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  1. <>: ------------------------------------
  2. <>: New Game Detected...
  3. <>:
  4. <SixStarResponse>: Main Thread: Initialized
  5. <>:
  6. <Startup>: -------------------------
  7. <Startup>: Config directory: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse
  8. <Startup>: Found configuration file: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\SixStarResponse.ini
  9. <Startup>: Main Script settings successfully loaded from INI
  10. <ResponsePeds>: Getting Ped XML...
  11. <ResponsePeds>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponsePeds.xml found! Loading Ped Data...
  12. <ResponsePeds>: Unable to add ped. : System.NullReferenceException: Object reference not set to an instance of an object.
  13. at ReadXML.GetPedData()
  14. <ResponsePeds>: Ped Data loaded, 9 Peds available to spawn.
  15. <ResponseVehicles>: Getting Response Vehicle XML...
  16. <ResponseVehicles>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponseVehicles.xml found! Loading Vehicle Data...
  17. <ResponseVehicles>: The given key was not present in the dictionary.
  18. <ResponseVehicles>: Vehicle Data loaded, 6 vehicles available to spawn...
  19. <ResponseAI>: Getting AI XML...
  20. <ResponseAI>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponseAI.xml found! Loading AI Data...
  21. <ResponseAI>: AI Data loaded, 10 Vehicles available to control.
  22. <VehicleGroups>: Getting Vehicle Groups XML...
  23. <ResponseAI>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\VehicleGroups.xml found! Loading Vehicle Group Data...
  24. <VehicleGroups>: Vgroup Data loaded, 55 Vgroups available to spawn.
  25. <ResponseLocations>: Loading Locations...
  26. <ResponseLocations>: Location Data loaded, 23 Locations available to spawn.
  27. <ResponseZones>: Getting Response Zone XML...
  28. <ResponseZones>: E:\Program Files (x86)\GTALIMA\Grand Theft Auto V\scripts\SixStarResponse\ResponseZones.xml found! Loading ResponseZones Data...
  29. <ResponseZones>: ResponseZones loaded. 9 zones added
  30. <VehicleClass>: Loading Vehicle Classes
  31. <VehicleClass>: Class Data loaded, 6 Classes available.
  32. <SixStar_SpawnQueue>: SpawnQueue Thread: Initialized. Interval: 2000ms
  33. <AISUB:>: Tickrate changed to : 1000
  34. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  35. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  36. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  37. <Entitymonitor>: 0 peds were found and processed
  38. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  39. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  40. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  41. <Entitymonitor>: 0 peds were found and processed
  42. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  43. <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
  44. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  45. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  46. <Entitymonitor>: 0 peds were found and processed
  47. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  48. <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
  49. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  50. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  51. <Entitymonitor>: 0 peds were found and processed
  52. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  53. <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
  54. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  55. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  56. <Entitymonitor>: 0 peds were found and processed
  57. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  58. <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
  59. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  60. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  61. <Entitymonitor>: 0 peds were found and processed
  62. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  63. <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
  64. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  65. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  66. <Entitymonitor>: 0 peds were found and processed
  67. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  68. <VehicleMonitor>: LS Sheriff Stanier found in ambient queue
  69. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  70. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  71. <Entitymonitor>: 0 peds were found and processed
  72. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  73. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  74. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  75. <Entitymonitor>: 0 peds were found and processed
  76. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  77. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  78. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  79. <Entitymonitor>: 0 peds were found and processed
  80. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  81. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  82. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  83. <Entitymonitor>: 0 peds were found and processed
  84. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  85. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  86. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  87. <Entitymonitor>: 0 peds were found and processed
  88. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  89. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  90. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  91. <Entitymonitor>: 0 peds were found and processed
  92. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  93. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  94. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  95. <SixStar_SpawnQueue>: Sheriff
  96. <ChangeLocation>: location: Sheriff Wanted level: ThreeStar
  97. <ChangeLocation>: WantedDict Count: 6
  98. <ChangeLocation>: selected lvgList: 1
  99. <NewMax>: New Max for lssd_cop_3star changed to: 4. Min: 4 Max: 4
  100. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  101. <SixStar_SpawnQueue>: New Max Vehicles: 4
  102. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  103. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  104. Parameter name: index
  105. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  106. at System.Collections.Generic.List`1.get_Item(Int32 index)
  107. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  108. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  109. <Entitymonitor>: 0 peds were found and processed
  110. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  111. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  112. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  113. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  114. Parameter name: index
  115. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  116. at System.Collections.Generic.List`1.get_Item(Int32 index)
  117. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  118. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  119. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  120. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  121. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  122. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
  123. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  124. Parameter name: index
  125. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  126. at System.Collections.Generic.List`1.get_Item(Int32 index)
  127. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  128. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  129. <Entitymonitor>: 0 peds were found and processed
  130. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  131. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  132. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  133. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  134. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
  135. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  136. Parameter name: index
  137. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  138. at System.Collections.Generic.List`1.get_Item(Int32 index)
  139. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  140. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  141. <Entitymonitor>: 0 peds were found and processed
  142. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  143. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  144. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
  145. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  146. Parameter name: index
  147. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  148. at System.Collections.Generic.List`1.get_Item(Int32 index)
  149. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  150. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  151. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  152. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  153. <Entitymonitor>: 0 peds were found and processed
  154. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  155. <SixStarResponse>: Class has been changed! (from:Sheriff3 to:Sheriff5)
  156. <SixStarResponse>: Clearing the spawn queue now...
  157. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  158. <SixStar_SpawnQueue>: Sheriff
  159. <ChangeLocation>: location: Sheriff Wanted level: FiveStar
  160. <ChangeLocation>: WantedDict Count: 6
  161. <ChangeLocation>: selected lvgList: 3
  162. <NewMax>: New Max for lssd_cop_3star changed to: 2. Min: 2 Max: 2
  163. <NewMax>: New Max for noose_juggernaut changed to: 1. Min: 1 Max: 1
  164. <NewMax>: New Max for noose_tru changed to: 4. Min: 4 Max: 4
  165. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  166. <SixStar_SpawnQueue>: New Max Vehicles: 7
  167. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  168. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  169. Parameter name: index
  170. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  171. at System.Collections.Generic.List`1.get_Item(Int32 index)
  172. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  173. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  174. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  175. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  176. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  177. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:39
  178. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  179. Parameter name: index
  180. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  181. at System.Collections.Generic.List`1.get_Item(Int32 index)
  182. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  183. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  184. <Entitymonitor>: 0 peds were found and processed
  185. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  186. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  187. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  188. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  189. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:34
  190. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  191. Parameter name: index
  192. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  193. at System.Collections.Generic.List`1.get_Item(Int32 index)
  194. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  195. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  196. <Entitymonitor>: 0 peds were found and processed
  197. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  198. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  199. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
  200. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  201. Parameter name: index
  202. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  203. at System.Collections.Generic.List`1.get_Item(Int32 index)
  204. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  205. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  206. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  207. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  208. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  209. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
  210. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  211. Parameter name: index
  212. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  213. at System.Collections.Generic.List`1.get_Item(Int32 index)
  214. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  215. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  216. <Entitymonitor>: 0 peds were found and processed
  217. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  218. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  219. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  220. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  221. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  222. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  223. Parameter name: index
  224. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  225. at System.Collections.Generic.List`1.get_Item(Int32 index)
  226. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  227. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  228. <Entitymonitor>: 0 peds were found and processed
  229. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  230. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  231. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
  232. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  233. Parameter name: index
  234. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  235. at System.Collections.Generic.List`1.get_Item(Int32 index)
  236. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  237. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  238. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  239. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  240. <Entitymonitor>: 0 peds were found and processed
  241. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  242. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  243. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
  244. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  245. Parameter name: index
  246. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  247. at System.Collections.Generic.List`1.get_Item(Int32 index)
  248. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  249. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  250. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  251. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  252. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  253. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
  254. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  255. Parameter name: index
  256. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  257. at System.Collections.Generic.List`1.get_Item(Int32 index)
  258. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  259. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  260. <Entitymonitor>: 0 peds were found and processed
  261. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  262. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  263. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  264. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  265. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:44
  266. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  267. Parameter name: index
  268. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  269. at System.Collections.Generic.List`1.get_Item(Int32 index)
  270. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  271. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  272. <Entitymonitor>: 0 peds were found and processed
  273. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  274. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  275. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  276. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  277. Parameter name: index
  278. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  279. at System.Collections.Generic.List`1.get_Item(Int32 index)
  280. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  281. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  282. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  283. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  284. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  285. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
  286. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  287. Parameter name: index
  288. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  289. at System.Collections.Generic.List`1.get_Item(Int32 index)
  290. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  291. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  292. <Entitymonitor>: 0 peds were found and processed
  293. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  294. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  295. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  296. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  297. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
  298. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  299. Parameter name: index
  300. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  301. at System.Collections.Generic.List`1.get_Item(Int32 index)
  302. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  303. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  304. <Entitymonitor>: 0 peds were found and processed
  305. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  306. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  307. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
  308. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  309. Parameter name: index
  310. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  311. at System.Collections.Generic.List`1.get_Item(Int32 index)
  312. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  313. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  314. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  315. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  316. <Entitymonitor>: 0 peds were found and processed
  317. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  318. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  319. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
  320. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  321. Parameter name: index
  322. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  323. at System.Collections.Generic.List`1.get_Item(Int32 index)
  324. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  325. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  326. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  327. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  328. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  329. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  330. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  331. Parameter name: index
  332. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  333. at System.Collections.Generic.List`1.get_Item(Int32 index)
  334. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  335. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  336. <Entitymonitor>: 0 peds were found and processed
  337. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  338. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  339. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  340. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  341. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
  342. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  343. Parameter name: index
  344. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  345. at System.Collections.Generic.List`1.get_Item(Int32 index)
  346. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  347. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  348. <Entitymonitor>: 0 peds were found and processed
  349. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  350. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  351. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  352. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  353. Parameter name: index
  354. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  355. at System.Collections.Generic.List`1.get_Item(Int32 index)
  356. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  357. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  358. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  359. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  360. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  361. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
  362. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  363. Parameter name: index
  364. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  365. at System.Collections.Generic.List`1.get_Item(Int32 index)
  366. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  367. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  368. <Entitymonitor>: 0 peds were found and processed
  369. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  370. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  371. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  372. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  373. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
  374. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  375. Parameter name: index
  376. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  377. at System.Collections.Generic.List`1.get_Item(Int32 index)
  378. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  379. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  380. <Entitymonitor>: 0 peds were found and processed
  381. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  382. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  383. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
  384. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  385. Parameter name: index
  386. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  387. at System.Collections.Generic.List`1.get_Item(Int32 index)
  388. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  389. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  390. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  391. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  392. <Entitymonitor>: 0 peds were found and processed
  393. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  394. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  395. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
  396. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  397. Parameter name: index
  398. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  399. at System.Collections.Generic.List`1.get_Item(Int32 index)
  400. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  401. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  402. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  403. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  404. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  405. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:37
  406. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  407. Parameter name: index
  408. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  409. at System.Collections.Generic.List`1.get_Item(Int32 index)
  410. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  411. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  412. <Entitymonitor>: 0 peds were found and processed
  413. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  414. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  415. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  416. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  417. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
  418. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  419. Parameter name: index
  420. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  421. at System.Collections.Generic.List`1.get_Item(Int32 index)
  422. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  423. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  424. <Entitymonitor>: 0 peds were found and processed
  425. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  426. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  427. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  428. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  429. Parameter name: index
  430. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  431. at System.Collections.Generic.List`1.get_Item(Int32 index)
  432. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  433. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  434. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  435. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  436. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  437. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:36
  438. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  439. Parameter name: index
  440. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  441. at System.Collections.Generic.List`1.get_Item(Int32 index)
  442. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  443. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  444. <Entitymonitor>: 0 peds were found and processed
  445. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  446. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  447. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  448. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  449. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:30
  450. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  451. Parameter name: index
  452. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  453. at System.Collections.Generic.List`1.get_Item(Int32 index)
  454. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  455. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  456. <Entitymonitor>: 0 peds were found and processed
  457. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  458. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  459. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:35
  460. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  461. Parameter name: index
  462. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  463. at System.Collections.Generic.List`1.get_Item(Int32 index)
  464. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  465. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  466. <Entitymonitor>: 0 Ambient vehicles were found and monitored
  467. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  468. <Entitymonitor>: 0 peds were found and processed
  469. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  470. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  471. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  472. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  473. Parameter name: index
  474. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  475. at System.Collections.Generic.List`1.get_Item(Int32 index)
  476. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  477. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  478. <VehicleMonitor>: Boxville found in ambient queue
  479. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 35.77401mps
  480. <True>: Blip isn't the right one for this ped: has-1 expectedStandard
  481. <SetBlip>: Setting blip now... with text:"Veteran"
  482. <Blip Text>: setting blip text to Veteran
  483. <test>: adding entity to blip rotate list
  484. <SetAsCop>: Setting Ped as a cop (relationship)
  485. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  486. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  487. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  488. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  489. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
  490. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  491. Parameter name: index
  492. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  493. at System.Collections.Generic.List`1.get_Item(Int32 index)
  494. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  495. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  496. <Entitymonitor>: 0 peds were found and processed
  497. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  498. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  499. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
  500. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  501. Parameter name: index
  502. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  503. at System.Collections.Generic.List`1.get_Item(Int32 index)
  504. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  505. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  506. <VehicleMonitor>: Boxville found in ambient queue
  507. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 46.90982mps
  508. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  509. <Entitymonitor>: 1 Ambient vehicles were found and monitored
  510. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  511. <Entitymonitor>: 0 peds were found and processed
  512. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  513. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  514. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:37
  515. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  516. Parameter name: index
  517. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  518. at System.Collections.Generic.List`1.get_Item(Int32 index)
  519. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  520. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  521. <VehicleMonitor>: Boxville found in ambient queue
  522. <ShouldIDelete>: Boxville is considered dead
  523. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 49.40902mps
  524. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  525. <VehicleMonitor>: Boxville found in ambient queue
  526. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 49.40902mps
  527. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  528. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  529. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  530. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  531. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
  532. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  533. Parameter name: index
  534. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  535. at System.Collections.Generic.List`1.get_Item(Int32 index)
  536. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  537. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  538. <Entitymonitor>: 0 peds were found and processed
  539. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  540. <VehicleMonitor>: Boxville found in ambient queue
  541. <ShouldIDelete>: Boxville is considered dead
  542. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 48.26455mps
  543. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  544. <VehicleMonitor>: Boxville found in ambient queue
  545. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 400 because the player is going 48.26455mps
  546. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  547. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  548. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  549. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  550. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
  551. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  552. Parameter name: index
  553. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  554. at System.Collections.Generic.List`1.get_Item(Int32 index)
  555. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  556. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  557. <Entitymonitor>: 0 peds were found and processed
  558. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  559. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  560. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:34
  561. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  562. Parameter name: index
  563. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  564. at System.Collections.Generic.List`1.get_Item(Int32 index)
  565. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  566. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  567. <VehicleMonitor>: Boxville found in ambient queue
  568. <ShouldIDelete>: Boxville is considered dead
  569. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.291587mps
  570. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  571. <VehicleMonitor>: Boxville found in ambient queue
  572. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.291587mps
  573. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  574. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  575. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  576. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  577. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
  578. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  579. Parameter name: index
  580. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  581. at System.Collections.Generic.List`1.get_Item(Int32 index)
  582. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  583. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  584. <Entitymonitor>: 0 peds were found and processed
  585. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  586. <VehicleMonitor>: Boxville found in ambient queue
  587. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 12.81588mps
  588. <True>: Blip isn't the right one for this ped: has-1 expectedStandard
  589. <SetBlip>: Setting blip now... with text:"Veteran"
  590. <Blip Text>: setting blip text to Veteran
  591. <test>: adding entity to blip rotate list
  592. <SetAsCop>: Setting Ped as a cop (relationship)
  593. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  594. <VehicleMonitor>: Boxville found in ambient queue
  595. <ShouldIDelete>: Boxville is considered dead
  596. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 12.81588mps
  597. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  598. <VehicleMonitor>: Boxville found in ambient queue
  599. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 12.81588mps
  600. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  601. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  602. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  603. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  604. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
  605. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  606. Parameter name: index
  607. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  608. at System.Collections.Generic.List`1.get_Item(Int32 index)
  609. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  610. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  611. <Entitymonitor>: 0 peds were found and processed
  612. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  613. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  614. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
  615. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  616. Parameter name: index
  617. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  618. at System.Collections.Generic.List`1.get_Item(Int32 index)
  619. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  620. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  621. <VehicleMonitor>: Boxville found in ambient queue
  622. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.79594mps
  623. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  624. <VehicleMonitor>: Boxville found in ambient queue
  625. <ShouldIDelete>: Boxville is considered dead
  626. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.79594mps
  627. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  628. <VehicleMonitor>: Boxville found in ambient queue
  629. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.79594mps
  630. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  631. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  632. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  633. <Entitymonitor>: 0 peds were found and processed
  634. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  635. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  636. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
  637. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  638. Parameter name: index
  639. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  640. at System.Collections.Generic.List`1.get_Item(Int32 index)
  641. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  642. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  643. <VehicleMonitor>: Boxville found in ambient queue
  644. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
  645. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  646. <VehicleMonitor>: Boxville found in ambient queue
  647. <ShouldIDelete>: Boxville is considered dead
  648. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
  649. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  650. <VehicleMonitor>: NOOSE Riot found in ambient queue
  651. <ShouldIDelete>: NOOSE Riot is considered dead
  652. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
  653. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  654. <VehicleMonitor>: Boxville found in ambient queue
  655. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 13.78836mps
  656. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  657. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  658. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  659. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  660. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
  661. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  662. Parameter name: index
  663. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  664. at System.Collections.Generic.List`1.get_Item(Int32 index)
  665. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  666. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  667. <Entitymonitor>: 0 peds were found and processed
  668. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  669. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  670. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
  671. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  672. Parameter name: index
  673. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  674. at System.Collections.Generic.List`1.get_Item(Int32 index)
  675. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  676. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  677. <VehicleMonitor>: Boxville found in ambient queue
  678. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
  679. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  680. <VehicleMonitor>: Boxville found in ambient queue
  681. <ShouldIDelete>: Boxville is considered dead
  682. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
  683. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  684. <VehicleMonitor>: NOOSE Riot found in ambient queue
  685. <ShouldIDelete>: NOOSE Riot is considered dead
  686. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
  687. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  688. <VehicleMonitor>: Boxville found in ambient queue
  689. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 22.30617mps
  690. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  691. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  692. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  693. <Entitymonitor>: 0 peds were found and processed
  694. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  695. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  696. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
  697. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  698. Parameter name: index
  699. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  700. at System.Collections.Generic.List`1.get_Item(Int32 index)
  701. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  702. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  703. <VehicleMonitor>: Boxville found in ambient queue
  704. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
  705. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  706. <VehicleMonitor>: Boxville found in ambient queue
  707. <ShouldIDelete>: Boxville is considered dead
  708. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
  709. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  710. <VehicleMonitor>: NOOSE Riot found in ambient queue
  711. <ShouldIDelete>: NOOSE Riot is considered dead
  712. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
  713. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  714. <VehicleMonitor>: Boxville found in ambient queue
  715. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.64523mps
  716. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  717. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  718. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  719. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  720. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
  721. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  722. Parameter name: index
  723. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  724. at System.Collections.Generic.List`1.get_Item(Int32 index)
  725. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  726. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  727. <Entitymonitor>: 0 peds were found and processed
  728. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  729. <GetRandomVGroup>: Selected Vgroup lssd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  730. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
  731. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  732. Parameter name: index
  733. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  734. at System.Collections.Generic.List`1.get_Item(Int32 index)
  735. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  736. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  737. <VehicleMonitor>: Boxville found in ambient queue
  738. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 31.84939mps
  739. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  740. <VehicleMonitor>: NOOSE Riot found in ambient queue
  741. <ShouldIDelete>: NOOSE Riot is considered dead
  742. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 31.84939mps
  743. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  744. <VehicleMonitor>: Boxville found in ambient queue
  745. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 31.84939mps
  746. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  747. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  748. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  749. <Entitymonitor>: 0 peds were found and processed
  750. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  751. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  752. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
  753. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  754. Parameter name: index
  755. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  756. at System.Collections.Generic.List`1.get_Item(Int32 index)
  757. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  758. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  759. <VehicleMonitor>: Boxville found in ambient queue
  760. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 25.4677mps
  761. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  762. <VehicleMonitor>: NOOSE Riot found in ambient queue
  763. <ShouldIDelete>: NOOSE Riot is considered dead
  764. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 25.4677mps
  765. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  766. <VehicleMonitor>: Boxville found in ambient queue
  767. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 25.4677mps
  768. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  769. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  770. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  771. <SixStarResponse>: Class has been changed! (from:Sheriff5 to:City5)
  772. <SixStarResponse>: Clearing the spawn queue now...
  773. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  774. <SixStar_SpawnQueue>: City
  775. <ChangeLocation>: location: City Wanted level: FiveStar
  776. <ChangeLocation>: WantedDict Count: 6
  777. <ChangeLocation>: selected lvgList: 3
  778. <NewMax>: New Max for lspd_cop_3star changed to: 2. Min: 2 Max: 2
  779. <NewMax>: New Max for noose_juggernaut changed to: 1. Min: 1 Max: 1
  780. <NewMax>: New Max for noose_tru changed to: 4. Min: 4 Max: 4
  781. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  782. <SixStar_SpawnQueue>: New Max Vehicles: 7
  783. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:34
  784. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  785. Parameter name: index
  786. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  787. at System.Collections.Generic.List`1.get_Item(Int32 index)
  788. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  789. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  790. <Entitymonitor>: 0 peds were found and processed
  791. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  792. <VehicleMonitor>: Boxville found in ambient queue
  793. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.943606mps
  794. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  795. <VehicleMonitor>: NOOSE Riot found in ambient queue
  796. <ShouldIDelete>: NOOSE Riot is considered dead
  797. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.943606mps
  798. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  799. <VehicleMonitor>: Boxville found in ambient queue
  800. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.943606mps
  801. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  802. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  803. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
  804. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  805. Parameter name: index
  806. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  807. at System.Collections.Generic.List`1.get_Item(Int32 index)
  808. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  809. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  810. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  811. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  812. <Entitymonitor>: 0 peds were found and processed
  813. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  814. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  815. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  816. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  817. Parameter name: index
  818. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  819. at System.Collections.Generic.List`1.get_Item(Int32 index)
  820. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  821. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  822. <VehicleMonitor>: Boxville found in ambient queue
  823. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.211989mps
  824. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  825. <VehicleMonitor>: NOOSE Riot found in ambient queue
  826. <ShouldIDelete>: NOOSE Riot is considered dead
  827. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.211989mps
  828. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  829. <VehicleMonitor>: Boxville found in ambient queue
  830. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 6.211989mps
  831. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  832. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  833. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  834. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  835. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  836. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  837. Parameter name: index
  838. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  839. at System.Collections.Generic.List`1.get_Item(Int32 index)
  840. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  841. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  842. <Entitymonitor>: 0 peds were found and processed
  843. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  844. <GenerateSpawnPos>: InZone:False | tooHigh:True | tooLow:False
  845. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  846. <VehicleMonitor>: Boxville found in ambient queue
  847. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 16.23908mps
  848. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  849. <VehicleMonitor>: NOOSE Riot found in ambient queue
  850. <ShouldIDelete>: NOOSE Riot is considered dead
  851. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 16.23908mps
  852. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  853. <VehicleMonitor>: Boxville found in ambient queue
  854. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 16.23908mps
  855. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  856. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  857. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  858. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  859. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  860. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  861. Parameter name: index
  862. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  863. at System.Collections.Generic.List`1.get_Item(Int32 index)
  864. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  865. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  866. <Entitymonitor>: 0 peds were found and processed
  867. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  868. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  869. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  870. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  871. Parameter name: index
  872. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  873. at System.Collections.Generic.List`1.get_Item(Int32 index)
  874. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  875. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  876. <VehicleMonitor>: Boxville found in ambient queue
  877. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 26.74673mps
  878. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  879. <VehicleMonitor>: NOOSE Riot found in ambient queue
  880. <ShouldIDelete>: NOOSE Riot is considered dead
  881. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 26.74673mps
  882. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  883. <VehicleMonitor>: Boxville found in ambient queue
  884. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 700 because the player is going 26.74673mps
  885. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  886. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  887. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  888. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  889. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
  890. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  891. Parameter name: index
  892. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  893. at System.Collections.Generic.List`1.get_Item(Int32 index)
  894. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  895. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  896. <Entitymonitor>: 0 peds were found and processed
  897. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  898. <VehicleMonitor>: Boxville found in ambient queue
  899. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.98496mps
  900. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  901. <VehicleMonitor>: NOOSE Riot found in ambient queue
  902. <ShouldIDelete>: NOOSE Riot is considered dead
  903. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.98496mps
  904. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  905. <VehicleMonitor>: Boxville found in ambient queue
  906. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 500 because the player is going 32.98496mps
  907. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  908. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  909. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  910. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  911. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:44
  912. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  913. Parameter name: index
  914. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  915. at System.Collections.Generic.List`1.get_Item(Int32 index)
  916. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  917. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  918. <Entitymonitor>: 0 peds were found and processed
  919. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  920. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  921. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
  922. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  923. Parameter name: index
  924. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  925. at System.Collections.Generic.List`1.get_Item(Int32 index)
  926. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  927. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  928. <VehicleMonitor>: Boxville found in ambient queue
  929. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
  930. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  931. <VehicleMonitor>: NOOSE Riot found in ambient queue
  932. <ShouldIDelete>: NOOSE Riot is considered dead
  933. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
  934. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  935. <VehicleMonitor>: NOOSE Riot found in ambient queue
  936. <ShouldIDelete>: NOOSE Riot is considered dead
  937. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
  938. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  939. <VehicleMonitor>: Boxville found in ambient queue
  940. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.5141439mps
  941. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  942. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  943. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  944. <Entitymonitor>: 0 peds were found and processed
  945. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  946. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  947. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:41
  948. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  949. Parameter name: index
  950. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  951. at System.Collections.Generic.List`1.get_Item(Int32 index)
  952. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  953. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  954. <VehicleMonitor>: Boxville found in ambient queue
  955. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
  956. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  957. <VehicleMonitor>: NOOSE Riot found in ambient queue
  958. <ShouldIDelete>: NOOSE Riot is considered dead
  959. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
  960. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  961. <VehicleMonitor>: NOOSE Riot found in ambient queue
  962. <ShouldIDelete>: NOOSE Riot is considered dead
  963. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
  964. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  965. <VehicleMonitor>: Boxville found in ambient queue
  966. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.4836558mps
  967. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  968. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  969. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  970. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  971. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
  972. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  973. Parameter name: index
  974. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  975. at System.Collections.Generic.List`1.get_Item(Int32 index)
  976. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  977. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  978. <Entitymonitor>: 0 peds were found and processed
  979. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  980. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  981. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
  982. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  983. Parameter name: index
  984. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  985. at System.Collections.Generic.List`1.get_Item(Int32 index)
  986. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  987. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  988. <VehicleMonitor>: Boxville found in ambient queue
  989. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
  990. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  991. <VehicleMonitor>: NOOSE Riot found in ambient queue
  992. <ShouldIDelete>: NOOSE Riot is considered dead
  993. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
  994. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  995. <VehicleMonitor>: NOOSE Riot found in ambient queue
  996. <ShouldIDelete>: NOOSE Riot is considered dead
  997. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
  998. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  999. <VehicleMonitor>: Boxville found in ambient queue
  1000. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.155149mps
  1001. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1002. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1003. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1004. <Entitymonitor>: 0 peds were found and processed
  1005. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1006. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1007. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
  1008. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1009. Parameter name: index
  1010. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1011. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1012. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1013. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1014. <VehicleMonitor>: Boxville found in ambient queue
  1015. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
  1016. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1017. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1018. <ShouldIDelete>: NOOSE Riot is considered dead
  1019. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
  1020. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1021. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1022. <ShouldIDelete>: NOOSE Riot is considered dead
  1023. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
  1024. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1025. <VehicleMonitor>: Boxville found in ambient queue
  1026. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01812629mps
  1027. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1028. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1029. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1030. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1031. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
  1032. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1033. Parameter name: index
  1034. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1035. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1036. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1037. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1038. <Entitymonitor>: 0 peds were found and processed
  1039. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1040. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1041. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
  1042. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1043. Parameter name: index
  1044. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1045. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1046. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1047. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1048. <VehicleMonitor>: Boxville found in ambient queue
  1049. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1050. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1051. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1052. <ShouldIDelete>: NOOSE Riot is considered dead
  1053. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1054. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1055. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1056. <ShouldIDelete>: NOOSE Riot is considered dead
  1057. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1058. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1059. <VehicleMonitor>: Boxville found in ambient queue
  1060. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1061. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1062. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1063. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1064. <Entitymonitor>: 0 peds were found and processed
  1065. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1066. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1067. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
  1068. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1069. Parameter name: index
  1070. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1071. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1072. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1073. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1074. <VehicleMonitor>: Boxville found in ambient queue
  1075. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1076. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1077. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1078. <ShouldIDelete>: NOOSE Riot is considered dead
  1079. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1080. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1081. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1082. <ShouldIDelete>: NOOSE Riot is considered dead
  1083. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1084. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1085. <VehicleMonitor>: Boxville found in ambient queue
  1086. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1087. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1088. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1089. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1090. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1091. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
  1092. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1093. Parameter name: index
  1094. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1095. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1096. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1097. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1098. <Entitymonitor>: 0 peds were found and processed
  1099. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1100. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1101. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:29
  1102. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1103. Parameter name: index
  1104. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1105. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1106. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1107. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1108. <VehicleMonitor>: Boxville found in ambient queue
  1109. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1110. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1111. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1112. <ShouldIDelete>: NOOSE Riot is considered dead
  1113. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1114. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1115. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1116. <ShouldIDelete>: NOOSE Riot is considered dead
  1117. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1118. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1119. <VehicleMonitor>: Boxville found in ambient queue
  1120. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1121. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1122. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1123. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1124. <Entitymonitor>: 0 peds were found and processed
  1125. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1126. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1127. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:37
  1128. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1129. Parameter name: index
  1130. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1131. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1132. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1133. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1134. <VehicleMonitor>: Boxville found in ambient queue
  1135. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1136. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1137. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1138. <ShouldIDelete>: NOOSE Riot is considered dead
  1139. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1140. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1141. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1142. <ShouldIDelete>: NOOSE Riot is considered dead
  1143. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1144. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1145. <VehicleMonitor>: Boxville found in ambient queue
  1146. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1147. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1148. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1149. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1150. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1151. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
  1152. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1153. Parameter name: index
  1154. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1155. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1156. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1157. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1158. <Entitymonitor>: 0 peds were found and processed
  1159. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1160. <VehicleMonitor>: Boxville found in ambient queue
  1161. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1162. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1163. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1164. <ShouldIDelete>: NOOSE Riot is considered dead
  1165. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1166. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1167. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1168. <ShouldIDelete>: NOOSE Riot is considered dead
  1169. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1170. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1171. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1172. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  1173. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1174. Parameter name: index
  1175. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1176. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1177. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1178. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1179. <VehicleMonitor>: Boxville found in ambient queue
  1180. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1181. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1182. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1183. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1184. <Entitymonitor>: 0 peds were found and processed
  1185. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1186. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1187. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  1188. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1189. Parameter name: index
  1190. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1191. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1192. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1193. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1194. <VehicleMonitor>: Boxville found in ambient queue
  1195. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1196. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1197. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1198. <ShouldIDelete>: NOOSE Riot is considered dead
  1199. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1200. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1201. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1202. <ShouldIDelete>: NOOSE Riot is considered dead
  1203. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1204. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1205. <VehicleMonitor>: Boxville found in ambient queue
  1206. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1207. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1208. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1209. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1210. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1211. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  1212. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1213. Parameter name: index
  1214. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1215. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1216. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1217. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1218. <Entitymonitor>: 0 peds were found and processed
  1219. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1220. <VehicleMonitor>: Boxville found in ambient queue
  1221. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1222. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1223. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1224. <ShouldIDelete>: NOOSE Riot is considered dead
  1225. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1226. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1227. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1228. <ShouldIDelete>: NOOSE Riot is considered dead
  1229. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1230. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1231. <VehicleMonitor>: Boxville found in ambient queue
  1232. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1233. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1234. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1235. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1236. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1237. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
  1238. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1239. Parameter name: index
  1240. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1241. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1242. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1243. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1244. <Entitymonitor>: 0 peds were found and processed
  1245. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1246. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1247. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
  1248. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1249. Parameter name: index
  1250. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1251. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1252. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1253. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1254. <VehicleMonitor>: Boxville found in ambient queue
  1255. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1256. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1257. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1258. <ShouldIDelete>: NOOSE Riot is considered dead
  1259. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1260. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1261. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1262. <ShouldIDelete>: NOOSE Riot is considered dead
  1263. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1264. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1265. <VehicleMonitor>: Boxville found in ambient queue
  1266. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1267. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1268. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1269. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1270. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1271. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:37
  1272. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1273. Parameter name: index
  1274. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1275. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1276. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1277. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1278. <Entitymonitor>: 0 peds were found and processed
  1279. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1280. <VehicleMonitor>: Boxville found in ambient queue
  1281. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1282. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1283. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1284. <ShouldIDelete>: NOOSE Riot is considered dead
  1285. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1286. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1287. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1288. <ShouldIDelete>: NOOSE Riot is considered dead
  1289. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1290. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1291. <VehicleMonitor>: Boxville found in ambient queue
  1292. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1293. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1294. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1295. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1296. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1297. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
  1298. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1299. Parameter name: index
  1300. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1301. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1302. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1303. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1304. <Entitymonitor>: 0 peds were found and processed
  1305. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1306. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1307. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
  1308. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1309. Parameter name: index
  1310. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1311. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1312. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1313. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1314. <VehicleMonitor>: Boxville found in ambient queue
  1315. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1316. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1317. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1318. <ShouldIDelete>: NOOSE Riot is considered dead
  1319. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1320. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1321. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1322. <ShouldIDelete>: NOOSE Riot is considered dead
  1323. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1324. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1325. <VehicleMonitor>: Boxville found in ambient queue
  1326. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1327. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1328. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1329. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1330. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1331. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  1332. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1333. Parameter name: index
  1334. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1335. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1336. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1337. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1338. <Entitymonitor>: 0 peds were found and processed
  1339. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1340. <VehicleMonitor>: Boxville found in ambient queue
  1341. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1342. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1343. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1344. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1345. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1346. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1347. <ShouldIDelete>: NOOSE Riot is considered dead
  1348. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1349. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1350. <VehicleMonitor>: Boxville found in ambient queue
  1351. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1352. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1353. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1354. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1355. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1356. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
  1357. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1358. Parameter name: index
  1359. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1360. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1361. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1362. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1363. <Entitymonitor>: 0 peds were found and processed
  1364. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1365. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1366. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:41
  1367. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1368. Parameter name: index
  1369. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1370. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1371. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1372. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1373. <VehicleMonitor>: Boxville found in ambient queue
  1374. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1375. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1376. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1377. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1378. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1379. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1380. <ShouldIDelete>: NOOSE Riot is considered dead
  1381. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1382. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1383. <VehicleMonitor>: Boxville found in ambient queue
  1384. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1385. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1386. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1387. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1388. <Entitymonitor>: 0 peds were found and processed
  1389. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1390. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1391. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:32
  1392. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1393. Parameter name: index
  1394. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1395. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1396. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1397. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1398. <VehicleMonitor>: Boxville found in ambient queue
  1399. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1400. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1401. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1402. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1403. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1404. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1405. <ShouldIDelete>: NOOSE Riot is considered dead
  1406. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1407. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1408. <VehicleMonitor>: Boxville found in ambient queue
  1409. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1410. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1411. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1412. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1413. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1414. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:32
  1415. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1416. Parameter name: index
  1417. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1418. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1419. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1420. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1421. <Entitymonitor>: 0 peds were found and processed
  1422. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1423. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1424. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  1425. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1426. Parameter name: index
  1427. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1428. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1429. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1430. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1431. <VehicleMonitor>: Boxville found in ambient queue
  1432. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1433. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1434. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1435. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1436. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1437. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1438. <ShouldIDelete>: NOOSE Riot is considered dead
  1439. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1440. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1441. <VehicleMonitor>: Boxville found in ambient queue
  1442. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1443. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1444. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1445. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1446. <Entitymonitor>: 0 peds were found and processed
  1447. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1448. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1449. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
  1450. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1451. Parameter name: index
  1452. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1453. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1454. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1455. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1456. <VehicleMonitor>: Boxville found in ambient queue
  1457. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1458. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1459. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1460. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1461. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1462. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1463. <ShouldIDelete>: NOOSE Riot is considered dead
  1464. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1465. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1466. <VehicleMonitor>: Boxville found in ambient queue
  1467. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1468. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1469. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1470. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1471. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1472. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
  1473. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1474. Parameter name: index
  1475. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1476. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1477. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1478. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1479. <Entitymonitor>: 0 peds were found and processed
  1480. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1481. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1482. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
  1483. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1484. Parameter name: index
  1485. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1486. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1487. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1488. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1489. <VehicleMonitor>: Boxville found in ambient queue
  1490. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1491. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1492. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1493. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1494. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1495. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1496. <ShouldIDelete>: NOOSE Riot is considered dead
  1497. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1498. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1499. <VehicleMonitor>: Boxville found in ambient queue
  1500. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1501. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1502. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1503. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1504. <Entitymonitor>: 0 peds were found and processed
  1505. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1506. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1507. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
  1508. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1509. Parameter name: index
  1510. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1511. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1512. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1513. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1514. <VehicleMonitor>: Boxville found in ambient queue
  1515. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1516. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1517. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1518. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1519. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1520. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1521. <ShouldIDelete>: NOOSE Riot is considered dead
  1522. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1523. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1524. <VehicleMonitor>: Boxville found in ambient queue
  1525. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1526. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1527. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1528. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1529. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1530. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
  1531. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1532. Parameter name: index
  1533. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1534. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1535. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1536. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1537. <Entitymonitor>: 0 peds were found and processed
  1538. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1539. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1540. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
  1541. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1542. Parameter name: index
  1543. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1544. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1545. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1546. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1547. <VehicleMonitor>: Boxville found in ambient queue
  1548. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1549. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1550. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1551. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1552. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1553. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1554. <ShouldIDelete>: NOOSE Riot is considered dead
  1555. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1556. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1557. <VehicleMonitor>: Boxville found in ambient queue
  1558. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1559. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1560. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1561. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1562. <Entitymonitor>: 0 peds were found and processed
  1563. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1564. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1565. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
  1566. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1567. Parameter name: index
  1568. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1569. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1570. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1571. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1572. <VehicleMonitor>: Boxville found in ambient queue
  1573. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1574. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1575. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1576. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1577. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1578. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1579. <ShouldIDelete>: NOOSE Riot is considered dead
  1580. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1581. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1582. <VehicleMonitor>: Boxville found in ambient queue
  1583. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1584. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1585. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1586. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1587. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1588. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
  1589. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1590. Parameter name: index
  1591. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1592. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1593. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1594. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1595. <Entitymonitor>: 0 peds were found and processed
  1596. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1597. <VehicleMonitor>: Boxville found in ambient queue
  1598. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1599. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1600. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1601. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1602. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1603. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1604. <ShouldIDelete>: NOOSE Riot is considered dead
  1605. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1606. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1607. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1608. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
  1609. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1610. Parameter name: index
  1611. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1612. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1613. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1614. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1615. <VehicleMonitor>: Boxville found in ambient queue
  1616. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1617. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1618. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1619. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1620. <Entitymonitor>: 0 peds were found and processed
  1621. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1622. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1623. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
  1624. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1625. Parameter name: index
  1626. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1627. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1628. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1629. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1630. <VehicleMonitor>: Boxville found in ambient queue
  1631. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1632. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1633. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1634. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1635. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1636. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1637. <ShouldIDelete>: NOOSE Riot is considered dead
  1638. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1639. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1640. <VehicleMonitor>: Boxville found in ambient queue
  1641. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1642. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1643. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1644. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1645. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1646. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:20
  1647. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1648. Parameter name: index
  1649. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1650. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1651. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1652. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1653. <Entitymonitor>: 0 peds were found and processed
  1654. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1655. <VehicleMonitor>: Boxville found in ambient queue
  1656. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1657. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1658. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1659. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1660. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1661. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1662. <ShouldIDelete>: NOOSE Riot is considered dead
  1663. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1664. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1665. <VehicleMonitor>: Boxville found in ambient queue
  1666. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1667. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1668. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1669. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1670. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1671. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
  1672. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1673. Parameter name: index
  1674. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1675. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1676. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1677. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1678. <Entitymonitor>: 0 peds were found and processed
  1679. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1680. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1681. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:43
  1682. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1683. Parameter name: index
  1684. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1685. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1686. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1687. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1688. <VehicleMonitor>: Boxville found in ambient queue
  1689. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1690. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1691. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1692. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1693. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1694. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1695. <ShouldIDelete>: NOOSE Riot is considered dead
  1696. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1697. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1698. <VehicleMonitor>: Boxville found in ambient queue
  1699. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1700. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1701. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1702. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1703. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1704. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  1705. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1706. Parameter name: index
  1707. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1708. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1709. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1710. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1711. <Entitymonitor>: 0 peds were found and processed
  1712. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1713. <VehicleMonitor>: Boxville found in ambient queue
  1714. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1715. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1716. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1717. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1718. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1719. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1720. <ShouldIDelete>: NOOSE Riot is considered dead
  1721. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1722. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1723. <VehicleMonitor>: Boxville found in ambient queue
  1724. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1725. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1726. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1727. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1728. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1729. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
  1730. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1731. Parameter name: index
  1732. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1733. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1734. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1735. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1736. <Entitymonitor>: 0 peds were found and processed
  1737. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1738. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1739. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
  1740. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1741. Parameter name: index
  1742. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1743. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1744. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1745. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1746. <VehicleMonitor>: Boxville found in ambient queue
  1747. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1748. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1749. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1750. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1751. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1752. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1753. <ShouldIDelete>: NOOSE Riot is considered dead
  1754. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1755. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1756. <VehicleMonitor>: Boxville found in ambient queue
  1757. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1758. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1759. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1760. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1761. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1762. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
  1763. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1764. Parameter name: index
  1765. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1766. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1767. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1768. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1769. <Entitymonitor>: 0 peds were found and processed
  1770. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1771. <VehicleMonitor>: Boxville found in ambient queue
  1772. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1773. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1774. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1775. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1776. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1777. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1778. <ShouldIDelete>: NOOSE Riot is considered dead
  1779. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1780. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1781. <VehicleMonitor>: Boxville found in ambient queue
  1782. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1783. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1784. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1785. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1786. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1787. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
  1788. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1789. Parameter name: index
  1790. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1791. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1792. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1793. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1794. <Entitymonitor>: 0 peds were found and processed
  1795. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1796. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1797. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:35
  1798. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1799. Parameter name: index
  1800. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1801. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1802. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1803. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1804. <VehicleMonitor>: Boxville found in ambient queue
  1805. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1806. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1807. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1808. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1809. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1810. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1811. <ShouldIDelete>: NOOSE Riot is considered dead
  1812. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1813. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1814. <VehicleMonitor>: Boxville found in ambient queue
  1815. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1816. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1817. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1818. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1819. <Entitymonitor>: 0 peds were found and processed
  1820. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1821. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1822. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  1823. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1824. Parameter name: index
  1825. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1826. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1827. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1828. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1829. <VehicleMonitor>: Boxville found in ambient queue
  1830. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1831. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1832. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1833. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1834. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1835. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1836. <ShouldIDelete>: NOOSE Riot is considered dead
  1837. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1838. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1839. <VehicleMonitor>: Boxville found in ambient queue
  1840. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  1841. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1842. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1843. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1844. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1845. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  1846. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1847. Parameter name: index
  1848. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1849. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1850. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1851. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1852. <Entitymonitor>: 0 peds were found and processed
  1853. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1854. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1855. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
  1856. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1857. Parameter name: index
  1858. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1859. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1860. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1861. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1862. <VehicleMonitor>: Boxville found in ambient queue
  1863. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
  1864. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1865. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1866. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
  1867. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1868. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1869. <ShouldIDelete>: NOOSE Riot is considered dead
  1870. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
  1871. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1872. <VehicleMonitor>: Boxville found in ambient queue
  1873. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.468971mps
  1874. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1875. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1876. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1877. <Entitymonitor>: 0 peds were found and processed
  1878. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1879. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1880. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:36
  1881. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1882. Parameter name: index
  1883. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1884. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1885. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1886. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1887. <VehicleMonitor>: Boxville found in ambient queue
  1888. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
  1889. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1890. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1891. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
  1892. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1893. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1894. <ShouldIDelete>: NOOSE Riot is considered dead
  1895. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
  1896. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1897. <VehicleMonitor>: Boxville found in ambient queue
  1898. <ShouldIDelete>: Is too far away
  1899. <boxville2>: The boxville2 is far away
  1900. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 800 because the player is going 11.00345mps
  1901. <Boxville>: Marking ambient vehicle as no longer needed
  1902. <Entitymonitor>: 4 Ambient vehicles were found and monitored
  1903. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1904. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1905. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  1906. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1907. Parameter name: index
  1908. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1909. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1910. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1911. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1912. <Entitymonitor>: 0 peds were found and processed
  1913. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1914. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1915. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:38
  1916. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1917. Parameter name: index
  1918. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1919. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1920. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1921. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1922. <VehicleMonitor>: Boxville found in ambient queue
  1923. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.04336mps
  1924. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1925. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1926. <ShouldIDelete>: NOOSE Riot is considered dead
  1927. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.04336mps
  1928. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1929. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1930. <ShouldIDelete>: NOOSE Riot is considered dead
  1931. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 5.04336mps
  1932. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1933. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  1934. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1935. <Entitymonitor>: 0 peds were found and processed
  1936. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1937. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1938. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:31
  1939. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1940. Parameter name: index
  1941. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1942. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1943. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1944. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1945. <VehicleMonitor>: Boxville found in ambient queue
  1946. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01539035mps
  1947. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1948. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1949. <ShouldIDelete>: NOOSE Riot is considered dead
  1950. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01539035mps
  1951. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1952. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1953. <ShouldIDelete>: NOOSE Riot is considered dead
  1954. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.01539035mps
  1955. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1956. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  1957. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1958. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  1959. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
  1960. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1961. Parameter name: index
  1962. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1963. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1964. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1965. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1966. <Entitymonitor>: 0 peds were found and processed
  1967. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1968. <VehicleMonitor>: Boxville found in ambient queue
  1969. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.550843mps
  1970. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1971. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1972. <ShouldIDelete>: NOOSE Riot is considered dead
  1973. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.550843mps
  1974. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1975. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  1976. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
  1977. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1978. Parameter name: index
  1979. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1980. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1981. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1982. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1983. <VehicleMonitor>: NOOSE Riot found in ambient queue
  1984. <ShouldIDelete>: NOOSE Riot is considered dead
  1985. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.550843mps
  1986. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1987. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  1988. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1989. <Entitymonitor>: 0 peds were found and processed
  1990. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1991. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  1992. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
  1993. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1994. Parameter name: index
  1995. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1996. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1997. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  1998. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  1999. <VehicleMonitor>: Boxville found in ambient queue
  2000. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.248927mps
  2001. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2002. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2003. <ShouldIDelete>: NOOSE Riot is considered dead
  2004. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.248927mps
  2005. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2006. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2007. <ShouldIDelete>: NOOSE Riot is considered dead
  2008. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.248927mps
  2009. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2010. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2011. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2012. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2013. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:40
  2014. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2015. Parameter name: index
  2016. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2017. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2018. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2019. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2020. <Entitymonitor>: 0 peds were found and processed
  2021. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2022. <VehicleMonitor>: Boxville found in ambient queue
  2023. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2024. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2025. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2026. <ShouldIDelete>: NOOSE Riot is considered dead
  2027. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2028. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2029. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2030. <ShouldIDelete>: NOOSE Riot is considered dead
  2031. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2032. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2033. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2034. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2035. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2036. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:39
  2037. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2038. Parameter name: index
  2039. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2040. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2041. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2042. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2043. <Entitymonitor>: 0 peds were found and processed
  2044. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2045. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2046. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  2047. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2048. Parameter name: index
  2049. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2050. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2051. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2052. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2053. <VehicleMonitor>: Boxville found in ambient queue
  2054. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2055. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2056. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2057. <ShouldIDelete>: NOOSE Riot is considered dead
  2058. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2059. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2060. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2061. <ShouldIDelete>: NOOSE Riot is considered dead
  2062. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2063. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2064. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2065. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2066. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2067. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:36
  2068. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2069. Parameter name: index
  2070. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2071. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2072. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2073. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2074. <Entitymonitor>: 0 peds were found and processed
  2075. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2076. <VehicleMonitor>: Boxville found in ambient queue
  2077. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.778785mps
  2078. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2079. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2080. <ShouldIDelete>: NOOSE Riot is considered dead
  2081. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.778785mps
  2082. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2083. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2084. <ShouldIDelete>: NOOSE Riot is considered dead
  2085. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.778785mps
  2086. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2087. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2088. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2089. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2090. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
  2091. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2092. Parameter name: index
  2093. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2094. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2095. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2096. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2097. <Entitymonitor>: 0 peds were found and processed
  2098. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2099. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2100. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:37
  2101. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2102. Parameter name: index
  2103. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2104. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2105. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2106. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2107. <VehicleMonitor>: Boxville found in ambient queue
  2108. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.982597mps
  2109. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2110. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2111. <ShouldIDelete>: NOOSE Riot is considered dead
  2112. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.982597mps
  2113. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2114. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2115. <ShouldIDelete>: NOOSE Riot is considered dead
  2116. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 3.982597mps
  2117. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2118. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2119. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2120. <Entitymonitor>: 0 peds were found and processed
  2121. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2122. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2123. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:31
  2124. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2125. Parameter name: index
  2126. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2127. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2128. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2129. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2130. <VehicleMonitor>: Boxville found in ambient queue
  2131. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.844902mps
  2132. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2133. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2134. <ShouldIDelete>: NOOSE Riot is considered dead
  2135. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.844902mps
  2136. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2137. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2138. <ShouldIDelete>: NOOSE Riot is considered dead
  2139. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 2.844902mps
  2140. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2141. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2142. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2143. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2144. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  2145. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2146. Parameter name: index
  2147. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2148. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2149. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2150. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2151. <Entitymonitor>: 0 peds were found and processed
  2152. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2153. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2154. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
  2155. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2156. Parameter name: index
  2157. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2158. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2159. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2160. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2161. <VehicleMonitor>: Boxville found in ambient queue
  2162. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.039374mps
  2163. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2164. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2165. <ShouldIDelete>: NOOSE Riot is considered dead
  2166. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.039374mps
  2167. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2168. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2169. <ShouldIDelete>: NOOSE Riot is considered dead
  2170. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 4.039374mps
  2171. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2172. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2173. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2174. <Entitymonitor>: 0 peds were found and processed
  2175. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2176. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2177. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:27
  2178. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2179. Parameter name: index
  2180. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2181. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2182. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2183. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2184. <VehicleMonitor>: Boxville found in ambient queue
  2185. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 1.094463mps
  2186. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2187. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2188. <ShouldIDelete>: NOOSE Riot is considered dead
  2189. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 1.094463mps
  2190. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2191. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2192. <ShouldIDelete>: NOOSE Riot is considered dead
  2193. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 1.094463mps
  2194. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2195. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2196. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2197. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2198. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:41
  2199. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2200. Parameter name: index
  2201. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2202. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2203. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2204. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2205. <Entitymonitor>: 0 peds were found and processed
  2206. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2207. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2208. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:28
  2209. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2210. Parameter name: index
  2211. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2212. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2213. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2214. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2215. <VehicleMonitor>: Boxville found in ambient queue
  2216. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2217. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2218. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2219. <ShouldIDelete>: NOOSE Riot is considered dead
  2220. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2221. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2222. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2223. <ShouldIDelete>: NOOSE Riot is considered dead
  2224. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2225. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2226. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  2227. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2228. <Entitymonitor>: 0 peds were found and processed
  2229. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2230. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2231. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
  2232. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2233. Parameter name: index
  2234. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2235. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2236. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2237. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2238. <VehicleMonitor>: Boxville found in ambient queue
  2239. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754172mps
  2240. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2241. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2242. <ShouldIDelete>: NOOSE Riot is considered dead
  2243. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754172mps
  2244. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2245. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2246. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2247. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2248. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
  2249. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2250. Parameter name: index
  2251. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2252. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2253. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2254. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2255. <Entitymonitor>: 0 peds were found and processed
  2256. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2257. <VehicleMonitor>: Boxville found in ambient queue
  2258. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2259. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2260. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2261. <ShouldIDelete>: NOOSE Riot is considered dead
  2262. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2263. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2264. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2265. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2266. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2267. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:42
  2268. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2269. Parameter name: index
  2270. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2271. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2272. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2273. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2274. <Entitymonitor>: 0 peds were found and processed
  2275. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2276. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2277. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:39
  2278. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2279. Parameter name: index
  2280. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2281. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2282. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2283. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2284. <VehicleMonitor>: Boxville found in ambient queue
  2285. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002268963mps
  2286. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2287. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2288. <ShouldIDelete>: NOOSE Riot is considered dead
  2289. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002268963mps
  2290. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2291. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2292. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2293. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2294. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:21
  2295. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2296. Parameter name: index
  2297. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2298. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2299. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2300. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2301. <Entitymonitor>: 0 peds were found and processed
  2302. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2303. <VehicleMonitor>: Boxville found in ambient queue
  2304. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000441742mps
  2305. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2306. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2307. <ShouldIDelete>: NOOSE Riot is considered dead
  2308. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000441742mps
  2309. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2310. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2311. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2312. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2313. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  2314. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2315. Parameter name: index
  2316. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2317. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2318. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2319. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2320. <Entitymonitor>: 0 peds were found and processed
  2321. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2322. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2323. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  2324. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2325. Parameter name: index
  2326. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2327. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2328. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2329. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2330. <VehicleMonitor>: Boxville found in ambient queue
  2331. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002066852mps
  2332. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2333. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2334. <ShouldIDelete>: NOOSE Riot is considered dead
  2335. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002066852mps
  2336. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2337. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2338. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2339. <Entitymonitor>: 0 peds were found and processed
  2340. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2341. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2342. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
  2343. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2344. Parameter name: index
  2345. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2346. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2347. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2348. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2349. <VehicleMonitor>: Boxville found in ambient queue
  2350. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0005145845mps
  2351. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2352. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2353. <ShouldIDelete>: NOOSE Riot is considered dead
  2354. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0005145845mps
  2355. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2356. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2357. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2358. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2359. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
  2360. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2361. Parameter name: index
  2362. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2363. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2364. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2365. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2366. <Entitymonitor>: 0 peds were found and processed
  2367. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2368. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2369. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  2370. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2371. Parameter name: index
  2372. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2373. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2374. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2375. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2376. <VehicleMonitor>: Boxville found in ambient queue
  2377. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754516mps
  2378. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2379. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2380. <ShouldIDelete>: NOOSE Riot is considered dead
  2381. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0001754516mps
  2382. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2383. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2384. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2385. <Entitymonitor>: 0 peds were found and processed
  2386. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2387. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2388. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:40
  2389. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2390. Parameter name: index
  2391. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2392. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2393. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2394. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2395. <VehicleMonitor>: Boxville found in ambient queue
  2396. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002223431mps
  2397. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2398. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2399. <ShouldIDelete>: NOOSE Riot is considered dead
  2400. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0002223431mps
  2401. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2402. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2403. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2404. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2405. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:32
  2406. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2407. Parameter name: index
  2408. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2409. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2410. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2411. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2412. <Entitymonitor>: 0 peds were found and processed
  2413. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2414. <VehicleMonitor>: Boxville found in ambient queue
  2415. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.001344893mps
  2416. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2417. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2418. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:43
  2419. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2420. Parameter name: index
  2421. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2422. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2423. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2424. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2425. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2426. <ShouldIDelete>: NOOSE Riot is considered dead
  2427. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.001344893mps
  2428. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2429. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2430. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2431. <Entitymonitor>: 0 peds were found and processed
  2432. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2433. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2434. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:33
  2435. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2436. Parameter name: index
  2437. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2438. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2439. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2440. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2441. <VehicleMonitor>: Boxville found in ambient queue
  2442. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 9.062837E-05mps
  2443. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2444. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2445. <ShouldIDelete>: NOOSE Riot is considered dead
  2446. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 9.062837E-05mps
  2447. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2448. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2449. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2450. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2451. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:38
  2452. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2453. Parameter name: index
  2454. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2455. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2456. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2457. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2458. <Entitymonitor>: 0 peds were found and processed
  2459. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2460. <VehicleMonitor>: Boxville found in ambient queue
  2461. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.762337E-05mps
  2462. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2463. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2464. <ShouldIDelete>: NOOSE Riot is considered dead
  2465. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.762337E-05mps
  2466. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2467. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2468. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2469. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2470. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:38
  2471. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2472. Parameter name: index
  2473. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2474. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2475. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2476. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2477. <Entitymonitor>: 0 peds were found and processed
  2478. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2479. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2480. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:24
  2481. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2482. Parameter name: index
  2483. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2484. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2485. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2486. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2487. <VehicleMonitor>: Boxville found in ambient queue
  2488. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0004141854mps
  2489. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2490. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2491. <ShouldIDelete>: NOOSE Riot is considered dead
  2492. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.0004141854mps
  2493. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2494. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2495. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2496. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2497. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:38
  2498. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2499. Parameter name: index
  2500. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2501. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2502. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2503. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2504. <Entitymonitor>: 0 peds were found and processed
  2505. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2506. <VehicleMonitor>: Boxville found in ambient queue
  2507. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.768772E-05mps
  2508. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2509. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2510. <ShouldIDelete>: NOOSE Riot is considered dead
  2511. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.768772E-05mps
  2512. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2513. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2514. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2515. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2516. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:32
  2517. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2518. Parameter name: index
  2519. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2520. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2521. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2522. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2523. <Entitymonitor>: 0 peds were found and processed
  2524. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2525. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2526. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:26
  2527. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2528. Parameter name: index
  2529. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2530. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2531. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2532. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2533. <VehicleMonitor>: Boxville found in ambient queue
  2534. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.917678E-05mps
  2535. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2536. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2537. <ShouldIDelete>: NOOSE Riot is considered dead
  2538. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 8.917678E-05mps
  2539. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2540. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2541. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2542. <Entitymonitor>: 0 peds were found and processed
  2543. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2544. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2545. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
  2546. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2547. Parameter name: index
  2548. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2549. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2550. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2551. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2552. <VehicleMonitor>: Boxville found in ambient queue
  2553. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
  2554. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2555. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2556. <ShouldIDelete>: NOOSE Riot is considered dead
  2557. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
  2558. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2559. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2560. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2561. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2562. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:25
  2563. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2564. Parameter name: index
  2565. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2566. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2567. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2568. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2569. <Entitymonitor>: 0 peds were found and processed
  2570. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2571. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2572. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:40
  2573. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2574. Parameter name: index
  2575. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2576. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2577. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2578. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2579. <VehicleMonitor>: Boxville found in ambient queue
  2580. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
  2581. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2582. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2583. <ShouldIDelete>: NOOSE Riot is considered dead
  2584. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0.000116944mps
  2585. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2586. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2587. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2588. <Entitymonitor>: 0 peds were found and processed
  2589. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2590. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2591. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  2592. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2593. Parameter name: index
  2594. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2595. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2596. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2597. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2598. <VehicleMonitor>: Boxville found in ambient queue
  2599. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2600. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2601. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2602. <ShouldIDelete>: NOOSE Riot is considered dead
  2603. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2604. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2605. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2606. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2607. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2608. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:22
  2609. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2610. Parameter name: index
  2611. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2612. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2613. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2614. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2615. <Entitymonitor>: 0 peds were found and processed
  2616. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2617. <VehicleMonitor>: Boxville found in ambient queue
  2618. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2619. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2620. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2621. <ShouldIDelete>: NOOSE Riot is considered dead
  2622. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2623. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2624. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2625. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2626. <GetRandomVGroup>: Selected Vgroup noose_juggernaut, Currently Spawned 0 | in Queue 0 | Max Spawns 1
  2627. <Sleeper>: SpawnMin:25|SpawnMax:40|RespawnMin:30|RespawnMax45|Using:33
  2628. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2629. Parameter name: index
  2630. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2631. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2632. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2633. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2634. <Entitymonitor>: 0 peds were found and processed
  2635. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2636. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2637. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:34
  2638. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2639. Parameter name: index
  2640. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2641. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2642. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2643. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2644. <VehicleMonitor>: Boxville found in ambient queue
  2645. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2646. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2647. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2648. <ShouldIDelete>: NOOSE Riot is considered dead
  2649. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2650. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2651. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2652. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2653. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2654. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:23
  2655. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2656. Parameter name: index
  2657. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2658. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2659. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2660. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2661. <Entitymonitor>: 0 peds were found and processed
  2662. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2663. <VehicleMonitor>: Boxville found in ambient queue
  2664. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2665. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2666. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2667. <ShouldIDelete>: NOOSE Riot is considered dead
  2668. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2669. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2670. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2671. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2672. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2673. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  2674. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2675. Parameter name: index
  2676. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2677. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2678. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2679. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2680. <Entitymonitor>: 0 peds were found and processed
  2681. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2682. <GetRandomVGroup>: Selected Vgroup noose_tru, Currently Spawned 0 | in Queue 0 | Max Spawns 4
  2683. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:30
  2684. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2685. Parameter name: index
  2686. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2687. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2688. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2689. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2690. <VehicleMonitor>: Boxville found in ambient queue
  2691. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2692. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2693. <VehicleMonitor>: NOOSE Riot found in ambient queue
  2694. <ShouldIDelete>: NOOSE Riot is considered dead
  2695. <AdjustDistance>: Despawn Distance was adjusted from 1000 to 1000 because the player is going 0mps
  2696. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2697. <Entitymonitor>: 2 Ambient vehicles were found and monitored
  2698. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2699. <Entitymonitor>: 0 peds were found and processed
  2700. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
  2701. <GetRandomVGroup>: Selected Vgroup lspd_cop_3star, Currently Spawned 0 | in Queue 0 | Max Spawns 2
  2702. <Sleeper>: SpawnMin:15|SpawnMax:30|RespawnMin:20|RespawnMax40|Using:35
  2703. <SixStar_SpawnQueue>: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2704. Parameter name: index
  2705. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  2706. at System.Collections.Generic.List`1.get_Item(Int32 index)
  2707. at SixStar_SpawnQueue.CreateSpawnQueueItem(Spawned s, Int32 spawnOverride, Boolean respawn)
  2708. <GenerateSpawnPos>: InZone:False | tooHigh:False | tooLow:False
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