Bidderlyn

Mithral market

Nov 10th, 2023
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  1. Insert Market level:
  2. 14
  3. Insert Market Size (recommended lvl +4, if town x2, if city x4
  4. 40
  5. Insert local special material (Type 'None' if none)
  6. "Mithral"
  7.  
  8. The following list represents the market options for a character level 14
  9.  
  10. As a level 14 character you start with 116400 gold.
  11.  
  12. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  13.  
  14. -- Weapons --
  15.  
  16. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  17. Sword is a martial melee weapon
  18. Costs: 50g
  19.  
  20. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  21. Greatsword is a Martial two handed melee weapon
  22. Costs: 100g
  23.  
  24. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  25. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  26. Costs: 50g
  27.  
  28. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  29. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  30. Costs: 50g
  31.  
  32. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  33. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  34. Costs: 100g
  35.  
  36. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  37. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  38. Costs: 100g
  39.  
  40. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  41. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  42. Costs: 20g
  43.  
  44. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  45. Club is a simple melee weapon
  46. Costs: 20g
  47.  
  48. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  49. Scepter is a simple melee weapon
  50. Costs: 20g
  51.  
  52. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  53. Costs: 20g
  54.  
  55. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  56. Costs: 20g
  57.  
  58. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  59. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  60. Costs: 30g
  61.  
  62. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  63. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  64. Costs: 80g
  65.  
  66. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  67. costs 2 ticks to reload, ignores 2 DR
  68. Costs: 120g
  69.  
  70. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  71. costs 3 ticks to reload, ignores 3 DR
  72. Costs: 120g
  73.  
  74. Bolts(x30)
  75. Costs: 10g
  76.  
  77. Arrows(x30)
  78. Costs: 10g
  79.  
  80. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  81. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  82. Costs: 200g
  83.  
  84. Bolts(x30)(MW)
  85. Masterwork increases hit chance by +1
  86. Costs: 310g
  87.  
  88. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  89. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  90. Costs: 400g
  91.  
  92. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  93. Club is a simple melee weapon, Masterwork increases hit chance by +1
  94. Costs: 320g
  95.  
  96. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  97. Scepter is a simple melee weapon
  98. Costs: 20g
  99.  
  100. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  101. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  102. Costs: 400g
  103.  
  104. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  105. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  106. Costs: 330g
  107.  
  108. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  109. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  110. Costs: 200g
  111.  
  112. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  113. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  114. Costs: 330g
  115.  
  116. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  117. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  118. Costs: 350g
  119.  
  120. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  121. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  122. Costs: 350g
  123.  
  124. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  125. Falchion is a Martial two handed melee weapon
  126. Costs: 100g
  127.  
  128. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  129. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  130. Costs: 80g
  131.  
  132. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  133. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  134. Costs: 50g
  135.  
  136. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  137. Greatsword is a Martial two handed melee weapon
  138. Costs: 100g
  139.  
  140. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  141. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  142. Costs: 350g
  143.  
  144. Bolts(x30)(MW)
  145. Masterwork increases hit chance by +1
  146. Costs: 310g
  147.  
  148. Bolts(x30)(MW)
  149. Masterwork increases hit chance by +1
  150. Costs: 310g
  151.  
  152. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  153. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  154. Costs: 400g
  155.  
  156. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  157. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  158. Costs: 400g
  159.  
  160. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  161. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  162. Costs: 30g
  163.  
  164. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  165. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  166. Costs: 350g
  167.  
  168. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  169. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  170. Costs: 400g
  171.  
  172. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  173. Quarterstaff is a simple melee weapon
  174. Costs: 20g
  175.  
  176. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  177. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  178. Costs: 320g
  179.  
  180. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  181. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  182. Costs: 50g
  183.  
  184. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  185. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  186. Costs: 100g
  187.  
  188. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  189. Masterwork increases hit chance by +1
  190. Costs: 320g
  191.  
  192. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  193. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  194. Costs: 400g
  195.  
  196. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  197. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  198. Costs: 400g
  199.  
  200. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  201. Greatsword is a Martial two handed melee weapon
  202. Costs: 100g
  203.  
  204. Bolts(x30)
  205. Costs: 10g
  206.  
  207. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  208. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  209. Costs: 320g
  210.  
  211. Bolts(x30)(MW)
  212. Masterwork increases hit chance by +1
  213. Costs: 310g
  214.  
  215. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  216. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  217. Costs: 420g
  218.  
  219. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  220. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  221. Costs: 400g
  222.  
  223. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  224. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  225. Costs: 420g
  226.  
  227. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  228. Masterwork increases hit chance by +1
  229. Costs: 320g
  230.  
  231. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  232. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  233. Costs: 400g
  234.  
  235. Bolts(x30)
  236. Costs: 10g
  237.  
  238. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  239. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  240. Costs: 400g
  241.  
  242. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  243. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  244. Costs: 50g
  245.  
  246. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  247. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  248. Costs: 50g
  249.  
  250. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  251. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  252. Costs: 100g
  253.  
  254. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  255. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  256. Costs: 320g
  257.  
  258. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  259. costs 3 ticks to reload, ignores 3 DR
  260. Costs: 120g
  261.  
  262. Arrows(x30)
  263. Costs: 10g
  264.  
  265. Bolts(x30)(MW)
  266. Masterwork increases hit chance by +1
  267. Costs: 310g
  268.  
  269. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  270. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  271. Costs: 20g
  272.  
  273. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  274. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  275. Costs: 350g
  276.  
  277. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  278. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  279. Costs: 320g
  280.  
  281. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  282. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  283. Costs: 320g
  284.  
  285. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  286. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  287. Costs: 50g
  288.  
  289. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  290. Masterwork increases hit chance by +1
  291. Costs: 320g
  292.  
  293. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  294. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  295. Costs: 350g
  296.  
  297. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  298. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  299. Costs: 50g
  300.  
  301. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  302. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  303. Costs: 320g
  304.  
  305. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  306. Masterwork increases hit chance by +1
  307. Costs: 320g
  308.  
  309. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  310. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  311. Costs: 50g
  312.  
  313. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  314. Club is a simple melee weapon
  315. Costs: 20g
  316.  
  317. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  318. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  319. Costs: 400g
  320.  
  321. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  322. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  323. Costs: 100g
  324.  
  325. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  326. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  327. Costs: 350g
  328.  
  329. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  330. Masterwork increases hit chance by +1
  331. Costs: 320g
  332.  
  333. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  334. Masterwork increases hit chance by +1
  335. Costs: 320g
  336.  
  337. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  338. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  339. Costs: 320g
  340.  
  341. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  342. Masterwork increases hit chance by +1
  343. Costs: 320g
  344.  
  345. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  346. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  347. Costs: 30g
  348.  
  349. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  350. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  351. Costs: 350g
  352.  
  353. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  354. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  355. Costs: 400g
  356.  
  357. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  358. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  359. Costs: 100g
  360.  
  361. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  362. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  363. Costs: 350g
  364.  
  365. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  366. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  367. Costs: 350g
  368.  
  369. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  370. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  371. Costs: 350g
  372.  
  373. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  374. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  375. Costs: 350g
  376.  
  377. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  378. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  379. Costs: 400g
  380.  
  381. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  382. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  383. Costs: 400g
  384.  
  385. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  386. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  387. Costs: 100g
  388.  
  389. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  390. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  391.  
  392. Costs: 350g
  393.  
  394. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  395. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  396. Costs: 100g
  397.  
  398. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  399. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  400. Costs: 320g
  401.  
  402. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  403. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  404. Costs: 3220g
  405.  
  406. Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  407. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  408. Costs: 2400g
  409.  
  410. Curved Battle-Axe(+Vicious) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  411. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  412. Costs: 3250g
  413.  
  414. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  415. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  416. Costs: 2350g
  417.  
  418. Flanged Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  419. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  420. Costs: 3250g
  421.  
  422. Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  423. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  424. Costs: 2350g
  425.  
  426. Flanged Dire-Flail(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  427. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  428. Costs: 3400g
  429.  
  430. Curved Dagger(+Cruel) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  431. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  432. Costs: 3220g
  433.  
  434. Alchemical Silver Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  435. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  436. Costs: 2750g
  437.  
  438. Mace(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  439. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage
  440. Costs: 2350g
  441.  
  442. Quarterstaff(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  443. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells
  444. Costs: 2320g
  445.  
  446. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  447. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  448. Costs: 350g
  449.  
  450. Bodkin Arrows(x30)(+1)
  451. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
  452. Costs: 2310g
  453.  
  454. Light Crossbow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  455. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage
  456. Costs: 2120g
  457.  
  458. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  459. costs 2 ticks to reload, ignores 2 DR
  460. Costs: 2120g
  461.  
  462. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  463. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  464. Costs: 420g
  465.  
  466. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  467. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  468. Costs: 320g
  469.  
  470. Saber(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  471. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  472. Costs: 2400g
  473.  
  474. Battle-Axe(+Frost Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  475. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Cold damage
  476. Costs: 2350g
  477.  
  478. Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  479. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  480. Costs: 2120g
  481.  
  482. Serrated Trident(+Countering) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  483. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  484. Costs: 3230g
  485.  
  486. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  487. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  488. Costs: 400g
  489.  
  490. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  491. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  492. Costs: 320g
  493.  
  494. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  495. costs 2 ticks to reload, ignores 2 DR
  496. Costs: 2120g
  497.  
  498. Alchemical Silver Great-Axe(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  499. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage
  500. Costs: 2800g
  501.  
  502. Bolts(x30)(MW)
  503. Masterwork increases hit chance by +1
  504. Costs: 310g
  505.  
  506. Bolts(x30)(MW)
  507. Masterwork increases hit chance by +1
  508. Costs: 310g
  509.  
  510. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  511. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  512. Costs: 380g
  513.  
  514. Flanged Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  515. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  516. Costs: 3250g
  517.  
  518. Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  519. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  520. Costs: 2320g
  521.  
  522. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  523. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  524. Costs: 350g
  525.  
  526. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  527. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  528. Costs: 420g
  529.  
  530. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  531. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  532. Costs: 420g
  533.  
  534. Flanged Great Mace(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  535. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  536. Costs: 3300g
  537.  
  538. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  539. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  540. Costs: 400g
  541.  
  542. Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  543. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  544. Costs: 2350g
  545.  
  546. Alchemical Silver Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  547. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  548. Costs: 3630g
  549.  
  550. Flanged Quarterstaff(+Lesser Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  551. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Abjuration Spells
  552. Costs: 3220g
  553.  
  554. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  555. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  556. Costs: 330g
  557.  
  558. Flanged Morningstar(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  559. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
  560. Costs: 3250g
  561.  
  562. Bow(+3 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  563. Costs: 2920g
  564.  
  565. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  566. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  567. Costs: 320g
  568.  
  569. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  570. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  571. Costs: 330g
  572.  
  573. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  574. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  575. Costs: 350g
  576.  
  577. Bolts(x30)(MW)
  578. Masterwork increases hit chance by +1
  579. Costs: 310g
  580.  
  581. Flanged Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  582. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  583. Costs: 3300g
  584.  
  585. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  586. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  587. Costs: 400g
  588.  
  589. Flanged Great Mace(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  590. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  591. Costs: 3300g
  592.  
  593. Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  594. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
  595. Costs: 2120g
  596.  
  597. Quarterstaff(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  598. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Transmutation Spells
  599. Costs: 2320g
  600.  
  601. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  602. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  603. Costs: 320g
  604.  
  605. Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  606. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  607. Costs: 2120g
  608.  
  609. Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  610. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  611. Costs: 2350g
  612.  
  613. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  614. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  615. Costs: 320g
  616.  
  617. Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  618. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  619. Costs: 3300g
  620.  
  621. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  622. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  623. Costs: 3300g
  624.  
  625. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  626. Masterwork increases hit chance by +1
  627. Costs: 320g
  628.  
  629. Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  630. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  631. Costs: 3250g
  632.  
  633. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  634. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  635. Costs: 420g
  636.  
  637. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  638. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  639. Costs: 330g
  640.  
  641. Curved Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  642. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  643. Costs: 3220g
  644.  
  645. Saber(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  646. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, +1d4 Fire damage
  647. Costs: 2400g
  648.  
  649. Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  650. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  651. Costs: 2400g
  652.  
  653. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  654. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  655. Costs: 320g
  656.  
  657. Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  658. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  659. Costs: 3230g
  660.  
  661. Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  662. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  663. Costs: 3280g
  664.  
  665. Serrated Short-Spear(+Countering) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  666. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  667. Costs: 3230g
  668.  
  669.  
  670. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  671. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  672. Costs: 2350g
  673.  
  674. Flanged Great Mace(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  675. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  676. Costs: 3300g
  677.  
  678. Curved Sword(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  679. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
  680. Costs: 3250g
  681.  
  682. Flanged Scepter(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  683. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Transmutation Spells
  684. Costs: 3220g
  685.  
  686. Maul(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  687. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
  688. Costs: 2400g
  689.  
  690. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  691. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  692. Costs: 400g
  693.  
  694. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  695. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  696. Costs: 420g
  697.  
  698. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  699. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  700. Costs: 400g
  701.  
  702. Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  703. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
  704. Costs: 2120g
  705.  
  706. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  707. costs 3 ticks to reload, ignores 3 DR
  708. Costs: 2120g
  709.  
  710. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  711. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  712. Costs: 400g
  713.  
  714. Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  715. Club is a simple melee weapon, Masterwork increases hit chance by +1
  716. Costs: 2320g
  717.  
  718. Serrated Long-Spear(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  719. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
  720. Costs: 3280g
  721.  
  722. Curved Falchion(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  723. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  724. Costs: 9300g
  725.  
  726. Greatsword(+3)(+Corrosive) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  727. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Canary Diamond (2500g)
  728. Costs: 52500g
  729.  
  730. Alchemical Silver Halberd(+2)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  731. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Fire damage, Engraved with Red Spinel (400g)
  732. Costs: 18900g
  733.  
  734. Curved Great-Axe(+Countering)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  735. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Emerald (1600g)
  736. Costs: 52500g
  737.  
  738. Serrated Short-Spear(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  739. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  740. Costs: 19230g
  741.  
  742. Broad Bolts(x30)(+Chaotic)(+3)
  743. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Canary Diamond (2500g)
  744. Costs: 52500g
  745.  
  746. Alchemical Silver Flanged Maul(+3)(+Lawful) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  747. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Moonstone (900g)
  748. Costs: 52500g
  749.  
  750. Cold-Iron Morningstar(+1)(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  751. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  752. Costs: 54350g
  753.  
  754. Halberd(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  755. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Engraved with Jade (900g)
  756. Costs: 18900g
  757.  
  758. Cold-Iron Flanged Mace(+Cruel)(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  759. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  760. Costs: 77250g
  761.  
  762. Bow(+1)(+Frost) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  763. +1d6 Cold damage, Engraved with Black Pearl (900g)
  764. Costs: 18900g
  765.  
  766. Arrows(x30)(+3)
  767. Masterwork increases hit chance by +1, Engraved with Topaz (900g)
  768. Costs: 18900g
  769.  
  770. Cold-Iron Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  771. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  772. Costs: 54350g
  773.  
  774. Arrows(x30)(+2)(+Countering)
  775. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  776. Costs: 20310g
  777.  
  778. Heavy Crossbow(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  779. costs 3 ticks to reload, ignores 3 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
  780. Costs: 18900g
  781.  
  782. Serrated Long-Spear(+Holy)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  783. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against evil aligned targets - can't be wielded by evil aligned
  784. Costs: 19280g
  785.  
  786. Flanged Great Mace(+1)(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  787. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with White Pearl (400g)
  788. Costs: 33600g
  789.  
  790. Adamantine Trident(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  791. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
  792. Costs: 35330g
  793.  
  794. Sword(+2)(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  795. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  796. Costs: 52500g
  797.  
  798. Alchemical Silver Curved Scimitar(+3)(+Frost) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  799. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage, Engraved with Jade (900g)
  800. Costs: 52500g
  801.  
  802. Curved Dagger(+Frost Bite)(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  803. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
  804. Costs: 19220g
  805.  
  806. Alchemical Silver Great Mace(+Frost Bite)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  807. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage, Engraved with Red Spinel (400g)
  808. Costs: 18900g
  809.  
  810. Heavy Crossbow(+4)(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  811. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Clear Red Ruby (2500g)
  812. Costs: 52500g
  813.  
  814. Cold-Iron Flanged Club(+Fire Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  815. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage
  816. Costs: 23220g
  817.  
  818. Bastard-Sword(+2)(+Acid Burst) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  819. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  820. Costs: 52500g
  821.  
  822. Curved Battle-Axe(+1)(+UnHoly) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  823. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against good aligned targets - can't be wielded by good aligned
  824. Costs: 19250g
  825.  
  826. Bodkin Bolts(x30)(+3)
  827. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Red Spinel (400g)
  828. Costs: 18900g
  829.  
  830. Bow(+Corrosive)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  831. +1d6 Acidic damage, Engraved with Jade (900g)
  832. Costs: 18900g
  833.  
  834. Alchemical Silver Mace(+2)(+Keen) deals 1d8 damage, x2 Crit Multiplier, 18-20 Crit Range, 5 tick cost.
  835. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 crit range, Engraved with Moonstone (900g)
  836. Costs: 33600g
  837.  
  838. Alchemical Silver Great-Axe(+Shock) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  839. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Lightning damage
  840. Costs: 8800g
  841.  
  842. Rapier(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  843. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, Engraved with Topaz (900g)
  844. Costs: 18900g
  845.  
  846. Light Crossbow(+Speed)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  847. costs 2 ticks to reload, ignores 2 DR, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (2500g)
  848. Costs: 52500g
  849.  
  850. Cold-Iron Mace(+Fire Burst)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  851. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  852. Costs: 76350g
  853.  
  854. Heavy Crossbow(+Fire Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  855. costs 3 ticks to reload, ignores 3 DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Moonstone (900g)
  856. Costs: 18900g
  857.  
  858. Flanged Mace(+Fire Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  859. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
  860. Costs: 9250g
  861.  
  862. Greatsword(+2)(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  863. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
  864. Costs: 52500g
  865.  
  866. Cold-Iron Curved Falchion(+Lightning Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  867. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
  868. Costs: 23300g
  869.  
  870. Alchemical Silver Trident(+1)(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  871. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, Engraved with White Pearl (400g)
  872. Costs: 18900g
  873.  
  874. Alchemical Silver Long-Spear(+1)(+Fire Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  875. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
  876. Costs: 33600g
  877.  
  878. Trident(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  879. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  880. Costs: 18900g
  881.  
  882. Bolts(x30)(+1)(+Cruel)
  883. Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Onyx Stone (100g)
  884. Costs: 8400g
  885.  
  886. Broad Arrows(x30)(+4)
  887. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Adamantine penetrates additional +1 Armor DR, Engraved with Amethyst (400g)
  888. Costs: 33600g
  889.  
  890. Greatsword(+Frost Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  891. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage
  892. Costs: 8400g
  893.  
  894. Heavy Crossbow(+Lightning Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  895. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage, Engraved with Emerald (1600g)
  896. Costs: 33600g
  897.  
  898. Curved Greatsword(+4)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  899. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, Engraved with Canary Diamond (2500g)
  900. Costs: 75600g
  901.  
  902. Adamantine Flanged Quarterstaff(+Greater Divination Focus)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  903. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, +2 DC to Divination Spells
  904. Costs: 76220g
  905.  
  906. Curved Dagger(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  907. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  908. Costs: 9220g
  909.  
  910. Bodkin Bolts(x30)(+4)
  911. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Blue Sapphire (1600g)
  912. Costs: 33600g
  913.  
  914. Adamantine Falchion(+3)(+Lightning Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  915. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  916. Costs: 104400g
  917.  
  918. Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  919. Engraved with Coral (400g)
  920. Costs: 8400g
  921.  
  922. Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  923. Engraved with Topaz (900g)
  924. Costs: 18900g
  925.  
  926. Scimitar(+1)(+Frost Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  927. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  928. Costs: 33600g
  929.  
  930. Serrated Trident(+3)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  931. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Blue Sapphire (1600g)
  932. Costs: 52500g
  933.  
  934. Heavy Crossbow(+Speed) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  935. costs 3 ticks to reload, ignores 3 DR, weapon 1st strike costs 1 tick less, Engraved with Jade (900g)
  936. Costs: 18900g
  937.  
  938. Scepter(+2)(+Acid Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  939. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  940. Costs: 52500g
  941.  
  942. Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  943. +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  944. Costs: 52500g
  945.  
  946. Greatsword(+4)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  947. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Clear Red Ruby (2500g)
  948. Costs: 52500g
  949.  
  950. Bow(+1 Composite)(+Countering)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  951. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
  952. Costs: 33600g
  953.  
  954. Bow(+2 Composite)(+Lightning Burst)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  955. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  956. Costs: 33600g
  957.  
  958. Heavy Crossbow(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  959. costs 3 ticks to reload, ignores 3 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  960. Costs: 18900g
  961.  
  962. Curved Scimitar(+2)(+Frost) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  963. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, Engraved with Red Spinel (400g)
  964. Costs: 33600g
  965.  
  966. Cold-Iron Trident(+Lightning Bite)(+4) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  967. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
  968. Costs: 76330g
  969.  
  970. Morningstar(+3)(+Holy) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  971. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Canary Diamond (2500g)
  972. Costs: 52500g
  973.  
  974. Cold-Iron Curved Battle-Axe(+1)(+Lightning Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  975. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  976. Costs: 55250g
  977.  
  978. Cold-Iron Great-Axe(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  979. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  980. Costs: 54400g
  981.  
  982. Light Crossbow(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  983. costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Moonstone (900g)
  984. Costs: 18900g
  985.  
  986. Cold-Iron Curved Rapier(+Keen)(+2) deals 1d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  987. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1 crit range
  988. Costs: 55300g
  989.  
  990. Light Crossbow(+4)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  991. costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, Engraved with Canary Diamond (3600g)
  992. Costs: 75600g
  993.  
  994. Curved Sword(+4)(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  995. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Blue Sapphire (1600g)
  996. Costs: 52500g
  997.  
  998. Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  999. costs 2 ticks to reload, ignores 2 DR, Engraved with Amethyst (400g)
  1000. Costs: 8400g
  1001.  
  1002. Scepter(+1)(+Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1003. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to Abjuration Spells, Engraved with Canary Diamond (2500g)
  1004. Costs: 52500g
  1005.  
  1006. Serrated Spiked-Chain(+2)(+Defending) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  1007. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  1008. Costs: 19400g
  1009.  
  1010. Club(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1011. Club is a simple melee weapon, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  1012. Costs: 18900g
  1013.  
  1014. Adamantine Great-Axe(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1015. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  1016. Costs: 24400g
  1017.  
  1018. Alchemical Silver Halberd(+Fire Burst)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1019. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  1020. Costs: 102900g
  1021.  
  1022. Alchemical Silver Curved Great-Axe(+4)(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1023. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Jade (900g)
  1024. Costs: 52500g
  1025.  
  1026. Serrated Spiked-Chain(+1)(+Acid Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  1027. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Acidic damage
  1028. Costs: 9400g
  1029.  
  1030. Quarterstaff(+3)(+Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1031. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to Necromancy Spells, Engraved with Soul Gem (6400g)
  1032. Costs: 102900g
  1033.  
  1034. Adamantine Great-Axe(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1035. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR
  1036. Costs: 56400g
  1037.  
  1038. Bolts(x30)(+4)
  1039. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  1040. Costs: 34310g
  1041.  
  1042. -- Armors --
  1043.  
  1044. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1045. Costs: 10g
  1046.  
  1047. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1048. Costs: 150g
  1049.  
  1050. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1051. Costs: 600g
  1052.  
  1053. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1054. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1055. This entire set Costs: 1200g
  1056.  
  1057. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1058. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1059. This entire set Costs: 3000g
  1060.  
  1061. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1062. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1063. This entire set Costs: 4500g
  1064.  
  1065. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1066. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1067. This entire set Costs: 9000g
  1068.  
  1069. Tower Shield, 4 Shield AC.
  1070. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1071. Costs: 30g
  1072.  
  1073. Buckler, 1 Shield AC.
  1074. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1075. Costs: 160g
  1076.  
  1077. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1078. Costs: 300g
  1079.  
  1080. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1081. Costs: 300g
  1082.  
  1083. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1084. Masterwork removes -1 from the Armor Penalty
  1085. Costs: 750g
  1086.  
  1087. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1088. Costs: 160g
  1089.  
  1090. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1091. Masterwork removes -1 from the Armor Penalty
  1092. Costs: 750g
  1093.  
  1094. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1095. Costs: 300g
  1096.  
  1097. Heavy Shield, 2 Shield AC.
  1098. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1099. Costs: 170g
  1100.  
  1101. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1102. Costs: 300g
  1103.  
  1104. Light Shield, 1 Shield AC.
  1105. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1106. Costs: 160g
  1107.  
  1108. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1109. Costs: 300g
  1110.  
  1111. Tower Shield, 4 Shield AC.
  1112. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1113. Costs: 180g
  1114.  
  1115. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1116. Masterwork removes -1 from the Armor Penalty
  1117. Costs: 750g
  1118.  
  1119. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1120. Direhide grants +3 to checks made to intimidate animals
  1121. Costs: 560g
  1122.  
  1123. Heavy Shield, 2 Shield AC.
  1124. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1125. Costs: 170g
  1126.  
  1127. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1128. Costs: 160g
  1129.  
  1130. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1131. Costs: 160g
  1132.  
  1133. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1134. Masterwork removes -1 from the Armor Penalty
  1135. Costs: 750g
  1136.  
  1137. Tower Shield, 4 Shield AC.
  1138. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1139. Costs: 180g
  1140.  
  1141. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1142. Masterwork removes -1 from the Armor Penalty
  1143. Costs: 750g
  1144.  
  1145. Heavy Shield, 2 Shield AC.
  1146. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1147. Costs: 170g
  1148.  
  1149. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1150. Costs: 160g
  1151.  
  1152. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1153. Costs: 160g
  1154.  
  1155. Heavy Shield, 2 Shield AC.
  1156. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1157. Costs: 170g
  1158.  
  1159. Tower Shield, 4 Shield AC.
  1160. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1161. Costs: 180g
  1162.  
  1163. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1164. Costs: 300g
  1165.  
  1166. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1167. Costs: 750g
  1168.  
  1169. Heavy Shield, 2 Shield AC.
  1170. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1171. Costs: 170g
  1172.  
  1173. Heavy Shield, 2 Shield AC.
  1174. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1175. Costs: 170g
  1176.  
  1177. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1178. Costs: 300g
  1179.  
  1180. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1181. Costs: 300g
  1182.  
  1183. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1184. Costs: 300g
  1185.  
  1186. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1187. Costs: 300g
  1188.  
  1189. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1190. Costs: 160g
  1191.  
  1192. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1193. Costs: 300g
  1194.  
  1195. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1196. Costs: 750g
  1197.  
  1198. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1199. Costs: 300g
  1200.  
  1201. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1202. Costs: 160g
  1203.  
  1204. Heavy Shield, 2 Shield AC.
  1205. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1206. Costs: 170g
  1207.  
  1208. Alchemical Silver Heavy Shield, 2 Shield AC.
  1209. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1210. Costs: 770g
  1211.  
  1212. Gambeson(Resist Energy 1/day)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1213. Wielder can use Resist Energy as a spell like ability 1/day - UMD check 16
  1214. Costs: 1600g
  1215.  
  1216. Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1217. Padded grants +1 DR against Bludge attacks
  1218. Costs: 2500g
  1219.  
  1220. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1221. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1222. This entire set Costs: 1350g
  1223.  
  1224. Robe(Detect Undead 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1225. Wielder can use Detect Undead as a spell like ability 3/day - UMD check 12
  1226. Costs: 1160g
  1227.  
  1228. Heavy Shield, 2 Shield AC.
  1229. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1230. Costs: 170g
  1231.  
  1232. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1233. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1234. This entire set Costs: 1200g
  1235.  
  1236. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1237. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1238. This entire set Costs: 3150g
  1239.  
  1240. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1241. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1242. This entire set Costs: 1200g
  1243.  
  1244. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1245. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1246. This entire set Costs: 4650g
  1247.  
  1248. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1249. Masterwork removes -1 from the Armor Penalty
  1250. Costs: 750g
  1251.  
  1252. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1253. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1254. Masterwork removes -1 from the Armor Penalty
  1255. This entire set Costs: 3150g
  1256.  
  1257. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1258. Direhide grants +3 to checks made to intimidate animals
  1259. Costs: 560g
  1260.  
  1261. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1262. Costs: 750g
  1263.  
  1264. Light Shield, 1 Shield AC.
  1265. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1266. Costs: 160g
  1267.  
  1268. Light Shield(+1), 2 Shield AC.
  1269. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1270. Costs: 1160g
  1271.  
  1272. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1273. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1274. Masterwork removes -1 from the Armor Penalty
  1275. This entire set Costs: 4650g
  1276.  
  1277. Splintmail(Balanced)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1278. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1279. Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  1280. This entire set Costs: 4000g
  1281.  
  1282. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1283. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1284. This entire set Costs: 1350g
  1285.  
  1286. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1287. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1288. Masterwork removes -1 from the Armor Penalty
  1289. This entire set Costs: 4650g
  1290.  
  1291. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1292. Costs: 300g
  1293.  
  1294. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1295. Costs: 160g
  1296.  
  1297. Light Shield(CON +1), 1 Shield AC.
  1298. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, +1 Constitution
  1299. Costs: 1160g
  1300.  
  1301. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1302. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1303. Masterwork removes -1 from the Armor Penalty
  1304. This entire set Costs: 1350g
  1305.  
  1306. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1307. Costs: 300g
  1308.  
  1309. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1310. Costs: 1300g
  1311.  
  1312. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1313. Masterwork removes -1 from the Armor Penalty
  1314. Costs: 750g
  1315.  
  1316. Polished Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1317. Polished grants +1 DR against Slash attacks
  1318. Costs: 2500g
  1319.  
  1320. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1321. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1322. This entire set Costs: 3000g
  1323.  
  1324. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1325. Costs: 300g
  1326.  
  1327. Heavy Shield, 2 Shield AC.
  1328. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1329. Costs: 170g
  1330.  
  1331. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1332. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1333. Masterwork removes -1 from the Armor Penalty
  1334. This entire set Costs: 3150g
  1335.  
  1336. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1337. Costs: 160g
  1338.  
  1339. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1340. Costs: 300g
  1341.  
  1342. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1343. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1344. Masterwork removes -1 from the Armor Penalty
  1345. This entire set Costs: 3150g
  1346.  
  1347. Buckler, 1 Shield AC.
  1348. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1349. Costs: 160g
  1350.  
  1351. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1352. Costs: 160g
  1353.  
  1354. Sturdy Splintmail(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1355. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1356. Sturdy grants +1 DR against Pierce attacks
  1357. This entire set Costs: 3900g
  1358.  
  1359. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1360. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1361. Masterwork removes -1 from the Armor Penalty
  1362. This entire set Costs: 3150g
  1363.  
  1364. Gambeson(Acid Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1365. Grants 5 points of protection from Acid
  1366. Costs: 1600g
  1367.  
  1368. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1369. Costs: 160g
  1370.  
  1371. Leather-armor(Polymorph 3/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1372. Wielder can use Polymorph as a spell like ability 3/day - UMD check 24, Engraved with Emerald (1600g)
  1373. Costs: 17600g
  1374.  
  1375. Coral Shell Tower Shield(+4 Fortitide), 4 Shield AC.
  1376. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, The armor check penalty of this Coral Shell shield does not affect Swim checks, +4 Fortitude save, Engraved with Black Pearl (900g)
  1377. Costs: 17600g
  1378.  
  1379. Mithral Polished Fullplate(Medium), 9 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
  1380. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Listen +9), Fullplate Gauntlets, Fullplate Greaves of Fortification(50%).
  1381. Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +9 to Listen skill checks, Fortification grants 50% chance to negate extra damage from critical hits and sneak attacks
  1382. This entire set Costs: 46400g
  1383.  
  1384. Moonleaf Heavy Shield(+2)(Stanching), 4 Shield AC.
  1385. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Stanching reduces the amount of incoming bleed damage or attributes damage by 3, Engraved with Canary Diamond (2500g)
  1386. Costs: 27500g
  1387.  
  1388. Umbral Skin Sturdy Gambeson(+2)(Light), 6 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1389. Sturdy grants +1 DR against Pierce attacks, Umbral Skin reduces stealth circumstance penalties by half
  1390. Costs: 14500g
  1391.  
  1392. Coral Shell Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1393. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Touch of Idiocy 5/day)
  1394. The armor check penalty of this Coral Shell armor does not affect Swim checks, Wielder can use Touch of Idiocy as a spell like ability 5/day - UMD check 16
  1395. This entire set Costs: 31200g
  1396.  
  1397. Sturdy Gambeson(+1)(+4 Fortitide)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1398. Sturdy grants +1 DR against Pierce attacks, +4 Fortitude save, Engraved with Blue Sapphire (1600g)
  1399. Costs: 27500g
  1400.  
  1401. Adamantine Splintmail(Break Enchantment 1/day)(Medium), 7 AC, 1 MAX-DEX, 5 Pierce soak, 7 bludge soak, 5 Slash soak.
  1402. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(STR +3)
  1403. Medium Adamantine armor adds 2 Armor DR, Wielder can use Break Enchantment as a spell like ability 1/day - UMD check 28, +3 Strength
  1404. This entire set Costs: 38900g
  1405.  
  1406. Umbral Skin Polished Gambeson(Stanching)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1407. Polished grants +1 DR against Slash attacks, Umbral Skin reduces stealth circumstance penalties by half, Stanching reduces the amount of incoming bleed damage or attributes damage by 3
  1408. Costs: 19500g
  1409.  
  1410. Leather-armor(Fire Resistance 5)(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1411. Grants 5 points of protection from Fire, Engraved with Blue Sapphire (1600g)
  1412. Costs: 17600g
  1413.  
  1414. Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1415. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 WIS), Fullplate Gauntlets(STR +2), Fullplate Greaves(Spider Climb 3/day).
  1416. +2 Strength, +2 Wisdom, Wielder can use spider climb as a spell like ability 3/day - UMD check 16
  1417. This entire set Costs: 31700g
  1418.  
  1419. Umbral Skin Heavy Shield(+2), 4 Shield AC.
  1420. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
  1421. Costs: 8170g
  1422.  
  1423. Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1424. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1425. This entire set Costs: 20500g
  1426.  
  1427. Padded Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1428. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Ghoul Touch 3/day)
  1429. Padded grants +1 DR against Bludge attacks, Wielder can use Ghoul Touch as a spell like ability 3/day - UMD check 16
  1430. This entire set Costs: 17300g
  1431.  
  1432. Padded Gambeson(Sonic Resistance 5)(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1433. Padded grants +1 DR against Bludge attacks, Grants 5 points of protection from Sonic
  1434. Costs: 5500g
  1435.  
  1436. Moonleaf Leather-armor(Acid Resistance 5)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1437. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Grants 5 points of protection from Acid
  1438. Costs: 37300g
  1439.  
  1440. Mithral Fullplate(+3)(Medium), 12 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1441. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Greater Channel Pain), Fullplate Greaves(Reflex +3).
  1442. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), +3 Reflex save
  1443. This entire set Costs: 46800g
  1444.  
  1445. Sturdy Fullplate(Stone Shape 1/day)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1446. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Sense Motive +3), Fullplate Gauntlets(Cone of Cold 1/day), Fullplate Greaves(+Dashing).
  1447. Sturdy grants +1 DR against Pierce attacks, Wielder can use Stone Shape as a spell like ability 1/day - UMD check 24, Wielder can use Cone of Cold as a spell like ability 1/day - UMD check 28, +3 to Sense Motive skill checks, Dashing adds +6 Dodge bonus to AC if you end your activation by using a Running action
  1448. This entire set Costs: 58500g
  1449.  
  1450. Padded Splintmail(+4)(Medium), 11 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1451. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Dimensional Anchor 1/day)
  1452. Padded grants +1 DR against Bludge attacks, Wielder can use Dimensional Anchor as a spell like ability 1/day - UMD check 24
  1453. This entire set Costs: 29800g
  1454.  
  1455. Halfplate(+1)(+4 Fortitide)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1456. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1457. +4 Fortitude save
  1458. This entire set Costs: 29500g
  1459.  
  1460. Umbral Skin Robe(Enthrall 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1461. Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Enthrall as a spell like ability 5/day - UMD check 16
  1462. Costs: 18160g
  1463.  
  1464. Robe(Zone of Truth 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1465. Wielder can use Zone of Truth as a spell like ability 3/day - UMD check 16, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
  1466. Costs: 17600g
  1467.  
  1468. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1469. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1470. This entire set Costs: 4000g
  1471.  
  1472. Sturdy Gambeson(+3)(CON +4)(Light), 7 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1473. Sturdy grants +1 DR against Pierce attacks, +4 Constitution, Engraved with Canary Diamond (3600g)
  1474. Costs: 53900g
  1475.  
  1476. Adamantine Polished Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 7 Slash soak.
  1477. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1478. Polished grants +1 DR against Slash attacks, Medium Adamantine armor adds 2 Armor DR
  1479. This entire set Costs: 21100g
  1480.  
  1481. Leather-armor(+1)(Disguise Self 3/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1482. Wielder can use Disguise Self as a spell like ability 3/day - UMD check 12, Engraved with White Pearl (400g)
  1483. Costs: 4400g
  1484.  
  1485. Sturdy Gambeson(+3)(Nondetection 5/day)(Light), 7 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1486. Sturdy grants +1 DR against Pierce attacks, Wielder can use Nondetection as a spell like ability 5/day - UMD check 20, Engraved with Clear Red Ruby (3600g)
  1487. Costs: 53900g
  1488.  
  1489. Leather-armor(+3)(Sonic Resistance 30)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1490. Grants 30 points of protection from Sonic, Engraved with Soul Gem (6400g)
  1491. Costs: 53900g
  1492.  
  1493. Jade Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1494. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +3)
  1495. Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +3 Strength
  1496. This entire set Costs: 63400g
  1497.  
  1498. Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1499. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Channel Pain)
  1500. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1501. This entire set Costs: 24900g
  1502.  
  1503. Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1504. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1505. This entire set Costs: 10200g
  1506.  
  1507. Leather-armor(+3)(Spell Resistance 17)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1508. Sets your Spell Resistance to 17, Engraved with Canary Diamond (3600g)
  1509. Costs: 39600g
  1510.  
  1511. Robe(Shield Other 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1512. Wielder can use Shield Other as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by double the amount of your caster levels plus double the amount of your spellcasting attribute modifier, Engraved with Canary Diamond (2500g)
  1513. Costs: 27500g
  1514.  
  1515. Mithral Polished Fullplate(+4)(Medium), 13 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
  1516. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +1), Fullplate Greaves.
  1517. Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +1 Strength
  1518. This entire set Costs: 36000g
  1519.  
  1520. Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1521. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Calm +9)
  1522. +9 to Calm skill checks
  1523. This entire set Costs: 29600g
  1524.  
  1525. Leather-armor(Sonic Resistance 20)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1526. Grants 20 points of protection from Sonic, Engraved with Black Pearl (900g)
  1527. Costs: 9900g
  1528.  
  1529. Sturdy Halfplate(CON +4)(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1530. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1531. Sturdy grants +1 DR against Pierce attacks, +4 Constitution
  1532. This entire set Costs: 21400g
  1533.  
  1534. Mithral Polished Halfplate(+3)(Medium), 11 AC, 4 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1535. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1536. Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class
  1537. This entire set Costs: 23400g
  1538.  
  1539. Light Shield(+3)(Fire Resistance 10), 4 Shield AC.
  1540. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 10 points of protection from Fire, Engraved with Clear Red Ruby (2500g)
  1541. Costs: 27500g
  1542.  
  1543. Leather-armor(Cold Resistance 20)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1544. Grants 20 points of protection from Cold, Engraved with Topaz (900g)
  1545. Costs: 9900g
  1546.  
  1547. -- Accesories --
  1548.  
  1549. Silver Ring(+1 CON)
  1550. +1 Constitution
  1551. Costs: 1400g
  1552.  
  1553. Golden Ring(+1 DEX)
  1554. +1 Dexterity
  1555. Costs: 1900g
  1556.  
  1557. Copper Ring(+1 DEX)
  1558. +1 Dexterity
  1559. Costs: 1100g
  1560.  
  1561. Copper Ring(+1 DEX)
  1562. +1 Dexterity
  1563. Costs: 1100g
  1564.  
  1565. Copper Ring(Mount 3/day)
  1566. Wielder can use Mount as a spell like ability 3/day - UMD check 12
  1567. Costs: 1100g
  1568.  
  1569. Silver Ring(+1 STR)
  1570. +1 Strength
  1571. Costs: 1400g
  1572.  
  1573. Copper Ring(Erase 3/day)
  1574. Wielder can use Erase as a spell like ability 3/day - UMD check 12
  1575. Costs: 1100g
  1576.  
  1577. Silver Ring(Protection from Evil/Good/Law/Chaos 5/day)
  1578. Wielder can use Protection from Evil/Good/Law/Chaos as a spell like ability 5/day - UMD check 12
  1579. Costs: 4400g
  1580.  
  1581. Mithral Ring(+1 INT)
  1582. +1 Intelligence
  1583. Costs: 2600g
  1584.  
  1585. Copper Ring(+3 STR)
  1586. +3 Strength, Engraved with Moonstone (900g)
  1587. Costs: 9900g
  1588.  
  1589. Copper Ring(+4 DEX)
  1590. +4 Dexterity, Engraved with Blue Sapphire (1600g)
  1591. Costs: 17600g
  1592.  
  1593. Mithral Ring(Scorching Ray 5/day)
  1594. Wielder can use Scorching Ray as a spell like ability 5/day - UMD check 16
  1595. Costs: 10600g
  1596.  
  1597. Mask(+1 Will)
  1598. +1 Will save, Engraved with Amethyst (400g)
  1599. Costs: 1100g
  1600.  
  1601. Tiara(Sense Motive +3)
  1602. +3 to Sense Motive skill checks, Engraved with White Pearl (400g)
  1603. Costs: 1100g
  1604.  
  1605. Tiara(+1 CHA)
  1606. +1 Charisma, Engraved with Red Spinel (400g)
  1607. Costs: 1100g
  1608.  
  1609. Tiara(Sense Motive +3)
  1610. +3 to Sense Motive skill checks, Engraved with Coral (400g)
  1611. Costs: 1100g
  1612.  
  1613. Mask(+1 Will)
  1614. +1 Will save, Engraved with White Pearl (400g)
  1615. Costs: 1100g
  1616.  
  1617. Tiara(+1 Will)
  1618. +1 Will save, Engraved with Amethyst (400g)
  1619. Costs: 1100g
  1620.  
  1621. Mask(+2 Will)
  1622. +2 Will save, Engraved with Topaz (900g)
  1623. Costs: 4400g
  1624.  
  1625. Mask(+4 Will)
  1626. +4 Will save, Engraved with Canary Diamond (2500g)
  1627. Costs: 17600g
  1628.  
  1629. Tiara(+Darkvision)
  1630. Grants the wearer 60ft of Dark-Vision, Engraved with Canary Diamond (2500g)
  1631. Costs: 17600g
  1632.  
  1633. Mask(+2 WIS)
  1634. +2 Wisdom, Engraved with Black Pearl (900g)
  1635. Costs: 4400g
  1636.  
  1637. Tiara(Defensive Cast +3)
  1638. +3 to Defensive Cast skill checks, Engraved with Topaz (900g)
  1639. Costs: 4400g
  1640.  
  1641. Tiara(+Deathward)
  1642. Immunity to death effects., Engraved with Blue Sapphire (1600g)
  1643. Costs: 9900g
  1644.  
  1645. Boots(Expeditious Retreat 1/day)
  1646. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
  1647. Costs: 1100g
  1648.  
  1649. Boots(Reflex +1)
  1650. +1 Reflex save, Engraved with Amethyst (400g)
  1651. Costs: 1100g
  1652.  
  1653. Boots(Hide +3)
  1654. +3 to Hide skill checks, Engraved with Amethyst (400g)
  1655. Costs: 1100g
  1656.  
  1657. Boots(+Cat's Fall)
  1658. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Coral (400g)
  1659. Costs: 1100g
  1660.  
  1661. Boots(+Cat's Fall)
  1662. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Red Spinel (400g)
  1663. Costs: 1100g
  1664.  
  1665. Boots(Expeditious Retreat 1/day)
  1666. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Coral (400g)
  1667. Costs: 1100g
  1668.  
  1669. Boots(+Charging)
  1670. Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Clear Red Ruby (2500g)
  1671. Costs: 17600g
  1672.  
  1673. Boots(Ride +9)
  1674. +9 to Ride skill checks, Engraved with Canary Diamond (2500g)
  1675. Costs: 17600g
  1676.  
  1677. Boots(+4 DEX)
  1678. Engraved with Clear Red Ruby (2500g)
  1679. Costs: 17600g
  1680.  
  1681. Boots(+4 DEX)
  1682. Engraved with Clear Red Ruby (2500g)
  1683. Costs: 17600g
  1684.  
  1685. Boots(Haste 1/day)
  1686. Wielder can use haste as a spell like ability 1/day - UMD check 20, Engraved with Blue Sapphire (1600g)
  1687. Costs: 9900g
  1688.  
  1689. Boots(Haste 1/day)
  1690. Wielder can use haste as a spell like ability 1/day - UMD check 20, Engraved with Blue Sapphire (1600g)
  1691. Costs: 9900g
  1692.  
  1693. Bracers of Armor +1
  1694. +1 Armor AC, Engraved with Amethyst (400g)
  1695. Costs: 1100g
  1696.  
  1697. Gloves(STR +1)
  1698. +1 Strength, Engraved with Coral (400g)
  1699. Costs: 1100g
  1700.  
  1701. Bracers of Armor +1
  1702. +1 Armor AC, Engraved with Amethyst (400g)
  1703. Costs: 1100g
  1704.  
  1705. Gloves(Shocking Grasp 3/day)
  1706. Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12, Engraved with Coral (400g)
  1707. Costs: 1100g
  1708.  
  1709. Gloves(Shocking Grasp 3/day)
  1710. Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12, Engraved with Red Spinel (400g)
  1711. Costs: 1100g
  1712.  
  1713. Bracers of Armor +1
  1714. +1 Armor AC, Engraved with Amethyst (400g)
  1715. Costs: 1100g
  1716.  
  1717. Gloves(Channel Pain)
  1718. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Topaz (900g)
  1719. Costs: 4400g
  1720.  
  1721. Bracers of Armor +1
  1722. +1 Armor AC, Engraved with White Pearl (400g)
  1723. Costs: 1100g
  1724.  
  1725. Gloves(Lesser Channel Pain)
  1726. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
  1727. Costs: 1100g
  1728.  
  1729. Gloves(Lesser Channel Pain)
  1730. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with White Pearl (400g)
  1731. Costs: 1100g
  1732.  
  1733. Gloves(STR +1)
  1734. +1 Strength, Engraved with Coral (400g)
  1735. Costs: 1100g
  1736.  
  1737. Bracers of Armor +4
  1738. +4 Armor AC, Engraved with Canary Diamond (2500g)
  1739. Costs: 17600g
  1740.  
  1741. --- Scrolls ---
  1742.  
  1743. Scroll of Animate Rope
  1744. Costs: 25g
  1745.  
  1746. Scroll of Sleep
  1747. Costs: 25g
  1748.  
  1749. Scroll of Curse Water
  1750. Costs: 50g
  1751.  
  1752. Scroll of Bless Water
  1753. Costs: 50g
  1754.  
  1755. Scroll of Obscuring Mist
  1756. Costs: 25g
  1757.  
  1758. Scroll of Magic Aura
  1759. Costs: 25g
  1760.  
  1761. Scroll of Magic Weapon
  1762. Costs: 25g
  1763.  
  1764. Scroll of Hypnotism
  1765. Costs: 25g
  1766.  
  1767. Scroll of Disguise Self
  1768. Costs: 25g
  1769.  
  1770. Scroll of Feather Fall
  1771. Costs: 25g
  1772.  
  1773. Scroll of Shocking Grasp
  1774. Costs: 25g
  1775.  
  1776. Scroll of Grease
  1777. Costs: 25g
  1778.  
  1779. Scroll of Mount
  1780. Costs: 25g
  1781.  
  1782. Scroll of Comprehend Language
  1783. Costs: 25g
  1784.  
  1785. Scroll of Burning Hands
  1786. Costs: 25g
  1787.  
  1788. Scroll of Bane
  1789. Costs: 25g
  1790.  
  1791. Scroll of Web
  1792. Costs: 150g
  1793.  
  1794. Scroll of Acid Arrow
  1795. Costs: 150g
  1796.  
  1797. Scroll of Desecrate
  1798. Costs: 175g
  1799.  
  1800. Scroll of Shatter
  1801. Costs: 150g
  1802.  
  1803. Scroll of Detect Scrying
  1804. Costs: 700g
  1805.  
  1806. Scroll of Summon Monster IV
  1807. Costs: 700g
  1808.  
  1809. Scroll of Gust of Wind
  1810. Costs: 150g
  1811.  
  1812. Scroll of Glyph of Warding
  1813. Costs: 575g
  1814.  
  1815. Scroll of Inflict Serious Wounds
  1816. Costs: 375g
  1817.  
  1818. Scroll of Heroism
  1819. Costs: 375g
  1820.  
  1821. Scroll of Minor Creation
  1822. Costs: 700g
  1823.  
  1824. Scroll of Resilient Sphere
  1825. Costs: 700g
  1826.  
  1827. Scroll of Rainbow Pattern
  1828. Costs: 700g
  1829.  
  1830. Scroll of Remove Blindness/Deafness
  1831. Costs: 375g
  1832.  
  1833. Scroll of Scorching Ray
  1834. Costs: 150g
  1835.  
  1836. Scroll of Rope Trick
  1837. Costs: 150g
  1838.  
  1839. Scroll of Displacement
  1840. Costs: 375g
  1841.  
  1842. Scroll of Globe of Invulnerability, Lesser
  1843. Costs: 700g
  1844.  
  1845. Scroll of Confusion
  1846. Costs: 700g
  1847.  
  1848.  
  1849. --- Alchemical Ingredients ---
  1850. (Lvl3)Frozen Seedlings
  1851. Costs: 600
  1852.  
  1853. (Lvl2)Fire Tongue
  1854. Costs: 240
  1855.  
  1856. (Lvl4)Divine Bloomflower
  1857. Costs: 1200
  1858.  
  1859. (Lvl4)Genesis Root
  1860. Costs: 1200
  1861.  
  1862. (Lvl2)Chromus Slime
  1863. Costs: 240
  1864.  
  1865. (Lvl1)Darkwood Ash
  1866. Costs: 40
  1867.  
  1868. (Lvl4)Stardust
  1869. Costs: 1200
  1870.  
  1871. (Lvl4)Rift Nettle
  1872. Costs: 1200
  1873.  
  1874. --- Wands ---
  1875.  
  1876. Wand of Whispering Wind(25 Charges)
  1877. Requires a UMD check 20 DC to cast a charge
  1878. Costs: 3750
  1879.  
  1880. Wand of Enthrall(7 Charges)
  1881. Requires a UMD check 20 DC to cast a charge
  1882. Costs: 1050
  1883.  
  1884. Wand of Invisibility Purge(25 Charges)
  1885. Requires a UMD check 28 DC to cast a charge
  1886. Costs: 9375
  1887.  
  1888. Wand of Shrink Item(9 Charges)
  1889. Requires a UMD check 28 DC to cast a charge
  1890. Costs: 3375
  1891.  
  1892. Wand of Summon Monster IV(27 Charges)
  1893. Requires a UMD check 36 DC to cast a charge
  1894. Costs: 18900
  1895.  
  1896. Wand of Wind Wall(13 Charges)
  1897. Requires a UMD check 28 DC to cast a charge
  1898. Costs: 4875
  1899.  
  1900. Wand of Hypnotic Pattern(21 Charges)
  1901. Requires a UMD check 20 DC to cast a charge
  1902. Costs: 3150
  1903.  
  1904. Wand of Undetectable Alignment(20 Charges)
  1905. Requires a UMD check 20 DC to cast a charge
  1906. Costs: 3000
  1907.  
  1908. Wand of Obscure Objects(29 Charges)
  1909. Requires a UMD check 20 DC to cast a charge
  1910. Costs: 4350
  1911.  
  1912. Wand of Misdirection(23 Charges)
  1913. Requires a UMD check 20 DC to cast a charge
  1914. Costs: 3450
  1915.  
  1916. --- Potions & Oils ---
  1917.  
  1918. x3 Water breathing Potions
  1919. Costs: 750
  1920.  
  1921. x2 Magic vestment +1 Oils
  1922. Costs: 750
  1923.  
  1924. x4 Delay poison Potions
  1925. Costs: 300
  1926.  
  1927. x2 Invisibility (potion or oil)s
  1928. Costs: 300
  1929.  
  1930. x2 Magic vestment +3 Oils
  1931. Costs: 1500
  1932.  
  1933. x2 Restoration Potions
  1934. Costs: 1600
  1935.  
  1936. x2 Gaseous form Potions
  1937. Costs: 750
  1938.  
  1939. x8 Sanctuary Potions
  1940. Costs: 50
  1941.  
  1942. x2 Greater magic weapon +3 Oils
  1943. Costs: 1500
  1944.  
  1945. x4 Bull’s strength Potions
  1946. Costs: 300
  1947.  
  1948. x2 Bear’s endurance Potions
  1949. Costs: 300
  1950.  
  1951. x2 Hide from animals Potions
  1952. Costs: 50
  1953.  
  1954. x3 Darkvision Potions
  1955. Costs: 300
  1956.  
  1957. x2 Spell Immunity Potions
  1958. Costs: 1500
  1959.  
  1960. x10 Mage armor Potions
  1961. Costs: 50
  1962.  
  1963. x10 Pass without trace Potions
  1964. Costs: 50
  1965.  
  1966. --- Basic Components ---
  1967.  
  1968. x10077 Magical Components
  1969. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  1970. Costs: 1
  1971.  
  1972. x79 Crafting Kits
  1973. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  1974. Costs: 100
  1975.  
  1976. x983 Boiled Animal Leathers
  1977. Costs: 10
  1978.  
  1979. x628 Iron Ingots
  1980. Iron is the default material for crafting basic forged items
  1981. Costs: 20
  1982.  
  1983. x12170 Wooden Logs
  1984. Raw wooden log used for constructions or campfires
  1985. Costs: 1
  1986.  
  1987. x952 Yew Wood Logs
  1988. Yew is an agile wood used as a base material for ammunition and bowcrafting
  1989. Costs: 10
  1990.  
  1991. --- Rare Materials ---
  1992.  
  1993. x21 Umbral Skin Pieces
  1994. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  1995. Costs: 200
  1996.  
  1997. x7 Mithral Ingots
  1998. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  1999. Costs: 400
  2000.  
  2001. x38 Coral Shell Ingots
  2002. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  2003. Costs: 100
  2004.  
  2005. x9 Ironwood Logs
  2006. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2007. Costs: 400
  2008.  
  2009. x7 Petrified Wood Logs
  2010. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2011. Costs: 600
  2012.  
  2013. x32 Alchemical Silver Ingots
  2014. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  2015. Costs: 80
  2016.  
  2017. x7 Cold-Iron Ingots
  2018. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  2019. Costs: 600
  2020.  
  2021. x57 Direhide Pieces
  2022. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  2023. Costs: 50
  2024.  
  2025. x2 Planar Shard Ingots
  2026. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  2027. Costs: 2000
  2028.  
  2029. --- Gemstones ---
  2030.  
  2031. x4 Topazs
  2032. Costs: 900
  2033.  
  2034. x2 Emeralds
  2035. Costs: 1600
  2036.  
  2037. x3 Blue Sapphires
  2038. Costs: 1600
  2039.  
  2040. x6 White Pearls
  2041. Costs: 400
  2042.  
  2043. x1 Clear Red Rubys
  2044. Costs: 3600
  2045.  
  2046. x2 Canary Diamonds
  2047. Costs: 2500
  2048.  
  2049. x11 Corals
  2050. Costs: 400
  2051.  
  2052. x7 Amethysts
  2053. Costs: 400
  2054.  
  2055. x3 Black Pearls
  2056. Costs: 900
  2057.  
  2058. x5 Moonstones
  2059. Costs: 900
  2060.  
  2061.  
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