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  1. 06:47:04: Creating resource group General
  2. 06:47:04: Creating resource group Internal
  3. 06:47:04: Creating resource group Autodetect
  4. 06:47:04: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 06:47:04: Registering ResourceManager for type Material
  6. 06:47:04: Registering ResourceManager for type Mesh
  7. 06:47:04: Registering ResourceManager for type Skeleton
  8. 06:47:04: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 06:47:04: OverlayElementFactory for type Panel registered.
  10. 06:47:04: OverlayElementFactory for type BorderPanel registered.
  11. 06:47:04: OverlayElementFactory for type TextArea registered.
  12. 06:47:04: Registering ResourceManager for type Font
  13. 06:47:04: ArchiveFactory for archive type FileSystem registered.
  14. 06:47:04: ArchiveFactory for archive type Zip registered.
  15. 06:47:04: DDS codec registering
  16. 06:47:04: FreeImage version: 3.13.1
  17. 06:47:04: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 06:47:04: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 06:47:04: Registering ResourceManager for type HighLevelGpuProgram
  20. 06:47:04: Registering ResourceManager for type Compositor
  21. 06:47:04: MovableObjectFactory for type 'Entity' registered.
  22. 06:47:04: MovableObjectFactory for type 'Light' registered.
  23. 06:47:04: MovableObjectFactory for type 'BillboardSet' registered.
  24. 06:47:04: MovableObjectFactory for type 'ManualObject' registered.
  25. 06:47:04: MovableObjectFactory for type 'BillboardChain' registered.
  26. 06:47:04: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 06:47:04: *-*-* OGRE Initialising
  28. 06:47:04: *-*-* Version 1.7.2 (Cthugha)
  29. 06:47:04: : initializing graphics
  30. 06:47:04: : loading plugins
  31. 06:47:04: Loading library RenderSystem_Direct3D9
  32. 06:47:04: Installing plugin: D3D9 RenderSystem
  33. 06:47:04: D3D9 : Direct3D9 Rendering Subsystem created.
  34. 06:47:04: D3D9: Driver Detection Starts
  35. 06:47:04: D3D9: Driver Detection Ends
  36. 06:47:04: Plugin successfully installed
  37. 06:47:04: Loading library Plugin_CgProgramManager
  38. 06:47:04: Installing plugin: Cg Program Manager
  39. 06:47:04: Plugin successfully installed
  40. 06:47:04: Loading library Plugin_OctreeSceneManager
  41. 06:47:04: Installing plugin: Octree & Terrain Scene Manager
  42. 06:47:04: Plugin successfully installed
  43. 06:47:04: Loading library Plugin_ParticleFX
  44. 06:47:04: Installing plugin: ParticleFX
  45. 06:47:04: Particle Emitter Type 'Point' registered
  46. 06:47:04: Particle Emitter Type 'Box' registered
  47. 06:47:04: Particle Emitter Type 'Ellipsoid' registered
  48. 06:47:04: Particle Emitter Type 'Cylinder' registered
  49. 06:47:04: Particle Emitter Type 'Ring' registered
  50. 06:47:04: Particle Emitter Type 'HollowEllipsoid' registered
  51. 06:47:04: Particle Affector Type 'LinearForce' registered
  52. 06:47:04: Particle Affector Type 'ColourFader' registered
  53. 06:47:04: Particle Affector Type 'ColourFader2' registered
  54. 06:47:04: Particle Affector Type 'ColourImage' registered
  55. 06:47:04: Particle Affector Type 'ColourInterpolator' registered
  56. 06:47:04: Particle Affector Type 'Scaler' registered
  57. 06:47:04: Particle Affector Type 'Rotator' registered
  58. 06:47:04: Particle Affector Type 'DirectionRandomiser' registered
  59. 06:47:04: Particle Affector Type 'DeflectorPlane' registered
  60. 06:47:04: Plugin successfully installed
  61. 06:47:04: : initializing render system
  62. 06:47:04: : antialias=8 [Quality]
  63. 06:47:04: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  64. 06:47:04: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  65. 06:47:04: : render device Monitor-1-NVIDIA GeForce GTX 560 Ti
  66. 06:47:04: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 560 Ti
  67. 06:47:04: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
  68. 06:47:04: D3D9 : RenderSystem Option: Full Screen = Yes
  69. 06:47:04: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  70. 06:47:04: D3D9 : RenderSystem Option: VSync = No
  71. 06:47:04: D3D9 : RenderSystem Option: Video Mode = 1920 x 1200 @ 32-bit colour
  72. 06:47:04: : initializing render window
  73. 06:47:04: CPU Identifier & Features
  74. 06:47:04: -------------------------
  75. 06:47:04: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  76. 06:47:04: * SSE: yes
  77. 06:47:04: * SSE2: yes
  78. 06:47:04: * SSE3: yes
  79. 06:47:04: * MMX: yes
  80. 06:47:04: * MMXEXT: yes
  81. 06:47:04: * 3DNOW: no
  82. 06:47:04: * 3DNOWEXT: no
  83. 06:47:04: * CMOV: yes
  84. 06:47:04: * TSC: yes
  85. 06:47:04: * FPU: yes
  86. 06:47:04: * PRO: yes
  87. 06:47:04: * HT: no
  88. 06:47:04: -------------------------
  89. 06:47:04: D3D9 : Subsystem Initialising
  90. 06:47:04: Registering ResourceManager for type Texture
  91. 06:47:04: Registering ResourceManager for type GpuProgram
  92. 06:47:04: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 1920x1200 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
  93. 06:47:04: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 1920x1200, 32bpp
  94. 06:47:04: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
  95. 06:47:04: D3D9: Vertex texture format supported - PF_A8R8G8B8
  96. 06:47:04: D3D9: Vertex texture format supported - PF_B8G8R8A8
  97. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  98. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  99. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  100. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  101. 06:47:04: D3D9: Vertex texture format supported - PF_R8G8B8A8
  102. 06:47:04: D3D9: Vertex texture format supported - PF_DEPTH
  103. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT16_R
  104. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT32_R
  105. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  106. 06:47:04: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  107. 06:47:04: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  108. 06:47:04: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  109. 06:47:04: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  110. 06:47:04: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  111. 06:47:04: RenderSystem capabilities
  112. 06:47:04: -------------------------
  113. 06:47:04: RenderSystem Name: Direct3D9 Rendering Subsystem
  114. 06:47:04: GPU Vendor: nvidia
  115. 06:47:04: Device Name: Monitor-1-NVIDIA GeForce GTX 560 Ti
  116. 06:47:04: Driver Version: 9.18.13.4465
  117. 06:47:04: * Fixed function pipeline: yes
  118. 06:47:04: * Hardware generation of mipmaps: yes
  119. 06:47:04: * Texture blending: yes
  120. 06:47:04: * Anisotropic texture filtering: yes
  121. 06:47:04: * Dot product texture operation: yes
  122. 06:47:04: * Cube mapping: yes
  123. 06:47:04: * Hardware stencil buffer: yes
  124. 06:47:04: - Stencil depth: 8
  125. 06:47:04: - Two sided stencil support: yes
  126. 06:47:04: - Wrap stencil values: yes
  127. 06:47:04: * Hardware vertex / index buffers: yes
  128. 06:47:04: * Vertex programs: yes
  129. 06:47:04: * Number of floating-point constants for vertex programs: 256
  130. 06:47:04: * Number of integer constants for vertex programs: 16
  131. 06:47:04: * Number of boolean constants for vertex programs: 16
  132. 06:47:04: * Fragment programs: yes
  133. 06:47:04: * Number of floating-point constants for fragment programs: 224
  134. 06:47:04: * Number of integer constants for fragment programs: 16
  135. 06:47:04: * Number of boolean constants for fragment programs: 16
  136. 06:47:04: * Geometry programs: no
  137. 06:47:04: * Number of floating-point constants for geometry programs: 0
  138. 06:47:04: * Number of integer constants for geometry programs: 0
  139. 06:47:04: * Number of boolean constants for geometry programs: 0
  140. 06:47:04: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  141. 06:47:04: * Texture Compression: yes
  142. 06:47:04: - DXT: yes
  143. 06:47:04: - VTC: no
  144. 06:47:04: - PVRTC: no
  145. 06:47:04: * Scissor Rectangle: yes
  146. 06:47:04: * Hardware Occlusion Query: yes
  147. 06:47:04: * User clip planes: yes
  148. 06:47:04: * VET_UBYTE4 vertex element type: yes
  149. 06:47:04: * Infinite far plane projection: yes
  150. 06:47:04: * Hardware render-to-texture: yes
  151. 06:47:04: * Floating point textures: yes
  152. 06:47:04: * Non-power-of-two textures: yes
  153. 06:47:04: * Volume textures: yes
  154. 06:47:04: * Multiple Render Targets: 4
  155. 06:47:04: - With different bit depths: yes
  156. 06:47:04: * Point Sprites: yes
  157. 06:47:04: * Extended point parameters: yes
  158. 06:47:04: * Max Point Size: 10
  159. 06:47:04: * Vertex texture fetch: yes
  160. 06:47:04: * Number of world matrices: 0
  161. 06:47:04: * Number of texture units: 8
  162. 06:47:04: * Stencil buffer depth: 8
  163. 06:47:04: * Number of vertex blend matrices: 0
  164. 06:47:04: - Max vertex textures: 4
  165. 06:47:04: - Vertex textures shared: no
  166. 06:47:04: * Render to Vertex Buffer : no
  167. 06:47:04: * DirectX per stage constants: yes
  168. 06:47:04: ***************************************
  169. 06:47:04: *** D3D9 : Subsystem Initialised OK ***
  170. 06:47:04: ***************************************
  171. 06:47:04: DefaultWorkQueue('Root') initialising on thread 00817E18.
  172. 06:47:04: DefaultWorkQueue('Root')::WorkerFunc - thread 069F6BC8 starting.
  173. 06:47:04: DefaultWorkQueue('Root')::WorkerFunc - thread 069F6BF8 starting.
  174. 06:47:04: DefaultWorkQueue('Root')::WorkerFunc - thread 069F6C58 starting.
  175. 06:47:04: DefaultWorkQueue('Root')::WorkerFunc - thread 069F6CB8 starting.
  176. 06:47:04: Particle Renderer Type 'billboard' registered
  177. 06:47:04: SceneManagerFactory for type 'OctreeSceneManager' registered.
  178. 06:47:04: SceneManagerFactory for type 'TerrainSceneManager' registered.
  179. 06:47:04: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  180. 06:47:04: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
  181. 06:47:04: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
  182. 06:47:04: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  183. 06:47:04: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  184. 06:47:04: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  185. 06:47:04: Parsing scripts for resource group Autodetect
  186. 06:47:04: Finished parsing scripts for resource group Autodetect
  187. 06:47:04: Parsing scripts for resource group General
  188. 06:47:04: Parsing script ShadowCaster.program
  189. 06:47:04: Parsing script AmbientOcclusion.program
  190. 06:47:04: Parsing script StdQuad_vp.program
  191. 06:47:04: Parsing script Vignette.program
  192. 06:47:04: Parsing script Intro.material
  193. 06:47:04: Parsing script ShadowCaster.material
  194. 06:47:04: Parsing script AmbientOcclusion.material
  195. 06:47:04: Parsing script Vignette.material
  196. 06:47:04: Parsing script AmbientOcclusion.compositor
  197. 06:47:04: Parsing script basic_font.fontdef
  198. 06:47:04: Parsing script basic_font_025.fontdef
  199. 06:47:04: Parsing script basic_font_050.fontdef
  200. 06:47:04: Parsing script basic_font_outline.fontdef
  201. 06:47:04: Parsing script basic_font_outline_025.fontdef
  202. 06:47:04: Parsing script basic_font_outline_050.fontdef
  203. 06:47:04: Parsing script input_font_outline.fontdef
  204. 06:47:04: Parsing script input_font_outline_025.fontdef
  205. 06:47:04: Parsing script input_font_outline_050.fontdef
  206. 06:47:04: Finished parsing scripts for resource group General
  207. 06:47:04: Parsing scripts for resource group Internal
  208. 06:47:04: Finished parsing scripts for resource group Internal
  209. 06:47:04: OverlayElementFactory for type TextArea2 registered.
  210. 06:47:04: : initializing scene manager
  211. 06:47:04: TerrainSceneManager: Registered a new PageSource for type Heightmap
  212. 06:47:04: : initializing fonts
  213. 06:47:04: : initializing audio
  214. 06:47:04: : audio devices found: 1
  215. 06:47:04: : audio enabled
  216. 06:47:04: : 0: Generic Software
  217. 06:47:04: : using device 0
  218. 06:47:04: : initializing input
  219. 06:47:05: : initializing Steam API
  220. 06:47:05: : using metagame: in=, out=
  221. 06:47:05: : -- using anonymous pipes
  222. 06:47:05: : RUNNING WITH RIFLES, version beta 0.99
  223. 06:47:05: : Map resource location set as media/packages/vanilla/maps/lobby
  224. 06:47:05: : Using application folder C:\Users\User\AppData\Roaming\Running with rifles\
  225. 06:47:05: : Using save path C:\Users\User\AppData\Roaming\Running with rifles\savegames/
  226. 06:47:05: : activating metagame in regular game build
  227. 06:47:05: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  228. 06:47:05: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  229. 06:47:05: : application start done
  230. 06:47:05: : run simulation
  231. 06:47:05: : rendering the first frame
  232. 06:47:05: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  233. 06:47:05: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  234. 06:47:05: : first frame rendered ok
  235. 06:47:05: : adding frame listener
  236. 06:47:05: : starting rendering loop
  237. 06:47:07: : game init start
  238. 06:47:07: Creating resource group sessionResourceGroup
  239. 06:47:07: : adding package resource location media/packages/vanilla/
  240. 06:47:07: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  241. 06:47:07: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  242. 06:47:07: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  243. 06:47:07: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  244. 06:47:07: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  245. 06:47:07: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  246. 06:47:07: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  247. 06:47:07: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  248. 06:47:07: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  249. 06:47:07: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  250. 06:47:07: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  251. 06:47:07: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  252. 06:47:07: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
  253. 06:47:07: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
  254. 06:47:07: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  255. 06:47:07: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
  256. 06:47:07: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  257. 06:47:07: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  258. 06:47:07: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  259. 06:47:07: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  260. 06:47:07: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  261. 06:47:07: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  262. 06:47:07: Initialising resource group sessionResourceGroup
  263. 06:47:07: Parsing scripts for resource group sessionResourceGroup
  264. 06:47:07: Parsing script Building.program
  265. 06:47:07: Parsing script MapViewForce.program
  266. 06:47:07: Parsing script NormalAndDepth.program
  267. 06:47:07: Parsing script soldieroutline.program
  268. 06:47:07: Parsing script soldierskin.program
  269. 06:47:07: Parsing script StdQuad_vp.program
  270. 06:47:07: Parsing script terrain.program
  271. 06:47:07: Parsing script tools.program
  272. 06:47:07: Parsing script WaterArea.program
  273. 06:47:07: Parsing script material.material
  274. 06:47:07: Parsing script chute.material
  275. 06:47:07: Parsing script flame2.material
  276. 06:47:07: Parsing script flare.material
  277. 06:47:07: Parsing script flash.material
  278. 06:47:07: Parsing script remote_grenade.material
  279. 06:47:07: Parsing script shadow_airplane.material
  280. 06:47:07: Parsing script BackContour.material
  281. 06:47:07: Parsing script Blood.material
  282. 06:47:07: Parsing script Building.material
  283. 06:47:07: Parsing script Bullet.material
  284. 06:47:07: Parsing script BulletTrail.material
  285. 06:47:07: Parsing script BushPlant.material
  286. 06:47:07: Parsing script ChatBubble.material
  287. 06:47:07: Parsing script Cord.material
  288. 06:47:07: Parsing script Crate.material
  289. 06:47:07: Parsing script Crosshair.material
  290. 06:47:07: Parsing script Dust.material
  291. 06:47:07: Parsing script Explosion.material
  292. 06:47:07: Parsing script Flame.material
  293. 06:47:07: Parsing script Foam.material
  294. 06:47:07: Parsing script GenericColoredMesh.material
  295. 06:47:07: Parsing script GenericDecal.material
  296. 06:47:07: Parsing script GenericMesh.material
  297. 06:47:07: Parsing script GenericVehicle.material
  298. 06:47:07: Parsing script GrenadeCrate.material
  299. 06:47:07: Parsing script Hud.material
  300. 06:47:07: Parsing script InventoryView.material
  301. 06:47:07: Parsing script lines.material
  302. 06:47:07: Parsing script MapView.material
  303. 06:47:07: Parsing script MapViewForce.material
  304. 06:47:07: Parsing script MenuSystem.material
  305. 06:47:07: Parsing script MiniRank.material
  306. 06:47:07: Parsing script NormalAndDepth.material
  307. 06:47:07: Parsing script Piece.material
  308. 06:47:07: Parsing script Plant.material
  309. 06:47:07: Parsing script Platform.material
  310. 06:47:07: Parsing script PlayerFarMarker.material
  311. 06:47:07: Parsing script PlayerMarker.material
  312. 06:47:07: Parsing script RadioView.material
  313. 06:47:07: Parsing script ShadowPixel.material
  314. 06:47:07: Parsing script ShadowPlant.material
  315. 06:47:07: Parsing script ShoePrint.material
  316. 06:47:07: Parsing script Sign.material
  317. 06:47:07: Parsing script Soldier3dPixel.material
  318. 06:47:07: Parsing script TreeGroundBase.material
  319. 06:47:07: Parsing script TrophyView.material
  320. 06:47:07: Parsing script Wall.material
  321. 06:47:07: Parsing script WaterArea.material
  322. 06:47:07: Parsing script Weapon3dPixel.material
  323. 06:47:07: Parsing script Weave.material
  324. 06:47:07: Parsing script bigger_muzzle.particle
  325. 06:47:07: Parsing script big_muzzle.particle
  326. 06:47:07: Parsing script big_muzzle_repeat.particle
  327. 06:47:07: Parsing script burning_pieces.particle
  328. 06:47:07: Parsing script burning_pieces_barrier.particle
  329. 06:47:07: Parsing script burst_repeat.particle
  330. 06:47:07: Parsing script burst_shine.particle
  331. 06:47:07: Parsing script cannon_exhaust.particle
  332. 06:47:07: Parsing script deploy_hider.particle
  333. 06:47:07: Parsing script flare.particle
  334. 06:47:07: Parsing script flare_smoke.particle
  335. 06:47:07: Parsing script flash.particle
  336. 06:47:07: Parsing script law_muzzle.particle
  337. 06:47:07: Parsing script medium_smoke_vehicle.particle
  338. 06:47:07: Parsing script minor_fire_repeat.particle
  339. 06:47:07: Parsing script prison_smoke.particle
  340. 06:47:07: Parsing script propulsion.particle
  341. 06:47:07: Parsing script shadow_airplane_flyby.particle
  342. 06:47:07: Parsing script shield_burst.particle
  343. 06:47:07: Parsing script small_smoke_vehicle.particle
  344. 06:47:07: Parsing script Burst.particle
  345. 06:47:07: Parsing script Dust.particle
  346. 06:47:07: Parsing script Explosion.particle
  347. 06:47:07: Parsing script Foam.particle
  348. 06:47:07: Parsing script MinorExplosion.particle
  349. 06:47:07: Parsing script Muzzle.particle
  350. 06:47:07: Parsing script basic_font.fontdef
  351. 06:47:07: Parsing script basic_font_025.fontdef
  352. 06:47:07: Parsing script basic_font_050.fontdef
  353. 06:47:07: Parsing script basic_font_outline.fontdef
  354. 06:47:07: Parsing script basic_font_outline_025.fontdef
  355. 06:47:07: Parsing script basic_font_outline_050.fontdef
  356. 06:47:07: Parsing script input_font_outline.fontdef
  357. 06:47:07: Parsing script input_font_outline_025.fontdef
  358. 06:47:07: Parsing script input_font_outline_050.fontdef
  359. 06:47:07: Finished parsing scripts for resource group sessionResourceGroup
  360. 06:47:07: : r=12582
  361. 06:47:07: : loading factions in map config
  362. 06:47:07: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  363. 06:47:07: : loading map config, game=5020744
  364. 06:47:07: : loading faction in green.xml
  365. 06:47:07: : loading faction in media/packages/vanilla/factions/green.xml
  366. 06:47:07: : default
  367. 06:47:07: : creating faction, membership 0
  368. 06:47:07: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  369. 06:47:07: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  370. 06:47:07: : map config factions loaded
  371. 06:47:07: : common sounds loaded
  372. 06:47:07: : loading terrain layers
  373. 06:47:07: : setting tag dirt, index=0
  374. 06:47:07: : setting tag road, index=1
  375. 06:47:07: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  376. 06:47:07: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  377. 06:47:07: : initializing terrain
  378. 06:47:07: : terrain config 0: dirt.png,
  379. 06:47:07: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  380. 06:47:07: : terrain config 2: grass.png, terrain5_alpha_grass.png
  381. 06:47:07: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  382. 06:47:07: : terrain config 4: road.png, terrain5_alpha_road.png
  383. 06:47:07: : splats=5, terrain5_combined_alpha.png exists
  384. 06:47:07: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  385. 06:47:07: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  386. 06:47:07: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  387. 06:47:07: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  388. 06:47:07: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  389. 06:47:07: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  390. 06:47:07: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  391. 06:47:07: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  392. 06:47:07: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  393. 06:47:07: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  394. 06:47:07: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  395. 06:47:07: : blitting effect_combined_alpha.png
  396. 06:47:07: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  397. 06:47:07: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  398. 06:47:07: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  399. 06:47:07: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  400. 06:47:07: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  401. 06:47:07: TerrainSceneManager: Activated PageSource Heightmap
  402. 06:47:07: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  403. 06:47:07: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  404. 06:47:07: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  405. 06:47:08: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  406. 06:47:08: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  407. 06:47:08: : best usable soldier render technique: HighDetailHWSkin
  408. 06:47:08: : HW skeleton supported: 1
  409. 06:47:08: : best usable terrain render technique: ShadersShadows1Pass
  410. 06:47:08: : Integrated shadows supported: 1
  411. 06:47:08: : terrain.cfg: media/packages/vanilla//terrain.cfg
  412. 06:47:08: : page size read: 513
  413. 06:47:08: : terrain size read: 1024 inverse: 0.000976563
  414. 06:47:08: : max height read: 25
  415. 06:47:08: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  416. 06:47:08: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  417. 06:47:08: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  418. 06:47:08: : terrain normals
  419. 06:47:08: : terrain normals done
  420. 06:47:08: : world loaded
  421. 06:47:08: : worldblocks loaded
  422. 06:47:08: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  423. 06:47:08: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  424. 06:47:08: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  425. 06:47:08: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  426. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  427. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  428. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  429. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  430. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  431. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  432. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  433. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  434. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  435. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  436. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  437. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  438. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  439. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  440. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  441. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  442. 06:47:08: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  443. 06:47:08: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  444. 06:47:08: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  445. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  446. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  447. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  448. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  449. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  450. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  451. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  452. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  453. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  454. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  455. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  456. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  457. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  458. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  459. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  460. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  461. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  462. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  463. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  464. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  465. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  466. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  467. 06:47:08: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  468. 06:47:08: : visual items loaded
  469. 06:47:08: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
  470. 06:47:08: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
  471. 06:47:08: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
  472. 06:47:08: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
  473. 06:47:08: : loading resources in map config
  474. 06:47:08: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  475. 06:47:08: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  476. 06:47:08: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  477. 06:47:08: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  478. 06:47:08: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  479. 06:47:08: : weapon:AK47
  480. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  481. 06:47:08: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  482. 06:47:08: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  483. 06:47:08: : weapon:APC HMG
  484. 06:47:08: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  485. 06:47:08: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  486. 06:47:08: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  487. 06:47:08: : weapon:G36
  488. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  489. 06:47:08: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  490. 06:47:08: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  491. 06:47:08: : weapon:M24-A2
  492. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  493. 06:47:08: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  494. 06:47:08: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  495. 06:47:08: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  496. 06:47:08: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  497. 06:47:08: : weapon:riot shield
  498. 06:47:08: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  499. 06:47:08: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  500. 06:47:08: : weapon:riot shield
  501. 06:47:08: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  502. 06:47:08: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  503. 06:47:08: : weapon:M72 LAW
  504. 06:47:08: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  505. 06:47:08: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  506. 06:47:08: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  507. 06:47:08: : weapon:M240
  508. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  509. 06:47:08: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  510. 06:47:08: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  511. 06:47:08: : weapon:Mossberg 500
  512. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  513. 06:47:08: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  514. 06:47:08: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  515. 06:47:08: : weapon:MP5SD
  516. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  517. 06:47:08: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  518. 06:47:08: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  519. 06:47:08: : weapon:PKM
  520. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  521. 06:47:08: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  522. 06:47:08: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  523. 06:47:08: : weapon:FAMAS G1
  524. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  525. 06:47:08: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  526. 06:47:08: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  527. 06:47:08: : weapon:M16A4
  528. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  529. 06:47:08: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  530. 06:47:08: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  531. 06:47:08: : weapon:F2000
  532. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  533. 06:47:08: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  534. 06:47:08: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  535. 06:47:08: : weapon:Benelli M4
  536. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  537. 06:47:08: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  538. 06:47:08: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  539. 06:47:08: : weapon:pepperdust
  540. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  541. 06:47:08: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  542. 06:47:08: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  543. 06:47:08: : weapon:Tank cannon
  544. 06:47:08: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  545. 06:47:08: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  546. 06:47:08: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  547. 06:47:08: : weapon:M240
  548. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  549. 06:47:08: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  550. 06:47:08: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  551. 06:47:08: : weapon:AKS-74U
  552. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  553. 06:47:08: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  554. 06:47:08: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  555. 06:47:08: : weapon:P90
  556. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  557. 06:47:08: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  558. 06:47:08: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  559. 06:47:08: : weapon:Dragunov SVD
  560. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  561. 06:47:08: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  562. 06:47:08: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  563. 06:47:08: : weapon:Medikit
  564. 06:47:08: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  565. 06:47:08: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  566. 06:47:08: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  567. 06:47:08: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  568. 06:47:08: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  569. 06:47:08: : weapon:Tank cannon
  570. 06:47:08: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  571. 06:47:08: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  572. 06:47:08: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  573. 06:47:08: : weapon:VSS Vintorez
  574. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  575. 06:47:08: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  576. 06:47:08: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  577. 06:47:08: : weapon:Neostead 2000
  578. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  579. 06:47:08: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  580. 06:47:08: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  581. 06:47:08: : weapon:SPAS-12
  582. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  583. 06:47:08: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  584. 06:47:08: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  585. 06:47:08: : weapon:QCW-05
  586. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  587. 06:47:08: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  588. 06:47:08: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  589. 06:47:08: : weapon:Cover deploy
  590. 06:47:08: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  591. 06:47:08: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  592. 06:47:08: : weapon:Humvee MG
  593. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  594. 06:47:08: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  595. 06:47:08: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  596. 06:47:08: : weapon:Stoner LMG
  597. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  598. 06:47:08: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  599. 06:47:08: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  600. 06:47:08: : weapon:PSG-90
  601. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  602. 06:47:08: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  603. 06:47:08: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  604. 06:47:08: : weapon:RPG-7
  605. 06:47:08: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  606. 06:47:08: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  607. 06:47:08: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  608. 06:47:08: : weapon:M2 Carl Gustav
  609. 06:47:08: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  610. 06:47:08: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  611. 06:47:08: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  612. 06:47:08: : weapon:L85A2
  613. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  614. 06:47:08: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  615. 06:47:08: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  616. 06:47:08: : weapon:SG 552
  617. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  618. 06:47:08: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  619. 06:47:08: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  620. 06:47:08: : weapon:IMI Negev
  621. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  622. 06:47:08: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  623. 06:47:08: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  624. 06:47:08: : weapon:QBS-09
  625. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  626. 06:47:08: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  627. 06:47:08: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  628. 06:47:08: : weapon:Scorpion Evo III
  629. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  630. 06:47:08: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  631. 06:47:08: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  632. 06:47:08: : weapon:m79 grenade launcher
  633. 06:47:08: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  634. 06:47:08: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  635. 06:47:08: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  636. 06:47:08: : weapon:MG deploy
  637. 06:47:08: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  638. 06:47:08: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  639. 06:47:08: : weapon:MG
  640. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  641. 06:47:08: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  642. 06:47:08: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  643. 06:47:08: : weapon:M240
  644. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  645. 06:47:08: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  646. 06:47:08: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  647. 06:47:08: : weapon:D40mm-Flak
  648. 06:47:08: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  649. 06:47:08: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  650. 06:47:08: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  651. 06:47:08: : weapon:PS Mortar
  652. 06:47:08: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  653. 06:47:08: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
  654. 06:47:08: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
  655. 06:47:08: : weapon:MiniGun deploy
  656. 06:47:08: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
  657. 06:47:08: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
  658. 06:47:08: : weapon:Mortar deploy
  659. 06:47:08: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
  660. 06:47:08: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
  661. 06:47:08: : weapon:Minigun
  662. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  663. 06:47:08: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
  664. 06:47:08: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
  665. 06:47:08: : weapon:Mortar
  666. 06:47:08: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  667. 06:47:08: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  668. 06:47:08: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  669. 06:47:08: : weapon:PB
  670. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  671. 06:47:08: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  672. 06:47:08: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  673. 06:47:08: : weapon:Glock 17
  674. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  675. 06:47:08: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  676. 06:47:08: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  677. 06:47:08: : weapon:Beretta M9
  678. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  679. 06:47:08: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  680. 06:47:08: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  681. 06:47:08: : weapon:Desert Eagle
  682. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  683. 06:47:08: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  684. 06:47:08: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  685. 06:47:08: : weapon:Desert Eagle GOLD
  686. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  687. 06:47:08: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  688. 06:47:08: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  689. 06:47:08: : weapon:AA-12
  690. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  691. 06:47:08: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  692. 06:47:08: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  693. 06:47:08: : weapon:MGL Flasher
  694. 06:47:08: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  695. 06:47:08: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  696. 06:47:08: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  697. 06:47:08: : weapon:Barrett M107
  698. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  699. 06:47:08: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  700. 06:47:08: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  701. 06:47:08: : weapon:XM8
  702. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  703. 06:47:08: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
  704. 06:47:08: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
  705. 06:47:08: : weapon:APC HMG
  706. 06:47:08: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
  707. 06:47:08: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
  708. 06:47:08: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
  709. 06:47:08: : weapon:APC HMG
  710. 06:47:08: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
  711. 06:47:08: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
  712. 06:47:08: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
  713. 06:47:08: : weapon:Tank cannon
  714. 06:47:08: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
  715. 06:47:08: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  716. 06:47:08: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  717. 06:47:08: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
  718. 06:47:08: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
  719. 06:47:08: : weapon:Tank cannon
  720. 06:47:08: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
  721. 06:47:08: : loading weapons in technical_mg.weapon, path=media/packages/vanilla/weapons/technical_mg.weapon
  722. 06:47:08: : loading weapons in media/packages/vanilla/weapons/technical_mg.weapon
  723. 06:47:08: : weapon:Humvee MG
  724. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  725. 06:47:08: : loading weapons in radar_tank_cannon.weapon, path=media/packages/vanilla/weapons/radar_tank_cannon.weapon
  726. 06:47:08: : loading weapons in media/packages/vanilla/weapons/radar_tank_cannon.weapon
  727. 06:47:08: : weapon:D40mm-Flak
  728. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  729. 06:47:08: : loading weapons in vulcan_tank_mg.weapon, path=media/packages/vanilla/weapons/vulcan_tank_mg.weapon
  730. 06:47:08: : loading weapons in media/packages/vanilla/weapons/vulcan_tank_mg.weapon
  731. 06:47:08: : weapon:Minigun
  732. 06:47:08: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  733. 06:47:08: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  734. 06:47:08: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  735. 06:47:08: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  736. 06:47:08: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  737. 06:47:08: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  738. 06:47:08: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  739. 06:47:08: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  740. 06:47:08: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  741. 06:47:08: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  742. 06:47:08: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  743. 06:47:08: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  744. 06:47:08: : loading carry items in all_carry_items.xml
  745. 06:47:08: : ->media/packages/vanilla/items/all_carry_items.xml
  746. 06:47:08: : loading carry items in whiskey_bottle.carry_item
  747. 06:47:08: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  748. 06:47:08: : loading carry items in base_valuable.carry_item
  749. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  750. 06:47:08: : loading carry items in cigarettes.carry_item
  751. 06:47:08: : ->media/packages/vanilla/items/cigarettes.carry_item
  752. 06:47:08: : loading carry items in base_valuable.carry_item
  753. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  754. 06:47:08: : loading carry items in dollars.carry_item
  755. 06:47:08: : ->media/packages/vanilla/items/dollars.carry_item
  756. 06:47:08: : loading carry items in base_valuable.carry_item
  757. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  758. 06:47:08: : loading carry items in gamingdevice.carry_item
  759. 06:47:08: : ->media/packages/vanilla/items/gamingdevice.carry_item
  760. 06:47:08: : loading carry items in base_valuable.carry_item
  761. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  762. 06:47:08: : loading carry items in gem.carry_item
  763. 06:47:08: : ->media/packages/vanilla/items/gem.carry_item
  764. 06:47:08: : loading carry items in base_valuable.carry_item
  765. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  766. 06:47:08: : loading carry items in painting.carry_item
  767. 06:47:08: : ->media/packages/vanilla/items/painting.carry_item
  768. 06:47:08: : loading carry items in base_valuable.carry_item
  769. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  770. 06:47:08: : loading carry items in suitcase.carry_item
  771. 06:47:08: : ->media/packages/vanilla/items/suitcase.carry_item
  772. 06:47:08: : loading carry items in base_valuable.carry_item
  773. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  774. 06:47:08: : loading carry items in horny_magazine.carry_item
  775. 06:47:08: : ->media/packages/vanilla/items/horny_magazine.carry_item
  776. 06:47:08: : loading carry items in base_valuable.carry_item
  777. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  778. 06:47:08: : loading carry items in comic_book.carry_item
  779. 06:47:08: : ->media/packages/vanilla/items/comic_book.carry_item
  780. 06:47:08: : loading carry items in base_valuable.carry_item
  781. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  782. 06:47:08: : loading carry items in rwr_handbook.carry_item
  783. 06:47:08: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  784. 06:47:08: : loading carry items in base_valuable.carry_item
  785. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  786. 06:47:08: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  787. 06:47:08: : loading carry items in oscar_statue.carry_item
  788. 06:47:08: : ->media/packages/vanilla/items/oscar_statue.carry_item
  789. 06:47:08: : loading carry items in base_valuable.carry_item
  790. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  791. 06:47:08: : loading carry items in vest2.carry_item
  792. 06:47:08: : ->media/packages/vanilla/items/vest2.carry_item
  793. 06:47:08: : loading carry items in cigars.carry_item
  794. 06:47:08: : ->media/packages/vanilla/items/cigars.carry_item
  795. 06:47:08: : loading carry items in base_valuable.carry_item
  796. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  797. 06:47:08: : loading carry items in beer_can.carry_item
  798. 06:47:08: : ->media/packages/vanilla/items/beer_can.carry_item
  799. 06:47:08: : loading carry items in base_valuable.carry_item
  800. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  801. 06:47:08: : loading carry items in lighter.carry_item
  802. 06:47:08: : ->media/packages/vanilla/items/lighter.carry_item
  803. 06:47:08: : loading carry items in base_valuable.carry_item
  804. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  805. 06:47:08: : loading carry items in steroids.carry_item
  806. 06:47:08: : ->media/packages/vanilla/items/steroids.carry_item
  807. 06:47:08: : loading carry items in base_valuable.carry_item
  808. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  809. 06:47:08: : loading carry items in teddy.carry_item
  810. 06:47:08: : ->media/packages/vanilla/items/teddy.carry_item
  811. 06:47:08: : loading carry items in base_valuable.carry_item
  812. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  813. 06:47:08: : loading carry items in vest3.carry_item
  814. 06:47:08: : ->media/packages/vanilla/items/vest3.carry_item
  815. 06:47:08: : loading carry items in bible.carry_item
  816. 06:47:08: : ->media/packages/vanilla/items/bible.carry_item
  817. 06:47:08: : loading carry items in base_valuable.carry_item
  818. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  819. 06:47:08: : loading carry items in koran.carry_item
  820. 06:47:08: : ->media/packages/vanilla/items/koran.carry_item
  821. 06:47:08: : loading carry items in base_valuable.carry_item
  822. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  823. 06:47:08: : loading carry items in chewing_gum.carry_item
  824. 06:47:08: : ->media/packages/vanilla/items/chewing_gum.carry_item
  825. 06:47:08: : loading carry items in base_valuable.carry_item
  826. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  827. 06:47:08: : loading carry items in bizarre_rubber_bullet.carry_item
  828. 06:47:08: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  829. 06:47:08: : loading carry items in base_valuable.carry_item
  830. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  831. 06:47:08: : loading carry items in chocolate.carry_item
  832. 06:47:08: : ->media/packages/vanilla/items/chocolate.carry_item
  833. 06:47:08: : loading carry items in base_valuable.carry_item
  834. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  835. 06:47:08: : loading carry items in dollars_300.carry_item
  836. 06:47:08: : ->media/packages/vanilla/items/dollars_300.carry_item
  837. 06:47:08: : loading carry items in base_valuable.carry_item
  838. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  839. 06:47:08: : loading carry items in energy_drink.carry_item
  840. 06:47:08: : ->media/packages/vanilla/items/energy_drink.carry_item
  841. 06:47:08: : loading carry items in base_valuable.carry_item
  842. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  843. 06:47:08: : loading carry items in fancy_sunglasses.carry_item
  844. 06:47:08: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  845. 06:47:08: : loading carry items in base_valuable.carry_item
  846. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  847. 06:47:08: : loading carry items in radio.carry_item
  848. 06:47:08: : ->media/packages/vanilla/items/radio.carry_item
  849. 06:47:08: : loading carry items in base_valuable.carry_item
  850. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  851. 06:47:08: : loading carry items in razor.carry_item
  852. 06:47:08: : ->media/packages/vanilla/items/razor.carry_item
  853. 06:47:08: : loading carry items in base_valuable.carry_item
  854. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  855. 06:47:08: : loading carry items in sheaths.carry_item
  856. 06:47:08: : ->media/packages/vanilla/items/sheaths.carry_item
  857. 06:47:08: : loading carry items in base_valuable.carry_item
  858. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  859. 06:47:08: : loading carry items in sheaths_xxl.carry_item
  860. 06:47:08: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  861. 06:47:08: : loading carry items in base_valuable.carry_item
  862. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  863. 06:47:08: : loading carry items in sunglasses.carry_item
  864. 06:47:08: : ->media/packages/vanilla/items/sunglasses.carry_item
  865. 06:47:08: : loading carry items in base_valuable.carry_item
  866. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  867. 06:47:08: : loading carry items in ipoo_player_blue.carry_item
  868. 06:47:08: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  869. 06:47:08: : loading carry items in base_valuable.carry_item
  870. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  871. 06:47:08: : loading carry items in ipoo_player_red.carry_item
  872. 06:47:08: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  873. 06:47:08: : loading carry items in base_valuable.carry_item
  874. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  875. 06:47:08: : loading carry items in ipoo_player_white.carry_item
  876. 06:47:08: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  877. 06:47:08: : loading carry items in base_valuable.carry_item
  878. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  879. 06:47:08: : loading carry items in ipoo_player_silver.carry_item
  880. 06:47:08: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  881. 06:47:08: : loading carry items in base_valuable.carry_item
  882. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  883. 06:47:08: : loading carry items in ipoo_player_yellow.carry_item
  884. 06:47:08: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  885. 06:47:08: : loading carry items in base_valuable.carry_item
  886. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  887. 06:47:08: : loading carry items in ipoo_player_green.carry_item
  888. 06:47:08: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  889. 06:47:08: : loading carry items in base_valuable.carry_item
  890. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  891. 06:47:08: : loading carry items in ipoo_player_pink.carry_item
  892. 06:47:08: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  893. 06:47:08: : loading carry items in base_valuable.carry_item
  894. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  895. 06:47:08: : loading carry items in playing_cards.carry_item
  896. 06:47:08: : ->media/packages/vanilla/items/playing_cards.carry_item
  897. 06:47:08: : loading carry items in base_valuable.carry_item
  898. 06:47:08: : ->media/packages/vanilla/items/base_valuable.carry_item
  899. 06:47:08: : loading vehicle in all_vehicles.xml
  900. 06:47:08: : loading vehicle in jeep.vehicle
  901. 06:47:08: : loading vehicle in vehicle_base.vehicle
  902. 06:47:08: : loading vehicle in apc.vehicle
  903. 06:47:08: : loading vehicle in vehicle_base.vehicle
  904. 06:47:08: : loading vehicle in armored_truck.vehicle
  905. 06:47:08: : loading vehicle in vehicle_base.vehicle
  906. 06:47:08: : loading vehicle in radar_truck.vehicle
  907. 06:47:08: : loading vehicle in vehicle_base.vehicle
  908. 06:47:08: : loading vehicle in rubber_boat.vehicle
  909. 06:47:08: : loading vehicle in tank.vehicle
  910. 06:47:08: : loading vehicle in vehicle_base.vehicle
  911. 06:47:08: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  912. 06:47:08: : loading vehicle in tow.vehicle
  913. 06:47:08: : loading vehicle in cover1.vehicle
  914. 06:47:08: : loading vehicle in humvee.vehicle
  915. 06:47:08: : loading vehicle in vehicle_base.vehicle
  916. 06:47:08: : loading vehicle in transport_truck.vehicle
  917. 06:47:08: : loading vehicle in vehicle_base.vehicle
  918. 06:47:09: : loading vehicle in radar_tower.vehicle
  919. 06:47:09: : loading vehicle in patrol_ship.vehicle
  920. 06:47:09: : loading vehicle in deployable_mg.vehicle
  921. 06:47:09: : loading vehicle in deco_vehicles.xml
  922. 06:47:09: : loading vehicle in deco_car1_brown.vehicle
  923. 06:47:09: : loading vehicle in deco_car1_blue.vehicle
  924. 06:47:09: : loading vehicle in deco_car1_yellow.vehicle
  925. 06:47:09: : loading vehicle in deco_car1_black.vehicle
  926. 06:47:09: : loading vehicle in deco_car1_white.vehicle
  927. 06:47:09: : loading vehicle in deco_car1_red.vehicle
  928. 06:47:09: : loading vehicle in deco_car1_pink.vehicle
  929. 06:47:09: : loading vehicle in deco_car1_green.vehicle
  930. 06:47:09: : loading vehicle in deco_car2_red.vehicle
  931. 06:47:09: : loading vehicle in deco_car2_green.vehicle
  932. 06:47:09: : loading vehicle in deco_car2_yellow.vehicle
  933. 06:47:09: : loading vehicle in deco_car2_white.vehicle
  934. 06:47:09: : loading vehicle in deco_car2_silver.vehicle
  935. 06:47:09: : loading vehicle in deco_car2_grey.vehicle
  936. 06:47:09: : loading vehicle in deco_car2_brown.vehicle
  937. 06:47:09: : loading vehicle in deco_car2_blue.vehicle
  938. 06:47:09: : loading vehicle in deco_car2_black.vehicle
  939. 06:47:09: : loading vehicle in deco_car3_sky.vehicle
  940. 06:47:09: : loading vehicle in deco_car3_green.vehicle
  941. 06:47:09: : loading vehicle in deco_car3_blue.vehicle
  942. 06:47:09: : loading vehicle in deco_car3_red.vehicle
  943. 06:47:09: : loading vehicle in deco_car3_yellow.vehicle
  944. 06:47:09: : loading vehicle in deco_car3_black.vehicle
  945. 06:47:09: : loading vehicle in deco_van_blue.vehicle
  946. 06:47:09: : loading vehicle in deco_van_khaki.vehicle
  947. 06:47:09: : loading vehicle in deco_van_sky.vehicle
  948. 06:47:09: : loading vehicle in deco_van_brown.vehicle
  949. 06:47:09: : loading vehicle in deco_van_yellow.vehicle
  950. 06:47:09: : loading vehicle in deco_van_red.vehicle
  951. 06:47:09: : loading vehicle in deco_van_green.vehicle
  952. 06:47:09: : loading vehicle in deco_pickup_red.vehicle
  953. 06:47:09: : loading vehicle in deco_pickup_yellow.vehicle
  954. 06:47:09: : loading vehicle in deco_pickup_blue.vehicle
  955. 06:47:09: : loading vehicle in deco_pickup_green.vehicle
  956. 06:47:09: : loading vehicle in deco_pickup_khaki.vehicle
  957. 06:47:09: : loading vehicle in dumpster.vehicle
  958. 06:47:09: : loading vehicle in mortar.vehicle
  959. 06:47:09: : loading vehicle in deployable_minig.vehicle
  960. 06:47:09: : loading vehicle in mobile_armory.vehicle
  961. 06:47:09: : loading vehicle in vehicle_base.vehicle
  962. 06:47:09: : loading vehicle in gas_tank.vehicle
  963. 06:47:09: : loading vehicle in para_spawn.vehicle
  964. 06:47:09: : loading vehicle in radio_jammer.vehicle
  965. 06:47:09: : loading vehicle in water_tower.vehicle
  966. 06:47:09: : loading vehicle in heli_extraction_broken.vehicle
  967. 06:47:09: : loading vehicle in heli_broken1.vehicle
  968. 06:47:09: : loading vehicle in heli_broken2.vehicle
  969. 06:47:09: : loading vehicle in special_crates_wood.xml
  970. 06:47:09: : loading vehicle in special_crate_wood_base.vehicle
  971. 06:47:09: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  972. 06:47:09: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  973. 06:47:09: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  974. 06:47:09: : loading vehicle in special_crate_wood_base.vehicle
  975. 06:47:09: : loading vehicle in special_crate_wood_base.vehicle
  976. 06:47:09: : loading vehicle in special_crate_wood_base.vehicle
  977. 06:47:09: : loading vehicle in special_crate_wood_base.vehicle
  978. 06:47:09: : loading vehicle in special_crate_wood_base.vehicle
  979. 06:47:09: : loading vehicle in jeep_1.vehicle
  980. 06:47:09: : loading vehicle in vehicle_base.vehicle
  981. 06:47:09: : loading vehicle in jeep_2.vehicle
  982. 06:47:09: : loading vehicle in vehicle_base.vehicle
  983. 06:47:09: : loading vehicle in apc_1.vehicle
  984. 06:47:09: : loading vehicle in vehicle_base.vehicle
  985. 06:47:09: : loading vehicle in apc_2.vehicle
  986. 06:47:09: : loading vehicle in vehicle_base.vehicle
  987. 06:47:09: : loading vehicle in tank_1.vehicle
  988. 06:47:09: : loading vehicle in vehicle_base.vehicle
  989. 06:47:09: : loading vehicle in tank_2.vehicle
  990. 06:47:09: : loading vehicle in vehicle_base.vehicle
  991. 06:47:09: : loading vehicle in technical.vehicle
  992. 06:47:09: : loading vehicle in vehicle_base.vehicle
  993. 06:47:09: : loading vehicle in radar_tank.vehicle
  994. 06:47:09: : loading vehicle in vehicle_base.vehicle
  995. 06:47:09: : loading vehicle in vulcan_tank.vehicle
  996. 06:47:09: : loading vehicle in vehicle_base.vehicle
  997. 06:47:09: : loading vehicle in cargo_helicopter.vehicle
  998. 06:47:09: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  999. 06:47:09: : loading calls in media/packages/vanilla/weapons/mortar1.call
  1000. 06:47:09: : loading calls in media/packages/vanilla/weapons/mortar2.call
  1001. 06:47:09: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  1002. 06:47:09: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  1003. 06:47:09: : loading calls in media/packages/vanilla/weapons/artillery1.call
  1004. 06:47:09: : loading calls in media/packages/vanilla/weapons/artillery2.call
  1005. 06:47:09: : loading calls in media/packages/vanilla/weapons/cover_drop.call
  1006. 06:47:09: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  1007. 06:47:09: : loading calls in media/packages/vanilla/weapons/humvee.call
  1008. 06:47:09: : loading calls in media/packages/vanilla/weapons/tank.call
  1009. 06:47:09: : loading calls in media/packages/vanilla/weapons/tank_1.call
  1010. 06:47:09: : loading calls in media/packages/vanilla/weapons/tank_2.call
  1011. 06:47:09: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  1012. 06:47:09: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  1013. 06:47:09: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  1014. 06:47:09: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  1015. 06:47:09: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  1016. 06:47:09: : loading reward config in media/packages/vanilla//rewards.xml
  1017. 06:47:09: : enabling all resources for all factions
  1018. 06:47:09: : setting up initial faction resources
  1019. 06:47:09: : loading faction resources in media/packages/vanilla/factions/green.xml
  1020. 06:47:09: : loading faction resources for 0
  1021. 06:47:09: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1022. 06:47:09: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1023. 06:47:09: : map config weapons loaded
  1024. 06:47:09: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  1025. 06:47:09: : loading world objects
  1026. 06:47:09: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1027. 06:47:09: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1028. 06:47:09: : adding tree config: TreeDefault
  1029. 06:47:09: : layer: materials
  1030. 06:47:09: : decal_template clover
  1031. 06:47:09: : decal_template pavement1
  1032. 06:47:09: : decal_template flower
  1033. 06:47:09: : decal_template pavement_tile1
  1034. 06:47:09: : decal_template roof_tile1
  1035. 06:47:09: : decal_template manhole
  1036. 06:47:09: : decal_template cracks_1
  1037. 06:47:09: : decal_template cracks_2
  1038. 06:47:09: : decal_template cracks_3
  1039. 06:47:09: : decal_template cracks_4
  1040. 06:47:09: : decal_template cracks_5
  1041. 06:47:09: : decal_template cracks_6
  1042. 06:47:09: : decal_template cracks_7
  1043. 06:47:09: : decal_template parking_line
  1044. 06:47:09: : not handled: 3 4 4
  1045. 06:47:09: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1046. 06:47:09: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1047. 06:47:09: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1048. 06:47:09: : not handled: #color = fill
  1049. 06:47:09: : not handled: #side_texture_scale = 2.0 1.25
  1050. 06:47:09: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1051. 06:47:09: : not handled: #separator_side_texture_scale = 0.2 1.0
  1052. 06:47:09: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1053. 06:47:09: : not handled: #separator_top_texture_scale = 0.2 1.0
  1054. 06:47:09: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1055. 06:47:09: : not handled: #separator_color = stroke
  1056. 06:47:09: : adding tree config: TreeBirch
  1057. 06:47:09: : post_template post1_4
  1058. 06:47:09: : post_template post1_3
  1059. 06:47:09: : layer: alpha_road
  1060. 06:47:09: : layer: offroad
  1061. 06:47:09: : layer: bases
  1062. 06:47:09: : layer: layer
  1063. 06:47:09: : layer: boundaries
  1064. 06:47:09: : layer: walls
  1065. 06:47:09: : layer: objects
  1066. 06:47:09: Mesh: Loading enclosure.mesh.
  1067. 06:47:09: : layer: other
  1068. 06:47:09: Mesh: Loading barell.mesh.
  1069. 06:47:09: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1070. 06:47:09: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1071. 06:47:09: Mesh: Loading bush4.mesh.
  1072. 06:47:09: Mesh: Loading awning.mesh.
  1073. 06:47:09: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1074. 06:47:09: Mesh: Loading armory.mesh.
  1075. 06:47:09: Mesh: Loading bush2.mesh.
  1076. 06:47:09: Mesh: Loading weapon_rack.mesh.
  1077. 06:47:09: Mesh: Loading streetlight.mesh.
  1078. 06:47:09: Mesh: Loading post1_3.mesh.
  1079. 06:47:09: : layer: rocks
  1080. 06:47:09: Mesh: Loading rock_s1.mesh.
  1081. 06:47:09: Mesh: Loading stone_3.mesh.
  1082. 06:47:09: Mesh: Loading stone_4.mesh.
  1083. 06:47:09: Mesh: Loading rock_m4.mesh.
  1084. 06:47:09: Mesh: Loading rock_s3.mesh.
  1085. 06:47:09: Mesh: Loading stone_5.mesh.
  1086. 06:47:09: Mesh: Loading rock_b2.mesh.
  1087. 06:47:09: Mesh: Loading stone_1.mesh.
  1088. 06:47:09: Mesh: Loading rock_b3.mesh.
  1089. 06:47:09: Mesh: Loading rock_s4.mesh.
  1090. 06:47:09: Mesh: Loading rock_m1.mesh.
  1091. 06:47:09: Mesh: Loading rock_m2.mesh.
  1092. 06:47:09: : layer: woods_pine
  1093. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1094. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1095. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1096. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1097. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1098. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1099. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1100. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1101. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1102. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1103. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1104. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1105. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1106. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1107. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1108. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1109. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1110. 06:47:09: : WARNING, decal template not found, template=tree_ground_base1
  1111. 06:47:09: : layer: crate
  1112. 06:47:09: : walls set to be merged = 0
  1113. 06:47:09: : create merged walls
  1114. 06:47:09: : merged walls created = 0
  1115. 06:47:09: : post process objects
  1116. 06:47:09: : post process objects done
  1117. 06:47:09: : layer: layer2
  1118. 06:47:09: : layer: objects
  1119. 06:47:09: Mesh: Loading pipe.mesh.
  1120. 06:47:09: : layer: walls
  1121. 06:47:09: : layer: crate
  1122. 06:47:09: Mesh: Loading crate.mesh.
  1123. 06:47:09: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1124. 06:47:09: : layer: other
  1125. 06:47:09: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1126. 06:47:09: Mesh: Loading rwr.mesh.
  1127. 06:47:09: : walls set to be merged = 0
  1128. 06:47:09: : create merged walls
  1129. 06:47:09: : merged walls created = 0
  1130. 06:47:09: : post process objects
  1131. 06:47:09: : post process objects done
  1132. 06:47:09: : attaching ladders, 3
  1133. 06:47:09: : attaching ladders done
  1134. 06:47:09: : road network
  1135. 06:47:09: : nodes: 27
  1136. 06:47:09: : connections: 27
  1137. 06:47:09: : cleaning up meshes, count 23
  1138. 06:47:09: : done
  1139. 06:47:09: : creating decoration
  1140. 06:47:09: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1141. 06:47:10: : creating decoration done
  1142. 06:47:10: : generate water nav map
  1143. 06:47:10: : generate water nav map done
  1144. 06:47:10: : nodes: 0
  1145. 06:47:10: : connections: 0
  1146. 06:47:10: : loading soldiers in map config
  1147. 06:47:10: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  1148. 06:47:10: : loading soldiers in media/packages/vanilla/factions/green.xml
  1149. 06:47:10: : loading faction resources in media/packages/vanilla/factions/common.resources
  1150. 06:47:10: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1151. 06:47:10: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
  1152. 06:47:10: : loading faction resources in media/packages/vanilla/factions/green_default.resources
  1153. 06:47:10: : miniboss
  1154. 06:47:10: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
  1155. 06:47:10: : loading faction resources in media/packages/vanilla/factions/green_miniboss.resources
  1156. 06:47:10: : medic
  1157. 06:47:10: : copy_from = default
  1158. 06:47:10: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
  1159. 06:47:10: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1160. 06:47:10: : WARNING, animation key recoil, mortar not found
  1161. 06:47:10: : WARNING, animation key reload, mortar not found
  1162. 06:47:10: : WARNING, animation key still, mortar not found
  1163. 06:47:10: : WARNING, animation key crouch still, mortar not found
  1164. 06:47:10: : map config soldiers loaded
  1165. 06:47:10: : soldiers loaded
  1166. 06:47:10: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1167. 06:47:10: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1168. 06:47:10: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  1169. 06:47:10: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1170. 06:47:10: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1171. 06:47:10: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1172. 06:47:10: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1173. 06:47:10: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1174. 06:47:10: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1175. 06:47:10: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  1176. 06:47:10: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  1177. 06:47:10: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  1178. 06:47:10: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1179. 06:47:10: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1180. 06:47:10: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1181. 06:47:10: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1182. 06:47:10: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1183. 06:47:10: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1184. 06:47:10: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1185. 06:47:10: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  1186. 06:47:10: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1187. 06:47:10: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  1188. 06:47:10: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1189. 06:47:10: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1190. 06:47:10: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  1191. 06:47:10: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  1192. 06:47:10: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1193. 06:47:10: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  1194. 06:47:10: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  1195. 06:47:10: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  1196. 06:47:10: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  1197. 06:47:10: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  1198. 06:47:10: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  1199. 06:47:10: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  1200. 06:47:10: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  1201. 06:47:10: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  1202. 06:47:10: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  1203. 06:47:10: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  1204. 06:47:10: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1205. 06:47:10: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1206. 06:47:10: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1207. 06:47:10: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
  1208. 06:47:10: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
  1209. 06:47:10: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1210. 06:47:10: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1211. 06:47:10: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1212. 06:47:10: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1213. 06:47:10: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1214. 06:47:10: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  1215. 06:47:10: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  1216. 06:47:10: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  1217. 06:47:10: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  1218. 06:47:10: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1219. 06:47:10: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1220. 06:47:10: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  1221. 06:47:10: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1222. 06:47:10: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  1223. 06:47:10: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  1224. 06:47:10: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1225. 06:47:10: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1226. 06:47:10: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1227. 06:47:10: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1228. 06:47:10: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1229. 06:47:10: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1230. 06:47:10: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1231. 06:47:10: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1232. 06:47:10: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1233. 06:47:10: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1234. 06:47:10: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1235. 06:47:10: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1236. 06:47:10: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1237. 06:47:10: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1238. 06:47:10: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1239. 06:47:10: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1240. 06:47:10: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1241. 06:47:10: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1242. 06:47:10: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1243. 06:47:10: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1244. 06:47:10: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1245. 06:47:10: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1246. 06:47:10: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1247. 06:47:10: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1248. 06:47:10: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1249. 06:47:10: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1250. 06:47:10: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1251. 06:47:10: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1252. 06:47:10: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1253. 06:47:10: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1254. 06:47:10: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1255. 06:47:10: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1256. 06:47:10: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1257. 06:47:10: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1258. 06:47:10: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1259. 06:47:10: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1260. 06:47:10: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1261. 06:47:10: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1262. 06:47:10: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1263. 06:47:10: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1264. 06:47:10: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1265. 06:47:10: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1266. 06:47:10: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1267. 06:47:10: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1268. 06:47:10: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1269. 06:47:10: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1270. 06:47:10: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1271. 06:47:10: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1272. 06:47:10: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1273. 06:47:10: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1274. 06:47:10: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1275. 06:47:10: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1276. 06:47:10: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1277. 06:47:10: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1278. 06:47:10: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1279. 06:47:10: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1280. 06:47:10: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1281. 06:47:10: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1282. 06:47:10: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1283. 06:47:10: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1284. 06:47:10: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1285. 06:47:10: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1286. 06:47:10: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  1287. 06:47:10: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1288. 06:47:10: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  1289. 06:47:10: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1290. 06:47:10: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1291. 06:47:10: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1292. 06:47:10: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1293. 06:47:10: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1294. 06:47:10: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1295. 06:47:10: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1296. 06:47:10: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1297. 06:47:10: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1298. 06:47:10: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1299. 06:47:10: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1300. 06:47:10: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1301. 06:47:10: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1302. 06:47:10: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1303. 06:47:10: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1304. 06:47:10: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1305. 06:47:10: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1306. 06:47:10: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1307. 06:47:10: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1308. 06:47:10: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1309. 06:47:10: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1310. 06:47:10: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1311. 06:47:10: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
  1312. 06:47:10: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1313. 06:47:10: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1314. 06:47:10: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  1315. 06:47:10: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1316. 06:47:10: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1317. 06:47:10: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1318. 06:47:10: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1319. 06:47:10: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1320. 06:47:10: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1321. 06:47:10: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1322. 06:47:10: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1323. 06:47:10: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1324. 06:47:10: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1325. 06:47:10: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1326. 06:47:10: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  1327. 06:47:10: : game mode: 0
  1328. 06:47:10: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1329. 06:47:10: : loading map info
  1330. 06:47:10: : loading map info
  1331. 06:47:11: : loading map info
  1332. 06:47:11: : loading map info
  1333. 06:47:11: : loading map info
  1334. 06:47:11: : loading map info
  1335. 06:47:11: : loading map info
  1336. 06:47:11: : loading map info
  1337. 06:47:11: : loading map info
  1338. 06:47:11: : loading map info
  1339. 06:47:11: : loading map info
  1340. 06:47:11: : loading map info
  1341. 06:47:11: : loading map info
  1342. 06:47:12: : loading map info
  1343. 06:47:12: : loading map info
  1344. 06:47:12: : loading map info
  1345. 06:47:12: : loading map info
  1346. 06:47:12: : loading map info
  1347. 06:47:12: : loading map info
  1348. 06:47:12: : loading map info
  1349. 06:47:12: : loading map info
  1350. 06:47:12: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1351. 06:47:12: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1352. 06:47:12: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1353. 06:47:12: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1354. 06:47:12: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1355. 06:47:12: : game reset
  1356. 06:47:12: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  1357. 06:47:12: : profile folder = savegames/_default.save
  1358. 06:47:12: : profiles at C:\Users\User\AppData\Roaming\Running with rifles\savegames/_default.save/
  1359. 06:47:12: : savename _default.save
  1360. 06:47:12: : Setting init data, machine id = 0
  1361. 06:47:12: : init data set done
  1362. 06:47:12: : no old character, attempt load
  1363. 06:47:12: Mesh: Loading chute.mesh.
  1364. 06:47:12: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
  1365. 06:47:12: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1366. 06:47:12: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1367. 06:47:12: : saving
  1368. 06:47:12: : save path=C:\Users\User\AppData\Roaming\Running with rifles\savegames/_default.save
  1369. 06:47:12: : saving C:\Users\User\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
  1370. 06:47:13: : new game created
  1371. 06:47:13: : command: update_inventory
  1372. 06:47:13: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1373. 06:47:13: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1374. 06:47:13: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1375. 06:47:13: : settings loaded
  1376. 06:47:13: : r=27194
  1377. 06:47:13: : game init done
  1378. 06:47:13: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1379. 06:47:13: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  1380. 06:47:13: Mesh: Loading jeep_body.mesh.
  1381. 06:47:13: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1382. 06:47:13: Mesh: Loading jeep_body_broken.mesh.
  1383. 06:47:13: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1384. 06:47:13: Mesh: Loading jeep_wheel.mesh.
  1385. 06:47:13: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1386. 06:47:13: Mesh: Loading dumpster.mesh.
  1387. 06:47:13: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1388. 06:47:13: : saving
  1389. 06:47:13: : save path=C:\Users\User\AppData\Roaming\Running with rifles\savegames/_default.save
  1390. 06:47:15: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
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