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- public OnPlayerSpawn(playerid)
- {
- if (gTeam[playerid] == TEAM_GROVE)
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerTeam(playerid, 1);
- ///// ARMIIIIIIII
- GivePlayerWeapon(playerid, 4, cellmax);
- GivePlayerWeapon(playerid, 24, cellmax);
- GivePlayerWeapon(playerid, 25, cellmax);
- GivePlayerWeapon(playerid, 29, cellmax);
- GivePlayerWeapon(playerid, 31, cellmax);
- GivePlayerWeapon(playerid, 34, cellmax);
- return 1;
- }
- if (gTeam[playerid] == TEAM_AK)
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerTeam(playerid, 2);
- ///// ARMI //////
- GivePlayerWeapon(playerid, 4, cellmax);
- GivePlayerWeapon(playerid, 24, cellmax);
- GivePlayerWeapon(playerid, 25, cellmax);
- GivePlayerWeapon(playerid, 29, cellmax);
- GivePlayerWeapon(playerid, 31, cellmax);
- GivePlayerWeapon(playerid, 34, cellmax);
- return 1;
- }
- if (gTeam[playerid] == TEAM_VAGOS)
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerTeam(playerid, 3);
- ///// ARMI //////
- GivePlayerWeapon(playerid, 4, cellmax);
- GivePlayerWeapon(playerid, 24, cellmax);
- GivePlayerWeapon(playerid, 25, cellmax);
- GivePlayerWeapon(playerid, 29, cellmax);
- GivePlayerWeapon(playerid, 31, cellmax);
- GivePlayerWeapon(playerid, 34, cellmax);
- return 1;
- }
- if (gTeam[playerid] == TEAM_MAFIA)
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerTeam(playerid, 4);
- ///// ARMI //////
- GivePlayerWeapon(playerid, 4, cellmax);
- GivePlayerWeapon(playerid, 24, cellmax);
- GivePlayerWeapon(playerid, 25, cellmax);
- GivePlayerWeapon(playerid, 29, cellmax);
- GivePlayerWeapon(playerid, 31, cellmax);
- GivePlayerWeapon(playerid, 34, cellmax);
- return 1;
- }
- return 1;
- }
- //////// ARMI ITA
- COMMAND:w(playerid, params[])
- {
- if(ITA == 1)
- {
- if(Inzone[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Sei già in un'arena GZONE! Premi /leave uscire!" );
- if(InMDM[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Sei già in un'arena MINIGUN! Premi /leave uscire!" );
- }
- if(ENG == 1)
- {
- if(Inzone[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Already in an arena GZONE! Type /leave out!" );
- if(InMDM[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Already in an arena MINIGUN! Type /leave out!" );
- }
- ShowPlayerDialog(playerid, Dialog_armi, DIALOG_STYLE_LIST, "ARMI", "{FFFFFF}9mm\nSilenced 9mm\nShotgun\nSawn-off Shotgun\nMP5\nAk 47\nTec 9", "OK", "EXI");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- ////////////////////////////////// ARMIIIIIIIIIIIIIIIIIIIIIIII //////////////////////
- switch(dialogid) {
- case Dialog_armi:
- {
- if (!response) return SendClientMessage(playerid, 0xFF0000FF, "Hai annullato.");
- if(response) {
- switch(listitem) {
- case 0:
- {
- GivePlayerWeapon(playerid,22,cellmax); //// 9mm
- if(ITA == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}9mm");
- }
- if(ENG == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}9mm");
- }
- }
- case 1:
- {
- GivePlayerWeapon(playerid,23,cellmax); //// Silenced 9mm
- if(ITA == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Silenced 9mm");
- }
- if(ENG == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Silenced 9mm");
- }
- }
- case 2:
- {
- GivePlayerWeapon(playerid,26,cellmax); //// Sawn-off Shotgun
- if(ITA == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Sawn-off Shotgun");
- }
- if(ENG == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Sawn-off Shotgun");
- }
- }
- case 3:
- {
- GivePlayerWeapon(playerid,27,cellmax); //// Combat Shotgun
- if(ITA == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Combat Shotgun");
- }
- if(ENG == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Combat Shotgun");
- }
- }
- case 4:
- {
- GivePlayerWeapon(playerid,29,cellmax); //// MP5
- if(ITA == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}MP5");
- }
- if(ENG == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}MP5");
- }
- }
- case 5:
- {
- GivePlayerWeapon(playerid,30,cellmax); //// Ak 47
- if(ITA == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Ak 47");
- }
- if(ENG == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Ak 47");
- }
- }
- case 6:
- {
- GivePlayerWeapon(playerid,32,cellmax); //// Tec 9
- if(ITA == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Tec 9");
- }
- if(ENG == 1)
- {
- SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Tec 9");
- }
- }
- }
- }
- }
- }
- return 0;
- }
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