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- Blood - Allegiance, connection, literal blood
- Breath - Wind, Animation, Movement
- Doom - Death, doomed timelines, bad luck
- Heart - Souls, The Self, sacrifice
- Hope - Hope, Light, success
- Life - Life Force, Nature, Creation
- Light - Fortune, Knowledge, Literal Light
- Mind - Thoughts, Decisions, Communication
- Rage - Anger, Strength, Madness
- Space - Size, Location, Mass
- Time - Duration, Causation, Paradox
- Void - Absence, Nothingness, Obfuscation, the Void (beyond the Furthest Ring)
- Seer - Sensing the aspect; Sensing the group's connection to the aspect
- Knight - Harnessing the aspect; Using the aspect to protect the group
- Rogue - Stealing or destroying the aspect to aid the group
- Thief - Stealing the aspect for personal gain
- Bard - Removing the aspect; Allowing the aspect to use oneself to destroy
- Prince - Destroying the aspect; Harnessing the literal aspect to destroy
- Sylph - Using the aspect to heal the group
- Witch - Manipulating the aspect's traits without creation or destruction
- Maid - Providing the aspect as a resource for the group; Drawing on an infinite supply of the aspect
- Page - ???? (probably aiding the knight in a more active role)
- Mage - Is immune to their aspect, understanding their aspect, granting their aspect to others
- Heir - Protecting oneself with the aspect; Harnessing the aspect as a tool (not only a weapon, and not altering or creating the aspect itself)
- For example, Maid of Void, to take a random example, might either be an useless shit that can offer nothing to the group or might be able to offer peace with the horrorterrors and passage through the Void, and would be able to grant themselves absence- Of hostiles when alone, or of debuffs. Another example- Witch of Light could alter what actions/things were or were not lucky, and could make it very light or completely dark. Yet another, an Heir of Void would be extremely proficient in unarmed/unarmoured combat, obfuscating their existence and using their bare hands as a tool to build and fix- Equius confirms this.
- A more complete- if not definitive- list (got bored and stopped filling it out halfway, you get the idea):
- SEER
- Blood: Looking to past/future lives for guidance; Finding the way out of infighting
- Breath: Seeing the direction of the wind; Predicting weather; Sensing breathing things
- Doom: Foreknowledge of decisions that will doom the timeline; "seeing" (assuring) the method by which something will die
- Heart: Reading thoughts and emotions; Sensing pulses
- Hope: Foreknowledge of decisions which can save an otherwise doomed session; Seeing the "silver lining" in a situation (boosting morale)
- Life: Detecting life; Seeing what will keep a being alive the longest; Seeing into an organism's past
- Light: Seeing the path to fortune (the best outcome); Seeing actual light (akin to breath's first power)
- Mind: Seeing the results of actions and intentions; Knowing what to say to control another's mind
- Rage: Foreseeing the path to victory and glory in battle
- Space: Looking into any point within the Furthest Ring
- Time: Knowing which timelines are and are not doomed; Knowing what happens before and after the session
- Void: Communion with the Horrorterrors; Looking into other sessions; Looking past blackouts
- KNIGHT
- Blood: Protecting his fellows from death; Corrupting enemies' blood
- Breath: Using the wind as a direct physical weapon; Making shields of air; Forcing breath into the recently-deceased
- Doom: Cursing enemies; preventing doomed timelines
- Heart: Buffing allies; Self-sacrifice to save others; Attacking or changing an enemy's personality itself
- Hope: Allowing allies to continue fighting after their attributes have dropped to 0 (or lower); removing debuffs
- Life: Directly attacking an enemy's life force (ignoring armour or buffs), healing allies
- Light: Giving allies luck; Avoiding tragedy; Blinding foes
- Mind: Attacking an opponent's psyche (fear effects?); Fortifying allies' minds; Allowing communication beyond the language barrier/afterlife
- Rage: Berserker; Avenging allies without failure
- Space: Warping the enemy's mass to make them implode or dissipate; Teleporting allies
- Time: Reversing poor decisions; Stacking attacks; Exploiting time loops
- Void: Blacking out allies; Using void(s) as a weapon; Moving foes to a void; Summoning ghosts temporarily
- ROGUE
- Blood: Strengthening bonds between players; Destroying enemies' allegiances
- Breath: Asphyxiating enemies that need air; Providing safe travel through voids
- Doom: Outfitting their team with items they could have but did not alchemit
- Heart: Allowing teammates to take on the shapes and abilities of enemies
- Hope: Destroying enemy morale; Increasing ally morale
- Life: Absorbing health from enemies; Healing all allies
- Light: Destroying enemies' luck; Increasing the luck of their teammates
- Mind: Allowing teammates to duplicate the actions or abilities of enemies; Stealing enemy intelligence
- Rage: Calming enemies; giving allies additional attacking power and vigor
- Space: Moving mass from one object to another; Increasing or decreasing distances between objectives to aid the team
- Time: Eliminating the possibility of doomed timelines to postpone the Reckoning
- Void: Stealing knowledge from Horrorterrors and other sessions to aid their team; Blacking out their session; Traversing the Void personally
- THIEF
- Blood:
- Breath:
- Doom:
- Heart: Taking on allies' damage; Stealing souls of the dead to use as MP
- Hope: Stealing the advantage in an encounter
- Life: Absorbing health
- Light: Stealing luck
- Mind:
- Rage:
- Space:
- Time:
- Void:
- PRINCE
- Blood: Destroying allegiances; Rallying allies; casting from health to create streams of blood to crush and drown large groups of enemies
- Breath:
- Doom: Destroys feelings of
- Heart: Destroying ego; casting a beam that destroys curses and hostile entities
- Hope: Crushing hope; Creating a wafting beam of white light that burns through all it touches
- Life: Attacking life force directly; Casting from health for an extremely powerful beam attack
- Light: Making the situation as completely unfavourable as possible; Firing a powerful laser beam
- Mind: Erasing targets' sanity; Erasing thoughts (might allow shenanigans like invisibility); Casting a beam which affects only sane opponents
- Rage: Releasing tensions and calming anger; Casting an extremely powerful, unaimed explosion
- Space: Collapsing the distance between any two points to nothing; Opening pocket universes; Destroying corporeal forms
- Time: Destroying stable time loops without creating doomed timelines; Rapidly aging enemies
- Void: Discovering the unknown; Erasing things from existence
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