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- Name: Argun
- Race: Overseer (Researcher Breed)
- Personality: Cold, Calculating, Unsympathetic to others except fellow Overseers.
- Location: Vanlig, Diplomatic Ring.
- Appearance: Tall, Not too muscular, Genetically engineered clothes integrated into body, large left arm with seemingly bone or some element extruding out of it.
- Age: 8 Billion Earth Years
- Hobbies: Studying the Void Gates, Improving Overseer technology.
- Likes: Information Regarding Void Gates, Overseers and their goals.
- Dislikes: Interferences. Fernadis.
- Character goal: To return to Elgava.
- Special Power: Able to absorb energy and re-channel it as a different element with the same amount of power as absorbed.
- Backstory: Argun was studying an Ancient Void Gate near the edges of Elgava but a freak incident caused the Ancient Void Gate to reactivate and absorb Argun and multiple other Overseer's to different parts of the cosmos. Argun and his Phage was thrown to earth during the time of the Dinosaurs and had remained hidden until the dawn of advanced technology on Earth where he secretly gained membership in the diplomatic ring and took over a major industrial company with the sole intent of building a void gate powerful enough to send Argun back to Elgava, the Capital and Home Planet of the Overseer's.
- Current Brigade: None.
- Stats:
- Physical attack: 2
- Defense: 3
- Wisdom: 10
- Spirit level: 3
- Stamina: 4
- Determination: 10
- Repair: 20%
- Comradre: 2
- Charisma: 5
- Money: 20000 S.T
- Control: 8
- Mech Class: Turret Phage
- Nickname: Evstafi
- (Unmodifiable)
- Owner: Argun
- Element: Antimatter
- Spirit Level: 3
- Weaponry: Anti-matter cannon
- Armor: Normal Lugavolus ore
- Specialty Chip: None
- Stats:
- Physical Atk.: 1
- Magical Atk.: 9
- Physical Def.: 3
- Magical Def.: 8
- Mana: 17000
- Movement Speed: 2
- Spells:
- Left Arm:
- Slot 1: Anti-matter Cannon
- Cost: 5000 (Normal charge) 10000 (Full charge)
- Damage: High (Normal charge) Extremely high (Full charge)
- Drawback: Long time to charge and 5 minute recharge time.
- Right Arm:
- Slot 1: Cluster Missiles
- Cost: 2000
- Damage: Medium
- Drawback: Weak vs large targets such as Mechs.
- Slot 2: Anti-matter Missile
- Cost: 3000
- Damage: High
- Drawback: Limited ammo (2 shots per battle) and slow projectile.
- Head:
- Slot 1: Anti-matter Bug Swarm
- Cost: 5000
- Damage: Extremely high
- Drawback: Only one use and expensive to replace.
- Slot 2: Analysis Scan
- Cost: 2000
- Damage: None
- Drawback: Scan requires user to lower defence is head region and requires time to complete.
- Torso:
- Slot 1: Personal Void Gate
- Cost: 7000
- Damage: None
- Drawback: Slow charge up time and rendered defenceless if stopped.
- Slot 2: Reactor Charge Overload
- Cost: All remaining MP, Next attack is free.
- Damage: Next Attack Will Do Double Damage.
- Drawback: Reactor is Incredibly Volatile, while and will shut down after next skill is used.
- Legs:
- Slot 1: Anti-matter Wave Emitters
- Cost: 3000
- Damage: Medium
- Drawback: Use renders leg region weak during use.
- Slot 2: Lugavolus Reinforcement
- Cost: 3000
- Damage: Medium against Melee attackers
- Drawback: Less resistance against energy based weaponry.
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