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- Bootshine - 150 Potency
- Damage Range: 74
- Min - 728
- Max - 802
- Median Avg - 765
- Crit Max - 1189
- Crit Multi Est - 1.48 (1.48x/48%)
- True Strike - 190 Potency
- Damage Range: 96
- Min - 922
- Max - 1018
- Median Avg - 970
- Crit Max - 1508
- Crit Multi Est - 1.48 (1.48x/48%)
- ///Average Damage Increase of 10% Blunt Resistance Down\\\
- Bootshine NO DK AVG - 765
- Bootshine DK AVG - 842
- Increase - 1.10 (1.1x/10%)
- ///Average Damage Increase of Twin Snakes (10% Damage Boost)\\\
- Bootshine NO TS AVG - 765
- Bootshine TS AVG - 843
- Increase - 1.10 (1.1x/10%)
- |||EXPECTED Stacking Damage AVG of 10% Blunt + 10% Damage|||
- Bootshine DK+TS EXPECTED AVG - 918
- Actual - 930
- Increase - 1.21 (1.21x/21%)
- |||Damage Boost Additive vs Multiplicitive Testing|||
- Bootshine NO GL AVG - 765
- Bootshine GL3 EXPECTED AVG - 995 (1.3x)
- Bootshine GL3 TS EXPECTED [Additive] AVG - 1,071 (1.4x)
- Bootshine GL3 DK EXPECTED [Additive] AVG - 1,071 (1.4x)
- Bootshine GL3 DK TS EXPECTED [Additive] AVG - 1,148 (1.5x)
- Bootshine GL3 DK TS BFB EXPECTED [Additive] AVG - 1,224 (1.6x)
- Bootshine GL3 DK TS BFB EXPECTED [MULTIPLICITIVE] AVG - 1,323 (1.73x)
- Bootshine GL3 DK TS BFB EXPECTED [BFB Additive ONLY] AVG - 1,278 (1.67x)
- Bootshine GL3 AVG - 995 (1.3x/30%)
- Bootshine GL3 TS AVG - 1,095 (1.43x/43%)
- Bootshine GL3 DK AVG - 1,095 (1.43x/43%)
- Bootshine GL3 DK TS AVG - 1202 (1.57x/57%)
- Bootshine GL3 DK TS BFB AVG - 1,332 (1.73x/73%)
- Conclusion: GL3, TS, DK, and BFB are all Multiplicitive modifiers.
- ///Blunt VS TOD\\\
- TOD AVG - 132
- Expected TOD DK AVG - 145
- TOD DK AVG - 132
- Expected TOD TS AVG - 145
- TOD TS AVG - 145
- Expected TOD TS+DK AVG - 160
- TOD DK+TS AVG - 145
- Conclusion: Blunt Resistance does not effect TOD (DOT)
- ///Blunt VS Demolish\\\
- Demolish AVG - 211
- Expected Demolish DK AVG - 232
- Demolish DK AVG - 211
- Expected Demolish TS AVG - 232
- Demolish TS AVG - 232
- Expected Demolish DK+TS AVG - 255
- Demolish DK+TS AVG - 232
- Conclusion: Blunt Resistance does not effect Demolish (DOT)
- ///Blunt VS Fracture\\\
- Fracture AVG - 103
- Expected Fracture DK AVG - 113
- Fracture DK AVG - 103
- Expected Fracture TS AVG - 113
- Fracture TS AVG - 113
- Expected Fracture DK+TS AVG - 124
- Fracture DK+TS AVG - 113
- Conclusion: Blunt Resistance does not effect Fracture (DOT)
- --------POTENCY CHART-------
- Fracture - 6x 20 Potency + 100 Potency = 220 Potency
- Demolish - 7x 40 Potency + 70 Potency = 350 Potency
- Touch of Death - 10x 25 Potency + 20 Potency = 270 Potency
- Bootshine - 150 Potency
- Dragon Kick - 150 Potency
- True Strike - 190 Potency
- Twin Snakes - 140 Potency
- Snap Punch - 180 Potency
- Steel Peak - 150 Potency
- Howling Fist - 170 Potency
- Forbidden Chakra - 320 Potency
- Tornado Kick - 330 Potency
- Elixir Field - 220 Potency (Per Target)
- Rock Breaker - 130 Potency (Per Target)
- Arm of the Destroyer - 50 Potency (Per Target)
- ---ASSUMPTIONS---
- Touch of Death does not break combo
- Fracture does not break combo
- ***PROPOSED OPENER***
- ST->Demolish(PB)->Snap Punch(BFB)->Snap Punch(IR)->Dragon Kick(Potion)->Twin Snakes(Elixir Field)->Snap Punch(Howling Fist)->Touch of Death(Forbidden)->Bootshine(Steel Peak)->True Strike->Demolish->Dragon Kick->Fracture->Twin Snakes->Snap Punch
- ***PROPOSED ST POST OPEN***
- Dragon Kick->Twin Snakes->Snap Punch
- ->Bootshine->True Strike->Snap Punch
- ->Dragon Kick->Twin Snakes->Demolish
- ->Bootshine->True Strike->Snap Punch
- ->Dragon Kick->Twin Snakes->Snap Punch
- ->Bootshine->True Strike->Demolish
- ->Dragon Kick->Twin Snakes->Snap Punch
- ->Bootshine->True Strike->Snap Punch
- ->Dragon Kick->Twin Snakes->Demolish
- Weave Touch of Death at anytime to maintain where DK or TS will not fall off.
- Weave Fracture at anytime to maintain where DK or TS or ToD will not fall off & TP is not a concern.
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