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Apr 22nd, 2014
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  1. // Character Server configuration file.
  2.  
  3. // Note: "Comments" are all text on the right side of a double slash "//"
  4. // Whatever text is commented will not be parsed by the servers, and serves
  5. // only as information/reference.
  6.  
  7. // Server Communication username and password.
  8. userid: ragnarok
  9. passwd: ragnarok
  10.  
  11. // Server name, use alternative character such as ASCII 160 for spaces.
  12. // NOTE: Do not use spaces or any of these characters which are not allowed in
  13. // Windows filenames \/:*?"<>|
  14. // ... or else guild emblems won't work client-side!
  15. server_name: YourRO
  16.  
  17. // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
  18. wisp_server_name: YourRO
  19.  
  20. // Login Server IP
  21. // The character server connects to the login server using this IP address.
  22. // NOTE: This is useful when you are running behind a firewall or are on
  23. // a machine with multiple interfaces.
  24. login_ip: 127.0.0.1
  25.  
  26. // The character server listens on the interface with this IP address.
  27. // NOTE: This allows you to run multiple servers on multiple interfaces
  28. // while using the same ports for each server.
  29. //bind_ip: 127.0.0.1
  30.  
  31. // Login Server Port
  32. login_port: 6900
  33.  
  34. // Character Server IP
  35. // The IP address which clients will use to connect.
  36. // Set this to what your server's public IP address is.
  37. char_ip: 127.0.0.1
  38.  
  39. // Character Server Port
  40. char_port: 6121
  41.  
  42. //Time-stamp format which will be printed before all messages.
  43. //Can at most be 20 characters long.
  44. //Common formats:
  45. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
  46. // %H:%M:%S (hour:minute:second, 24 hour format)
  47. // %d/%b/%Y (day/Month/year)
  48. //For full format information, consult the strftime() manual.
  49. //timestamp_format: [%d/%b %H:%M]
  50.  
  51. //If redirected output contains escape sequences (color codes)
  52. stdout_with_ansisequence: no
  53.  
  54. //Makes server output more silent by ommitting certain types of messages:
  55. //1: Hide Information messages
  56. //2: Hide Status messages
  57. //4: Hide Notice Messages
  58. //8: Hide Warning Messages
  59. //16: Hide Error and SQL Error messages.
  60. //32: Hide Debug Messages
  61. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
  62. console_silent: 0
  63.  
  64. // Type of server.
  65. // No functional side effects at the moment.
  66. // Displayed next to the server name in the client.
  67. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
  68. char_server_type: 0
  69.  
  70. // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
  71. char_maintenance_min_group_id: 99
  72.  
  73. // Enable or disable creation of new characters.
  74. // Now it is actually supported [Kevin]
  75. char_new: 1
  76.  
  77. // Display (New) in the server list.
  78. char_new_display: 0
  79.  
  80. // Maximum users able to connect to the server.
  81. // Set to 0 to disable users to log-in. (-1 means unlimited)
  82. max_connect_user: -1
  83.  
  84. // Group ID that is allowed to bypass the server limit of users.
  85. // Default: -1 = nobody (there are no groups with ID < 0)
  86. // See: conf/groups.conf
  87. gm_allow_group: -1
  88.  
  89. // How often should the server save all files? (In seconds)
  90. // Note: Applies to all data files on TXT servers.
  91. // On SQL servers, it applies to guilds (character save interval is defined on the map config)
  92. autosave_time: 60
  93.  
  94. // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
  95. save_log: yes
  96.  
  97. // Start point, Map name followed by coordinates (x,y)
  98. start_point: new_1-1,53,111
  99.  
  100. // Starting items for new characters
  101. // Format is: id1,quantity1,stackable1,idN,quantityN,stackableN
  102. // stackable:
  103. // 0 - Not stackable (weapon, armor, egg, pet armor)
  104. // 1 - Stackable
  105. start_items: 1201,1,0,2301,1,0
  106.  
  107. // Starting zeny for new characters
  108. start_zeny: 0
  109.  
  110. // Size for the fame-lists
  111. fame_list_alchemist: 10
  112. fame_list_blacksmith: 10
  113. fame_list_taekwon: 10
  114.  
  115. // Guild earned exp modifier.
  116. // Adjusts taxed exp before adding it to the guild's exp. For example, if set
  117. // to 200, the guild receives double the player's taxed exp.
  118. guild_exp_rate: 100
  119.  
  120. // Name used for unknown characters
  121. unknown_char_name: Unknown
  122.  
  123. // To log the character server?
  124. log_char: 1
  125.  
  126. // Allow or not identical name for characters but with a different case (upper/lower):
  127. // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
  128. name_ignoring_case: no
  129.  
  130. // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
  131. // NOTE: Applies to character, party and guild names.
  132. // 0: no restriction (default)
  133. // 1: only letters/symbols in 'char_name_letters' option.
  134. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
  135. char_name_option: 1
  136.  
  137. // Set the letters/symbols that you want use with the 'char_name_option' option.
  138. // Note: Don't add spaces unless you mean to add 'space' to the list.
  139. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
  140.  
  141. // Restrict character deletion by BaseLevel
  142. // 0: no restriction (players can delete characters of any level)
  143. // -X: you can't delete chars with BaseLevel <= X
  144. // Y: you can't delete chars with BaseLevel >= Y
  145. // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
  146. char_del_level: 0
  147.  
  148. // Amount of time in seconds by which the character deletion is delayed.
  149. // Default: 86400 (24 hours)
  150. // NOTE: Requires client 2010-08-03aragexeRE or newer.
  151. char_del_delay: 86400
  152.  
  153. // Block deletion if character is inside a guild or a party? (BOOL)
  154. // default: 0 official: 1
  155. // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
  156. char_aegis_delete: 0
  157.  
  158. // What folder the DB files are in (item_db.txt, etc.)
  159. db_path: db
  160.  
  161. //==================================================================
  162. // Pincode system
  163. //==================================================================
  164.  
  165. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
  166. // NOTE: Requires client 2011-03-09aragexeRE or newer.
  167. // 0: disabled
  168. // 1: enabled
  169. pincode_enabled: 0
  170.  
  171. // Request Pincode only on login or on everytime char select is accessed?
  172. // 0: only on login (default)
  173. // 1: everytime the char select window is accessed
  174. pincode_charselect: 0
  175.  
  176. // How often does a user have to change his pincode?
  177. // Default: 0
  178. // 0: never
  179. // X: every X minutes
  180. pincode_changetime: 0
  181.  
  182. // How often can a user enter the wrong password?
  183. // Default: 3
  184. // NOTE: The maximum on clientside is 3
  185. pincode_maxtry: 3
  186.  
  187. import: conf/import/char_conf.txt
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