Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (06:52:34) cc_jake: howdy
- (06:52:35) Syd: Hey cc_jake!
- (06:52:39) BabblingFishes: Hey Jake!
- (06:53:08) Cheeseness: Hey cc_jake!
- (06:53:28) BabblingFishes: How are you on this fabulous day?
- (06:53:38) cc_jake: good good :) how about yourself
- (06:53:50) BabblingFishes: Very excited!
- (06:54:01) BabblingFishes: I love this game a tad too much
- (06:54:18) Cheeseness: :D
- (06:54:35) Cheeseness: Oh, cc_jake, before I get stuck streaming stuff and won't be able to talk, are you guys considering upgrading to Unity 4.5?
- (06:54:37) cc_jake: ha thanks :)
- (06:55:10) cc_jake: we're testing that right now, actually -- why do you ask?
- (06:55:25) Cheeseness: I spoke with one of Unity's Linux developers, who said that the freezing issue should be resolved with the changes in 4.5
- (06:55:34) BabblingFishes: Oh sweet
- (06:56:01) Fhqwhgod [54875348@hide-B64552F4.mibbit.com] entered the room.
- (06:56:06) cc_jake: oh, that's good to hear! there are a few bug fixes in there related to screen resolution issues that we're hopeful about. looks good so far
- (06:56:13) flesk [eivind@hide-1E215ADA.getinternet.no] entered the room.
- (06:56:20) flesk: Hi.
- (06:56:23) Syd: Hey Fhqwhgod and flesk
- (06:56:26) BabblingFishes: Hey!
- (06:56:31) Fhqwhgod: Ohai!
- (06:56:53) Cheeseness: cc_jake: Fingers crossed! :D
- (06:59:07) Sven_Q45 [508fd352@hide-BF4D4B18.mibbit.com] entered the room.
- (06:59:09) BabblingFishes: Oh, Jake! Without spoiling anything for the other watchers, I gotta say -- as someone who has been having a lot of identity issues as of late, that bit with Junebug made me super happy.
- (06:59:11) Cheeseness: Hey Sven_Q45
- (06:59:15) Sven_Q45: hi
- (06:59:19) BabblingFishes: So thank you a lot
- (06:59:21) BabblingFishes: Hi Sven!
- (06:59:21) Cheeseness: :)
- (06:59:29) cc_jake: BabblingFishes: thx, that's great to hear :)
- (07:00:50) Cheeseness: cc_jake: Something that came up during the first session - is the museum goers talking about whether or not things should be appreciated in an unfinished state perhaps commentary on players' attitudes towards episodic/in-development games?
- (07:01:37) Intern_Lori [48aed9c2@hide-50D287EE.mibbit.com] entered the room.
- (07:02:19) cc_jake: ha, yeah that read makes sense :) those characters are kind of like the choir in a play -- they kind of suggest to the audience how to feel, sometimes :)
- (07:02:36) Cheeseness: :)
- (07:02:42) BabblingFishes: Is there a way to change my name in here? The random space due to the length is wigging me out
- (07:02:55) Cheeseness: I'm just finalising getting things set up here. Should be going live in a tick
- Babar BabblingFishes
- (07:03:00) Intern_Lori: Hello!
- (07:03:04) Cheeseness: Hi Intern_Lori
- (07:03:07) BabblingFishes: Sweet, Cheeseness
- (07:03:11) BabblingFishes: Hi lori!
- (07:03:23) Syd: ./nick yournewname, I believe. Without the . of course.
- (07:03:28) Cheeseness: BabblingFishes: I don't see a space in your name, but "/nick new_name" should do it
- (07:03:32) BabblingFishes is now known as BabbleFish
- (07:03:37) BabbleFish: There we go
- (07:03:44) BabbleFish: Thanks muchly
- (07:04:29) GameClubFan_783413 [62d7e26d@hide-BF4D4B18.mibbit.com] entered the room.
- (07:04:36) Cheeseness: Alrighty, we should see some stream activity in a sec
- (07:04:36) GameClubFan_783413 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:04:41) Cheeseness: Let me know when you can see something ^_^
- (07:04:48) cc_tamas [62d7e26d@hide-6C77D8AA.mibbit.com] entered the room.
- (07:04:49) BabbleFish: Oop, loading!
- cc_jake cc_tamas
- (07:04:55) Cheeseness: Hey cc_tamas!
- (07:04:58) BabbleFish: Hey Tamas! ^^
- (07:05:04) Syd: It's live
- (07:05:05) BabbleFish: I seeeee a logo!
- (07:05:11) cc_tamas: hi!
- (07:05:15) cc_jake: heya :)
- (07:05:39) silverspork [Adium@hide-16C592EE.hsd1.pa.comcast.net] entered the room.
- (07:05:43) Cheeseness: Nope I pronounced your name correctly there, cc_tamas
- (07:05:53) silverspork: yo
- (07:05:58) Cheeseness: Hi silverspork
- (07:06:02) Cheeseness: hope^
- (07:06:02) Syd: Hey silverspork
- (07:06:07) BabbleFish: Heyo
- (07:06:09) Intern_Lori: Gasp. Didn't know that celebrities would be here!
- (07:06:15) Cheeseness: Surprise!
- (07:06:30) Cheeseness: So, we've just arrived down in the Zero. I'm going to do some exploring whilst you guys chat
- (07:06:34) BabbleFish: Only the most fabulous ones
- (07:06:39) BabbleFish: Sweet
- (07:07:00) Cheeseness: Actually, maybe we'll go to the Hall of the Mountain King first
- (07:07:08) BabbleFish: Ah man those horses. The stillness of some of them freaks me out and I -love- it.
- (07:07:14) serena: not much to explore in this part of the zero, no?
- (07:07:23) BabbleFish: Guess not
- (07:07:38) Permafry_42 [46469094@hide-BF4D4B18.mibbit.com] entered the room.
- (07:07:43) Permafry_42: Hey all!
- (07:07:57) silverspork: yo
- (07:07:58) BabbleFish: Hey! :D
- (07:08:14) BabbleFish: You look like a hoopy frood, Permafry_42
- (07:08:19) Babloyi [Bab@C9AB4E9C.C6CAD20F.83382450.IP] entered the room.
- (07:08:30) Babar left the room (quit: Ping timeout: 181 seconds).
- (07:08:35) Cheeseness: For anybody who hadn't spotted, jake and tamas shared some WIP shots of the upcoming scene with us for our first session last year http://www.doublefine.com/forums/viewthread/10100/
- (07:08:39) Cheeseness: (scroll down
- (07:08:58) Cheeseness: It's really interesting to see the way the style and layout has evolved
- (07:09:12) serena: yeah
- (07:09:16) BabbleFish: The minimalism now is gorgeous.
- (07:09:28) Intern_Lori: Everything is gorgeous!
- (07:09:32) Cheeseness: :D
- (07:09:37) BabbleFish: Dat fire
- cc_jake cc_tamas
- (07:09:54) Permafry_42: yeah whenever i see the game i always am taken aback by the art direction
- (07:10:33) Cheeseness: I really enjoy the characterisation in this game
- (07:11:01) Cheeseness: Even the "bit parts" feel like they're compelling individuals
- (07:11:05) BabbleFish: I have gone on days about characterisation. Intern_Lori over there knows.
- (07:11:13) Cheeseness: :)
- (07:11:23) Babloyi left the room (quit: Ping timeout: 182 seconds).
- (07:11:32) Intern_Lori: It's pretty great to hear your speculations, though.
- (07:11:34) Cheeseness: Feel free to throw questions at cc_jake and cc_tamas, people
- (07:11:48) serena: Ezra is a pretty great character
- (07:11:59) Cheeseness: I think Julian and Junebug are my favourites ^_^
- (07:12:06) BabbleFish: God, just... the dynamics between Junebug and Johnny, the different routes you can throw Conway's past in, just for starters.
- (07:13:05) Intern_Lori: Ah, there's a storm outside. One moment!
- (07:13:26) BabbleFish: Oh! I have a question for you two -- the prototype of Junebug looked pretty robotic, like a passerby would probably notice. Are she and Johnny still that mechanical-looking, or have they detailed themselves more convincingly?
- (07:13:50) Cheeseness: I really appreciate the way that you determine the characters' outlooks. If you decide that Conway should be uncomfortable with his leg, then the game's happy to oblige. If you feel like he'd be accepting, then that's how he is.
- (07:14:28) Babar [Bab@7CAFFA49.19E27EB4.83382450.IP] entered the room.
- (07:14:34) cc_jake: BabbleFish: in developing Junebug we kind of moved in a more subtle direction in both the way she looks & her characterization, I'd say
- (07:14:48) BabbleFish: Ooh, okay
- (07:14:54) cc_jake: she's also like less of a cartoon of a country singer than we'd originally imagined her
- (07:15:06) cc_jake: in the earlier design you can see more loretta lynn & june carter-cash, for example
- (07:15:35) BabbleFish: Cheeseness: the way you're allowed to have him just repeat "it's better than being in a ditch" every time he's asked about his job kind of cracks me up as well.
- (07:15:41) Sven_Q45: so back again.
- (07:15:42) Cheeseness: heh
- (07:15:45) Cheeseness: wb Sven_Q45
- (07:15:51) BabbleFish: Wb!
- (07:16:04) Sven_Q45: thx
- (07:16:36) silverspork: I think pajama sam is a little closer to my depth than this one
- (07:16:40) Cheeseness: :D
- (07:16:42) Permafry_42: out of curiosity was their a particular inspiration for xandu and the idea of the old computer? or was is just from a general love of computers?
- (07:17:03) Cheeseness: The eyes closed parts are great ^_^
- (07:17:14) serena: yeah
- (07:17:17) cc_jake: ya definitely -- the xanadu sequence draws pretty heavily on Colossal Cave Adventure - http://en.wikipedia.org/wiki/Colossal_Cave_Adventure
- (07:17:39) BabbleFish: Chesseness: I just kept remembering Weaver's advice -- "keep your eyes open, even in the dark"
- (07:17:42) cc_jake: the computer itself is based on slightly older tech
- (07:17:57) Syd: Xanadu's display kind of made me think of those very early video games that were played on oscilloscopes.
- (07:18:05) Intern_Lori: I think you may find it amusing that I renamed my computer Xanadu after seeing Babblefish play through act III.
- (07:18:11) Cheeseness: Xanadu suggests that Weaver worked down here with Donald
- (07:18:21) BabbleFish: Yep
- (07:18:37) Cheeseness: I think perhaps she's the mathematician mentioned at Hard Times as well
- (07:18:38) BabbleFish: And Rick too, right?
- (07:18:40) cc_jake: Syd: yeah pretty much, it's a PDP-1 which is what Space Wars was made on
- (07:18:53) BabbleFish: I think she definitely is, Cheeseness
- (07:18:57) Cheeseness: :)
- (07:18:58) Babar left the room (quit: Ping timeout: 180 seconds).
- (07:19:01) serena: the formula girl
- (07:19:05) Cheeseness: Yup
- (07:19:14) Sven_Q45: Serena. Hi.
- (07:19:19) serena: hi
- (07:19:24) cc_jake: Intern_Lori: ha nice!
- (07:19:30) Cheeseness: I can't see "Roberta" without thinking of "Roberta Williams"
- (07:19:42) Babar [Bab@2028B8F9.1287D172.83382450.IP] entered the room.
- (07:19:46) BabbleFish: Intern_Lori: Just don't get mold on it
- (07:19:51) Cheeseness: Or do
- (07:19:59) BabbleFish: ...Or do
- (07:20:08) Intern_Lori: Nah, I'm careful with this computer. Maybe later in it's life?
- (07:20:25) BabbleFish: Stick it in a cave, cover it in whiskey
- (07:20:41) BabbleFish: Recipe for semisentient, semiinsane computer
- (07:20:49) Permafry_42: i like the rotating perspective change effect
- (07:21:17) Cheeseness: Gosh, the screen effect!
- (07:21:22) Intern_Lori: That would be easy enough, I suppose! Lots of caves and things. Nothing as impressive as the hall of the mountain king, though.
- (07:21:23) BabbleFish: The very first time they rotated the camera in the mines, my eyes just went huge
- (07:21:32) BabbleFish: I'd thought it had been 2D up until then
- (07:21:42) Cheeseness: cc_jake, cc_tamas: With there being a lot of side content and so many subtly different paths through the narrative, do you find yourself surprised by what players miss and what they find?
- (07:22:21) cc_jake: we don't really have any data on that, actually!
- (07:23:08) Cheeseness: I recently participated in a discussion where most people had missed a lot of the Conway-Lysette backstory
- (07:23:10) cc_jake: except what we hear, i guess -- sometimes pleasantly surprised people do as much digging as they do :)
- (07:23:15) BabbleFish: cc_jake: Fun fact; my first playthrough of Act I and Act II of this game, I didn't even get a hint of Conway having a past as an alcoholic.
- (07:23:33) Cheeseness: It's always seemed interesting that people come away with such varying experiences
- (07:24:22) Cheeseness: I think I've seen you two talk about wanting to make something that people reflect differently on depending on their own perspectives. You've done a fantastic job of that
- (07:24:28) BabbleFish: Well the way it's set up, we see what we want to, don't we?
- (07:24:33) Cheeseness: Right
- (07:24:41) BabbleFish: Oop, late post. That's what you just said.
- (07:24:47) Cheeseness: It's cool ^_^
- (07:25:02) silverspork: I was wondering that, this game just has a massive amount of writing to cover all the branches?
- (07:25:18) Permafry_42: https://www.youtube.com/watch?v=dRpzxKsSEZg
- (07:25:31) Cheeseness: Not all of the branches are different - I think that's part of what's really intreguing
- (07:25:42) Cheeseness: It's very open to interpretation though
- (07:25:45) BabbleFish: Well, a lot of it is more linear than it looks, but yeah, it's still a massive amount of writing
- (07:25:50) Cheeseness: Oh, for sure
- (07:25:55) cc_jake: yeah that's a good summary :)
- (07:26:11) Intern_Lori: Like leaves on a tree?
- (07:26:30) Intern_Lori: Er, that didn't make very much sense. Sorry.
- (07:26:39) cc_jake: ha idk :)
- (07:26:41) BabbleFish: Made sense to me!
- (07:26:41) Cheeseness: More like a highway with small towns you can detour onto ^_^
- (07:27:02) BabbleFish: Or a road with two sides, and you'll only see what you look at.
- (07:27:34) Cheeseness: So, who's played/experienced The Entertainment?
- (07:27:41) BabbleFish: *raises hand*
- (07:27:46) Cheeseness: (that's the standalone interlude between Acts II and III)
- (07:27:48) serena: me too
- (07:27:48) Intern_Lori: I have!
- (07:27:57) Cheeseness: Awesome, awesome :D
- (07:28:51) Cheeseness: I had the opportunity to play it on the Oculus Rift - it is the most exciting HMD experience I've had so far in that it represents a different kind of interaction to what we're normally used to
- (07:29:38) Cheeseness: It really carries a sense of being a participant without requiring any input beyond the HMD itself
- (07:29:40) Permafry_42: looks interesting; i'll make sure to play it soon when i'm not busy with mario kart, child of light and watch dogs among others. Also one of my life goals is to play occulus while also using the omni and a motion controller
- (07:29:42) BabbleFish: Man, lucky
- (07:30:25) serena: the entertainment really builds the world krz lives in
- (07:30:28) Cheeseness: The HT-8191-T, is that normal, cc_jake? I thought it was a bug earlier, but now I'm not so sure
- (07:30:52) Permafry_42: for some reason i really love seeing fog in video games when its used corectly. it always makes the world feel more creepy in a good way
- (07:30:55) Cheeseness: The names here are Kickstarter backers
- (07:30:59) cc_jake: ya that's like a serial number for what's buried there
- (07:31:43) serena: … booze
- (07:31:53) Cheeseness: Yup
- (07:32:10) BabbleFish: Oh hey, other question, cc_jake, since Intern_Lori and I were discussing it the other day -- is there a reason we see more of Junebug but learn more about Johnny?
- (07:32:11) serena: funny and creepy
- (07:32:24) Cheeseness: Johnny feels like Junebug's Blue
- (07:32:35) BabbleFish: He does. Stays back with the dog, too.
- (07:32:42) Cheeseness: Always present, but not quite as prominent
- (07:32:51) Cheeseness: Well, mostly present ^_^
- (07:32:59) BabbleFish: But we do know more about Conway than Blue. Johnny and Junebug it's kind of the opposite.
- (07:33:11) Cheeseness: You reckon?
- (07:33:30) cc_jake: huh interesting -- i guess he's a bit chattier in their relationship
- (07:33:48) cc_jake: as it's seen so far
- (07:34:04) Cheeseness: I've seen some suggest that only Junebug can hear him, but I'm not so sure
- (07:34:31) cc_jake: ha
- (07:35:25) Cheeseness: I love that we've skipped some narrative here
- (07:35:39) Cheeseness: Suddenly Shannon and Conway's demeanor is different
- (07:35:45) Cheeseness: And we're left to wonder why (for not)
- (07:35:49) Cheeseness: for now^
- (07:37:32) BabbleFish: I bet other people can hear Johnny; he does backup singing in Too Late to Love You.
- (07:37:36) Cheeseness: Yeah
- (07:37:45) Cheeseness: Someone (I think Ezra) responds to him at one point as well
- (07:39:24) Cheeseness: The visuals for Xanadu are great
- (07:40:11) BabbleFish: I just picture those two in a bar way late at night, Johnny getting cornered by a bunch of tipsy girls and Junebug just: "Hey. Hey you see this kid? Don't touch him he's mine."
- (07:40:20) BabbleFish: Harry off by the bar rolling his eyes.
- (07:40:36) BabbleFish: Polishing a glass.
- (07:40:54) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:28) BabbleFish: Did I scare the person away?
- (07:41:32) cc_jake: haha
- (07:41:46) Cheeseness: cc_jake, cc_tamas: I haven't listened to the sountrack updates yet. The version of Too Late To Love You that's in there, does that use all the lyrics, or just some of what's in the game?
- (07:41:47) cc_jake: fear of fanfic ;)
- (07:41:50) Cheeseness: heh
- (07:41:58) Cheeseness: Is there much KR0 fanfic that you've come across?
- (07:42:21) cc_tamas: Cheeseness: just one trajectory through it
- (07:42:37) BabbleFish: I came across a text adventure fic once
- (07:42:52) BabbleFish: Didn't play too far into it, though, because I didn't have time, and then I lost it ><
- (07:43:09) cc_jake: ya there was a twine one somewhere! i forget, too, where that was
- (07:43:14) BabbleFish: I've been meaning to write one myself though. I just need to gather up the concentration.
- (07:43:14) Cheeseness: Oh neat
- (07:43:15) cc_tamas: Cheeseness: we've come across lulachaimberlain.tumblr.com
- (07:43:46) cc_tamas: (oops spelling)
- (07:43:52) BabbleFish: ...That may or may not be mine
- (07:43:55) cc_tamas: http://lulachamberlain.tumblr.com/
- (07:43:55) Cheeseness: :D
- (07:43:56) BabbleFish: *hides under a rock*
- (07:44:24) cc_jake: !
- (07:44:29) Cheeseness: Yay, we died with a score of zero
- (07:44:37) BabbleFish: Whoohoo!
- (07:44:49) Intern_Lori: Shannon's reaction is my favorite part of that scenario.
- (07:45:01) Permafry_42: any significance to the number 8192?
- (07:45:13) Cheeseness: 1982 is my birth year. It's obviously that
- (07:45:21) Cheeseness: (People see what they want to see)
- (07:45:22) BabbleFish: But yeah, I have that and http://theweirdvector.tumblr.com/ Haven't gotten too far with either of them.
- (07:45:47) Cheeseness: :)
- (07:45:55) Intern_Lori: They're well made blogs, though, Feesh! Don't throw yourself under the bus there.
- (07:45:55) Flacote [be117cdb@hide-6C77D8AA.mibbit.com] entered the room.
- Flacote flesk
- (07:46:06) Cheeseness: Hi Flacote
- (07:46:07) cc_tamas: :)
- Flacote flesk
- (07:46:14) Flacote: Hi
- (07:46:14) BabbleFish: Still embarrassed. xD
- (07:46:20) Cheeseness: Hey flesk, are you in here?
- (07:46:27) Cheeseness: Aww, don't be, BabbleFish
- (07:46:28) BabbleFish: Hi Flacote!
- (07:46:49) BabbleFish: Oh, I shall be.
- (07:47:04) BabbleFish: Ain't gonna stop me though.
- (07:47:13) BabbleFish: (Apologies to Jake and Tamas)
- (07:47:21) cc_jake: oh didn't know that one!
- (07:47:23) Babar left the room (quit: Killed (NickServ (GHOST command used by Babloyi!Bab@B55C3D2B.F69CF2F4.83382450.IP))).
- (07:47:23) cc_jake: no it's rad :)
- (07:47:24) Babar [Bab@B55C3D2B.F69CF2F4.83382450.IP] entered the room.
- (07:47:31) BabbleFish: Ha, thank you
- (07:47:39) Cheeseness: I really want to find time to do some fan art
- (07:47:58) Intern_Lori: Babblefish is kind of great at everything.
- (07:48:04) Cheeseness: (I was planning to for when we did Act I for Game Club, but time is never a cooperative thing)
- (07:48:22) cc_tamas: yep :)
- (07:48:29) BabbleFish: Intern_Lori: am not, shush you
- (07:48:34) Babar left the room (quit: Quit: MY FACE IS NOT YOUR FACE).
- (07:48:44) BabbleFish: ...What
- (07:48:47) Intern_Lori: Pssssh. You are too
- (07:49:24) Cheeseness: I was hoping that there'd be another Superlevel article by the time we did this. Those are great
- (07:49:43) BabbleFish: Oooh, I haven't seen those. Link me?
- (07:49:54) Cheeseness: http://superlevel.de/spiele/indie-spiele/kentucky-fried-zero-english-edition/
- (07:50:08) BabbleFish: Oh! Those. Scratch that; I have seen those
- (07:50:11) Cheeseness: http://superlevel.de/spiele/indie-spiele/kentucky-fried-zero-act-2-english-edition/
- (07:50:15) BabbleFish: Yeah, those are gorgeous.
- (07:50:21) Cheeseness: Yeah
- (07:50:39) Cheeseness: We had the author of those pop in when we did Act II I think
- (07:50:50) BabbleFish: Oh cool
- (07:51:02) BabbleFish: Well-read guy?
- (07:51:02) flesk: Yeah, I'm still here, Cheeseness.
- (07:51:18) Cheeseness: BabbleFish: Seems so!
- (07:51:18) flesk: Just had to go get some coffee.
- (07:51:23) Cheeseness: No probs :)
- (07:51:45) Cheeseness: How many people persisted with the simulation as opposed to "waiting"
- (07:52:06) BabbleFish: I kept going for some time I think
- (07:52:14) Cheeseness: I pushed through the other end on my first playthrough
- (07:52:16) BabbleFish: And then went back and just waited indefinitely
- (07:52:22) BabbleFish: Oh man
- (07:52:25) BabbleFish: How long did that take?
- (07:52:33) Cheeseness: I'm not sure. 15 minutes maybe?
- (07:53:09) BabbleFish: I feel like it took me longer and I still wasn't really getting anywhere, but then I have the attention span of a fish, so...
- (07:53:33) flesk: I also kept going for some time.
- (07:53:45) Cheeseness: cc_jake, cc_tamas: Is the simulation a set number of turns, or do you need to achieve certain levels of realism and romanticism before it ends?
- (07:53:54) flesk: Not until the end though.
- (07:54:26) cc_jake: Cheeseness: it's a set number of turns, but there are events that happen along the way that depend on those simulation stats
- (07:54:35) Cheeseness: Oh, interesting
- (07:54:40) Cheeseness: So there's probably stuff I haven't seen
- (07:54:49) BabbleFish: Ooh, I'll have to mess with it some more then
- (07:55:38) serena: mmmm more save files
- (07:55:59) BabbleFish: Oh! cc_jake, cc_tamas, that one sound on the overworld radio, I wanna say 1100 hertz? What was that? It sounded like pennies down a tube or something.
- (07:56:19) The-Mad-Pirate: I totally forgot about DFA Game Club today
- (07:56:26) Cheeseness: Surprise!
- (07:56:38) BabbleFish: Well, now you're here! :D
- (07:56:43) BabbleFish: Happy un-birthday
- (07:56:51) The-Mad-Pirate: but man , I just don't know what to do with my BA OUYA Code ...
- (07:57:00) cc_jake: BabbleFish: oh not sure, sorry! ben made some new sound compositions for those stations
- (07:57:26) The-Mad-Pirate: I much did I missed ?
- (07:57:38) Cheeseness: cc_tamas, cc_jake: Act III has taken the longest to come together, is that right? It seems like most people have been pretty understanding (I certainly appreciate the amount of work that seems to have gone into it). Do you feel like Acts IV and V will have as long development times?
- (07:57:54) BabbleFish: cc_jake: Ooh, might have to email Ben about it then. It was really cool.
- (07:58:26) The-Mad-Pirate: cc_jake: cc_tamas Good Afternoon good Sirs !
- (07:59:52) cc_tamas: The-Mad-Pirate: hi!
- (08:00:06) cc_jake: Cheeseness: still taking shape of course, but we've understood act 3 to be the largest in scope for a while. just in terms of what all needed to happen there
- (08:00:27) Cheeseness: So like I think transcribing an debugging effect realism, whilst speculation drives up romance?
- (08:00:53) Cheeseness: The music here is great :D
- (08:01:25) BabbleFish: The music everywhere is great, gosh darnit.
- (08:01:37) Cheeseness: Muting it slightly during the interactive parts is a really nice touch
- (08:01:37) Permafry_42: the sounds alone are fantastic
- (08:01:40) Cheeseness: Ha, it's so true
- (08:01:47) BabbleFish: Darn Ben and his mastery of sound.
- (08:02:20) The-Mad-Pirate: cc_jake: cc_tamas How much Revenue of both Act I and Act II contributed to actually found Act III ?
- (08:02:25) Cheeseness: Do different assistance have different proficiencies at stuff?
- (08:04:19) cc_jake: The-Mad-Pirate: it's not so cut and dry, really -- we spent a lot of time working on the game while having day-jobs, but at the moment we don't need them
- (08:04:21) BabbleFish: Did the sound just bug out for anyone else?
- (08:04:25) Cheeseness: I sort of want a "Now is the time to continue your work" plaque
- (08:04:36) cc_jake: haha
- (08:04:44) BabbleFish: I could make you a poster, Cheeseness xD
- (08:04:53) Cheeseness: heh
- (08:05:37) BabbleFish: Picture of Donald with some pose of political inspiration on Xanadu's screen
- (08:05:48) BabbleFish: "NOW IS THE TIME TO CONTINUE YOUR WORK!"
- (08:05:52) disharmonic left the room (quit: Ping timeout: 180 seconds).
- (08:05:52) The-Mad-Pirate: cc_jake , cc_tamas Nice to know you guys are fullfilling a dream then !
- (08:06:42) Cheeseness: I never noticed how different Junebug's hair is here
- (08:06:44) The-Mad-Pirate: Makes me think on Monkey Island 2 Post-Credits "Motivational" messages
- (08:06:57) Cheeseness: I got a haircut when I finished Monkey Island 2
- (08:07:02) BabbleFish: cc_jake cc_tamas: You guys really should sell posters or something though, if you get time.
- (08:07:26) BabbleFish: Cheeseness: Her whole outfit is different. I don't know how she does it.
- (08:07:36) Cheeseness: Magic
- (08:07:40) Cheeseness: And science
- (08:07:43) BabbleFish: ...Change clothes on the go
- (08:07:49) BabbleFish: "Here Johnny hold this"
- (08:07:55) Intern_Lori: [A bad rendition of the transformers theme in the distance]
- (08:08:01) BabbleFish: Oh god
- (08:08:14) Intern_Lori: Sorry. Couldn't help it
- (08:08:19) Cheeseness: BabbleFish: Did you catch Junebug's comments about porcelain dolls?
- (08:08:24) BabbleFish: No it's good I'm just laughing really hard.
- (08:08:28) BabbleFish: No, I didn't?
- (08:08:35) BabbleFish: When was that?
- (08:08:39) Cheeseness: At the drive-in
- (08:09:04) BabbleFish: Ah, I must have picked some different routes. Do tell?
- (08:09:15) Cheeseness: If you talk about what Conway's carrying, she asks if it's porcelain dolls
- (08:09:34) BabbleFish: Interesting.
- (08:09:34) Cheeseness: And then says she likes looking at them because their roles are painted on
- (08:09:44) BabbleFish: Aw.
- (08:09:48) Cheeseness: Their identity is defined by what's on the outside
- (08:10:08) Cheeseness: Or perhaps what's painted on the outside reflects what's within
- (08:10:34) BabbleFish: I know how that feels. ><
- (08:11:02) BabbleFish: Not having an identity is really, really hard.
- (08:11:30) frogg: I paint glitter on my outside.
- (08:11:35) BabbleFish: Be it purpose or gender or place.
- (08:11:36) Cheeseness: Hey frogg :)
- (08:11:40) BabbleFish: Heheh
- (08:11:45) serena: yess i love the zero
- (08:11:54) frogg: What game y'all playing?
- (08:12:01) BabbleFish: Kentucky Route Zero!
- (08:12:05) silverspork: this game so does not compute with me but its really fascinating
- (08:12:06) BabbleFish: Act III. ^^
- (08:12:15) somaen [81f1929c@hide-6C77D8AA.mibbit.com] entered the room.
- (08:12:58) BabbleFish: Man, I'm sad I missed the Spy Fox thing last week. I used to love Spy Fox.
- (08:13:03) BabbleFish: ...I still love Spy Fox.
- (08:13:11) Intern_Lori: I was about to say.
- (08:13:14) BabbleFish: That game was great in it's own horrendously silly way.
- (08:13:22) BabbleFish: *its
- (08:13:39) frogg: Kentucky Route Zero! Ohoh, I saw that on humble stor eI think, was wondering if I should get it
- (08:13:41) serena: more a mandoline than a pendolum
- (08:13:49) BabbleFish: You should totally get it, man.
- (08:13:55) BabbleFish: Worth every penny.
- (08:14:07) Intern_Lori: Probably more than worth it!
- (08:14:17) Permafry_42: i really love these black and white wireframe menus
- (08:14:40) RUBICN64 [Android@778054CE:DBF3806A:5B8A8EA9:IP] entered the room.
- (08:14:46) somaen left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:14:59) ***frogg watches a vid for KR0
- (08:15:30) Flacote left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:15:55) Cheeseness: cc_jake, cc_tamas: Are the locations on the Zero (aside from the museum of rust, the power company offices, the hall of the mountain king, and the bureau set?
- (08:15:57) serena: trying to find a good way to draw a map of the zero
- (08:15:59) Cheeseness: I'm hopin gI can find the van again
- (08:16:48) cc_jake: Cheeseness: the locations don't change, if that's what you mean?
- (08:16:54) frogg: I was in KY a few days ago XD
- (08:16:55) Cheeseness: I think so
- (08:17:07) BabbleFish: It should be the same directions to get to the place every time.
- (08:17:16) BabbleFish: Turn here, turn there, pass that
- (08:17:51) Cheeseness: It's very ritualistic
- (08:18:52) cc_jake: oh it dropped you on the wrong road, ha
- (08:18:55) cc_jake: i will file a bug
- (08:19:00) Cheeseness: :D
- (08:19:06) BabbleFish: On that blog for Lula I had to explain the Zero to another character played by a person who had never seen the game before.
- (08:19:19) BabbleFish: I need to find that post again. I was pretty proud of it.
- (08:19:27) Cheeseness: I'm glad it's not just me then
- (08:19:36) Cheeseness: Yay! :D
- (08:20:07) Intern_Lori: cc_jake, how difficult was it to get The Zero to work correctly? Does it work by things branching, or..?
- (08:20:08) Cheeseness: I can not help but see a happy snake on the side of the van
- (08:20:09) serena: the pycho van
- (08:20:17) BabbleFish: Oh man, I missed this part
- (08:20:30) Cheeseness: This is (so far as I'm aware) the only time you play as Blue
- (08:21:04) serena: love the nose icon
- (08:21:15) BabbleFish: It's so cute ^^
- (08:21:52) Cheeseness: :)
- (08:22:08) frogg: hmm, looks interesting
- (08:22:38) Cheeseness: It's amazing, frogg
- (08:22:52) Cheeseness: We've got two developers here with us in chat
- (08:23:09) frogg: yeah, i recognised the names from thier site
- (08:23:14) BabbleFish: I had a thought about The Entertainment -- if Harry had been able to chase the patrons out, what would he have done? Just...keep telling the collector he didn't have payment until they took him instead?
- (08:23:21) BabbleFish: Poor guy
- (08:23:29) Cheeseness: :(
- (08:23:36) Cheeseness: Poor everyone in The Entertainment
- (08:23:44) Intern_Lori: I'll have to replay it soon.
- (08:23:45) BabbleFish: Poor everyone in this game
- (08:23:56) Cheeseness: Maybe...
- (08:24:06) BabbleFish: Intern_Lori decided we need to change Conway's name to :C-onway
- (08:24:12) cc_tamas: Intern_Lori: it took a bit of trial and error to get the turning cues right
- (08:24:29) Cheeseness: But I think maybe the people in this game are finding something positive in each other
- (08:24:38) Intern_Lori: Interesting!
- (08:24:51) e [18f02140@hide-6C77D8AA.mibbit.com] entered the room.
- (08:24:54) Intern_Lori: ...To be honest, this entire conversation is very interesting.
- (08:24:56) e: HI i am here finally
- (08:24:59) Cheeseness: Hey e!
- (08:25:00) e: hi Cheeseness :)
- (08:25:07) e: an hour and a half late, but i finally made it :P
- (08:25:10) Cheeseness: I messaged you on Steam, but you were offline >_<
- (08:25:17) Cheeseness: cc_jake and cc_tamas are here
- (08:25:21) Cheeseness: And you just missed the van
- (08:25:33) BabbleFish: Cheeseness: Yeah. That's one of the things I love most, I think. Usually I'm not into tragedies because it'll be stuff like A Streetcar Name Desire, which, while it's good, just spirals down and down with no hope for anything
- (08:25:39) e: ahhh sorry i was with a friend. i made sure to be back before it ended though!
- (08:25:45) Cheeseness: It's cool!
- (08:25:55) BabbleFish: KRZ has these little undertones of hope and curiosity.
- (08:25:57) e: and i found the van in my own game—such a great scene. love the "sniffing" icon for blue :)
- (08:26:16) Cheeseness: I love that Blue seems universally recognised as Blue
- (08:26:20) frogg: cc_tamas: cc_jake are yous from KY?
- (08:26:29) e: heh, same Cheeseness
- (08:26:37) cc_tamas: BabbleFish: heh, glad it was readable :)
- (08:26:53) cc_jake: frogg: no but we're nearby :)
- (08:26:53) Cheeseness: I wonder how many people actually chose the "Blue" dialogue option
- (08:27:14) cc_jake: frogg: in Chicago
- (08:27:25) frogg: okay, the other thing tat's kind amakign me wanna buy this game it that it has bluegrass >_>
- (08:27:27) Cheeseness: The museum of rust and the power company addresses were found on Joseph's computer last session
- (08:27:43) Cheeseness: frogg: The soundtrack is amazing
- (08:27:45) e: as you said before Cheeseness, I've seen most people online refer to him as Blue
- (08:27:54) frogg: Oh dang, is this a game i should play in one sitting so I dont forget stuff?
- (08:28:05) e: oh, I agree. the sound design and music is incredible.
- (08:28:08) Cheeseness: frogg: No way. Take it slowly, let it sink in
- (08:28:29) ***frogg slaps Cheeseness with a no spoilers bat
- (08:28:31) frogg: <_<
- (08:28:33) Cheeseness: :D
- (08:29:14) Cheeseness: Whoops, picked up the same folder twice
- (08:29:18) BabbleFish: frogg: There's gonna be big spoilers up in a few minutes here, on the stream. You might pause it if you don't want them
- (08:29:37) Cheeseness: cc_tamas: I really enjoyed your GDC talk on sceneography
- (08:29:42) e: I bought it after Act II, and I took a break between the two. for Act III, I played that immediately once it came out, but definitely missed some things (even though I did spend a long time on it), e.g. the van – so then I replayed it (2x now), taking it even slower, exploring more, and letting it sink in as Cheeseness said :)
- (08:29:45) Cheeseness: (that's what it was called, right?)
- (08:29:46) frogg: ohoh, im not streaming righ tnow.
- (08:29:51) e: to respond to frogg's question before ^
- (08:30:21) cc_tamas: Cheesiness: aw thanks :)
- (08:30:39) frogg: yeah, taking it slow and exploring is fine, but i have a habit to play and then not for a few weeks and get frustrated with not remebering things as if i'd just put it diwn the day before
- (08:30:49) Cheeseness: I bought it a little while after Act I came out. I'd not heard of it before and thought it must've been some kind of racing game >_<
- (08:31:04) serena: ahahah
- (08:31:07) e: hahaha
- (08:31:10) BabbleFish: Racing antique trucks down the 65
- (08:31:23) BabbleFish: Sounds of shattering class in the back
- (08:31:23) Cheeseness: Being an adventure game fan, I wasn't disappointed ^_^
- (08:31:25) BabbleFish: *glass
- (08:31:44) frogg: oh, it was bugging me on humble, but i think because im signed into US VPN the price thing is all whhhhhha
- (08:32:09) Permafry_42: gonna have to leave early unfortunately. nice chatting with everyone!
- (08:32:18) BabbleFish: See you, hoopy frood!
- (08:32:19) Cheeseness: I like the icons for which locations correspond to which characters
- (08:32:25) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:32:30) e: I remember in the steam forums someone asked if it was an "8-bit platformer action adventure" game or something like that. someone's response was along the lines of "it may be possible to come up with a more completely *opposite description*, but it'd be hard"
- (08:32:34) frogg: purchase incoming
- (08:33:03) BabbleFish: *ducks*
- (08:33:15) Intern_Lori: ...Quack?
- (08:33:17) BabbleFish: Oops I didn't know that went bold
- (08:33:18) e: ouch
- (08:33:50) Lightkey: BabbleFish: only if your client interprets it that way
- (08:34:23) Cheeseness: OK, I think I might head to the bureau unless anybody has anything they want me to hunt up on the Zero
- (08:34:30) BabbleFish: ...My client is whatever the thing on the DFGC page is
- (08:34:33) Cheeseness: We'll finish up before the flashback
- (08:34:38) BabbleFish: I'm good, Cheeseness
- (08:34:38) e: hey, have we gotten to the consolidated power office/company? when I followed the directions in "notes" on my first playthrough it wasn't where it said it was :)
- (08:34:43) serena: ok
- (08:34:51) Cheeseness: We went there just earlier, e
- (08:34:59) BabbleFish: Yeah we already passed through it
- (08:35:07) e: hmm, i'll have to find it again on my own then. no worries!
- (08:35:27) frogg: done!
- (08:35:29) BabbleFish: Whenever I see that sandwich I expect a TF2 reference for some reason
- (08:35:37) BabbleFish: Someone needs to take me off of Steam for a while
- (08:35:52) Cheeseness: That sanwich is from The Entertainment - a reference to a tax evasion method
- (08:36:06) e: the brick sandwich!
- (08:36:12) BabbleFish: Yeah I know xD
- (08:36:22) e: this game's taught me a lot of history, too—really :)
- (08:36:28) Cheeseness: :)
- (08:36:34) RUBICN64 left the room (quit: Quit: AndroidIrc Disconnecting).
- (08:36:42) Cheeseness: The cursor icon is reversed on the bell
- (08:36:45) e: and made me want to re-read the iceman cometh :P
- (08:36:56) e: wait, ooh, it is
- (08:36:59) Cheeseness: I'm disappointed that I couldn't get in the lift here
- (08:37:03) Cheeseness: I wanted to see more bears
- (08:37:09) e: yeah, same—no walking to the left.
- (08:37:21) BabbleFish: Who needs bears when you have Lula
- (08:37:24) e left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:37:27) Cheeseness: BEARS!
- (08:37:35) e [18f02140@hide-50D287EE.mibbit.com] entered the room.
- (08:37:39) e: wait what happened
- (08:37:47) BabbleFish: Bears
- (08:37:50) Cheeseness: Not sure, you left and missed me saying BEARS!
- (08:37:53) BabbleFish: Bears happened
- (08:37:58) e: :(
- (08:38:07) e left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:38:11) e [18f02140@hide-50D287EE.mibbit.com] entered the room.
- (08:38:13) e: okay there
- (08:38:19) e: sorry :D
- (08:38:27) BabbleFish: :3
- (08:38:50) BabbleFish: Junebug you're so loud when you walk
- (08:38:56) BabbleFish: Need to fix up those servos, girl
- (08:38:57) e: creak, creak
- (08:39:01) e: heheh
- (08:39:03) Cheeseness: I love how some people didn't notice that
- (08:39:07) BabbleFish: Not so much a creak as a buzz
- (08:39:12) Intern_Lori: It's sort of endearing in a way ; u;
- (08:39:22) BabbleFish: I didn't notice it at first and then I was walking around and I'm like
- (08:39:26) Cheeseness: We'll pull up stumps in a sec
- (08:39:26) BabbleFish: "What's that sound?"
- (08:39:34) BabbleFish: Wallking around a bit more
- (08:39:41) BabbleFish: "...Wait a minute"
- (08:39:53) Cheeseness: At first I thought it was the truck, and that it was meant to indicate that it hadn't really been fixed
- (08:39:55) BabbleFish: Squinting at Junebug
- (08:40:01) BabbleFish: Yeah, same here
- (08:40:01) e: god, i love this scene and how it's, like, a flashback. because you realize, then, when conway and shannon went back to the HotMK and when talking to donald, they knew about the strangers and who they were and what they were trying to do
- (08:40:02) Cheeseness: But then I noticed that it only happened when Junebug walked
- (08:40:04) e: but players didn't know :)
- (08:40:07) flesk: I play with my sound turned down pretty low, so I didn't notice that either.
- (08:40:54) BabbleFish: I love the bit when Lula shows up at the hall, and she and Donald are shouting over the group's heads
- (08:41:06) Cheeseness: As they look back and forth ^_^
- (08:41:06) BabbleFish: And they just keep looking back and forth in unison
- (08:41:30) Cheeseness: Conway's leg effect is great
- (08:41:40) serena: hat leg made of debt
- (08:41:48) serena: *that
- (08:42:41) BabbleFish: The shoes and eyeglasses thing still creeps me out
- (08:42:56) Cheeseness: I like that the ambient effects are more prominent here as we sit and talk
- (08:43:00) e: i wonder if more of conway will turn into… hard times-skeleton style…
- (08:43:09) e: god the ambience in this scene is great
- (08:43:14) BabbleFish: The only thing I can connect to it is the holocaust, when they'd take people's shoes and glasses before... Well.
- (08:43:25) e: oh, whoa.
- (08:43:26) BabbleFish: The shoes/glasses I mean
- (08:43:30) BabbleFish: Yeah
- (08:43:37) Syd: I'm gonna hop out a bit early. My internet is really grumpy right now so it's nearly impossible for me to watch the stream. Enjoy the rest of the session, everyone!
- (08:43:46) Cheeseness: It's OK. We're about done, Syd
- (08:43:47) BabbleFish: Aw, see you Syd!
- (08:43:57) Cheeseness: I'll stop when we get below the church
- (08:43:58) serena: bye
- (08:44:01) Intern_Lori: See you !
- (08:44:18) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:44:39) BabbleFish: Whoohoo!
- (08:44:47) Cheeseness: Well, that's it for this session's stream. Thanks heaps for watching/chatting, and big thanks to cc_jake and cc_tamas for joining us!
- (08:44:55) cc_jake: thanks y'all!
- (08:44:59) cc_jake: good chatting as always :)
- (08:44:59) Cheeseness: Let me know when the voice over stops (if I kill the stream too early, it gets cut off)
- (08:45:00) BabbleFish: Thank all you guys. This has been great!
- (08:45:00) serena: thanks!
- (08:45:01) cc_tamas: thanks!
- (08:45:08) e: *eagerly awaits the chat logs for the first 1.5 hours i sadly missed*
- (08:45:11) BabbleFish: It's over
- cc_jake cc_tamas
- (08:45:13) Cheeseness: You're planning to join us again next week, right cc_jake and cc_tamas?
- (08:45:20) cc_jake: yep!
- (08:45:24) cc_tamas: yeah
- (08:45:25) e: i'm joining for the full time next week for sure :)
- (08:45:29) serena: it's a date
- (08:45:32) Cheeseness: Awesome :D
- (08:45:33) e: ahh, so excited cc_jake cc_tamas!
- (08:45:35) flesk: Thanks for streaming, Cheeseness.
- (08:45:39) Intern_Lori: Nice to see everyone! Was a great show c: I wish I could join again, but I"ll be gone next week.
- (08:45:49) Cheeseness: Ah, no problems, Intern_Lori
- (08:45:58) Cheeseness: Nice to see a couple of new faces this week :)
- (08:46:26) BabbleFish: Nice to see you too :D
- (08:46:31) cc_jake: ok take care y'all :)
- (08:46:31) BabbleFish: I need to come here more often
- (08:46:33) cc_jake left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:46:53) BabbleFish: Alrighty, I'm out. Thank you again! -salute-
- (08:46:55) e: you do, BabbleFish :D
- (08:46:58) e: also, nice username. heh
- (08:47:00) Cheeseness: Here's a link to cc_tamas' scenography talk http://www.gdcvault.com/play/1020596/Scenography-of-Kentucky-Route
- (08:47:02) e: see ya!
- (08:47:04) Cheeseness: Which I mentioned earlier
- (08:47:04) cc_tamas: bye everyone :)
- (08:47:09) e: see ya cc_tamas!
- (08:47:13) Cheeseness: Bye cc_tamas!
- (08:47:13) BabbleFish left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:15) Intern_Lori: Farewell, everyone!
- (08:47:18) e: Cheeseness, you linked that last time and I watched it. it was great!
- (08:47:21) e: bye Intern_Lori!
- (08:47:25) cc_tamas left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:28) Intern_Lori left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:47:33) Cheeseness: Yeah
- (08:47:38) salty_horse: HEY GUYS! what did I miss?
- (08:47:42) Cheeseness: lol, salty_horse
- (08:47:46) e: hahah
- (08:47:59) Cheeseness: You just missed Jake and Tamas from Cardboard Computer :D
- (08:48:26) salty_horse: KR0?
- (08:48:30) Cheeseness: Yep
- (08:48:36) Cheeseness: We just finished our second session
- (08:48:43) Cheeseness: (they'll be joining us again next week)
- (08:48:58) salty_horse: then it's good that I missed it, because I'm still in the middle of act 1 :D
- (08:49:15) Cheeseness: Ha ha
- (08:49:18) Cheeseness: What do you think so far?
- (08:49:18) jfrisby: Yeah.. I was hiding, since I haven't finished Act 3, either :P
- (08:49:24) Cheeseness: Hey jfrisby
- (08:49:28) Cheeseness: How far through are you?
- (08:49:33) jfrisby: Hey! :D
- (08:49:52) e: i need to replay act iii again, i think… :)
- (08:49:53) jfrisby: Only a couple scenes.. I think I'm about to watch that band play?
- (08:50:16) e: ohhh
- (08:50:19) e: you're in for a treat
- (08:50:29) jfrisby: I'll make it through by next week :D
- (08:51:03) Cheeseness: Awesome :D
- (08:51:04) e: it's one of the defining scenes of the third act (or even whole game), i'd say.
- (08:51:55) Cheeseness: e: tamas said that the version of Too Late To Love you that's in the soundtrack is "just one trajectory through it"
- (08:52:09) Cheeseness: I'm not sure if you were here for that bit, but we were talking about it last week
- (08:52:45) e: yeah, i listened to it again this morning–and heard lyrics i hadn't often been inclined to pick during my playthroughs. :D
- (08:52:53) e: yup, i remember that from last week
- (08:53:53) salty_horse: Cheeseness, it was a while ago, but I liked it. played hot-seat with a friend. it was a bit slow, especially when exploring the mines and having to backtrack. I stopped when I entered a museum and it gave me a CYOA :)
- (08:54:36) Cheeseness: :)
- (08:55:03) salty_horse: and now I bid you good night
- (08:55:10) e: okay, see ya salty_horse!
- (08:55:26) salty_horse left the room (quit: Quit: Leaving).
- (08:56:14) e: i wonder if act iv will follow up on the (phrasing it this way to avoid spoilers) sound in the ferry scene, or if that was just a thing to make you think "whoa. heh. cool." :)
- (08:56:25) e: or if it'll be another cool reveal like julian
- (08:56:32) Cheeseness: I liked the shot in Tamas' talk which showed the horse beneath Equus Oils
- (08:56:53) e: LOVE how the basement of equus oils is the rest of the horse :)
- (08:57:02) GameClubFan_448739 [5da76adc@hide-6C77D8AA.mibbit.com] entered the room.
- (08:57:06) Cheeseness: I don't feel like that's discernable in the game though
- (08:57:12) e: realizing that was awesome
- (08:57:20) e: oh, really? you can see it, i think
- (08:57:21) GameClubFan_448739 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:57:24) Cheeseness: Hmm
- (08:57:40) e: hold on, i might have a screenshot of it
- (08:57:42) Cheeseness: I've never been able to walk past the table
- (08:57:51) e: but isn't the breaker past the table?
- (08:57:56) Cheeseness: It is?
- (08:58:00) e: yup
- (08:58:03) Cheeseness: Hmm
- (08:58:23) e: you walk past it once the bedquilt ramblers leave ;)
- (08:58:39) Cheeseness: I guess so
- (08:58:49) Cheeseness: I still didn't get the impression of a horse from the space revealed
- (08:59:03) Lightkey: that was not the last one? guess I will wait before I start playing it
- (08:59:33) e: oh well. you may have had to walk around with the light on a bit. i think it flashes showing the whole body for a second once you turn on the breaker.
- (08:59:41) e: i didn't have a screenshot but found this one online: http://songforthecrickets.files.wordpress.com/2014/02/kentucky-route-zero-basement-equus-oils.jpg
- (09:02:02) Cheeseness: Oh yeah, that's totally visible
- (09:02:06) e left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:03:31) GameClubFan_865643 [5da76adc@hide-BF4D4B18.mibbit.com] entered the room.
- (09:03:54) GameClubFan_865643 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:03:59) e [18f02140@hide-6C77D8AA.mibbit.com] entered the room.
- (09:05:11) e: oh, did chat mess up for me again?
- (09:05:15) Cheeseness: On that note, I'll wrap up the chat log. Would love to see some thoughts thrown up in the forum thread if anybody's keen (there's the rating guide thing in the FAQ thread as well ^_^ ) http://www.doublefine.com/forums/viewthread/14032/
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement