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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: Produced from mikero's Dos Tools Dll version 4.97
  3. //Sun May 24 23:46:16 2015 : Source 'file' date Sun May 24 23:46:16 2015
  4. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  5. ////////////////////////////////////////////////////////////////////
  6.  
  7. #define _ARMA_
  8.  
  9. //Class wheeled3 : M1030\DATA\m1030.rvmat{
  10. ambient[] = {1.0,1.0,1.0,1.0};
  11. diffuse[] = {1.0,1.0,1.0,1.0};
  12. forcedDiffuse[] = {0.0,0.0,0.0,0.0};
  13. emmisive[] = {0.0,0.0,0.0,1.0};
  14. specular[] = {1.0,1.0,1.0,0.0};
  15. specularPower = 30.0;
  16. PixelShaderID = "Super";
  17. VertexShaderID = "Super";
  18. class Stage1
  19. {
  20. texture = P:\m1030_port\m1030\data\m1030_nohq.paa";
  21. uvSource = "tex";
  22. class uvTransform
  23. {
  24. aside[] = {1.0,0.0,0.0};
  25. up[] = {0.0,1.0,0.0};
  26. dir[] = {0.0,0.0,0.0};
  27. pos[] = {0.0,0.0,0.0};
  28. };
  29. };
  30. class Stage2
  31. {
  32. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  33. uvSource = "tex";
  34. class uvTransform
  35. {
  36. aside[] = {1.0,0.0,0.0};
  37. up[] = {0.0,1.0,0.0};
  38. dir[] = {0.0,0.0,0.0};
  39. pos[] = {0.0,0.0,0.0};
  40. };
  41. };
  42. class Stage3
  43. {
  44. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  45. uvSource = "tex";
  46. class uvTransform
  47. {
  48. aside[] = {1.0,0.0,0.0};
  49. up[] = {0.0,1.0,0.0};
  50. dir[] = {0.0,0.0,0.0};
  51. pos[] = {0.0,0.0,0.0};
  52. };
  53. };
  54. class Stage4
  55. {
  56. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  57. uvSource = "tex";
  58. class uvTransform
  59. {
  60. aside[] = {1.0,0.0,0.0};
  61. up[] = {0.0,1.0,0.0};
  62. dir[] = {0.0,0.0,0.0};
  63. pos[] = {0.0,0.0,0.0};
  64. };
  65. };
  66. class Stage5
  67. {
  68. texture = "P:\m1030_port\m1030\data\m1030_smdi.paa";
  69. uvSource = "tex";
  70. class uvTransform
  71. {
  72. aside[] = {1.0,0.0,0.0};
  73. up[] = {0.0,1.0,0.0};
  74. dir[] = {0.0,0.0,0.0};
  75. pos[] = {0.0,0.0,0.0};
  76. };
  77. };
  78. class Stage6
  79. {
  80. texture = "#(ai,32,128,1)fresnel(7.53,5.44)";
  81. uvSource = "tex";
  82. class uvTransform
  83. {
  84. aside[] = {1.0,0.0,0.0};
  85. up[] = {0.0,1.0,0.0};
  86. dir[] = {0.0,0.0,0.0};
  87. pos[] = {0.0,0.0,0.0};
  88. };
  89. };
  90. class Stage7
  91. {
  92. texture = "P:\m1030_port\m1030\data\env_land_co.paa";
  93. uvSource = "tex";
  94. class uvTransform
  95. {
  96. aside[] = {1.0,0.0,0.0};
  97. up[] = {0.0,1.0,0.0};
  98. dir[] = {0.0,0.0,0.0};
  99. pos[] = {0.0,0.0,0.0};
  100. };
  101. };
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