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Zer0Scale

Full S3 Argun Sheet

Jan 17th, 2016
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  1. Name: Argun
  2.  
  3. Race: Overseer (Researcher Breed)
  4. Personality: Cold, Calculating, Unsympathetic to others except fellow Overseers.
  5. Location: Vanlig, Diplomatic Ring.
  6. Appearance: Tall, Not too muscular, Genetically engineered clothes integrated into body, large left arm with seemingly bone or some element extruding out of it.
  7. Age: 8 Billion Earth Years
  8. Hobbies: Studying the Void Gates, Improving Overseer technology.
  9. Likes: Information Regarding Void Gates, Overseers and their goals.
  10. Dislikes: Interferences. Fernadis.
  11. Character goal: To return to Elgava.
  12. Special Power: Able to absorb energy and re-channel it as a different element with the same amount of power as absorbed.
  13.  
  14. Backstory: Argun was studying an Ancient Void Gate near the edges of Elgava but a freak incident caused the Ancient Void Gate to reactivate and absorb Argun and multiple other Overseer's to different parts of the cosmos. Argun and his Phage was thrown to earth during the time of the Dinosaurs and had remained hidden until the dawn of advanced technology on Earth where he secretly gained membership in the diplomatic ring and took over a major industrial company with the sole intent of building a void gate powerful enough to send Argun back to Elgava, the Capital and Home Planet of the Overseer's.
  15. Current Brigade: None.
  16.  
  17. Stats:
  18. Physical attack: 2
  19. Defense: 3
  20. Wisdom: 10
  21. Spirit level: 3
  22. Stamina: 4
  23. Determination: 10
  24. Repair: 20%
  25. Comradre: 2
  26. Charisma: 5
  27. Money: 20000 S.T
  28. Control: 8
  29.  
  30. Mech Class: Turret Phage
  31. Nickname: Evstafi
  32.  
  33. (Unmodifiable)
  34.  
  35. Owner: Argun
  36.  
  37. Element: Antimatter
  38.  
  39. Spirit Level: 3
  40. Weaponry: Anti-matter cannon
  41. Armor: Normal Lugavolus ore
  42. Specialty Chip: None
  43.  
  44. Stats:
  45. Physical Atk.: 1
  46. Magical Atk.: 9
  47. Physical Def.: 3
  48. Magical Def.: 8
  49. Mana: 17000
  50. Movement Speed: 2
  51.  
  52. Spells:
  53.  
  54. Left Arm:
  55.  
  56. Slot 1: Anti-matter Cannon
  57. Cost: 5000 (Normal charge) 10000 (Full charge)
  58. Damage: High (Normal charge) Extremely high (Full charge)
  59. Drawback: Long time to charge and 5 minute recharge time.
  60.  
  61. Right Arm:
  62.  
  63. Slot 1: Cluster Missiles
  64. Cost: 2000
  65. Damage: Medium
  66. Drawback: Weak vs large targets such as Mechs.
  67.  
  68. Slot 2: Anti-matter Missile
  69. Cost: 3000
  70. Damage: High
  71. Drawback: Limited ammo (2 shots per battle) and slow projectile.
  72.  
  73. Head:
  74.  
  75. Slot 1: Anti-matter Bug Swarm
  76. Cost: 5000
  77. Damage: Extremely high
  78. Drawback: Only one use and expensive to replace.
  79.  
  80. Slot 2: Analysis Scan
  81. Cost: 2000
  82. Damage: None
  83. Drawback: Scan requires user to lower defence is head region and requires time to complete.
  84.  
  85. Torso:
  86.  
  87. Slot 1: Personal Void Gate
  88. Cost: 7000
  89. Damage: None
  90. Drawback: Slow charge up time and rendered defenceless if stopped.
  91.  
  92. Slot 2: Reactor Charge Overload
  93. Cost: All remaining MP, Next attack is free.
  94. Damage: Next Attack Will Do Double Damage.
  95. Drawback: Reactor is Incredibly Volatile, while and will shut down after next skill is used.
  96.  
  97. Legs:
  98.  
  99. Slot 1: Anti-matter Wave Emitters
  100. Cost: 3000
  101. Damage: Medium
  102. Drawback: Use renders leg region weak during use.
  103.  
  104. Slot 2: Lugavolus Reinforcement
  105. Cost: 3000
  106. Damage: Medium against Melee attackers
  107. Drawback: Less resistance against energy based weaponry.
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