Advertisement
Guest User

Untitled

a guest
Nov 10th, 2015
164
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.28 KB | None | 0 0
  1. ACTOR TestMonster 3076
  2. {
  3. Health 20
  4. Radius 20
  5. Height 56
  6. Speed 15
  7. PainChance 200
  8. Monster
  9. Woundhealth 10
  10. MaxTargetRange 640
  11. +FLOORCLIP
  12. +DONTGIB
  13. +AMBUSH
  14. +THRUSPECIES
  15. +MISSILEMORE
  16. +MISSILEEVENMORE
  17. +AVOIDMELEE
  18. +QUICKTORETALIATE
  19. +NEVERRESPAWN
  20. +JUMPDOWN
  21. -SOLID
  22. Species "TestMonster"
  23. SeeSound "characters/whoopssee"
  24. AttackSound "characters/imatapdat"
  25. PainSound "characters/hurhurhur"
  26. DeathSound "characters/iamsodead"
  27. ActiveSound "characters/littlact"
  28. Obituary "%o died to a testmonster?" // "%o was killed by a zombieman."
  29. DropItem "Medikitnew" 10
  30. States
  31. {
  32. Spawn:
  33. SHEW ABCD 0
  34. SHEW A 0 Thing_ChangeTID(0,1)
  35. BSPI A 0 Thing_Hate(1,3,3)
  36. Goto Spawned
  37. Spawned:
  38. SHEW AB 10 A_Look
  39. SHEW ABCD 10 A_Wander
  40. SHEW A 0 A_Look
  41. SHEW ABCD 10 A_Wander
  42. SHEW A 0 A_Look
  43. SHEW ABCD 10 A_Wander
  44. SHEW A 0 A_Look
  45. Loop
  46. See:
  47. SHEW AABBCCDD 4 A_Chase
  48. SHEW A 0 Bright A_FaceTarget
  49. Loop
  50. Missile:
  51. SHEW F 6 A_FaceTarget
  52. SHEW F 1 A_PlaySound("weapons/eyeballata")
  53. SHEW F 4 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(5,-5)),0,(random(-5,-20)))
  54. SHEW FFFF 0 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(25,-25)),0,(random(-5,-20)))
  55. SHEW G 6 A_FaceTarget
  56. SHEW F 1 A_PlaySound("weapons/eyeballata")
  57. SHEW F 4 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(5,-5)),0,(random(-5,-20)))
  58. SHEW FFFF 0 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(25,-25)),0,(random(-5,-20)))
  59. SHEW G 6 A_FaceTarget
  60. SHEW F 1 A_PlaySound("weapons/eyeballata")
  61. SHEW F 4 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(5,-5)),0,(random(-5,-20)))
  62. SHEW FFFF 0 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(25,-25)),0,(random(-5,-20)))
  63. SHEW G 8
  64. Goto See
  65. Pain:
  66. SHEW H 3
  67. SHEW H 3 A_Pain
  68. Goto See
  69. Wound:
  70. SHEW H 3 A_ChangeFlag("FRIGHTENED", TRUE)
  71. SHEW H 3
  72. Goto See
  73. Death:
  74. SHEW I 0
  75. SHEW I 5
  76. BANZ E 0 A_CustomMissile("DeathParts",17,0,15+Random(-10,10), 2, random(5, 80))
  77. BANZ E 0 A_CustomMissile("DeathParts",17,0,35+Random(-10,10), 2, random(5, 80))
  78. BANZ E 0 A_CustomMissile("DeathParts",17,0,55+Random(-10,10), 2, random(5, 80))
  79. BANZ E 0 A_CustomMissile("DeathParts",17,0,75+Random(-10,10), 2, random(5, 80))
  80. BANZ E 0 A_CustomMissile("DeathParts",17,0,95+Random(-10,10), 2, random(5, 80))
  81. BANZ E 0 A_CustomMissile("DeathParts",17,0,115+Random(-10,10), 2, random(5, 80))
  82. BANZ E 0 A_CustomMissile("DeathParts",17,0,135+Random(-10,10), 2, random(5, 80))
  83. BANZ E 0 A_CustomMissile("DeathParts",17,0,155+Random(-10,10), 2, random(5, 80))
  84. BANZ E 0 A_CustomMissile("DeathParts",17,0,175+Random(-10,10), 2, random(5, 80))
  85. BANZ E 0 A_CustomMissile("DeathParts",17,0,195+Random(-10,10), 2, random(5, 80))
  86. BANZ E 0 A_CustomMissile("DeathParts",17,0,215+Random(-10,10), 2, random(5, 80))
  87. BANZ E 0 A_CustomMissile("DeathParts",17,0,235+Random(-10,10), 2, random(5, 80))
  88. BANZ E 0 A_CustomMissile("DeathParts",17,0,-15+Random(-10,10), 2, random(5, 80))
  89. BANZ E 0 A_CustomMissile("DeathParts",17,0,-35+Random(-10,10), 2, random(5, 80))
  90. BANZ E 0 A_CustomMissile("DeathParts",17,0,-55+Random(-10,10), 2, random(5, 80))
  91. BANZ E 0 A_CustomMissile("DeathParts",17,0,-75+Random(-10,10), 2, random(5, 80))
  92. BANZ E 0 A_CustomMissile("DeathParts",17,0,-95+Random(-10,10), 2, random(5, 80))
  93. BANZ E 0 A_CustomMissile("DeathParts",17,0,-115+Random(-10,10), 2, random(5, 80))
  94. BANZ E 0 A_CustomMissile("DeathParts",17,0,-135+Random(-10,10), 2, random(5, 80))
  95. BANZ E 0 A_CustomMissile("DeathParts",17,0,-155+Random(-10,10), 2, random(5, 80))
  96. BANZ E 0 A_CustomMissile("DeathParts",17,0,-175+Random(-10,10), 2, random(5, 80))
  97. BANZ E 0 A_CustomMissile("DeathParts",17,0,-195+Random(-10,10), 2, random(5, 80))
  98. BANZ E 0 A_CustomMissile("DeathParts",17,0,-215+Random(-10,10), 2, random(5, 80))
  99. BANZ E 0 A_CustomMissile("DeathParts",17,0,-235+Random(-10,10), 2, random(5, 80))
  100. BANZ K 0 A_Scream
  101. BANZ JKLM 5 A_NoBlocking
  102. BANZ M -1
  103. Stop
  104. XDeath:
  105. SHEW I 0
  106. SHEW I 5
  107. BANZ E 0 A_CustomMissile("DeathParts",17,0,15+Random(-10,10), 2, random(5, 80))
  108. BANZ E 0 A_CustomMissile("DeathParts",17,0,35+Random(-10,10), 2, random(5, 80))
  109. BANZ E 0 A_CustomMissile("DeathParts",17,0,55+Random(-10,10), 2, random(5, 80))
  110. BANZ E 0 A_CustomMissile("DeathParts",17,0,75+Random(-10,10), 2, random(5, 80))
  111. BANZ E 0 A_CustomMissile("DeathParts",17,0,95+Random(-10,10), 2, random(5, 80))
  112. BANZ E 0 A_CustomMissile("DeathParts",17,0,115+Random(-10,10), 2, random(5, 80))
  113. BANZ E 0 A_CustomMissile("DeathParts",17,0,135+Random(-10,10), 2, random(5, 80))
  114. BANZ E 0 A_CustomMissile("DeathParts",17,0,155+Random(-10,10), 2, random(5, 80))
  115. BANZ E 0 A_CustomMissile("DeathParts",17,0,175+Random(-10,10), 2, random(5, 80))
  116. BANZ E 0 A_CustomMissile("DeathParts",17,0,195+Random(-10,10), 2, random(5, 80))
  117. BANZ E 0 A_CustomMissile("DeathParts",17,0,215+Random(-10,10), 2, random(5, 80))
  118. BANZ E 0 A_CustomMissile("DeathParts",17,0,235+Random(-10,10), 2, random(5, 80))
  119. BANZ E 0 A_CustomMissile("DeathParts",17,0,-15+Random(-10,10), 2, random(5, 80))
  120. BANZ E 0 A_CustomMissile("DeathParts",17,0,-35+Random(-10,10), 2, random(5, 80))
  121. BANZ E 0 A_CustomMissile("DeathParts",17,0,-55+Random(-10,10), 2, random(5, 80))
  122. BANZ E 0 A_CustomMissile("DeathParts",17,0,-75+Random(-10,10), 2, random(5, 80))
  123. BANZ E 0 A_CustomMissile("DeathParts",17,0,-95+Random(-10,10), 2, random(5, 80))
  124. BANZ E 0 A_CustomMissile("DeathParts",17,0,-115+Random(-10,10), 2, random(5, 80))
  125. BANZ E 0 A_CustomMissile("DeathParts",17,0,-135+Random(-10,10), 2, random(5, 80))
  126. BANZ E 0 A_CustomMissile("DeathParts",17,0,-155+Random(-10,10), 2, random(5, 80))
  127. BANZ E 0 A_CustomMissile("DeathParts",17,0,-175+Random(-10,10), 2, random(5, 80))
  128. BANZ E 0 A_CustomMissile("DeathParts",17,0,-195+Random(-10,10), 2, random(5, 80))
  129. BANZ E 0 A_CustomMissile("DeathParts",17,0,-215+Random(-10,10), 2, random(5, 80))
  130. BANZ E 0 A_CustomMissile("DeathParts",17,0,-235+Random(-10,10), 2, random(5, 80))
  131. BANZ K 0 A_Scream
  132. BANZ JKLM 5 A_NoBlocking
  133. BANZ M -1
  134. Stop
  135. Raise:
  136. SHEW KJ 5
  137. POSS IH 5
  138. Goto See
  139. }
  140. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement