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Brennus

Character sheet

Feb 7th, 2015
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  1. Name: Anton Kraul
  2. Career Path: Missionary
  3. Rank: 1 (Red Consecrator)
  4. Spent XP: 5000
  5. Unspent XP:
  6.  
  7. Characteristics
  8. WS: 37
  9. BS: 36
  10. Str: 39
  11. Tgh: 31
  12. Ag: 34
  13. Int: 25
  14. Per: 31
  15. Wil: 45
  16. Fel: 40
  17.  
  18. Insanity Points: 6
  19. Wounds: 8
  20. Fate Points: 3
  21.  
  22. Equipment:
  23. Best Craftsmanship Carapace Armor (Enforcer Light, 6 AP all locations, 7.5 kg)
  24. Good Craftsmanship Chainsword (+5 Attack Tests, 1d10+5 R, Pen 2, 6kg, Tearing, Balanced)
  25. Best Craftsmanship Lasgun (Never jams or overheats, 100m, RoF S/3/-, 1d10+3 E, Pen 0, Clip 60, Rld Full, Reliable, 4 kg)
  26. Ecclesiarchal Robes
  27. Aquila pendant
  28. Sepulchre
  29. Censer and incense
  30. Micro-bead
  31.  
  32. Skills:
  33. Secret Tongue (Military, Imperial Creed, Imperium) [Int]
  34. Common Lore (War)) [Int]
  35. Command [Fel]
  36. Literacy [Int]
  37. Scholastic Lore (Tactica Imperialis, Imperial Creed) [Int]
  38. Forbidden Lore (Heresy) [Int]
  39. Medicae [Int]
  40. Speak Language (High Gothic, Low Gothic) [Int]
  41. Intimidate [Str]
  42. Awareness [Per]
  43.  
  44.  
  45.  
  46. Talents:
  47. Basic Weapon Training (Universal)
  48. Basic Weapon Training (SP)
  49. Melee Weapon Training (Universal)
  50. Pure Faith
  51. Unshakeable Faith
  52. Hatred (Chaos Worshippers)
  53. Nerves of Steel
  54. Armour of Contempt
  55. Resistance (Fear)
  56.  
  57.  
  58. Notes
  59.  
  60. All characteristics in notes reflected above
  61.  
  62. Fortress World:
  63. Characteristic Modifiers: +5 Ballistic Skill; +5 Willpower;
  64. –5 Intelligence; –5 Fellowship
  65. Starting Skills: Fortress world characters begin with the
  66. Secret Tongue (Military) (Int) and Common Lore (War) as
  67. trained Skills.
  68. Hated Enemy: Growing up in the shadow of the enemy
  69. affects those who live on a fortress world. They are taught
  70. to hate and kill their enemy on sight without hesitation.
  71. Fortress world characters begin with the Hatred Talent (the
  72. group chosen is the enemy that the fortress world has been
  73. established against).
  74. Constant Combat Training: All fortress world characters
  75. begin with Basic Weapon Training (Las or SP). However,
  76. they suffer a –5 penalty on Social Interaction Tests regarding
  77. non-combat topics (GM’s discretion).
  78. Steel Nerve: Every day denizens of fortress worlds train with
  79. live ammunition and explosives, and are comfortable around
  80. weapon’s fire. Fortress world characters gain the Nerves of
  81. Steel Talent.
  82.  
  83. In Service to the Throne-Born to Lead
  84. Cost: 200xp
  85. Effects: Gain Command, Literacy and any one of Scholastic
  86. Lore (Bureaucracy, Imperial Creed, Judgement or Tactica
  87. Imperialis) as Trained Skills. In addition, gain +3 Intelligence
  88. or Fellowship, but suffer –3 Toughness.
  89.  
  90.  
  91. Zealot
  92. Unnerving Clarity: You gain +5 Willpower. You also
  93. suffer your choice of –5 Fellowship or 1d10 Insanity
  94. Points. [IP]
  95.  
  96.  
  97. Duty Bound
  98. Duty to the Throne: You gain +3 Willpower and (if you
  99. meet the WP 40 prerequisite) the Armour of Contempt
  100. Talent. You suffer a –10 penalty to Interaction Skill Tests
  101. when dealing with any source outside of the Imperium
  102. (e.g., aliens and traitors).
  103.  
  104. Dark Voyage
  105. Things Man Was Not Meant to Know: You may gain a
  106. single Forbidden Lore Skill pertaining to your experiences (or
  107. may increase a Forbidden Lore Skill you already possesses by
  108. one level), or may gain the Resistance (Fear) Talent.
  109. Marked by Darkness: Haunted by your experiences, you
  110. gain 1d5 Insanity Points.
  111.  
  112. Pride
  113. Effect: You gain an Heirloom Item (see Table
  114. 1–2: Heriloom Items) or +3 Toughness
  115. (your choice).
  116. Best craftsmanship carapace armor
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