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RC6 collision bug

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Jul 27th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8748
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 35
  9. -spec_static 0.6
  10. -spec_point 1
  11. -spec_tube 1.25
  12. -ambient_factor 75
  13. -env
  14. -missile_lighting
  15. -glow
  16. -nomotiondebris
  17. -spec
  18. -no_emissive_light
  19. -normal
  20. -3dshockwave
  21. -soft_particles
  22. -post_process
  23. -fxaa
  24. -fb_explosions
  25. -no_vsync
  26. -ballistic_gauge
  27. -dualscanlines
  28. -orbradar
  29. -rearm_timer
  30. -targetinfo
  31. -3dwarp
  32. -ship_choice_3d
  33. -weapon_choice_3d
  34. -warp_flash
  35. -snd_preload
  36. -mod ASW2,ASW1,mediavps_3612
  37. -fps
  38. Building file index...
  39. Found root pack 'C:\Games\FreeSpace2\ASW2\sathanas_bobbtmann_4096.vp' with a checksum of 0x8e4dc333
  40. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW1_3612.vp' with a checksum of 0xd5e22b30
  41. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_adv.vp' with a checksum of 0x5c319768
  42. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Animaps.vp' with a checksum of 0x146d0682
  43. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Interface.vp' with a checksum of 0xb7955e09
  44. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Intro.vp' with a checksum of 0xadda0cc1
  45. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Normals.vp' with a checksum of 0x1581b3b4
  46. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  47. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  48. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  49. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
  50. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
  51. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  52. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  53. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  54. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  55. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  56. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
  57. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  58. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  59. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  60. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  61. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  62. Searching root 'C:\Games\FreeSpace2\ASW2\' ... 268 files
  63. Searching root pack 'C:\Games\FreeSpace2\ASW2\sathanas_bobbtmann_4096.vp' ... 18 files
  64. Searching root 'C:\Games\FreeSpace2\ASW1\' ... 0 files
  65. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW1_3612.vp' ... 1226 files
  66. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_adv.vp' ... 143 files
  67. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Animaps.vp' ... 272 files
  68. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Interface.vp' ... 1020 files
  69. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Intro.vp' ... 1 files
  70. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Normals.vp' ... 28 files
  71. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 802 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  74. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  75. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  76. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  77. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  78. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  79. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  80. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  81. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  82. Searching root 'C:\Games\FreeSpace2\' ... 20 files
  83. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  84. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  85. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  86. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  87. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  88. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  89. Found 27 roots and 15970 files.
  90. AutoLang: Language auto-detection successful...
  91. Setting language to English
  92. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  93. TBM => Starting parse of 'ASW_strings-lcl.tbm' ...
  94. Initializing OpenAL...
  95. OpenAL Vendor : Creative Labs Inc.
  96. OpenAL Renderer : Software
  97. OpenAL Version : 1.1
  98.  
  99. Found extension "ALC_EXT_EFX".
  100.  
  101. Sample rate: 44100 (44100)
  102. EFX enabled: NO
  103. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  104. Capture device: Microphone (Realtek High Defini
  105. ... OpenAL successfully initialized!
  106. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  107. Initializing WGL...
  108. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  109. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  110. OpenGL Vendor : NVIDIA Corporation
  111. OpenGL Renderer : GeForce GT 520MX/PCI/SSE2
  112. OpenGL Version : 4.1.0
  113.  
  114. Using extension "GL_EXT_fog_coord".
  115. Using extension "GL_ARB_multitexture".
  116. Using extension "GL_ARB_texture_env_add".
  117. Using extension "GL_ARB_texture_compression".
  118. Using extension "GL_EXT_texture_compression_s3tc".
  119. Using extension "GL_EXT_texture_filter_anisotropic".
  120. Using extension "GL_ARB_texture_env_combine".
  121. Using extension "GL_EXT_compiled_vertex_array".
  122. Using extension "GL_EXT_draw_range_elements".
  123. Using extension "GL_ARB_texture_mirrored_repeat".
  124. Using extension "GL_ARB_texture_non_power_of_two".
  125. Using extension "GL_ARB_vertex_buffer_object".
  126. Using extension "GL_ARB_pixel_buffer_object".
  127. Using extension "GL_SGIS_generate_mipmap".
  128. Using extension "GL_EXT_framebuffer_object".
  129. Using extension "GL_ARB_texture_rectangle".
  130. Using extension "GL_EXT_bgra".
  131. Using extension "GL_ARB_texture_cube_map".
  132. Using extension "GL_EXT_texture_lod_bias".
  133. Using extension "GL_ARB_point_sprite".
  134. Using extension "GL_ARB_shading_language_100".
  135. Using extension "GL_ARB_shader_objects".
  136. Using extension "GL_ARB_vertex_shader".
  137. Using extension "GL_ARB_fragment_shader".
  138. Using extension "GL_NV_vertex_program3".
  139. Found special extension function "wglSwapIntervalEXT".
  140.  
  141. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  142. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  143. Loading built-in default shader for: soft-v.sdr
  144. Loading built-in default shader for: soft-f.sdr
  145. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  146. Loading built-in default shader for: soft-v.sdr
  147. Loading built-in default shader for: soft-f.sdr
  148. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  149. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  150. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  151. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  152. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  153. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  154. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  155. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  156. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  157. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  158. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  159. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  160. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  161. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  162. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  163. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  164. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  165. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  166. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  167. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  168. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  169. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  170. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  171. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  172. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  173. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  174. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  175. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  176. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  177. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  178. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  179. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  180. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  181. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  182. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  183. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  184. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  185. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  186. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  187. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  188. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  189. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  190. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  191. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  192. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  193. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  194. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  195. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  196. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  197. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  198. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  199. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  200. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  201. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  202. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  203. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  204. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  205. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  206. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  207. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  208. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  209. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  210. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  211. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  212. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  213.  
  214. Compiling post-processing shader 1 ...
  215. Compiling post-processing shader 2 ...
  216. Compiling post-processing shader 3 ...
  217. Compiling post-processing shader 4 ...
  218. Compiling post-processing shader 5 ...
  219. Loading built-in default shader for: fxaa-v.sdr
  220. Loading built-in default shader for: fxaa-f.sdr
  221. Compiling post-processing shader 6 ...
  222. Loading built-in default shader for: fxaapre-f.sdr
  223.  
  224. Max texture units: 4 (32)
  225. Max elements vertices: 1048576
  226. Max elements indices: 1048576
  227. Max texture size: 16384x16384
  228. Max render buffer size: 16384x16384
  229. Can use compressed textures: YES
  230. Texture compression available: YES
  231. Post-processing enabled: YES
  232. Using trilinear texture filter.
  233. OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
  234. ... OpenGL init is complete!
  235. Size of bitmap info = 742 KB
  236. Size of bitmap extra info = 48 bytes
  237. ANI cursorweb with size 24x24 (25.0% wasted)
  238. GRAPHICS: Initializing default colors...
  239. SCRIPTING: Beginning initialization sequence...
  240. SCRIPTING: Beginning Lua initialization...
  241. LUA: Opening LUA state...
  242. LUA: Initializing base Lua libraries...
  243. LUA: Beginning ADE initialization
  244. ADE: Initializing enumeration constants...
  245. ADE: Assigning Lua session...
  246. SCRIPTING: Beginning main hook parse sequence....
  247. Wokka! Error opening file (scripting.tbl)!
  248. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  249. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  250. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  251. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  252. SCRIPTING: Inititialization complete.
  253. SCRIPTING: Splash screen overrides checked
  254. SCRIPTING: Splash hook has been run
  255. SCRIPTING: Splash screen conditional hook has been run
  256. Using high memory settings...
  257. Wokka! Error opening file (interface.tbl)!
  258. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  259. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  260. Windows reported 16 joysticks, we found 0
  261. Current soundtrack set to -1 in event_music_reset_choices
  262. TBM => Starting parse of 'mv_music-mus.tbm' ...
  263. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  264. TBM => Starting parse of 'ASW-mfl.tbm' ...
  265. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  266. TBM => Starting parse of 'asw-aip.tbm' ...
  267. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  268. TBM => Starting parse of 'ASW_effects-wxp.tbm' ...
  269. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  270. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  271. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  272. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  273. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  274. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  275. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  276. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  277. BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
  278. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  279. ANI Kratos_impact with size 80x80 (37.5% wasted)
  280. BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
  281. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  282. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  283. BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
  284. BMPMAN: Found EFF (ScythImpact.eff) with 4 frames at 30 fps.
  285. TBM => Starting parse of 'mv_core-wep.tbm' ...
  286. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  287. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  288. TBM => Starting parse of 'asw-3612-shv-wep.tbm' ...
  289. TBM => Starting parse of 'ASW2-wep.tbm' ...
  290. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  291. TBM => Starting parse of 'asw-obt.tbm' ...
  292. TBM => Starting parse of 'ASW2-obt.tbm' ...
  293. TBM => Starting parse of 'mv_core-shp.tbm' ...
  294. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  295. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  296. TBM => Starting parse of 'Sath-shp.tbm' ...
  297. TBM => Starting parse of 'ASW2-shp.tbm' ...
  298. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  299. ANI support1 with size 108x24 (25.0% wasted)
  300. ANI damage1 with size 148x25 (21.9% wasted)
  301. ANI wingman1 with size 71x53 (17.2% wasted)
  302. ANI wingman2 with size 35x53 (17.2% wasted)
  303. ANI wingman3 with size 14x53 (17.2% wasted)
  304. ANI toggle1 with size 57x20 (37.5% wasted)
  305. ANI head1 with size 164x132 (48.4% wasted)
  306. ANI weapons1 with size 126x20 (37.5% wasted)
  307. ANI weapons1_b with size 150x20 (37.5% wasted)
  308. ANI objective1 with size 149x21 (34.4% wasted)
  309. ANI netlag1 with size 29x30 (6.3% wasted)
  310. ANI targhit1 with size 31x21 (34.4% wasted)
  311. ANI time1 with size 47x23 (28.1% wasted)
  312. ANI energy1 with size 12x41 (35.9% wasted)
  313. ANI targetview1 with size 137x156 (39.1% wasted)
  314. ANI targetview2 with size 4x96 (25.0% wasted)
  315. ANI targetview3 with size 7x20 (37.5% wasted)
  316. ANI 2_energy2 with size 86x96 (25.0% wasted)
  317. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  318. ANI 2_leftarc with size 103x252 (1.6% wasted)
  319. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  320. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  321. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  322. ANI 2_lead1 with size 26x26 (18.8% wasted)
  323. ANI 2_lock1 with size 56x53 (17.2% wasted)
  324. ANI 2_lockspin with size 100x100 (21.9% wasted)
  325. ANI 2_radar1 with size 209x170 (33.6% wasted)
  326. TBM => Starting parse of 'mv_effects-str.tbm' ...
  327. TBM => Starting parse of 'ASW-str.tbm' ...
  328. loading animated cursor "cursor"
  329. ANI cursor with size 24x24 (25.0% wasted)
  330. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  331. MediaVPs: Flaming debris script loaded!
  332. MediaVPs: Explosions script loaded!
  333. Ships.tbl is : INVALID!!!!
  334. Weapons.tbl is : INVALID!!!!
  335. cfile_init() took 368
  336. Compiling video-processing shader ...
  337. Loading built-in default shader for: video-v.sdr
  338. Loading built-in default shader for: video-f.sdr
  339. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  340. ANI cursor.ani with size 24x24 (25.0% wasted)
  341. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  342. Someone passed an extension to bm_load for file 'Ancient.pcx'
  343. Someone passed an extension to bm_load_animation for file 'empty.eff'
  344. BMPMAN: Found EFF (empty.eff) with 1 frames at 1 fps.
  345. Someone passed an extension to bm_load_animation for file 'empty.eff'
  346. Someone passed an extension to bm_load_animation for file 'empty.eff'
  347. Someone passed an extension to bm_load_animation for file 'empty.eff'
  348. Someone passed an extension to bm_load_animation for file 'empty.eff'
  349. Someone passed an extension to bm_load_animation for file 'empty.eff'
  350. Frame 0 too long!!: frametime = 0.442 (0.442)
  351. Frame 0 too long!!: frametime = 0.309 (0.309)
  352. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  353. Frame 0 too long!!: frametime = 0.328 (0.328)
  354. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  355. Someone passed an extension to bm_load_animation for file 'empty.eff'
  356. BMPMAN: Found EFF (empty.eff) with 1 frames at 1 fps.
  357. Someone passed an extension to bm_load_animation for file 'empty.eff'
  358. Someone passed an extension to bm_load_animation for file 'empty.eff'
  359. Someone passed an extension to bm_load_animation for file 'empty.eff'
  360. Someone passed an extension to bm_load_animation for file 'empty.eff'
  361. Someone passed an extension to bm_load_animation for file 'empty.eff'
  362. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  363. Techroom successfully initialized, now changing tab...
  364. Loading model 'KatoNew.pof'
  365. IBX: Found a good IBX to read for 'KatoNew.pof'.
  366. IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof"
  367. Frame 0 too long!!: frametime = 1.094 (1.094)
  368. Frame 0 too long!!: frametime = 0.402 (0.402)
  369. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  370. Freeing all existing models...
  371. Frame 0 too long!!: frametime = 0.802 (0.802)
  372. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  373. =================== STARTING LEVEL LOAD ==================
  374. Someone passed an extension to bm_load for file '2_Lucy_load.png'
  375. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  376. Starting model page in...
  377. Beginning level bitmap paging...
  378. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  379. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  380. TBM => Starting parse of 'ASW-fbl.tbm' ...
  381. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  382. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  383. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  384. BMPMAN: Found EFF (BlueBoom.eff) with 122 frames at 25 fps.
  385. Loading warp model
  386. Loading model 'warp.pof'
  387. IBX: Found a good IBX to read for 'warp.pof'.
  388. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  389. 600
  390. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  391. SHOCKWAVE => Loading default shockwave model...
  392. Loading model 'shockwave.pof'
  393. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  394. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  395. IBX: Found a good IBX to read for 'shockwave.pof'.
  396. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  397. SHOCKWAVE => Default model load: SUCCEEDED!!
  398. SHOCKWAVE => Loading default shockwave animation...
  399. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  400. SHOCKWAVE => Default animation load: SUCCEEDED!!
  401. MISSION LOAD: 'ASW2_11.fs2'
  402. Hmmm... Extension passed to mission_load...
  403. Loading model 'subspacenode.pof'
  404. IBX: Found a good IBX to read for 'subspacenode.pof'.
  405. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  406. Starting mission message count : 1
  407. Ending mission message count : 1
  408. Current soundtrack set to -1 in event_music_reset_choices
  409. Loading model 'Tylisos.pof'
  410. IBX: Found a good IBX to read for 'Tylisos.pof'.
  411. IBX-DEBUG => POF checksum: 0xe14f5882, IBX checksum: 0x5418563d -- "Tylisos.pof"
  412. Loading model 'Phaistos_INF.pof'
  413. IBX: Found a good IBX to read for 'Phaistos_INF.pof'.
  414. IBX-DEBUG => POF checksum: 0x8b122abb, IBX checksum: 0x4c2bb671 -- "Phaistos_INF.pof"
  415. Allocating space for at least 9 new ship subsystems ... a total of 200 is now available (9 in-use).
  416. Loading model 'AC_INF.pof'
  417. IBX: Found a good IBX to read for 'AC_INF.pof'.
  418. IBX-DEBUG => POF checksum: 0x6a3e09ef, IBX checksum: 0xa53635a9 -- "AC_INF.pof"
  419. Loading model 'Dallie_INF.pof'
  420. IBX: Found a good IBX to read for 'Dallie_INF.pof'.
  421. IBX-DEBUG => POF checksum: 0x6486fdd1, IBX checksum: 0xb98b5786 -- "Dallie_INF.pof"
  422. Loading model 'Heraklion_INF.pof'
  423. IBX: Found a good IBX to read for 'Heraklion_INF.pof'.
  424. IBX-DEBUG => POF checksum: 0x037625fd, IBX checksum: 0x421cc8a0 -- "Heraklion_INF.pof"
  425. Loading model 'Mochlos.pof'
  426. IBX: Found a good IBX to read for 'Mochlos.pof'.
  427. IBX-DEBUG => POF checksum: 0xe3d59837, IBX checksum: 0x44765e6c -- "Mochlos.pof"
  428. Loading model 'cruiser03x.pof'
  429. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  430. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
  431. Loading model 'kythera.pof'
  432. IBX: Found a good IBX to read for 'kythera.pof'.
  433. IBX-DEBUG => POF checksum: 0x9f6af457, IBX checksum: 0xa2a7de5c -- "kythera.pof"
  434. Allocating space for at least 9 new ship subsystems ... a total of 400 is now available (208 in-use).
  435. Loading model 'Akrotiri.pof'
  436. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Akrotiri.pof
  437. Found live debris model for 'turret01a'
  438. Found live debris model for 'turret01a'
  439. IBX: Found a good IBX to read for 'Akrotiri.pof'.
  440. IBX-DEBUG => POF checksum: 0x7607db22, IBX checksum: 0x4443c4ab -- "Akrotiri.pof"
  441. Submodel 'turret01c' is detail level 2 of 'turret01a'
  442. Submodel 'turret01b' is detail level 1 of 'turret01a'
  443. Loading model 'Odigitria.pof'
  444. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Odigitria.pof
  445. IBX: Found a good IBX to read for 'Odigitria.pof'.
  446. IBX-DEBUG => POF checksum: 0xb3dd787c, IBX checksum: 0x19927147 -- "Odigitria.pof"
  447. Loading model 'KatoNew.pof'
  448. IBX: Found a good IBX to read for 'KatoNew.pof'.
  449. IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof"
  450. Loading model 'cruiser03.pof'
  451. IBX: Found a good IBX to read for 'cruiser03.pof'.
  452. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  453. Loading model 'bomber08.pof'
  454. IBX: Found a good IBX to read for 'bomber08.pof'.
  455. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof"
  456. Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
  457. Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
  458. Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
  459. Loading model 'bomber10.pof'
  460. IBX: Found a good IBX to read for 'bomber10.pof'.
  461. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  462. Loading model 'Shaitan.pof'
  463. BMPMAN: Found EFF (bomber03-01a-glow.eff) with 44 frames at 25 fps.
  464. IBX: Found a good IBX to read for 'Shaitan.pof'.
  465. IBX-DEBUG => POF checksum: 0x6cc90690, IBX checksum: 0xd6d909a2 -- "Shaitan.pof"
  466. Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
  467. Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
  468. Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
  469. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  470. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  471. Loading model 'Scorpion.pof'
  472. BMPMAN: Found EFF (fighter12-01a-glow.eff) with 31 frames at 25 fps.
  473. IBX: Found a good IBX to read for 'Scorpion.pof'.
  474. IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof"
  475. Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
  476. Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
  477. Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
  478. Loading model 'fighter11.pof'
  479. IBX: Found a good IBX to read for 'fighter11.pof'.
  480. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
  481. Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
  482. Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
  483. Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
  484. Loading model 'fighter10.pof'
  485. IBX: Found a good IBX to read for 'fighter10.pof'.
  486. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
  487. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  488. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  489. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  490. Allocating space for at least 6 new ship subsystems ... a total of 600 is now available (405 in-use).
  491. OpenGL: Created 512x512 FBO!
  492. Loading model 'starfield.pof'
  493. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  494. IBX: Found a good IBX to read for 'starfield.pof'.
  495. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  496. Loading model 'Adebris01.pof'
  497. IBX: Found a good IBX to read for 'Adebris01.pof'.
  498. IBX-DEBUG => POF checksum: 0x4e95f562, IBX checksum: 0x66f47aab -- "Adebris01.pof"
  499. Loading model 'Adebris02.pof'
  500. IBX: Found a good IBX to read for 'Adebris02.pof'.
  501. IBX-DEBUG => POF checksum: 0xb2be20f8, IBX checksum: 0xdd831bae -- "Adebris02.pof"
  502. Loading model 'Sdebris01.pof'
  503. IBX: Found a good IBX to read for 'Sdebris01.pof'.
  504. IBX-DEBUG => POF checksum: 0x54b56ba2, IBX checksum: 0xf30c332f -- "Sdebris01.pof"
  505. =================== STARTING LEVEL DATA LOAD ==================
  506. ACM ERROR: Have leftover data after decode!!
  507. Loading model 'Kamilari.pof'
  508. IBX: Found a good IBX to read for 'Kamilari.pof'.
  509. IBX-DEBUG => POF checksum: 0xa61c0a65, IBX checksum: 0x148bcbba -- "Kamilari.pof"
  510. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  511. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  512. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  513. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  514. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  515. Allocating space for at least 573 new ship subsystems ... a total of 1000 is now available (405 in-use).
  516. About to page in ships!
  517. ANI katoshell with size 112x93 (27.3% wasted)
  518. ANI shield-tylisos with size 112x93 (27.3% wasted)
  519. ANI shield-f10 with size 112x93 (27.3% wasted)
  520. ANI shield-f11 with size 112x93 (27.3% wasted)
  521. ANI shield-f12 with size 112x93 (27.3% wasted)
  522. ANI shield-b03 with size 112x93 (27.3% wasted)
  523. ANI shield-b08 with size 112x93 (27.3% wasted)
  524. ANI shield-b10 with size 112x93 (27.3% wasted)
  525. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  526. BMPMAN: Found EFF (X_Anibitmap.eff) with 60 frames at 26 fps.
  527. ANI shivan_particle02 with size 80x80 (37.5% wasted)
  528. Loading model 'amissile.pof'
  529. Model amissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  530. IBX: Found a good IBX to read for 'amissile.pof'.
  531. IBX-DEBUG => POF checksum: 0xc1646391, IBX checksum: 0x517d40b1 -- "amissile.pof"
  532. Loading model 'A-HORNET.pof'
  533. Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  534. IBX: Found a good IBX to read for 'A-HORNET.pof'.
  535. IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof"
  536. Loading model 'A-ROCKEYE.pof'
  537. Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  538. IBX: Found a good IBX to read for 'A-ROCKEYE.pof'.
  539. IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof"
  540. Loading model 'A-TEMPEST.pof'
  541. IBX: Found a good IBX to read for 'A-TEMPEST.pof'.
  542. IBX-DEBUG => POF checksum: 0xf8ca439b, IBX checksum: 0x83a720af -- "A-TEMPEST.pof"
  543. Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
  544. Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
  545. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  546. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  547. Loading model 'cmeasure01.pof'
  548. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  549. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  550. Loading model 'S_Rockeye.pof'
  551. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  552. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  553. Loading model 'S_Hornet.pof'
  554. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  555. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  556. Loading model 'S_Harpoon.pof'
  557. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  558. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  559. Loading model 'S_Trebuchet.pof'
  560. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  561. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  562. Loading model 'ShivanCluster.pof'
  563. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  564. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  565. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  566. Loading model 'S_Bomb.pof'
  567. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  568. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  569. Loading model 'S_MegaBomb.pof'
  570. IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
  571. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
  572. Loading model 'debris01.pof'
  573. IBX: Found a good IBX to read for 'debris01.pof'.
  574. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  575. Loading model 'debris02.pof'
  576. IBX: Found a good IBX to read for 'debris02.pof'.
  577. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  578. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  579. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  580. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  581. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps.
  582. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps.
  583. BMPMAN: Found EFF (TealMuzzle.eff) with 4 frames at 30 fps.
  584. BMPMAN: Found EFF (Cretemuzzle.eff) with 5 frames at 30 fps.
  585. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps.
  586. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps.
  587. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps.
  588. Paging in mission messages
  589. Stopping model page in...
  590. ANI support1.ani with size 108x24 (25.0% wasted)
  591. ANI damage1.ani with size 148x25 (21.9% wasted)
  592. ANI wingman1.ani with size 71x53 (17.2% wasted)
  593. ANI wingman2.ani with size 35x53 (17.2% wasted)
  594. ANI wingman3.ani with size 14x53 (17.2% wasted)
  595. ANI toggle1.ani with size 57x20 (37.5% wasted)
  596. ANI head1.ani with size 164x132 (48.4% wasted)
  597. ANI weapons1.ani with size 126x20 (37.5% wasted)
  598. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  599. ANI objective1.ani with size 149x21 (34.4% wasted)
  600. ANI netlag1.ani with size 29x30 (6.3% wasted)
  601. ANI targhit1.ani with size 31x21 (34.4% wasted)
  602. ANI time1.ani with size 47x23 (28.1% wasted)
  603. ANI energy1.ani with size 12x41 (35.9% wasted)
  604. ANI targetview1.ani with size 137x156 (39.1% wasted)
  605. ANI targetview2.ani with size 4x96 (25.0% wasted)
  606. ANI targetview3.ani with size 7x20 (37.5% wasted)
  607. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  608. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  609. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  610. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  611. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  612. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  613. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  614. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  615. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  616. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  617. ANI katoshell.ani with size 112x93 (27.3% wasted)
  618. ANI shield-tylisos.ani with size 112x93 (27.3% wasted)
  619. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  620. ANI shield-f11.ani with size 112x93 (27.3% wasted)
  621. ANI shield-f12.ani with size 112x93 (27.3% wasted)
  622. ANI shield-b03.ani with size 112x93 (27.3% wasted)
  623. ANI shield-b08.ani with size 112x93 (27.3% wasted)
  624. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  625. ANI shivan_particle02.ani with size 80x80 (37.5% wasted)
  626. User bitmap 'TMP512x512+8'
  627. User bitmap 'TMP512x512+8'
  628. User bitmap 'TMP256x256+8'
  629. Bmpman: 2252/4750 bitmap slots in use.
  630. Ending level bitmap paging...
  631. =================== ENDING LOAD ================
  632. Real count = 520, Estimated count = 425
  633. ================================================
  634. MediaVPs: Flaming debris script ACTIVE!
  635. SCRIPTING: Starting flashy deaths script loading
  636.  
  637. Class: ac kamares
  638. DRM: 0.2
  639. DE: 2
  640. DM: 1
  641. FRM: 1.2
  642. FE: 7
  643. BE: 0.35
  644. BEDu: 3000
  645.  
  646. Class: ac gordia
  647. DRM: 0.2
  648. DE: 2
  649. DM: 1
  650. FRM: 1.2
  651. FE: 7
  652. BE: 0.35
  653. BEDu: 3000
  654.  
  655. Class: ac malia
  656. DRM: 0.2
  657. DE: 2
  658. DM: 1
  659. FRM: 1.2
  660. FE: 7
  661. BE: 0.35
  662. BEDu: 3500
  663.  
  664. Class: ac heraklion
  665. DRM: 0.2
  666. DE: 2
  667. DM: 1
  668. FRM: 1.2
  669. FE: 7
  670. BE: 0.35
  671. BEDu: 3000
  672.  
  673. Class: acv arkalochori
  674. DRM: 0.2
  675. DE: 2
  676. DM: 1
  677. FRM: 1.2
  678. FE: 7
  679. BE: 0.35
  680. BEDu: 3500
  681.  
  682. Class: acv mochlos
  683. DRM: 0.2
  684. DE: 2
  685. DM: 1
  686. FRM: 1.2
  687. FE: 7
  688. BE: 0.35
  689. BEDu: 3500
  690.  
  691. Class: ad pylos
  692. DRM: 0.2
  693. DE: 2
  694. DM: 1
  695. FRM: 1.2
  696. FE: 7
  697. BE: 0.4
  698. BEDu: 4000
  699.  
  700. Class: ad achladia
  701. DRM: 0.2
  702. DE: 2
  703. DM: 1
  704. FRM: 1.2
  705. FE: 7
  706. BE: 0.4
  707. BEDu: 4000
  708.  
  709. Class: ad odigitria
  710. DRM: 0.2
  711. DE: 2
  712. DM: 1
  713. FRM: 1.2
  714. FE: 7
  715. BE: 0.4
  716. BEDu: 4000
  717.  
  718. Class: afr phaistos
  719. DRM: 0.2
  720. DE: 2
  721. DM: 1
  722. FRM: 1
  723. FE: 7
  724. BE: 0.3
  725. BEDu: 3000
  726.  
  727. Class: ac 1
  728. DRM: 0.2
  729. DE: 1
  730. DM: 1
  731. FRM: 1
  732. FE: 7
  733. BE: 0.15
  734. BEDu: 1500
  735.  
  736. Class: ai thera
  737. DRM: 0.2
  738. DE: 2
  739. DM: 1
  740. FRM: 1.2
  741. FE: 7
  742. BE: 0.4
  743. BEDu: 4000
  744.  
  745. Class: at dallie
  746. DRM: 0.2
  747. DE: 2
  748. DM: 1
  749. FRM: 1
  750. FE: 7
  751. BE: 0.25
  752. BEDu: 2500
  753.  
  754. Class: asd minos
  755. DRM: 0.2
  756. DE: 2
  757. DM: 1
  758. FRM: 1.2
  759. FE: 7
  760. BE: 0.45
  761. BEDu: 4000
  762.  
  763. Class: aca akrotiri
  764. DRM: 0.2
  765. DE: 2
  766. DM: 1
  767. FRM: 1.2
  768. FE: 7
  769. BE: 0.45
  770. BEDu: 4500
  771.  
  772. Class: ag knossos
  773. DRM: 0.2
  774. DE: 2
  775. DM: 1
  776. FRM: 1.2
  777. FE: 7
  778. BE: 0.45
  779. BEDu: 4500
  780.  
  781. Class: st azrael
  782. DRM: 0.2
  783. DE: 2
  784. DM: 1
  785. FRM: 1
  786. FE: 6
  787. BE: 0.15
  788. BEDu: 1500
  789.  
  790. Class: sfr mephisto
  791. DRM: 0.2
  792. DE: 2
  793. DM: 1
  794. FRM: 1
  795. FE: 6
  796. BE: 0.15
  797. BEDu: 1500
  798.  
  799. Class: sc 5
  800. DRM: 0.2
  801. DE: 2
  802. DM: 1
  803. FRM: 1
  804. FE: 6
  805. BE: 0.15
  806. BEDu: 1500
  807.  
  808. Class: sfr asmodeus
  809. DRM: 0.2
  810. DE: 2
  811. DM: 1
  812. FRM: 1
  813. FE: 6
  814. BE: 0.25
  815. BEDu: 2500
  816.  
  817. Class: sac 2
  818. DRM: 0.2
  819. DE: 2
  820. DM: 1
  821. FRM: 1
  822. FE: 6
  823. BE: 0.15
  824. BEDu: 1500
  825.  
  826. Class: sc lilith
  827. DRM: 0.2
  828. DE: 2
  829. DM: 1
  830. FRM: 1.2
  831. FE: 6
  832. BE: 0.3
  833. BEDu: 3000
  834.  
  835. Class: sc cain
  836. DRM: 0.2
  837. DE: 2
  838. DM: 1
  839. FRM: 1.2
  840. FE: 6
  841. BE: 0.3
  842. BEDu: 3000
  843.  
  844. Class: scv moloch
  845. DRM: 0.2
  846. DE: 2
  847. DM: 1
  848. FRM: 1.2
  849. FE: 6
  850. BE: 0.35
  851. BEDu: 3500
  852.  
  853. Class: sd vassago
  854. DRM: 0.2
  855. DE: 2
  856. DM: 1
  857. FRM: 1.2
  858. FE: 6
  859. BE: 0.4
  860. BEDu: 4000
  861.  
  862. Class: sd demon
  863. DRM: 0.2
  864. DE: 2
  865. DM: 1
  866. FRM: 1.2
  867. FE: 6
  868. BE: 0.4
  869. BEDu: 4000
  870.  
  871. Class: ssg trident
  872. DRM: 0.2
  873. DE: 2
  874. DM: 1
  875. FRM: 1
  876. FE: 6
  877. BE: 5
  878. BEDu: 500
  879.  
  880. Class: ssd lucifer
  881. DRM: 0.2
  882. DE: 2
  883. DM: 1
  884. FRM: 1.2
  885. FE: 6
  886. BE: 0.4
  887. BEDu: 4000
  888.  
  889. Class: sj sathanas
  890. DRM: 0.2
  891. DE: 2
  892. DM: 1
  893. FRM: 1.2
  894. FE: 6
  895. BE: 0.45
  896. BEDu: 4500
  897.  
  898. Class: aesdherian claw
  899. DRM: 0.2
  900. DE: 2
  901. DM: 1
  902. FRM: 1.2
  903. FE: 7
  904. BE: 0.3
  905. BEDu: 3000
  906.  
  907. Class: aesdherian sword
  908. DRM: 0.2
  909. DE: 2
  910. DM: 1
  911. FRM: 1.2
  912. FE: 7
  913. BE: 0.4
  914. BEDu: 4000
  915.  
  916. Class: aesdherian crown
  917. DRM: 0.2
  918. DE: 2
  919. DM: 1
  920. FRM: 1.2
  921. FE: 7
  922. BE: 0.4
  923. BEDu: 4000
  924.  
  925. Class: sslbeam
  926. BEI: 0.2
  927. BEDu: 600
  928. BEDi: 300
  929.  
  930. Class: ancient super cannon
  931. FR: 100
  932. FE: 6
  933. BEI: 0.6
  934. BEDu: 6000
  935. BEDi: 3000
  936.  
  937. Class: ancient supercannon#bombardment
  938. FR: 100
  939. FE: 6
  940. BEI: 0.6
  941. BEDu: 6000
  942. BEDi: 3000
  943. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  944. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  945. ANI cb_saths.ani with size 660x300 (41.4% wasted)
  946. Frame 0 too long!!: frametime = 37.758 (37.758)
  947. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  948. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  949. ANI iconwing01 with size 32x28 (12.5% wasted)
  950. Loading model 'Phylaki.pof'
  951. IBX: Found a good IBX to read for 'Phylaki.pof'.
  952. IBX-DEBUG => POF checksum: 0xd64cc586, IBX checksum: 0x5df8949d -- "Phylaki.pof"
  953. ANI iconnode with size 90x90 (29.7% wasted)
  954. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  955. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  956. ANI iconS-super with size 200x89 (30.5% wasted)
  957. ANI fadeiconS-super with size 200x89 (30.5% wasted)
  958. ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
  959. ANI biconcruiser with size 42x30 (6.3% wasted)
  960. ANI biconcruiser.ani with size 42x30 (6.3% wasted)
  961. ANI biconvette with size 66x35 (45.3% wasted)
  962. ANI biconvette.ani with size 66x35 (45.3% wasted)
  963. ANI bicondaillew with size 60x60 (6.3% wasted)
  964. ANI bicondaillew.ani with size 60x60 (6.3% wasted)
  965. ANI biconphaistos with size 70x33 (48.4% wasted)
  966. ANI biconphaistos.ani with size 70x33 (48.4% wasted)
  967. Frame 0 too long!!: frametime = 1.323 (1.323)
  968. ANI iconnode.ani with size 90x90 (29.7% wasted)
  969. ANI iconS-super.ani with size 200x89 (30.5% wasted)
  970. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  971. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  972. Frame 0 too long!!: frametime = 0.309 (0.309)
  973. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  974. Entering game at time = 126.946
  975. ANI shield-phylaki with size 112x93 (27.3% wasted)
  976. ANI shield-phylaki.ani with size 112x93 (27.3% wasted)
  977. Frame 1 too long!!: frametime = 0.643 (0.643)
  978. Warning: Message Ini 1 has no persona assigned.
  979. Warning: Message Ini 2 has no persona assigned.
  980. ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
  981. ANI Ancient_ania.ani with size 160x120 (6.3% wasted)
  982. 560 frames executed in 30.048 seconds, 18.637 frames per second.
  983. Frame 716 too long!!: frametime = 0.319 (0.319)
  984. ANI Ancient_anib.ani with size 160x120 (6.3% wasted)
  985. Frame 1549: Could not create debris, no more slots left
  986. Frame 1549: Could not create debris, no more slots left
  987. Frame 1549: Could not create debris, no more slots left
  988. Frame 1549: Could not create debris, no more slots left
  989. Frame 1549: Could not create debris, no more slots left
  990. Frame 1576: Could not create debris, no more slots left
  991. Frame 1576: Could not create debris, no more slots left
  992. Frame 1624: Could not create debris, no more slots left
  993. Frame 1746: Could not create debris, no more slots left
  994. Frame 1746: Could not create debris, no more slots left
  995. Frame 1746: Could not create debris, no more slots left
  996. ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
  997. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  998. Unloading in mission messages
  999. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1000. BMPMAN: Found EFF (empty.eff) with 1 frames at 1 fps.
  1001. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1002. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1003. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1004. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1005. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1006. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1007. Freeing all existing models...
  1008. ... Log closed, Fri Jul 27 13:05:52 2012
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