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- ACTOR TestMonster 3076
- {
- Health 20
- Radius 20
- Height 56
- Speed 15
- PainChance 200
- Monster
- Woundhealth 10
- MaxTargetRange 640
- +FLOORCLIP
- +DONTGIB
- +AMBUSH
- +THRUSPECIES
- +MISSILEMORE
- +MISSILEEVENMORE
- +AVOIDMELEE
- +QUICKTORETALIATE
- +NEVERRESPAWN
- +JUMPDOWN
- -SOLID
- Species "TestMonster"
- SeeSound "characters/whoopssee"
- AttackSound "characters/imatapdat"
- PainSound "characters/hurhurhur"
- DeathSound "characters/iamsodead"
- ActiveSound "characters/littlact"
- Obituary "%o died to a testmonster?" // "%o was killed by a zombieman."
- DropItem "Medikitnew" 10
- States
- {
- Spawn:
- SHEW ABCD 0
- SHEW A 0 Thing_ChangeTID(0,1)
- BSPI A 0 Thing_Hate(1,3,3)
- Goto Spawned
- Spawned:
- SHEW AB 10 A_Look
- SHEW ABCD 10 A_Wander
- SHEW A 0 A_Look
- SHEW ABCD 10 A_Wander
- SHEW A 0 A_Look
- SHEW ABCD 10 A_Wander
- SHEW A 0 A_Look
- Loop
- See:
- SHEW AABBCCDD 4 A_Chase
- SHEW A 0 Bright A_FaceTarget
- Loop
- Missile:
- SHEW F 6 A_FaceTarget
- SHEW F 1 A_PlaySound("weapons/eyeballata")
- SHEW F 4 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(5,-5)),0,(random(-5,-20)))
- SHEW FFFF 0 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(25,-25)),0,(random(-5,-20)))
- SHEW G 6 A_FaceTarget
- SHEW F 1 A_PlaySound("weapons/eyeballata")
- SHEW F 4 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(5,-5)),0,(random(-5,-20)))
- SHEW FFFF 0 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(25,-25)),0,(random(-5,-20)))
- SHEW G 6 A_FaceTarget
- SHEW F 1 A_PlaySound("weapons/eyeballata")
- SHEW F 4 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(5,-5)),0,(random(-5,-20)))
- SHEW FFFF 0 A_CustomMissile ("EyeShot",(random(30,20)),1,(random(25,-25)),0,(random(-5,-20)))
- SHEW G 8
- Goto See
- Pain:
- SHEW H 3
- SHEW H 3 A_Pain
- Goto See
- Wound:
- SHEW H 3 A_ChangeFlag("FRIGHTENED", TRUE)
- SHEW H 3
- Goto See
- Death:
- SHEW I 0
- SHEW I 5
- BANZ E 0 A_CustomMissile("DeathParts",17,0,15+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,35+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,55+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,75+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,95+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,115+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,135+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,155+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,175+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,195+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,215+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,235+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-15+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-35+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-55+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-75+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-95+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-115+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-135+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-155+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-175+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-195+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-215+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-235+Random(-10,10), 2, random(5, 80))
- BANZ K 0 A_Scream
- BANZ JKLM 5 A_NoBlocking
- BANZ M -1
- Stop
- XDeath:
- SHEW I 0
- SHEW I 5
- BANZ E 0 A_CustomMissile("DeathParts",17,0,15+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,35+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,55+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,75+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,95+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,115+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,135+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,155+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,175+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,195+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,215+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,235+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-15+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-35+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-55+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-75+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-95+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-115+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-135+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-155+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-175+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-195+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-215+Random(-10,10), 2, random(5, 80))
- BANZ E 0 A_CustomMissile("DeathParts",17,0,-235+Random(-10,10), 2, random(5, 80))
- BANZ K 0 A_Scream
- BANZ JKLM 5 A_NoBlocking
- BANZ M -1
- Stop
- Raise:
- SHEW KJ 5
- POSS IH 5
- Goto See
- }
- }
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