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- stock OneZombie()
- {
- new count = 0;
- new Random = Iter_Random(Player);
- foreach(Player, i)
- {
- if(team[i] == TEAM_HUMAN) count++;
- if(count == Iter_Count(Player))
- {
- ZombieSetup(Random);
- }
- }
- return 1;
- }
- public RandomZombie() return Half();
- stock Half()
- {
- new Humans;
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- if(Humans < 1)
- {
- HumanSetup(i);
- printf("Selected humans");
- Humans ++;
- }
- else
- {
- ZombieSetup2(i);
- printf("Selected zombies");
- Humans = 0;
- }
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- if(Humans < 2)
- {
- HumanSetup(i);
- printf("Selected humans");
- Humans ++;
- }
- else
- {
- ZombieSetup2(i);
- printf("Selected zombies");
- Humans = 0;
- }
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- if(Humans < 3)
- {
- HumanSetup(i);
- printf("Selected humans");
- Humans ++;
- }
- else
- {
- ZombieSetup2(i);
- printf("Selected zombies");
- Humans = 0;
- }
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- if(Humans < 4)
- {
- HumanSetup(i);
- printf("Selected humans");
- Humans ++;
- }
- else
- {
- ZombieSetup2(i);
- printf("Selected zombies");
- Humans = 0;
- }
- }
- }
- }
- printf("Finished Selecting teams");
- return 1;
- }
- stock EvenTeams(playerid)
- {
- new Humans, Zombies, rand = switch(random(25));
- switch(random(25))
- {
- case 0:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 1:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 2:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 3:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- }
- }
- case 4:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 6:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- }
- }
- case 7..9:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 9..11:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 11..16:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 16..20:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- case 20..25:
- {
- switch(random(4))
- {
- case 0:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 1:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- case 2:
- {
- foreach(Player, i)
- {
- ZombieSetup2(i);
- Zombies ++;
- }
- }
- case 3:
- {
- foreach(Player, i)
- {
- HumanSetup2(i);
- Humans ++;
- }
- }
- }
- }
- }
- return 1;
- }
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