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  1. 08:48:08: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
  2. 08:48:08: -------------------------------
  3. 08:48:08: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  4. 08:48:08: CPU Speed: 3506MHz
  5. 08:48:08: Physical Memory: 4095MB Total, 4095MB Free
  6. 08:48:08: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 08:48:08: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 08:48:08: Windows Version: 6.1 Build 7601 (revision 17514)
  9. 08:48:08: Aero is Enabled
  10. 08:48:08: -------------------------------
  11. 08:48:08: OBS Modules:
  12. 08:48:08: Base Address Module
  13. 08:48:08: 013E0000 OBS.exe
  14. 08:48:08: 56640000 OBSApi.dll
  15. 08:48:08: 6AD80000 DShowPlugin.dll
  16. 08:48:08: 6DBC0000 GraphicsCapture.dll
  17. 08:48:08: 70950000 NoiseGate.dll
  18. 08:48:08: 70870000 PSVPlugin.dll
  19. 08:48:08: 70BD0000 scenesw.dll
  20. 08:48:08: ------------------------------------------
  21. 08:48:08: Adapter 1
  22. 08:48:08: Video Adapter: NVIDIA GeForce GTX 660
  23. 08:48:08: Video Adapter Dedicated Video Memory: 2085879808
  24. 08:48:08: Video Adapter Shared System Memory: 2147807232
  25. 08:48:08: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 08:48:08: ------------------------------------------
  27. 08:48:08: Adapter 2
  28. 08:48:08: Video Adapter: Intel(R) HD Graphics 4600
  29. 08:48:08: Video Adapter Dedicated Video Memory: 201326592
  30. 08:48:08: Video Adapter Shared System Memory: 1711276032
  31. 08:48:08: =====Stream Start: 2015-12-04, 08:48:08===============================================
  32. 08:48:08: Multithreaded optimizations: On
  33. 08:48:08: Base resolution: 1920x1080
  34. 08:48:08: Output resolution: 1920x1080
  35. 08:48:08: ------------------------------------------
  36. 08:48:08: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  37. 08:48:08: ------------------------------------------
  38. 08:48:08: Audio Format: 48000 Hz
  39. 08:48:08: ------------------------------------------
  40. 08:48:08: Audio Channels: 2 Ch
  41. 08:48:08: Playback device {0.0.0.00000000}.{2866d8ae-26aa-4109-acb5-5557cb467c3a}
  42. 08:48:08: ------------------------------------------
  43. 08:48:08: Using desktop audio input: Line 1 (Virtual Audio Cable)
  44. 08:48:08: Global Audio time adjust: 0
  45. 08:48:08: ------------------------------------------
  46. 08:48:08: Audio Encoding: AAC
  47. 08:48:08: bitrate: 160
  48. 08:48:08: Using Window Capture
  49. 08:48:08: Scene buffering time set to 700
  50. 08:48:08: Using custom x264 settings: "keyint=60 me=umh level=5.1 profile=high bframes=2 ref=1 cabac=1 subme=7"
  51. 08:48:08: x264: VBV maxrate specified, but no bufsize, ignored
  52. 08:48:08: ------------------------------------------
  53. 08:48:08: Video Encoding: x264
  54. 08:48:08: fps: 30
  55. 08:48:08: width: 1920, height: 1080
  56. 08:48:08: preset: ultrafast
  57. 08:48:08: profile: high
  58. 08:48:08: keyint: 60
  59. 08:48:08: CBR: no
  60. 08:48:08: CFR: yes
  61. 08:48:08: max bitrate: 22222
  62. 08:48:08: buffer size: 0
  63. 08:48:08: quality: 10
  64. 08:48:08: ------------------------------------------
  65. 08:48:09: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  66. 08:48:09: Total frames rendered: 19, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  67. 08:48:09:
  68. 08:48:09: Profiler time results:
  69. 08:48:09:
  70. 08:48:09: ==============================================================
  71. 08:48:09: video thread frame - [100%] [avg time: 1.236 ms] [children: 67.3%] [unaccounted: 32.7%]
  72. 08:48:09: | scene->Preprocess - [45.1%] [avg time: 0.558 ms]
  73. 08:48:09: | GPU download and conversion - [22.2%] [avg time: 0.274 ms] [children: 21.8%] [unaccounted: 0.405%]
  74. 08:48:09: | | flush - [21.8%] [avg time: 0.269 ms]
  75. 08:48:09: ==============================================================
  76. 08:48:09:
  77. 08:48:09:
  78. 08:48:09: Profiler CPU results:
  79. 08:48:09:
  80. 08:48:09: ==============================================================
  81. 08:48:09: video thread frame - [cpu time: avg 0.821 ms, total 15.6 ms] [avg calls per frame: 1]
  82. 08:48:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  83. 08:48:09: | GPU download and conversion - [cpu time: avg 0.821 ms, total 15.6 ms] [avg calls per frame: 1]
  84. 08:48:09: | | flush - [cpu time: avg 0.821 ms, total 15.6 ms] [avg calls per frame: 1]
  85. 08:48:09: ==============================================================
  86. 08:48:09:
  87. 08:48:09: =====Stream End: 2015-12-04, 08:48:09=================================================
  88. 08:48:09: =====Stream Start: 2015-12-04, 08:48:09===============================================
  89. 08:48:09: Multithreaded optimizations: On
  90. 08:48:09: Base resolution: 1920x1080
  91. 08:48:09: Output resolution: 1920x1080
  92. 08:48:09: ------------------------------------------
  93. 08:48:09: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  94. 08:48:09: ------------------------------------------
  95. 08:48:09: Audio Format: 48000 Hz
  96. 08:48:09: ------------------------------------------
  97. 08:48:09: Audio Channels: 2 Ch
  98. 08:48:09: Playback device {0.0.0.00000000}.{2866d8ae-26aa-4109-acb5-5557cb467c3a}
  99. 08:48:09: ------------------------------------------
  100. 08:48:09: Using desktop audio input: Line 1 (Virtual Audio Cable)
  101. 08:48:09: Global Audio time adjust: 0
  102. 08:48:09: ------------------------------------------
  103. 08:48:09: Audio Encoding: AAC
  104. 08:48:09: bitrate: 160
  105. 08:48:09: Using Window Capture
  106. 08:48:09: Scene buffering time set to 700
  107. 08:48:09: Using custom x264 settings: "keyint=60 me=umh level=5.1 profile=high bframes=2 ref=1 cabac=1 subme=7"
  108. 08:48:09: x264: VBV maxrate specified, but no bufsize, ignored
  109. 08:48:09: ------------------------------------------
  110. 08:48:09: Video Encoding: x264
  111. 08:48:09: fps: 30
  112. 08:48:09: width: 1920, height: 1080
  113. 08:48:09: preset: ultrafast
  114. 08:48:09: profile: high
  115. 08:48:09: keyint: 60
  116. 08:48:09: CBR: no
  117. 08:48:09: CFR: yes
  118. 08:48:09: max bitrate: 22222
  119. 08:48:09: buffer size: 0
  120. 08:48:09: quality: 10
  121. 08:48:09: ------------------------------------------
  122. 08:48:12: FlushBufferedVideo: Flushing 5 packets over 133 ms
  123. 08:48:12: Total frames encoded: 68, total frames duplicated: 0 (0.00%)
  124. 08:48:12: Total frames rendered: 89, number of late frames: 1 (1.12%) (it's okay for some frames to be late)
  125. 08:48:13:
  126. 08:48:13: Profiler time results:
  127. 08:48:13:
  128. 08:48:13: ==============================================================
  129. 08:48:13: video thread frame - [100%] [avg time: 0.782 ms] [children: 59.8%] [unaccounted: 40.2%]
  130. 08:48:13: | scene->Preprocess - [40.3%] [avg time: 0.315 ms]
  131. 08:48:13: | GPU download and conversion - [19.6%] [avg time: 0.153 ms] [children: 18.4%] [unaccounted: 1.15%]
  132. 08:48:13: | | flush - [17.4%] [avg time: 0.136 ms]
  133. 08:48:13: | | CopyResource - [0.639%] [avg time: 0.005 ms]
  134. 08:48:13: | | conversion to 4:2:0 - [0.384%] [avg time: 0.003 ms]
  135. 08:48:13: Convert444Threads - [100%] [avg time: 2.619 ms] [children: 99.4%] [unaccounted: 0.573%]
  136. 08:48:13: | Convert444toNV12 - [99.4%] [avg time: 2.604 ms]
  137. 08:48:13: encoder thread frame - [100%] [avg time: 1.487 ms] [children: 0.874%] [unaccounted: 99.1%]
  138. 08:48:13: | sending stuff out - [0.874%] [avg time: 0.013 ms]
  139. 08:48:13: ==============================================================
  140. 08:48:13:
  141. 08:48:13:
  142. 08:48:13: Profiler CPU results:
  143. 08:48:13:
  144. 08:48:13: ==============================================================
  145. 08:48:13: video thread frame - [cpu time: avg 0.35 ms, total 31.2 ms] [avg calls per frame: 1]
  146. 08:48:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  147. 08:48:13: | GPU download and conversion - [cpu time: avg 0.175 ms, total 15.6 ms] [avg calls per frame: 1]
  148. 08:48:13: | | flush - [cpu time: avg 0.175 ms, total 15.6 ms] [avg calls per frame: 1]
  149. 08:48:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  150. 08:48:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  151. 08:48:13: Convert444Threads - [cpu time: avg 2.681 ms, total 343.202 ms] [avg calls per frame: 2]
  152. 08:48:13: | Convert444toNV12 - [cpu time: avg 2.681 ms, total 343.202 ms] [avg calls per frame: 2]
  153. 08:48:13: encoder thread frame - [cpu time: avg 1.238 ms, total 78 ms] [avg calls per frame: 1]
  154. 08:48:13: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  155. 08:48:13: ==============================================================
  156. 08:48:13:
  157. 08:48:13: =====Stream End: 2015-12-04, 08:48:13=================================================
  158. 08:48:22: Terminating 0x86c
  159.  
  160.  
  161. Last game capture log:
  162. 2015-12-04, 06:48:47: we're booting up:
  163. 06:48:47: CaptureThread: attached to process dota2.exe
  164. 06:48:47: D3D9 Present
  165. 06:48:47: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  166. 06:48:47: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  167. 06:48:47: DXGI Present
  168. 06:48:47: (half life scientist) everything.. seems to be in order
  169. 06:48:47: DXGI: Found D3D 11
  170. 06:48:47: setting up d3d11 data
  171. 06:48:47: ---------------------- Cleared D3D11 Capture ----------------------
  172. 06:48:47: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
  173. 06:48:47: DoD3D11Hook: success
  174. 06:48:47: successfully capturing d3d11 frames via GPU
  175. 07:25:51: stop requested, terminating d3d11 capture
  176. 07:25:51: ---------------------- Cleared D3D11 Capture ----------------------
  177. 07:28:01: DoD3D11Hook: success
  178. 07:28:01: successfully capturing d3d11 frames via GPU
  179. 07:55:42: stop requested, terminating d3d11 capture
  180. 07:55:42: ---------------------- Cleared D3D11 Capture ----------------------
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