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- arrowturret:
- friendly-classes: []
- enemy-classes: []
- effects:
- - shootarrow.1
- radius: 10
- requirements:
- - DISPENSER.1
- - FENCE.5
- - REDSTONE_WIRE.4
- reagents:
- - REDSTONE.4
- - ARROW.1
- upkeep:
- - ARROW.1
- upkeep-chance: 0.0
- output: []
- money-requirement: 1500.0
- upkeep-money-output: 0.0
- arrowfactory:
- friendly-classes: []
- enemy-classes: []
- effects:
- - periodicupkeep.1
- radius: 5
- requirements:
- - FURNACE.4
- - WOOL.2
- - GRAVEL.2
- - WOOD.2
- - FENCE.6
- - FENCE_GATE.1
- - COBBLESTONE.16
- - COBBLESTONE_STAIRS.4
- reagents:
- - GRAVEL.2
- - WOOD.2
- - WOOL.1
- upkeep:
- - GRAVEL.1
- - WOOD.1
- - WOOL.1
- upkeep-chance: 0.2
- output:
- - ARROW.12
- money-requirement: 200.0
- upkeep-money-output: 0.0
- teleporter:
- friendly-classes: []
- enemy-classes: []
- effects:
- - teleport.1
- radius: 3
- requirements:
- - OBSIDIAN.9
- - GLOWSTONE.2
- - REDSTONE_TORCH_ON.4
- reagents:
- - ENDER_PEARL.1
- upkeep:
- - ENDER_PEARL.1
- upkeep-chance: 0.0
- output:
- - DIRT.1
- money-requirement: 2000.0
- upkeep-money-output: 0.0
- hospital:
- friendly-classes: []
- enemy-classes: []
- effects:
- - gainhealth.1
- - gainstamina.1
- radius: 5
- requirements:
- - WORKBENCH.1
- - FURNACE.1
- - CHEST.2
- - BED_BLOCK.24
- - COBBLESTONE.32
- - WOOD.16
- - WOODEN_DOOR.1
- - THIN_GLASS.4
- - WOOL.16
- reagents:
- - WHEAT.1
- upkeep:
- - WHEAT.1
- upkeep-chance: 0.0
- output:
- - STICK.1
- money-requirement: 500.0
- upkeep-money-output: 0.0
- landmine:
- friendly-classes: []
- enemy-classes: []
- effects:
- - landmine.1
- radius: 3
- requirements:
- - TNT.1
- reagents:
- - REDSTONE.1
- upkeep: []
- upkeep-chance: 0.0
- output: []
- money-requirement: 0.0
- upkeep-money-output: 0.0
- mancannon:
- friendly-classes: []
- enemy-classes: []
- effects:
- - mancannon.3
- radius: 2
- requirements:
- - POWERED_RAIL.3
- - PISTON_BASE.1
- reagents:
- - REDSTONE.16
- upkeep: []
- upkeep-chance: 0.0
- output: []
- money-requirement: 200.0
- upkeep-money-output: 0.0
- shack:
- friendly-classes: []
- enemy-classes: []
- effects:
- - denyblockbuild.1
- - denyblockbreak.1
- - denyplayerinteract.1
- - periodicupkeep.1
- radius: 4
- requirements:
- - WOODEN_DOOR.1
- - THIN_GLASS.3
- - BOOKSHELF.1
- - BED_BLOCK.2
- - FURNACE.1
- - WORKBENCH.1
- - WALL_SIGN.1
- - WOOD.24
- - COBBLESTONE.12
- - WOOL.1
- - CHEST.2
- super-regions: []
- reagents:
- - BREAD.2
- - IRON_INGOT.1
- - DIAMOND.1
- upkeep:
- - BREAD.2
- - IRON_INGOT.1
- upkeep-chance: 0.001
- output: []
- money-requirement: 500.0
- upkeep-money-output: 100.0
- house:
- friendly-classes: []
- enemy-classes: []
- effects:
- - denyblockbuild.1
- - denyblockbreak.1
- - denyplayerinteract.1
- - periodicupkeep.1
- - denyfriendlyfire.1
- - denypvp.1
- radius: 9
- requirements:
- - WOODEN_DOOR.2
- - THIN_GLASS.8
- - BOOKSHELF.2
- - BED_BLOCK.2
- - FURNACE.2
- - WORKBENCH.1
- - CHEST.4
- - WALL_SIGN.1
- - WOOD.32
- - LOG.16
- - WOOL.2
- reagents:
- - DIAMOND.2
- - GOLD_INGOT.2
- - IRON_INGOT.8
- - BREAD.4
- upkeep:
- - BREAD.4
- - GOLD_INGOT.1
- - IRON_INGOT.2
- upkeep-chance: 0.001
- output: []
- money-requirement: 2500.0
- upkeep-money-output: 175.0
- estate:
- friendly-classes: []
- enemy-classes: []
- effects:
- - denyblockbuild.1
- - denyblockbreak.1
- - denyplayerinteract.1
- - periodicupkeep.1
- - gainstamina.1
- - denypvp.1
- radius: 15
- requirements:
- - WOODEN_DOOR.6
- - THIN_GLASS.16
- - BOOKSHELF.10
- - BED_BLOCK.8
- - FURNACE.2
- - WORKBENCH.4
- - WOOD_STAIRS.4
- - CHEST.8
- - WALL_SIGN.5
- - WOOD.64
- - LOG.32
- - WOOL.16
- - GLOWSTONE.8
- - NETHERRACK.1
- reagents:
- - DIAMOND.4
- - GOLD_INGOT.4
- - IRON_INGOT.16
- - BREAD.8
- upkeep:
- - BREAD.8
- - GOLD_INGOT.2
- - IRON_INGOT.4
- upkeep-chance: 0.001
- output: []
- money-requirement: 5000.0
- upkeep-money-output: 500.0
- pigfarm:
- friendly-classes: []
- enemy-classes: []
- effects:
- - periodicfarm.2
- radius: 7
- requirements:
- - FENCE.16
- - FENCE_GATE.2
- - GRASS.16
- - CHEST.2
- reagents:
- - WHEAT.2
- upkeep:
- - WHEAT.2
- upkeep-chance: 0.01
- output:
- - STICK.1
- money-requirement: 50.0
- upkeep-money-output: -10.0
- ironrefinery:
- friendly-classes: []
- enemy-classes: []
- effects:
- - periodicupkeep.1
- radius: 7
- requirements:
- - CAULDRON.4
- - IRON_BLOCK.4
- - SMOOTH_BRICK.32
- - WOOD.16
- - WOODEN_DOOR.1
- - THIN_GLASS.2
- reagents:
- - STONE_PICKAXE.1
- upkeep:
- - STONE_PICKAXE.1
- upkeep-chance: 0.05
- output:
- - IRON_INGOT.1
- - COBBLESTONE.3
- money-requirement: 200.0
- upkeep-money-output: -10.0
- stonesmith:
- friendly-classes: []
- enemy-classes: []
- effects:
- - periodicupkeep.1
- radius: 7
- requirements:
- - CAULDRON.4
- - STONE.4
- - SMOOTH_BRICK.32
- - WOOD.16
- - WOODEN_DOOR.1
- - THIN_GLASS.2
- reagents:
- - STONE_PICKAXE.1
- upkeep:
- - WATER_BUCKET.1
- - SAND.16
- - GRAVEL.16
- upkeep-chance: 0.05
- output:
- - STONE.32
- - BUCKET.1
- money-requirement: 200.0
- upkeep-money-output: -10.0
- redstonerefinery:
- friendly-classes: []
- enemy-classes: []
- effects:
- - periodicupkeep.1
- radius: 7
- requirements:
- - CAULDRON.4
- - LAPIS_BLOCK.4
- - SMOOTH_BRICK.32
- - WOOD.16
- - WOODEN_DOOR.1
- - THIN_GLASS.2
- reagents:
- - IRON_PICKAXE.1
- upkeep:
- - IRON_PICKAXE.1
- upkeep-chance: 0.05
- output:
- - IRON_INGOT.3
- - REDSTONE.4
- money-requirement: 250.0
- upkeep-money-output: -15.0
- goldrefinery:
- friendly-classes: []
- enemy-classes: []
- effects:
- - periodicupkeep.1
- radius: 7
- requirements:
- - CAULDRON.4
- - GOLD_BLOCK.4
- - SMOOTH_BRICK.32
- - WOODEN_DOOR.1
- - WOOD.16
- - THIN_GLASS.2
- reagents:
- - IRON_PICKAXE.1
- upkeep:
- - IRON_PICKAXE.1
- upkeep-chance: 0.01
- output:
- - IRON_INGOT.3
- - GOLD_INGOT.1
- money-requirement: 300.0
- upkeep-money-output: -15.0
- townhall:
- friendly-classes: []
- enemy-classes: []
- effects: []
- radius: 9
- requirements:
- - WALL_SIGN.24
- - BOOKSHELF.16
- - CHEST.8
- - WOOD.32
- - BRICK.64
- - THIN_GLASS.6
- - WOODEN_DOOR.2
- reagents: []
- upkeep: []
- upkeep-chance: 0.0
- output: []
- money-requirement: 3000.0
- upkeep-money-output: 0.0
- market:
- friendly-classes: []
- enemy-classes: []
- effects:
- - periodicupkeep.1
- radius: 15
- requirements:
- - CHEST.26
- - WALL_SIGN.16
- - WOODEN_DOOR.2
- - THIN_GLASS.8
- - WOOD.32
- - WOOL.8
- - IRON_DOOR.1
- - STONE_BUTTON.2
- - COBBLESTONE.16
- - BRICK_STAIRS.12
- - BRICK.8
- reagents: []
- upkeep: []
- upkeep-chance: 0.005
- output: []
- money-requirement: 6000.0
- upkeep-money-output: 20.0
- inn:
- friendly-classes: []
- enemy-classes: []
- effects:
- - denyblockbreak.1
- - denyblockbuild.1
- - denyplayerinteract.1
- - denyfriendlyfire.1
- radius: 15
- requirements:
- - CHEST.16
- - BED_BLOCK.24
- - WOODEN_DOOR.14
- - LOG.32
- - WOOD.32
- - WALL_SIGN.12
- - COBBLESTONE.16
- reagents:
- - IRON_INGOT.1
- - DIAMOND.2
- - BREAD.8
- upkeep:
- - IRON_INGOT.1
- - BREAD.8
- upkeep-chance: 0.005
- output: []
- money-requirement: 6000.0
- upkeep-money-output: 20.0
- gate:
- effects:
- - denyblockbreak.1
- - denyblockbuild.1
- - denyfire.1
- - gate.1
- radius: 5
- requirements:
- - WALL_SIGN.1
- - FENCE.2
- - COBBLESTONE.7
- reagents:
- - REDSTONE.1
- upkeep-chance: 0.0
- money-requirement: 250.0
- upkeep-money-output: 0.0
- exp: 50
- embassy:
- effects:
- - denyblockbreak.1
- - denyfire.1
- - denyblockbuild.1
- - denybucketuse.1
- - denypvp.1
- radius: 15
- requirements:
- - WALL_SIGN.24
- - BOOKSHELF.16
- - CHEST.8
- - WOOD.32
- - WOOL.64
- - THIN_GLASS.12
- - IRON_DOOR_BLOCK.2
- - STONE_PLATE.4
- - WOODEN_DOOR.2
- - DIAMOND_BLOCK.1
- - GOLD_BLOCK.2
- - IRON_BLOCK.4
- super-regions:
- - town
- - city
- upkeep-chance: 0.0
- money-requirement: 16000.0
- upkeep-money-output: 0.0
- exp: 3000
- coalrefinery:
- effects:
- - periodicupkeep.1
- - denyblockbuildnoreagent.1
- - denyblockbreaknoreagent.1
- radius: 6
- requirements:
- - CAULDRON.1
- - COAL_ORE.5
- - SMOOTH_BRICK.32
- - WOODEN_DOOR.1
- - WOOD.16
- - THIN_GLASS.2
- reagents:
- - STONE_PICKAXE.1
- upkeep:
- - STONE_PICKAXE.1
- upkeep-chance: 0.01
- output:
- - COBBLESTONE.3
- - COAL.1
- money-requirement: 500.0
- upkeep-money-output: -5.0
- exp: 100
- obsidianrefinery:
- effects:
- - periodicupkeep.1
- - denyblockbuildnoreagent.1
- - denyblockbreaknoreagent.1
- radius: 8
- requirements:
- - CAULDRON.6
- - OBSIDIAN.12
- - SMOOTH_BRICK.32
- - WOOD.16
- - WOODEN_DOOR.1
- - THIN_GLASS.2
- reagents:
- - DIAMOND_PICKAXE.1
- upkeep:
- - DIAMOND_PICKAXE.1
- upkeep-chance: 0.01
- output:
- - OBSIDIAN.1
- - DIAMOND.3
- money-requirement: 20000.0
- upkeep-money-output: -60.0
- exp: 1000
- cowfarm:
- effects:
- - periodicfarm.1
- radius: 7
- requirements:
- - FENCE.16
- - FENCE_GATE.2
- - GRASS.16
- - CHEST.2
- reagents:
- - WHEAT.2
- upkeep:
- - WHEAT.2
- upkeep-chance: 0.5
- output:
- - STICK.1
- money-requirement: 5750.0
- upkeep-money-output: -35.0
- exp: 250
- sheepfarm:
- effects:
- - periodicfarm.3
- radius: 7
- requirements:
- - FENCE.16
- - FENCE_GATE.2
- - GRASS.16
- - CHEST.2
- reagents:
- - WHEAT.2
- upkeep:
- - WHEAT.2
- upkeep-chance: 0.5
- output:
- - STICK.1
- money-requirement: 3500.0
- upkeep-money-output: -30.0
- exp: 250
- mooshfarm:
- effects:
- - periodicfarm.11
- radius: 7
- requirements:
- - FENCE.16
- - FENCE_GATE.2
- - GRASS.16
- - CHEST.2
- - BROWN_MUSHROOM.3
- - RED_MUSHROOM.3
- reagents:
- - WHEAT.2
- upkeep:
- - WHEAT.2
- upkeep-chance: 0.5
- output:
- - STICK.1
- money-requirement: 10000.0
- upkeep-money-output: -100.0
- exp: 450
- wheatfarm:
- effects:
- - periodicupkeep.1
- radius: 7
- requirements:
- - FENCE.16
- - FENCE_GATE.1
- - CROPS.24
- - CHEST.1
- reagents:
- - SEEDS.32
- upkeep:
- - SEEDS.1
- upkeep-chance: 0.1
- output:
- - WHEAT.1
- money-requirement: 250.0
- upkeep-money-output: -5.0
- exp: 200
- canefarm:
- effects:
- - periodicupkeep.1
- radius: 7
- requirements:
- - FENCE.16
- - FENCE_GATE.1
- - SUGAR_CANE_BLOCK.12
- - CHEST.1
- reagents:
- - SEEDS.32
- upkeep:
- - SEEDS.1
- upkeep-chance: 0.1
- output:
- - SUGAR_CANE.1
- money-requirement: 500.0
- upkeep-money-output: -8.0
- exp: 200
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