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  1. "#base" "base_player.theater"
  2.  
  3. "#base" "default_gear.theater"
  4. "#base" "default_weapon.theater"
  5. "#base" "default_weapon_upgrades.theater"
  6.  
  7. "theater"
  8. {
  9. "core"
  10. {
  11. // custom precache stuff
  12. // "precache"
  13. // {
  14. // "sounds" "scripts/custom_sounds.txt"
  15. // "particles" "particles/custom_particles.pcf"
  16. // "responses" "scripts/talker/custom_response_rules.txt"
  17. // "localize" "resource/custom_%language%.txt"
  18. // }
  19.  
  20. // use this to register any acts not registered by the game DLL
  21. // "activities"
  22. // {
  23. // "act" "ACT_VM_SOMETHING"
  24. // }
  25. }
  26.  
  27. "teams"
  28. {
  29. "security"
  30. {
  31. "name" "#Team_Security"
  32. }
  33.  
  34. "insurgents"
  35. {
  36. "name" "#Team_Insurgent"
  37. }
  38. }
  39.  
  40. "player_templates"
  41. {
  42. //security class templates
  43.  
  44. "template_rifleman_security"
  45. {
  46. "team" "security"
  47. "print_name" "#Squad_Fireteam_Rifleman"
  48.  
  49. "models"
  50. {
  51. "player" "models/characters/security_rifleman.mdl"
  52. "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl"
  53. "helmet" "models/characters/us_helmet.mdl"
  54. }
  55.  
  56. "buy_order"
  57. {
  58. "gear" "sec_heavy_armor"
  59. "gear" "sec_chest_carrier"
  60. "weapon" "weapon_kabar"
  61. "weapon" "weapon_m16a4"
  62. "weapon_upgrade" "ammo_ap_m16a4"
  63. "weapon" "weapon_m67"
  64. }
  65. "allowed_items"
  66. {
  67. "weapon" "weapon_m16a4"
  68. "weapon" "weapon_mini14"
  69. "weapon" "weapon_m4a1"
  70. "weapon" "weapon_m84"
  71. "weapon" "weapon_m18"
  72. }
  73. "cost_modifiers"
  74. {
  75. "weapon"
  76. {
  77. "weapon_m4a1" "1"
  78. }
  79. "weapon_upgrade"
  80. {
  81. "sec_foregrip" "1"
  82. "sec_foregrip2" "1"
  83. }
  84. }
  85. }
  86. "template_specialist_security"
  87. {
  88. "team" "security"
  89. "print_name" "#Squad_Fireteam_Specialist"
  90.  
  91. "models"
  92. {
  93. "player" "models/characters/security_specialist.mdl"
  94. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  95. }
  96.  
  97. "buy_order"
  98. {
  99. "gear" "sec_light_armor"
  100. "gear" "sec_chest_carrier"
  101. "weapon" "weapon_kabar"
  102. "weapon" "weapon_mk18"
  103. "weapon_upgrade" "sec_foregrip"
  104. "weapon_upgrade" "optic_eotech"
  105. "weapon_upgrade" "ammo_tracer_m4"
  106. "weapon" "weapon_m9"
  107. "weapon" "weapon_m18"
  108. }
  109. "allowed_items"
  110. {
  111. "weapon" "weapon_mp5"
  112. "weapon" "weapon_mk18"
  113. "weapon" "weapon_m590"
  114. "weapon" "weapon_m84"
  115. "weapon" "weapon_m18"
  116. "weapon" "weapon_anm14"
  117. "?nightmap"
  118. {
  119. "weapon" "weapon_p2a1"
  120. }
  121. "weapon_upgrade" "sec_silencer"
  122. "weapon_upgrade" "sec_silencer2"
  123. "weapon_upgrade" "sec_silencer_pistol"
  124. "weapon_upgrade" "underbarrel_m203_smoke"
  125. }
  126. }
  127. "template_recon_security"
  128. {
  129. "team" "security"
  130. "print_name" "#Squad_Fireteam_Recon"
  131.  
  132. "models"
  133. {
  134. "player" "models/characters/security_light.mdl"
  135. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  136. }
  137.  
  138. "buy_order"
  139. {
  140. "gear" "sec_chest_rig"
  141. "weapon" "weapon_kabar"
  142. "weapon" "weapon_m9"
  143. "weapon" "weapon_mp5"
  144. "weapon_upgrade" "sec_silencer"
  145. "weapon_upgrade" "sec_flashlight"
  146. "weapon_upgrade" "optic_2xaimpoint_sec"
  147. "weapon" "weapon_m18"
  148. }
  149. "allowed_items"
  150. {
  151. "weapon" "weapon_mini14"
  152. "weapon" "weapon_mp5"
  153. "weapon" "weapon_ump45"
  154. "weapon" "weapon_m4a1"
  155. "weapon" "weapon_m84"
  156. "weapon" "weapon_m18"
  157. "weapon" "weapon_anm14"
  158. "?nightmap"
  159. {
  160. "weapon" "weapon_p2a1"
  161. }
  162. "weapon_upgrade" "sec_silencer"
  163. "weapon_upgrade" "sec_silencer2"
  164. "weapon_upgrade" "sec_silencer_pistol"
  165. "weapon_upgrade" "underbarrel_m203_smoke"
  166. }
  167. }
  168. "template_designated_marksman_security"
  169. {
  170. "team" "security"
  171. "print_name" "#Squad_Fireteam_Designated_Marksman"
  172.  
  173. "models"
  174. {
  175. "player" "models/characters/security_heavy.mdl"
  176. "viewmodel_hands" "models/weapons/v_hands_sec_h.mdl"
  177. "helmet" "models/characters/us_helmet.mdl"
  178. }
  179.  
  180. "buy_order"
  181. {
  182. "gear" "sec_light_armor"
  183. "gear" "sec_chest_rig"
  184. "weapon" "weapon_m14"
  185. "weapon_upgrade" "optic_elcan"
  186. "weapon_upgrade" "ammo_ap_m14"
  187. "weapon" "weapon_kabar"
  188. "weapon" "weapon_m9"
  189. "weapon" "weapon_m18"
  190. }
  191. "allowed_items"
  192. {
  193. "weapon" "weapon_m14"
  194. "weapon" "weapon_m16a4"
  195. "weapon" "weapon_m40a1"
  196. "weapon" "weapon_m18"
  197. "weapon" "weapon_anm14"
  198. "weapon_upgrade" "optic_scope_mk4"
  199. "weapon_upgrade" "sec_silencer"
  200. "weapon_upgrade" "sec_silencer2"
  201. "weapon_upgrade" "sec_silencer_pistol"
  202. "weapon_upgrade" "sec_bipod"
  203. }
  204. "cost_modifiers"
  205. {
  206. "weapon_upgrade"
  207. {
  208. "sec_foregrip" "1"
  209. "sec_foregrip2" "1"
  210. }
  211. }
  212. }
  213. "template_breacher_security"
  214. {
  215. "team" "security"
  216. "print_name" "#Squad_Fireteam_Breacher"
  217.  
  218. "models"
  219. {
  220. "player" "models/characters/security_light.mdl"
  221. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  222. }
  223.  
  224. "buy_order"
  225. {
  226. "gear" "sec_light_armor"
  227. "gear" "sec_chest_carrier"
  228. "weapon" "weapon_kabar"
  229. "weapon" "weapon_m9"
  230. "weapon" "weapon_m590"
  231. "weapon_upgrade" "optic_2xaimpoint_sec"
  232. "weapon_upgrade" "sec_foregrip2"
  233. "weapon" "weapon_m67"
  234. }
  235. "allowed_items"
  236. {
  237. "weapon" "weapon_mp5"
  238. "weapon" "weapon_m590"
  239. "weapon" "weapon_mk18"
  240. "weapon" "weapon_m84"
  241. "weapon" "weapon_m18"
  242. "weapon" "weapon_c4_clicker"
  243. "weapon" "weapon_anm14"
  244. "weapon_upgrade" "sec_silencer"
  245. "weapon_upgrade" "sec_silencer2"
  246. "weapon_upgrade" "sec_silencer_pistol"
  247. }
  248. }
  249. "template_support_security"
  250. {
  251. "team" "security"
  252. "print_name" "#Squad_Fireteam_Support"
  253.  
  254. "models"
  255. {
  256. "player" "models/characters/security_heavy.mdl"
  257. "viewmodel_hands" "models/weapons/v_hands_sec_h.mdl"
  258. "helmet" "models/characters/us_helmet.mdl"
  259. }
  260.  
  261. "buy_order"
  262. {
  263. "gear" "sec_heavy_armor"
  264. "gear" "sec_chest_carrier"
  265. "weapon" "weapon_kabar"
  266. "weapon" "weapon_m249"
  267. "weapon" "weapon_m18"
  268. }
  269. "allowed_items"
  270. {
  271. "weapon" "weapon_m249"
  272. "weapon" "weapon_m14"
  273. "weapon" "weapon_m84"
  274. "weapon" "weapon_m18"
  275. "?nightmap"
  276. {
  277. "weapon" "weapon_p2a1"
  278. }
  279. "weapon_upgrade" "sec_bipod"
  280. }
  281. "cost_modifiers"
  282. {
  283. "weapon_upgrade"
  284. {
  285. "sec_foregrip" "-1"
  286. "sec_foregrip2" "-1"
  287. }
  288. }
  289. }
  290. "template_sniper_security"
  291. {
  292. "team" "security"
  293. "print_name" "#Squad_Fireteam_Sniper"
  294.  
  295. "models"
  296. {
  297. "player" "models/characters/security_standard.mdl"
  298. "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl"
  299. "helmet" "models/characters/us_helmet.mdl"
  300. }
  301.  
  302. "buy_order"
  303. {
  304. "gear" "sec_light_armor"
  305. "gear" "sec_chest_rig"
  306. "weapon" "weapon_kabar"
  307. "weapon" "weapon_m9"
  308. "weapon_upgrade" "sec_silencer_pistol"
  309. "weapon" "weapon_m40a1"
  310. "weapon_upgrade" "optic_scope_mk4"
  311. "weapon" "weapon_m18"
  312.  
  313. }
  314. "allowed_items"
  315. {
  316. "weapon" "weapon_m16a4"
  317. "weapon" "weapon_m40a1"
  318. "weapon" "weapon_m14"
  319. "weapon" "weapon_m18"
  320. "weapon" "weapon_anm14"
  321. "weapon_upgrade" "optic_scope_mk4"
  322. "weapon_upgrade" "sec_silencer"
  323. "weapon_upgrade" "sec_silencer2"
  324. "weapon_upgrade" "sec_silencer_pistol"
  325. "weapon_upgrade" "sec_bipod"
  326. }
  327. "cost_modifiers"
  328. {
  329. "weapon_upgrade"
  330. {
  331. "sec_foregrip" "1"
  332. "sec_foregrip2" "1"
  333. }
  334. }
  335. }
  336. "template_demolitions_security"
  337. {
  338. "team" "security"
  339. "print_name" "#Squad_Fireteam_Demolitions"
  340.  
  341. "models"
  342. {
  343. "player" "models/characters/security_light.mdl"
  344. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  345. }
  346.  
  347. "buy_order"
  348. {
  349. "gear" "sec_light_armor"
  350. "gear" "sec_chest_carrier"
  351. "weapon" "weapon_kabar"
  352. "weapon" "weapon_m9"
  353. "weapon" "weapon_m4a1"
  354. "weapon_upgrade" "underbarrel_m203_he"
  355. }
  356. "allowed_items"
  357. {
  358. "weapon" "weapon_m4a1"
  359. "weapon" "weapon_m16a4"
  360. "weapon" "weapon_c4_clicker"
  361. "weapon" "weapon_at4"
  362. "weapon" "weapon_anm14"
  363. "weapon_upgrade" "underbarrel_m203_he"
  364. "weapon_upgrade" "underbarrel_m203_smoke"
  365. }
  366. }
  367. "template_escort_security"
  368. {
  369. "team" "security"
  370. "print_name" "#Squad_Fireteam_Escort"
  371.  
  372. "models"
  373. {
  374. "player" "models/characters/security_standard.mdl"
  375. "viewmodel_hands" "models/weapons/v_hands_sec_m.mdl"
  376. "helmet" "models/characters/us_helmet.mdl"
  377. }
  378.  
  379. "buy_order"
  380. {
  381. "gear" "sec_light_armor"
  382. "weapon" "weapon_kabar"
  383. "weapon" "weapon_ump45"
  384. "weapon_upgrade" "ammo_ap_ump45"
  385. "weapon_upgrade" "sec_silencer"
  386. "weapon" "weapon_m18"
  387. }
  388. "allowed_items"
  389. {
  390. "weapon" "weapon_ump45"
  391. "weapon" "weapon_mk18"
  392. "weapon" "weapon_mp5"
  393. "weapon" "weapon_m84"
  394. "weapon" "weapon_m18"
  395. "weapon" "weapon_anm14"
  396. }
  397. "cost_modifiers"
  398. {
  399. "weapon_upgrade"
  400. {
  401. "sec_foregrip" "1"
  402. "sec_foregrip2" "1"
  403. }
  404. }
  405. }
  406. "template_engineer_security"
  407. {
  408. "team" "security"
  409. "print_name" "#Squad_Fireteam_Engineer"
  410.  
  411. "models"
  412. {
  413. "player" "models/characters/security_light.mdl"
  414. "viewmodel_hands" "models/weapons/v_hands_sec_l.mdl"
  415. }
  416.  
  417. "buy_order"
  418. {
  419. "gear" "sec_heavy_armor"
  420. "gear" "sec_chest_rig"
  421. "weapon" "weapon_kabar"
  422. "weapon" "weapon_m590"
  423. "weapon_upgrade" "ammo_slugs"
  424. "weapon" "weapon_m9"
  425. "weapon" "weapon_c4_clicker"
  426. }
  427. "allowed_items"
  428. {
  429. "weapon" "weapon_ump45"
  430. "weapon" "weapon_m590"
  431. "weapon" "weapon_mp5"
  432. "weapon" "weapon_m84"
  433. "weapon" "weapon_m18"
  434. "weapon" "weapon_c4_clicker"
  435. "weapon" "weapon_anm14"
  436. }
  437. }
  438.  
  439. // insurgent class templates
  440.  
  441. "template_fighter_insurgent"
  442. {
  443. "team" "insurgents"
  444. "print_name" "#Squad_Cell_Fighter"
  445.  
  446. "models"
  447. {
  448. "player" "models/characters/insurgent_fighter.mdl"
  449. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  450. }
  451.  
  452. "buy_order"
  453. {
  454. "gear" "ins_light_armor"
  455. "gear" "ins_chest_rig"
  456. "weapon" "weapon_kabar"
  457. "weapon" "weapon_makarov"
  458. "weapon" "weapon_akm"
  459. "weapon_upgrade" "ammo_ap_akm"
  460. "weapon_upgrade" "ins_woodgrip1"
  461. "weapon" "weapon_f1"
  462. }
  463. "allowed_items"
  464. {
  465. "weapon" "weapon_akm"
  466. "weapon" "weapon_ak74"
  467. "weapon" "weapon_sks"
  468. "weapon" "weapon_m84"
  469. "weapon" "weapon_m18"
  470. "weapon" "weapon_molotov"
  471. }
  472. }
  473. "template_specialist_insurgent"
  474. {
  475. "team" "insurgents"
  476. "print_name" "#Squad_Cell_Specialist"
  477.  
  478. "models"
  479. {
  480. "player" "models/characters/insurgent_standard.mdl"
  481. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  482. }
  483.  
  484. "buy_order"
  485. {
  486. "gear" "ins_light_armor"
  487. "gear" "ins_chest_rig"
  488. "weapon" "weapon_kabar"
  489. "weapon" "weapon_makarov"
  490. "weapon" "weapon_fal"
  491. "weapon_upgrade" "ammo_ap_fal"
  492. "weapon" "weapon_m18"
  493. }
  494. "allowed_items"
  495. {
  496. "weapon" "weapon_akm"
  497. "weapon" "weapon_ak74"
  498. "weapon" "weapon_fal"
  499. "weapon" "weapon_m1a1"
  500. "weapon" "weapon_m84"
  501. "weapon" "weapon_m18"
  502. "weapon" "weapon_molotov"
  503. "?nightmap"
  504. {
  505. "weapon" "weapon_p2a1"
  506. }
  507. "weapon_upgrade" "ins_silencer"
  508. "weapon_upgrade" "ins_silencer_pistol"
  509. "weapon_upgrade" "underbarrel_gp25_smoke"
  510. "weapon_upgrade" "ins_bipod"
  511. }
  512. }
  513. "template_scout_insurgent"
  514. {
  515. "team" "insurgents"
  516. "print_name" "#Squad_Cell_Scout"
  517.  
  518. "models"
  519. {
  520. "player" "models/characters/insurgent_light.mdl"
  521. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  522. }
  523.  
  524. "buy_order"
  525. {
  526. "gear" "ins_chest_rig"
  527. "weapon" "weapon_kabar"
  528. "weapon" "weapon_makarov"
  529. "weapon" "weapon_m1a1"
  530. "weapon_upgrade" "optic_2xaimpoint_ins"
  531. "weapon_upgrade" "ins_silencer"
  532. "weapon" "weapon_m18"
  533. }
  534. "allowed_items"
  535. {
  536. "weapon" "weapon_aks74u"
  537. "weapon" "weapon_mp40"
  538. "weapon" "weapon_m1a1"
  539. "weapon" "weapon_m84"
  540. "weapon" "weapon_m18"
  541. "weapon" "weapon_molotov"
  542. "?nightmap"
  543. {
  544. "weapon" "weapon_p2a1"
  545. }
  546. "weapon_upgrade" "ins_silencer"
  547. "weapon_upgrade" "ins_silencer_pistol"
  548. "weapon_upgrade" "underbarrel_gp25_smoke"
  549. }
  550. "cost_modifiers"
  551. {
  552. "weapon_upgrade"
  553. {
  554. "ins_foregrip1" "1"
  555. "ins_foregrip2" "1"
  556. "ins_woodgrip1" "1"
  557. "ins_woodgrip2" "1"
  558. }
  559. }
  560. }
  561. "template_sharpshooter_insurgent"
  562. {
  563. "team" "insurgents"
  564. "print_name" "#Squad_Cell_Sharpshooter"
  565.  
  566. "models"
  567. {
  568. "player" "models/characters/insurgent_light.mdl"
  569. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  570. }
  571.  
  572. "buy_order"
  573. {
  574. "gear" "ins_chest_rig"
  575. "weapon" "weapon_kabar"
  576. "weapon" "weapon_makarov"
  577. "weapon" "weapon_sks"
  578. "weapon_upgrade" "ammo_ap_sks"
  579. "weapon_upgrade" "optic_po4x24"
  580. "weapon" "weapon_m18"
  581. }
  582. "allowed_items"
  583. {
  584. "weapon" "weapon_sks"
  585. "weapon" "weapon_fal"
  586. "weapon" "weapon_mosin"
  587. "weapon" "weapon_m18"
  588. "weapon_upgrade" "optic_scope_7x"
  589. "weapon_upgrade" "ins_silencer"
  590. "weapon_upgrade" "ins_silencer_pistol"
  591. "weapon_upgrade" "ins_bipod"
  592. }
  593. "cost_modifiers"
  594. {
  595. "weapon_upgrade"
  596. {
  597. "ins_foregrip1" "1"
  598. "ins_foregrip2" "1"
  599. "ins_woodgrip1" "1"
  600. "ins_woodgrip2" "1"
  601. }
  602. }
  603. }
  604. "template_sapper_insurgent"
  605. {
  606. "team" "insurgents"
  607. "print_name" "#Squad_Cell_Sapper"
  608.  
  609. "models"
  610. {
  611. "player" "models/characters/insurgent_sapper.mdl"
  612. "viewmodel_hands" "models/weapons/v_hands_ins_m.mdl"
  613. }
  614.  
  615. "buy_order"
  616. {
  617. "gear" "ins_chest_carrier"
  618. "weapon" "weapon_kabar"
  619. "weapon" "weapon_makarov"
  620. "weapon" "weapon_toz"
  621. "weapon_upgrade" "ins_foregrip2"
  622. "weapon" "weapon_c4_ied"
  623. }
  624. "allowed_items"
  625. {
  626. "weapon" "weapon_mp40"
  627. "weapon" "weapon_toz"
  628. "weapon" "weapon_c4_ied"
  629. "weapon" "weapon_molotov"
  630. "weapon_upgrade" "ins_silencer"
  631. "weapon_upgrade" "ins_silencer_pistol"
  632. "weapon_upgrade" "underbarrel_gp25_he"
  633. "weapon_upgrade" "underbarrel_gp25_smoke"
  634. }
  635. }
  636. "template_machinegunner_insurgent"
  637. {
  638. "team" "insurgents"
  639. "print_name" "#Squad_Cell_MachineGunner"
  640.  
  641. "models"
  642. {
  643. "player" "models/characters/insurgent_machinegunner.mdl"
  644. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  645. }
  646.  
  647. "buy_order"
  648. {
  649. "gear" "ins_heavy_armor"
  650. "gear" "ins_chest_carrier"
  651. "weapon" "weapon_kabar"
  652. "weapon" "weapon_makarov"
  653. "weapon" "weapon_rpk"
  654. "weapon" "weapon_m18"
  655. }
  656. "allowed_items"
  657. {
  658. "weapon" "weapon_rpk"
  659. "weapon" "weapon_fal"
  660. "weapon" "weapon_m18"
  661. "?nightmap"
  662. {
  663. "weapon" "weapon_p2a1"
  664. }
  665. "weapon_upgrade" "ins_bipod"
  666. }
  667. "cost_modifiers"
  668. {
  669. "weapon_upgrade"
  670. {
  671. "ins_foregrip1" "-1"
  672. "ins_foregrip2" "-1"
  673. "ins_woodgrip1" "-1"
  674. "ins_woodgrip2" "-1"
  675. }
  676. }
  677. }
  678. "template_sniper_insurgent"
  679. {
  680. "team" "insurgents"
  681. "print_name" "#Squad_Cell_Sniper"
  682.  
  683. "models"
  684. {
  685. "player" "models/characters/insurgent_light.mdl"
  686. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  687. }
  688.  
  689. "buy_order"
  690. {
  691. "gear" "ins_light_armor"
  692. "gear" "ins_chest_rig"
  693. "weapon" "weapon_kabar"
  694. "weapon" "weapon_makarov"
  695. "weapon" "weapon_mosin"
  696. "weapon_upgrade" "optic_scope_7x"
  697. }
  698. "allowed_items"
  699. {
  700. "weapon" "weapon_mosin"
  701. "weapon" "weapon_sks"
  702. "weapon" "weapon_fal"
  703. "weapon" "weapon_m18"
  704. "weapon_upgrade" "optic_scope_7x"
  705. "weapon_upgrade" "ins_silencer"
  706. "weapon_upgrade" "ins_silencer_pistol"
  707. "weapon_upgrade" "ins_bipod"
  708. }
  709. "cost_modifiers"
  710. {
  711. "weapon_upgrade"
  712. {
  713. "ins_foregrip1" "1"
  714. "ins_foregrip2" "1"
  715. "ins_woodgrip1" "1"
  716. "ins_woodgrip2" "1"
  717. }
  718. }
  719. }
  720. "template_striker_insurgent"
  721. {
  722. "team" "insurgents"
  723. "print_name" "#Squad_Cell_Striker"
  724.  
  725. "models"
  726. {
  727. "player" "models/characters/insurgent_fighter.mdl"
  728. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  729. }
  730.  
  731. "buy_order"
  732. {
  733. "gear" "ins_chest_rig"
  734. "weapon" "weapon_kabar"
  735. "weapon" "weapon_mp40"
  736. "weapon" "weapon_rpg7"
  737. }
  738. "allowed_items"
  739. {
  740. "weapon" "weapon_ak74"
  741. "weapon" "weapon_mp40"
  742. "weapon" "weapon_m1a1"
  743. "weapon" "weapon_rpg7"
  744. "weapon" "weapon_c4_ied"
  745. "weapon" "weapon_molotov"
  746. "weapon_upgrade" "underbarrel_gp25_he"
  747. "weapon_upgrade" "underbarrel_gp25_smoke"
  748. }
  749. }
  750. "template_militant_insurgent"
  751. {
  752. "team" "insurgents"
  753. "print_name" "#Squad_Cell_Militant"
  754.  
  755. "models"
  756. {
  757. "player" "models/characters/insurgent_fighter.mdl"
  758. "viewmodel_hands" "models/weapons/v_hands_ins_l.mdl"
  759. }
  760.  
  761. "buy_order"
  762. {
  763. "gear" "ins_chest_rig"
  764. "weapon" "weapon_kabar"
  765. "weapon" "weapon_makarov"
  766. "weapon" "weapon_aks74u"
  767. "weapon_upgrade" "ammo_ap_aks74u"
  768. "weapon_upgrade" "ins_woodgrip2"
  769. "weapon" "weapon_molotov"
  770. }
  771. "allowed_items"
  772. {
  773. "weapon" "weapon_akm"
  774. "weapon" "weapon_aks74u"
  775. "weapon" "weapon_ak74"
  776. "weapon" "weapon_mp40"
  777. "weapon" "weapon_m84"
  778. "weapon" "weapon_m18"
  779. "weapon" "weapon_molotov"
  780. "?nightmap"
  781. {
  782. "weapon" "weapon_p2a1"
  783. }
  784. }
  785. }
  786. "template_bomber_insurgent"
  787. {
  788. "team" "insurgents"
  789. "print_name" "#Squad_Cell_Bomber"
  790.  
  791. "models"
  792. {
  793. "player" "models/characters/insurgent_heavy.mdl"
  794. "viewmodel_hands" "models/weapons/v_hands_ins_h.mdl"
  795. }
  796.  
  797. "buy_order"
  798. {
  799. "gear" "ins_light_armor"
  800. "gear" "ins_chest_rig"
  801. "weapon" "weapon_kabar"
  802. "weapon" "weapon_akm"
  803. "weapon_upgrade" "kobra_akm"
  804. "weapon_upgrade" "ins_woodgrip1"
  805. "weapon" "weapon_c4_ied"
  806. }
  807. "allowed_items"
  808. {
  809. "weapon" "weapon_akm"
  810. "weapon" "weapon_toz"
  811. "weapon" "weapon_mp40"
  812. "weapon" "weapon_m1a1"
  813. "weapon" "weapon_c4_ied"
  814. "weapon" "weapon_molotov"
  815. "weapon_upgrade" "underbarrel_gp25_he"
  816. "weapon_upgrade" "underbarrel_gp25_smoke"
  817. }
  818. }
  819.  
  820. // special templates used by gamemodes
  821. "template_vip_security"
  822. {
  823. "print_name" "#VIP_RoleName"
  824.  
  825. "models"
  826. {
  827. "player" "models/characters/civilian_vip_02.mdl"
  828. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  829. }
  830.  
  831. "buy_order"
  832. {
  833. "gear" "sec_heavy_armor"
  834. "gear" "sec_chest_rig"
  835. "gear" "sec_nightvision"
  836. "weapon" "weapon_kabar"
  837. "?nightmap"
  838. {
  839. "weapon" "weapon_p2a1"
  840. }
  841. "weapon" "weapon_m9"
  842. "weapon_upgrade" "sec_silencer_pistol"
  843. "weapon_upgrade" "sec_flashlight_pistol"
  844. }
  845. }
  846.  
  847. "template_vip_security_elimination"
  848. {
  849. "print_name" "#VIP_RoleName"
  850.  
  851. "models"
  852. {
  853. "player" "models/characters/civilian_vip_02.mdl"
  854. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  855. }
  856.  
  857. "buy_order"
  858. {
  859. "gear" "sec_heavy_armor"
  860. "gear" "sec_chest_carrier"
  861. "weapon" "weapon_kabar"
  862. "weapon" "weapon_m9"
  863. "weapon_upgrade" "sec_silencer_pistol"
  864. }
  865. }
  866.  
  867. "template_vip_insurgent"
  868. {
  869. "print_name" "#VIP_RoleName"
  870.  
  871. "models"
  872. {
  873. "player" "models/characters/civilian_vip.mdl"
  874. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  875. }
  876.  
  877. "buy_order"
  878. {
  879. "gear" "ins_light_armor"
  880. "gear" "ins_chest_rig"
  881. "gear" "ins_nightvision"
  882. "weapon" "weapon_kabar"
  883. "?nightmap"
  884. {
  885. "weapon" "weapon_p2a1"
  886. }
  887. "weapon" "weapon_makarov"
  888. "weapon_upgrade" "ins_silencer_pistol"
  889. "weapon_upgrade" "ins_flashlight_pistol"
  890. }
  891. }
  892.  
  893. "template_vip_insurgent_elimination"
  894. {
  895. "print_name" "#VIP_RoleName"
  896.  
  897. "models"
  898. {
  899. "player" "models/characters/civilian_vip.mdl"
  900. "viewmodel_hands" "models/weapons/v_hands_vip.mdl"
  901. }
  902.  
  903. "buy_order"
  904. {
  905. "gear" "ins_light_armor"
  906. "gear" "ins_chest_rig"
  907. "weapon" "weapon_kabar"
  908. "weapon" "weapon_makarov"
  909. "weapon_upgrade" "ins_silencer_pistol"
  910. }
  911. }
  912. }
  913. }
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