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- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=312))
- ActionMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=25,Y=300))
- ConsoleMessageLogPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=10,Y=40),Skew=0)
- ChatInputPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=10,Y=1),Skew=0)
- IncapMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=5.333333333333333))
- ObjectiveProgressionPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=260))
- ObjectiveProgressionNotificationPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_CENTER,HA="",VA=""),PixelOffset=(X=75,Y=46.666666666666664))
- ObjectiveClockPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=450,Y=16.666666666666664))
- ObjectiveNotificationPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=200,Y=60))
- ObjectivePosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=225,Y=0))
- MinimapPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=0))
- InteractionFillbarPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=418))
- GameInfoPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=155))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=0, Y=200))
- SpectatorInfoPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=40))
- PlayerHealthPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-30,Y=160),Skew=0)
- GameplayNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-165,Y=140))
- WeaponAmmoPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-45,Y=135),Skew=3)
- AbilityCooldownPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=105,Y=115),Skew=-2)
- GameWaveTimerPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=300,Y=80))
- ExperiencePosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=5.333333333333333,Y=5.333333333333333))
- ReadyUpPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-60,Y=100))
- BadgeNotificationPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=100,Y=350))
- ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=10,Y=250))
- DeathInfoCardPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=190))
- SubtitlesPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=90))
- ExpCounterPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-566.6666666666666,Y=17.333333333333332))
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=10
- MaxObituaryMsgTime=7
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=true
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