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  1.  
  2. class CfgPatches
  3. {
  4. class ds_pack
  5. {
  6. units[] = {};
  7. weapons[] = {};
  8. requiredVersion = 0.1;
  9. requiredAddons[] = {"A3_Data_F","A3_Weapons_F","A3_Characters_F","A3_Characters_F_BLUFOR","A3_Characters_F_INDEP","A3_Characters_F_Beta","A3_Characters_F_Gamma","A3_Characters_F_EPA","A3_Characters_F_EPB"};
  10. };
  11. };
  12.  
  13. class CfgFactionClasses
  14. {
  15. class ds_pack_uniform
  16. {
  17. displayName = "ds_pack_uniform";
  18. priority = 100;
  19. side = 1;
  20. };
  21. };
  22.  
  23.  
  24. class CfgVehicleClasses
  25. {
  26. class DSUniform
  27. {
  28. displayName = "DSUniform";
  29. };
  30. };
  31.  
  32. class UniformSlotInfo;
  33.  
  34. class CfgVehicles
  35. {
  36. class I_soldier_F;
  37. class Bag_Base;
  38. class TRYK_B_Coyotebackpack_OD;
  39. class B_mas_HMMWV_UNA;
  40. class B_mas_HMMWV_M2;
  41. class B_AssaultPack_khk;
  42. class B_Soldier_F;
  43. class B_Kitbag_Base;
  44. class B_Soldier_AR_F;
  45. class B_Soldier_base_F;
  46. class B_pad_T_hood_mc_F;
  47.  
  48. class ds_hood_uniform : B_Soldier_base_F {
  49. scope = 1;
  50. model = "\Zara\LOC\PCUs_bk.p3d";
  51. hiddenSelections[] = { "camo1","camo2","camo3" };
  52. hiddenSelectionsTextures[] = { "zabb\tacv1\do_1_co_BK.paa","\ds_pack\data\hood_2.paa","\ds_pack\data\hood_1.paa" };
  53. hiddenSelectionsMaterials[] = { "zabb\tacv1\do_v1_co.rvmat","\tryk_unit\data\clothing.rvmat","\tryk_unit\data\flecktarn.rvmat" };
  54. };
  55.  
  56. class ds_FieldUniform_1 : I_soldier_F
  57. {
  58. scope = 2;
  59. faction = "ds_pack_uniform";
  60. vehicleClass = "DSUniform";
  61. uniformClass = "ds_FieldUniform_1";
  62. nakedUniform = "U_BasicBody";
  63. hiddenSelectionsTextures[] = {"\ds_pack\data\uniform_1.paa"};
  64. };
  65.  
  66. class ds_FieldUniform_2 : I_soldier_F
  67. {
  68. scope = 2;
  69. faction = "ds_pack_uniform";
  70. vehicleClass = "DSUniform";
  71. uniformClass = "ds_FieldUniform_2";
  72. nakedUniform = "U_BasicBody";
  73. hiddenSelectionsTextures[] = { "\ds_pack\data\uniform_2.paa" };
  74. };
  75.  
  76. class ds_backpack_v : Bag_Base
  77. {
  78. scope = 2;
  79. picture = "a3\characters_f\data\ui\icon_v_belt_ca.paa";
  80. model = "a3\characters_f\BLUFOR\equip_b_belt.p3d";
  81. displayName = "[DS] Belt (wood)";
  82. maximumLoad = 280;
  83. mass = 15;
  84. hiddenSelections[] = { "camo" };
  85. hiddenSelectionsTextures[] = { "\ds_pack\data\vest.paa" };
  86. };
  87.  
  88. class ds_Kitbag : B_Kitbag_Base {
  89. scope = 2;
  90. maximumLoad = 300;
  91. displayName = "[DS] Kitbag";
  92. picture = "\ds_pack\ui\picture.paa";
  93. hiddenSelectionsTextures[] = { "\ds_pack\data\kitbag.paa" };
  94. };
  95. };
  96.  
  97.  
  98. class cfgWeapons
  99. {
  100. class Uniform_Base;
  101. class UniformItem;
  102. class HeadGearItem;
  103. class VestItem;
  104. class H_Booniehat_mcamo;
  105. class Vest_Camo_Base;
  106. class Vest_NoCamo_Base;
  107. class ItemCore;
  108. class ItemInfo;
  109. class H_HelmetIA;
  110. class H_Beret_02;
  111. class H_Cap_blk;
  112. class V_PlateCarrierIA2_dgtl;
  113. class H_mas_rus_Cap_headphones_q;
  114. class H_mas_rus_revcapheadset_b;
  115. class U_B_CombatUniform_mcam_tshirt;
  116. class V_PlateCarrierIA1_dgtl;
  117.  
  118. class ds_hood_uniform : Uniform_Base
  119. {
  120. scope = 2;
  121. displayName = "[DS] Hood";
  122. picture = "\ds_pack\ui\picture.paa";
  123. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  124. class Wounds {
  125. tex[] = { "tryk_unit\data\flecktarn_w1_mc.paa","tryk_unit\data\flecktarn_w2_mc.paa" };
  126. mat[] = { "tryk_unit\data\flecktarnH.RVmat","tryk_unit\data\soldier_flecktarn_w1.rvmat","tryk_unit\data\soldier_flecktarn_w2.rvmat" };
  127. };
  128. class ItemInfo : UniformItem {
  129. uniformModel = "-";
  130. uniformClass = "ds_hood_uniform";
  131. containerClass = "Supply60";
  132. mass = 50;
  133. };
  134. };
  135.  
  136. class ds_FieldUniform_1 : Uniform_Base
  137. {
  138. scope = 1;
  139. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  140. displayName = "[DS] Uniform 1";
  141. picture = "\ds_pack\ui\picture.paa";
  142.  
  143. class ItemInfo : UniformItem
  144. {
  145. uniformModel = "-";
  146. uniformClass = "ds_FieldUniform_1";
  147. containerClass = "Supply60";
  148. mass = 50;
  149. };
  150. };
  151.  
  152. class ds_FieldUniform_2 : Uniform_Base
  153. {
  154. scope = 1;
  155. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  156. displayName = "[DS] Uniform 2";
  157. picture = "\ds_pack\ui\picture.paa";
  158.  
  159. class ItemInfo : UniformItem
  160. {
  161. uniformModel = "-";
  162. uniformClass = "ds_FieldUniform_2";
  163. containerClass = "Supply60";
  164. mass = 50;
  165. };
  166. };
  167.  
  168.  
  169. class ds_Beret : H_Beret_02 {
  170. scope = 2;
  171. weaponPoolAvailable = 1;
  172. displayName = "[DS] Beret";
  173. picture = "\A3\Characters_F_Bootcamp\Data\UI\icon_H_Beret_Colonel_ca.paa";
  174. model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02";
  175. hiddenSelectionsTextures[] = { "\ds_pack\data\beret.paa" };
  176. hiddenSelections[] = { "Camo" };
  177.  
  178. class ItemInfo : HeadGearItem {
  179. mass = 6;
  180. uniformModel = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02";
  181. modelSides[] = { 3, 1 };
  182. armor = 0;
  183. passThrough = 0.3;
  184. hiddenSelectionsTextures[] = { "\ds_pack\data\beret.paa" };
  185. hiddenSelections[] = { "Camo" };
  186. };
  187. };
  188.  
  189. class ds_cap : ItemCore {
  190. scope = 2;
  191. weaponPoolAvailable = 1;
  192. displayName = "[DS] Cap";
  193. picture = "\ds_pack\ui\picture.paa";
  194. model = "\PG_Services_PMC\capb_backwards.p3d";
  195. hiddenSelections[] = { "camo" };
  196. hiddenSelectionsTextures[] = { "\ds_pack\data\cap.paa" };
  197.  
  198. class ItemInfo : HeadgearItem {
  199. mass = 3;
  200. uniformModel = "\PG_Services_PMC\capb_backwards.p3d";
  201. modelSides[] = { 3, 2, 1, 0 };
  202. armor = 0;
  203. passThrough = 1;
  204. hiddenSelections[] = { "camo" };
  205. };
  206. };
  207.  
  208.  
  209. class ds_ctrg_vest : Vest_Camo_Base {
  210. scope = 2;
  211. displayName = "[DS] Vest CTRG";
  212. picture = "\ds_pack\ui\picture.paa";
  213. model = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d";
  214. hiddenSelectionsTextures[] = { "\ds_pack\data\vest.paa" };
  215.  
  216. class ItemInfo : ItemInfo {
  217. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d";
  218. containerClass = "Supply120";
  219. mass = 60;
  220. passThrough = 0.2;
  221.  
  222. class HitpointsProtectionInfo {
  223. class Neck {
  224. hitpointName = "HitNeck";
  225. armor = 38;
  226. passThrough = 0.41;
  227. };
  228.  
  229. class Legs {
  230. hitpointName = "HitLegs";
  231. armor = 44;
  232. passThrough = 0.41;
  233. };
  234.  
  235. class Arms {
  236. hitpointName = "HitArms";
  237. armor = 38;
  238. passThrough = 0.41;
  239. };
  240.  
  241. class Chest {
  242. hitpointName = "HitChest";
  243. armor = 38;
  244. passThrough = 0.41;
  245. };
  246.  
  247. class Diaphragm {
  248. hitpointName = "HitDiaphragm";
  249. armor = 38;
  250. passThrough = 0.41;
  251. };
  252.  
  253. class Abdomen {
  254. hitpointName = "HitAbdomen";
  255. armor = 38;
  256. passThrough = 0.41;
  257. };
  258.  
  259. class Pelvis {
  260. hitpointName = "HitPelvis";
  261. armor = 38;
  262. passThrough = 0.41;
  263. };
  264.  
  265. class Body {
  266. hitpointName = "HitBody";
  267. armor = 38;
  268. passThrough = 0.41;
  269. };
  270. };
  271. };
  272. };
  273.  
  274. class ds_spec_vest : Vest_NoCamo_Base {
  275. scope = 2;
  276. _generalMacro="ds_spec_vest";
  277. displayName = "[DS] Vest (spec)";
  278. picture = "\ds_pack\ui\picture.paa";
  279. model = "\A3\Characters_F_Beta\INDEP\equip_ia_ga_carrier_gl_rig.p3d";
  280. hiddenSelections[]=
  281. {
  282. "Camo",
  283. "Camo2"
  284. };
  285. hiddenSelectionsTextures[]=
  286. {
  287. "\ds_pack\data\ds_ga.paa",
  288. "\ds_pack\data\ds_ga_2.paa"
  289. };
  290. class ItemInfo : ItemInfo
  291. {
  292. uniformModel = "\A3\Characters_F_Beta\INDEP\equip_ia_ga_carrier_gl_rig.p3d";
  293. containerClass = "Supply120";
  294. mass = 60;
  295. class HitpointsProtectionInfo {
  296. class Neck {
  297. hitpointName = "HitNeck";
  298. armor = 38;
  299. passThrough = 0.41;
  300. };
  301.  
  302. class Legs {
  303. hitpointName = "HitLegs";
  304. armor = 44;
  305. passThrough = 0.41;
  306. };
  307.  
  308. class Arms {
  309. hitpointName = "HitArms";
  310. armor = 38;
  311. passThrough = 0.41;
  312. };
  313.  
  314. class Chest {
  315. hitpointName = "HitChest";
  316. armor = 38;
  317. passThrough = 0.41;
  318. };
  319.  
  320. class Diaphragm {
  321. hitpointName = "HitDiaphragm";
  322. armor = 38;
  323. passThrough = 0.41;
  324. };
  325.  
  326. class Abdomen {
  327. hitpointName = "HitAbdomen";
  328. armor = 38;
  329. passThrough = 0.41;
  330. };
  331.  
  332. class Pelvis {
  333. hitpointName = "HitPelvis";
  334. armor = 38;
  335. passThrough = 0.41;
  336. };
  337.  
  338. class Body {
  339. hitpointName = "HitBody";
  340. armor = 38;
  341. passThrough = 0.41;
  342. };
  343. };
  344. };
  345. };
  346. };
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