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- ////////////////////////////////////////////////////////////////////
- //DeRap: Produced from mikero's Dos Tools Dll version 4.97
- //Sun May 24 23:46:16 2015 : Source 'file' date Sun May 24 23:46:16 2015
- //http://dev-heaven.net/projects/list_files/mikero-pbodll
- ////////////////////////////////////////////////////////////////////
- #define _ARMA_
- //Class wheeled3 : M1030\DATA\m1030.rvmat{
- ambient[] = {1.0,1.0,1.0,1.0};
- diffuse[] = {1.0,1.0,1.0,1.0};
- forcedDiffuse[] = {0.0,0.0,0.0,0.0};
- emmisive[] = {0.0,0.0,0.0,1.0};
- specular[] = {1.0,1.0,1.0,0.0};
- specularPower = 30.0;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = P:\m1030_port\m1030\data\m1030_nohq.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage2
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage4
- {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage5
- {
- texture = "P:\m1030_port\m1030\data\m1030_smdi.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage6
- {
- texture = "#(ai,32,128,1)fresnel(7.53,5.44)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage7
- {
- texture = "P:\m1030_port\m1030\data\env_land_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
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