Guest User

FE-Beta 0.77 debug.err Crash on Load Game

a guest
Jan 29th, 2012
205
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.12 KB | None | 0 0
  1. DebugMessage: Version 0.77.039 last updated on: 10-22-2011 14:03
  2. DebugMessage: Entering WinMain
  3. DebugMessage: ******* Starting Game Shell *******
  4. Debug Message: Command Line:
  5. DebugMessage: *********DXDiag info follows.*********
  6. System Info
  7. Time: 1/29/2012, 21:00:18
  8. DirectX Version: DirectX 11
  9. Machine Name: SLK-PC
  10. Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
  11. Languages: English (Regional Setting: English)
  12. System Manufacturer: System manufacturer
  13. System Model: System Product Name
  14. BIOS: BIOS Date: 11/26/09 Ver: 08.00.14
  15. Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
  16. Physical Memory: 4096MB RAM
  17. Page File: 1853MB used, 6320MB available
  18. Windows Dir: C:\Windows
  19.  
  20.  
  21. Display Info
  22. Display device 1:
  23. Device Name: \\.\DISPLAY1
  24. Card Name: ATI Radeon HD 4870 X2
  25. Manufacturer: Advanced Micro Devices, Inc.
  26. Chip Type: ATI display adapter (0x9441)
  27. DAC Type: Internal DAC(400MHz)
  28. Key Device: Enum\PCI\VEN_1002&DEV_9441&SUBSYS_25421002&REV_00
  29. Display Memory: 3820 MB
  30. Current Display Mode: 1600 x 1200 (32 bit) (60Hz)
  31. Monitor Name: SyncMaster 204T/204Ts/204B,SyncMaster Magic CX201Ts(Digital)
  32. Monitor Max Resolution:
  33. Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
  34. Driver Version: 8.17.0010.1107
  35. Driver Date: 11/9/2011 20:15:20
  36. DirectX Acceleration Enabled: Yes
  37.  
  38.  
  39.  
  40. Sound info
  41. Sound device 1:
  42. Description: Speakers (SoundMAX Integrated Digital HD Audio)
  43. Default Sound Playback: Yes
  44. Default Voice Playback: Yes
  45. Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_989B&SUBSYS_10438311&REV_1003
  46. Manufacturer ID: 1
  47. Product ID: 100
  48. Driver Name: ADIHdAud.sys
  49. Provider: AnalogDevices
  50. Driver Version: 6.10.0002.6585
  51. Driver Date: 6/5/2009 16:42:04
  52. Type: WDM
  53. Other Drivers:
  54. Acceleration Level: 1
  55. Cap Flags: 0
  56. Min/Max Sample Rate: 0, 0
  57.  
  58. Sound device 1:
  59. Description: Digital Output (SoundMAX Integrated Digital HD Audio)
  60. Default Sound Playback: No
  61. Default Voice Playback: No
  62. Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_989B&SUBSYS_10438311&REV_1003
  63. Manufacturer ID: 1
  64. Product ID: 100
  65. Driver Name: ADIHdAud.sys
  66. Provider: AnalogDevices
  67. Driver Version: 6.10.0002.6585
  68. Driver Date: 6/5/2009 16:42:04
  69. Type: WDM
  70. Other Drivers:
  71. Acceleration Level: 1
  72. Cap Flags: 0
  73. Min/Max Sample Rate: 0, 0
  74.  
  75. Sound device 1:
  76. Description: SPDIF Interface (SoundMAX Integrated Digital HD Audio)
  77. Default Sound Playback: No
  78. Default Voice Playback: No
  79. Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_989B&SUBSYS_10438311&REV_1003
  80. Manufacturer ID: 1
  81. Product ID: 100
  82. Driver Name: ADIHdAud.sys
  83. Provider: AnalogDevices
  84. Driver Version: 6.10.0002.6585
  85. Driver Date: 6/5/2009 16:42:04
  86. Type: WDM
  87. Other Drivers:
  88. Acceleration Level: 1
  89. Cap Flags: 0
  90. Min/Max Sample Rate: 0, 0
  91.  
  92.  
  93.  
  94. DebugMessage: *********END dxdiag info.*********
  95. DebugMessage: Border size reported as 0 by 0
  96. DebugMessage: Using 0 samples for multisampling.
  97. DebugMessage: Game Resolution: 1600 x 1200 (windowed mode)
  98. DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 4870 X2
  99. DebugMessage: Presentation Interval: Immediate.
  100. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  101. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  102. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  103. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  104. DebugMessage: Bump mapping is supported.
  105. Debug Message: Device is now ready
  106. Debug Message: GFX-THREAD: DISABLED
  107. DebugMessage: Border size reported as 6 by 28
  108. DebugMessage: Shell initialization complete
  109. DebugMessage: Elemental: Fallen Enchantress is activated.
  110. DebugMessage: ***** Initializing Game *****
  111. DebugMessage: Loaded font Arial-13
  112. DebugMessage: Loaded font Trajan Pro_lu-16
  113. DebugMessage: Loaded font Trajan Pro_lu-13
  114. DebugMessage: Timer Frequency is 0 32d625
  115. DebugMessage: Initializing sound card.
  116. DebugMessage: initailizing bink
  117. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  118. DebugMessage: Create anchor mwin
  119. DebugMessage: Load texture atlas.
  120. DebugMessage: InitializeWorld
  121. DebugMessage: Loaded font Tahoma-13Bold
  122. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  123. Debug Message: Allocation successful
  124. DebugMessage: Create popup manager.
  125. DebugMessage: InitializeMWinStripEngine
  126. DebugMessage: InitializeMWinDeferredTextRenderer
  127. DebugMessage: Initialize effect system.
  128. DebugMessage: InitializeSpellRepository
  129. DebugMessage: InitializeTriggerManager
  130. DebugMessage: InitializeMusicLayerGroupManager
  131. DebugMessage: InitializeMultiplayerClient
  132. DebugMessage: Loaded font Tahoma-16Bold
  133. DebugMessage: Loaded font Trajan Pro-19Bold
  134. DebugMessage: Loaded font Trajan Pro-16Bold
  135. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  136. Debug Message: Allocation successful
  137. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9662 If this is happening while the game is loaded, you may need a new datazip.exe file.
  138. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  139. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  140. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  141. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
  142. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
  143. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  144. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
  145. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  146. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  147. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  148. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  149. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  150. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  151. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  152. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  153. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  154. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  155. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  156. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  157. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  158. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  159. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  160. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
  161. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  162. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  163. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  164. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  165. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
  166. DebugMessage: Begin LoadCoreXMLData3
  167. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Items\*.xml
  168. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Stamps\*.xml
  169. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Tiles\*.xml
  170. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  171. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  172. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Effects\*.xml
  173. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Quests\*.xml
  174. DebugMessage: LoadCoreXMLData finished 3
  175. Debug Message: MapManager registered 51 files on disk
  176. Debug Message: MapManager registered 47 files on disk
  177. Debug Message: MapManager registered 1 files on disk
  178. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Maps\*.xml
  179. Debug Message: MapManager registered 0 files on disk
  180. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  181. Debug Message: MapManager registered 0 files on disk
  182. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  183. Debug Message: MapManager registered 0 files on disk
  184. DebugMessage: No files found matching mask C:\Users\slk\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  185. Debug Message: MapManager registered 0 files on disk
  186. DebugMessage: LoadCoreXMLData finished
  187. DebugMessage: Create setup screens.
  188. DebugMessage: Loaded font Trajan Pro-24Bold
  189. DebugMessage: Loaded font Trajan Pro-21Bold
  190. DebugMessage: Loaded font Times New Roman-16
  191. DebugMessage: Loaded font Tahoma-11Bold
  192. DebugMessage: Loaded font Arial-11
  193. DebugMessage: Loaded font Trajan Pro-13
  194. DebugMessage: Loaded font Tahoma-16
  195. DebugMessage: Loaded font Trajan Pro-13Bold
  196. DebugMessage: Loaded font Tahoma-19Bold
  197. DebugMessage: Loaded font BankGothic Md BT-12
  198. DebugMessage: No string tables in C:\Games\FallenEnchantress\Data\English\*.tips
  199. DebugMessage: Set mouse.
  200. DebugMessage: Set update timer.
  201. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  202. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  203. DebugMessage: Loaded font Times New Roman-16Bold
  204. DebugMessage: Popup Manager Update: Unhiding LoadWnd
  205. Debug Message: LOADING GAME: C:\Users\slk\Documents\My Games\FallenEnchantress\Saves\77ohnoes.EleSav
  206. Debug Message: LOAD GAME: Loading Quick Data
  207. Debug Message: StopAllXMLDataThreads Called
  208. Debug Message: Stopped CoreXMLDataThread1
  209. Debug Message: Stopped CoreXMLDataThread2
  210. Debug Message: Stopped CoreXMLDataThread3
  211. Debug Message: Stopped CoreXMLDataThread4
  212. Debug Message: Stopped Load Game XML Thread
  213. Debug Message: Stopped Load Game XML Thread #2
  214. Debug Message: LOAD GAME: Loading XML Data (start)
  215. Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
  216. Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
  217. Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
  218. Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
  219. Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
  220. Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  221. Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  222. Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  223. Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  224. Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
  225. Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
  226. Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
  227. Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
  228. Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
  229. Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
  230. Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
  231. Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
  232. Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
  233. Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
  234. Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
  235. Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
  236. Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
  237. Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
  238. Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
  239. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  240. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  241. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  242. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
  243. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
  244. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  245. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
  246. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  247. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  248. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  249. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  250. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  251. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  252. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  253. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  254. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  255. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  256. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  257. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  258. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  259. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  260. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  261. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
  262. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  263. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  264. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  265. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  266. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
  267. Debug Message: LOAD GAME: Loading XML Data (end)
  268. Debug Message: Loaded saved game with map file:
  269. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  270. DebugMessage: Loaded font Trajan Pro-32Bold
  271. DebugMessage: Popup Manager Update: Unhiding LoadingWnd
  272. DebugMessage: Loaded font Trajan Pro-11Bold
  273. DebugMessage: Loaded font Verdana-13
  274. Debug Message: InitializeWorld: Map File:
  275. Debug Message: Stamp Quantity: 9
  276. Debug Message: Land Mass Size: 0
  277. Debug Message: Land Mass Min Spawns: 0
  278. Debug Message: Land Mass Max Spawns: 0
  279. Debug Message: Forest Quantity: 3
  280. Debug Message: Mountain Generation Option: 1
  281. Debug Message: Map Random Seed: 1327734667
  282. Debug Message: Map Generation Complete
  283. Debug Message: Creating terrain objects...
  284. Debug Message: Terrain objects created.
  285. Debug Message: LOAD GAME: Loading World
  286. Debug Message: LOAD GAME: Game Save Version: 112
  287. Debug Message: LOAD GAME: Game Version (at time of save): 0.77
  288. Debug Message: Could not find tech category with name Unique
Advertisement
Add Comment
Please, Sign In to add comment