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Flame-Soulis

2nd_debuglog

Mar 4th, 2014
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  1. Debug: Created QT Application.
  2. Debug: Total time to generate stars: 26 msec
  3. Debug: Total time to retile and generate stars: 383 msec
  4. Debug: DS at root.highfidelity.io is at 54.219.16.224
  5. Debug: adjusting LOD up... average fps for last approximately 5 seconds= 60 _voxelSizeScale= 1.80224e+06
  6. Debug: recreateVoxelGeometryInView()...
  7. Debug: NodeList UUID changed from "00000000-0000-0000-0000-000000000000" to "a98f099b-c47c-4929-a789-e832ffb23cc2"
  8. Debug: Added "Particle Server" (P) {779ffa82-1f2e-4b03-a680-b3f755d1a377} 54.219.87.183:42508 / 10.202.162.137:42508
  9. Debug: Added "Avatar Mixer" (W) {4c0fc343-b714-495d-9e4b-9059a38a6a6c} 54.219.16.224:34965 / 10.168.143.18:34965
  10. Debug: Added "Audio Mixer" (M) {531b03f3-a692-4f34-a54b-8b9b4481ff0a} 50.18.103.79:36855 / 10.168.233.29:36855
  11. Debug: Added "Voxel Server" (V) {510abe50-feb9-491e-ab1d-20e8f0786d67} 54.219.87.183:44857 / 10.202.162.137:44857
  12. Debug: Application title set to: {a98f099b-c47c-4929-a789-e832ffb23cc2} @ root.highfidelity.io (build dev)
  13. Debug: VoxelSystem... voxel server {510abe50-feb9-491e-ab1d-20e8f0786d67} added...
  14. Debug: adjusting LOD up... average fps for last approximately 5 seconds= 60 _voxelSizeScale= 1.98246e+06
  15. Debug: recreateVoxelGeometryInView()...
  16. Debug: Activating public socket for node "Voxel Server" (V) {510abe50-feb9-491e-ab1d-20e8f0786d67} 54.219.87.183:44857 / 10.202.162.137:44857
  17. Debug: Activating public socket for node "Audio Mixer" (M) {531b03f3-a692-4f34-a54b-8b9b4481ff0a} 50.18.103.79:36855 / 10.168.233.29:36855
  18. Debug: Activating public socket for node "Particle Server" (P) {779ffa82-1f2e-4b03-a680-b3f755d1a377} 54.219.87.183:42508 / 10.202.162.137:42508
  19. Debug: Activating public socket for node "Avatar Mixer" (W) {4c0fc343-b714-495d-9e4b-9059a38a6a6c} 54.219.16.224:34965 / 10.168.143.18:34965
  20. Debug: adjusting LOD up... average fps for last approximately 5 seconds= 60 _voxelSizeScale= 2.18071e+06
  21. Debug: recreateVoxelGeometryInView()...
  22. Debug: adjusting LOD up... average fps for last approximately 5 seconds= 58.1651 _voxelSizeScale= 2.39878e+06
  23. Debug: recreateVoxelGeometryInView()...
  24. Debug: adjusting LOD down... average fps for last approximately 5 seconds= 39.9712 _voxelSizeScale= 2.1589e+06
  25. Debug: recreateVoxelGeometryInView()...
  26. Debug: couldn't get _writeArraysLock.LockForRead()...
  27. Debug: couldn't get _writeArraysLock.LockForRead()...
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