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Subnautica crash issues

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Jan 19th, 2017
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  1. Initialize engine version: 5.4.3f1 (01f4c123905a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 965M (ID=0x1619)
  6. Vendor: NVIDIA
  7. VRAM: 2016 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  30. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  32. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  33. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  34. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  38. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  39. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
  40. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
  41. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
  42. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
  43. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
  44. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
  45. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  46. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  47. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
  48. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
  49. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  50. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  51. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  52. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  53. - Completed reload, in 0.071 seconds
  54. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  55. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  56. OnLevelWasLoaded was found on RoomLoader
  57. This message has been deprecated and will be removed in a later version of Unity.
  58. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  59.  
  60. (Filename: Line: 375)
  61.  
  62. OnLevelWasLoaded was found on uGUI
  63. This message has been deprecated and will be removed in a later version of Unity.
  64. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  65.  
  66. (Filename: Line: 375)
  67.  
  68. OnLevelWasLoaded was found on uGUI_FeedbackCollector
  69. This message has been deprecated and will be removed in a later version of Unity.
  70. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  71.  
  72. (Filename: Line: 375)
  73.  
  74. OnLevelWasLoaded was found on uGUI_PopupMessage
  75. This message has been deprecated and will be removed in a later version of Unity.
  76. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  77.  
  78. (Filename: Line: 375)
  79.  
  80. OnLevelWasLoaded was found on Sky
  81. This message has been deprecated and will be removed in a later version of Unity.
  82. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  83.  
  84. (Filename: Line: 375)
  85.  
  86. OnLevelWasLoaded was found on OVRScreenFade
  87. This message has been deprecated and will be removed in a later version of Unity.
  88. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  89.  
  90. (Filename: Line: 375)
  91.  
  92. OnLevelWasLoaded was found on Player
  93. This message has been deprecated and will be removed in a later version of Unity.
  94. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  95.  
  96. (Filename: Line: 375)
  97.  
  98. OnLevelWasLoaded was found on JSONLevelLoader
  99. This message has been deprecated and will be removed in a later version of Unity.
  100. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  101.  
  102. (Filename: Line: 375)
  103.  
  104. OnLevelWasLoaded was found on VRConsoleCommand
  105. This message has been deprecated and will be removed in a later version of Unity.
  106. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  107.  
  108. (Filename: Line: 375)
  109.  
  110. OnLevelWasLoaded was found on LevelLoader
  111. This message has been deprecated and will be removed in a later version of Unity.
  112. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  113.  
  114. (Filename: Line: 375)
  115.  
  116. OnLevelWasLoaded was found on uGUI_PopupNotification
  117. This message has been deprecated and will be removed in a later version of Unity.
  118. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  119.  
  120. (Filename: Line: 375)
  121.  
  122. Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  123. <RI> Initializing input.
  124.  
  125. <RI> Input initialized.
  126.  
  127. desktop: 1920x1080 75Hz; virtual: 1920x1080 at 0,0
  128. <RI> Initialized touch support.
  129.  
  130. UnloadTime: 0.996346 ms
  131. FMOD Studio: Creating runtime system instance
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  134.  
  135. Loading game settings
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  138.  
  139. The referenced script on this Behaviour (Game Object 'GamePerformanceMonitoring') is missing!
  140.  
  141. (Filename: Line: 1656)
  142.  
  143. Steamworks: Initialised and ready for use.
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  146.  
  147. Process name: Subnautica
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  150.  
  151. changeset 42313, QualityLevel = 0
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  154.  
  155. OK Running Win64
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  158.  
  159. SystemInfo:
  160. deviceModel = G752VL (ASUSTeK COMPUTER INC.)
  161. deviceName = DESKTOP-N8S0TFB
  162. deviceType = Desktop
  163. deviceUniqueIdentifier = 59e76365738a3bd1fd9a40d150ffa273f10f005b
  164. graphicsDeviceID = 5657
  165. graphicsDeviceName = NVIDIA GeForce GTX 965M
  166. graphicsDeviceType = Direct3D11
  167. graphicsDeviceVendor = NVIDIA
  168. graphicsDeviceVendorID = 4318
  169. graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
  170. graphicsMemorySize = 2016
  171. graphicsShaderLevel = 50
  172. npotSupport = Full
  173. maxTextureSize = 16384
  174. operatingSystem = Windows 10 (10.0.0) 64bit
  175. processorCount = 8
  176. processorFrequency = 2592
  177. processorType = Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
  178. supportedRenderTargetCount = 8
  179. supports3DTextures = True
  180. supportsAccelerometer = False
  181. supportsComputeShaders = True
  182. supportsGyroscope = False
  183. supportsImageEffects = True
  184. supportsInstancing = True
  185. supportsLocationService = False
  186. supportsRawShadowDepthSampling = True
  187. supportsRenderTextures = True
  188. supportsRenderToCubemap = True
  189. supportsShadows = True
  190. supportsSparseTextures = True
  191. supportsStencil = 1
  192. supportsVibration = False
  193. systemMemorySize = 12227
  194.  
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  197.  
  198. Steamworks: Received stats and achievements from Steam
  199.  
  200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  201.  
  202. Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  205.  
  206. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  207. UnloadTime: 4.476052 ms
  208. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  211.  
  212. L0: EstimateCompactOctreeBytes total ms: 0.5491 self ms: 0.5499
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  215.  
  216. Heartbeat CSV, time s,5.310283, GC.GetTotalMemory MB,72.52734, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,18, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  219.  
  220.  
  221. Unloading 1860 unused Assets to reduce memory usage. Loaded Objects now: 9569.
  222. Total: 98.594055 ms (FindLiveObjects: 0.613531 ms CreateObjectMapping: 0.592988 ms MarkObjects: 96.045509 ms DeleteObjects: 1.342025 ms)
  223.  
  224. WARNING: Did not receive valid response from session request. Response text:
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  227.  
  228. PrefabListSpawner: Spawning prefab UnitTests
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  231.  
  232. PrefabListSpawner: Spawning prefab ConsoleCommands
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  235.  
  236. PrefabListSpawner: Spawning prefab TechTree
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  239.  
  240. PrefabListSpawner: Spawning prefab EcoManager
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  243.  
  244. PrefabListSpawner: Spawning prefab FPSCounter
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  247.  
  248. PrefabListSpawner: Spawning prefab IngameMenu
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  251.  
  252. PrefabListSpawner: Spawning prefab WorldArrowManager
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  255.  
  256. PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  259.  
  260. PrefabListSpawner: Spawning prefab x_Clouds
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  263.  
  264. PrefabListSpawner: Spawning prefab MonitorLauncher
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  267.  
  268. PrefabListSpawner: Spawning prefab DNADatabase
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  271.  
  272. PrefabListSpawner: Spawning prefab Exploder
  273.  
  274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  275.  
  276. PrefabListSpawner: Spawning prefab GUI
  277.  
  278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  279.  
  280. PrefabListSpawner: Spawning prefab LootSpawner
  281.  
  282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  283.  
  284. PrefabListSpawner: Spawning prefab TelemetryManager
  285.  
  286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  287.  
  288. PrefabListSpawner: Spawning prefab SteamEconomy
  289.  
  290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  291.  
  292. PrefabListSpawner: Spawning prefab RandomStart
  293.  
  294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  295.  
  296. PrefabListSpawner: Spawning prefab SchoolFishManager
  297.  
  298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  299.  
  300. PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
  301.  
  302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  303.  
  304. PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
  305.  
  306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  307.  
  308. PrefabListSpawner: Spawning prefab PrisonManager
  309.  
  310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  311.  
  312. PrefabListSpawner: Spawning prefab TeleporterManager
  313.  
  314. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  315.  
  316. PrefabListSpawner: Spawning prefab VFXStoryEventsManager
  317.  
  318. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  319.  
  320. Shader 'Marmoset/Constructing/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  321. Cyclops::Awake frame 614
  322.  
  323. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  324.  
  325. L0: Loading lightmapped prefab scene Cyclops total ms: 437.2594 self ms: 437.2594
  326.  
  327. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  328.  
  329. Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
  330.  
  331. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  332.  
  333. Streamer not ready for __LIGHTMAPPED_PREFAB__
  334.  
  335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  336.  
  337. Caching tech types for 2639 prefabs
  338.  
  339. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  340.  
  341. Loaded lightmapped prefab Cyclops frame 614
  342.  
  343. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  344.  
  345. Shader 'Marmoset/Fabricating/Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  346. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  347.  
  348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  349.  
  350. L0: Loading lightmapped prefab scene EscapePod total ms: 142.4104 self ms: 142.4104
  351.  
  352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  353.  
  354. Loaded lightmapped prefab EscapePod frame 626
  355.  
  356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  357.  
  358. L0: Loading lightmapped prefab scene Aurora total ms: 877.0958 self ms: 877.0962
  359.  
  360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  361.  
  362. Streamer not ready for Aurora
  363.  
  364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  365.  
  366. Loaded lightmapped prefab Aurora frame 680
  367.  
  368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  369.  
  370. PAXTerrainController::Initialize called - frame = 680
  371.  
  372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  373.  
  374. PAXTerrainController::MountWorld frame 710
  375.  
  376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  377.  
  378. builders ready, building world..
  379.  
  380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  381.  
  382. loading static world at 'SNUnmanagedData\Build18'.
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  385.  
  386. World in SNUnmanagedData\Build18 is from version 39
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  389.  
  390. LargeWorld: Loading world. Frame 712.
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  393.  
  394. LargeWorld land 'Voxeland (Voxeland)'
  395.  
  396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  397.  
  398. LargeWorldStreamer::Deinitialize called, frame 712
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  401.  
  402. LargeWorldStreamer::Initialize frame 712
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  405.  
  406. Read streaming settings:
  407. max frame ms 10, skip ents False, budget 200
  408.  
  409. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  410.  
  411. LargeWorldStreamer allocated space for 26,20,26 octree batches
  412.  
  413. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  414.  
  415. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  416.  
  417. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  418.  
  419. Calling LoadPrefabDatabase frame 712
  420.  
  421. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  422.  
  423. L1: Initialize prefab database (WorldEntities) total ms: 3.0104 self ms: 3.0104
  424.  
  425. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  426.  
  427. L1: Initialize protobuf serializer total ms: 0.0068 self ms: 0.0068
  428.  
  429. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  430.  
  431. L1: SaveLoadManager.Initialize total ms: 0.7234 self ms: 0.7238
  432.  
  433. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  434.  
  435. L1: Create octree compiler total ms: 3.7602 self ms: 3.7602
  436.  
  437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  438.  
  439. L1: Create batch thread total ms: 0.8628 self ms: 0.8628
  440.  
  441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  442.  
  443. L0: Streamer initialize total ms: 126.5237 self ms: 115.1138
  444.  
  445. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  446.  
  447. Read clip map settings from SNUnmanagedData\clipmaps-minimum.json:
  448. {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":5,"chunksVertically":5,"colliders":true,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":5,"chunksVertically":5,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":true,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
  449.  
  450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  451.  
  452. Prewarming all workspaces for res = 16
  453.  
  454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  455.  
  456. Growing ChunkWorkspace to meshRes = 16
  457.  
  458. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  459.  
  460. Growing ChunkWorkspace to meshRes = 16
  461.  
  462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  463.  
  464. ClipMapManager initialize done
  465.  
  466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  467.  
  468. initializing first time explosion
  469.  
  470. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  471.  
  472. L0: cellManager.ResetEntityDistributions total ms: 16.0083 self ms: 16.0087
  473.  
  474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  475.  
  476. L0: LoadSceneObjects total ms: 192.8227 self ms: 192.8227
  477.  
  478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  479.  
  480. Cyclops::Awake frame 715
  481.  
  482. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  483.  
  484. Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - PropulsionCannon': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  485. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  486.  
  487. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  488.  
  489. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  490.  
  491. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  492.  
  493. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  494.  
  495. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  496.  
  497. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  498.  
  499. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  500.  
  501. L0: LoadGlobalRoot total ms: 386.7353 self ms: 386.7353
  502.  
  503. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  504.  
  505. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  506.  
  507. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  508.  
  509. Unregistering child entity SolarPanel(Clone)
  510.  
  511. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  512.  
  513. Unregistering child entity SolarPanel(Clone)
  514.  
  515. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  516.  
  517. Unregistering child entity SolarPanel(Clone)
  518.  
  519. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  520.  
  521. L0: RefreshExistingBatchesForPlayMode total ms: 75.0578 self ms: 75.0578
  522.  
  523. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  524.  
  525. loading palette for LargeWorld at 'BlockPrefabs'.
  526.  
  527. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  528.  
  529. L0: Loading palette total ms: 280.6773 self ms: 280.6773
  530.  
  531. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  532.  
  533. L0: Loading heightmap total ms: 76.0925 self ms: 76.0925
  534.  
  535. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  536.  
  537. biome map downsample factor: 4
  538.  
  539. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  540.  
  541. L0: Loading biome map total ms: 13.871 self ms: 13.8714
  542.  
  543. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  544.  
  545. LargeWorld: calling land.Rebuild frame 720
  546.  
  547. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  548.  
  549. L0: Rebuilding land total ms: 13.8896 self ms: 13.89
  550.  
  551. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  552.  
  553. L0: Refresh signal database total ms: 1.001 self ms: 1.001
  554.  
  555. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  556.  
  557. OK world mounted: SNUnmanagedData\Build18
  558.  
  559. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  560.  
  561. Unregistering child entity SeaglideJunkFragment(Clone)
  562.  
  563. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  564.  
  565. Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11, block 2812,2969,1909, wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen.
  566.  
  567. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  568.  
  569. Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - BurstFX': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  570. Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  571. Unregistering child entity xGeyser_Warning(Clone)
  572.  
  573. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  574.  
  575. Unregistering child entity xGeyser_Eruption(Clone)
  576.  
  577. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  578.  
  579. Entity Landscape/Cells/Batch 12,18,13 cell 2,0,4 L1 root/battery_charging_station_damaged_base(Clone) was spawned in batch 12,15,13, block 1995,2409,2220, wspos (-52.9, -630.3, 172.4), but the batch was not loaded. Shouldn't really happen.
  580.  
  581. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  582.  
  583. Unregistering child entity tech_light(Clone)
  584.  
  585. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  586.  
  587. Unregistering child entity tech_light(Clone)
  588.  
  589. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  590.  
  591. Unregistering child entity tech_light(Clone)
  592.  
  593. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  594.  
  595. Unregistering child entity tech_light(Clone)
  596.  
  597. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  598.  
  599. Unregistering child entity tech_light(Clone)
  600.  
  601. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  602.  
  603. Unregistering child entity tech_light(Clone)
  604.  
  605. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  606.  
  607. Unregistering child entity tech_light(Clone)
  608.  
  609. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  610.  
  611. Unregistering child entity tech_light(Clone)
  612.  
  613. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  614.  
  615. Unregistering child entity tech_light(Clone)
  616.  
  617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  618.  
  619. Unregistering child entity tech_light(Clone)
  620.  
  621. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  622.  
  623. Unregistering child entity tech_light(Clone)
  624.  
  625. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  626.  
  627. Unregistering child entity tech_light(Clone)
  628.  
  629. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  630.  
  631. Unregistering child entity tech_light(Clone)
  632.  
  633. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  634.  
  635. Unregistering child entity tech_light(Clone)
  636.  
  637. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  638.  
  639. Unregistering child entity tech_light(Clone)
  640.  
  641. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  642.  
  643. Unregistering child entity tech_light(Clone)
  644.  
  645. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  646.  
  647. Unregistering child entity tech_light(Clone)
  648.  
  649. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  650.  
  651. Unregistering child entity tech_light(Clone)
  652.  
  653. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  654.  
  655. Unregistering child entity tech_light(Clone)
  656.  
  657. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  658.  
  659. Unregistering child entity tech_light(Clone)
  660.  
  661. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  662.  
  663. Unregistering child entity tech_light(Clone)
  664.  
  665. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  666.  
  667. Unregistering child entity tech_light(Clone)
  668.  
  669. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  670.  
  671. Unregistering child entity tech_light(Clone)
  672.  
  673. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  674.  
  675. Unregistering child entity tech_light(Clone)
  676.  
  677. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  678.  
  679. Unregistering child entity tech_light(Clone)
  680.  
  681. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  682.  
  683. Unregistering child entity tech_light(Clone)
  684.  
  685. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  686.  
  687. Unregistering child entity tech_light(Clone)
  688.  
  689. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  690.  
  691. Unregistering child entity tech_light(Clone)
  692.  
  693. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  694.  
  695. Unregistering child entity tech_light(Clone)
  696.  
  697. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  698.  
  699. Unregistering child entity tech_light(Clone)
  700.  
  701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  702.  
  703. Unregistering child entity tech_light(Clone)
  704.  
  705. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  706.  
  707. Unregistering child entity tech_light(Clone)
  708.  
  709. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  710.  
  711. LOADING FINISHED
  712.  
  713. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  714.  
  715. LightmappedPrefabs all loaded, maybe starting intro vignette frame 1060
  716.  
  717. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  718.  
  719. BoxColliders does not support negative scale or size.
  720. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  721. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
  722.  
  723. (Filename: Line: 0)
  724.  
  725. BoxColliders does not support negative scale or size.
  726. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  727. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
  728.  
  729. (Filename: Line: 0)
  730.  
  731. Entity Landscape/Cells/Batch 12,18,13 cell 2,0,4 L1 root/battery_charging_station_damaged_base(Clone) was spawned in batch 12,14,13, block 1995,2398,2220, wspos (-52.9, -641.9, 172.4), but the batch was not loaded. Shouldn't really happen.
  732.  
  733. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  734.  
  735. Entity Landscape/Cells/Batch 13,18,14 cell 0,8,2 L0 root/Bleeder(Clone) was spawned in batch 12,18,12, block 2048,3029,2078, wspos (0.1, -10.6, 30.2), but the batch was not loaded. Shouldn't really happen.
  736.  
  737. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  738.  
  739. Entity Landscape/Cells/Batch 13,18,14 cell 0,8,2 L0 root/Bleeder(Clone) was spawned in batch 12,18,12, block 2044,3030,2074, wspos (-3.5, -9.6, 26.0), but the batch was not loaded. Shouldn't really happen.
  740.  
  741. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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