Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 4.1.2f1 (911c7369eeac)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumd64.dll 8.15.10.2302]
- Renderer: Intel(R) G41 Express Chipset
- Vendor: Intel
- VRAM: 694 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=0 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- - Completed reload, in 0.060 seconds
- desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
- <RI> Initializing input.
- XInput1_3.dll not found.
- <RI> Input initialized.
- Platform assembly: C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Users\Public\Documents\Unity Projects\Car Tutorial\build2\x\carTest_Data\Managed\Boo.Lang.dll (this message is harmless)
- Shader 'PolyTerrain/Splatmap/Lightmap-FirstPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Lightmap-BaseMap' not found
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement