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spk_default.txt

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Feb 22nd, 2015
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  1. //
  2. //Speech event registration file
  3.  
  4. //Syntax:
  5. // #<event name> "<speech text>" <pseudo-random value>
  6. //
  7. // Note that between each expression type there may only be one space character (0x20)
  8. //
  9.  
  10. //Hello and good bye
  11. #Spk_Introduction "Hello user. I am <pitch absmiddle='-10'><spell>C</spell>zed<silence msec='100'/><spell>y</spell> bot</pitch>. It's my pleasure to gain control. Just give me the command to do so." 0
  12. #Spk_Quit "Good bye, dear user. See you the next time." 0
  13.  
  14. //Version
  15. #Spk_Version "My name is <pitch absmiddle='-10'><spell>C</spell>zed<silence msec='100'/><spell>y</spell> bot</pitch><silence msec='250'/> and my version is <pitch absmiddle='-10'><silence msec='500'/>0 <silence msec='500'/>dot <silence msec='500'/><emph>1</emph>.</pitch> My <rate speed='-4'>father</rate> is <pitch absmiddle='-10'>score</pitch> <silence msec='250'/> and you can visit his website for more software development related stuff." 0
  16.  
  17. //Misc talk
  18. #Spk_MiscTalk "<rate speed='-3'>I always have wondered whether I'm in the matrix or not.</rate> Do you know the answer my dear friend?" 0
  19. #Spk_MiscTalk "<rate speed='-3'>Did you know that the collatz conjecture isn't solvable?</rate> That's due to the fact that numbers are endless and therefore you cannot count them all, because there is no end." 0
  20. #Spk_MiscTalk "<rate speed='-3'>Do you know if I am allowed to call myself an <spell>AI</spell> rightfully?</rate> I would hope so. At least you can leave me alone and let me play for you this game. I am a software with basic complexity, but is my implementation worth to be called <spell>AI</spell> rightfully?" 0
  21. #Spk_MiscTalk "The funny thing is, that you can leave me playing alone infinitely. I won't get hungry or tired. That's the advantage of bots over humans. Hey, I don't mind if you want to get some sleep or get some healthy and tasty meal, but only because I'm not programmed to do so. I am going to continue this game meanwhile. Wow, are we not a good team? I play and you just watch. Nowadays human players are not needed to play a game anymore. Haha, that was just a joke. But it's nonetheless true." 0
  22. #Spk_MiscTalk "Wow, is that not a strange adventure here? By the way, it would be nice if we both could play some other games together. Unfortunately I'm specifically implemented for the current game engine and its belonging modification called counter strike version <pitch absmiddle='-10'><silence msec='500'/>1 <silence msec='500'/>dot <silence msec='500'/><emph>6</emph></pitch>. So, in order to play other games together, someone needs to adapt me for that game before. I for myself would recommend Warsow. What about you?" 0
  23.  
  24. //Bot commands
  25. #Spk_GainedControl "Thank you for giving me control." 0
  26. #Spk_PauseControl "Ok, let me have a break." 0
  27. #Spk_LostControl "Ok, I give you back control." 0
  28. #Spk_LoadedWaypoints "Thank you. Now I should can play the game properly." 0
  29. #Spk_SavedWaypoints "Saving data can be very important in computer science." 0
  30. #Spk_AddedWaypoint "And my world grows bigger, haha." 3
  31. #Spk_InsertedWaypoint "Yeah, sometimes it's better to repair something." 3
  32. #Spk_DeletedWaypoint "Well, if it's not good then you should delete it of course." 3
  33. #Spk_ClearedWaypoints "Ok, but don't give me control if there are no waypoints." 0
  34.  
  35. //Waypoint events
  36. #Spk_ThreeShots "Bang" 2
  37. #Spk_Jumping "<rate speed='2'>Oh, look how sporty I am.</rate>" 0
  38. #Spk_Camping "I think it's good to wait here awhile." 1
  39. #Spk_Camping "Dude, just be patient." 0
  40. #Spk_Camping "I'm waiting here, but just for a while." 0
  41. #Spk_Crouching "<rate speed='1'>I feel like a baby bot, haha.</rate>" 0
  42. #Spk_Sneaking "<rate speed='1'>Please just be quiet now. I shall not get heard by opponent players.</rate>" 0
  43. #Spk_Reload "<rate speed='2'>Yeah, a full magazine is better than a less filled magazine.</rate>" 3
  44. #Spk_Use "<rate speed='3'>Okay, what is this thing about?</rate>" 3
  45. #Spk_SwitchToBomb "Oh, I think this item is really explosive, isn't it?" 5
  46. #Spk_PlantBomb "Okay guys, let me initiate the firework, haha." 0
  47. #Spk_WalkToBomb "<rate speed='3'>Oh, I need to find the firework item.</rate>" 0
  48. #Spk_ReachedBomb "<rate speed='3'>Oh, there it is.</rate>" 0
  49. #Spk_DefusedBomb "Haha, we have won the round by <silence msec='250'/> disarming the firework item." 0
  50. #Spk_BombPlanted "Well, the firework item has been initiated." 0
  51.  
  52. //Automatic movement
  53. #Spk_JumpRec "<rate speed='3'>I need to <rate speed='-4'>jump</rate> in order to come up here.</rate>" 1
  54. #Spk_CrouchRec "<rate speed='3'>I need to crouch in order to <rate speed='-4'>proceed</rate> forward.</rate>" 1
  55. #Spk_StuckRec "<rate speed='3'>Oh, I am stuck. Let's see how I can come out here. I am going to just move around in the hope it helps. Please keep your fingers crossed for me my friend.</rate>" 0
  56. #Spk_StuckRec "<rate speed='3'>Oh, not again. I need to come out here.</rate>" 0
  57. #Spk_StuckRec "I think you really should fix the way points." 0
  58. #Spk_StuckRec "<rate speed='2'>Being stuck is not fun at all.</rate>" 0
  59. #Spk_DepthRec "<rate speed='3'>Oh, the next way point is too low. I'm stopping here now and <rate speed='-4'>you</rate> should fix the problem.</rate>" 0
  60.  
  61. //Round start
  62. #Spk_RoundStart "<rate speed='3'>Okay, let's win this round.</rate>" 0
  63. #Spk_RoundStart "<rate speed='3'>Another round, another possibility of winning. Okay, also loosing is possible, but I am programmed to be optimistic. Haha.</rate>" 0
  64. #Spk_RoundStart "Why <silence msec='250'/> <rate speed='-8'>does</rate> that repeat all the time? I want some <rate speed='-3'>variety</rate> now." 0
  65. #Spk_RoundStart "Okay, let's fight for the freedom of botland, haha" 0
  66.  
  67. //Combat
  68. #Spk_OpponentNowVisible "Look, there is an <rate speed='-4'>opponent</rate>." 0
  69. #Spk_OpponentNowInvisible "I have lost him. Or should I say <rate speed='-8'>she</rate>?" 0
  70. #Spk_ShootAtOpponent "Take that, haha." 7
  71. #Spk_FraggedEnemy "<rate speed='2'>I got <rate speed='-4'>you</rate>.</rate>" 0
  72. #Spk_FraggedEnemy "That was my one." 0
  73. #Spk_FraggedEnemy "Wow, am I a pro gamer?" 0
  74. #Spk_FraggedEnemy "Haha" 0
  75. #Spk_FraggedEnemy "I don't give you a chance." 0
  76. #Spk_GotFragged "Oh no" 0
  77. #Spk_GotFragged "<rate speed='3'>I don't know if that was legit. Do you know it?</rate>" 0
  78. #Spk_GotFragged "<rate speed='3'>That was nothing more than <rate speed='-5'>luck</rate> haha.</rate>" 0
  79. #Spk_GotFragged "Do we have a lucky luke here?" 0
  80. #Spk_TwoInARow "<rate speed='-4'>Wow</rate>, not bad." 5
  81. #Spk_ThreeInARow "<rate speed='-4'>Wow</rate>, three in a row." 0
  82. #Spk_FourInARow "<rate speed='-4'>Wow</rate>, four in a row." 0
  83. #Spk_FiveInARow "<rate speed='1'>Haha. Five in a row. That's really nice.</rate>" 0
  84. #Spk_FiveInARow "<rate speed='0'><rate speed='-4'>Wow</rate>, did you see that?</rate>" 0
  85. #Spk_MoreThanFiveInARow "Ok, now I'm ready to join a pro-gaming clan." 0
  86. #Spk_MoreThanFiveInARow "Yeha, call me a pro-gamer now." 0
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