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By: a guest on Apr 17th, 2012  |  syntax: None  |  size: 12.39 KB  |  views: 122  |  expires: Never
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  1. link XMLID_34_ hasn't been detected!
  2. link XMLID_34_ hasn't been detected!
  3. link XMLID_36_ hasn't been detected!
  4. link XMLID_34_ hasn't been detected!
  5. link XMLID_34_ hasn't been detected!
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  7. Creating resource group General
  8. Creating resource group Internal
  9. Creating resource group Autodetect
  10. SceneManagerFactory for type 'DefaultSceneManager' registered.
  11. Registering ResourceManager for type Material
  12. Registering ResourceManager for type Mesh
  13. Registering ResourceManager for type Skeleton
  14. MovableObjectFactory for type 'ParticleSystem' registered.
  15. OverlayElementFactory for type Panel registered.
  16. OverlayElementFactory for type BorderPanel registered.
  17. OverlayElementFactory for type TextArea registered.
  18. Registering ResourceManager for type Font
  19. ArchiveFactory for archive type FileSystem registered.
  20. ArchiveFactory for archive type Zip registered.
  21. DDS codec registering
  22. FreeImage version: 3.13.1
  23. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  24. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  25. Registering ResourceManager for type HighLevelGpuProgram
  26. Registering ResourceManager for type Compositor
  27. MovableObjectFactory for type 'Entity' registered.
  28. MovableObjectFactory for type 'Light' registered.
  29. MovableObjectFactory for type 'BillboardSet' registered.
  30. MovableObjectFactory for type 'ManualObject' registered.
  31. MovableObjectFactory for type 'BillboardChain' registered.
  32. MovableObjectFactory for type 'RibbonTrail' registered.
  33. Loading library C:\OgreSDK\bin\Debug\RenderSystem_Direct3D9_d
  34. Installing plugin: D3D9 RenderSystem
  35. D3D9 : Direct3D9 Rendering Subsystem created.
  36. D3D9: Driver Detection Starts
  37. D3D9: Driver Detection Ends
  38. Plugin successfully installed
  39. Loading library C:\OgreSDK\bin\Debug\RenderSystem_GL_d
  40. Installing plugin: GL RenderSystem
  41. OpenGL Rendering Subsystem created.
  42. Plugin successfully installed
  43. Loading library C:\OgreSDK\bin\Debug\Plugin_ParticleFX_d
  44. Installing plugin: ParticleFX
  45. Particle Emitter Type 'Point' registered
  46. Particle Emitter Type 'Box' registered
  47. Particle Emitter Type 'Ellipsoid' registered
  48. Particle Emitter Type 'Cylinder' registered
  49. Particle Emitter Type 'Ring' registered
  50. Particle Emitter Type 'HollowEllipsoid' registered
  51. Particle Affector Type 'LinearForce' registered
  52. Particle Affector Type 'ColourFader' registered
  53. Particle Affector Type 'ColourFader2' registered
  54. Particle Affector Type 'ColourImage' registered
  55. Particle Affector Type 'ColourInterpolator' registered
  56. Particle Affector Type 'Scaler' registered
  57. Particle Affector Type 'Rotator' registered
  58. Particle Affector Type 'DirectionRandomiser' registered
  59. Particle Affector Type 'DeflectorPlane' registered
  60. Plugin successfully installed
  61. Loading library C:\OgreSDK\bin\Debug\Plugin_BSPSceneManager_d
  62. Installing plugin: BSP Scene Manager
  63. Plugin successfully installed
  64. Loading library C:\OgreSDK\bin\Debug\Plugin_CgProgramManager_d
  65. Installing plugin: Cg Program Manager
  66. Plugin successfully installed
  67. Loading library C:\OgreSDK\bin\Debug\Plugin_PCZSceneManager_d
  68. Installing plugin: Portal Connected Zone Scene Manager
  69. PCZone Factory Type 'ZoneType_Default' registered
  70. Plugin successfully installed
  71. Loading library C:\OgreSDK\bin\Debug\Plugin_OctreeZone_d
  72. Installing plugin: Octree Zone Factory
  73. Plugin successfully installed
  74. Loading library C:\OgreSDK\bin\Debug\Plugin_OctreeSceneManager_d
  75. Installing plugin: Octree & Terrain Scene Manager
  76. Plugin successfully installed
  77. *-*-* OGRE Initialising
  78. *-*-* Version 1.7.2 (Cthugha)
  79. CPU Identifier & Features
  80. -------------------------
  81.  *   CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 3.00GHz
  82.  *      SSE: yes
  83.  *     SSE2: yes
  84.  *     SSE3: yes
  85.  *      MMX: yes
  86.  *   MMXEXT: yes
  87.  *    3DNOW: no
  88.  * 3DNOWEXT: no
  89.  *     CMOV: yes
  90.  *      TSC: yes
  91.  *      FPU: yes
  92.  *      PRO: yes
  93.  *       HT: yes
  94. -------------------------
  95. *** Starting Win32GL Subsystem ***
  96. GLRenderSystem::_createRenderWindow "OgreWindow", 800x600 windowed  miscParams: externalWindowHandle=2622592 useNVPerfHUD=true
  97. GL_VERSION = 1.1.0
  98. GL_VENDOR = Microsoft Corporation
  99. GL_RENDERER = GDI Generic
  100. GL_EXTENSIONS = GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
  101. ***************************
  102. *** GL Renderer Started ***
  103. ***************************
  104. Registering ResourceManager for type GpuProgram
  105. GL: Using framebuffer copy for rendering to textures (worst)
  106. GL: Warning: RenderTexture size is restricted to size of framebuffer. If you are on Linux, consider using GLX instead of SDL.
  107. RenderSystem capabilities
  108. -------------------------
  109. RenderSystem Name: OpenGL Rendering Subsystem
  110. GPU Vendor: unknown
  111. Device Name: GDI Generic
  112. Driver Version: 1.1.0.0
  113.  * Fixed function pipeline: yes
  114.  * Hardware generation of mipmaps: no
  115.  * Texture blending: no
  116.  * Anisotropic texture filtering: no
  117.  * Dot product texture operation: no
  118.  * Cube mapping: no
  119.  * Hardware stencil buffer: yes
  120.    - Stencil depth: 8
  121.    - Two sided stencil support: no
  122.    - Wrap stencil values: no
  123.  * Hardware vertex / index buffers: no
  124.  * Vertex programs: no
  125.  * Number of floating-point constants for vertex programs: 0
  126.  * Number of integer constants for vertex programs: 0
  127.  * Number of boolean constants for vertex programs: 0
  128.  * Fragment programs: no
  129.  * Number of floating-point constants for fragment programs: 0
  130.  * Number of integer constants for fragment programs: 0
  131.  * Number of boolean constants for fragment programs: 0
  132.  * Geometry programs: no
  133.  * Number of floating-point constants for geometry programs: 0
  134.  * Number of integer constants for geometry programs: 0
  135.  * Number of boolean constants for geometry programs: 0
  136.  * Supported Shader Profiles:
  137.  * Texture Compression: no
  138.  * Scissor Rectangle: yes
  139.  * Hardware Occlusion Query: no
  140.  * User clip planes: yes
  141.  * VET_UBYTE4 vertex element type: yes
  142.  * Infinite far plane projection: yes
  143.  * Hardware render-to-texture: no
  144.  * Floating point textures: no
  145.  * Non-power-of-two textures: no
  146.  * Volume textures: yes
  147.  * Multiple Render Targets: 1
  148.    - With different bit depths: no
  149.  * Point Sprites: no
  150.  * Extended point parameters: no
  151.  * Max Point Size: 10
  152.  * Vertex texture fetch: no
  153.  * Number of world matrices: 0
  154.  * Number of texture units: 1
  155.  * Stencil buffer depth: 8
  156.  * Number of vertex blend matrices: 0
  157.  * Render to Vertex Buffer : no
  158.  * GL 1.5 without VBO workaround: no
  159.  * Frame Buffer objects: no
  160.  * Frame Buffer objects (ARB extension): no
  161.  * Frame Buffer objects (ATI extension): no
  162.  * PBuffer support: no
  163.  * GL 1.5 without HW-occlusion workaround: no
  164. Registering ResourceManager for type Texture
  165. DefaultWorkQueue('Root') initialising on thread 0x248728.
  166. DefaultWorkQueue('Root')::WorkerFunc - thread 0x260c78 starting.
  167. DefaultWorkQueue('Root')::WorkerFunc - thread 0x260ca8 starting.
  168. Particle Renderer Type 'billboard' registered
  169. SceneManagerFactory for type 'BspSceneManager' registered.
  170. Registering ResourceManager for type BspLevel
  171. SceneManagerFactory for type 'PCZSceneManager' registered.
  172. MovableObjectFactory for type 'PCZLight' registered.
  173. MovableObjectFactory for type 'Portal' registered.
  174. MovableObjectFactory for type 'AntiPortal' registered.
  175. PCZone Factory Type 'ZoneType_Octree' registered
  176. PCZone Factory Type 'ZoneType_Terrain' registered
  177. SceneManagerFactory for type 'OctreeSceneManager' registered.
  178. SceneManagerFactory for type 'TerrainSceneManager' registered.
  179. Added resource location './media/materials' of type 'FileSystem' to resource group 'General'
  180. Added resource location './media/models' of type 'FileSystem' to resource group 'General'
  181. Added resource location './media/textures' of type 'FileSystem' to resource group 'General'
  182. Parsing scripts for resource group Autodetect
  183. Finished parsing scripts for resource group Autodetect
  184. Parsing scripts for resource group General
  185. Parsing script Examples.program
  186. Parsing script Jaiqua.material
  187. Parsing script Robot.material
  188. Parsing script SkyBox.material
  189. Finished parsing scripts for resource group General
  190. Parsing scripts for resource group Internal
  191. Finished parsing scripts for resource group Internal
  192. Texture: ruins_fr.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  193. Texture: ruins_bk.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  194. Texture: ruins_lf.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  195. Texture: ruins_rt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  196. Texture: ruins_up.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  197. Texture: ruins_dn.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  198. Mesh: Loading Cube.mesh.
  199. WARNING: Cube.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  200. Can't assign material NoMaterial to SubEntity of Cube because this Material does not exist. Have you forgotten to define it in a .material script?
  201. Mesh: Loading jaiqua.mesh.
  202. Skeleton: Loading jaiqua.skeleton
  203. WARNING: jaiqua.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  204. Texture: blue_jaiqua.jpg: Loading 1 faces(PF_R8G8B8,512x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x1024x1.
  205. Mesh: Loading Sphere.mesh.
  206. WARNING: Sphere.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  207. Can't assign material NoMaterial to SubEntity of Sphere because this Material does not exist. Have you forgotten to define it in a .material script?
  208. Mesh: Loading robot.mesh.
  209. Skeleton: Loading robot.skeleton
  210. WARNING: robot.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  211. Texture: r2skin.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  212. DefaultWorkQueue('Root') shutting down on thread 0x248728.
  213. DefaultWorkQueue('Root')::WorkerFunc - thread 0x260c78 stopped.
  214. DefaultWorkQueue('Root')::WorkerFunc - thread 0x260ca8 stopped.
  215. PCZone Factory Type 'ZoneType_Octree' unregistered
  216. PCZone Factory Type 'ZoneType_Terrain' unregistered
  217. Unregistering ResourceManager for type BspLevel
  218. *-*-* OGRE Shutdown
  219. Unregistering ResourceManager for type Compositor
  220. Unregistering ResourceManager for type Font
  221. Unregistering ResourceManager for type Skeleton
  222. Unregistering ResourceManager for type Mesh
  223. Unregistering ResourceManager for type HighLevelGpuProgram
  224. Uninstalling plugin: Octree & Terrain Scene Manager
  225. Plugin successfully uninstalled
  226. Unloading library C:\OgreSDK\bin\Debug\Plugin_OctreeSceneManager_d
  227. Uninstalling plugin: Octree Zone Factory
  228. Plugin successfully uninstalled
  229. Unloading library C:\OgreSDK\bin\Debug\Plugin_OctreeZone_d
  230. Uninstalling plugin: Portal Connected Zone Scene Manager
  231. Plugin successfully uninstalled
  232. Unloading library C:\OgreSDK\bin\Debug\Plugin_PCZSceneManager_d
  233. Uninstalling plugin: Cg Program Manager
  234. Plugin successfully uninstalled
  235. Unloading library C:\OgreSDK\bin\Debug\Plugin_CgProgramManager_d
  236. Uninstalling plugin: BSP Scene Manager
  237. Plugin successfully uninstalled
  238. Unloading library C:\OgreSDK\bin\Debug\Plugin_BSPSceneManager_d
  239. Uninstalling plugin: ParticleFX
  240. Plugin successfully uninstalled
  241. Unloading library C:\OgreSDK\bin\Debug\Plugin_ParticleFX_d
  242. Uninstalling plugin: GL RenderSystem
  243. Unregistering ResourceManager for type GpuProgram
  244. *** Stopping Win32GL Subsystem ***
  245. Unregistering ResourceManager for type Texture
  246. Plugin successfully uninstalled
  247. Unloading library C:\OgreSDK\bin\Debug\RenderSystem_GL_d
  248. Uninstalling plugin: D3D9 RenderSystem
  249. D3D9 : Shutting down cleanly.
  250. D3D9 : Direct3D9 Rendering Subsystem destroyed.
  251. Plugin successfully uninstalled
  252. Unloading library C:\OgreSDK\bin\Debug\RenderSystem_Direct3D9_d
  253. Unregistering ResourceManager for type Material
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