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Double_X

200 Scripts 30 Scripters Inspect Example 1

Jun 27th, 2015
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  1. #<Game_Actor:0x9e83470 @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9e83204 @x=524, @y=128, @move_obj=#<THEO::Movement::Move_Object:0x9e830d8 @obj=#<TSBS::Screen_Point:0x9e83204 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{}}>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=150, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false, @obj_trace={Proc=>{}}>, @sprite_size=[0, 0, true], @battler_name="", @battler_hue=0, @actions=[], @speed=0, @result=#<Game_ActionResult:0x9e823cc @tsbs_yea_compatible=false, @battler=#<Game_Actor:0x9e83470 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=-5, @stored_tp_damage=5, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, @tsbs_overall_hp_drain=0, @tsbs_overall_mp_drain=0, @tsbs_critical=false, @obj_trace={Proc=>{}}>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=false, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=49.0, @mp=58, @hp=113, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[], @state_turns={}, @state_steps={}, @state_user={}, @ecatb_battler_change={:charge=>true, :color=>false, :cooldown=>false, :order_icon=>true, :order_opacity=>true, :order_scale=>true, :order_z=>true, :rate=>false, :se=>true, :speed=>true}, @ecatb_countdown_clock={}, @ecatb_countdown_freeze={}, @buffs=[0, 0, 0, 0, 0, 0, 0, 0], @buff_turns={}, @cooldown={91=>0, 25=>0, 26=>0, 27=>0, 28=>0, 101=>0, 253=>0, 258=>0, 259=>0, 303=>0, 1=>0, 2=>0}, @times_used={91=>2}, @priority=1, @barrier=0, @used_by=nil, @move_obj=#<THEO::Movement::Move_Object:0x9e76af4 @obj=#<Game_Actor:0x9e83470 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{}}>, @animation_array=[[false, false, false], [:pose, 2, 0, 30], [:pose, 2, 1, 8], [:pose, 2, 2, 60]], @finish=false, @anim_index=2, @anim_cell=2, @battler_index=2, @battle_phase=:victory, @target=nil, @ori_target=nil, @target_array=[#<Game_Enemy:0x785e970 @variances=[1.1, nil, nil, 0.94, 0.92, 0.87, 1.13, 0.97], @target_cursor_temp=false, @mrts_skill_guards=[#<RPG::State:0x54cd060 @message2="", @name="About to Explode!", @priority=50, @icon_index=62, @message1="", @message4="", @restriction=0, @message3="", @note="<no display remove><csca enc exclude>\r\n<ft: hue_change 100>\r\n<animation: 189>\r\n<skill guard: 654>\r\n<anim guard: 38>", @id=160, @features=[], @auto_removal_timing=2, @min_turns=99, @max_turns=99, @chance_by_damage=100, @steps_to_remove=100, @remove_by_walking=false, @remove_at_battle_end=false, @remove_by_damage=false, @remove_by_restriction=false, @description="", @cooldown_rate=1.0, @warmup_rate=1.0, @barrier=nil, @popup_rules={:add_state=>"ADDSTATE", :rem_state=>"REMSTATE", :dur_state=>nil}, @anim_guard=38, @skill_guard=654, @sg_range=0, @max_opac=255, @sequence="", @state_anim=189, @trans_name="", @color=nil, @attack_id=0, @guard_id=0, @tp_cost_rate=1.0, @hp_cost_rate=1.0, @gold_cost_rate=1.0, @convert_dmg={:hp_physical=>0.0, :hp_magical=>0.0, :mp_physical=>0.0, :mp_magical=>0.0}, @anticonvert=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @state_triggers={}, @notelines=["<no display remove><csca enc exclude>", "<ft: hue_change 100>", "<animation: 189>", "<skill guard: 654>", "<anim guard: 38>"], @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[], :start_1=>[], :start_2=>[]}, @enemy_ecatb_bar_show=[false, true, false, false], @feature_checked=true, @param_bonuses=[], @obj_trace={Proc=>{}}>], @shadow_point=#<TSBS::Screen_Point:0x785e718 @x=120, @y=156, @move_obj=#<THEO::Movement::Move_Object:0x785e5ec @obj=#<TSBS::Screen_Point:0x785e718 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{}}>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=120, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false, @obj_trace={Proc=>{}}>, @sprite_size=[0, 0, true], @battler_name="Undead_Volatile", @battler_hue=0, @actions=[], @speed=0, @result=#<Game_ActionResult:0x785e3f8 @tsbs_yea_compatible=false, @battler=#<Game_Enemy:0x785e970 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=0, @stored_tp_damage=0, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, @tsbs_overall_hp_drain=0, @tsbs_overall_mp_drain=0, @tsbs_critical=false, @obj_trace={Proc=>{}}>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=nil, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=2.0, @mp=0, @hp=0, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[1], @state_turns={1=>1}, @state_steps={1=>100}, @state_user={}, @ecatb_battler_change={:charge=>true, :color=>true, :cooldown=>true, :order_icon=>true, :order_opacity=>true, :order_scale=>true, :order_z=>true, :rate=>true, :se=>true, :speed=>true}, @ecatb_countdown_clock={}, @ecatb_countdown_freeze={}, @ecatb_state_change=[true, true, true, true], @buffs=[0, 0, 0, 0, 0, 0, 0, 0], @buff_turns={}, @cooldown={652=>0, 653=>0, 1=>0, 2=>0}, @times_used={652=>1}, @priority=0, @barrier=0, @used_by=#<Game_Actor:0x9e74da8 @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9e74d44 @x=469, @y=200, @move_obj=#<THEO::Movement::Move_Object:0x9e74d08 @obj=#<TSBS::Screen_Point:0x9e74d44 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{}}>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=424, @sreal_y=200, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false, @obj_trace={Proc=>{}}>, @sprite_size=[0, 0, true], @battler_name="", @battler_hue=0, @actions=[#<Game_Action:0x89565c0 @subject=#<Game_Actor:0x9e74da8 ...>, @forcing=false, @item=#<Game_BaseItem:0x8956598 @class=RPG::Skill, @item_id=96, @obj_trace={Proc=>{}}>, @target_index=0, @value=0, @last_ecatb_confirm=true, @ecatb_confirm=true, @obj_trace={Proc=>{}}>], @speed=0, @result=#<Game_ActionResult:0x9e74c68 @tsbs_yea_compatible=false, @battler=#<Game_Actor:0x9e74da8 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=0, @stored_tp_damage=0, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, @tsbs_overall_hp_drain=0, @tsbs_overall_mp_drain=0, @tsbs_critical=false, @obj_trace={Proc=>{}}>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=false, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=28.0, @mp=59, @hp=77, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[14], @state_turns={14=>9998}, @state_steps={14=>100}, @state_user={14=>#<Game_Actor:0x9e14070 @target_cursor_temp=false, @mrts_skill_guards=[], @shadow_point=#<TSBS::Screen_Point:0x9e83204 @x=524, @y=128, @move_obj=#<THEO::Movement::Move_Object:0x9e830d8 @obj=#<TSBS::Screen_Point:0x9e83204 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{}}>, @smooth_dur=0, @accel_x=0.0, @accel_y=0.0, @vel_x=0.0, @vel_y=0.0, @sreal_x=150, @sreal_y=156, @starget_x=0.0, @starget_y=0.0, @srev=false, @smove=false, @obj_trace={Proc=>{}}>, @sprite_size=[0, 0, true], @battler_name="", @battler_hue=0, @actions=[], @speed=0, @result=#<Game_ActionResult:0x9e823cc @tsbs_yea_compatible=false, @battler=#<Game_Actor:0x9e83470 ...>, @used=false, @missed=false, @evaded=false, @critical=false, @success=false, @hp_damage=0, @mp_damage=0, @tp_damage=0, @hp_drain=0, @mp_drain=0, @added_states=[], @removed_states=[], @added_buffs=[], @added_debuffs=[], @removed_buffs=[], @stored_hp_damage=0, @stored_mp_damage=-5, @stored_tp_damage=5, @stored_hp_drain=0, @stored_mp_drain=0, @reflected=false, @tsbs_overall_hp=0, @tsbs_overall_mp=0, @tsbs_overall_tp=0, @tsbs_overall_hp_drain=0, @tsbs_overall_mp_drain=0, @tsbs_critical=false, @obj_trace={Proc=>{}}>, @last_target_index=0, @guarding=false, @animation_id=0, @animation_mirror=false, @sprite_effect_type=nil, @pseudo_ani_id=0, @def_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @atk_ele_plus=[0, 0, 0, 0, 0, 0, 0, 0, 0], @tp=50, @mp=50, @hp=113, @hidden=false, @param_plus=[0, 0, 0, 0, 0, 0, 0, 0], @states=[], @state_turns={}, @state_steps={}, @state_user={}, @ecatb_battler_change={:charge=>true, :color=>false, :cooldown=>false, :order_icon=>true, :order_opacity=>true, :order_scale=>true, :order_z=>true, :rate=>false, :se=>true, :speed=>true}, @ecatb_countdown_clock={}, @ecatb_countdown_freeze={}, @buffs=[0, 0, 0, 0, 0, 0, 0, 0], @buff_turns={}, @cooldown={91=>0, 25=>0, 26=>0, 27=>0, 28=>0, 101=>0, 253=>0, 258=>0, 259=>0, 303=>0, 1=>0, 2=>0}, @times_used={91=>2}, @priority=1, @barrier=0, @used_by=nil, @move_obj=#<THEO::Movement::Move_Object:0x9e76af4 @obj=#<Game_Actor:0x9e83470 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{}}>, @animation_array=[[], [:action, "State"], [:if, "$game_switches[4]", "Crit"], [:if, "$game_switches[65]", [:force_critical]], [:move_to_target, 30, 0, 15, 5], [:pose, 1, 11, 15], [:pose, 1, 10, 10], [:show_anim], [:action, "Target Damage"], [:action, "Result"], [:if, "target.result.critical", [:add_state, 63, 50]], [:action, "Brute_SwingDown"], [:action, "Target Damage"], [:action, "Result"], [:if, "target.result.critical", [:add_state, 63, 50]], [:action, "Remove_Haste"], [:action, "Brute_SwingUp"], [:wait, 1], [:check_collapse], [:wait, 10], [:icon, "Clear"], [:target_reset, 5, 0], [:action, "Remove_Empower"], [:action, "Remove_Haste"], [:action, "Remove_All"]], @finish=false, @anim_index=1, @anim_cell=10, @battler_index=3, @battle_phase=:skill, @target=#<Game_Enemy:0x785e970 ...>, @ori_target=#<Game_Enemy:0x785e970 ...>, @target_array=[#<Game_Enemy:0x785e970 ...>], @ori_targets=[#<Game_Enemy:0x785e970 ...>], @item_in_use=#<RPG::Skill:0xa0f8e30 @message2="", @description="\\i[515]Bleed(50%) if Crit|\r\n\\c[30]Slashing\\i[386]*60%*\\i[1622] Instant Cast ", @name="Strike", @occasion=1, @icon_index=114, @message1=" does Triple Slash!", @scope=1, @animation_id=0, @note="\\sequence: Strike\r\n<non equip skill>\r\n<command hide until usable>\r\n<max_grathnodes: 1>\r\n<csca enc exclude>\r\n<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>", @mp_cost=0, @speed=0, @id=91, @features=[], @effects=[], @damage=#<RPG::UsableItem::Damage:0xa114f40 @type=1, @element_id=3, @formula="((a.atk * 0.60) * b.Melee(a,b))", @variance=20, @critical=true, @obj_trace={Proc=>{}}>, @success_rate=100, @hit_type=1, @stype_id=9, @tp_cost=0, @required_wtype_id1=1, @required_wtype_id2=10, @repeats=1, @tp_gain=0, @antifail=false, @cooldown=0, @warmup=0, @limited_uses=0, @change_cooldown={}, @skill_cooldown={}, @restrict_any_switch=[], @restrict_all_switch=[], @restrict_eval="", @restrict_eval_on=false, @one_animation=false, @unlocked_tp_modes=[], @learn_tp_modes=[], @seq_key=["Strike"], @prepare_key="", @return_key="", @reflect_anim=0, @command_name="Strike", @command_hide_until_switch=0, @command_hide_until_usable=true, @hp_cost=0, @gold_cost=0, @hp_cost_percent=0.0, @mp_cost_percent=0.0, @tp_cost_percent=0.0, @gold_cost_percent=0.0, @custom_cost_text="0", @custom_cost_colour=0, @custom_cost_size=20, @custom_cost_icon=0, @custom_cost_requirement="", @custom_cost_perform="", @use_custom_cost=false, @custom_cost_req_on=false, @custom_cost_per_on=false, @target_state=false, @target_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_state=false, @avoid_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_buff=false, @target_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_buff=false, @avoid_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_debuff=false, @target_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_debuff=false, @avoid_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc exclude>", "<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>"], @ecatb_unison_actor_def={}, @ecatb_unison_def_rule={}, @ecatb_act_cost=#<Proc:0x8df8f4c@(eval):1 (lambda)>, @ecatb_charge_prior_act_cost=#<Proc:0x8df868c@(eval):1 (lambda)>, @ecatb_charge_prior_item_cost=#<Proc:0x8df8038@(eval):1 (lambda)>, @ecatb_charge_rate=#<Proc:0x8df73a4@(eval):1 (lambda)>, @ecatb_cooldown_rate=#<Proc:0x8df69e0@(eval):1 (lambda)>, @ecatb_force_act_cost=#<Proc:0x8debe64@(eval):1 (lambda)>, @ecatb_reset_val=#<Proc:0x8deb4dc@(eval):1 (lambda)>, @ecatb_unison_actor=#<Proc:0x8deac94@(eval):1 (lambda)>, @ecatb_unison_charge_rule=#<Proc:0x8dea4b0@(eval):1 (lambda)>, @ecatb_unison_cooldown_rule=#<Proc:0x8de9d6c@(eval):1 (lambda)>, @ecatb_unison_actor_def_string={}, @ecatb_unison_def_rule_string={}, @ecatb_act_cost_string="1", @ecatb_charge_prior_act_cost_string="true", @ecatb_charge_prior_item_cost_string="true", @ecatb_charge_rate_string="1 * 75.0 / current_action.item.speed / BattleManager.ecatb_base_fill_t * (((mdf * 0.02) + (luk * 0.01) + 1))", @ecatb_cooldown_rate_string="100.0", @ecatb_force_act_cost_string="false", @ecatb_reset_val_string="0.0", @ecatb_unison_actor_string="[]", @ecatb_unison_charge_rule_string=":avg", @ecatb_unison_cooldown_rule_string=":avg", @state_ai=0, @obj_trace={Proc=>{:@ecatb_act_cost=>"Proc", :@ecatb_charge_prior_act_cost=>"Proc", :@ecatb_charge_prior_item_cost=>"Proc", :@ecatb_charge_rate=>"Proc", :@ecatb_cooldown_rate=>"Proc", :@ecatb_force_act_cost=>"Proc", :@ecatb_reset_val=>"Proc", :@ecatb_unison_actor=>"Proc", :@ecatb_unison_charge_rule=>"Proc", :@ecatb_unison_cooldown_rule=>"Proc"}}>, @visible=true, @flip=false, @area_flag=false, @afterimage=nil, @proj_icon=0, @refresh_opacity=false, @lock_z=false, @icon_key="", @acts=[:wait, 1], @blend=0, @used_sequence="Crit", @sequence_stack=["Strike"], @balloon_id=0, @balloon_speed=3, @balloon_wait=4, @anim_guard=0, @anim_guard_mirror=false, @forced_act="", @proj_setup={:start=>:middle, :end=>:middle, :start_pos=>[0, 0, 0], :end_pos=>[0, 0, 0], :reverse=>false, :scale=>1.0, :damage=>1, :pierce=>false, :boomerang=>false, :aftimg=>false, :aft_opac=>17, :aft_rate=>1, :anim_start=>nil, :anim_end=>nil, :anim_pos=>0, :anim_hit=>false, :angle=>0.0, :wait=>0, :flash=>[false, false]}, @focus_target=0, @covering=false, @angle=0.0, @immortal=false, @break_action=false, @autopose=[], @icon_file="", @force_hit=false, @force_evade=false, @force_reflect=false, 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@ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @x=524, @y=128, @actor_id=1, @name="Rance", @nickname="", @character_name="actors", @character_index=0, @face_name="actorsplayable", @face_index=0, @class_id=1, @level=10, @exp={1=>7543}, @equips=[#<Game_BaseItem:0x9e75370 @class=RPG::Weapon, @item_id=1003, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e752d0 @class=RPG::Armor, @item_id=1000, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e75208 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751e0 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751a4 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>], @skills=[25, 26, 27, 28, 101, 253, 258, 259, 303], @check_param_bonus=false, @tp_mode=1, @unlocked_tp_modes=[1], @base_battler_name="Rance", @face_animation=[0, 0, 0], @battler_face_name="Face_1", @installs={91=>[]}, @barring_grathnode=false, @hotkeys=[nil, nil, nil, nil, nil, nil, nil, nil, nil, nil], @last_skill=#<Game_BaseItem:0x9e74efc @class=RPG::Skill, @item_id=91, @obj_trace={Proc=>{}}>, @ecatb_block=#<Proc:0x9b69578@{0328}:5839 (lambda)>, @last_ecatb_item=#<RPG::Skill:0x64b4b90 @message2="", @description="\\i[515]Bleed(50%) if Crit|\r\n\\c[30]Slashing\\i[386]*60%*\\i[1622] Instant Cast ", @name="Strike", @occasion=1, @icon_index=114, @message1=" does Triple Slash!", @scope=1, @animation_id=0, @note="\\sequence: Strike\r\n<non equip skill>\r\n<command hide until usable>\r\n<max_grathnodes: 1>\r\n<csca enc exclude>\r\n<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>", @mp_cost=0, @speed=0, @id=91, @features=[], @effects=[], 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@nickname="", @character_name="actors", @character_index=0, @face_name="actorsplayable", @face_index=0, @class_id=1, @level=10, @exp={1=>7543}, @equips=[#<Game_BaseItem:0x9e75370 @class=RPG::Weapon, @item_id=1003, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e752d0 @class=RPG::Armor, @item_id=1000, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e75208 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751e0 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751a4 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>], @skills=[25, 26, 27, 28, 101, 253, 258, 259, 303], @check_param_bonus=false, @tp_mode=1, @unlocked_tp_modes=[1], @base_battler_name="Rance", @face_animation=[0, 0, 0], @battler_face_name="Face_1", @installs={91=>[]}, @barring_grathnode=false, @hotkeys=[nil, nil, nil, nil, nil, nil, nil, nil, nil, nil], @last_skill=#<Game_BaseItem:0x9e74efc @class=RPG::Skill, @item_id=91, @obj_trace={Proc=>{}}>, @ecatb_block=#<Proc:0x9b69578@{0328}:5839 (lambda)>, 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@message2="", @description="\\i[515]Bleed(50%) if Crit|\r\n\\c[30]Slashing\\i[386]*60%*\\i[1622] Instant Cast ", @name="Strike", @occasion=1, @icon_index=114, @message1=" does Triple Slash!", @scope=1, @animation_id=0, @note="\\sequence: Strike\r\n<non equip skill>\r\n<command hide until usable>\r\n<max_grathnodes: 1>\r\n<csca enc exclude>\r\n<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>", @mp_cost=0, @speed=0, @id=91, @features=[], @effects=[], @damage=#<RPG::UsableItem::Damage:0xa114f40 @type=1, @element_id=3, @formula="((a.atk * 0.60) * b.Melee(a,b))", @variance=20, @critical=true, @obj_trace={Proc=>{}}>, @success_rate=100, @hit_type=1, @stype_id=9, @tp_cost=0, @required_wtype_id1=1, @required_wtype_id2=10, @repeats=1, @tp_gain=0, @antifail=false, @cooldown=0, 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5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc exclude>", "<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>"], @ecatb_unison_actor_def={}, @ecatb_unison_def_rule={}, @ecatb_act_cost=#<Proc:0xa1d8594@(eval):1 (lambda)>, @ecatb_charge_prior_act_cost=#<Proc:0xa211c90@(eval):1 (lambda)>, 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@obj=#<Game_Actor:0x9e83470 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{}}>, @animation_array=[[], [:action, "State"], [:if, "$game_switches[4]", "Crit"], [:if, "$game_switches[65]", [:force_critical]], [:move_to_target, 30, 0, 15, 5], [:pose, 1, 11, 15], [:pose, 1, 10, 10], [:show_anim], [:action, "Target Damage"], [:action, "Result"], [:if, "target.result.critical", [:add_state, 63, 50]], [:action, "Brute_SwingDown"], [:action, "Target Damage"], [:action, "Result"], [:if, "target.result.critical", [:add_state, 63, 50]], [:action, "Remove_Haste"], [:action, "Brute_SwingUp"], [:wait, 1], [:check_collapse], [:wait, 10], [:icon, "Clear"], [:target_reset, 5, 0], [:action, "Remove_Empower"], [:action, "Remove_Haste"], [:action, "Remove_All"]], @finish=false, @anim_index=1, @anim_cell=10, @battler_index=3, @battle_phase=:skill, @target=#<Game_Enemy:0x785e970 ...>, 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@target_debuff=false, @target_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_debuff=false, @avoid_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc exclude>", "<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>"], @ecatb_unison_actor_def={}, 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@prepare_key="", @return_key="", @reflect_anim=0, @command_name="Strike", @command_hide_until_switch=0, @command_hide_until_usable=true, @hp_cost=0, @gold_cost=0, @hp_cost_percent=0.0, @mp_cost_percent=0.0, @tp_cost_percent=0.0, @gold_cost_percent=0.0, @custom_cost_text="0", @custom_cost_colour=0, @custom_cost_size=20, @custom_cost_icon=0, @custom_cost_requirement="", @custom_cost_perform="", @use_custom_cost=false, @custom_cost_req_on=false, @custom_cost_per_on=false, @target_state=false, @target_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_state=false, @avoid_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_buff=false, @target_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_buff=false, @avoid_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_debuff=false, @target_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_debuff=false, @avoid_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc exclude>", "<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>"], @ecatb_unison_actor_def={}, @ecatb_unison_def_rule={}, @ecatb_act_cost=#<Proc:0x8df8f4c@(eval):1 (lambda)>, @ecatb_charge_prior_act_cost=#<Proc:0x8df868c@(eval):1 (lambda)>, @ecatb_charge_prior_item_cost=#<Proc:0x8df8038@(eval):1 (lambda)>, @ecatb_charge_rate=#<Proc:0x8df73a4@(eval):1 (lambda)>, @ecatb_cooldown_rate=#<Proc:0x8df69e0@(eval):1 (lambda)>, @ecatb_force_act_cost=#<Proc:0x8debe64@(eval):1 (lambda)>, @ecatb_reset_val=#<Proc:0x8deb4dc@(eval):1 (lambda)>, @ecatb_unison_actor=#<Proc:0x8deac94@(eval):1 (lambda)>, @ecatb_unison_charge_rule=#<Proc:0x8dea4b0@(eval):1 (lambda)>, @ecatb_unison_cooldown_rule=#<Proc:0x8de9d6c@(eval):1 (lambda)>, @ecatb_unison_actor_def_string={}, @ecatb_unison_def_rule_string={}, @ecatb_act_cost_string="1", @ecatb_charge_prior_act_cost_string="true", @ecatb_charge_prior_item_cost_string="true", @ecatb_charge_rate_string="1 * 75.0 / current_action.item.speed / BattleManager.ecatb_base_fill_t * (((mdf * 0.02) + (luk * 0.01) + 1))", @ecatb_cooldown_rate_string="100.0", @ecatb_force_act_cost_string="false", @ecatb_reset_val_string="0.0", @ecatb_unison_actor_string="[]", @ecatb_unison_charge_rule_string=":avg", @ecatb_unison_cooldown_rule_string=":avg", @state_ai=0, @obj_trace={Proc=>{:@ecatb_act_cost=>"Proc", :@ecatb_charge_prior_act_cost=>"Proc", :@ecatb_charge_prior_item_cost=>"Proc", :@ecatb_charge_rate=>"Proc", :@ecatb_cooldown_rate=>"Proc", :@ecatb_force_act_cost=>"Proc", :@ecatb_reset_val=>"Proc", :@ecatb_unison_actor=>"Proc", :@ecatb_unison_charge_rule=>"Proc", :@ecatb_unison_cooldown_rule=>"Proc"}}>, @visible=true, @flip=false, @area_flag=false, @afterimage=nil, @proj_icon=0, @refresh_opacity=false, @lock_z=false, @icon_key="", @acts=[:wait, 1], @blend=0, @used_sequence="Crit", @sequence_stack=["Strike"], @balloon_id=0, @balloon_speed=3, @balloon_wait=4, @anim_guard=0, @anim_guard_mirror=false, @forced_act="", @proj_setup={:start=>:middle, :end=>:middle, :start_pos=>[0, 0, 0], :end_pos=>[0, 0, 0], :reverse=>false, :scale=>1.0, :damage=>1, :pierce=>false, :boomerang=>false, :aftimg=>false, :aft_opac=>17, :aft_rate=>1, :anim_start=>nil, :anim_end=>nil, :anim_pos=>0, :anim_hit=>false, :angle=>0.0, :wait=>0, :flash=>[false, false]}, @focus_target=0, @covering=false, @angle=0.0, @immortal=false, @break_action=false, @autopose=[], @icon_file="", @force_hit=false, @force_evade=false, @force_reflect=false, @force_counter=false, @force_critical=false, @force_miss=false, @afopac=20, @afrate=2, @timed_hit=nil, @timed_hit_setup={:button=>[:A], :timing=>0, :anim=>0, :follow=>true}, @ori_x=524, @ori_y=128, @action_input_index=0, @ecatb_item_change={:cooldown=>false, :charge=>false}, @ecatb_note_change={:rate=>false}, @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[]}, @ecatb_unison_actors=[], @ecatb_unison_defs={}, @ecatb_unison_rule={:charge=>:avg, :cooldown=>:avg}, @ecatb_rate={:color=>0.2238095238095238, :charge=>Infinity, :cooldown=>100.0}, @ecatb_val={:charge=>0.0, :color=>40.061904761904714, :cooldown=>0.0}, @last_ecatb_speed_reduce=0, @ecatb_speed_reduce=0, @ecatb_act_times=1, @ecatb_reset_val=0.0, @last_ecatb_base={:size=>3, :sum=>{:agi=>34}, :val=>0.16666666666666666}, @last_ecatb_rate=0.2238095238095238, @last_ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @x=524, @y=128, @actor_id=1, @name="Rance", @nickname="", @character_name="actors", @character_index=0, @face_name="actorsplayable", @face_index=0, @class_id=1, @level=10, @exp={1=>7543}, @equips=[#<Game_BaseItem:0x9e75370 @class=RPG::Weapon, @item_id=1003, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e752d0 @class=RPG::Armor, @item_id=1000, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e75208 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751e0 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751a4 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>], @skills=[25, 26, 27, 28, 101, 253, 258, 259, 303], @check_param_bonus=false, @tp_mode=1, @unlocked_tp_modes=[1], @base_battler_name="Rance", @face_animation=[0, 0, 0], @battler_face_name="Face_1", @installs={91=>[]}, @barring_grathnode=false, @hotkeys=[nil, nil, nil, nil, nil, nil, nil, nil, nil, nil], @last_skill=#<Game_BaseItem:0x9e74efc @class=RPG::Skill, @item_id=91, @obj_trace={Proc=>{}}>, @ecatb_block=#<Proc:0x9b69578@{0328}:5839 (lambda)>, @last_ecatb_item=#<RPG::Skill:0x64b4b90 @message2="", @description="\\i[515]Bleed(50%) if Crit|\r\n\\c[30]Slashing\\i[386]*60%*\\i[1622] Instant Cast ", @name="Strike", @occasion=1, @icon_index=114, @message1=" does Triple Slash!", @scope=1, @animation_id=0, @note="\\sequence: Strike\r\n<non equip skill>\r\n<command hide until usable>\r\n<max_grathnodes: 1>\r\n<csca enc exclude>\r\n<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>", @mp_cost=0, @speed=0, @id=91, @features=[], @effects=[], @damage=#<RPG::UsableItem::Damage:0x64b4af0 @type=1, @element_id=3, @formula="((a.atk * 0.60) * b.Melee(a,b))", @variance=20, @critical=true, @obj_trace={Proc=>{}}>, @success_rate=100, @hit_type=1, @stype_id=9, @tp_cost=0, @required_wtype_id1=1, @required_wtype_id2=10, @repeats=1, @tp_gain=0, @antifail=false, @cooldown=0, @warmup=0, @limited_uses=0, @change_cooldown={}, @skill_cooldown={}, @restrict_any_switch=[], @restrict_all_switch=[], @restrict_eval="", @restrict_eval_on=false, @one_animation=false, @unlocked_tp_modes=[], @learn_tp_modes=[], @seq_key=["Strike"], @prepare_key="", @return_key="", @reflect_anim=0, @command_name="Strike", @command_hide_until_switch=0, @command_hide_until_usable=true, @hp_cost=0, @gold_cost=0, @hp_cost_percent=0.0, @mp_cost_percent=0.0, @tp_cost_percent=0.0, @gold_cost_percent=0.0, @custom_cost_text="0", @custom_cost_colour=0, @custom_cost_size=20, @custom_cost_icon=0, @custom_cost_requirement="", @custom_cost_perform="", @use_custom_cost=false, @custom_cost_req_on=false, @custom_cost_per_on=false, @target_state=false, @target_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_state=false, @avoid_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_buff=false, @target_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_buff=false, @avoid_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_debuff=false, @target_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_debuff=false, @avoid_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc exclude>", "<cscanote: 65% of Attack * Strength Bonus\\n Melee, Guardable Attack\\n Hits one enemy target\\n Inflicts \\i[570]Bleed(50%) if it's a Critical Strike\\n Double Strike\\n Gain MP proportional of the damage dealt\\n Instant Cast\\n Learned if a Sword is equipped.>"], @ecatb_unison_actor_def={}, @ecatb_unison_def_rule={}, @ecatb_act_cost=#<Proc:0xa1d8594@(eval):1 (lambda)>, @ecatb_charge_prior_act_cost=#<Proc:0xa211c90@(eval):1 (lambda)>, @ecatb_charge_prior_item_cost=#<Proc:0xa23a21c@(eval):1 (lambda)>, @ecatb_charge_rate=#<Proc:0xa27fe98@(eval):1 (lambda)>, @ecatb_cooldown_rate=#<Proc:0xa29ebcc@(eval):1 (lambda)>, @ecatb_force_act_cost=#<Proc:0xa2b9bc0@(eval):1 (lambda)>, @ecatb_reset_val=#<Proc:0xa2fea68@(eval):1 (lambda)>, @ecatb_unison_actor=#<Proc:0xa329ee8@(eval):1 (lambda)>, @ecatb_unison_charge_rule=#<Proc:0xa36ff4c@(eval):1 (lambda)>, @ecatb_unison_cooldown_rule=#<Proc:0xa399ec8@(eval):1 (lambda)>, @ecatb_unison_actor_def_string={}, @ecatb_unison_def_rule_string={}, @ecatb_act_cost_string="1", @ecatb_charge_prior_act_cost_string="true", @ecatb_charge_prior_item_cost_string="true", @ecatb_charge_rate_string="1 * 75.0 / current_action.item.speed / BattleManager.ecatb_base_fill_t * (((mdf * 0.02) + (luk * 0.01) + 1))", @ecatb_cooldown_rate_string="100.0", @ecatb_force_act_cost_string="false", @ecatb_reset_val_string="0.0", @ecatb_unison_actor_string="[]", @ecatb_unison_charge_rule_string=":avg", @ecatb_unison_cooldown_rule_string=":avg", @state_ai=0, @obj_trace={Proc=>{:@ecatb_act_cost=>"Proc", :@ecatb_charge_prior_act_cost=>"Proc", :@ecatb_charge_prior_item_cost=>"Proc", :@ecatb_charge_rate=>"Proc", :@ecatb_cooldown_rate=>"Proc", :@ecatb_force_act_cost=>"Proc", :@ecatb_reset_val=>"Proc", :@ecatb_unison_actor=>"Proc", :@ecatb_unison_charge_rule=>"Proc", :@ecatb_unison_cooldown_rule=>"Proc"}}>, @popups=[], @target_temp=false, @ignore_flip_point=false, @ecatb_refresh=false, @ecatb_val_change=false, @ecatb_esc=false, @ecatb_act_times_change=false, @ecatb_unison_invoker=false, @primary_target=nil, @timing=54, @obj_trace={Proc=>{:@item_in_use=>{:@ecatb_act_cost=>"Proc", :@ecatb_charge_prior_act_cost=>"Proc", :@ecatb_charge_prior_item_cost=>"Proc", :@ecatb_charge_rate=>"Proc", :@ecatb_cooldown_rate=>"Proc", :@ecatb_force_act_cost=>"Proc", :@ecatb_reset_val=>"Proc", :@ecatb_unison_actor=>"Proc", :@ecatb_unison_charge_rule=>"Proc", :@ecatb_unison_cooldown_rule=>"Proc"}, :@ecatb_block=>"Proc", :@last_ecatb_item=>{:@ecatb_act_cost=>"Proc", :@ecatb_charge_prior_act_cost=>"Proc", :@ecatb_charge_prior_item_cost=>"Proc", :@ecatb_charge_rate=>"Proc", :@ecatb_cooldown_rate=>"Proc", :@ecatb_force_act_cost=>"Proc", :@ecatb_reset_val=>"Proc", :@ecatb_unison_actor=>"Proc", :@ecatb_unison_charge_rule=>"Proc", :@ecatb_unison_cooldown_rule=>"Proc"}}}>}, @ecatb_battler_change={:charge=>true, :color=>true, :cooldown=>true, :order_icon=>true, :order_opacity=>true, :order_scale=>true, :order_z=>true, :rate=>true, :se=>true, :speed=>true}, @ecatb_countdown_clock={}, @ecatb_countdown_freeze={}, @buffs=[0, 0, 0, 0, 0, 0, 0, 0], @buff_turns={}, @cooldown={25=>0, 26=>0, 27=>0, 28=>0, 95=>0, 103=>0, 158=>0, 160=>0, 162=>0, 223=>0, 1=>0, 2=>0, 96=>0}, @times_used={96=>1}, @priority=0, @barrier=0, @used_by=nil, @move_obj=#<THEO::Movement::Move_Object:0x9e74934 @obj=#<Game_Actor:0x9e74da8 ...>, @to_x=-1, @to_y=-1, @real_x=0.0, @real_y=0.0, @x_speed=0.0, @y_speed=0.0, @jump=0.0, @jump_interval=0.0, @offset=0, @duration=0, @obj_trace={Proc=>{:@obj=>{:@state_user=>{14=>{:@item_in_use=>{:@ecatb_act_cost=>"Proc", :@ecatb_charge_prior_act_cost=>"Proc", :@ecatb_charge_prior_item_cost=>"Proc", :@ecatb_charge_rate=>"Proc", :@ecatb_cooldown_rate=>"Proc", :@ecatb_force_act_cost=>"Proc", :@ecatb_reset_val=>"Proc", :@ecatb_unison_actor=>"Proc", :@ecatb_unison_charge_rule=>"Proc", :@ecatb_unison_cooldown_rule=>"Proc"}, :@ecatb_block=>"Proc", :@last_ecatb_item=>{:@ecatb_act_cost=>"Proc", :@ecatb_charge_prior_act_cost=>"Proc", :@ecatb_charge_prior_item_cost=>"Proc", :@ecatb_charge_rate=>"Proc", :@ecatb_cooldown_rate=>"Proc", :@ecatb_force_act_cost=>"Proc", :@ecatb_reset_val=>"Proc", :@ecatb_unison_actor=>"Proc", :@ecatb_unison_charge_rule=>"Proc", :@ecatb_unison_cooldown_rule=>"Proc"}}}, :@move_obj=>{...}}}}>, @animation_array=[[false, false, false], [:pose, 2, 0, 30], [:pose, 2, 1, 8], [:pose, 2, 2, 60]], @finish=false, @anim_index=2, @anim_cell=2, @battler_index=2, @battle_phase=:victory, @target=nil, @ori_target=nil, @target_array=[#<Game_Enemy:0x785e970 ...>], @ori_targets=[#<Game_Enemy:0x785e970 ...>], @item_in_use=nil, @visible=true, @flip=false, @area_flag=false, @afterimage=false, @proj_icon=0, @refresh_opacity=false, @lock_z=false, @icon_key="", @acts=[:pose, 2, 2, 60], @blend=0, @used_sequence="K-victory", @sequence_stack=["K-victory"], @balloon_id=0, @balloon_speed=3, @balloon_wait=4, @anim_guard=0, @anim_guard_mirror=false, @forced_act="", @proj_setup={:start=>:middle, :end=>:middle, :start_pos=>[0, 0, 0], :end_pos=>[0, 0, 0], :reverse=>false, :scale=>1.0, :damage=>1, :pierce=>false, :boomerang=>false, :aftimg=>false, :aft_opac=>17, :aft_rate=>1, :anim_start=>nil, :anim_end=>nil, :anim_pos=>0, :anim_hit=>false, :angle=>0.0, :wait=>0, :flash=>[false, false]}, @focus_target=0, @covering=false, @angle=0.0, @immortal=false, @break_action=false, @autopose=[], @icon_file="", @force_hit=false, @force_evade=false, @force_reflect=false, @force_counter=false, @force_critical=false, @force_miss=false, @afopac=20, @afrate=2, @timed_hit=nil, @timed_hit_setup={:button=>[:C], :timing=>0, :anim=>0, :follow=>true}, @ori_x=469, @ori_y=200, @action_input_index=0, @ecatb_item_change={:cooldown=>true, :charge=>false}, @ecatb_note_change={:rate=>false}, @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[]}, @ecatb_unison_actors=[], @ecatb_unison_defs={}, @ecatb_unison_rule={:charge=>:avg, :cooldown=>:avg}, @ecatb_rate={:color=>0.2238095238095238, :charge=>0.5549999999999999}, @ecatb_val={:charge=>100.0, :color=>100.0, :cooldown=>0.0}, @last_ecatb_speed_reduce=0, @ecatb_speed_reduce=0, @ecatb_act_times=0, @ecatb_reset_val=0.0, @last_ecatb_base={:size=>3, :sum=>{:agi=>34}, :val=>0.16666666666666666}, @last_ecatb_rate=0.2238095238095238, @last_ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @x=469, @y=200, @actor_id=2, 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@afrate=2, @timed_hit=nil, @timed_hit_setup={:button=>[:A], :timing=>0, :anim=>0, :follow=>true}, @ori_x=524, @ori_y=128, @action_input_index=0, @ecatb_item_change={:cooldown=>false, :charge=>false}, @ecatb_note_change={:rate=>false}, @ecatb_notes={:charge=>[], :color=>[], :cooldown=>[], :order_icon=>[], :order_opacity=>[], :order_scale=>[], :order_z=>[], :rate=>[], :se=>[], :speed=>[], :start_0=>[]}, @ecatb_unison_actors=[], @ecatb_unison_defs={}, @ecatb_unison_rule={:charge=>:avg, :cooldown=>:avg}, @ecatb_rate={:color=>0.2238095238095238, :charge=>Infinity, :cooldown=>100.0}, @ecatb_val={:charge=>0.0, :color=>40.061904761904714, :cooldown=>0.0}, @last_ecatb_speed_reduce=0, @ecatb_speed_reduce=0, @ecatb_act_times=1, @ecatb_reset_val=0.0, @last_ecatb_base={:size=>3, :sum=>{:agi=>34}, :val=>0.16666666666666666}, @last_ecatb_rate=0.2238095238095238, @last_ecatb_val={:charge=>0.0, :color=>0.0, :cooldown=>0.0}, @ecatb_item={:states=>[:ecatb_states, :states], :enemies=>[:enemy?, :ecatb_enemy], :armors=>[:actor?, :armors], :weapons=>[:actor?, :weapons], :classes=>[:actor?, :ecatb_class], :actors=>[:actor?, :ecatb_actor]}, @x=524, @y=128, @actor_id=1, @name="Rance", @nickname="", @character_name="actors", @character_index=0, @face_name="actorsplayable", @face_index=0, @class_id=1, @level=10, @exp={1=>7543}, @equips=[#<Game_BaseItem:0x9e75370 @class=RPG::Weapon, @item_id=1003, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e752d0 @class=RPG::Armor, @item_id=1000, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e75208 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751e0 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>, #<Game_BaseItem:0x9e751a4 @class=nil, @item_id=0, @obj_trace={Proc=>{}}>], @skills=[25, 26, 27, 28, 101, 253, 258, 259, 303], @check_param_bonus=false, @tp_mode=1, @unlocked_tp_modes=[1], @base_battler_name="Rance", @face_animation=[0, 0, 0], @battler_face_name="Face_1", @installs={91=>[]}, @barring_grathnode=false, @hotkeys=[nil, nil, 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0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_state=false, @avoid_states={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_buff=false, @target_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_buff=false, @avoid_buffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @target_debuff=false, @target_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @avoid_debuff=false, @avoid_debuffs={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @sort_param=false, @sort_params={:index=>[], 0=>[], 1=>[], 2=>[], 3=>[], 4=>[], 5=>[]}, @max_grathnodes=1, @tp_inflation=0, @mp_inflation=0, @grathnode_set_scope=nil, @purge_amount=nil, @purge_states=[], @atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_atk_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @max_def_ele=[0, 0, 0, 0, 0, 0, 0, 0, 0], @no_ele_mod=false, @notelines=["\\sequence: Strike", "<non equip skill>", "<command hide until usable>", "<max_grathnodes: 1>", "<csca enc 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