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  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. 04ED: load_animation "CASINO"
  6.  
  7. :NONAME_10
  8. wait 0
  9. if and
  10. not Actor.Driving($PLAYER_ACTOR)
  11. Player.Controllable($PLAYER_CHAR)
  12. 04EE: animation "CASINO" loaded
  13. 0AB0: key_pressed 189
  14. else_jump @NONAME_10
  15. wait 0
  16. Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
  17. 04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 0.0
  18. 02CE: 10@ = ground_z_at 4@ 5@ 6@
  19. 0063: 3@ -= 10@ // (float)
  20. if and
  21. 3@ >= 3.5
  22. not Actor.Driving($PLAYER_ACTOR)
  23. not Actor.Animation($PLAYER_ACTOR) == "CLIMB_IDLE"
  24. 8818: not actor $PLAYER_ACTOR in_air
  25. else_jump @NONAME_10
  26. 06AC: 0@ = actor $PLAYER_ACTOR movement_speed
  27. if
  28. 0@ >= 5.0
  29. 0812: AS_actor $PLAYER_ACTOR perform_animation "CARDS_LOOP" IFP "CASINO" framedelta 10.0 loopA 0 lockX 1 lockY 0 lockF 0 time -1 // versionB
  30. wait 495
  31. 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 0.0 0.0 10.0
  32. wait 10
  33. 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
  34. 04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.6 0.0
  35. 0063: 4@ -= 1@ // (float)
  36. 0063: 5@ -= 2@ // (float)
  37. 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 4@ 5@ 6.0
  38. 0393: actor $PLAYER_ACTOR perform_animation "CARDS_LOOP" at 1.2 times_normal_rate
  39. wait 469
  40. $7000 = 0
  41. jump @NONAME_10
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