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- +++ New Roster (2000pts) +++
- ++ Orks: Codex (2014) (Formation Detachment) ++
- + Formation +
- "Dread Mob" [Waaagh! Ghazghkull Formation]
- ··Big Mek [Gubbinz: Mega Force Field, Mek's Tools, Stikkbombs]
- ····Basic Ork Armour [Choppa, Kustom Mega-blasta]
- ··Deff Dread [2x Big Shoota, 2x Power Klaw]
- ··Deff Dread [2x Big Shoota, 2x Power Klaw]
- ··Deff Dread [2x Big Shoota, 2x Power Klaw]
- ··Killa Kans
- ····Killa Kan [Grotzooka, Kan Klaw]
- ····Killa Kan [Grotzooka, Kan Klaw]
- ····Killa Kan [Grotzooka, Kan Klaw]
- ··Killa Kans
- ····Killa Kan [Grotzooka, Kan Klaw]
- ····Killa Kan [Grotzooka, Kan Klaw]
- ····Killa Kan [Grotzooka, Kan Klaw]
- ··Killa Kans
- ····Killa Kan [Grotzooka, Kan Klaw]
- ····Killa Kan [Grotzooka, Kan Klaw]
- ····Killa Kan [Grotzooka, Kan Klaw]
- ··Morkanaut [Grot Riggers, Klaw of Gork, Kustom Force Field, Kustom Mega-blasta, Kustom Mega-kannon, 2x Rokkit Launcha, 2x Twin-linked Big Shoota]
- ··Morkanaut [Grot Riggers, Klaw of Gork, Kustom Force Field, Kustom Mega-blasta, Kustom Mega-kannon, 2x Rokkit Launcha, 2x Twin-linked Big Shoota]
- ··Painboy ['Urty Syringe, Dok's Tools]
- ++ Orks: Codex (2014) (Combined Arms Detachment) ++
- + No Force Org Slot +
- Mek [Choppa, Mek's Tools, Slugga, Stikkbombs]
- + HQ +
- Big Mek [Gift: Da Fixer Upperz, HQ, Mek's Tools, Stikkbombs, Warlord]
- ··Basic Ork Armour [Choppa, Slugga]
- + Troops +
- Gretchin
- ··10x Gretchin [10x Grot Blasta]
- ··Runtherd [Grabba stik, Slugga, Stikkbombs]
- Gretchin
- ··10x Gretchin [10x Grot Blasta]
- ··Runtherd [Grabba stik, Slugga, Stikkbombs]
- + Heavy Support +
- Lootas
- ··2x Loota [2x Deffgun, 2x Stikkbombs]
- ··Mek [Choppa, Mek's Tools, Slugga, Stikkbombs]
- ··Mek [Choppa, Mek's Tools, Slugga, Stikkbombs]
- ··Mek [Choppa, Mek's Tools, Slugga, Stikkbombs]
- Lootas
- ··2x Loota [2x Deffgun, 2x Stikkbombs]
- ··Mek [Choppa, Mek's Tools, Rokkit Launcha, Stikkbombs]
- ··Mek [Choppa, Mek's Tools, Rokkit Launcha, Stikkbombs]
- ··Mek [Choppa, Mek's Tools, Rokkit Launcha, Stikkbombs]
- Lootas
- ··15x Loota [15x Deffgun, 15x Stikkbombs]
- ++ Profile Summary ++
- ····Big Mek: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:8|Save:6+
- ····Gretchin: Unit Type:Infantry|WS:2|BS:3|S:2|T:2|W:1|I:2|A:1|Ld:5|Save:-
- ····Loota: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+
- ····Mek: Unit Type:Infantry (Character)|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+
- ····Painboy: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Save:6+
- ····Runtherd: Unit Type:Infantry (Character)|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+
- ····Deff Dread: WS:4|BS:2|S:5|Front:12|Side:12|Rear:10|I:2|A:3|HP:3|Type:Walker
- ····Killa Kan: WS:2|BS:3|S:5|Front:11|Side:11|Rear:10|I:2|A:2|HP:2|Type:Walker
- ····Morkanaut: WS:4|BS:2|S:8|Front:13|Side:13|Rear:12|I:2|A:4|HP:5|Type:Walker, Transport
- ····Da Fixer Upperz: Description:In each of your Shooting phases, instead of firing a weapon, a model equipped with da Fixer Upperz can choose to repair a single friendly vehicle he is in base contact with or embarked upon. To repair a vehicle, roll a D6. If the result is 3 or more, you may either restore a lost Hull Point or repair a Weapon Destroyed or an Immobilised result instead; this is effective immediately.
- ····Dok's Tools: Description:Confers Feel No Pain to unit.
- ····Grot Riggers: Description:Vehicle with grot riggers has It Will Not Die.
- ····Kustom Force Field: Description:The bearer, and all models within 6", receive a 5+ invulnerable save against any shooting attacks. If the bearer is embarked in a vehicle, then the vehicle receives a 5+ invulnerable save against any shooting attacks instead.
- ····Mega Force Field: Description:Bearer & all models within 6" receive a 4+ Invul Sv against shooting attacks. If the bearer is embarked in a vehicle, then the vehicle receives a 4+ Invul Sv against shooting attacks instead.
- ····Mek's Tools: Description:In each of your Shooting phases, instead of firing, a model with Mek's Tools may choose to repair a single friendly vehicle if in base contact or embarked upon it. On a 5+ roll, repair one of the following: Weapon Destroyed, Immobilised, Hull Point. This is effective immediately.
- ····'Urty Syringe: Range:-|Strength:User|AP:-|Type:Melee, Poisoned (4+)
- ····Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3
- ····Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee
- ····Deffgun: Range:48|Strength:7|AP:4|Type:Heavy D3
- ····Grabba Stikk: Range:-|Strength:User|AP:-|Type:Melee, Throttle
- ····Grot Blasta: Range:12|Strength:3|AP:-|Type:Assault 1
- ····Grotzooka: Range:18|Strength:6|AP:5|Type:Heavy 2, 3" Blast
- ····Kan Klaw: Range:-|Strength:+2|AP:2|Type:Melee
- ····Klaw of Gork (or possibly Mork): Range:-|Strength:10|AP:1|Type:Melee, Concussive
- ····Kustom Mega-blasta: Range:24|Strength:8|AP:2|Type:Assault 1, Gets Hot!
- ····Kustom Mega-kannon: Range:36|Strength:8|AP:2|Type:Heavy 1, 3" Blast, Gets Hot
- ····Power Klaw: Range:-|Strength:x2|AP:2|Type:Melee, Specialist Weapon, Unwieldy
- ····Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1
- ····Slugga: Range:12|Strength:4|AP:6|Type:Pistol
- ····Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades
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