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BeanZ's .ini

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Oct 31st, 2014
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.100000
  6. DynamicLights=False
  7. Faux-DynamicLights=True
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. OneFrameThreadLag=False
  14. MotionBlur=False
  15. MotionBlurPause=False
  16. MotionBlurSkinning=0
  17. DepthOfField=True
  18. AmbientOcclusion=False
  19. Bloom=False
  20. bAllowLightShafts=False
  21. Distortion=False
  22. FilteredDistortion=False
  23. DropParticleDistortion=True
  24. bAllowDownsampledTranslucency=False
  25. SpeedTreeLeaves=False
  26. SpeedTreeFronds=False
  27. LensFlares=False
  28. FogVolumes=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=4
  36. ParticleLODBias=10
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=0
  42. MinPreShadowResolution=2
  43. MaxShadowResolution=0
  44. MaxWholeSceneDominantShadowResolution=0
  45. ShadowFadeResolution=8
  46. PreShadowFadeResolution=8
  47. ShadowFadeExponent=0.100000
  48. PlayerShadowFadeResolution=18
  49. ResX=1366
  50. ResY=768
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=0.000000
  53. PreShadowResolutionFactor=0.100000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=0
  86. OnlyStreamInTextures=True
  87. FloatingPointRenderTargets=False
  88. bEnableForegroundShadowsOnWorld=False
  89. bEnableForegroundSelfShadowing=False
  90. Trilinear=False
  91. EnableHighPolyChars=False
  92. OneFrameThreadLag=True
  93. bCombineSimilarMappings=False
  94. SpeedTreeLeaves=False
  95. SpeedTreeFronds=False
  96. bAllowLightShafts=True
  97. Distortion=False
  98. LensFlares=False
  99. AllowRadialBlur=False
  100. m_TrShadowLODGroup=0
  101. m_TrTextureLODGroup=0
  102. AmbientOcclusion=False
  103. FogVolumes=False
  104. OnlyStreamInTextures=True
  105. Trilinear=False
  106.  
  107. [TribesGame.TrAudioSettings]
  108. m_nVolumeMaster=100
  109. m_nVolumeEffects=100
  110. m_nVolumeMusic=0
  111. m_nVolumeVoice=100
  112.  
  113. [WinDrv.WindowsClient]
  114. DisplayGamma=3.9
  115.  
  116. [TribesGame.TrGameEngine]
  117. bSmoothFrameRate=True
  118. MaxSmoothedFrameRate=90
  119. AllowScreenDoorFade=False
  120. AllowNvidiaStereo3d=False
  121. bForceStaticTerrain=True
  122.  
  123. [Engine.GameViewportClient]
  124. bUseHardwareCursorWhenWindowed=False
  125.  
  126. [TribesGame.TrDevice]
  127. m_bTinyWeaponsEnabled=True
  128.  
  129. [Engine.Engine]
  130. bForceStaticTerrain=False
  131.  
  132. [Engine.ISVHacks]
  133. bInitializeShadersOnDemand=False
  134. DisableATITextureFilterOptimizationChecks=True
  135. UseMinimalNVIDIADriverShaderOptimization=True
  136. PumpWindowMessagesWhenRenderThreadStalled=False
  137.  
  138. [TextureStreaming]
  139. PoolSize=158
  140. MemoryMargin=20
  141. MemoryLoss=0
  142. HysteresisLimit=20
  143. DropMipLevelsLimit=4
  144. StopIncreasingLimit=12
  145. StopStreamingLimit=8
  146. MinEvictSize=10
  147. MinFudgeFactor=1
  148. FudgeFactorIncreaseRateOfChange=0.5
  149. FudgeFactorDecreaseRateOfChange=-0.4
  150. MinRequestedMipsToConsider=11
  151. MinTimeToGuaranteeMinMipCount=2
  152. MaxTimeToGuaranteeMinMipCount=12
  153. UseTextureFileCache=TRUE
  154. LoadMapTimeLimit=5.0
  155. LightmapStreamingFactor=0.09
  156. ShadowmapStreamingFactor=0.09
  157. MaxLightmapRadius=2000.0
  158. AllowStreamingLightmaps=True
  159. TextureFileCacheBulkDataAlignment=1
  160. UsePriorityStreaming=True
  161. bAllowSwitchingStreamingSystem=False
  162. UseDynamicStreaming=True
  163. bEnableAsyncDefrag=False
  164. bEnableAsyncReallocation=False
  165. MaxDefragRelocations=256
  166. MaxDefragDownShift=128
  167.  
  168. [XAudio2.XAudio2Device]
  169. MaxChannels=32
  170. m_bEnableBassBoost=false
  171.  
  172. [TribesGame.TrPlayerController]
  173. m_bEnableChatFilter=False
  174. m_bShowHUDObjectives=false
  175. m_bShowHUDNotifications=true
  176. m_bShowHUDFriendStateNotifications=True
  177. m_bEnableOverheadDamageIndicators=True
  178. m_bShowHUDObjectives=False
  179. m_bShowHUDReticule=False
  180. m_bShowHUDCredits=True
  181. m_bShowHUDAccolades=True
  182. m_bShowHUDBadges=True
  183. m_bShowHUDScores=True
  184. m_bShowHUDHealthBar=true
  185. m_bShowHUDVisor=True
  186. m_bShowHUDChat=True
  187. m_bShowHUDCombatLog=True
  188. m_bShowHUDKillbox=True
  189. m_bShowHUDDeathcam=True
  190. m_bShowHUDHeroText=True
  191. m_bShowHUDPromptPanel=True
  192. m_bShowHUDRespawnTimer=True
  193. m_bShowHUDSkiBars=true
  194. m_bShowHUDFriendColoring=True
  195. m_WhisperFilter=0
  196. m_bShowHUDCracks=True
  197. EnableAlienFX=false
  198. m_bAnimMenu=false
  199. m_bAllowSimulatedProjectiles=True
  200.  
  201. [TribesGame.TrEntryPlayerController]
  202. m_bEnableChatFilter=false
  203. m_bShowHUDObjectives=true
  204. m_bShowHUDNotifications=true
  205. m_bShowHUDFriendStateNotifications=true
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