1796. SetPlayerPos(playerid,140.3389,1367.3176,1083.8613);
  1797. SetPlayerFacingAngle(playerid, 0.00);
  1798. SetPlayerInterior(playerid,5);//Interior
  1799. PlayerInfo[playerid][pInt] = 5;//interior
  1800. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1801. }
  1802. else
  1803. {
  1804. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1805. }
  1806.  
  1807. }
  1808. if(PlayerToPoint(3.0, playerid,-2865.0171,681.5800,23.4611))// gut
  1809. {
  1810. if(PlayerToPoint(3.0, playerid,-2865.0171,681.5800,23.4611))
  1811. {
  1812. SetPlayerPos(playerid,386.1000,1471.8000,1080.1875);
  1813. SetPlayerFacingAngle(playerid, 0.00);
  1814. SetPlayerInterior(playerid,15);//Interior
  1815. PlayerInfo[playerid][pInt] = 15;//interior
  1816. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1817. }
  1818. else
  1819. {
  1820. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1821. }
  1822.  
  1823. }
  1824. if(PlayerToPoint(3.0, playerid,-2662.0945,876.3402,79.7738))// gut
  1825. {
  1826. if(PlayerToPoint(3.0, playerid,-2662.0945,876.3402,79.7738))
  1827. {
  1828. SetPlayerPos(playerid,235.1907,1187.5522,1080.2578);
  1829. SetPlayerFacingAngle(playerid, 0.00);
  1830. SetPlayerInterior(playerid,3);//Interior
  1831. PlayerInfo[playerid][pInt] = 3;//interior
  1832. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1833. }
  1834. else
  1835. {
  1836. SetPlayerVirtualWorld(playerid, 10);//Virtuele Welt
  1837. }
  1838.  
  1839. }
  1840. if(PlayerToPoint(3.0, playerid,-2706.7136,864.4526,70.7031))// villa
  1841. {
  1842. if(PlayerToPoint(3.0, playerid,-2706.7136,864.4526,70.7031))
  1843. {
  1844. SetPlayerPos(playerid,234.2000,1064.9000,1084.2106);
  1845. SetPlayerFacingAngle(playerid, 0.00);
  1846. SetPlayerInterior(playerid,6);//Interior
  1847. PlayerInfo[playerid][pInt] = 6;//interior
  1848. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1849. }
  1850. else
  1851. {
  1852. SetPlayerVirtualWorld(playerid, 9);//Virtuele Welt
  1853. }
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