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Laevis Patchnotes

Aug 22nd, 2014
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  1. | Version 1.0.1.6 |
  2.  
  3. - General:
  4. - Added a new map: 'Arches';
  5. - Disabled 'LAEVIS' name on Menu while there are active panels;
  6. - Increased size of the objectives;
  7. - Increased player model by 30%;
  8. - Heavily increased the reel out speed of the tether;
  9. - Fixes:
  10. - Fixed hitting yourself with the projectile when teamless;
  11. - Fixed projectile position/hitting self when the camera is upside-down;
  12. - Changed text to 'numeric keys' on the tutorial;
  13.  
  14.  
  15.  
  16.  
  17.  
  18. | Alpha Version 1.0.1.5 |
  19.  
  20. - General:
  21. - 'TAB' (RoomInfo) will now also display the players' individual scores;
  22. - Increased boost regeneration by 120%;
  23. - Made tether wider on other players, for visibility;
  24. - You can now mouse wheel scroll through skills to select them;
  25. - Made platforms above the bases larger with team colors;
  26. - Removed collision threshold;
  27. - Improved the tutorial map lighting;
  28. - Cave map and tut map changes;
  29. - Added a skill tooltip that can be disabled in the 'Character' settings;
  30. - Skills:
  31. - Lowered railbeam skill cooldown to 12s from 20s;
  32. - Disabled trail & tag when using invisibility skill;
  33. - Increased invisibility state to 4s from 3s;
  34. - Decreased invisibility cooldown to 40s from 60s;
  35. - Fixes:
  36. - Smoothened the trail on players;
  37. - Fixed tag on players showing for too long;
  38. - Improved the keybinds display;
  39. - Fixed being able to do certain actions while chatting;
  40. - Fixed the sync netcode on the objectives to match the players';
  41. - Fixed tutorial map tips;
  42.  
  43.  
  44.  
  45.  
  46.  
  47. | Alpha Version 1.0.1.4 |
  48.  
  49. - General:
  50. - Added menu options to change gravity, reel speed, range, and boost parameters;
  51. - Increased reel speed by 10%;
  52. - Added a 'Left Room' message and changed the colors on joined messages to match the team;
  53. - Made it so the player has complete control over the camera (it made sense considering
  54. the player is an eyeball), 360ΒΊ view to all sides (if you keep looking up or down
  55. you'll eventually reverse the camera and back);
  56. - Custom input manager with configurable keybinds in settings;
  57. (If, for example, you want to always pull when grappled, just bind the 'Pull' key to
  58. the same key as 'Grapple');
  59. - Skills:
  60. - Lowered speed needed to use the railgun to 80;
  61. - Fixes:
  62. - Fixed Beta's objective now being shown above the carrier;
  63. - Fixed very thin line near the crosshair;
  64. - Fixed hit notifications on the projectile skill;
  65. - Fixed 'getting hit' notifications;
  66.  
  67.  
  68.  
  69.  
  70.  
  71. | Version 1.0.1.3 |
  72.  
  73. Notes: I tested it a lot and I found the current gravity/reel/movement conditions to be near optimal.
  74.  
  75. - General:
  76. - Added a visual bar, at the top, to better see one's velocity, it will change color to indicate
  77. when it's possible to fire the railgun;
  78. - Increased gravity by 8%;
  79. - Decreased reel speed by 21%;
  80. - Grapple mode is now saved and won't be reset after dying (key 'F');
  81. - Added an icon, on the right side of the screen, to show when you're grappled;
  82. - Added an icon, on the right side of the screen, indicating you have 'hook toggle mode' enabled ;
  83. - Changed the crosshair to green when you can grapple;
  84. - Added a visual notification ( X in the crosshair ) for 0.3s when you hit someone, and a sound;
  85. - Added a sound and visual notification when you get hit;
  86. - Skills:
  87. - Increased icon size and changed colors;
  88. - Lowered velocity needed to fire the railgun to 180 from 200;
  89. - Fixes:
  90. - Fixed movement being halted when reeling in/pulling self;
  91. - Fixed hook lines showing when you died while grappled;
  92. - Fixed not being able to use the ingame menu while moving at high speeds;
  93.  
  94.  
  95.  
  96.  
  97.  
  98. | Version 1.0.1.2 |
  99.  
  100. Important Note: Due to all the changes in movement, the distances in the tutorial map are no longer
  101. adequate. Instead of constantly changing it, I will just wait until movement and values are final.
  102.  
  103. * General:
  104. - You no longer see yourself in first person (sorry it took so long);
  105. - Fixed being able to see through walls;
  106. - Changed team Beta's color to a red tone from yellow;
  107. - Changed Beta's objective color to a red tone from yellow;
  108. - Made team colors more intense, for better distinction;
  109. - Lowered ground friction on the Cave map;
  110. - Added a sound when the 'hook' deploys;
  111. - Lowered gravity by 16.7% (Personally, I prefer heavier G, but this was requested);
  112. - //Might add gravity room settings in the future
  113. - Increased movement velocity to 30 from 18, on the ground (wasd);
  114. - Increased jump force;
  115. - Increased air movement control (with wasd) to 35% from 15%;
  116. - Increased reel speed (Q and E) by 75%;
  117. - Increased collision threshold to 700;
  118. - Made the grapple line more visible;
  119. - Increased the grapple range to 420 from 350;
  120. - Added (blue), (red), (green) to the TAB info and increased the font size;
  121. - Redone the deathfeed;
  122. - Increased the time/size of the trail on the player;
  123. - When killed by certain skills, the deathfeed will now indicate the velocity of the players involved;
  124. - Reduced skill icons size and introduced 2 new skills: Railgun & Invis (see skills);
  125. - Skill icons have different colors depending on your team (blue, red, green);
  126. * Skills:
  127. * Boost:
  128. - Increased regeneration by 100% (twice as fast);
  129. - Increased maximum time capacity to 3.0 from 2.0;
  130. - Changed the boost sound;
  131. - You can now boost all the way until you run out of it properly (it was until 0.2);
  132. * Skill Projectile:
  133. - Lowered cooldown to 0.75 from 1;
  134. - Slightly increased base speed;
  135. - Changed icon to better match new shape;
  136. - Increased the time it takes for it to get destroyed to 8s from 5s;
  137. - //It still goes so fast you never see it get destroyed, because it always hits
  138. //something
  139. * Skill 3/4 (Hooks):
  140. - Increased the range to 420 from 350;
  141. - Increased damage to 20 from 10;
  142. * Skill Melee:
  143. - Increased damage to 35 from 10;
  144. * New Skill Railgun:
  145. - Hitcast, can only be used above 200 velocity;
  146. - 150 damage (overkill);
  147. - 20s cooldown;
  148. - 600 range;
  149. * New Skill Invisibility:
  150. - Player is invisible for 3s;
  151. - 60s cooldown;
  152. * Fixes:
  153. - Fixed objective mode game ending;
  154. - Fixed objective position not being properly sync'd over the network;
  155. - Fixed players' rotation not properly being sent over the network;
  156. - You can now see where the players are aiming/looking at;
  157. - Improved the netcode and fixed 'player shaking';
  158. - Fixed objective not waiting 10seconds after being dropped (recovered) until it reset;
  159.  
  160.  
  161.  
  162.  
  163.  
  164. | Version 1.0.1.1.b |
  165.  
  166. - General:
  167. - New player model, eyeball, with adjusted hitboxes etc.;
  168. - Adjusted the way the player line is shown on the camera;
  169. - Holding 'Jump' now allows continous jumps (bunnyhop), this allows the player to keep
  170. momentum up even if you fall;
  171. (A cool technique is holding jump and using the boost (shift))
  172. - You can now properly see where a player is looking/aiming at;
  173.  
  174. - Skills:
  175. - Reversed the way the projectile deals damage:
  176. - Damage will now now scale with velocity;
  177. - Buffed projectile damage;
  178. (For example, if both players are standing still, it will do 25dmg,
  179. if you're moving faster it will do more dmg)
  180. - Fixes:
  181. - Fixed multiple instances of points being set more than once per play;
  182. - Fixed projectile 1shotting at point blank range;
  183. - Fixed objective model rotation;
  184. - Fixed view distance on Cave map;
  185.  
  186.  
  187.  
  188.  
  189.  
  190. | Version 1.0.1.1.a |
  191.  
  192. - Menu:
  193. - Changing player/room name no longer requires 'Enter' confirmation;
  194. - General:
  195. - Team Objective:
  196. - The objective will now be dropped when recovered and players will have 10 seconds to
  197. pick it up again before the objective is reset;
  198. - Players now get 5 points for recovering the objective;
  199. - Scores are now individual and a team's score is the sum of its team members;
  200. - Added 'wind rushing' sound (dependent on velocity);
  201. - Added a trail when going above a certain speed to spot players more easily;
  202. - More audio settings;
  203. - Team scores are now displayed when holding TAB, as does the player list;
  204. - Fixes:
  205. - Possible fix for score messages being displayed on wrong occasions;
  206. - Possible fix for team scores not being set properly;
  207.  
  208.  
  209.  
  210.  
  211.  
  212. | Version 1.0.1.1 |
  213.  
  214. - Skills:
  215. - Skill 1 projectile model changes & slight damage decrease;
  216. - Maps:
  217. - New map: cave;
  218. - Changed the team platforms so it's easier to get on them;
  219. - Cave map:
  220. - Added ambient sounds;
  221. - General:
  222. - Added menu music, asteroids map music, cave map music and more audio options;
  223. - Added a death feed in the top right (kills, collision deaths, fall deaths);
  224. - Added a player name tag next to the crosshair if target is within 50units range;
  225. - Better position update on the player's "rope" with less server overhead;
  226. - (removed custom keybinds for now, need to redo custom input manager);
  227. - Revamped "Together" (multiplayer) section:
  228. - Updated multiplayer info to allow the new map;
  229. - Added map choice when creating rooms;
  230. - Added mode choice when creating rooms;
  231. - Player/room names input protection;
  232. - Fixes:
  233. - Possible fix for random player lines in multiplayer;
  234.  
  235.  
  236.  
  237.  
  238.  
  239. | Version 1.0.1 |
  240.  
  241. - Skills:
  242. - Skill 1 cooldown changed to 1 from 2;
  243. - Skill 2 cooldown changed to 0.5 from 2;
  244. - Skill 3 cooldown changed to 5 from 10;
  245. - Skill 4 cooldown changed to 5 from 10;
  246. - Maps:
  247. - Tutorial map:
  248. - Collision threshold info;
  249. - General:
  250. - Doubled the push/pull speed, this allows for much faster gameplay;
  251. - Raised the collision threshold to 400 from 300;
  252. - Added health, velocity & boost icons;
  253. - Changed UI positions a bit;
  254. - Added buttons sound;
  255. - Added ambient music to the tutorial map and changed the ambient sounds for the asteroids map;
  256. - Added skill selection sound;
  257. - Added grapple mode toggle sound;
  258. - Added reset settings option;
  259. - Added audio volume control for: sound effects, ambient sounds, menu music, buttons;
  260. - Added team info to "Player Joined" message;
  261. - Made the boost recharge over time;
  262. - Fixes:
  263. - Fixed healing on pickup to proper 15hp;
  264. - Fixed being able to change skills while chatting;
  265. - Fixed overlapping cameras, causing visual bugs;
  266. - Fixed player team not resetting between servers;
  267.  
  268.  
  269.  
  270.  
  271.  
  272. | Version 1.0.0.9.1 |
  273.  
  274. - Added a tutorial map
  275. - Asteroids map changes:
  276. - Decreased overall field size
  277. - Lowered amount of objects
  278. - Changed the angle of the field
  279. - Heavily improved lightning and shadows
  280. - General performance increase
  281. - Increased gravity and adjusted impulse values for faster gameplay
  282. - Fixed a projectile bug where it wouldn't get destroyed
  283. - Improved the crosshair
  284. - Changed the quality settings
  285. - Enabled chat while dead and fixed a minor bug
  286. - Fixed refreshing the room list once you joined the server (it now refreshes when you join and every 30sec, but you can still manually refresh)
  287. - Increased movement velocity to 18 from 10
  288. - Increased collision threshold (how fast you can go when colliding without dying) to 320 from 200
  289. - Heavily improved collision detection to prevent passing through objects
  290. - This affects performance, but it is needed due to how fast one can go
  291.  
  292.  
  293.  
  294.  
  295.  
  296. | Version 1.0.0.9 |
  297.  
  298. - Changed the second skill:
  299. - Set on 10sec cooldown, down from 20sec
  300. - Range 350
  301. - Added new skill:
  302. - Set on 10sec cooldown
  303. - Pushes yourself to target (basically like the 2nd skill, but on yourself)
  304. - 10 damage
  305. - Range 350
  306. - Added a toggle mode (default button "F") for the swing/hook, you can now click once to grapple and again to ungrapple, or use the hold button mode
  307. - Increased the hook range to 350, from 250
  308. - Yellow pickup now also provides 15hp
  309. - Fixed new players joining room not receiving the proper score
  310. - Fixed player list not showing players when they're dead
  311. - Fixed being able to use the boost while chatting
  312. - Fixed skill icons display on all resolutions
  313. - Altered the swinging movement, should always angle smoothly now (particularly at high velocities)
  314. - No longer jerks when pulling while swinging, proper circular movement
  315. - Fixed elasticity issue
  316.  
  317.  
  318.  
  319.  
  320.  
  321. | Version 1.0.0.8 |
  322.  
  323. - Objectives and objective mode system
  324. - Team scores and info display
  325. - Melee/steal skill: recovers the objective from target + 10 dmg
  326. - Start and end game conditions
  327. - Fixed "Player Joined" message and set it to the chat window
  328. - More sounds and juice
  329. - Asteroids map changes:
  330. - Increased field radius and number of asteroids
  331. - Added small celestial body at the center
  332. - Added view distance setting (now that the map is bigger with more objects, this was definitely needed)
  333.  
  334.  
  335.  
  336.  
  337.  
  338. | Version 1.0.0.7 |
  339.  
  340. - Shooting no longer hitcast based, now projectile based
  341. - Projectile speed based on player speed
  342. - Projectile damage based on relative velocity (between projectile and target) at impact point
  343. Should the damage increase or decrease with higher relative vel?
  344. - 4 server locations: EU, US, Asia, Japan
  345. - Allow ingame transition to different servers, seperated lobbies/list of rooms for each server
  346. - Redone ingame UI
  347. - Health indicator
  348. - Ingame key to show Ping and list of players in room (default key TAB)
  349. - Proper ingame chat
  350. - Bug fixes
  351. - Skill icons
  352. - Hook skill: pulls target towards you momentarily + 10 damage
  353.  
  354.  
  355.  
  356.  
  357.  
  358. | Version 1.0.0.6 |
  359.  
  360. - Changed crosshair
  361. - Create Private Room, public and join room
  362. - List of rooms working properly
  363. - Public and private rooms
  364. - Fixed flickering on Menu and changed the transition animations
  365. - Rewrote some of the network code
  366. - Fixed crashes on multiplayer to singleplayer transitions and vice versa
  367. - Changed initial view on Asteroids map
  368. - Changed ingame UI and team selection
  369.  
  370.  
  371.  
  372.  
  373.  
  374. | Version 1.0.0.5 |
  375.  
  376. - Crosshair changes color to indicate grapple possibility
  377. - Fixed some object destruction bugs (caused crashes)
  378. - Fixed pausing on ingame menu
  379. - Fixed wrapping around objects (it was wrapping up to 100x more times than needed, performance boost)
  380. - Added a certain "elasticity" to create smoother transitions between velocities
  381. - The swing is now visible over the network - you can see other players' swing
  382.  
  383.  
  384.  
  385.  
  386.  
  387. | Version 1.0.0.4 |
  388.  
  389. - Multiplayer and several other changes
  390.  
  391. QUICK TUT:
  392. - Blue power is a static vel boost when you pass through it;
  393. - Yellow gives you boost time, that you can use with shift (current max is 2sec), 20sec respawn atm
  394. - BOOST ONLY WORKS IF YOU'RE NOT ON THE GROUND, USE WISELY
  395. - WASD/arrows, space (jump), shift(boost), lmb (fire), rmb(grapple-hold it), Q to pull, E to push
  396. - TIP: USE Q TO GAIN MOMENTUM (BEST AFTER MIDPOINT SWING)
  397. - The swing/band/rope/web/grapple/hook can wrap around objects, physics apply
  398. - The hook range is 200m currently, player is +-2m tall for reference
  399. - Fire range on default wep is 100m
  400.  
  401.  
  402.  
  403.  
  404.  
  405. | Version 1.0.0.3 |
  406.  
  407. - FoV, fullscreen/window modes
  408. - 12 resolutions (most common)
  409. - 3 VSync options
  410. - 6 Quality settings
  411. - HUD options, mouse sensitivity, Invert Y
  412. - Blue power: speed boost while going through it
  413. - Yellow power: charges your boost meter, up to 2secs
  414. - Map work: procedural rocks
  415.  
  416.  
  417.  
  418.  
  419.  
  420. | Version 1.0.0.2 |
  421.  
  422. -Visual changes
  423. -Settings still not populated, placeholders
  424. -Procedural Generation Working
  425. -GUI changes
  426. -Menu changes
  427. -Send help, I have no design direction anymore
  428.  
  429.  
  430.  
  431.  
  432.  
  433. | Version 1.0.0.1 |
  434.  
  435. -Added GUI
  436. -Better collision detection
  437. -Death on collision threshold
  438. -Environment update: colors; lighting
  439. -Bug fixes
  440. -FPS, velocity, info indicators
  441. -Fixed diagonal speed
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