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Mar 30th, 2014
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  1. profile = {
  2. current = 1,
  3. profiles = {
  4. {
  5. console_size = 5,
  6. LastColor = 2,
  7. SaveGame = 'setons1',
  8. console_fade_delay = 3,
  9. LastScenario = '/maps/Summer Duel.v0002/Summer Duel_scenario.lua',
  10. mini_ui_minimap = {
  11. top = 157,
  12. bottom = 367,
  13. right = 237,
  14. left = 10
  15. },
  16. NetName = 'mark',
  17. Lobby_Gen_Civilians = 1,
  18. console_font_color = 'FFbadbdb',
  19. Lobby_Gen_Cap = 8,
  20. range_RenderBuild = true,
  21. Lobby_Gen_Timeouts = 2,
  22. console_font_size = 12,
  23. LoadingFaction = 5,
  24. Reinforcements = 3,
  25. Lobby_Share = 2,
  26. range_RenderHighlighted = true,
  27. MenuTutorialPrompt = true,
  28. Lobby_Gen_GameSpeed = 1,
  29. LastFaction = 5,
  30. Lobby_Team_Spawn = 2,
  31. Lobby_Gen_CheatsEnabled = 1,
  32. build_templates = {
  33. {
  34. templateData = {
  35. 6,
  36. 6,
  37. {
  38. 'ueb1103',
  39. 1008,
  40. 0,
  41. 0
  42. },
  43. {
  44. 'ueb1106',
  45. 1132,
  46. 0,
  47. 2
  48. },
  49. {
  50. 'ueb1106',
  51. 1421,
  52. 2,
  53. 0
  54. },
  55. {
  56. 'ueb1106',
  57. 1913,
  58. 0,
  59. -2
  60. },
  61. {
  62. 'ueb1106',
  63. 2259,
  64. -2,
  65. 0
  66. }
  67. },
  68. name = 'Mex with storage',
  69. icon = 'ueb1103'
  70. },
  71. {
  72. templateData = {
  73. 3,
  74. 3,
  75. {
  76. 'ueb2101',
  77. 2233,
  78. 0,
  79. 0
  80. },
  81. {
  82. 'ueb5101',
  83. 2825,
  84. -1,
  85. -1
  86. },
  87. {
  88. 'ueb5101',
  89. 2847,
  90. -1,
  91. 0
  92. },
  93. {
  94. 'ueb5101',
  95. 2869,
  96. -1,
  97. 1
  98. },
  99. {
  100. 'ueb5101',
  101. 2891,
  102. 0,
  103. 1
  104. },
  105. {
  106. 'ueb5101',
  107. 2913,
  108. 1,
  109. 1
  110. },
  111. {
  112. 'ueb5101',
  113. 2935,
  114. 1,
  115. 0
  116. },
  117. {
  118. 'ueb5101',
  119. 2957,
  120. 1,
  121. -1
  122. },
  123. {
  124. 'ueb5101',
  125. 2979,
  126. 0,
  127. -1
  128. }
  129. },
  130. name = 'PD with walls',
  131. icon = 'ueb2101'
  132. },
  133. {
  134. templateData = {
  135. 6,
  136. 6,
  137. {
  138. 'urb1103',
  139. 568,
  140. 0,
  141. 0
  142. },
  143. {
  144. 'urb1106',
  145. 691,
  146. 0,
  147. -2
  148. },
  149. {
  150. 'urb1106',
  151. 1244,
  152. 2,
  153. 0
  154. },
  155. {
  156. 'urb1106',
  157. 1728,
  158. 0,
  159. 2
  160. },
  161. {
  162. 'urb1106',
  163. 1970,
  164. -2,
  165. 0
  166. }
  167. },
  168. name = 'Mex with storage',
  169. icon = 'urb1103'
  170. },
  171. {
  172. templateData = {
  173. 3,
  174. 3,
  175. {
  176. 'urb2101',
  177. 2142,
  178. 0,
  179. 0
  180. },
  181. {
  182. 'urb5101',
  183. 2395,
  184. -1,
  185. -1
  186. },
  187. {
  188. 'urb5101',
  189. 2406,
  190. -1,
  191. 0
  192. },
  193. {
  194. 'urb5101',
  195. 2417,
  196. -1,
  197. 1
  198. },
  199. {
  200. 'urb5101',
  201. 2428,
  202. 0,
  203. 1
  204. },
  205. {
  206. 'urb5101',
  207. 2439,
  208. 1,
  209. 1
  210. },
  211. {
  212. 'urb5101',
  213. 2450,
  214. 1,
  215. 0
  216. },
  217. {
  218. 'urb5101',
  219. 2461,
  220. 1,
  221. -1
  222. },
  223. {
  224. 'urb5101',
  225. 2472,
  226. 0,
  227. -1
  228. }
  229. },
  230. name = 'PD with walls',
  231. icon = 'urb2101'
  232. },
  233. {
  234. templateData = {
  235. 6,
  236. 6,
  237. {
  238. 'uab1103',
  239. 575,
  240. 0,
  241. 0
  242. },
  243. {
  244. 'uab1106',
  245. 698,
  246. 0,
  247. -2
  248. },
  249. {
  250. 'uab1106',
  251. 1335,
  252. 2,
  253. 0
  254. },
  255. {
  256. 'uab1106',
  257. 1716,
  258. 0,
  259. 2
  260. },
  261. {
  262. 'uab1106',
  263. 1963,
  264. -2,
  265. 0
  266. }
  267. },
  268. name = 'Mex with storage',
  269. icon = 'uab1103'
  270. },
  271. {
  272. templateData = {
  273. 3,
  274. 3,
  275. {
  276. 'uab2101',
  277. 2207,
  278. 0,
  279. 0
  280. },
  281. {
  282. 'uab5101',
  283. 2380,
  284. -1,
  285. 1
  286. },
  287. {
  288. 'uab5101',
  289. 2389,
  290. 0,
  291. 1
  292. },
  293. {
  294. 'uab5101',
  295. 2398,
  296. 1,
  297. 1
  298. },
  299. {
  300. 'uab5101',
  301. 2407,
  302. 1,
  303. 0
  304. },
  305. {
  306. 'uab5101',
  307. 2416,
  308. 1,
  309. -1
  310. },
  311. {
  312. 'uab5101',
  313. 2425,
  314. 0,
  315. -1
  316. },
  317. {
  318. 'uab5101',
  319. 2434,
  320. -1,
  321. -1
  322. },
  323. {
  324. 'uab5101',
  325. 2443,
  326. -1,
  327. 0
  328. }
  329. },
  330. name = 'PD with walls',
  331. icon = 'uab2101'
  332. },
  333. {
  334. templateData = {
  335. 2,
  336. 2,
  337. {
  338. 'uab1202',
  339. 7842,
  340. 0,
  341. 0
  342. }
  343. },
  344. name = '<LOC uab1202_desc>Mass Extractor',
  345. icon = 'uab1202'
  346. },
  347. {
  348. templateData = {
  349. 2,
  350. 2,
  351. {
  352. 'uab1202',
  353. 7842,
  354. 0,
  355. 0
  356. }
  357. },
  358. name = '<LOC uab1202_desc>Mass Extractor',
  359. icon = 'uab1202'
  360. },
  361. {
  362. templateData = {
  363. 2,
  364. 2,
  365. {
  366. 'urb1202',
  367. 4584,
  368. 0,
  369. 0
  370. }
  371. },
  372. name = '<LOC urb1202_desc>Mass Extractor',
  373. icon = 'urb1202'
  374. },
  375. {
  376. templateData = {
  377. 2,
  378. 2,
  379. {
  380. 'urb1202',
  381. 1118,
  382. 0,
  383. 0
  384. }
  385. },
  386. name = '<LOC urb1202_desc>Mass Extractor',
  387. icon = 'urb1202'
  388. },
  389. {
  390. templateData = {
  391. 2,
  392. 2,
  393. {
  394. 'urb1202',
  395. 1118,
  396. 0,
  397. 0
  398. }
  399. },
  400. name = '<LOC urb1202_desc>Mass Extractor',
  401. icon = 'urb1202'
  402. },
  403. {
  404. templateData = {
  405. 2,
  406. 2,
  407. {
  408. 'urb1202',
  409. 1472,
  410. 0,
  411. 0
  412. }
  413. },
  414. name = '<LOC urb1202_desc>Mass Extractor',
  415. icon = 'urb1202'
  416. },
  417. {
  418. templateData = {
  419. 2,
  420. 2,
  421. {
  422. 'urb1202',
  423. 1472,
  424. 0,
  425. 0
  426. }
  427. },
  428. name = '<LOC urb1202_desc>Mass Extractor',
  429. icon = 'urb1202'
  430. }
  431. },
  432. console_font = 'Zeroes Three',
  433. chat_window = {
  434. top = 768,
  435. bottom = 923,
  436. right = 446,
  437. left = 0
  438. },
  439. skin = 'uef',
  440. StartTime = 6,
  441. opt_Survival_BuildTime = 3,
  442. range_RenderSelected = true,
  443. Last_Op_Selected = {
  444. id = 'X1CA_002'
  445. },
  446. Name = 'mark',
  447. briefing_log = true,
  448. Lobby_NoRushOption = 1,
  449. activeFilters = {
  450. radar = true,
  451. selection = true,
  452. buildpreview = true,
  453. rollover = true,
  454. omni = true,
  455. counterintel = true,
  456. sonar = true
  457. },
  458. Lobby_Auto_Teams = 2,
  459. UserKeyActions = {
  460. toggle_weapon = {
  461. order = 7,
  462. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Weapon")',
  463. category = 'orders'
  464. },
  465. select_all_land_directfire = {
  466. order = 49,
  467. action = 'UI_SelectByCategory +excludeengineers LAND OVERLAYDIRECTFIRE',
  468. category = 'selection'
  469. },
  470. create_template_factory = {
  471. order = 39,
  472. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").CreateTemplateFactory()',
  473. category = 'selection'
  474. },
  475. select_all_battleships = {
  476. order = 54,
  477. action = 'UI_SelectByCategory NAVAL BATTLESHIP',
  478. category = 'selection'
  479. },
  480. toggle_special = {
  481. order = 13,
  482. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Special")',
  483. category = 'orders'
  484. },
  485. cycle_unit_types_in_sel = {
  486. order = 38,
  487. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").CycleUnitTypesInSel()',
  488. category = 'selection'
  489. },
  490. Kill_Selected_Units = {
  491. order = 60,
  492. action = 'KillSelectedUnits',
  493. category = 'orders'
  494. },
  495. select_anti_air_fighters = {
  496. order = 41,
  497. action = 'UI_SelectByCategory AIR HIGHALTAIR ANTIAIR',
  498. category = 'selection'
  499. },
  500. toggle_generic = {
  501. order = 12,
  502. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Generic")',
  503. category = 'orders'
  504. },
  505. toggle_cloakjammingstealth = {
  506. order = 25,
  507. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleCloakJammingStealthScript()',
  508. category = 'orders'
  509. },
  510. toggle_selectedrings = {
  511. order = 24,
  512. action = 'UI_Lua import("/mods/GAZ_UI/modules/selectedinfo.lua").ToggleOverlayOn()',
  513. category = 'ui'
  514. },
  515. Render_Custom_Names = {
  516. order = 56,
  517. action = 'ui_RenderCustomNames',
  518. category = 'ui'
  519. },
  520. cycle_idle_factories = {
  521. order = 37,
  522. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").CycleIdleFactories()',
  523. category = 'selection'
  524. },
  525. select_nearest_idle_lt_mex = {
  526. order = 32,
  527. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").GetNearestIdleLTMex()',
  528. category = 'selection'
  529. },
  530. select_all_land_factories = {
  531. order = 51,
  532. action = 'UI_SelectByCategory STRUCTURE FACTORY LAND',
  533. category = 'selection'
  534. },
  535. select_all_air_exp = {
  536. order = 45,
  537. action = 'UI_SelectByCategory AIR EXPERIMENTAL',
  538. category = 'selection'
  539. },
  540. toggle_selectedinfo = {
  541. order = 23,
  542. action = 'UI_Lua import("/mods/GAZ_UI/modules/selectedinfo.lua").ToggleOn()',
  543. category = 'ui'
  544. },
  545. scu_upgrade_marker = {
  546. order = 4,
  547. action = 'UI_Lua import("/mods/GAZ_UI/modules/scumanager.lua").CreateMarker()',
  548. category = 'user'
  549. },
  550. toggle_mdf_panel = {
  551. order = 27,
  552. action = 'UI_Lua import("/lua/ui/game/multifunction.lua").ToggleMFDPanel()',
  553. category = 'ui'
  554. },
  555. Always_Render_Strategic_Icons = {
  556. order = 59,
  557. action = 'ui_AlwaysRenderStrategicIcons',
  558. category = 'ui'
  559. },
  560. select_all_similar_units = {
  561. order = 19,
  562. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").GetSimilarUnits()',
  563. category = 'selection'
  564. },
  565. zoom_pop = {
  566. order = 29,
  567. action = 'UI_Lua import("/mods/GAZ_UI/modules/zoompopper.lua").ToggleZoomPop()',
  568. category = 'camera'
  569. },
  570. select_nearest_idle_eng_not_acu = {
  571. order = 35,
  572. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").GetNearestIdleEngineerNotACU()',
  573. category = 'selection'
  574. },
  575. Render_Icons = {
  576. order = 58,
  577. action = 'ui_RenderIcons',
  578. category = 'ui'
  579. },
  580. add_nearest_idle_engineers_seq = {
  581. order = 36,
  582. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").AddNearestIdleEngineersSeq()',
  583. category = 'selection'
  584. },
  585. acu_append_cg = {
  586. order = 34,
  587. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").ACUAppendCG()',
  588. category = 'selection'
  589. },
  590. show_network_stats = {
  591. order = 3,
  592. action = 'ren_ShowNetworkStats',
  593. category = 'ui'
  594. },
  595. toggle_shield = {
  596. order = 6,
  597. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Shield")',
  598. category = 'orders'
  599. },
  600. toggle_intelshield = {
  601. order = 26,
  602. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleIntelShieldScript()',
  603. category = 'orders'
  604. },
  605. select_all_mex = {
  606. order = 31,
  607. action = 'UI_SelectByCategory MASSEXTRACTION',
  608. category = 'selection'
  609. },
  610. toggle_jamming = {
  611. order = 8,
  612. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Jamming")',
  613. category = 'orders'
  614. },
  615. military_overlay = {
  616. order = 16,
  617. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleOverlay("Military")',
  618. category = 'ui'
  619. },
  620. select_all_land_indirectfire = {
  621. order = 48,
  622. action = 'UI_SelectByCategory LAND OVERLAYINDIRECTFIRE',
  623. category = 'selection'
  624. },
  625. select_all_air_factories = {
  626. order = 50,
  627. action = 'UI_SelectByCategory STRUCTURE FACTORY AIR',
  628. category = 'selection'
  629. },
  630. select_all_antinavy_subs = {
  631. order = 46,
  632. action = 'UI_SelectByCategory SUBMERSIBLE OVERLAYANTINAVY',
  633. category = 'selection'
  634. },
  635. select_next_naval_factory = {
  636. order = 22,
  637. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").GetNextNavalFactory()',
  638. category = 'selection'
  639. },
  640. intel_overlay = {
  641. order = 17,
  642. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleOverlay("Intel")',
  643. category = 'ui'
  644. },
  645. select_all_stationdrones = {
  646. order = 43,
  647. action = 'UI_SelectByCategory AIR STATIONASSISTPOD',
  648. category = 'selection'
  649. },
  650. toggle_tab_display = {
  651. order = 28,
  652. action = 'UI_Lua import("/lua/ui/game/tabs.lua").ToggleTabDisplay()',
  653. category = 'ui'
  654. },
  655. select_all_idle_eng_onscreen = {
  656. order = 18,
  657. action = 'UI_SelectByCategory +inview +idle ENGINEER',
  658. category = 'selection'
  659. },
  660. select_all_tml = {
  661. order = 42,
  662. action = 'UI_SelectByCategory STRUCTURE TACTICALMISSILEPLATFORM',
  663. category = 'selection'
  664. },
  665. select_next_land_factory = {
  666. order = 20,
  667. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").GetNextLandFactory()',
  668. category = 'selection'
  669. },
  670. select_gunships = {
  671. order = 40,
  672. action = 'UI_SelectByCategory AIR GROUNDATTACK',
  673. category = 'selection'
  674. },
  675. Render_Unit_Bars = {
  676. order = 57,
  677. action = 'ui_RenderUnitBars',
  678. category = 'ui'
  679. },
  680. select_inview_idle_mex = {
  681. order = 30,
  682. action = 'UI_SelectByCategory +inview +idle MASSEXTRACTION',
  683. category = 'selection'
  684. },
  685. toggle_production = {
  686. order = 10,
  687. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Production")',
  688. category = 'orders'
  689. },
  690. Show_Bandwidth_Usage = {
  691. order = 62,
  692. action = 'ren_ShowBandwidthUsage',
  693. category = 'ui'
  694. },
  695. acu_select_cg = {
  696. order = 33,
  697. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").ACUSelectCG()',
  698. category = 'selection'
  699. },
  700. toggle_stealth = {
  701. order = 11,
  702. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Stealth")',
  703. category = 'orders'
  704. },
  705. select_next_air_factory = {
  706. order = 21,
  707. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").GetNextAirFactory()',
  708. category = 'selection'
  709. },
  710. teleport = {
  711. order = 5,
  712. action = 'StartCommandMode order RULEUCC_Teleport',
  713. category = 'orders'
  714. },
  715. select_all_naval_factories = {
  716. order = 52,
  717. action = 'UI_SelectByCategory STRUCTURE FACTORY NAVAL',
  718. category = 'selection'
  719. },
  720. select_all_land_exp = {
  721. order = 47,
  722. action = 'UI_SelectByCategory LAND MOBILE OVERLAYDIRECTFIRE EXPERIMENTAL',
  723. category = 'selection'
  724. },
  725. Render_SelectionSet_Names = {
  726. order = 55,
  727. action = 'ui_RenderSelectionSetNames',
  728. category = 'ui'
  729. },
  730. Kill_All = {
  731. order = 61,
  732. action = 'KillAll',
  733. category = 'orders'
  734. },
  735. toggle_all = {
  736. order = 15,
  737. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleAllScript()',
  738. category = 'orders'
  739. },
  740. show_enemy_life = {
  741. order = 2,
  742. action = 'UI_ForceLifbarsOnEnemy',
  743. category = 'ui'
  744. },
  745. select_all_t2_podstations = {
  746. order = 44,
  747. action = 'UI_SelectByCategory STRUCTURE PODSTAGINGPLATFORM TECH2',
  748. category = 'selection'
  749. },
  750. select_all_t1_engineers = {
  751. order = 53,
  752. action = 'UI_SelectByCategory LAND TECH1 ENGINEER',
  753. category = 'selection'
  754. },
  755. Execute_Paste_Buffer = {
  756. order = 63,
  757. action = 'ExecutePasteBuffer',
  758. category = 'ui'
  759. },
  760. toggle_intel = {
  761. order = 9,
  762. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Intel")',
  763. category = 'orders'
  764. },
  765. toggle_cloak = {
  766. order = 14,
  767. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").toggleScript("Cloak")',
  768. category = 'orders'
  769. },
  770. toggle_repeat_build = {
  771. order = 1,
  772. action = 'UI_Lua import("/mods/GAZ_UI/modules/keymapping.lua").ToggleRepeatBuild()',
  773. category = 'orders'
  774. }
  775. },
  776. ViewedTimeline = true,
  777. Lobby_Gen_Fog = 1,
  778. console_window = {
  779. top = 11,
  780. bottom = 506,
  781. right = 314,
  782. left = 19
  783. },
  784. campaign = {
  785. cybran = {
  786. X1CA_001 = {
  787. { },
  788. {
  789. allPrimary = true,
  790. allSecondary = true
  791. },
  792. { }
  793. }
  794. },
  795. uef = {
  796. X1CA_001 = {
  797. { },
  798. {
  799. allPrimary = true,
  800. allSecondary = true
  801. },
  802. { }
  803. }
  804. }
  805. },
  806. Lobby_Gen_Victory = 4,
  807. layout = 'right',
  808. scoreoverlay = true,
  809. options = {
  810. keyboard_rotate_speed = 10,
  811. gui_render_custom_names = 1,
  812. hotbuild_cycle_preview = 1,
  813. master_volume = 100,
  814. skin_change_on_start = 'yes',
  815. tooltip_delay = 0,
  816. mp_taunt_head_enabled = 'true',
  817. gui_auto_rename_replays = 1,
  818. gui_detailed_unitview = 1,
  819. gui_smart_economy_indicators = 0,
  820. gui_template_rotator = 1,
  821. gui_improved_unit_deselection = 1,
  822. econ_warnings = true,
  823. mainmenu_bgmovie = true,
  824. gui_scu_manager = 1,
  825. lock_fullscreen_cursor_to_window = 0,
  826. keyboard_pan_accelerate_multiplier = 4,
  827. primary_adapter = '1280,1024,60',
  828. music_volume = 100,
  829. hotbuild_cycle_reset_time = 1100,
  830. fidelity = 2,
  831. accept_build_templates = 'yes',
  832. gui_draggable_queue = 1,
  833. vo_volume = 100,
  834. arrow_keys_pan_main_view = 1,
  835. show_attached_unit_lifebars = true,
  836. gui_visible_template_names = 1,
  837. render_skydome = 1,
  838. keyboard_pan_speed = 90,
  839. vsync = 1,
  840. keyboard_rotate_accelerate_multiplier = 2,
  841. gui_render_enemy_lifebars = 0,
  842. gui_zoom_pop_distance = 80,
  843. gui_seperate_idle_builders = 1,
  844. fx_volume = 100,
  845. gui_all_race_templates = 0,
  846. world_border = false,
  847. gui_display_reclaim_totals = 1,
  848. secondary_adapter = 'disabled',
  849. quick_exit = 'false',
  850. antialiasing = 64,
  851. subtitles = false,
  852. gui_enhanced_unitrings = 1,
  853. fidelity_presets = 4,
  854. wheel_sensitivity = 40,
  855. screen_edge_pans_main_view = 1,
  856. texture_level = 0,
  857. tooltips = true,
  858. uvd_format = 'full',
  859. strat_icons_always_on = 1,
  860. gui_enhanced_unitview = 1,
  861. gui_idle_engineer_avatars = 1,
  862. gui_bigger_strat_build_icons = 0,
  863. level_of_detail = 2,
  864. shadow_quality = 3,
  865. gui_templates_factory = 1,
  866. gui_template_name_cutoff = 5,
  867. display_eta = true,
  868. bloom_render = 1
  869. },
  870. Lobby_Prebuilt_Units = 1
  871. }
  872. }
  873. }
  874. version = {
  875. major = 1
  876. }
  877. Windows = {
  878. Main = {
  879. y = 0,
  880. x = 0
  881. }
  882. }
  883. options_overrides = {
  884. secondary_adapter = {
  885. default = 'disabled',
  886. custom = {
  887. states = {
  888. {
  889. text = '<LOC _Disabled>',
  890. key = 'disabled'
  891. }
  892. }
  893. }
  894. },
  895. shadow_quality = {
  896. default = 1,
  897. custom = {
  898. states = {
  899. {
  900. text = '<LOC _Off>',
  901. key = 0
  902. },
  903. {
  904. text = '<LOC _Low>',
  905. key = 1
  906. },
  907. {
  908. text = '<LOC _Medium>',
  909. key = 2
  910. },
  911. {
  912. text = '<LOC _High>',
  913. key = 3
  914. }
  915. }
  916. }
  917. },
  918. fidelity_presets = {
  919. default = 1,
  920. custom = {
  921. states = {
  922. {
  923. text = '<LOC _Low>',
  924. key = 0
  925. },
  926. {
  927. text = '<LOC _Medium>',
  928. key = 1
  929. },
  930. {
  931. text = '<LOC _High>',
  932. key = 2
  933. },
  934. {
  935. text = '<LOC _Custom>',
  936. key = 4
  937. }
  938. }
  939. }
  940. },
  941. antialiasing = {
  942. default = 0,
  943. custom = {
  944. states = {
  945. {
  946. text = '<LOC OPTIONS_0029>Off',
  947. key = 0
  948. },
  949. {
  950. text = '2',
  951. key = 64
  952. },
  953. {
  954. text = '4',
  955. key = 128
  956. },
  957. {
  958. text = '8',
  959. key = 256
  960. }
  961. }
  962. }
  963. },
  964. primary_adapter = {
  965. default = '1024,768,60',
  966. custom = {
  967. states = {
  968. {
  969. text = '<LOC OPTIONS_0070>Windowed',
  970. key = 'windowed'
  971. },
  972. {
  973. text = '1024x768(60)',
  974. key = '1024,768,60'
  975. },
  976. {
  977. text = '1280x768(60)',
  978. key = '1280,768,60'
  979. },
  980. {
  981. text = '1280x800(60)',
  982. key = '1280,800,60'
  983. },
  984. {
  985. text = '1280x960(60)',
  986. key = '1280,960,60'
  987. },
  988. {
  989. text = '1280x1024(60)',
  990. key = '1280,1024,60'
  991. }
  992. }
  993. }
  994. },
  995. fidelity = {
  996. default = 1,
  997. custom = {
  998. states = {
  999. {
  1000. text = '<LOC _Low>',
  1001. key = 0
  1002. },
  1003. {
  1004. text = '<LOC _Medium>',
  1005. key = 1
  1006. },
  1007. {
  1008. text = '<LOC _High>',
  1009. key = 2
  1010. }
  1011. }
  1012. }
  1013. }
  1014. }
  1015. active_mods = { }
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