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- MECHTOUCHED, LIGHT
- These creatures are interbred descendents of beings from a Lawful-aligned mechanical world. They look like grey-skinned elves, humans, orcs or dwarves, depending on parentage, and either come with unusually squarish retinas or ears. Occasionally light mechtouched can result from a direct, intentional infusion from such outsiders instead of interbreeding, but typically such activities would create their heavier counterparts.
- ==Abilities== +2 Dexterity, +2 Wisdom, -2 Charisma
- ==Type== Outsider (native)
- ==Size== Medium
- ==Speed== 30ft
- ==Languages== Common
- ==Other== +2 Perception
- +2 Disable Device
- Cold Resist 5
- Darkvision 60ft (Outsider trait)
- ==Abnormal Reaction (Su)==
- Light mechtouched have unnaturally quick reactions, gaining +3 to Initiative checks. This is a supernatural ability because it is similar to a construct's automotion.
- ==Electrical Weakness (Ex)==
- Light mechtouched become fatigued for 5 rounds whenever they take damage from electricity.
- MECHTOUCHED, HEAVY
- These mechtouched have a greater connection to mechanical worlds. In addition to the physical deviations their fainter cousins bear, they often have one or more patches of metallic or black-crystalline plating somewhere on their body. Physically, they are also substantially denser and slower despite their heightened reactionary abilities.
- ==Abilities== -2 Dexterity, +2 Intelligence, +2 Wisdom
- ==Type== Construct (humanoid)
- ==Size== Medium
- ==Speed== 20ft
- ==Languages== Common
- ==Other== +2 Perception
- Cold Resist 5
- Darkvision 60ft
- ==Special Humanoid Construct Traits==
- -Darkvision 60ft
- -No immunities except to: disease, poison, sleep, loss of breath
- -Has a constitution score and can be revived
- -Receives only 50% of hit point healing, but can be repaired with a full-day Craft check by the check's amount.
- ==Powered Reaction (Su)==
- Heavy mechtouched gain an incredible burst of power in reaction to sudden changes in circumstances, gaining +3 to Initiative - as well as +4 Strength, +4 Dexterity and a change to 40ft land speed in the first turn of combat. At the start of their second turn, however, this wears off completely and they suffer -2 to Strength and -2 to Dexterity until the start of the following. Heavy mechtouched are not in control of this power; it only activates when combat begins and they cannot choose not to receive its effect.
- ==Electrical Weakness (Ex)==
- Heavy mechtouched become exhausted for 5 rounds whenever they take damage from electricity.
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