Advertisement
Guest User

Untitled

a guest
Mar 30th, 2015
240
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.31 KB | None | 0 0
  1. Custom Wolf Redux Rolelist
  2.  
  3. 1 cml - Observer – At the end of each round, the Observer learns 33% (rounding up, not including yourself) of the combination of roles and players that will occur next round.
  4. Once per team, the player with this role may choose to reassign every role currently in the game for the next round. If a player dies while this is in effect, the role they would get next round is the one that is removed from the game. The resolution of any paradoxes created by the use of this role is left to the host's discretion.
  5.  
  6. 2 ishali – Trainer – Once per game, you may "vanillagize" a target player, locking them into their role and turning their role into either a vanillager, a basic wolf, or a survivor, based on their alignment. Additionally, once per game, you may roleblock every living player.
  7.  
  8. 3 SiX - Official - Whoever starts the round with this role has their alignment revealed publically at the starting post of the round. This power does not activate during R0, and will be cancelled if the player has peek immunity.
  9.  
  10. wertydoo – Insert Lol Joke – Every Round, you may peek a player to find out if they have peek immunity. This peek is immune to peek immunity. Once per game, any action that would kill this role is instead backfired on the attacker and nullified on this role.
  11.  
  12. HATER - clone
  13.  
  14. Maki – Pokemon Master – Every Round, you may use one Pokemon from your team as a nightly action. The Pokemon you may use for each round is based on a rotation between Fire, Grass, Electric, and Water; starting on a random Pokemon for R1. Fire burns one player, killing them at the end of next round if they are not healed. Grass gives you a one-off toughness (*), and makes your vote power -1 for two rounds. Electric roleblocks one target player. Water renders you untargettable for the round you use it, causing all non-Lynch actions against you to fail.
  15.  
  16. *The Grass toughness may only affect each player only once.
  17.  
  18. Rainboy – Information Expert
  19.  
  20. May use one of the following information powers each round. Each power can be used only once until all powers have been used, and the Information Expect will know when each used power was used.
  21. - Peek a player for alignment.
  22. - Select two players to give each of them an alignment peek on the other. Cannot select self.
  23. - Peek a player for their role history, including next role.
  24. - Peek a role for its player history, including next player.
  25.  
  26. May use one of the following randomization powers each round. Each power can be used only once until all powers have been used, and the Information Expect will know when each used power was used.
  27. - Collapse another player's role into a chosen role in the active pool, giving them that role in the following round.
  28. - Carry over the Information Expert so you get it next round as well.
  29. - Carry over all roles such that each player gets the role they had this round.
  30. - Shuffle all roles such that each player gets the role they created for the game.
  31. - Exchange a role belonging to a dead player with a chosen role in the pool, effectively reviving the role.
  32.  
  33. If a paradox is formed by any of the above powers, a random assignment operation is voided to prevent the paradox. The user of the voided operation is informed that their action was voided.
  34.  
  35. NumBle - Twisted Fate - Every round Twisted Fate is randomly given either one shot or a peek that he may use for that round. Twisted Fate is not aware of which bonus he currently has active and he cannot be protected by any means.
  36.  
  37. Toon - Gamer - Once per game, you may create a checkpoint for the game, saving the state of it for one round. Using this power Locks the Gamer role to you and makes you immune to Roleblocks for one round. The round after you create your checkpoint, you may return the game to how it was the round previous and copying the events that happened that round, even if it would revive or kill players to do it. If you would die anytime after setting a checkpoint, you will be revived when your checkpoint times out. After your checkpoint times out, you gain one bonus vote power for the rest of the game.
  38.  
  39. 10 Mystic - Copycat - Every round, you may select a player's action to copy, and a target to use your copied action on. Anything the copied player would do that round is copied and used additionally on the Copycat's secondary target. You have one toughness, and when it is used, you may gain one charge of any power from the rolelist.
  40.  
  41. 11 Hydra -
  42.  
  43. UnwaveringGrey – Gangplank – Your alignment peeks as "Drunk", regardless of your actual alignment. If you get roleblocked/redirected, your actions instead target random players (including yourself). Every Even Night, you may Protect one player and make their alignment "Drunk" for the round. Every Odd Night, you may shoot one player with a 66% chance of success.
  44.  
  45. Mati - Maki's Admirer: Must include a compliment to Maki in every post Loses all powers for the round (including voting) if he fails to do so.
  46.  
  47. 14 pr0na - Tacoswapper - Every Night, you may "swap" two players, forcing both players to target the other player's target.
  48.  
  49. ARSENIC - Psyker: Every round, you may protect a player besides yourself. If you successfully protect your target from an attack, next round you cannot protect anybody and must attack a player. If you do not attack a player, you attack yourself. Any role peeks on you become alignment peeks and vice-versa.
  50.  
  51. Ricky Rio - Smoking Gun - Every Round, you may secretly Hospitalize a player, roleblocking them and stealing their vote power (i.e. 1, 2, -1) for the [u]current[/u] Lynch. This creates a public event in the ending post where it says "(You) wounded (target)". If the target attacks the player and the player would survive, both players are instead killed (ignoring protections on the user). This role may survive one death.
  52.  
  53. JTc - Drunk - You don't know what you are, besides the fact that you're immune to nightkills. You'll sober up around Round 3.
  54.  
  55. katCrusader
  56.  
  57.  
  58. Water Type – Roleblocks/Redirects – Lynch – Protections – Everything Else – Kills – Role Assignment
  59.  
  60.  
  61. Clone – Every Round, Clone "clones" any role that the player in posession of Clone has had for the last two rounds. Each role will have a different attribute to it based on the makeup of the role (or nothing, in some cases), which is added to Clone. Any nightly actions that Clone has may all be used simultaneously.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement