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- Insert Market level:
- 14
- Insert Market Size (recommended lvl +4, if town x2, if city x4
- 40
- Insert local special material (Type 'None' if none)
- "Mithral"
- The following list represents the market options for a character level 14
- As a level 14 character you start with 116400 gold.
- You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
- -- Weapons --
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
- Costs: 200g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
- Costs: 200g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Bolts(x30)
- Costs: 10g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Bolts(x30)
- Costs: 10g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
- Costs: 100g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Arrows(x30)
- Costs: 10g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
- Costs: 100g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 2400g
- Curved Battle-Axe(+Vicious) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 3250g
- Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 2350g
- Flanged Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3250g
- Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2350g
- Flanged Dire-Flail(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 3400g
- Curved Dagger(+Cruel) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3220g
- Alchemical Silver Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2750g
- Mace(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage
- Costs: 2350g
- Quarterstaff(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells
- Costs: 2320g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bodkin Arrows(x30)(+1)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
- Costs: 2310g
- Light Crossbow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage
- Costs: 2120g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Saber(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
- Costs: 2400g
- Battle-Axe(+Frost Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Cold damage
- Costs: 2350g
- Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2120g
- Serrated Trident(+Countering) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3230g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Alchemical Silver Great-Axe(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage
- Costs: 2800g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Flanged Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3250g
- Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 2320g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Flanged Great Mace(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3300g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2350g
- Alchemical Silver Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 3630g
- Flanged Quarterstaff(+Lesser Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Abjuration Spells
- Costs: 3220g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Flanged Morningstar(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
- Costs: 3250g
- Bow(+3 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 2920g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Flanged Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3300g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Flanged Great Mace(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 3300g
- Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
- Costs: 2120g
- Quarterstaff(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Transmutation Spells
- Costs: 2320g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2120g
- Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2350g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3300g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3250g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Curved Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3220g
- Saber(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, +1d4 Fire damage
- Costs: 2400g
- Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 2400g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3230g
- Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3280g
- Serrated Short-Spear(+Countering) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3230g
- Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 2350g
- Flanged Great Mace(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3300g
- Curved Sword(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
- Costs: 3250g
- Flanged Scepter(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Transmutation Spells
- Costs: 3220g
- Maul(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
- Costs: 2400g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
- Costs: 2120g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Serrated Long-Spear(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
- Costs: 3280g
- Curved Falchion(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 9300g
- Greatsword(+3)(+Corrosive) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Alchemical Silver Halberd(+2)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Fire damage, Engraved with Red Spinel (400g)
- Costs: 18900g
- Curved Great-Axe(+Countering)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Emerald (1600g)
- Costs: 52500g
- Serrated Short-Spear(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 19230g
- Broad Bolts(x30)(+Chaotic)(+3)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Alchemical Silver Flanged Maul(+3)(+Lawful) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Moonstone (900g)
- Costs: 52500g
- Cold-Iron Morningstar(+1)(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 54350g
- Halberd(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Engraved with Jade (900g)
- Costs: 18900g
- Cold-Iron Flanged Mace(+Cruel)(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 77250g
- Bow(+1)(+Frost) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Cold damage, Engraved with Black Pearl (900g)
- Costs: 18900g
- Arrows(x30)(+3)
- Masterwork increases hit chance by +1, Engraved with Topaz (900g)
- Costs: 18900g
- Cold-Iron Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 54350g
- Arrows(x30)(+2)(+Countering)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 20310g
- Heavy Crossbow(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
- Costs: 18900g
- Serrated Long-Spear(+Holy)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against evil aligned targets - can't be wielded by evil aligned
- Costs: 19280g
- Flanged Great Mace(+1)(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with White Pearl (400g)
- Costs: 33600g
- Adamantine Trident(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
- Costs: 35330g
- Sword(+2)(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Alchemical Silver Curved Scimitar(+3)(+Frost) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage, Engraved with Jade (900g)
- Costs: 52500g
- Curved Dagger(+Frost Bite)(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
- Costs: 19220g
- Alchemical Silver Great Mace(+Frost Bite)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage, Engraved with Red Spinel (400g)
- Costs: 18900g
- Heavy Crossbow(+4)(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Cold-Iron Flanged Club(+Fire Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage
- Costs: 23220g
- Bastard-Sword(+2)(+Acid Burst) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Curved Battle-Axe(+1)(+UnHoly) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against good aligned targets - can't be wielded by good aligned
- Costs: 19250g
- Bodkin Bolts(x30)(+3)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Red Spinel (400g)
- Costs: 18900g
- Bow(+Corrosive)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, Engraved with Jade (900g)
- Costs: 18900g
- Alchemical Silver Mace(+2)(+Keen) deals 1d8 damage, x2 Crit Multiplier, 18-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 crit range, Engraved with Moonstone (900g)
- Costs: 33600g
- Alchemical Silver Great-Axe(+Shock) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Lightning damage
- Costs: 8800g
- Rapier(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, Engraved with Topaz (900g)
- Costs: 18900g
- Light Crossbow(+Speed)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- costs 2 ticks to reload, ignores 2 DR, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Cold-Iron Mace(+Fire Burst)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 76350g
- Heavy Crossbow(+Fire Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Moonstone (900g)
- Costs: 18900g
- Flanged Mace(+Fire Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
- Costs: 9250g
- Greatsword(+2)(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Cold-Iron Curved Falchion(+Lightning Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
- Costs: 23300g
- Alchemical Silver Trident(+1)(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, Engraved with White Pearl (400g)
- Costs: 18900g
- Alchemical Silver Long-Spear(+1)(+Fire Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
- Costs: 33600g
- Trident(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
- Costs: 18900g
- Bolts(x30)(+1)(+Cruel)
- Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Onyx Stone (100g)
- Costs: 8400g
- Broad Arrows(x30)(+4)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Adamantine penetrates additional +1 Armor DR, Engraved with Amethyst (400g)
- Costs: 33600g
- Greatsword(+Frost Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage
- Costs: 8400g
- Heavy Crossbow(+Lightning Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage, Engraved with Emerald (1600g)
- Costs: 33600g
- Curved Greatsword(+4)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, Engraved with Canary Diamond (2500g)
- Costs: 75600g
- Adamantine Flanged Quarterstaff(+Greater Divination Focus)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, +2 DC to Divination Spells
- Costs: 76220g
- Curved Dagger(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 9220g
- Bodkin Bolts(x30)(+4)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Adamantine Falchion(+3)(+Lightning Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 104400g
- Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Coral (400g)
- Costs: 8400g
- Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Topaz (900g)
- Costs: 18900g
- Scimitar(+1)(+Frost Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Serrated Trident(+3)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Blue Sapphire (1600g)
- Costs: 52500g
- Heavy Crossbow(+Speed) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 3 ticks to reload, ignores 3 DR, weapon 1st strike costs 1 tick less, Engraved with Jade (900g)
- Costs: 18900g
- Scepter(+2)(+Acid Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Greatsword(+4)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Bow(+1 Composite)(+Countering)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Bow(+2 Composite)(+Lightning Burst)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Heavy Crossbow(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
- Costs: 18900g
- Curved Scimitar(+2)(+Frost) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, Engraved with Red Spinel (400g)
- Costs: 33600g
- Cold-Iron Trident(+Lightning Bite)(+4) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
- Costs: 76330g
- Morningstar(+3)(+Holy) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Cold-Iron Curved Battle-Axe(+1)(+Lightning Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 55250g
- Cold-Iron Great-Axe(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 54400g
- Light Crossbow(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Moonstone (900g)
- Costs: 18900g
- Cold-Iron Curved Rapier(+Keen)(+2) deals 1d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1 crit range
- Costs: 55300g
- Light Crossbow(+4)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, Engraved with Canary Diamond (3600g)
- Costs: 75600g
- Curved Sword(+4)(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Blue Sapphire (1600g)
- Costs: 52500g
- Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Engraved with Amethyst (400g)
- Costs: 8400g
- Scepter(+1)(+Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to Abjuration Spells, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Serrated Spiked-Chain(+2)(+Defending) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
- Costs: 19400g
- Club(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
- Costs: 18900g
- Adamantine Great-Axe(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 24400g
- Alchemical Silver Halberd(+Fire Burst)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Alchemical Silver Curved Great-Axe(+4)(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Jade (900g)
- Costs: 52500g
- Serrated Spiked-Chain(+1)(+Acid Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Acidic damage
- Costs: 9400g
- Quarterstaff(+3)(+Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to Necromancy Spells, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Adamantine Great-Axe(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR
- Costs: 56400g
- Bolts(x30)(+4)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 34310g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 30g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Alchemical Silver Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 770g
- Gambeson(Resist Energy 1/day)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Wielder can use Resist Energy as a spell like ability 1/day - UMD check 16
- Costs: 1600g
- Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks
- Costs: 2500g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1350g
- Robe(Detect Undead 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Detect Undead as a spell like ability 3/day - UMD check 12
- Costs: 1160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3150g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4650g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Light Shield(+1), 2 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 1160g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Splintmail(Balanced)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Balanced adds +2 to Balance checks and +2 against trip and overrun checks
- This entire set Costs: 4000g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1350g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Light Shield(CON +1), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, +1 Constitution
- Costs: 1160g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 1300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Polished Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks
- Costs: 2500g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Sturdy Splintmail(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 3900g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Gambeson(Acid Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Grants 5 points of protection from Acid
- Costs: 1600g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Polymorph 3/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Polymorph as a spell like ability 3/day - UMD check 24, Engraved with Emerald (1600g)
- Costs: 17600g
- Coral Shell Tower Shield(+4 Fortitide), 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, The armor check penalty of this Coral Shell shield does not affect Swim checks, +4 Fortitude save, Engraved with Black Pearl (900g)
- Costs: 17600g
- Mithral Polished Fullplate(Medium), 9 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Listen +9), Fullplate Gauntlets, Fullplate Greaves of Fortification(50%).
- Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +9 to Listen skill checks, Fortification grants 50% chance to negate extra damage from critical hits and sneak attacks
- This entire set Costs: 46400g
- Moonleaf Heavy Shield(+2)(Stanching), 4 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Stanching reduces the amount of incoming bleed damage or attributes damage by 3, Engraved with Canary Diamond (2500g)
- Costs: 27500g
- Umbral Skin Sturdy Gambeson(+2)(Light), 6 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, Umbral Skin reduces stealth circumstance penalties by half
- Costs: 14500g
- Coral Shell Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Touch of Idiocy 5/day)
- The armor check penalty of this Coral Shell armor does not affect Swim checks, Wielder can use Touch of Idiocy as a spell like ability 5/day - UMD check 16
- This entire set Costs: 31200g
- Sturdy Gambeson(+1)(+4 Fortitide)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, +4 Fortitude save, Engraved with Blue Sapphire (1600g)
- Costs: 27500g
- Adamantine Splintmail(Break Enchantment 1/day)(Medium), 7 AC, 1 MAX-DEX, 5 Pierce soak, 7 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(STR +3)
- Medium Adamantine armor adds 2 Armor DR, Wielder can use Break Enchantment as a spell like ability 1/day - UMD check 28, +3 Strength
- This entire set Costs: 38900g
- Umbral Skin Polished Gambeson(Stanching)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks, Umbral Skin reduces stealth circumstance penalties by half, Stanching reduces the amount of incoming bleed damage or attributes damage by 3
- Costs: 19500g
- Leather-armor(Fire Resistance 5)(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Grants 5 points of protection from Fire, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 WIS), Fullplate Gauntlets(STR +2), Fullplate Greaves(Spider Climb 3/day).
- +2 Strength, +2 Wisdom, Wielder can use spider climb as a spell like ability 3/day - UMD check 16
- This entire set Costs: 31700g
- Umbral Skin Heavy Shield(+2), 4 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
- Costs: 8170g
- Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 20500g
- Padded Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Ghoul Touch 3/day)
- Padded grants +1 DR against Bludge attacks, Wielder can use Ghoul Touch as a spell like ability 3/day - UMD check 16
- This entire set Costs: 17300g
- Padded Gambeson(Sonic Resistance 5)(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks, Grants 5 points of protection from Sonic
- Costs: 5500g
- Moonleaf Leather-armor(Acid Resistance 5)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Grants 5 points of protection from Acid
- Costs: 37300g
- Mithral Fullplate(+3)(Medium), 12 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Greater Channel Pain), Fullplate Greaves(Reflex +3).
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), +3 Reflex save
- This entire set Costs: 46800g
- Sturdy Fullplate(Stone Shape 1/day)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Sense Motive +3), Fullplate Gauntlets(Cone of Cold 1/day), Fullplate Greaves(+Dashing).
- Sturdy grants +1 DR against Pierce attacks, Wielder can use Stone Shape as a spell like ability 1/day - UMD check 24, Wielder can use Cone of Cold as a spell like ability 1/day - UMD check 28, +3 to Sense Motive skill checks, Dashing adds +6 Dodge bonus to AC if you end your activation by using a Running action
- This entire set Costs: 58500g
- Padded Splintmail(+4)(Medium), 11 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Dimensional Anchor 1/day)
- Padded grants +1 DR against Bludge attacks, Wielder can use Dimensional Anchor as a spell like ability 1/day - UMD check 24
- This entire set Costs: 29800g
- Halfplate(+1)(+4 Fortitide)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- +4 Fortitude save
- This entire set Costs: 29500g
- Umbral Skin Robe(Enthrall 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Enthrall as a spell like ability 5/day - UMD check 16
- Costs: 18160g
- Robe(Zone of Truth 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Zone of Truth as a spell like ability 3/day - UMD check 16, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
- Costs: 17600g
- Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 4000g
- Sturdy Gambeson(+3)(CON +4)(Light), 7 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, +4 Constitution, Engraved with Canary Diamond (3600g)
- Costs: 53900g
- Adamantine Polished Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 7 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Polished grants +1 DR against Slash attacks, Medium Adamantine armor adds 2 Armor DR
- This entire set Costs: 21100g
- Leather-armor(+1)(Disguise Self 3/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Disguise Self as a spell like ability 3/day - UMD check 12, Engraved with White Pearl (400g)
- Costs: 4400g
- Sturdy Gambeson(+3)(Nondetection 5/day)(Light), 7 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, Wielder can use Nondetection as a spell like ability 5/day - UMD check 20, Engraved with Clear Red Ruby (3600g)
- Costs: 53900g
- Leather-armor(+3)(Sonic Resistance 30)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Grants 30 points of protection from Sonic, Engraved with Soul Gem (6400g)
- Costs: 53900g
- Jade Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +3)
- Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +3 Strength
- This entire set Costs: 63400g
- Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
- This entire set Costs: 24900g
- Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 10200g
- Leather-armor(+3)(Spell Resistance 17)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Sets your Spell Resistance to 17, Engraved with Canary Diamond (3600g)
- Costs: 39600g
- Robe(Shield Other 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Shield Other as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by double the amount of your caster levels plus double the amount of your spellcasting attribute modifier, Engraved with Canary Diamond (2500g)
- Costs: 27500g
- Mithral Polished Fullplate(+4)(Medium), 13 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +1), Fullplate Greaves.
- Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +1 Strength
- This entire set Costs: 36000g
- Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Calm +9)
- +9 to Calm skill checks
- This entire set Costs: 29600g
- Leather-armor(Sonic Resistance 20)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Grants 20 points of protection from Sonic, Engraved with Black Pearl (900g)
- Costs: 9900g
- Sturdy Halfplate(CON +4)(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Sturdy grants +1 DR against Pierce attacks, +4 Constitution
- This entire set Costs: 21400g
- Mithral Polished Halfplate(+3)(Medium), 11 AC, 4 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class
- This entire set Costs: 23400g
- Light Shield(+3)(Fire Resistance 10), 4 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 10 points of protection from Fire, Engraved with Clear Red Ruby (2500g)
- Costs: 27500g
- Leather-armor(Cold Resistance 20)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Grants 20 points of protection from Cold, Engraved with Topaz (900g)
- Costs: 9900g
- -- Accesories --
- Silver Ring(+1 CON)
- +1 Constitution
- Costs: 1400g
- Golden Ring(+1 DEX)
- +1 Dexterity
- Costs: 1900g
- Copper Ring(+1 DEX)
- +1 Dexterity
- Costs: 1100g
- Copper Ring(+1 DEX)
- +1 Dexterity
- Costs: 1100g
- Copper Ring(Mount 3/day)
- Wielder can use Mount as a spell like ability 3/day - UMD check 12
- Costs: 1100g
- Silver Ring(+1 STR)
- +1 Strength
- Costs: 1400g
- Copper Ring(Erase 3/day)
- Wielder can use Erase as a spell like ability 3/day - UMD check 12
- Costs: 1100g
- Silver Ring(Protection from Evil/Good/Law/Chaos 5/day)
- Wielder can use Protection from Evil/Good/Law/Chaos as a spell like ability 5/day - UMD check 12
- Costs: 4400g
- Mithral Ring(+1 INT)
- +1 Intelligence
- Costs: 2600g
- Copper Ring(+3 STR)
- +3 Strength, Engraved with Moonstone (900g)
- Costs: 9900g
- Copper Ring(+4 DEX)
- +4 Dexterity, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Mithral Ring(Scorching Ray 5/day)
- Wielder can use Scorching Ray as a spell like ability 5/day - UMD check 16
- Costs: 10600g
- Mask(+1 Will)
- +1 Will save, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(Sense Motive +3)
- +3 to Sense Motive skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Tiara(+1 CHA)
- +1 Charisma, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(Sense Motive +3)
- +3 to Sense Motive skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Mask(+1 Will)
- +1 Will save, Engraved with White Pearl (400g)
- Costs: 1100g
- Tiara(+1 Will)
- +1 Will save, Engraved with Amethyst (400g)
- Costs: 1100g
- Mask(+2 Will)
- +2 Will save, Engraved with Topaz (900g)
- Costs: 4400g
- Mask(+4 Will)
- +4 Will save, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Tiara(+Darkvision)
- Grants the wearer 60ft of Dark-Vision, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Mask(+2 WIS)
- +2 Wisdom, Engraved with Black Pearl (900g)
- Costs: 4400g
- Tiara(Defensive Cast +3)
- +3 to Defensive Cast skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- Tiara(+Deathward)
- Immunity to death effects., Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Reflex +1)
- +1 Reflex save, Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Hide +3)
- +3 to Hide skill checks, Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(+Cat's Fall)
- Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Coral (400g)
- Costs: 1100g
- Boots(+Cat's Fall)
- Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Coral (400g)
- Costs: 1100g
- Boots(+Charging)
- Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Boots(Ride +9)
- +9 to Ride skill checks, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Boots(+4 DEX)
- Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Boots(+4 DEX)
- Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Boots(Haste 1/day)
- Wielder can use haste as a spell like ability 1/day - UMD check 20, Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Boots(Haste 1/day)
- Wielder can use haste as a spell like ability 1/day - UMD check 20, Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with Coral (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Shocking Grasp 3/day)
- Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(Shocking Grasp 3/day)
- Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Topaz (900g)
- Costs: 4400g
- Bracers of Armor +1
- +1 Armor AC, Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with Coral (400g)
- Costs: 1100g
- Bracers of Armor +4
- +4 Armor AC, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- --- Scrolls ---
- Scroll of Animate Rope
- Costs: 25g
- Scroll of Sleep
- Costs: 25g
- Scroll of Curse Water
- Costs: 50g
- Scroll of Bless Water
- Costs: 50g
- Scroll of Obscuring Mist
- Costs: 25g
- Scroll of Magic Aura
- Costs: 25g
- Scroll of Magic Weapon
- Costs: 25g
- Scroll of Hypnotism
- Costs: 25g
- Scroll of Disguise Self
- Costs: 25g
- Scroll of Feather Fall
- Costs: 25g
- Scroll of Shocking Grasp
- Costs: 25g
- Scroll of Grease
- Costs: 25g
- Scroll of Mount
- Costs: 25g
- Scroll of Comprehend Language
- Costs: 25g
- Scroll of Burning Hands
- Costs: 25g
- Scroll of Bane
- Costs: 25g
- Scroll of Web
- Costs: 150g
- Scroll of Acid Arrow
- Costs: 150g
- Scroll of Desecrate
- Costs: 175g
- Scroll of Shatter
- Costs: 150g
- Scroll of Detect Scrying
- Costs: 700g
- Scroll of Summon Monster IV
- Costs: 700g
- Scroll of Gust of Wind
- Costs: 150g
- Scroll of Glyph of Warding
- Costs: 575g
- Scroll of Inflict Serious Wounds
- Costs: 375g
- Scroll of Heroism
- Costs: 375g
- Scroll of Minor Creation
- Costs: 700g
- Scroll of Resilient Sphere
- Costs: 700g
- Scroll of Rainbow Pattern
- Costs: 700g
- Scroll of Remove Blindness/Deafness
- Costs: 375g
- Scroll of Scorching Ray
- Costs: 150g
- Scroll of Rope Trick
- Costs: 150g
- Scroll of Displacement
- Costs: 375g
- Scroll of Globe of Invulnerability, Lesser
- Costs: 700g
- Scroll of Confusion
- Costs: 700g
- --- Alchemical Ingredients ---
- (Lvl3)Frozen Seedlings
- Costs: 600
- (Lvl2)Fire Tongue
- Costs: 240
- (Lvl4)Divine Bloomflower
- Costs: 1200
- (Lvl4)Genesis Root
- Costs: 1200
- (Lvl2)Chromus Slime
- Costs: 240
- (Lvl1)Darkwood Ash
- Costs: 40
- (Lvl4)Stardust
- Costs: 1200
- (Lvl4)Rift Nettle
- Costs: 1200
- --- Wands ---
- Wand of Whispering Wind(25 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3750
- Wand of Enthrall(7 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1050
- Wand of Invisibility Purge(25 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 9375
- Wand of Shrink Item(9 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 3375
- Wand of Summon Monster IV(27 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 18900
- Wand of Wind Wall(13 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 4875
- Wand of Hypnotic Pattern(21 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3150
- Wand of Undetectable Alignment(20 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3000
- Wand of Obscure Objects(29 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 4350
- Wand of Misdirection(23 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3450
- --- Potions & Oils ---
- x3 Water breathing Potions
- Costs: 750
- x2 Magic vestment +1 Oils
- Costs: 750
- x4 Delay poison Potions
- Costs: 300
- x2 Invisibility (potion or oil)s
- Costs: 300
- x2 Magic vestment +3 Oils
- Costs: 1500
- x2 Restoration Potions
- Costs: 1600
- x2 Gaseous form Potions
- Costs: 750
- x8 Sanctuary Potions
- Costs: 50
- x2 Greater magic weapon +3 Oils
- Costs: 1500
- x4 Bull’s strength Potions
- Costs: 300
- x2 Bear’s endurance Potions
- Costs: 300
- x2 Hide from animals Potions
- Costs: 50
- x3 Darkvision Potions
- Costs: 300
- x2 Spell Immunity Potions
- Costs: 1500
- x10 Mage armor Potions
- Costs: 50
- x10 Pass without trace Potions
- Costs: 50
- --- Basic Components ---
- x10077 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x79 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x983 Boiled Animal Leathers
- Costs: 10
- x628 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x12170 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x952 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x21 Umbral Skin Pieces
- Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 200
- x7 Mithral Ingots
- Mithral Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 400
- x38 Coral Shell Ingots
- Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 100
- x9 Ironwood Logs
- Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 400
- x7 Petrified Wood Logs
- Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 600
- x32 Alchemical Silver Ingots
- Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 80
- x7 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x57 Direhide Pieces
- Direhide Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 50
- x2 Planar Shard Ingots
- Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 2000
- --- Gemstones ---
- x4 Topazs
- Costs: 900
- x2 Emeralds
- Costs: 1600
- x3 Blue Sapphires
- Costs: 1600
- x6 White Pearls
- Costs: 400
- x1 Clear Red Rubys
- Costs: 3600
- x2 Canary Diamonds
- Costs: 2500
- x11 Corals
- Costs: 400
- x7 Amethysts
- Costs: 400
- x3 Black Pearls
- Costs: 900
- x5 Moonstones
- Costs: 900
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