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  1. // ----------------------------------------------------------------------------
  2.  
  3. cl_showfps 1
  4. //fps_max 132
  5. fps_max 0
  6.  
  7. // ----------------------------------------------------------------------------
  8. // Net settings
  9. // ----------------------------------------------------------------------------
  10. // - Good Connection
  11. // - If you do not meet the requirements below, it would be best not to use the Good connection
  12. // - Ping of <80 to the average server you join
  13. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  14. // ----------------------------------------------------------------------------
  15.  
  16.  
  17. // Bad connection
  18. cl_cmdrate 40
  19. cl_interp 0
  20. cl_interp_ratio 2
  21. cl_lagcompensation 1
  22. cl_pred_optimize 2
  23. cl_smooth 0
  24. cl_smoothtime 0.01
  25. cl_updaterate 40
  26. rate 35000
  27.  
  28. // ----------------------------------------------------------------------------
  29. // Sprays
  30. // ----------------------------------------------------------------------------
  31.  
  32. // Enable sprays
  33. //cl_playerspraydisable 0
  34. //r_spray_lifetime 2
  35.  
  36. // ----------------------------------------------------------------------------
  37. // Shadows
  38. // ----------------------------------------------------------------------------
  39.  
  40. // Disable shadows
  41. mat_shadowstate 0
  42. r_shadowmaxrendered 0
  43. r_shadowrendertotexture 0
  44. r_shadows 0
  45.  
  46. // ----------------------------------------------------------------------------
  47. // Facial features
  48. // ----------------------------------------------------------------------------
  49.  
  50. // Disable facial features
  51. r_eyes 0
  52. r_flex 0
  53. r_lod 2
  54. r_rootlod 2
  55. r_teeth 0
  56.  
  57. // ----------------------------------------------------------------------------
  58. // Ragdolls
  59. // ----------------------------------------------------------------------------
  60.  
  61. // Disable ragdolls
  62. cl_ragdoll_fade_time 0
  63. cl_ragdoll_forcefade 1
  64. cl_ragdoll_physics_enable 0
  65. g_ragdoll_fadespeed 0
  66. g_ragdoll_lvfadespeed 0
  67. ragdoll_sleepaftertime 0
  68.  
  69. // ----------------------------------------------------------------------------
  70. // Gibs
  71. // ----------------------------------------------------------------------------
  72.  
  73. // Disable gibs
  74. cl_phys_props_enable 0
  75. cl_phys_props_max 0
  76. props_break_max_pieces 0
  77. r_propsmaxdist 1
  78. violence_agibs 0
  79. violence_hgibs 0
  80.  
  81. // ----------------------------------------------------------------------------
  82. // Graphical
  83. // ----------------------------------------------------------------------------
  84. cl_detaildist 0
  85. cl_detailfade 0
  86. cl_drawmonitors 0
  87. cl_ejectbrass 0
  88. cl_jiggle_bone_framerate_cutoff 0
  89. cl_new_impact_effects 0
  90. cl_show_splashes 0
  91. func_break_max_pieces 0
  92. glow_outline_effect_enable 1
  93. lod_transitiondist 0
  94. mat_antialias 0
  95. mat_bumpmap 0
  96. mat_colcorrection_disableentities 1
  97. mat_colorcorrection 0
  98. mat_disable_bloom 1
  99. mat_disable_fancy_blending 1
  100. mat_disable_lightwarp 1
  101. mat_envmapsize 8
  102. mat_envmaptgasize 8
  103. mat_filterlightmaps 0
  104. mat_filtertextures 0
  105. mat_forceaniso 1
  106. mat_hdr_level 0
  107. mat_max_worldmesh_vertices 512
  108. mat_monitorgamma 2.0
  109. mat_motion_blur_enabled 0
  110. mat_parallaxmap 0
  111. mat_picmip 2
  112. mat_reducefillrate 1
  113. mat_reduceparticles 1
  114. mat_specular 0
  115. mat_trilinear 0
  116. mat_viewportscale 0.5
  117. mat_viewportupscale 1
  118. mat_wateroverlaysize 1
  119. mp_decals 1
  120. r_3dsky 0
  121. r_ambientboost 0
  122. gr_ambientfactor 0
  123. r_ambientmin 0
  124. r_avglight 0
  125. r_cheapwaterend 1
  126. r_cheapwaterstart 1
  127. r_decals 1
  128. r_decalstaticprops 0
  129. r_decal_cullsize 15
  130. r_drawdetailprops 0
  131. r_drawmodeldecals 0
  132. r_drawflecks 0
  133. r_dynamic 0
  134. r_flashlightdepthtexture 0
  135. r_forcewaterleaf 1
  136. r_lightaverage 0
  137. r_maxnewsamples 2
  138. r_maxsampledist 1
  139. r_propsmaxdist 0
  140. r_renderoverlayfragment 0
  141. r_staticprop_lod 4
  142. r_waterdrawreflection 0
  143. r_waterdrawrefraction 1
  144. r_waterforceexpensive 0
  145. r_waterforcereflectentities 0
  146. rope_averagelight 0
  147. rope_collide 0
  148. rope_rendersolid 0
  149. rope_shake 0
  150. rope_smooth 0
  151. rope_subdiv 0
  152. rope_wind_dist 0
  153. tf_particles_disable_weather 0
  154. tracer_extra 0
  155. violence_ablood 0
  156. violence_hblood 0
  157.  
  158. // ----------------------------------------------------------------------------
  159. // Misc
  160. // ----------------------------------------------------------------------------
  161. in_usekeyboardsampletime 0
  162. mat_clipz 1
  163. mat_forcehardwaresync 0
  164. mat_levelflush 1
  165. //m_rawinput 1
  166. mat_vsync 0
  167. r_fastzreject -1
  168. // ----------------------------------------------------------------------------
  169. // Sound
  170. // ----------------------------------------------------------------------------
  171. // // ----------------------------------------------------------------------------
  172. dsp_enhance_stereo 0
  173. dsp_slow_cpu 1
  174. snd_async_fullyasync 1
  175. // snd_pitchquality 0
  176. snd_spatialize_roundrobin 1
  177.  
  178. // ----------------------------------------------------------------------------
  179. // Threading
  180. // ----------------------------------------------------------------------------
  181. mat_queue_mode 2
  182. cl_threaded_bone_setup 0
  183. cl_threaded_client_leaf_system 0
  184. r_queued_decals 0
  185. r_queued_ropes 1
  186. r_queued_post_processing 0
  187. r_threaded_client_shadow_manager 1
  188. r_threaded_particles 1
  189. r_threaded_renderables 1
  190.  
  191. // ----------------------------------------------------------------------------
  192. // Misc
  193. // ----------------------------------------------------------------------------
  194. cl_forcepreload 1 // Force preloading
  195.  
  196. dsp_slow_cpu 1
  197. cl_forcepreload 1
  198. sv_forcepreload 1
  199. r_3dsky 0
  200. cl_downloadfilter nosounds
  201.  
  202. fps_max 0
  203. fov_desired 90
  204. cl_detaildist 0
  205. cl_detailfade 0
  206. cl_drawmonitors 0
  207. cl_ejectbrass 0
  208. cl_show_splashes 0
  209. mat_autoexposure_max 0
  210. mat_autoexposure_min 0
  211. mat_bloomscale 0
  212. mat_bufferprimitives 1
  213. mat_compressedtextures 1
  214. mat_diffuse 5
  215. mat_disable_bloom 1
  216. mat_disable_fancy_blending 1
  217. mat_disable_lightwarp 1
  218. mat_disable_ps_patch 1
  219. mat_envmapsize 0
  220. mat_excludetextures 1
  221. mat_envmaptgasize 0
  222. mat_fastspecular 1
  223. mat_framebuffercopyoverlaysize 0
  224. mat_hdr_enabled 0
  225. mat_hdr_manual_tonemap_rate 0
  226. mat_mipmaptextures 0
  227. mat_lightmap_pfms 0
  228. mat_maxframelatency 0
  229. mat_max_worldmesh_vertices 0
  230. mat_queue_mode -1
  231. mat_shadowstate 0
  232. mat_show_ab_hdr 0
  233. mat_showlightmappage -1
  234. mat_texture_limit -1
  235. mat_use_compressed_hdr_textures 1
  236. mat_showenvmapmask 0
  237. mat_showlowresimage 0
  238. mat_showmaterials 0
  239. mat_showmaterialsverbose 0
  240. mat_supportflashlight 0
  241. mat_wateroverlaysize 0
  242. mat_softwarelighting 0
  243. mp_decals 0
  244. muzzleflash_light 0
  245. net_showevents 0
  246. npc_height_adjust 1
  247. r_PhysPropStaticLighting 0
  248. r_WaterDrawReflection 0
  249. r_WaterDrawRefraction 1
  250. r_ambientboost 0
  251. r_cheapwaterend 1
  252. r_cheapwaterstart 1
  253. r_decal_cullsize 0
  254. r_decals 0
  255. r_dopixelvisibility 0
  256. r_drawbatchdecals 0
  257. r_drawflecks 0
  258. r_drawmodeldecals 0
  259. r_drawmodelstatsoverlaymax 1.5
  260. r_drawmodelstatsoverlaymin 0.01
  261. r_drawspecificstaticprop 0
  262. r_dynamic 0
  263. r_eyeglintlodpixels 0
  264. r_eyemove 1
  265. r_fastzreject 1
  266. r_flashlightrendermodels 0
  267. r_unloadlightmaps 0
  268. r_flashlightrenderworld 0
  269. r_forcewaterleaf 1
  270. r_lightaverage 0
  271. r_lod 5
  272. r_staticprop_lod 5
  273. r_maxdlights 0
  274. r_maxmodeldecal 0
  275. r_maxnewsamples 0
  276. r_maxsampledist 0
  277. r_minnewsamples 0
  278. r_norefresh 0
  279. r_occlusion 1
  280. r_renderoverlayfragment 0
  281. r_queued_decals 0
  282. r_ropetranslucent 0
  283. r_shadowmaxrendered 0
  284. r_shadows 0
  285. r_spray_lifetime 0
  286. r_staticpropinfo 0
  287. r_updaterefracttexture 0
  288. r_visualizeproplightcaching 1
  289. rope_averagelight 0
  290. rope_collide 0
  291. rope_shake 0
  292. rope_smooth 0
  293. rope_smooth_enlarge 0
  294. rope_smooth_maxalpha 0
  295. rope_smooth_maxalphawidth 0
  296. rope_smooth_minalpha 0
  297. rope_smooth_minwidth 0
  298. rope_subdiv 0
  299. rope_wind_dist 0
  300.  
  301. mat_hdr_level 0
  302. mat_motion_blur_enabled 0
  303. mat_specular 0
  304. r_worldlights 0
  305. r_flashlightdepthtexture 0
  306. r_shadowrendertotexture 0
  307. mat_bumpmap 0
  308. mat_clipz 1
  309. mat_colorcorrection 0
  310. mat_parallaxmap 0
  311. mat_picmip 4
  312. mat_antialias 0
  313. mat_forceaniso 0
  314. mat_trilinear 0
  315. blink_duration 0
  316. smoothstairs 1
  317. cl_burninggibs 0
  318. lod_TransitionDist 0
  319. r_rootlod 5
  320. r_drawdetailprops 0
  321. r_waterforceexpensive 0
  322. r_waterforcereflectentities 0
  323. fov_desired 90
  324. mat_reducefillrate 1
  325. mat_debugdepthval 0
  326. mat_debugdepthvalmax 0
  327. mat_forcehardwaresync 0
  328. mat_aaquality 0
  329. mat_bloom_scalefactor_scalar 0
  330. mat_fastnobump 1
  331. mat_software_aa_blur_one_pixel_lines 0
  332. mat_software_aa_strength 0
  333. mat_software_aa_strength_vgui 0
  334. mat_software_aa_tap_offset 0
  335. mat_alphacoverage 0
  336. mat_non_hdr_bloom_scalefactor 0
  337. r_decalstaticprops 0
  338. r_shadowlod 0
  339. r_ambientmin 0
  340. r_ambientfactor 1
  341. r_threaded_client_shadow_manager 1
  342. r_threaded_particles 1
  343. r_threaded_renderables 1
  344. r_bloomtintg 0
  345. r_bloomtintb 0
  346. r_bloomtintexponent 0
  347. r_bloomtintr 0
  348. cl_clearhinthistory 0
  349. cl_showhelp 0
  350. cl_rumblescale 0
  351. cl_debugrumble 0
  352. cl_threaded_bone_setup 0
  353. cl_threaded_client_leaf_system 0
  354. jpeg_quality 100
  355. budget_show_history 0
  356. flex_smooth 0
  357. gl_clear 0
  358. mp_usehwmmodels -1
  359. mp_usehwmvcds -1
  360. developer 0
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