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Fallout 4 is poopy

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Feb 5th, 2016
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  1. 1:16 PM - teehee i dont exist baka! x3: Did you know, fun fact, 4 was being made at the time of New Vegas?
  2. 1:16 PM - Nᴀᴠʀᴀs: That doesn't surprise me
  3. 1:16 PM - teehee i dont exist baka! x3: And a lot of New Vegas' funding was cut and put into 4.
  4. 1:17 PM - Nᴀᴠʀᴀs: Wich is why the game was so linear and shitty XDDDDDDD
  5. 1:17 PM - Nᴀᴠʀᴀs: All the monies were poured into 4
  6. 1:17 PM - Nᴀᴠʀᴀs: *Which
  7. 1:17 PM - Nᴀᴠʀᴀs: That actually explains why FO:NV sucked though
  8. 1:18 PM - teehee i dont exist baka! x3: And the fact that the previous company that owned Fallout when bankrupt because of features they were forced to add in by Betheseda?
  9. 1:18 PM - Nᴀᴠʀᴀs: >Worse gameplay than 3
  10. 1:18 PM - Nᴀᴠʀᴀs: >Same graphics as 3
  11. 1:18 PM - Nᴀᴠʀᴀs: >Linear story
  12. 1:18 PM - teehee i dont exist baka! x3: And they had to put it on Betheseda's shitty engine to save costs?Lazy and inattentive game-making (repetitive quests, dumb story, factions that took three seconds to make). Generic FPS. Dodgy controls. Unrealistic (dog can't die, invisible walls, Deathclaws coming out of nowhere.) Glitchy and laggy. Streamlined RPG mechanics. Shallow factions. Tacked on mechanics (settlement building, baby looking like you, people saying your name); things added on just so they said they did it/ gimmicky (baby looking like you, saying your name, etc.) Excessive cut-scenes. Lack of investment (barely know your wife and kid before they die, perhaps if you stayed with them a little after the apocalypse and then it happened, it would be more effective.) All of this loading for nothing. Terrible dialog with few choices. Few choices in general. Rushed story; you see the nukes go off, you’re frozen, and your wife is killed and son is taken five minutes into gameplay (this connects back to the lack of investment). Lack of true atmosphere: shit, generic music doesn’t help. Streamlined RPG mechanics; not as much diversity in your builds and they basically all devolve into “you do more damage when x” Lack of choices (in general). Shitty companion wheel. (This is minor but I'll add it anyway) Looting doesn't stop time. Generic map with a set amount of thought-out areas which are often still, pretty shallow. Graphics and modeling are better than New Vegas and 3 but still overall poor: the real problem with them is their style and designs, everything is unrealistically cartoony and it all looks like rubber. Even if it didn't, there has to be a take-all button; makes fighting and looting clunky. Forced historical references (doesn’t have the connections to the lore or politics that Fallout 2 or New Vegas had.) Bipolar voice-acting (either extremely hammy and cheesy or monotone) Over-dramatic (the fucking exit from the vault was so over-done.) Over-emphasis of themes (I have seen and the heard the phrase "War never changes" four times while playing.) (And I’m sure I’ll hear it once or twice at the end.) Sometimes, it either won’t load or it will crash. Playing after the ending makes your choices seem arbitrary and meaningless; and make since the choices seem meaningless, the world seems fake. : In this case, it's much more easily represented by showing than telling because there's no effective way of showing it and making it feel like it's conclusive; as if it actually matters. The world is so fucking inconsistent; there are mutants and raiders everywhere (despite there being incredibly developed factions and towns everywhere) to the point where there's a faction entirely dedicated to the destruction of them. Along with that, the Institute is a major power to the point where there are factions dedicated to it. And even though the Institute is obviously a bigger threat, a well-developed faction (the Minutemen) believe raiders are worth more of their time (to the point where they have a settlements all over used to fight them back.) The biggest problem with this is that these things don't really connect and none of the factions (besides the Institute) focus on both which is really kind of stupid and unrealistic considering the fact that they're so powerful. It takes the well-developed groups and areas of New Vegas and mixes it with the chaotic nature of 3’s wasteland and doesn’t work to make them both co-exist and so they both seem undeveloped and unrealistic. Poorly paced; literally forced to find Power Armor in the second quest in the game (it would be better if it was either a. not necessary; adding to random the game’s use of random encounters or b. used further on in the game because the fucked up either way it would be stylized. Confused: doesn’t know if it wants to be a strict, straight-forward story-based game or a game with lots of opportunities and freedom; it tries to do both and it fails because a. the story is boring and predictable and b. the opportunities and freedom are shallow and meaningless. It takes the emotional attachment of Fallout 3 (despite the only appeal of your dad being his voice), which doesn't work because you barely know the baby and the focus on factions which doesn't work because they're both incredibly shallow. It is the unofficial love-child of Fallout 3 and New Vegas that they both wanted aborted.
  13. "Fallout 4 lacked in the ability to be evil, but they instead made something more important, a main alternative that actualy conects the player to the people of the wasteland. If the alternatives wher you play as the BHS, a very evil and super primitive version of the BHS, the institute as it was in the game and a institute where you kill all the members and rulle it alone. That would have been much closer to fallout new vegas. Oh, and allso that the games end with a narator talking BS about war never changes, instead of letting you keep on playing. Because making a world that is affected by your actions is to expensive. Then it would be very much like new vegas. Allso reduce that map size, take away alot of interactive buildings, greatly dumb down the armor/weapon system, take away the possible role of becomming a leader that affects the future of your own people and introduce a couless amount of buggs to the game. Then you will have something similar to new vegas."
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  15. Let me try to break this down. Fallout 4 didn't lack the ability to be evil, the evil is even more simplistic and
  16. childish than the Enclave in 3. You can support get rid of the entire human race by supporting the Institute (albeit, it's meant to be short-term.) It connects you to the people of the wasteland how? By having your son be a part of it? The most asinine and boring way of getting an emotional connection? (Which 3 also did showing that Bethesda is completely devoid of creativity. The moral choice in 4 is so hamfisted and poorly handled. It's obvious that the third-wave synths have a developed human-like conscience so they deserve to have rights. The Institute fails to realize that giving the synths such human-like qualities is basically setting them up for a revolution. The Institute is so stupid with no real goals besides creating a world full of robots (because humans are inferior? Even though the synths replicate humans all but physically; this isn't even addressed in the game as a flaw in their ideology.) or giving their technology once the world is "more ready" but we're never given any incite into what kind of government they like and most of the conflicts in the Commonwealth are related to the synths and the creation of the Institute (it's like a situation with the Enclave except with the Enclave, we knew what kind of government they wanted.) The humanity of the synths isn't even given a complex look. There's no real insight into how they're made or how they think so a true moral dilemma on what makes a human is never brought up. This is incredibly infuriating because the entire game's premise is basically set around this, where all of the factions but the Minutemen are completely defined by their stance on this (The Minutmen are basically nothing.)
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  18. The BoS is nothing like the NCR in New Vegas, the BoS with applied adjectives of "evil" and "primitive" are nothing like the Legion, Mr. House is nothing like the Institute, and that last one is spot one because there's absolutely no way to fuck up a concept as simple as "independence." Furthermore, most of the factions in Fallout games represent a larger concept (Equity vs. equality in Fallout, Fallout 2 is on reactionary politics, specifically repeating the past or harming yourself by trying to avoid repeating the past, and Fallout New Vegas was a general look at the political spectrum), 4 had none of this. The Minutemen, a group based off of a militia during the Revolutionary War, is here for absolutely no reason and the three perspectives all seem generally polarized on the idea of synth rights.
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  21. Here's another big gripe of mine with what you said; showing the world being changed majorly and satisfyingly is impossible for a videogame to do without telling you and when it tries to, it comes off as shallow and pointless. Money wasn't a problem with this, Obsidian knows how to tell stories. Even if money was an issue, it's Bethesda's fault for under-funding New Vegas to put more money into 4. The weapon and armor systems are better in 4 (for the most part, different types of ammo are gone among other things) but the RPG mechanics in New Vegas are far better because you could actually customize how you play. Realistically, you could not become a leader of your own people (independence in New Vegas was handled very well by blatantly showing that there were large groups of people working for it so you getting the Platinum Chip and essentially becoming a leader is not too far-fetched.) There are an equal amount of bugs in 4; some game-breaking. But what do you expect from Bethshit's shit engine?
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