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- Building for mode (0)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 0x172b410
- Copying resources:
- Copying sprite names [2]
- Copying sound names [0]
- Copying background names [0]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [2]
- Copying room names [1]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 2 Objects:
- obj_clown: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_clown::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_clown::step... Done. Parse... Done.
- obj_wall: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_wall::create... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_wall::draw... Done. Parse... Done.
- Creating room creation code scope and parsing
- "Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing executable information and resources.
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Running Secondary Parse Passes
- Writing object data
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `make'
- Full command line: make Game WORKDIR="/home/seamus/.enigma/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH="Linux/Linux" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm7250108707071745875.tmp" eTCpath=""
- /usr/bin/make -C ENIGMAsystem/SHELL
- make[1]: Entering directory `/home/seamus/enigma-dev/ENIGMAsystem/SHELL'
- g++ -Wall -s -O3 -fno-rtti -fno-exceptions -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/seamus/.enigma/ -Wall -s -O3 -fno-exceptions -MMD -MP -c -o /home/seamus/.enigma/.eobjs/Linux/Linux/Run/Graphics_Systems/OpenGL1/GLd3d.o Graphics_Systems/OpenGL1/GLd3d.cpp
- Graphics_Systems/OpenGL1/GLd3d.cpp: In function ‘void enigma_user::d3d_set_clip_plane(bool)’:
- Graphics_Systems/OpenGL1/GLd3d.cpp:241:101: error: ‘printf’ was not declared in this scope
- printf("warning: d3d_set_clip_plane(bool enable) called even though GL1 doesn't support this!\n");
- ^
- g++ -Wall -s -O3 -fno-rtti -fno-exceptions -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/seamus/.enigma/ -Wall -s -O3 -fno-exceptions -MMD -MP -c -o /home/seamus/.enigma/.eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp
- make[1]: Leaving directory `/home/seamus/enigma-dev/ENIGMAsystem/SHELL'
- make: *** [Game] Error 2
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