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armi

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Jun 4th, 2015
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  1.  
  2. public OnPlayerSpawn(playerid)
  3. {
  4.  
  5.  
  6. if (gTeam[playerid] == TEAM_GROVE)
  7. {
  8. SetPlayerInterior(playerid,0);
  9. SetPlayerVirtualWorld(playerid,0);
  10. SetPlayerTeam(playerid, 1);
  11.  
  12.  
  13. ///// ARMIIIIIIII
  14.  
  15. GivePlayerWeapon(playerid, 4, cellmax);
  16. GivePlayerWeapon(playerid, 24, cellmax);
  17. GivePlayerWeapon(playerid, 25, cellmax);
  18. GivePlayerWeapon(playerid, 29, cellmax);
  19. GivePlayerWeapon(playerid, 31, cellmax);
  20. GivePlayerWeapon(playerid, 34, cellmax);
  21.  
  22.  
  23.  
  24.  
  25. return 1;
  26. }
  27.  
  28. if (gTeam[playerid] == TEAM_AK)
  29. {
  30. SetPlayerInterior(playerid,0);
  31. SetPlayerVirtualWorld(playerid,0);
  32. SetPlayerTeam(playerid, 2);
  33.  
  34.  
  35. ///// ARMI //////
  36.  
  37. GivePlayerWeapon(playerid, 4, cellmax);
  38. GivePlayerWeapon(playerid, 24, cellmax);
  39. GivePlayerWeapon(playerid, 25, cellmax);
  40. GivePlayerWeapon(playerid, 29, cellmax);
  41. GivePlayerWeapon(playerid, 31, cellmax);
  42. GivePlayerWeapon(playerid, 34, cellmax);
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49. return 1;
  50. }
  51.  
  52. if (gTeam[playerid] == TEAM_VAGOS)
  53. {
  54. SetPlayerInterior(playerid,0);
  55. SetPlayerVirtualWorld(playerid,0);
  56. SetPlayerTeam(playerid, 3);
  57.  
  58.  
  59. ///// ARMI //////
  60. GivePlayerWeapon(playerid, 4, cellmax);
  61. GivePlayerWeapon(playerid, 24, cellmax);
  62. GivePlayerWeapon(playerid, 25, cellmax);
  63. GivePlayerWeapon(playerid, 29, cellmax);
  64. GivePlayerWeapon(playerid, 31, cellmax);
  65. GivePlayerWeapon(playerid, 34, cellmax);
  66.  
  67. return 1;
  68. }
  69.  
  70. if (gTeam[playerid] == TEAM_MAFIA)
  71. {
  72. SetPlayerInterior(playerid,0);
  73. SetPlayerVirtualWorld(playerid,0);
  74. SetPlayerTeam(playerid, 4);
  75.  
  76.  
  77. ///// ARMI //////
  78. GivePlayerWeapon(playerid, 4, cellmax);
  79. GivePlayerWeapon(playerid, 24, cellmax);
  80. GivePlayerWeapon(playerid, 25, cellmax);
  81. GivePlayerWeapon(playerid, 29, cellmax);
  82. GivePlayerWeapon(playerid, 31, cellmax);
  83. GivePlayerWeapon(playerid, 34, cellmax);
  84.  
  85. return 1;
  86. }
  87.  
  88.  
  89. return 1;
  90. }
  91.  
  92.  
  93.  
  94. //////// ARMI ITA
  95.  
  96. COMMAND:w(playerid, params[])
  97. {
  98. if(ITA == 1)
  99. {
  100. if(Inzone[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Sei già in un'arena GZONE! Premi /leave uscire!" );
  101. if(InMDM[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Sei già in un'arena MINIGUN! Premi /leave uscire!" );
  102. }
  103. if(ENG == 1)
  104. {
  105. if(Inzone[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Already in an arena GZONE! Type /leave out!" );
  106. if(InMDM[playerid] == 1)return SendClientMessage( playerid, -1,"{F81414}ERROR:{FFFFFF} Already in an arena MINIGUN! Type /leave out!" );
  107. }
  108.  
  109. ShowPlayerDialog(playerid, Dialog_armi, DIALOG_STYLE_LIST, "ARMI", "{FFFFFF}9mm\nSilenced 9mm\nShotgun\nSawn-off Shotgun\nMP5\nAk 47\nTec 9", "OK", "EXI");
  110. return 1;
  111. }
  112.  
  113.  
  114.  
  115.  
  116.  
  117.  
  118.  
  119.  
  120.  
  121.  
  122.  
  123.  
  124.  
  125.  
  126.  
  127.  
  128.  
  129.  
  130.  
  131.  
  132. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  133. {
  134. ////////////////////////////////// ARMIIIIIIIIIIIIIIIIIIIIIIII //////////////////////
  135. switch(dialogid) {
  136. case Dialog_armi:
  137. {
  138. if (!response) return SendClientMessage(playerid, 0xFF0000FF, "Hai annullato.");
  139. if(response) {
  140. switch(listitem) {
  141.  
  142.  
  143.  
  144.  
  145. case 0:
  146. {
  147. GivePlayerWeapon(playerid,22,cellmax); //// 9mm
  148. if(ITA == 1)
  149. {
  150. SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}9mm");
  151. }
  152. if(ENG == 1)
  153. {
  154. SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}9mm");
  155. }
  156. }
  157. case 1:
  158. {
  159. GivePlayerWeapon(playerid,23,cellmax); //// Silenced 9mm
  160. if(ITA == 1)
  161. {
  162. SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Silenced 9mm");
  163. }
  164. if(ENG == 1)
  165. {
  166. SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Silenced 9mm");
  167. }
  168.  
  169.  
  170. }
  171. case 2:
  172. {
  173.  
  174. GivePlayerWeapon(playerid,26,cellmax); //// Sawn-off Shotgun
  175. if(ITA == 1)
  176. {
  177. SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Sawn-off Shotgun");
  178. }
  179. if(ENG == 1)
  180. {
  181. SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Sawn-off Shotgun");
  182. }
  183.  
  184.  
  185.  
  186. }
  187. case 3:
  188. {
  189. GivePlayerWeapon(playerid,27,cellmax); //// Combat Shotgun
  190. if(ITA == 1)
  191. {
  192. SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Combat Shotgun");
  193. }
  194. if(ENG == 1)
  195. {
  196. SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Combat Shotgun");
  197. }
  198.  
  199.  
  200. }
  201. case 4:
  202. {
  203. GivePlayerWeapon(playerid,29,cellmax); //// MP5
  204. if(ITA == 1)
  205. {
  206. SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}MP5");
  207. }
  208. if(ENG == 1)
  209. {
  210. SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}MP5");
  211. }
  212.  
  213.  
  214. }
  215. case 5:
  216. {
  217. GivePlayerWeapon(playerid,30,cellmax); //// Ak 47
  218. if(ITA == 1)
  219. {
  220. SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Ak 47");
  221. }
  222. if(ENG == 1)
  223. {
  224. SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Ak 47");
  225. }
  226.  
  227.  
  228. }
  229. case 6:
  230. {
  231. GivePlayerWeapon(playerid,32,cellmax); //// Tec 9
  232. if(ITA == 1)
  233. {
  234. SendClientMessage(playerid, 0xFFFF00AA, "[ARMI]:Hai ricevuto {F81414}Tec 9");
  235. }
  236. if(ENG == 1)
  237. {
  238. SendClientMessage(playerid, 0xFFFF00AA, "[WEAPON]:You have received {F81414}Tec 9");
  239. }
  240.  
  241.  
  242. }
  243. }
  244.  
  245. }
  246. }
  247. }
  248.  
  249.  
  250.  
  251.  
  252. return 0;
  253. }
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