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TheInsidiousOne

Yu-Gi-Oh! EV - Dankaja's deck

Aug 14th, 2018
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  1. Ohm Dragon
  2. ​★​★​★​★​★​★​★​★
  3. LIGHT
  4. Thunder-Dragon/Fusion/Effect
  5. ATK 2400
  6. DEF 2400
  7. 1 Thunder monster + 1 Dragon monster
  8. Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this card would be destroyed, you can send 1 monster equipped to this card to the GY instead.
  9.  
  10. Ampere Dragon
  11. ​★​★​★​★​★​★​★​★
  12. LIGHT
  13. Thunder-Dragon/Fusion/Effect
  14. ATK 2500
  15. DEF 2000
  16. 1 Thunder monster + 1 Dragon monster
  17. Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). nce per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. If this card would be destroyed, you can send 1 monster equipped to this card to the GY instead.
  18.  
  19. Volta Dragon
  20. ​★​★​★​★​★​★​★​★
  21. LIGHT
  22. Thunder-Dragon/Fusion/Effect
  23. ATK 1900
  24. DEF 1200
  25. 1 Thunder monster + 1 Dragon monster
  26. Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. If this card would be destroyed, you can send 1 monster equipped to this card to the GY instead.
  27.  
  28. Ørsted Dragon
  29. ​★​★​
  30. LIGHT
  31. Thunder-Dragon/Effect
  32. ATK 800
  33. DEF 800
  34. If this card is added from your GY to your hand by a card effect: You can Special Summon this card. You can only use this effect of "Ørsted Dragon" once per turn. If this card is sent from the Monster Zone to the GY: You can target 1 Thunder Fusion Monster you control; equip this card to that target with this effect.
  35. ● The equipped monster gains 800 ATK.
  36.  
  37. Sturgeon Dragon
  38. ​★​★​
  39. LIGHT
  40. Thunder-Dragon/Effect
  41. ATK 700
  42. DEF 200
  43. If this card is added from your Deck to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Sturgeon Dragon" once per turn. If this card is sent from the Monster Zone to the GY: You can target 1 Thunder Fusion Monster you control; equip this card to that target with this effect.
  44. ● The equipped monster gains 700 ATK.
  45.  
  46. Henry Dragon
  47. ​★​★​
  48. LIGHT
  49. Thunder-Dragon/Effect
  50. ATK 600
  51. DEF 600
  52. If you control a Thunder monster other than "Henry Dragon", you can Special Summon this card (from your hand). If this card is sent from the Monster Zone to the GY: You can target 1 Thunder Fusion Monster you control; equip this card to that target with this effect.
  53. ● The equipped monster gains 600 ATK.
  54.  
  55. Faraday Dragon
  56. ​★​★​
  57. LIGHT
  58. Thunder-Dragon/Effect
  59. ATK 700
  60. DEF 600
  61. If this card is Normal Summoned: You can Special Summon 1 Level 2 Thunder monster from your Deck, except "Faraday Dragon". If this card is sent from the Monster Zone to the GY: You can target 1 Thunder Fusion Monster you control; equip this card to that target with this effect.
  62. ● The equipped monster gains 700 ATK.
  63.  
  64. Becquerel Dragon
  65. ​★​★​
  66. LIGHT
  67. Thunder-Dragon/Effect
  68. ATK 500
  69. DEF 200
  70. If this card is Normal Summoned: You can Special Summon 1 Level 2 Thunder monster from your hand, except "Becquerel Dragon". If this card is sent from the Monster Zone to the GY: You can target 1 Thunder Fusion Monster you control; equip this card to that target with this effect.
  71. ● The equipped monster gains 500 ATK.
  72.  
  73. Kirchhoff Dragon
  74. ​★​★​
  75. LIGHT
  76. Thunder-Dragon/Effect
  77. ATK 600
  78. DEF 900
  79. You can reveal this card in your hand, then target 1 Level 2 Thunder monster in your GY, except "Kirchhoff Dragon"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Kirchhoff Dragon" once per turn. If this card is sent from the Monster Zone to the GY: You can target 1 Thunder Fusion Monster you control; equip this card to that target with this effect.
  80. ● The equipped monster gains 600 ATK.
  81.  
  82. Maxwell Dragon
  83. ​★​★​
  84. LIGHT
  85. Thunder-Dragon/Effect
  86. ATK 1000
  87. DEF 900
  88. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. If this card is sent from the Monster Zone to the GY: You can target 1 Thunder Fusion Monster you control; equip this card to that target with this effect.
  89. ● The equipped monster gains 1000 ATK.
  90.  
  91. Galvanization Tempest
  92. Normal Spell
  93. Send 1 monster equipped to a Thunder Fusion Monster you control to the GY, then target 1 monster your opponent controls; banish it. You can only activate 1 "Galvanization Tempest" per turn.
  94.  
  95. Photovoltaic Effect
  96. Quick-Play Spell
  97. Target 1 Thunder Monster Card in your Spell & Trap Zone that is equipped to a Thunder Fusion Monster; Special Summon it, and if you do, it cannot be destroyed by battle this turn. You can only activate 1 "Photovoltaic Effect" per turn.
  98.  
  99. Electrolysis
  100. Continuous Spell
  101. Once per turn, if a Thunder Fusion Monster you control battles an opponent's monster, during damage calculation: You can make that opponent's monster's ATK become half its current ATK until the end of the Battle Phase.
  102.  
  103. Law of Induction
  104. Counter Trap
  105. When a Spell/Trap Card, or monster effect, is activated while you control a Thunder monster and a Dragon monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Law of Induction" per turn.
  106.  
  107. Dragon's Resistance
  108. Continuous Trap
  109. Activate this card by targeting 1 Thunder Fusion Monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. The ATK change applies until the end of the next turn instead, if the targeted monster is a Dragon monster.
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