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- Unexpected crash while playing The error was: <null>
- It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
- Contents of console.log:
- Time is Thu Aug 02 14:17:35 MDT 2012
- Running client version 3.1.73
- === System information ===
- Executing from C:\Users\USERNAME\Desktop\
- Operating system: Windows 7 (arch: amd64, version: 6.1)
- Java version: 1.6.0_33 (Sun Microsystems Inc.) <http://java.sun.com/>
- Jvm version: 20.8-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) 64-Bit Server VM]
- Available CPUs: 8
- >>> Main thread exiting.
- Loading character Duce
- Loading config default
- Loading props file E:\Games\Wurm\configs\default\gamesettings.txt
- Loading props file E:\Games\Wurm\players\Duce\password.txt
- >>> LoginFrame queue entry exiting.
- Saving props file E:\Games\Wurm\players\Duce\password.txt
- Saving props file E:\Games\Wurm\configs\default\gamesettings.txt
- Loaded pack sound.jar (r1)
- Loaded pack graphics.jar (r928 )
- Options up-to-date!
- Loading props file E:\Games\Wurm\players\Duce\stats.txt
- Preparing to enable console logging.
- Now logging to E:\Games\Wurm\console.Duce.log
- === Wurm options ===
- animation_playback_self = 2
- auto_mipmaps_enabled = 2
- cavedetail = 1
- censor_chat = false
- cloud_shadows = false
- collada_animations = 0
- compressed_textures = false
- compressed_textures_S3TC = true
- customTimer1 = -1|-1
- customTimer2 = -1|-1
- customTimer3 = -1|-1
- customTimer4 = -1|-1
- customTimer5 = -1|-1
- debug_mode = false
- display_settings = false:false:0:1920:1080:32:60:true:false
- eigc_enabled = false
- enable_debugs = false
- enable_shift_drag = false
- enable_vsync = true
- engine_multithreaded = 0
- event_log_rotation = 2
- fast_yield = false
- fbo_enabled = 1
- fog_coord_src = 0
- font_antialias = 2
- font_bold = 11
- font_default = 20
- font_header = 27
- font_italian = 11
- font_monospaced = 11
- font_static = 20
- fov_horizontal = 80
- fps_limit = 60
- fps_limit_background = 30
- fps_limit_enabled = true
- game_client_thread_priority = 2
- glsl_enabled = 2
- gui_opacity = 3
- gui_skin = 2
- has_read_eula = true
- hide_menu_examine = false
- hide_menu_no_target = false
- hide_menu_spam_mode = true
- hide_menu_stop = false
- high_res_binoculars = false
- hint_texture_scaling = 1
- impColumn = true
- inverse_mouse = false
- irc_log_rotation = 2
- irc_notif = 2
- item_creature_render_distance = 2
- keyboard_layout = 0
- loadInventoryStartup = true
- local_list_in_event = false
- log_extra_errors = true
- log_gl_errors = false
- mark_text_read = true
- material_as_suffix = true
- max_texture_size = 1
- mega_texture_size = 4
- model_loader_thread_priority = 2
- model_loading_threads = 1
- multidraw_enabled = 2
- no_brightness = false
- no_terrain_render = false
- no_world_render = false
- non_power_of_two = 2
- occlusion_queries_enabled = 2
- offscreen_texture_size = 1
- other_log_rotation = 2
- outline_picking = true
- pbuffer_enabled = false
- player_guest = false
- reflection_texture_size = 1
- reflections = 2
- release_context = false
- release_context_on_jogl_sleep = false
- remember_password = true
- render_distant_terrain = true
- render_glow = false
- render_sun_glare = true
- resident_models = false
- save_skills_on_quit = true
- screenshot_file_format = 1
- season_override = 0
- setting_timestamps = true
- settings_version = 3
- shadow_level = 0
- showKChat = true
- silent_friends_update = false
- skillgain_minimum = 3
- skillgain_no_alignment = true
- skillgain_no_favor = true
- skydetail = 1
- sound_al_gain = 0
- sound_buzzlevel = 0
- sound_cache_enabled = false
- sound_doppler_enabled = false
- sound_engine = 0
- sound_footstepslevel = 0
- sound_play_ambients = false
- sound_play_buzz = false
- sound_play_combat = false
- sound_play_door = false
- sound_play_emotes = false
- sound_play_footsteps = false
- sound_play_music = false
- sound_play_weather = false
- sound_play_work = false
- stipple_enabled = true
- structure_render_distance = 2
- submit_client_data = 2
- terrain_bump = true
- terrain_res = 1
- test_attach_equipment = false
- test_mode = 0
- tile_transitions = true
- tiledecorations = 2
- togglePushToTalk = true
- toolSlot1 = 56290311143682
- toolSlot10 = -1
- toolSlot2 = 349669058152194
- toolSlot3 = 1042571769938690
- toolSlot4 = 103028967342850
- toolSlot5 = 1106540543083266
- toolSlot6 = 2169003430642946
- toolSlot7 = -1
- toolSlot8 = -1
- toolSlot9 = -1
- treelist_outline = true
- trees = 2
- update_optional = true
- use_alpha_particles = true
- use_anisotropic_filtering = 0
- use_color_picking = false
- use_fast_clock_work_around = true
- use_fbo_color_picking = true
- use_fbo_reflections = true
- use_nagles_algorithm = false
- use_nano_timer = false
- use_non_alpha_particles = true
- use_phobia_models = false
- use_smooth_lines = false
- use_smooth_points = false
- use_smooth_polygons = false
- use_tree_models = true
- use_weather_particles = true
- vbo_enabled = 2
- viewport_bob = true
- water_detail = 1
- Setting up dotXSI Model Loader
- Executing E:\Games\Wurm\configs\default\keybindings.txt
- Translating legacy key PAGE_UP to PRIOR
- Translating legacy key PAGE_DOWN to NEXT
- Translating legacy key ENTER to RETURN
- Texture is too small to fit all font characters. Using fallback when needed. FontSize: 20
- Word filter loaded: 23
- >>> Launch queue entry exiting.
- Using LWJGL display 1920:1080:32:60 (true)
- === OpenGL information ===
- LWJGL version: 2.8.3
- Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.13.142)
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 590/PCIe/SSE2
- OpenGL version: 4.2.0
- OpenGL extensions:
- GL_AMD_multi_draw_indirect
- GL_ARB_base_instance
- GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_ES2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_robustness
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_image_load_store
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_subroutine
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_storage
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_texture_type_2_10_10_10_REV
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region
- GL_NV_alpha_test
- GL_NV_blend_minmax
- GL_NV_blend_square
- GL_NV_complex_primitives
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_explicit_multisample
- GL_NV_fbo_color_attachments
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragdepth
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_buffer_load
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_lod_clamp
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_standard_derivatives
- GL_OES_texture_3D
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_npot
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- GLSL version: 4.20 NVIDIA via Cg compiler
- Server response: Invalid request.
- Starting workaround for fast running clocks
- Using LWJGL timer.
- Initialized mouse with 16 buttons.
- Increasing image buffer to 16777216
- Startup Phase - Setting up..
- Initializing font texture for SansSerif (20). Texture Size: 512
- Initializing font texture for SansSerif (20, italic). Texture Size: 256
- Loading window positions from E:\Games\Wurm\players\Duce\windows_1920x1080.txt
- Loading props file E:\Games\Wurm\players\Duce\windows_1920x1080.txt
- Gui initialized
- Startup Phase - Preparing terrain
- Startup Phase - Connecting ..
- Disabling Nagles
- Writing to E:\Games\Wurm\players\Duce\logs\_Event.2012-08.txt
- Disabling Nagles
- Writing to E:\Games\Wurm\players\Duce\logs\Alliance.2012-08.txt
- Decreasing image buffer to 4194304
- Setting up Collada Model Loader
- Login successful
- Executing E:\Games\Wurm\configs\default\autorun.txt
- Starting update of login splash image...
- Decreasing image buffer to 1048576
- Finished loading new login splash image!
- Aug 2, 2012 2:20:17 PM class.h a
- WARNING: Can't set attitude of creature 339621184000 because it doesn't exist
- Writing to E:\Games\Wurm\players\Duce\logs\MGMT.2012-08.txt
- Writing to E:\Games\Wurm\players\Duce\logs\_Friends.2012-08.txt
- Writing to E:\Games\Wurm\players\Duce\logs\GM.2012-08.txt
- Writing to E:\Games\Wurm\players\Duce\logs\CA_HELP.2012-08.txt
- Execution aborted at connection 1, iteration 180
- Run time 7s, local time Thu Aug 02 14:20:21 MDT 2012
- Destroying game window
- ====== CLIENT CRASH ======
- Unexpected crash while playing
- java.nio.BufferUnderflowException
- at java.nio.Buffer.nextGetIndex(Unknown Source)
- at java.nio.HeapByteBuffer.getFloat(Unknown Source)
- at class.i.a(SourceFile:1632)
- at class.kA.c(SourceFile:536)
- at class.i.a(SourceFile:193)
- at com.wurmonline.client.j.e(SourceFile:304)
- at com.wurmonline.client.j.run(SourceFile:1300)
- at java.lang.Thread.run(Unknown Source)
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