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- v0.89.2.11:
- - Fix long-standing issue with rare cases of OutpostSpawns not being set and removed properly.
- - Fix bug with DeathPayments not handling some monster and pvp kills.
- - Add missing '/ta set capital' information to command.
- - Add Jail plots.
- - Jail plots allow mayors/sheriffs to send their town's residents to jail.
- - Jailed players cannot teleport.
- - Jailed player can use Ender Pearls if enabled in the config.
- - Jailed players who die are sent back to their prescribed jail plot.
- - Jailed players do not give monetary payouts when they are killed.
- - Jailed players become unjailed if:
- - they leave their town and become a nomad,
- - the mayor/sheriff unjails them,
- - the player pays a bail amount,
- - they manage to escape the jail plot and the town and get into Wilderness.
- - Jailed players show their jailed status in the /res [playername] screen, along with the town they are jailed in.
- - It is suggested you make a new town rank in the townyperms.yml called Sheriff, and give that rank the towny.command.town.toggle.jail node. Newly generated townyperms.yml files will contain this rank by default.
- - New commands:
- - /plot set jail - Sets a jail plot and jail spawn.
- - /resident jail paybail - Allows a player to pay to get out of jail. Funds go to the town which owns the Jail.
- - /town set jail - Resets a jail plot's spawn to current position within a jail plot.
- - /town toggle jail [number] [residentname] - Sends a resident of your town to the jail spawn number specified. Same command unjails a player.
- - New permission nodes:
- - towny.command.plot.set.jail
- - towny.command.resident.jail
- - towny.command.town.set.jail
- - towny.command.town.toggle.jail
- - New config nodes:
- - jail.is_jailing_attacking_enemies: (default: false)
- - If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
- - jail.jail_is_allowing_ender_pearls: (default: false)
- - If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
- - jail.bail.is_allowing_bail: (default: false)
- - If true players can pay a bail amount to be unjailed.
- - jail.bail.bail_cost: (default: 10)
- - Amount that bail costs.
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