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Euler Hud

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Apr 29th, 2016
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  1. [ShooterGame.SGUIHUDPlayer]
  2. NativeHUDResolution=(X=1280, Y=720)
  3. ScopeInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=312))
  4. ActionMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=25,Y=300))
  5.  
  6. ConsoleMessageLogPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=10,Y=40),Skew=0)
  7. ChatInputPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=10,Y=1),Skew=0)
  8.  
  9. IncapMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=5.333333333333333))
  10.  
  11. ObjectiveProgressionPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=260))
  12. ObjectiveProgressionNotificationPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_CENTER,HA="",VA=""),PixelOffset=(X=75,Y=46.666666666666664))
  13. ObjectiveClockPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=450,Y=16.666666666666664))
  14.  
  15. ObjectiveNotificationPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=200,Y=60))
  16. ObjectivePosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=225,Y=0))
  17.  
  18. MinimapPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=0))
  19.  
  20. InteractionFillbarPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=418))
  21.  
  22. GameInfoPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=155))
  23. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=0, Y=200))
  24. SpectatorInfoPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=40))
  25.  
  26. PlayerHealthPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-30,Y=160),Skew=0)
  27. GameplayNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-165,Y=140))
  28. WeaponAmmoPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-45,Y=135),Skew=3)
  29. AbilityCooldownPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=105,Y=115),Skew=-2)
  30. GameWaveTimerPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=300,Y=80))
  31.  
  32. ExperiencePosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=5.333333333333333,Y=5.333333333333333))
  33. ReadyUpPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-60,Y=100))
  34.  
  35. BadgeNotificationPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=100,Y=350))
  36. ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=10,Y=250))
  37.  
  38. DeathInfoCardPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=190))
  39.  
  40. SubtitlesPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=90))
  41. ExpCounterPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-566.6666666666666,Y=17.333333333333332))
  42.  
  43. MaxNumHitReticules=16
  44. MaxNumConsoleMsg=10
  45. MaxConsoleMsgTime=-1
  46. MaxConsoleParentDisplayTime=8
  47. ConsoleMsgYBufferHeight=1
  48. MaxNumObituaryMsg=10
  49. MaxObituaryMsgTime=7
  50. ObituaryMsgYBufferHeight=1
  51. m_bEnableHudShake=true
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