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- Name: Anton Kraul
- Career Path: Missionary
- Rank: 1 (Red Consecrator)
- Spent XP: 5000
- Unspent XP:
- Characteristics
- WS: 37
- BS: 36
- Str: 39
- Tgh: 31
- Ag: 34
- Int: 25
- Per: 31
- Wil: 45
- Fel: 40
- Insanity Points: 6
- Wounds: 8
- Fate Points: 3
- Equipment:
- Best Craftsmanship Carapace Armor (Enforcer Light, 6 AP all locations, 7.5 kg)
- Good Craftsmanship Chainsword (+5 Attack Tests, 1d10+5 R, Pen 2, 6kg, Tearing, Balanced)
- Best Craftsmanship Lasgun (Never jams or overheats, 100m, RoF S/3/-, 1d10+3 E, Pen 0, Clip 60, Rld Full, Reliable, 4 kg)
- Ecclesiarchal Robes
- Aquila pendant
- Sepulchre
- Censer and incense
- Micro-bead
- Skills:
- Secret Tongue (Military, Imperial Creed, Imperium) [Int]
- Common Lore (War)) [Int]
- Command [Fel]
- Literacy [Int]
- Scholastic Lore (Tactica Imperialis, Imperial Creed) [Int]
- Forbidden Lore (Heresy) [Int]
- Medicae [Int]
- Speak Language (High Gothic, Low Gothic) [Int]
- Intimidate [Str]
- Awareness [Per]
- Talents:
- Basic Weapon Training (Universal)
- Basic Weapon Training (SP)
- Melee Weapon Training (Universal)
- Pure Faith
- Unshakeable Faith
- Hatred (Chaos Worshippers)
- Nerves of Steel
- Armour of Contempt
- Resistance (Fear)
- Notes
- All characteristics in notes reflected above
- Fortress World:
- Characteristic Modifiers: +5 Ballistic Skill; +5 Willpower;
- –5 Intelligence; –5 Fellowship
- Starting Skills: Fortress world characters begin with the
- Secret Tongue (Military) (Int) and Common Lore (War) as
- trained Skills.
- Hated Enemy: Growing up in the shadow of the enemy
- affects those who live on a fortress world. They are taught
- to hate and kill their enemy on sight without hesitation.
- Fortress world characters begin with the Hatred Talent (the
- group chosen is the enemy that the fortress world has been
- established against).
- Constant Combat Training: All fortress world characters
- begin with Basic Weapon Training (Las or SP). However,
- they suffer a –5 penalty on Social Interaction Tests regarding
- non-combat topics (GM’s discretion).
- Steel Nerve: Every day denizens of fortress worlds train with
- live ammunition and explosives, and are comfortable around
- weapon’s fire. Fortress world characters gain the Nerves of
- Steel Talent.
- In Service to the Throne-Born to Lead
- Cost: 200xp
- Effects: Gain Command, Literacy and any one of Scholastic
- Lore (Bureaucracy, Imperial Creed, Judgement or Tactica
- Imperialis) as Trained Skills. In addition, gain +3 Intelligence
- or Fellowship, but suffer –3 Toughness.
- Zealot
- Unnerving Clarity: You gain +5 Willpower. You also
- suffer your choice of –5 Fellowship or 1d10 Insanity
- Points. [IP]
- Duty Bound
- Duty to the Throne: You gain +3 Willpower and (if you
- meet the WP 40 prerequisite) the Armour of Contempt
- Talent. You suffer a –10 penalty to Interaction Skill Tests
- when dealing with any source outside of the Imperium
- (e.g., aliens and traitors).
- Dark Voyage
- Things Man Was Not Meant to Know: You may gain a
- single Forbidden Lore Skill pertaining to your experiences (or
- may increase a Forbidden Lore Skill you already possesses by
- one level), or may gain the Resistance (Fear) Talent.
- Marked by Darkness: Haunted by your experiences, you
- gain 1d5 Insanity Points.
- Pride
- Effect: You gain an Heirloom Item (see Table
- 1–2: Heriloom Items) or +3 Toughness
- (your choice).
- Best craftsmanship carapace armor
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