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castfromhp

Tasky 2.0

Oct 29th, 2017
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  1. Taskmaster
  2. Prerequisites: Brutal Training, Rank 3 Athletics
  3. Static
  4. Effect: Your Pokemon with Brutal Training gain a +1 Bonus to their Critical Hit Range. While Bruised, they also gain a +5 Bonus to Damage Rolls. Your Pokemon ignore the negative effects of being Injured (but still gain the condition, which must be removed before Bruised or Wounded can be cured).
  5.  
  6. Chaser
  7. Prerequisites: Taskmaster
  8. 2 AP - Free Action
  9. Trigger: A foe moves away from your Pokemon with Brutal Orders and ends their turn
  10. Effect: Your Pokemon takes their next turn as an Interrupt. They do not provoke Punish Attacks on this turn from movement and must move towards and target the triggering foe with a damaging attack. Chaser may be used only once per Scene per Pokemon.
  11.  
  12. Savage Strike
  13. Prerequisites: Taskmaster
  14. At-Will – Extended Action
  15. Target: Your Pokémon
  16. Effect: Your Pokémon gains your choice of Bully or Cruelty Ability. A Pokemon may only have one Ability gained this way.
  17.  
  18. Harsh Training
  19. Prerequisites: Savage Strike, Level 5
  20. Static
  21. Effect: When your Pokemon begin an encounter Bruised, they become Hardened for the rest of the Scene. When Hardened Pokemon would become Fainted, they may immediately Shift and use a Struggle Attack or At-Will Frequency damaging attack as a free action. When the Move is resolved, your Pokemon then immediately faints. They cannot gain Hit Points or Temporary Hit Points during this time.
  22. Bonus: Whenever you apply Brutal Training to your Pokemon, you may choose to you may choose to make them Bruised.
  23.  
  24. Deadly Gambit
  25. Prerequisites: Taskmaster, Level 10
  26. Scene – Free Action
  27. Trigger: Your Pokémon is the target of a foe’s damaging melee attack
  28. Effect: The triggering attack automatically hits as if it was a Critical Hit. Before damage resolves, your Pokémon may use a 1-Target damaging attack on the foe making the triggering attack as an Interrupt, Frequency allowing, and also automatically hits as a Critical Hit. Damage for both attacks then resolve at the same time.
  29. Note: This effect bypasses immunity to Critical Hits on your own Pokémon, but not on the target. Though both attacks hit automatically and are Critical Hits, you may still roll to activate effects.
  30.  
  31. ---
  32.  
  33. Injuries
  34. Whenever you are lowered to 50% Hit Points or less and aren't Bruised, you become Bruised. While Bruised, your maximum Hit Points are reduced by 25%.
  35.  
  36. Whenever you are Fainted, you become Wounded. While Wounded, you can't be healed of Bruised and all healing you receive is halved.
  37.  
  38. Whenever you are Fainted while Wounded, you become Injured. While Injured, you can't be healed of Bruised or Wounded, and whenever you take damage or suffer hit point loss, you become Slowed and Vulnerable for 1 round.
  39.  
  40. Recovery:
  41. Taking a short rest removes Bruised.
  42. Taking an extended rest removes Bruised and Wounded, or removes Injured.
  43. Pokemon Centers can remove Bruised and Wounded, but cannot remove Injured.
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