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- #---------------------#
- # Fiske Butik #
- # Lavet af ColaMaster #
- #---------------------#
- # HJÆLP TIL INVENTORY FORMAT # (HVIS ØNSKES ÆNDRET)#
- # 0 1 2 3 4 5 6 7 8 #
- # 9 10 11 12 13 14 15 16 17 #
- # 18 19 20 21 22 23 24 25 26 #
- # 27 28 29 30 31 32 33 34 35 #
- # 36 37 38 39 40 41 42 43 44 #
- #SAT OP EFTER INVENTORY TIL 5 ROWS#
- options:
- GG: &cGGPVP >>
- #---------#
- # FISKGUI #
- #---------#
- on right click on a entity:
- if name of entity is "&aFisker &fCola":
- open chest with 5 rows named "&aFisker &fCola" to player
- wait 1 ticks
- send "{@GG} &6Du aabner &aFiske Butikken" to player
- wait 1 ticks
- #------#
- # FISK #
- #------#
- format slot 10 of player with raw fish named "&aRaa Fisk - &a$2" with lore "&cKlik for at saelg(e) din(e) &aRaa Fisk" to run [make player execute command "/FORSJOVTFISK"]
- format slot 12 of player with raw salmon named "&aRaa Salmon - &a$4" with lore "&cKlik for at saelg(e) din(e) &aRaa Salmon" to run [make player execute command "/FORSJOVTFISK2"]
- format slot 14 of player with raw pufferfish named "&aKugleFisk - &a$12" with lore "&cKlik for at saelg(e) din(e) &aKugleFisk" to run [make player execute command "/FORSJOVTFISK3"]
- format slot 16 of player with raw clownfish named "&aKlovnFisk - &a$20" with lore "&cKlik for at saelg(e) din(e) &aKlovnFisk" to run [make player execute command "/FORSJOVTFISK4"]
- #------------------#
- # JUNK OG TREASURE #
- #------------------#
- format slot 19 of player with name tag named "&6NavneSkilt - &a$10" with lore "&cKlik for at saelg(e) din(e) &6NavneSkilt(e)" to run [make player execute command "/JT"]
- format slot 21 of player with saddle named "&6Sadel - &a$10" with lore "&cKlik for at saelg(e) din(e) &6Sad(el/ler)" to run [make player execute command "/JT1"]
- format slot 23 of player with lily pad named "&6Pad - &a$10" with lore "&cKlik for at saelg(e) din(e) &6Pad(er)" to run [make player execute command "/JT2"]
- format slot 25 of player with leather named "&7Laeder - &a$14" with lore "&cKlik for at saelge dit &7Laeder" to run [make player execute command "/JT3"]
- format slot 28 of player with rotten flesh named "&7Raadden Koed - &a$14" with lore "&cKlik for at saelge dit &7Raaddent Koed" to run [make player execute command "/JT4"]
- format slot 29 of player with bowl named "&7Kumme - &a$14" with lore "&cKlik for at saelge(e) din(e) &7Kumme(r)" to run [make player execute command "/JT5"]
- format slot 30 of player with string named "&7Snor - &a$14" with lore "&cKlik for at saelge dit &7Snor" to run [make player execute command "/JT6"]
- format slot 31 of player with bone named "&7Knogle - &a$14" with lore "&cKlik for at saelg(e) din(e) &7knogle(r)" to run [make player execute command "/JT7"]
- format slot 32 of player with ink_sac named "&7Blaek - &a$25" with lore "&cKlik for at saelge dit &7Blaek" to run [make player execute command "JT8"]
- #------------------------------------#
- # GLAS RUNDT I SIDERNE OG LUK MENUEN #
- #------------------------------------#
- format slot 34 of player with red glass named "&aForlad FiskeShoppen" with lore "&cKlik for at gaa ud af menuen" to close then run [make player execute command "/LUKFISKESHOP"]
- format slot 0 of player with gray glass named " " to be unstealable
- format slot 1 of player with gray glass named " " to be unstealable
- format slot 2 of player with gray glass named " " to be unstealable
- format slot 3 of player with gray glass named " " to be unstealable
- format slot 4 of player with gray glass named " " to be unstealable
- format slot 5 of player with gray glass named " " to be unstealable
- format slot 6 of player with gray glass named " " to be unstealable
- format slot 7 of player with gray glass named " " to be unstealable
- format slot 8 of player with gray glass named " " to be unstealable
- format slot 9 of player with gray glass named " " to be unstealable
- format slot 18 of player with gray glass named " " to be unstealable
- format slot 27 of player with gray glass named " " to be unstealable
- format slot 36 of player with gray glass named " " to be unstealable
- format slot 37 of player with gray glass named " " to be unstealable
- format slot 38 of player with gray glass named " " to be unstealable
- format slot 39 of player with gray glass named " " to be unstealable
- format slot 40 of player with gray glass named " " to be unstealable
- format slot 41 of player with gray glass named " " to be unstealable
- format slot 42 of player with gray glass named " " to be unstealable
- format slot 43 of player with gray glass named " " to be unstealable
- format slot 17 of player with gray glass named " " to be unstealable
- format slot 26 of player with gray glass named " " to be unstealable
- format slot 35 of player with gray glass named " " to be unstealable
- format slot 44 of player with gray glass named " " to be unstealable
- #------------------#
- # COMMAND FOR FISK #
- #------------------#
- #NORMALFISK#
- command /FORSJOVTFISK:
- trigger:
- if player has 1 raw fish in inventory:
- remove 1 raw fish from player's inventory
- add 2 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &aRaa Fisk &6for &a$2" to player
- else:
- send "{@GG} &6Du har ingen &aRaa Fisk &6i dit inventory" to player
- #------------#
- # SALMONFISK #
- #------------#
- command /FORSJOVTFISK2:
- trigger:
- if player has 1 raw salmon in inventory:
- remove 1 raw salmon from player's inventory
- add 4 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &aRaa Laks &6for &a$4" to player
- else:
- send "{@GG} &6Du har ingen &aRaa Laks &6i dit inventory" to player
- #-----------#
- # KUGLEFISK #
- #-----------#
- command /FORSJOVTFISK3:
- trigger:
- if player has 1 pufferfish in inventory:
- remove 1 pufferfish from player's inventory
- add 12 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &aKugleFisk &6for &a$12" to player
- else:
- send "{@GG} &6Du har ingen &aKugleFisk &6i dit inventory" to player
- #-----------#
- # KLOVNFISK #
- #-----------#
- command /FORSJOVTFISK4:
- trigger:
- if player has 1 clownfish in inventory:
- remove 1 clownfish from player's inventory
- add 20 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &aKlovnFisk &6for &a$20" to player
- else:
- send "{@GG} &6Du har ingen &aKlovnFisk &6i dit inventory" to player
- #------------------------------#
- # COMMAND FOR JUNK OG TREASURE #
- #------------------------------#
- #NAVNESKILT#
- command /JT:
- trigger:
- if player has 1 name tag in inventory:
- remove 1 name tag from player's inventory
- add 10 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte et &7NavneSkilt &6for &a$10" to player
- else:
- send "{@GG} &6Du har intet &7NavneSkilt &6i dit inventory" to player
- #-------#
- # SADEL #
- #-------#
- command /JT1:
- trigger:
- if player has 1 saddle in inventory:
- remove saddle from player's inventory
- add 10 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &7Sadel &6for &a$10" to player
- else:
- send "{@GG} &6Du har ingen &7Sadel &6i dit inventory" to player
- #-----#
- # PAD #
- #-----#
- command /JT2:
- trigger:
- if player has 1 lily pad in inventory:
- remove 1 lily pad from player's inventory
- add 10 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &7Pad &6for &a$10" to player
- else:
- send "{@GG} &6Du har ingen &7Pad &6i dit inventory" to player
- #--------#
- # LAEDER #
- #--------#
- command /JT3:
- trigger:
- if player has 1 leather in inventory:
- remove 1 leather from player's inventory
- add 14 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte et &7Laeder &6fro &a$14" to player
- else:
- send "{@GG} &6Du har inget &7Laeder &6i dit inventory" to player
- #---------------#
- # RAADDENT KOED #
- #---------------#
- command /JT4:
- trigger:
- if player has 1 rotten flesh in inventory:
- remove 1 rotten flesh from player's inventory
- add 14 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte et &7Raaddent Koed &6for &a$14" to player
- else:
- send "{@GG} &6Du har inget &7Raadent Koed &6i dit inventory" to player
- #-------------#
- # KUMME/SKAAL #
- #-------------#
- command /JT5:
- trigger:
- if player has 1 bowl in inventory:
- remove 1 bowl from player's inventory
- add 14 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &7Kumme &6for &a$14" to player
- else:
- send "{@GG} &6Du har ingen &7Kumme &6i dit inventory" to player
- #------#
- # SNOR #
- #------#
- command /JT6:
- trigger:
- if player has 1 string in inventory:
- remove 1 string from player's inventory
- add 14 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &7Snor &6for &a$14" to player
- else:
- send "{@GG} &6Du har ingen &7Snor &6i dit inventory" to player
- #--------#
- # Knogle #
- #--------#
- command /JT7:
- trigger:
- if player has 1 bone in inventory:
- remove 1 bone from player's inventory
- add 14 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte en &7Knogle &6for &a$14" to player
- else:
- send "{@GG} &6Du har ingen &7Knogle &6i dit inventory" to player
- #-------#
- # BLAEK #
- #-------#
- command /JT8:
- trigger:
- if player has 1 ink_sac in inventory:
- remove 1 ink_sac from player's inventory
- add 25 to player's balance
- wait 3 ticks
- send "{@GG} &6Du solgte et &7Blaek &6for &a$25" to player
- else:
- send "{@GG} &6Du har intet &7Blaek &6i dit inventory" to player
- #-------------#
- # LUKBUTIKKEN #
- #-------------#
- command /LUKFISKESHOP:
- trigger:
- send "{@GG} &6Du forlod &aFiske Butikken" to player
- #--------------------------------------#
- # PROCENTER FUNDET PÅ #
- #http://minecraft.gamepedia.com/Fishing#
- # BRUGT I FORHOLD TIL PRISEN #
- #--------------------------------------#
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