Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Jackal JA-KL-75
- Mass: 30 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Tournament Legal
- Era: Dark Ages
- Tech Rating/Era Availability: E/X-X-F-A
- Production Year: 3095
- Cost: 4,631,640 C-Bills
- Battle Value: 821
- Chassis: Unknown Endo-Steel
- Power Plant: Unknown 210 Fusion XL Engine
- Walking Speed: 75.6 km/h
- Maximum Speed: 118.8 km/h
- Jump Jets: None
- Jump Capacity: 0 meters
- Armor: Unknown Standard Armor
- Armament:
- 1 Snub-Nose PPC
- 1 MML-3
- 1 TAG
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- Overview:
- The Jackal was designed by the now famous Vining Engineering and Salvage Team
- (VEST) in conjunction with Marik's Earthwerks BattleMech factory on Keystone.
- VEST began as a five-person BattleMech salvage operation on Solaris VII and in
- seven months has grown into one of the most innovative design groups for
- battlefield technology in the Inner Sphere.
- The key to Vining Engineering's approach is that the designers study and
- analyze the combat conditions up close, then engineer to meet the needs of the
- MechWarriors. In reviewing Clan tactics during the initial wave of attacks on
- Carse and Nox, the design team determined that 'Mechs capable on inflicting
- concentrated damage at long range would be the most useful to Inner Sphere
- commanders.
- Capabilities:
- For the structure of the Jackal, VEST used a prototype Hollis Mark VI endo
- steel frame as the basis for their design. Drawing on first-hand experience of
- the Clans gained through salvaging operations, the engineers tackled the
- problem of manufacturing a hard-hitting BattleMech with the armor and defenses
- to hang in for a prolonged fight against superior Clan firepower.
- In order to sell their design, VEST offered it to a promising new stable on
- Solaris VII, where the 'Mech took part in several matches. The Jackal proved to
- be a deadly hunter 'Mech. With speed and firepower equally balanced, it was
- able to slowly chew away at its opposition before the enemy could close for a
- kill. Earthwerks was so impressed with the 'Mechs's performance that they
- purchased the design immediately.
- The core of the Jackal's firepower is the Aberdovey Mk XXX extended range PPC.
- Mounted in the 'Mech's upper right shoulder, the weapon has proved easy to
- service. Rather than waste space on static discharge coil systems, the VEST
- designers simply allowed for rear discharge; when the Jackal fires its PPC,
- there is a blast of blue static electricity out to the back of the 'Mech to the
- rear of the PPC mount. Though it is not dangerous, the rear discharge is a
- menacing sight, silhouetting the Jackal during night operations.
- Deployment:
- Quite a few of these new BattleMechs have been sold to House Liao and deployed
- along their Periphery border with the Magistracy of Canopus. In the very
- limited engagements occurring there, the Jackal has served as a highly
- effective deterrent to the typical Periphery board raiders/pirates.
- The Federated Commonwealth has also expressed interest in procuring a shipment
- of Jackals, but their order has been delayed by the notorious tangle of red
- tape created by the Free Worlds League's bureaucracy. MIIO operatives believe
- that the delays are intentional rather that coincidental. According to
- unofficial sources, the Jackal was designed to be a commodity shared only by
- Houses Liao and Marik
- Additional:
- From TRO 3055.
- Distribution from RS 3055/3058, entered by Josh Helton, aka Maverick.
- Entered by Corbin Ball.
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Endo-Steel 51 points 1.50
- Internal Locations: 2 LT, 3 RT, 3 LA, 4 RA, 1 LL, 1 RL
- Engine: XL Fusion Engine 210 4.50
- Walking MP: 7
- Running MP: 11
- Jumping MP: 0
- Heat Sinks: Double Heat Sink 10(20) 0.00
- Heat Sink Locations: 1 LT, 1 RA
- Gyro: Standard 3.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
- Armor: Standard Armor AV - 88 5.50
- Internal Armor
- Structure Factor
- Head 3 9
- Center Torso 10 11
- Center Torso (rear) 4
- L/R Torso 7 9
- L/R Torso (rear) 3
- L/R Arm 5 8
- L/R Leg 7 12
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- MML-3 LA 2 2 1.50
- Snub-Nose PPC RT 10 2 6.00
- Targeting Computer CT - 2 2.00
- TAG HD 0 1 1.00
- @MML-3 (LRM) (40) LA - 1 1.00
- @MML-3 (SRM) (33) LA - 1 1.00
- Free Critical Slots: 12
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
- 7 2 2 1 0 1 0 Structure: 1
- Special Abilities: TAG, SRCH, ES, SEAL, SOA
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement