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- Index: java/com/descja/gameserver/model/actor/instance/L2PcInstance.java
- ===================================================================
- --- java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)
- +++ java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)
- private long _chatBanTimer = 0L;
- private ScheduledFuture<?> _chatBanTask = null;
- private boolean _isOffline = false;
- + private boolean _isFakePlayer = false;
- public void setOffline(boolean set)
- {
- _isOffline = set;
- }
- + public boolean isFakePlayer()
- + {
- + return _isFakePlayer;
- + }
- ===================================================================
- Index: java/com/descja/FakePlayers.java
- ===================================================================
- --- java/com/descja/FakePlayers.java (revision 0)
- +++ java/com/descja/FakePlayers.java (revision 0)
- package com.descja;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import org.apache.commons.logging.Log;
- import org.apache.commons.logging.LogFactory;
- import com.descja.Config;
- import com.descja.gameserver.model.actor.instance.L2PcInstance;
- import com.descja.gameserver.network.L2GameClient;
- import com.descja.gameserver.network.L2GameClient.GameClientState;
- import com.descja.gameserver.thread.LoginServerThread;
- import com.descja.util.ResourceUtil;
- import com.descja.util.database.L2DatabaseFactory;
- public class FakePlayers
- {
- private static final Log _log = LogFactory.getLog(FakePlayers.class.getName());
- private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM fake_players";
- private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
- private static FakePlayers _instance;
- public static FakePlayers getInstance()
- {
- if(_instance == null)
- {
- _instance = new FakePlayers();
- }
- return _instance;
- }
- private FakePlayers()
- {
- storeFakePlayers();
- }
- public static void storeFakePlayers()
- {
- _log.info("FakePlayers: Activated");
- Connection con = null;
- int nPlayers = 0;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
- ResultSet rs = stm.executeQuery();
- while(rs.next())
- {
- L2PcInstance player = null;
- try
- {
- L2GameClient client = new L2GameClient(null);
- player = L2PcInstance.load(rs.getInt("charId"));
- client.setActiveChar(player);
- client.setAccountName(player.getAccountNamePlayer());
- client.setState(GameClientState.IN_GAME);
- player.setClient(client);
- player.isFakePlayer();
- player.spawnMe(player.getX(), player.getY(), player.getZ());
- LoginServerThread.getInstance().addGameServerLogin(player.getAccount
- Name(), client);
- if(Config.FAKE_PLAYERS_SIT)
- {
- player.sitDown();
- }
- player.setOnlineStatus(true);
- player.restoreEffects();
- player.broadcastUserInfo();
- nPlayers++;
- }
- catch(Exception e)
- {
- _log.error("Fake Players Engine: Error loading player: "+player,e);
- if(player != null)
- {
- player.deleteMe();
- }
- }
- }
- rs.close();
- stm.close();
- _log.info("Loaded: " +nPlayers+ " Fake Players");
- }
- catch(Exception e)
- {
- _log.error("Fake Players Engine : Error while loading player: ",e);
- }
- finally
- {
- ResourceUtil.closeConnection(con);
- }
- }
- }
- ===================================================================
- Index: java/com/descja/gameserver/GameServer.java
- ===================================================================
- --- java/com/descja/gameserver/GameServer.java (revision 53)
- +++ java/com/descja/gameserver/GameServer.java (revision 53)
- +import com.descja.FakePlayers;
- private static void loadCharacters()
- {
- Util.printSection("Characters");
- ClanTable.getInstance();
- CharTemplateTable.getInstance();
- LevelUpData.getInstance();
- }
- + //DescJa Fake Players//
- + private static void loadWhiteAttack()
- + {
- + if(Config.FAKE_PLAYERS)
- + {
- + Util.printSection("Fake Characters");
- + FakePlayers.getInstance();
- + }
- + }
- + //DescJa Fake Players//
- ===================================================================
- Index: java/com/descja/Config.java
- ===================================================================
- --- java/com/descja/Config.java (revision 162)
- +++ java/com/descja/Config.java (revision 162)
- + /*DescJa*/
- + public static boolean FAKE_PLAYERS_SIT;
- + public static boolean FAKE_PLAYERS;
- + //FakePlayers.ini//
- + public static void FakePlayersConfig()
- + {
- + try
- + {
- + L2Properties p = new L2Properties(ConfigFiles.FakePlayers_INI);
- +
- + FAKE_PLAYERS = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayers", "False"));
- + FAKE_PLAYERS_SIT = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayersSit"
- , "False"));
- +
- + p.clear();
- + }
- + catch(Exception e)
- + {
- + _log.warn("Failed to load " + ConfigFiles.FakePlayers_INI);
- + }
- + }
- + /*DescJa*/
- ===================================================================
- Index: java/com/descja/util/services/ConfigFiles.java
- ===================================================================
- --- java/com/descja/util/services/ConfigFiles.java
- +++ java/com/descja/util/services/ConfigFiles.java
- + public static final String FakePlayers_INI = "./config/FakePlayers.ini";
- ===================================================================
- Index: config/FakePlayers.ini
- ===================================================================
- --- config/FakePlayers.ini
- +++ config/FakePlayers.ini
- +#============================================
- +# Fake Players Mod #
- +#============================================
- +
- +# Enable Fake Players System
- +# Default: False
- +FakePlayers = False
- +
- +# Fake Players Sit Down
- +# Default: False
- +FakePlayersSit = False
- DP Side:
- CREATE TABLE `fake_players` (
- `charId` decimal(11,0) NOT NULL DEFAULT '0',
- PRIMARY KEY (`charId`)
- ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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