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  1.  
  2. #---------------------#
  3. # Fiske Butik #
  4. # Lavet af ColaMaster #
  5. #---------------------#
  6.  
  7.  
  8. # HJÆLP TIL INVENTORY FORMAT # (HVIS ØNSKES ÆNDRET)#
  9. # 0 1 2 3 4 5 6 7 8 #
  10. # 9 10 11 12 13 14 15 16 17 #
  11. # 18 19 20 21 22 23 24 25 26 #
  12. # 27 28 29 30 31 32 33 34 35 #
  13. # 36 37 38 39 40 41 42 43 44 #
  14. #SAT OP EFTER INVENTORY TIL 5 ROWS#
  15.  
  16.  
  17. options:
  18. GG: &cGGPVP >>
  19.  
  20.  
  21. #---------#
  22. # FISKGUI #
  23. #---------#
  24. on right click on a entity:
  25. if name of entity is "&aFisker &fCola":
  26. open chest with 5 rows named "&aFisker &fCola" to player
  27. wait 1 ticks
  28. send "{@GG} &6Du aabner &aFiske Butikken" to player
  29. wait 1 ticks
  30.  
  31. #------#
  32. # FISK #
  33. #------#
  34. format slot 10 of player with raw fish named "&aRaa Fisk - &a$2" with lore "&cKlik for at saelg(e) din(e) &aRaa Fisk" to run [make player execute command "/FORSJOVTFISK"]
  35. format slot 12 of player with raw salmon named "&aRaa Salmon - &a$4" with lore "&cKlik for at saelg(e) din(e) &aRaa Salmon" to run [make player execute command "/FORSJOVTFISK2"]
  36. format slot 14 of player with raw pufferfish named "&aKugleFisk - &a$12" with lore "&cKlik for at saelg(e) din(e) &aKugleFisk" to run [make player execute command "/FORSJOVTFISK3"]
  37. format slot 16 of player with raw clownfish named "&aKlovnFisk - &a$20" with lore "&cKlik for at saelg(e) din(e) &aKlovnFisk" to run [make player execute command "/FORSJOVTFISK4"]
  38.  
  39. #------------------#
  40. # JUNK OG TREASURE #
  41. #------------------#
  42. format slot 19 of player with name tag named "&6NavneSkilt - &a$10" with lore "&cKlik for at saelg(e) din(e) &6NavneSkilt(e)" to run [make player execute command "/JT"]
  43. format slot 21 of player with saddle named "&6Sadel - &a$10" with lore "&cKlik for at saelg(e) din(e) &6Sad(el/ler)" to run [make player execute command "/JT1"]
  44. format slot 23 of player with lily pad named "&6Pad - &a$10" with lore "&cKlik for at saelg(e) din(e) &6Pad(er)" to run [make player execute command "/JT2"]
  45. format slot 25 of player with leather named "&7Laeder - &a$14" with lore "&cKlik for at saelge dit &7Laeder" to run [make player execute command "/JT3"]
  46. format slot 28 of player with rotten flesh named "&7Raadden Koed - &a$14" with lore "&cKlik for at saelge dit &7Raaddent Koed" to run [make player execute command "/JT4"]
  47. format slot 29 of player with bowl named "&7Kumme - &a$14" with lore "&cKlik for at saelge(e) din(e) &7Kumme(r)" to run [make player execute command "/JT5"]
  48. format slot 30 of player with string named "&7Snor - &a$14" with lore "&cKlik for at saelge dit &7Snor" to run [make player execute command "/JT6"]
  49. format slot 31 of player with bone named "&7Knogle - &a$14" with lore "&cKlik for at saelg(e) din(e) &7knogle(r)" to run [make player execute command "/JT7"]
  50. format slot 32 of player with ink_sac named "&7Blaek - &a$25" with lore "&cKlik for at saelge dit &7Blaek" to run [make player execute command "JT8"]
  51.  
  52. #------------------------------------#
  53. # GLAS RUNDT I SIDERNE OG LUK MENUEN #
  54. #------------------------------------#
  55. format slot 34 of player with red glass named "&aForlad FiskeShoppen" with lore "&cKlik for at gaa ud af menuen" to close then run [make player execute command "/LUKFISKESHOP"]
  56. format slot 0 of player with gray glass named " " to be unstealable
  57. format slot 1 of player with gray glass named " " to be unstealable
  58. format slot 2 of player with gray glass named " " to be unstealable
  59. format slot 3 of player with gray glass named " " to be unstealable
  60. format slot 4 of player with gray glass named " " to be unstealable
  61. format slot 5 of player with gray glass named " " to be unstealable
  62. format slot 6 of player with gray glass named " " to be unstealable
  63. format slot 7 of player with gray glass named " " to be unstealable
  64. format slot 8 of player with gray glass named " " to be unstealable
  65. format slot 9 of player with gray glass named " " to be unstealable
  66. format slot 18 of player with gray glass named " " to be unstealable
  67. format slot 27 of player with gray glass named " " to be unstealable
  68. format slot 36 of player with gray glass named " " to be unstealable
  69. format slot 37 of player with gray glass named " " to be unstealable
  70. format slot 38 of player with gray glass named " " to be unstealable
  71. format slot 39 of player with gray glass named " " to be unstealable
  72. format slot 40 of player with gray glass named " " to be unstealable
  73. format slot 41 of player with gray glass named " " to be unstealable
  74. format slot 42 of player with gray glass named " " to be unstealable
  75. format slot 43 of player with gray glass named " " to be unstealable
  76. format slot 17 of player with gray glass named " " to be unstealable
  77. format slot 26 of player with gray glass named " " to be unstealable
  78. format slot 35 of player with gray glass named " " to be unstealable
  79. format slot 44 of player with gray glass named " " to be unstealable
  80.  
  81. #------------------#
  82. # COMMAND FOR FISK #
  83. #------------------#
  84.  
  85. #NORMALFISK#
  86. command /FORSJOVTFISK:
  87. trigger:
  88. if player has 1 raw fish in inventory:
  89. remove 1 raw fish from player's inventory
  90. add 2 to player's balance
  91. wait 3 ticks
  92. send "{@GG} &6Du solgte en &aRaa Fisk &6for &a$2" to player
  93. else:
  94. send "{@GG} &6Du har ingen &aRaa Fisk &6i dit inventory" to player
  95.  
  96. #------------#
  97. # SALMONFISK #
  98. #------------#
  99. command /FORSJOVTFISK2:
  100. trigger:
  101. if player has 1 raw salmon in inventory:
  102. remove 1 raw salmon from player's inventory
  103. add 4 to player's balance
  104. wait 3 ticks
  105. send "{@GG} &6Du solgte en &aRaa Laks &6for &a$4" to player
  106. else:
  107. send "{@GG} &6Du har ingen &aRaa Laks &6i dit inventory" to player
  108.  
  109. #-----------#
  110. # KUGLEFISK #
  111. #-----------#
  112. command /FORSJOVTFISK3:
  113. trigger:
  114. if player has 1 pufferfish in inventory:
  115. remove 1 pufferfish from player's inventory
  116. add 12 to player's balance
  117. wait 3 ticks
  118. send "{@GG} &6Du solgte en &aKugleFisk &6for &a$12" to player
  119. else:
  120. send "{@GG} &6Du har ingen &aKugleFisk &6i dit inventory" to player
  121.  
  122. #-----------#
  123. # KLOVNFISK #
  124. #-----------#
  125. command /FORSJOVTFISK4:
  126. trigger:
  127. if player has 1 clownfish in inventory:
  128. remove 1 clownfish from player's inventory
  129. add 20 to player's balance
  130. wait 3 ticks
  131. send "{@GG} &6Du solgte en &aKlovnFisk &6for &a$20" to player
  132. else:
  133. send "{@GG} &6Du har ingen &aKlovnFisk &6i dit inventory" to player
  134.  
  135. #------------------------------#
  136. # COMMAND FOR JUNK OG TREASURE #
  137. #------------------------------#
  138.  
  139. #NAVNESKILT#
  140. command /JT:
  141. trigger:
  142. if player has 1 name tag in inventory:
  143. remove 1 name tag from player's inventory
  144. add 10 to player's balance
  145. wait 3 ticks
  146. send "{@GG} &6Du solgte et &7NavneSkilt &6for &a$10" to player
  147. else:
  148. send "{@GG} &6Du har intet &7NavneSkilt &6i dit inventory" to player
  149.  
  150. #-------#
  151. # SADEL #
  152. #-------#
  153. command /JT1:
  154. trigger:
  155. if player has 1 saddle in inventory:
  156. remove saddle from player's inventory
  157. add 10 to player's balance
  158. wait 3 ticks
  159. send "{@GG} &6Du solgte en &7Sadel &6for &a$10" to player
  160. else:
  161. send "{@GG} &6Du har ingen &7Sadel &6i dit inventory" to player
  162.  
  163. #-----#
  164. # PAD #
  165. #-----#
  166. command /JT2:
  167. trigger:
  168. if player has 1 lily pad in inventory:
  169. remove 1 lily pad from player's inventory
  170. add 10 to player's balance
  171. wait 3 ticks
  172. send "{@GG} &6Du solgte en &7Pad &6for &a$10" to player
  173. else:
  174. send "{@GG} &6Du har ingen &7Pad &6i dit inventory" to player
  175.  
  176. #--------#
  177. # LAEDER #
  178. #--------#
  179. command /JT3:
  180. trigger:
  181. if player has 1 leather in inventory:
  182. remove 1 leather from player's inventory
  183. add 14 to player's balance
  184. wait 3 ticks
  185. send "{@GG} &6Du solgte et &7Laeder &6fro &a$14" to player
  186. else:
  187. send "{@GG} &6Du har inget &7Laeder &6i dit inventory" to player
  188.  
  189. #---------------#
  190. # RAADDENT KOED #
  191. #---------------#
  192. command /JT4:
  193. trigger:
  194. if player has 1 rotten flesh in inventory:
  195. remove 1 rotten flesh from player's inventory
  196. add 14 to player's balance
  197. wait 3 ticks
  198. send "{@GG} &6Du solgte et &7Raaddent Koed &6for &a$14" to player
  199. else:
  200. send "{@GG} &6Du har inget &7Raadent Koed &6i dit inventory" to player
  201.  
  202. #-------------#
  203. # KUMME/SKAAL #
  204. #-------------#
  205. command /JT5:
  206. trigger:
  207. if player has 1 bowl in inventory:
  208. remove 1 bowl from player's inventory
  209. add 14 to player's balance
  210. wait 3 ticks
  211. send "{@GG} &6Du solgte en &7Kumme &6for &a$14" to player
  212. else:
  213. send "{@GG} &6Du har ingen &7Kumme &6i dit inventory" to player
  214.  
  215. #------#
  216. # SNOR #
  217. #------#
  218. command /JT6:
  219. trigger:
  220. if player has 1 string in inventory:
  221. remove 1 string from player's inventory
  222. add 14 to player's balance
  223. wait 3 ticks
  224. send "{@GG} &6Du solgte en &7Snor &6for &a$14" to player
  225. else:
  226. send "{@GG} &6Du har ingen &7Snor &6i dit inventory" to player
  227.  
  228. #--------#
  229. # Knogle #
  230. #--------#
  231. command /JT7:
  232. trigger:
  233. if player has 1 bone in inventory:
  234. remove 1 bone from player's inventory
  235. add 14 to player's balance
  236. wait 3 ticks
  237. send "{@GG} &6Du solgte en &7Knogle &6for &a$14" to player
  238. else:
  239. send "{@GG} &6Du har ingen &7Knogle &6i dit inventory" to player
  240.  
  241. #-------#
  242. # BLAEK #
  243. #-------#
  244. command /JT8:
  245. trigger:
  246. if player has 1 ink_sac in inventory:
  247. remove 1 ink_sac from player's inventory
  248. add 25 to player's balance
  249. wait 3 ticks
  250. send "{@GG} &6Du solgte et &7Blaek &6for &a$25" to player
  251. else:
  252. send "{@GG} &6Du har intet &7Blaek &6i dit inventory" to player
  253.  
  254. #-------------#
  255. # LUKBUTIKKEN #
  256. #-------------#
  257. command /LUKFISKESHOP:
  258. trigger:
  259. send "{@GG} &6Du forlod &aFiske Butikken" to player
  260.  
  261. #--------------------------------------#
  262. # PROCENTER FUNDET PÅ #
  263. #http://minecraft.gamepedia.com/Fishing#
  264. # BRUGT I FORHOLD TIL PRISEN #
  265. #--------------------------------------#
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