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Feb 12th, 2016
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  1. Bootshine - 150 Potency
  2. Damage Range: 74
  3. Min - 728
  4. Max - 802
  5. Median Avg - 765
  6. Crit Max - 1189
  7. Crit Multi Est - 1.48 (1.48x/48%)
  8.  
  9. True Strike - 190 Potency
  10. Damage Range: 96
  11. Min - 922
  12. Max - 1018
  13. Median Avg - 970
  14. Crit Max - 1508
  15. Crit Multi Est - 1.48 (1.48x/48%)
  16.  
  17. ///Average Damage Increase of 10% Blunt Resistance Down\\\
  18. Bootshine NO DK AVG - 765
  19. Bootshine DK AVG - 842
  20. Increase - 1.10 (1.1x/10%)
  21.  
  22. ///Average Damage Increase of Twin Snakes (10% Damage Boost)\\\
  23. Bootshine NO TS AVG - 765
  24. Bootshine TS AVG - 843
  25. Increase - 1.10 (1.1x/10%)
  26.  
  27. |||EXPECTED Stacking Damage AVG of 10% Blunt + 10% Damage|||
  28. Bootshine DK+TS EXPECTED AVG - 918
  29. Actual - 930
  30. Increase - 1.21 (1.21x/21%)
  31.  
  32. |||Damage Boost Additive vs Multiplicitive Testing|||
  33. Bootshine NO GL AVG - 765
  34. Bootshine GL3 EXPECTED AVG - 995 (1.3x)
  35. Bootshine GL3 TS EXPECTED [Additive] AVG - 1,071 (1.4x)
  36. Bootshine GL3 DK EXPECTED [Additive] AVG - 1,071 (1.4x)
  37. Bootshine GL3 DK TS EXPECTED [Additive] AVG - 1,148 (1.5x)
  38. Bootshine GL3 DK TS BFB EXPECTED [Additive] AVG - 1,224 (1.6x)
  39. Bootshine GL3 DK TS BFB EXPECTED [MULTIPLICITIVE] AVG - 1,323 (1.73x)
  40. Bootshine GL3 DK TS BFB EXPECTED [BFB Additive ONLY] AVG - 1,278 (1.67x)
  41. Bootshine GL3 AVG - 995 (1.3x/30%)
  42. Bootshine GL3 TS AVG - 1,095 (1.43x/43%)
  43. Bootshine GL3 DK AVG - 1,095 (1.43x/43%)
  44. Bootshine GL3 DK TS AVG - 1202 (1.57x/57%)
  45. Bootshine GL3 DK TS BFB AVG - 1,332 (1.73x/73%)
  46.  
  47. Conclusion: GL3, TS, DK, and BFB are all Multiplicitive modifiers.
  48.  
  49. ///Blunt VS TOD\\\
  50. TOD AVG - 132
  51. Expected TOD DK AVG - 145
  52. TOD DK AVG - 132
  53. Expected TOD TS AVG - 145
  54. TOD TS AVG - 145
  55. Expected TOD TS+DK AVG - 160
  56. TOD DK+TS AVG - 145
  57.  
  58. Conclusion: Blunt Resistance does not effect TOD (DOT)
  59.  
  60. ///Blunt VS Demolish\\\
  61. Demolish AVG - 211
  62. Expected Demolish DK AVG - 232
  63. Demolish DK AVG - 211
  64. Expected Demolish TS AVG - 232
  65. Demolish TS AVG - 232
  66. Expected Demolish DK+TS AVG - 255
  67. Demolish DK+TS AVG - 232
  68.  
  69. Conclusion: Blunt Resistance does not effect Demolish (DOT)
  70.  
  71. ///Blunt VS Fracture\\\
  72. Fracture AVG - 103
  73. Expected Fracture DK AVG - 113
  74. Fracture DK AVG - 103
  75. Expected Fracture TS AVG - 113
  76. Fracture TS AVG - 113
  77. Expected Fracture DK+TS AVG - 124
  78. Fracture DK+TS AVG - 113
  79.  
  80. Conclusion: Blunt Resistance does not effect Fracture (DOT)
  81.  
  82.  
  83. --------POTENCY CHART-------
  84. Fracture - 6x 20 Potency + 100 Potency = 220 Potency
  85. Demolish - 7x 40 Potency + 70 Potency = 350 Potency
  86. Touch of Death - 10x 25 Potency + 20 Potency = 270 Potency
  87. Bootshine - 150 Potency
  88. Dragon Kick - 150 Potency
  89. True Strike - 190 Potency
  90. Twin Snakes - 140 Potency
  91. Snap Punch - 180 Potency
  92. Steel Peak - 150 Potency
  93. Howling Fist - 170 Potency
  94. Forbidden Chakra - 320 Potency
  95. Tornado Kick - 330 Potency
  96. Elixir Field - 220 Potency (Per Target)
  97. Rock Breaker - 130 Potency (Per Target)
  98. Arm of the Destroyer - 50 Potency (Per Target)
  99.  
  100. ---ASSUMPTIONS---
  101. Touch of Death does not break combo
  102. Fracture does not break combo
  103.  
  104. ***PROPOSED OPENER***
  105. ST->Demolish(PB)->Snap Punch(BFB)->Snap Punch(IR)->Dragon Kick(Potion)->Twin Snakes(Elixir Field)->Snap Punch(Howling Fist)->Touch of Death(Forbidden)->Bootshine(Steel Peak)->True Strike->Demolish->Dragon Kick->Fracture->Twin Snakes->Snap Punch
  106.  
  107. ***PROPOSED ST POST OPEN***
  108. Dragon Kick->Twin Snakes->Snap Punch
  109. ->Bootshine->True Strike->Snap Punch
  110. ->Dragon Kick->Twin Snakes->Demolish
  111. ->Bootshine->True Strike->Snap Punch
  112. ->Dragon Kick->Twin Snakes->Snap Punch
  113. ->Bootshine->True Strike->Demolish
  114. ->Dragon Kick->Twin Snakes->Snap Punch
  115. ->Bootshine->True Strike->Snap Punch
  116. ->Dragon Kick->Twin Snakes->Demolish
  117.  
  118. Weave Touch of Death at anytime to maintain where DK or TS will not fall off.
  119. Weave Fracture at anytime to maintain where DK or TS or ToD will not fall off & TP is not a concern.
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