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  1. // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
  2. // Keys available: [RunMap], [IgnoreMap], [MapLevel], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods].
  3. // Map upgrading will only be made on a map that has been selected by the bot to farm.
  4. // All the map mods can be found in ModsList.html file.
  5.  
  6. /////////////////////////////////////////////////////////////////////////////////////
  7. // //
  8. // GENERAL SETTINGS //
  9. // //
  10. /////////////////////////////////////////////////////////////////////////////////////
  11.  
  12. // Example: Run rare maps level less than 69
  13. // [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"
  14.  
  15. // Run any map between level 66 and 71
  16. [MapLevel] >= "66" && [MapLevel] < "71" # [RunMap] == "true"
  17.  
  18. // If you want to enable automatic quality upgrading
  19. // [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"
  20.  
  21. // If you want to transmut maps before running them
  22. [Rarity] == "Normal" # [UpgradeToMagic] == "true"
  23.  
  24. // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
  25. // [1061] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY **
  26.  
  27. // Ignore unique maps
  28. [Rarity] == "Unique" # [IgnoreMap] == "true"
  29.  
  30. // If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps)
  31. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
  32.  
  33. /////////////////////////////////////////////////////////////////////////////////////
  34. // //
  35. // NASTY MODS //
  36. // //
  37. /////////////////////////////////////////////////////////////////////////////////////
  38.  
  39. // If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list)
  40. // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
  41. // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
  42. // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  43. // [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
  44. // [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
  45. // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
  46. // [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
  47.  
  48. //rogue Exile
  49. // [2304] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  50.  
  51. /////////////////////////////////////////////////////////////////////////////////////
  52. // //
  53. // PREFIXES //
  54. // //
  55. /////////////////////////////////////////////////////////////////////////////////////
  56.  
  57. // Thanks to XeroKill for the hard work
  58.  
  59. // Some mods have multiple entries, such as Fleet and Overlord's, uncommenting anyone of them is sufficient but I included each entry for completeness.
  60. // You can change the value in the "0" tag to anything you desire within the ranges specified in order to better adjust exactly which mods you want to roll.
  61. // Everything is currently set to a "greater than zero" format for a simple on/off toggle. SO any value return that is greater than zero will reroll the map if that item is not commented.
  62.  
  63.  
  64. // [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False)
  65. // [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30%
  66. // [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25%
  67. // [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75%
  68. // [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75%
  69. // [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75%
  70. // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30%
  71. // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False)
  72. // [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35%
  73. // [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35%
  74. // [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35%
  75. // [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35%
  76. // [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35%
  77. [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  78. // [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18%
  79. [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  80. // [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False)
  81. // [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False)
  82. // [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False)
  83. // [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False)
  84. // [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False)
  85. // [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False)
  86. // [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100%
  87. // [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100%
  88. // [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100%
  89. // [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3
  90. // [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2
  91. // [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False)
  92. // [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False)
  93. // [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False)
  94. // [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False)
  95. // [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False)
  96. [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  97. [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  98.  
  99.  
  100. // **NOTE** [2302] & [1703] always show up together on maps with 2 Additional Rogue Exiles. You may need to uncomment both values in order to reroll. UNTESTED
  101.  
  102.  
  103. /////////////////////////////////////////////////////////////////////////////////////
  104. // //
  105. // SUFFIXES //
  106. // //
  107. /////////////////////////////////////////////////////////////////////////////////////
  108.  
  109. // Thanks to XeroKill for the hard work
  110.  
  111. [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  112. [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  113. [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  114. [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  115. [1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  116. [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  117. [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  118. // [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure -- -X% maximum Player Resistances -- Value : -15% to -25%
  119. // [1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering -- Players recover Life, Mana and Energy Shield X% slower -- Value : -50%
  120. // [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size -- Value : 20% - 50%
  121. // [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's -- X% more Magic Monsters -- Value : 20% - 50%
  122. // [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's -- X% more Rare Monsters -- Value : 20% - 50%
  123. // [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames -- Area has patches of burning ground -- Value : 15000
  124. // [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds -- Value : 1 - 3
  125. // [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice -- Area has patches of chilled ground -- Value : 1
  126. // [2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning -- Area has patches of shocking ground -- Value : 0 - 1 (True or False)
  127. // [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power -- Monsters gain X Power Charges every 20 seconds -- Value : 1 - 3
  128. // [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance -- Monsters gain X Endurance Charges every 20 seconds -- Value : 1 - 3
  129. // [2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing -- Monsters Fracture -- Value : 2
  130. // [2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration -- Area has patches of desecrated ground -- Value : 10000
  131. // [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom -- Monsters Poison on Hit -- Value : 0 - 1 (True or False)
  132.  
  133.  
  134. // You can uncomment either of the two entries below to disable ALL ground effects. (Chilled, Desecrated, Shocking, Burning)
  135.  
  136.  
  137. [1062] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  138. [1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
  139.  
  140. /////////////////////////////////////////////////////////////////////////////////////
  141. // //
  142. // NASTY MAPS //
  143. // //
  144. /////////////////////////////////////////////////////////////////////////////////////
  145.  
  146. // Thanks to DiciannoveGaming, immo, ExVault, the community
  147.  
  148. // SPELL BLOCK NEEDED
  149. // [Type] == "Temple Map" # [IgnoreMap] == "true" //remove if your build has spell block.
  150. // [Type] == "Crematorium Map" # [IgnoreMap] == "true" //remove if your build has spell block.
  151. // [Type] == "Shipyard Map" # [IgnoreMap] == "true" //remove if your build has spell block.
  152. // [Type] == "Courtyard Map" # [IgnoreMap] == "true" //remove if your build has spell block.
  153.  
  154. // INFERNAL BLOW NEEDED
  155. [Type] == "Labyrinth Map" # [IgnoreMap] == "true" //remove if your build is infernal blow.
  156.  
  157. // MOM + ARCTIC ARMOUR to survive
  158. [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"// endless stream of small spiders, takes forever to kill.
  159. [Type] == "Maze Map" # [IgnoreMap] == "true"// remove if your build has MOM + arctic armour
  160.  
  161. //RETARD BOSS
  162. [Type] == "Residence Map" # [IgnoreMap] == "true"
  163. [Type] == "Palace Map" # [IgnoreMap] == "true"
  164.  
  165. /////////////////////////////////////////////////////////////////////////////////////
  166. // //
  167. // MAPS TO IGNORE //
  168. // //
  169. /////////////////////////////////////////////////////////////////////////////////////
  170.  
  171. // Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom.
  172.  
  173. // [Rarity] == "Rare" # [IgnoreMap] == "true"
  174. // [Rarity] == "Magic" # [IgnoreMap] == "true"
  175. // [Rarity] == "Normal" # [IgnoreMap] == "true"
  176.  
  177.  
  178. // Maps to ignore by name (Thanks to Omega for this list)
  179.  
  180.  
  181. // [Type] == "Crypt Map" # [IgnoreMap] == "true"
  182. // [Type] == "Dried Lake Map" # [IgnoreMap] == "true"
  183. // [Type] == "Dunes Map" # [IgnoreMap] == "true"
  184. // [Type] == "Dungeon Map" # [IgnoreMap] == "true"
  185. // [Type] == "Grotto Map" # [IgnoreMap] == "true"
  186. // [Type] == "Orchard Map" # [IgnoreMap] == "true"
  187. // [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true"
  188. // [Type] == "Tropical Island Map" # [IgnoreMap] == "true"
  189. // [Type] == "Untainted Map" # [IgnoreMap] == "true"
  190. // [Type] == "Arcade Map" # [IgnoreMap] == "true"
  191. // [Type] == "Arsenal Map" # [IgnoreMap] == "true"
  192. // [Type] == "Cemetery Map" # [IgnoreMap] == "true"
  193. // [Type] == "Mountain Ledge Map" # [IgnoreMap] == "true"
  194. // [Type] == "Sewer Map" # [IgnoreMap] == "true"
  195. // [Type] == "Thicket Map" # [IgnoreMap] == "true"
  196. // [Type] == "Wharf Map" # [IgnoreMap] == "true"
  197. // [Type] == "Ghetto Map" # [IgnoreMap] == "true"
  198. // [Type] == "Mud Geyser Map" # [IgnoreMap] == "true"
  199. // [Type] == "Museum Map" # [IgnoreMap] == "true"
  200. // [Type] == "Reef Map" # [IgnoreMap] == "true"
  201. // [Type] == "Spider Lair Map" # [IgnoreMap] == "true"
  202. // [Type] == "Springs Map" # [IgnoreMap] == "true"
  203. // [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
  204. // [Type] == "Catacomb Map" # [IgnoreMap] == "true"
  205. // [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true"
  206. // [Type] == "Promenade Map" # [IgnoreMap] == "true"
  207. // [Type] == "Shore Map" # [IgnoreMap] == "true"
  208. // [Type] == "Spider Forest Map" # [IgnoreMap] == "true"
  209. // [Type] == "Tunnel Map" # [IgnoreMap] == "true"
  210. // [Type] == "Bog Map" # [IgnoreMap] == "true"
  211. // [Type] == "Coves Map" # [IgnoreMap] == "true"
  212. // [Type] == "Graveyard Map" # [IgnoreMap] == "true"
  213. // [Type] == "Pier Map" # [IgnoreMap] == "true"
  214. // [Type] == "Underground Sea Map" # [IgnoreMap] == "true"
  215. // [Type] == "Villa Map" # [IgnoreMap] == "true"
  216. // [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true"
  217. // [Type] == "Colonnade Map" # [IgnoreMap] == "true"
  218. // [Type] == "Dry Woods Map" # [IgnoreMap] == "true"
  219. // [Type] == "Strand Map" # [IgnoreMap] == "true"
  220. // [Type] == "Temple Map" # [IgnoreMap] == "true"
  221. // [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"
  222. // [Type] == "Labyrinth Map" # [IgnoreMap] == "true"
  223. // [Type] == "Mine Map" # [IgnoreMap] == "true"
  224.  
  225. // [Type] == "Torture Chamber Map" # [IgnoreMap] == "true"
  226. // [Type] == "Waste Pool Map" # [IgnoreMap] == "true"
  227. // [Type] == "Canyon Map" # [IgnoreMap] == "true"
  228. // [Type] == "Cells Map" # [IgnoreMap] == "true"
  229. // [Type] == "Dark Forest Map" # [IgnoreMap] == "true"
  230. // [Type] == "Dry Peninsula Map" # [IgnoreMap] == "true"
  231. // [Type] == "Gorge Map" # [IgnoreMap] == "true"
  232. // [Type] == "Maze Map" # [IgnoreMap] == "true"
  233. // [Type] == "Residence Map" # [IgnoreMap] == "true"
  234. // [Type] == "Underground River Map" # [IgnoreMap] == "true"
  235. // [Type] == "Bazaar Map" # [IgnoreMap] == "true"
  236. // [Type] == "Necropolis Map" # [IgnoreMap] == "true"
  237. // [Type] == "Plateau Map" # [IgnoreMap] == "true"
  238. // [Type] == "Academy Map" # [IgnoreMap] == "true"
  239. // [Type] == "Crematorium Map" # [IgnoreMap] == "true"
  240. // [Type] == "Precinct Map" # [IgnoreMap] == "true"
  241. // [Type] == "Shipyard Map" # [IgnoreMap] == "true"
  242. // [Type] == "Shrine Map" # [IgnoreMap] == "true"
  243. // [Type] == "Courtyard Map" # [IgnoreMap] == "true"
  244. // [Type] == "Palace Map" # [IgnoreMap] == "true"
  245. // [Type] == "Vaal Temple Map" # [IgnoreMap] == "true"
  246.  
  247.  
  248. // Unique Maps by Name
  249.  
  250.  
  251. // [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
  252. // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
  253. // [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
  254. // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
  255. // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
  256. // [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
  257. // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
  258. // [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
  259. // [Type] == "Maze Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
  260. // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes
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