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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 04ED: load_animation "CASINO"
- :NONAME_10
- wait 0
- if and
- not Actor.Driving($PLAYER_ACTOR)
- Player.Controllable($PLAYER_CHAR)
- 04EE: animation "CASINO" loaded
- 0AB0: key_pressed 189
- else_jump @NONAME_10
- wait 0
- Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
- 04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 0.0
- 02CE: 10@ = ground_z_at 4@ 5@ 6@
- 0063: 3@ -= 10@ // (float)
- if and
- 3@ >= 3.5
- not Actor.Driving($PLAYER_ACTOR)
- not Actor.Animation($PLAYER_ACTOR) == "CLIMB_IDLE"
- 8818: not actor $PLAYER_ACTOR in_air
- else_jump @NONAME_10
- 06AC: 0@ = actor $PLAYER_ACTOR movement_speed
- if
- 0@ >= 5.0
- 0812: AS_actor $PLAYER_ACTOR perform_animation "CARDS_LOOP" IFP "CASINO" framedelta 10.0 loopA 0 lockX 1 lockY 0 lockF 0 time -1 // versionB
- wait 495
- 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 0.0 0.0 10.0
- wait 10
- 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
- 04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.6 0.0
- 0063: 4@ -= 1@ // (float)
- 0063: 5@ -= 2@ // (float)
- 083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 4@ 5@ 6.0
- 0393: actor $PLAYER_ACTOR perform_animation "CARDS_LOOP" at 1.2 times_normal_rate
- wait 469
- $7000 = 0
- jump @NONAME_10
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