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- <>: ------------------------------------
- <>: New Game Detected...
- <>:
- <SixStarResponse>: Main Thread: Initialized
- <>:
- <Startup>: -------------------------
- <Startup>: Config directory: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse
- <Startup>: Found configuration file: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\SixStarResponse.ini
- <Startup>: Main Script settings successfully loaded from INI
- <ResponsePeds>: Getting Ped XML...
- <ResponsePeds>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponsePeds.xml found! Loading Ped Data...
- <ResponsePeds>: Unable to add ped. : System.NullReferenceException: Object reference not set to an instance of an object.
- at ReadXML.GetPedData()
- <ResponsePeds>: Ped Data loaded, 9 Peds available to spawn.
- <ResponseVehicles>: Getting Response Vehicle XML...
- <ResponseVehicles>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponseVehicles.xml found! Loading Vehicle Data...
- <ResponseVehicles>: The given key was not present in the dictionary.
- <ResponseVehicles>: Vehicle Data loaded, 6 vehicles available to spawn...
- <ResponseAI>: Getting AI XML...
- <ResponseAI>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponseAI.xml found! Loading AI Data...
- <ResponseAI>: AI Data loaded, 10 Vehicles available to control.
- <VehicleGroups>: Getting Vehicle Groups XML...
- <ResponseAI>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\VehicleGroups.xml found! Loading Vehicle Group Data...
- <VehicleGroups>: Vgroup Data loaded, 55 Vgroups available to spawn.
- <ResponseLocations>: Loading Locations...
- <ResponseLocations>: Location Data loaded, 23 Locations available to spawn.
- <ResponseZones>: Getting Response Zone XML...
- <ResponseZones>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponseZones.xml found! Loading ResponseZones Data...
- <ResponseZones>: ResponseZones loaded. 9 zones added
- <VehicleClass>: Loading Vehicle Classes
- <VehicleClass>: Class Data loaded, 6 Classes available.
- <SixStar_SpawnQueue>: SpawnQueue Thread: Initialized. Interval: 2000ms
- <AISUB:>: Tickrate changed to : 1000
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStar_SpawnQueue>: Sheriff
- <ChangeLocation>: location: Sheriff Wanted level: ThreeStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 1
- <NewMax>: New Max for lssd_cop_3star changed to: 4. Min: 4 Max: 4
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <SixStar_SpawnQueue>: New Max Vehicles: 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStarResponse>: Class has been changed! (from:Sheriff3 to:Sheriff5)
- <SixStarResponse>: Clearing the spawn queue now...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStar_SpawnQueue>: Sheriff
- <ChangeLocation>: location: Sheriff Wanted level: FiveStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 3
- <NewMax>: New Max for lssd_cop_3star changed to: 2. Min: 2 Max: 2
- <NewMax>: New Max for noose_juggernaut changed to: 1. Min: 1 Max: 1
- <NewMax>: New Max for noose_tru changed to: 4. Min: 4 Max: 4
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <SixStar_SpawnQueue>: New Max Vehicles: 7
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:44
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:37
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:36
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:35
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 35.77401mps
- <True>: Blip isn't the right one for this ped: has-1 expectedStandard
- <SetBlip>: Setting blip now... with text:"Veteran"
- <Blip Text>: setting blip text to Veteran
- <test>: adding entity to blip rotate list
- <SetAsCop>: Setting Ped as a cop (relationship)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 46.90982mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 1 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:37
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 49.40902mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 49.40902mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 48.26455mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 48.26455mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.291587mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.291587mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 12.81588mps
- <True>: Blip isn't the right one for this ped: has-1 expectedStandard
- <SetBlip>: Setting blip now... with text:"Veteran"
- <Blip Text>: setting blip text to Veteran
- <test>: adding entity to blip rotate list
- <SetAsCop>: Setting Ped as a cop (relationship)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 12.81588mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 12.81588mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.79594mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.79594mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.79594mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Boxville is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 31.84939mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 31.84939mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 31.84939mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 25.4677mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 25.4677mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 25.4677mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStarResponse>: Class has been changed! (from:Sheriff5 to:City5)
- <SixStarResponse>: Clearing the spawn queue now...
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <SixStar_SpawnQueue>: City
- <ChangeLocation>: location: City Wanted level: FiveStar
- <ChangeLocation>: WantedDict Count: 6
- <ChangeLocation>: selected lvgList: 3
- <NewMax>: New Max for lspd_cop_3star changed to: 2. Min: 2 Max: 2
- <NewMax>: New Max for noose_juggernaut changed to: 1. Min: 1 Max: 1
- <NewMax>: New Max for noose_tru changed to: 4. Min: 4 Max: 4
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <SixStar_SpawnQueue>: New Max Vehicles: 7
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.943606mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.943606mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.943606mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.211989mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.211989mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.211989mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GenerateSpawnPos>: InZone:False | tooHigh:True | tooLow:False
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 16.23908mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 16.23908mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 16.23908mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 26.74673mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 26.74673mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 26.74673mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.98496mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.98496mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.98496mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:44
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:41
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:37
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:37
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:41
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:32
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:32
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:43
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <ShouldIDelete>: Is too far away
- <boxville2>: The boxville2 is far away
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
- <Boxville>: Marking ambient vehicle as no longer needed
- <Entitymonitor>: 4 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.04336mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.04336mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.04336mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01539035mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01539035mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01539035mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.550843mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.550843mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.550843mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.248927mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.248927mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.248927mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:40
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:36
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.778785mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.778785mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.778785mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:37
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.982597mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.982597mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.982597mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.844902mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.844902mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.844902mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.039374mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.039374mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.039374mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 1.094463mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 1.094463mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 1.094463mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:41
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 3 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754172mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754172mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:39
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002268963mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002268963mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000441742mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000441742mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002066852mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002066852mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0005145845mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0005145845mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754516mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754516mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:40
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002223431mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002223431mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.001344893mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:43
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.001344893mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 9.062837E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 9.062837E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:38
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.762337E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.762337E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:38
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0004141854mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0004141854mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:38
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.768772E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.768772E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:32
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.917678E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.917678E-05mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:40
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
- <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: Boxville found in ambient queue
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <VehicleMonitor>: NOOSE Riot found in ambient queue
- <ShouldIDelete>: NOOSE Riot is considered dead
- <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 2 Ambient vehicles were found and monitored
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <Entitymonitor>: 0 peds were found and processed
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
- <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
- <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:35
- <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
- <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
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