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- | Version 1.0.1.6 |
- - General:
- - Added a new map: 'Arches';
- - Disabled 'LAEVIS' name on Menu while there are active panels;
- - Increased size of the objectives;
- - Increased player model by 30%;
- - Heavily increased the reel out speed of the tether;
- - Fixes:
- - Fixed hitting yourself with the projectile when teamless;
- - Fixed projectile position/hitting self when the camera is upside-down;
- - Changed text to 'numeric keys' on the tutorial;
- | Alpha Version 1.0.1.5 |
- - General:
- - 'TAB' (RoomInfo) will now also display the players' individual scores;
- - Increased boost regeneration by 120%;
- - Made tether wider on other players, for visibility;
- - You can now mouse wheel scroll through skills to select them;
- - Made platforms above the bases larger with team colors;
- - Removed collision threshold;
- - Improved the tutorial map lighting;
- - Cave map and tut map changes;
- - Added a skill tooltip that can be disabled in the 'Character' settings;
- - Skills:
- - Lowered railbeam skill cooldown to 12s from 20s;
- - Disabled trail & tag when using invisibility skill;
- - Increased invisibility state to 4s from 3s;
- - Decreased invisibility cooldown to 40s from 60s;
- - Fixes:
- - Smoothened the trail on players;
- - Fixed tag on players showing for too long;
- - Improved the keybinds display;
- - Fixed being able to do certain actions while chatting;
- - Fixed the sync netcode on the objectives to match the players';
- - Fixed tutorial map tips;
- | Alpha Version 1.0.1.4 |
- - General:
- - Added menu options to change gravity, reel speed, range, and boost parameters;
- - Increased reel speed by 10%;
- - Added a 'Left Room' message and changed the colors on joined messages to match the team;
- - Made it so the player has complete control over the camera (it made sense considering
- the player is an eyeball), 360ΒΊ view to all sides (if you keep looking up or down
- you'll eventually reverse the camera and back);
- - Custom input manager with configurable keybinds in settings;
- (If, for example, you want to always pull when grappled, just bind the 'Pull' key to
- the same key as 'Grapple');
- - Skills:
- - Lowered speed needed to use the railgun to 80;
- - Fixes:
- - Fixed Beta's objective now being shown above the carrier;
- - Fixed very thin line near the crosshair;
- - Fixed hit notifications on the projectile skill;
- - Fixed 'getting hit' notifications;
- | Version 1.0.1.3 |
- Notes: I tested it a lot and I found the current gravity/reel/movement conditions to be near optimal.
- - General:
- - Added a visual bar, at the top, to better see one's velocity, it will change color to indicate
- when it's possible to fire the railgun;
- - Increased gravity by 8%;
- - Decreased reel speed by 21%;
- - Grapple mode is now saved and won't be reset after dying (key 'F');
- - Added an icon, on the right side of the screen, to show when you're grappled;
- - Added an icon, on the right side of the screen, indicating you have 'hook toggle mode' enabled ;
- - Changed the crosshair to green when you can grapple;
- - Added a visual notification ( X in the crosshair ) for 0.3s when you hit someone, and a sound;
- - Added a sound and visual notification when you get hit;
- - Skills:
- - Increased icon size and changed colors;
- - Lowered velocity needed to fire the railgun to 180 from 200;
- - Fixes:
- - Fixed movement being halted when reeling in/pulling self;
- - Fixed hook lines showing when you died while grappled;
- - Fixed not being able to use the ingame menu while moving at high speeds;
- | Version 1.0.1.2 |
- Important Note: Due to all the changes in movement, the distances in the tutorial map are no longer
- adequate. Instead of constantly changing it, I will just wait until movement and values are final.
- * General:
- - You no longer see yourself in first person (sorry it took so long);
- - Fixed being able to see through walls;
- - Changed team Beta's color to a red tone from yellow;
- - Changed Beta's objective color to a red tone from yellow;
- - Made team colors more intense, for better distinction;
- - Lowered ground friction on the Cave map;
- - Added a sound when the 'hook' deploys;
- - Lowered gravity by 16.7% (Personally, I prefer heavier G, but this was requested);
- - //Might add gravity room settings in the future
- - Increased movement velocity to 30 from 18, on the ground (wasd);
- - Increased jump force;
- - Increased air movement control (with wasd) to 35% from 15%;
- - Increased reel speed (Q and E) by 75%;
- - Increased collision threshold to 700;
- - Made the grapple line more visible;
- - Increased the grapple range to 420 from 350;
- - Added (blue), (red), (green) to the TAB info and increased the font size;
- - Redone the deathfeed;
- - Increased the time/size of the trail on the player;
- - When killed by certain skills, the deathfeed will now indicate the velocity of the players involved;
- - Reduced skill icons size and introduced 2 new skills: Railgun & Invis (see skills);
- - Skill icons have different colors depending on your team (blue, red, green);
- * Skills:
- * Boost:
- - Increased regeneration by 100% (twice as fast);
- - Increased maximum time capacity to 3.0 from 2.0;
- - Changed the boost sound;
- - You can now boost all the way until you run out of it properly (it was until 0.2);
- * Skill Projectile:
- - Lowered cooldown to 0.75 from 1;
- - Slightly increased base speed;
- - Changed icon to better match new shape;
- - Increased the time it takes for it to get destroyed to 8s from 5s;
- - //It still goes so fast you never see it get destroyed, because it always hits
- //something
- * Skill 3/4 (Hooks):
- - Increased the range to 420 from 350;
- - Increased damage to 20 from 10;
- * Skill Melee:
- - Increased damage to 35 from 10;
- * New Skill Railgun:
- - Hitcast, can only be used above 200 velocity;
- - 150 damage (overkill);
- - 20s cooldown;
- - 600 range;
- * New Skill Invisibility:
- - Player is invisible for 3s;
- - 60s cooldown;
- * Fixes:
- - Fixed objective mode game ending;
- - Fixed objective position not being properly sync'd over the network;
- - Fixed players' rotation not properly being sent over the network;
- - You can now see where the players are aiming/looking at;
- - Improved the netcode and fixed 'player shaking';
- - Fixed objective not waiting 10seconds after being dropped (recovered) until it reset;
- | Version 1.0.1.1.b |
- - General:
- - New player model, eyeball, with adjusted hitboxes etc.;
- - Adjusted the way the player line is shown on the camera;
- - Holding 'Jump' now allows continous jumps (bunnyhop), this allows the player to keep
- momentum up even if you fall;
- (A cool technique is holding jump and using the boost (shift))
- - You can now properly see where a player is looking/aiming at;
- - Skills:
- - Reversed the way the projectile deals damage:
- - Damage will now now scale with velocity;
- - Buffed projectile damage;
- (For example, if both players are standing still, it will do 25dmg,
- if you're moving faster it will do more dmg)
- - Fixes:
- - Fixed multiple instances of points being set more than once per play;
- - Fixed projectile 1shotting at point blank range;
- - Fixed objective model rotation;
- - Fixed view distance on Cave map;
- | Version 1.0.1.1.a |
- - Menu:
- - Changing player/room name no longer requires 'Enter' confirmation;
- - General:
- - Team Objective:
- - The objective will now be dropped when recovered and players will have 10 seconds to
- pick it up again before the objective is reset;
- - Players now get 5 points for recovering the objective;
- - Scores are now individual and a team's score is the sum of its team members;
- - Added 'wind rushing' sound (dependent on velocity);
- - Added a trail when going above a certain speed to spot players more easily;
- - More audio settings;
- - Team scores are now displayed when holding TAB, as does the player list;
- - Fixes:
- - Possible fix for score messages being displayed on wrong occasions;
- - Possible fix for team scores not being set properly;
- | Version 1.0.1.1 |
- - Skills:
- - Skill 1 projectile model changes & slight damage decrease;
- - Maps:
- - New map: cave;
- - Changed the team platforms so it's easier to get on them;
- - Cave map:
- - Added ambient sounds;
- - General:
- - Added menu music, asteroids map music, cave map music and more audio options;
- - Added a death feed in the top right (kills, collision deaths, fall deaths);
- - Added a player name tag next to the crosshair if target is within 50units range;
- - Better position update on the player's "rope" with less server overhead;
- - (removed custom keybinds for now, need to redo custom input manager);
- - Revamped "Together" (multiplayer) section:
- - Updated multiplayer info to allow the new map;
- - Added map choice when creating rooms;
- - Added mode choice when creating rooms;
- - Player/room names input protection;
- - Fixes:
- - Possible fix for random player lines in multiplayer;
- | Version 1.0.1 |
- - Skills:
- - Skill 1 cooldown changed to 1 from 2;
- - Skill 2 cooldown changed to 0.5 from 2;
- - Skill 3 cooldown changed to 5 from 10;
- - Skill 4 cooldown changed to 5 from 10;
- - Maps:
- - Tutorial map:
- - Collision threshold info;
- - General:
- - Doubled the push/pull speed, this allows for much faster gameplay;
- - Raised the collision threshold to 400 from 300;
- - Added health, velocity & boost icons;
- - Changed UI positions a bit;
- - Added buttons sound;
- - Added ambient music to the tutorial map and changed the ambient sounds for the asteroids map;
- - Added skill selection sound;
- - Added grapple mode toggle sound;
- - Added reset settings option;
- - Added audio volume control for: sound effects, ambient sounds, menu music, buttons;
- - Added team info to "Player Joined" message;
- - Made the boost recharge over time;
- - Fixes:
- - Fixed healing on pickup to proper 15hp;
- - Fixed being able to change skills while chatting;
- - Fixed overlapping cameras, causing visual bugs;
- - Fixed player team not resetting between servers;
- | Version 1.0.0.9.1 |
- - Added a tutorial map
- - Asteroids map changes:
- - Decreased overall field size
- - Lowered amount of objects
- - Changed the angle of the field
- - Heavily improved lightning and shadows
- - General performance increase
- - Increased gravity and adjusted impulse values for faster gameplay
- - Fixed a projectile bug where it wouldn't get destroyed
- - Improved the crosshair
- - Changed the quality settings
- - Enabled chat while dead and fixed a minor bug
- - Fixed refreshing the room list once you joined the server (it now refreshes when you join and every 30sec, but you can still manually refresh)
- - Increased movement velocity to 18 from 10
- - Increased collision threshold (how fast you can go when colliding without dying) to 320 from 200
- - Heavily improved collision detection to prevent passing through objects
- - This affects performance, but it is needed due to how fast one can go
- | Version 1.0.0.9 |
- - Changed the second skill:
- - Set on 10sec cooldown, down from 20sec
- - Range 350
- - Added new skill:
- - Set on 10sec cooldown
- - Pushes yourself to target (basically like the 2nd skill, but on yourself)
- - 10 damage
- - Range 350
- - Added a toggle mode (default button "F") for the swing/hook, you can now click once to grapple and again to ungrapple, or use the hold button mode
- - Increased the hook range to 350, from 250
- - Yellow pickup now also provides 15hp
- - Fixed new players joining room not receiving the proper score
- - Fixed player list not showing players when they're dead
- - Fixed being able to use the boost while chatting
- - Fixed skill icons display on all resolutions
- - Altered the swinging movement, should always angle smoothly now (particularly at high velocities)
- - No longer jerks when pulling while swinging, proper circular movement
- - Fixed elasticity issue
- | Version 1.0.0.8 |
- - Objectives and objective mode system
- - Team scores and info display
- - Melee/steal skill: recovers the objective from target + 10 dmg
- - Start and end game conditions
- - Fixed "Player Joined" message and set it to the chat window
- - More sounds and juice
- - Asteroids map changes:
- - Increased field radius and number of asteroids
- - Added small celestial body at the center
- - Added view distance setting (now that the map is bigger with more objects, this was definitely needed)
- | Version 1.0.0.7 |
- - Shooting no longer hitcast based, now projectile based
- - Projectile speed based on player speed
- - Projectile damage based on relative velocity (between projectile and target) at impact point
- Should the damage increase or decrease with higher relative vel?
- - 4 server locations: EU, US, Asia, Japan
- - Allow ingame transition to different servers, seperated lobbies/list of rooms for each server
- - Redone ingame UI
- - Health indicator
- - Ingame key to show Ping and list of players in room (default key TAB)
- - Proper ingame chat
- - Bug fixes
- - Skill icons
- - Hook skill: pulls target towards you momentarily + 10 damage
- | Version 1.0.0.6 |
- - Changed crosshair
- - Create Private Room, public and join room
- - List of rooms working properly
- - Public and private rooms
- - Fixed flickering on Menu and changed the transition animations
- - Rewrote some of the network code
- - Fixed crashes on multiplayer to singleplayer transitions and vice versa
- - Changed initial view on Asteroids map
- - Changed ingame UI and team selection
- | Version 1.0.0.5 |
- - Crosshair changes color to indicate grapple possibility
- - Fixed some object destruction bugs (caused crashes)
- - Fixed pausing on ingame menu
- - Fixed wrapping around objects (it was wrapping up to 100x more times than needed, performance boost)
- - Added a certain "elasticity" to create smoother transitions between velocities
- - The swing is now visible over the network - you can see other players' swing
- | Version 1.0.0.4 |
- - Multiplayer and several other changes
- QUICK TUT:
- - Blue power is a static vel boost when you pass through it;
- - Yellow gives you boost time, that you can use with shift (current max is 2sec), 20sec respawn atm
- - BOOST ONLY WORKS IF YOU'RE NOT ON THE GROUND, USE WISELY
- - WASD/arrows, space (jump), shift(boost), lmb (fire), rmb(grapple-hold it), Q to pull, E to push
- - TIP: USE Q TO GAIN MOMENTUM (BEST AFTER MIDPOINT SWING)
- - The swing/band/rope/web/grapple/hook can wrap around objects, physics apply
- - The hook range is 200m currently, player is +-2m tall for reference
- - Fire range on default wep is 100m
- | Version 1.0.0.3 |
- - FoV, fullscreen/window modes
- - 12 resolutions (most common)
- - 3 VSync options
- - 6 Quality settings
- - HUD options, mouse sensitivity, Invert Y
- - Blue power: speed boost while going through it
- - Yellow power: charges your boost meter, up to 2secs
- - Map work: procedural rocks
- | Version 1.0.0.2 |
- -Visual changes
- -Settings still not populated, placeholders
- -Procedural Generation Working
- -GUI changes
- -Menu changes
- -Send help, I have no design direction anymore
- | Version 1.0.0.1 |
- -Added GUI
- -Better collision detection
- -Death on collision threshold
- -Environment update: colors; lighting
- -Bug fixes
- -FPS, velocity, info indicators
- -Fixed diagonal speed
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