Advertisement
Guest User

ENIGMA error

a guest
Feb 27th, 2014
52
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.53 KB | None | 0 0
  1. Building for mode (0)
  2. Cleaning up from previous executions
  3. - Cleared parsed objects
  4. - Cleared room entries
  5. - Cleared shared locals list
  6. - Cleared event info
  7. Loading shared locals from extensions list
  8. Location in memory of structure: 0x172b410
  9. Copying resources:
  10. Copying sprite names [2]
  11. Copying sound names [0]
  12. Copying background names [0]
  13. Copying path names [0]
  14. Copying script names [0]
  15. Copying shader names [0]
  16. Copying font names [1]
  17. Copying timeline names [kidding, these are totally not implemented :P] [0]
  18. Copying object names [2]
  19. Copying room names [1]
  20. SYNTAX CHECKING AND PRIMARY PARSING:
  21. 0 Scripts:
  22. "Linking" scripts
  23. `Linking' 0 scripts in 0 passes...
  24. Completing script "Link"
  25. Done.
  26. 2 Objects:
  27. obj_clown: 12 events:
  28. Event[0]: Parsing 1 sub-events:
  29. Check `obj_clown::create... Done. Parse... Done.
  30. Event[3]: Parsing 1 sub-events:
  31. Check `obj_clown::step... Done. Parse... Done.
  32. obj_wall: 12 events:
  33. Event[0]: Parsing 1 sub-events:
  34. Check `obj_wall::create... Done. Parse... Done.
  35. Event[8]: Parsing 1 sub-events:
  36. Check `obj_wall::draw... Done. Parse... Done.
  37. Creating room creation code scope and parsing
  38. "Linking" scripts into the objects...
  39. "Link" complete.
  40. Tabulating maximum argument passes to each script
  41. Finished
  42. Writing executable information and resources.
  43. Writing modes and settings
  44. Writing object switch
  45. Writing resource names and maxima
  46. Writing events
  47. Linking globals
  48. Running Secondary Parse Passes
  49. Writing object data
  50. Writing local accessors
  51. Writing font data
  52. Writing room data
  53. Writing shader data
  54. Running make from `make'
  55. Full command line: make Game WORKDIR="/home/seamus/.enigma/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH="Linux/Linux" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm7250108707071745875.tmp" eTCpath=""
  56. /usr/bin/make -C ENIGMAsystem/SHELL
  57. make[1]: Entering directory `/home/seamus/enigma-dev/ENIGMAsystem/SHELL'
  58. g++ -Wall -s -O3 -fno-rtti -fno-exceptions -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/seamus/.enigma/ -Wall -s -O3 -fno-exceptions -MMD -MP -c -o /home/seamus/.enigma/.eobjs/Linux/Linux/Run/Graphics_Systems/OpenGL1/GLd3d.o Graphics_Systems/OpenGL1/GLd3d.cpp
  59. Graphics_Systems/OpenGL1/GLd3d.cpp: In function ‘void enigma_user::d3d_set_clip_plane(bool)’:
  60. Graphics_Systems/OpenGL1/GLd3d.cpp:241:101: error: ‘printf’ was not declared in this scope
  61. printf("warning: d3d_set_clip_plane(bool enable) called even though GL1 doesn't support this!\n");
  62. ^
  63. g++ -Wall -s -O3 -fno-rtti -fno-exceptions -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/seamus/.enigma/ -Wall -s -O3 -fno-exceptions -MMD -MP -c -o /home/seamus/.enigma/.eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp
  64. make[1]: Leaving directory `/home/seamus/enigma-dev/ENIGMAsystem/SHELL'
  65. make: *** [Game] Error 2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement